Dune Awakening Mentat Trainer Location & Quest
Finding the elusive Dune Awakening Mentat Trainer can be a challenge for new players, especially those looking to unlock deeper knowledge and specialization in the world of Arrakis. Mentats are legendary thinkers, and accessing their training unlocks a powerful questline with unique narrative and gameplay rewards.
In this guide, we’ll walk you through the exact Mentat Trainer Dune Awakening location, how to start the associated quest, and what rewards to expect once you complete it. Whether you’re looking to expand your tactical options or simply progress through your character’s arc, this is a must-complete step in your journey.
Mentat Trainer Dune Awakening Location and Quest
If you're aiming to become a Mentat in Dune Awakening, you’ll first need to track down the trainer who offers access to this cerebral path. Unlike the Bene Gesserit or Swordmaster trainers, the Mentat isn’t immediately visible on your journey through Arrakis. However, once you know where to look, things become much easier.

To begin your Mentat journey, head over to Riftwatch in the Hagga Rift. This is where you’ll find Samin Moro, the Mentat trainer. You’ll spot them at the base of the large fortress, just beside the contract board. But before they accept you as an apprentice, they’ll test your resourcefulness through a short initiation quest.
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Quest 1: First Blood (Basic Quest)

The first Mentat quest in Dune Awakening is called First Blood, and it serves as your introduction to the Mentat path. It begins at Riftwatch in the Hagga Rift, where you need to talk to Samin Moro, located at the front of the base near the contract board. This quest is required to unlock the Mentat skill tree, especially if Mentat wasn’t your starting class.
Before you go: make sure you have 100x Plant Fiber and 40x Iron Ore in your inventory. You’ll need to hand them in at the start of the quest, so it’s best to collect them in advance. These materials are easy to find — head west of your position to the rocky areas around The Anvil in Eastern Vermillius Gap for quick gathering.
Once you've delivered the materials, you'll be sent to Suk Alusus to carry out a sabotage mission. Enter through the north gate of the market area and clear the first room. Inside, you'll find an ID band — pick it up and continue forward. You’ll see a pentashield door that leads to a chamber with a square container. This is where you plant the poison.
Hidden Loot Tip: In the same room where you place the poison, look to the top-right corner — there’s a hidden tunnel that leads to a valuable chest. You’ll need to climb to reach it, but it’s worth the effort.
Return to Samin Moro at Riftwatch to complete the quest. This unlocks the Mentat class and officially puts you on the path toward Advanced Training.
Mentat Advanced Trainer and Quests Overview
After unlocking the Mentat skill tree in Dune Awakening, your next step toward becoming a true master of logic and intellect begins in the heart of Arrakis. To deepen your knowledge and unlock advanced Mentat skills, you'll need to meet a new trainer — someone with a mysterious past and a mind racing with vengeance.
The Mentat Advanced Trainer is not part of the typical training grounds, and finding him requires some careful navigation. But if you’re ready to level up your strategic capabilities, here’s where to look.
Where to Find the Advanced Mentat Trainer
To begin your advanced training, make your way to Arrakeen, the main hub of civilization on the planet. Your target is a man named Zayn de Witte, a former noble turned rogue thinker. Zayn can be found inside the bar known as The Salusan Bull.
From the Ornithopter Pilot, head straight toward the central plaza, then look for the staircase leading up to the main section of the city. Turn immediately right when you reach the upper area — this narrow corridor leads to a stairwell going down into the Salusan Bull. Once inside, go all the way to the end of the room. Zayn is hard to miss: a pale man with piercing black eyes who looks more haunted than helpful.
Despite his unsettling appearance, Zayn is your gateway to Mentat mastery. His bitter attitude and exile from his former faction hint at a deeper story, but what truly matters is that he’s willing to pass on his knowledge — if you’re willing to follow his strange and cerebral path.
Quest 2: Calculated Calamity

