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The First Descendant
3 October 2025 | Other games

The First Descendant Update 1.3.6 Overview

The The First Descendant Update 1.3.6 brings a wave of exciting changes to the game, including the addition of new melee weapons, a fresh exploration zone in the void vessel medium-sized facility zone, and sweeping rebalances across many systems. These updates aim to deepen combat, expand player options, and keep the meta evolving.

Whether you're a veteran looking to master the new melee mechanics or someone curious about what the void vessel expansion unlocks, this guide dives into everything you need to know about Version 1.3.6. From weapon modules to zone access, we’ve got you covered.

image of The First Descendant
The First Descendant

Void Vessel Medium-Sized Facility Zone

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The First Descendant

One of the biggest highlights of The First Descendant Update 1.3.6 is the introduction of the new Void Vessel Medium-Sized Facility Zone, which comes with both Normal and Hard difficulties. This zone expands the endgame loop by providing new enemies, traps, loot, and mission objectives for Descendants seeking greater challenges.

Unlocking the Zone

  • Normal Difficulty – Unlocked upon reaching Mastery Rank 13 and clearing the previous Void Vessel map.
  • Hard Difficulty – Requires Mastery Rank 15 and completion of the Medium Facility Zone on Normal mode.

New Mechanics

  • Surveillance Camera Trap – If detected, a formidable elite monster will spawn, adding extra risk to each run.
  • Mission Rewards include Trigger Module Loot A, Mutant Cell Boxes, and Veil Analyzer melee modules with special damage effects.

Loot and Rewards

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The First Descendant
  • Decryption Keys II – Up to 6 guaranteed keys, required to open Storage Boxes and Containers inside the Facility Zone.
  • Collectible Coins – 25 (Normal) and 40 (Hard) per run.
  • Support Coins – 8 on Normal difficulty and 12 on Hard.
  • Materials for Crystallization Catalyst – Includes Murky Energy Residue, Macromolecule Biogels, Mixed Energy Residue, and Advanced Neural Circuits.
  • Special and Experimental Storage Boxes drop rare crafting materials, Shadow Blueprints, and in Hard Mode, guaranteed Photon Quantum Crystals.

New Equipment

  • Defeating Facility Commanders grants access to the new “Manus” External Components Set.
  • Normal Mode grants one of each component (Power, Sensor, Memory, Processor), while Hard Mode doubles the rewards.

The Void Vessel Medium-Sized Facility Zone offers one of the most rewarding experiences in the game, blending intense combat with highly valuable drops. From rare crafting resources to exclusive blueprints, it’s a core endgame activity that will keep Descendants engaged for hours.

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Void Intercept Battle: Abyss Challenge

The The First Descendant Update 1.3.6 introduces a revamped version of the Void Intercept Battle: Abyss Challenge, now centered around the fearsome Lava Citadel. This fiery Colossus offers one of the toughest encounters yet, requiring precision, coordination, and smart counterplay to succeed.

How to Unlock

  • Reach Mastery Rank 18 and complete the quest “The Most Powerful Colossus”.
  • Once unlocked, you’ll face Lava Citadel, a fire-imbued behemoth fueled by the Void Abyss itself.

Battle Mechanics

  • Void Pillar Power – Lava Citadel channels energy from the battlefield’s Void Pillar to unleash devastating attacks.
  • Wide AoE and Ring Skills – During the Void Reflux phase, expect powerful large-scale skills covering huge areas.
  • Shrinking Arena – The battlefield steadily shrinks over time, leaving less room to maneuver as the fight progresses.
  • Surging Heat – A dangerous effect that must be avoided unless you want the tides of battle turned against you.
  • Chill Exploits – Use ice-based or chill attacks to exploit the boss’s vulnerabilities and gain the upper hand.

Challenge Leaderboard

The Abyss Challenge Leaderboard now tracks player performance against Lava Citadel. Rankings are based on conditions, targets, and rewards similar to previous leaderboards. The next active season runs:

  • Period: October 1, 2025 – December 4, 2025 (PST)

Rewards

  • Collectible Coins
  • “Blazing One” Descendant Skin (By Descendant)
  • Colotoys “Lava Citadel”
  • Additional items like the Thunder Bearer Skin and Storm Hanger attachment can still be earned through reward exchanges.