The second task in the Advanced Mentat Training arc kicks off once you return to Zayne De Witte in Arrakeen. After proving yourself in the basic initiation, you're trusted with a much more delicate mission — an operation involving interrogation, sabotage, and intelligence gathering deep within enemy-controlled regions of Arrakis.
Your journey begins inside the Salusan Bull Bar, where Zayne briefs you on the first objectives. You'll track down Mobula Gang operatives for questioning, traveling between The Anvil and Riftwatch to confront suspects and extract critical information. Each step tests your ability to navigate hostile terrain while staying alert for enemy patrols.
Once the interrogations are complete, you're sent to infiltrate The Sweep, a Mobula base near Jabal Eifrit Al-Janub. There, you'll need to interact with a data terminal, sabotage an external power generator, and destroy a vehicle hidden around the back of the compound. Expect resistance, but these objectives are clearly marked and manageable with stealth or firepower.
The final part of the mission leads to Chattel Passage, another enemy stronghold northeast of your current position. Inside the main building, you'll locate a reel of Mimimic Film and proceed further down to disable the communications unit. These actions will seriously hinder Mobula Gang operations — and mark your success in completing one of the most demanding Mentat quests to date.
Quest 3: An Olive Branch
“An Olive Branch” is widely regarded as the easiest step in the entire Advanced Mentat Trainer questline. After completing your infiltration tasks, Zayne de Witte sends you on a diplomatic delivery — a simple errand involving a reel of film and a bit of walking.
Your task is to deliver the Mimimic Film to Thufir, who can be found at the far west edge of Arrakeen, on the route known as Residency Approach. Once you find him and hand over the package, your work is done. Just head back to Zayne to complete the quest — no combat, no stealth, just a bit of travel.
Faction Note: If you’re aligned with the Harkonnen Faction, this quest may have an alternate path. Instead of Thufir, you may need to locate Piter de Vries in Harko Village. He’s typically stationed in a tunnel at the entrance on the right-hand side. You can reach him easily using the overworld map or fast travel. Keep this in mind to avoid any confusion and ensure a smooth quest completion.
Quest 4: Cataloguing Defectors

The fourth Mentat Advanced quest, Cataloguing Defectors, sends you back into dangerous territory—this time into Arctus Cavern, located deep within the Hagga Rift. Before setting off, make absolutely sure you’re carrying both a Blood Extractor and a Blood Bag, as they are essential for this task. Without them, you won't be able to progress, and the area is too perilous to risk a second trip unprepared.
This zone is a high-level, hostile environment, so having an ornithopter is strongly recommended to reach it safely. Once inside the cavern, descend to one of the lowest levels and eliminate enemies in the area to collect their blood. You’ll need to gather a total of 5,000ml, so take your time and clear out as many as necessary. After collecting enough, descend further into the camp and defeat the enemy Leader to complete the combat portion of the quest.
Pro Tip: Arctus Cavern is also a prime location to farm Ray Amplifiers, so be sure to pick some up while you're completing this quest. Additionally, you’ll find a locked room with a rare chest that can be opened using an ID band. The band is located directly behind the locked door—just turn around, grab it, and enter the room. These amplifiers can prove invaluable later in the game, so don’t miss the opportunity.
Once all objectives are complete, return to Zayne in Arrakeen to hand in the quest and progress to the final stage of the Advanced Mentat Trainer line.
Quest 5: Bloody Results
The fifth quest in the Advanced Mentat line, Bloody Results, is a quick and straightforward follow-up to Quest 3. Once again, you’ll need to speak with Zayne to initiate the task. From there, make your way to Thufir in Arrakeen, located at the westernmost end of the city along the Residency Approach.
After handing over the quest item, simply return to Zayne at the Salusan Bull Bar in Arrakeen to complete the objective and receive your next contract. There are no combat elements or resource requirements, making this one of the easiest steps in the chain.
Note: If you're part of the Harkonnen Faction, you may be directed to Piter de Vries in Harko Village instead of Thufir. In this case, travel via Overworld or Fast Travel. Piter should be waiting for you in the tunnel at the entrance on the right-hand side.
Quest 6: The Price of Rejection

This quest is one of the more technical and stealth-focused assignments in the Advanced Mentat Trainer line. To begin, you'll need to head to the Passage of Artemis in the Western Shield Wall — located near the top edge of the map. It's essential to note that this is a PvP zone, so caution is highly advised: avoid bringing high-value vehicles or items unless you're confident in your safety or have backup nearby.
Before starting, ensure you’ve spent at least 10 points in the Assassination tree, as this quest requires using Solido Decoy, Hunter Seeker, and Poison Mine. Without these abilities unlocked, you won’t be able to progress.
Once inside the Passage of Artemis, use your Solido Decoy at the marked location. Then, locate a secure spot nearby to deploy the Hunter Seeker. Your goal is to dash into a specific enemy marked by a glowing outline — the success of this action seems to depend on getting a clean headshot during the dash, as anything else might not register properly. If you're struggling, reposition and retry until the animation confirms the assassination.
After the Hunter Seeker task, deploy a Poison Mine anywhere in the area to complete the objective. Return to Zayne in Arrakeen to wrap up the quest and unlock the final mission in the Mentat advancement storyline.
Quest 7: Untwisted Questions

The final step in your journey through the Advanced Mentat Trainer questline in Dune Awakening is as intense as it is rewarding. "Untwisted Questions" takes you deep into the deadly Sheol region — an irradiated zone packed with hazards, demanding top-tier preparation and a steady hand.
Before heading out, make sure you have a Radiation Suit equipped — this is non-negotiable. You’ll also need a source of light, such as a torch or lamp. Luckily, there’s one lying on a dead NPC just south of the wreck if you forget to bring one from your base.
Begin by speaking to the first NPC you encounter when entering the Pinnacle from the north. Once you’ve gathered instructions, head southwest toward Sheol. If you don’t have an ornithopter, the best travel option is from the Griffin Reach Tradepost.
Inside the Sheol wreckage lies the core of this quest. Navigate carefully through the twisted ruins while avoiding radiation hotspots. Make your way to the marked room on your map — it contains a locked container that requires an ID band to access. You can loot this band within the same zone, often in a nearby secured room. Once inside, collect the necessary item and exit as quickly as possible to avoid prolonged exposure.

Complete the objective and return to Zayne in Arrakeen to close the final chapter of the Mentat’s advanced training. As a reward, you’ll receive a powerful sniper rifle (Mk5/Duraluminum tier) — a fitting end to a treacherous, but rewarding journey.
Tips for Completing the Mentat Questline
- Prepare Items in Advance: Always read the quest requirements carefully. Bring essentials like Plant Fiber, Iron Ore, Radiation Suit, Blood Extractor, and Blood Bag before setting out to avoid unnecessary trips back to base.
- Use Your Ornithopter Wisely: Several objectives are spread far across Arrakis. Flying between points (especially from Anvil to Arrakeen or to Sheol) saves significant time and reduces danger, especially in high-level or irradiated areas.
- Equip the Right Skills: For quests like “The Price of Rejection,” you’ll need at least 10 points in the Assassination tree to use abilities like Solido Decoy and Hunter Seeker. Make sure you haven’t recently respecced, or you might get blocked mid-quest.
- Stay Alert in PvP Zones: Some steps take place in PvP-enabled areas (like the Passage of Artemis). Leave your vehicle and valuable gear outside the danger zone, and complete objectives quickly to avoid hostile encounters.
- Check for Alternate Objectives: Depending on your faction (e.g., Harkonnen), you might need to visit Piter de Vries instead of Thufir. Always read dialogue carefully and adapt accordingly.
- Bring a Light Source: For late-game quests in dark zones (like Sheol), a torch or lamp is a must. You can find one on a dead NPC near the southern entrance of the final wreck if needed.
- Use Map Icons: Many objectives, locked doors, and hidden items (like ID bands) are marked on your map. Keep an eye out for icons to navigate efficiently through indoor zones.
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Conclusion
The Mentat Trainer questline in Dune Awakening offers a unique and challenging progression path focused on intelligence, tactics, and high-risk missions. From gathering resources and poisoning camps to navigating irradiated PvP wrecks, each quest pushes you to plan ahead and utilize specialized tools. While early steps are straightforward, later stages demand both mechanical skill and strategic preparation—especially when using the Hunter Seeker and exploring dangerous zones like Sheol.
Completing all seven quests not only unlocks powerful abilities for the Mentat class, but also rewards you with valuable gear such as a Mk5 Sniper Rifle. Whether you're a PvE tactician or PvP infiltrator, becoming a full-fledged Mentat offers long-term benefits for both solo and group play.
FAQ
At minimum: Plant Fiber x100, Iron Ore x40, Blood Extractor + Blood Bag, Radiation Suit, and ideally a torch or light source.
Yes. Quests like “The Price of Rejection” take place in PvP zones, so avoid carrying valuables and be prepared for possible player encounters.
Change Log
- 26.09.2025 - Dune Awakening Mentat Trainer Location & Quest published.