This redesigned battle makes the Lava Citadel a true test of survival. Between the shrinking battlefield, punishing AoE strikes, and heat-based mechanics, only well-prepared Descendants will secure a top spot on the leaderboard and claim exclusive rewards.

Many players choose The First Descendant Boost Services to save time and quickly unlock powerful weapons, modules, and achievements.

Character Rebalances

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The First Descendant
  • Kyle: Receives a full overhaul with enhanced barrier mechanics, stronger skill effects, reduced cooldowns, and higher overall damage output.
  • Ajax: Event Horizon has been redesigned for smoother use, lowering MP costs while greatly boosting damage efficiency.
  • Esiemo: Gains significant mobility upgrades, including sprint-linked skills, quicker transitions between actions, and notable increases in damage.
  • Bunny: Thrill Bomb is now usable during sprinting, electricity consumption is reduced, and both maximum hits and damage potential are increased.
  • Luna: Introduces new skill categories “Charm” and “Rhythm,” while also receiving buffs to her Battlefield Artist module for more versatile gameplay.

New Melee Weapons

The The First Descendant Update 1.3.6 expands the arsenal of Descendants with the introduction of two brand-new melee weapons: Shadow and Deus Ex Manus. These weapons not only add fresh combat options but also bring unique abilities that enhance both offensive and defensive playstyles. Let’s break down their features:

Shadow – The Balanced Blade

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The First Descendant
  • Weapon Type: Balanced Melee Weapon (Impact Rounds)
  • Unique Ability: Shadow Slash
  • Players can charge the blade with energy using the Special Attack button.
  • Once charged, you can unleash a Shadow Dash, propelling yourself forward while dealing significant damage.
  • After dashing, the weapon chains into consecutive Shadow Slashes, rewarding aggressive play.
  • The longer you charge, the higher the damage output and the greater the dashing distance.

Shadow excels for fast-paced players who enjoy weaving in and out of combat zones, striking enemies with mobility-driven attacks.

Deus Ex Manus – The Power Colossus

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The First Descendant
  • Weapon Type: Power Melee Weapon (High-Power Round)
  • Unique Ability: Liberation
  • Normal attacks consume MP to deliver extra damage, increasing overall strike potential.
  • Every successful hit grants the wielder Liberation and Resistance, making the character tougher to bring down.
  • While Liberation is active:
    • Damage reduction kicks in thanks to Resistance.
    • Special Attack becomes available for an empowered strike.
  • Releasing the Special Attack while holding Liberation removes the buff but unleashes a massive damage strike.
  • Damage potential scales with the number of Liberation stacks accumulated.

Deus Ex Manus is ideal for players who want a tank-like playstyle, trading sustained buffs for devastating bursts of power.

Together, Shadow and Deus Ex Manus redefine melee combat in The First Descendant, offering a balance between agility and raw strength, ensuring every Descendant can find a weapon that fits their fighting style.

Event Pass: Sword Pass

The latest update introduces the Sword Pass, a special event progression system that rewards players for completing missions and challenges. Unlike traditional events, this pass focuses heavily on melee gameplay, encouraging Descendants to take full advantage of the new weapons introduced in The First Descendant Update 1.3.6.

Key Details of the Sword Pass

  • Schedule: Due to a technical issue, the Sword Pass will now run from October 10, 2025 (Hotfix 1.3.6b) until October 29, 2025.
  • Retroactive Challenges: Certain tasks, such as weapon adjustments or monster defeat counts, will not apply retroactively. Players need to complete them after the Hotfix goes live.
  • Structure: The pass is divided into One-Time Missions and Progressive Missions, giving both casual and dedicated players chances to earn rewards.
  • Level Cap: Sword Pass has 30 levels, with progression measured through Sword Pass EXP. Some rewards can still be claimed without buying the premium upgrade.
  • Melee Focus: Several missions require players to wield melee weapons, directly tying into the addition of Shadow and Deus Ex Manus.

Unlocks and Rewards

  • Sword Pass can be purchased with Caliber, including both Premium Upgrade and Premium + Level bundles.
  • Players can prioritize missions by marking them as high priority, with up to eight missions available for registration at once.
  • Exclusive cosmetic rewards are included, such as Transcendent Skins for the new melee weapons.

Overall, the Sword Pass is designed to enhance the melee combat experience while giving players meaningful progression goals and exclusive rewards. For those eager to show off their mastery with the new blades, this event pass is a perfect opportunity.

Modules – Quick Overview

This update introduces new classes of modules focused on melee weapons, along with three new Trigger Modules designed to boost combat performance. Below is a breakdown of the newly added systems and their effects.

New Trigger Modules

Name Class Effect
Supply Fortress Barrier Restores ammo for the current weapon when using Barrier skills.
Wave Eruption Emission Stacks bonus damage when using Emission skills.
Rhythmic Step Rhythm Increases Max Shield and Movement Speed when successfully performing rhythm-based skills.

New Module Classes for Melee Weapons

Two new module classes have been added, obtainable in the new Medium-Sized Facility Zone:

  • Balanced Melee Weapon – Designed for weapons using Impact Rounds.
  • Power Melee Weapon – Designed for weapons using High-Power Rounds.

Key Modules (Stats & Unique Mechanics)

From the list of modules, several stand out due to their powerful stat boosts or unique mechanics. Below is a tiered breakdown:

Rarity Module Name Key Effect
Common Hardened Reinforcement Increases Melee Weapon ATK by +35.6%.
Common Better Concentration Increases Melee Weapon Critical Hit Damage by +39%.
Common Increased Range Boosts Melee Weapon Attack Range Modifier by +83% (a massive increase in range).
Rare One-Point Breakthrough Significant Melee Weapon ATK boost (+57.2%) with a slight reduction in attack range.
Rare Toxic/Electric/Refrigerated/Superheated Edge Increases elemental Melee Weapon ATK by +55.8% / +69.9% depending on the element.
Ultimate Veil Analyzer On successful hit, grants +19% All Attribute ATK for 5 seconds. Provides massive bonus damage against specific shields (Anti-Void / Anti-Arche). A must-have for endgame builds.

Changes to Amorphous Material Shaping

Update 1.3.6 introduces a streamlined system for handling Amorphous Materials, removing the older “Reconstructed Devices” mechanic and replacing it with a more direct shaping process through a new NPC device.

  • All Amorphous Materials can now be shaped at the Shaping Device, found near NPC Anais in Albion.
  • Reconstructed Devices are no longer generated after Intercept Battles or Void Fusion Reactors. Related quest routes and conditions have been adjusted accordingly.
  • Players now have two shaping options:
    • Shape – Manually process selected Amorphous Materials one by one until they or the required Shape Stabilizers are consumed.
    • Shape Continuously – Automatically shapes all available Amorphous Materials in your possession. This process can be stopped manually at any time.

These adjustments make shaping more efficient and remove unnecessary steps, letting players focus on resource management without being tied to outdated devices.

Conclusion

The The First Descendant Update 1.3.6 is one of the most impactful patches to date, bringing in new melee weapons, the Void Vessel Medium-Sized Facility Zone, major module expansions, and exciting event systems such as the Sword Pass. Players can now dive into new challenges like the Lava Citadel battle, experiment with advanced module builds, and enjoy a smoother resource system thanks to the overhaul of Amorphous Material shaping. Whether you’re chasing powerful rewards, testing new combat mechanics, or preparing for endgame content, this update provides plenty of opportunities to grow stronger and refine your playstyle.

With the launch of new content, The First Descendant Season 3 Boosting Services offer efficient help for farming materials, clearing zones, and progressing through the latest challenges.

FAQ

The The First Descendant Update 1.3.6 went live on October 10, 2025, introducing new zones, melee weapons, and system reworks.


The Void Vessel Medium-Sized Facility Zone is a brand-new map available in both Normal and Hard difficulties. It includes new traps, collectible coins, and exclusive crafting materials.


Update 1.3.6 adds two melee weapons: Shadow (balanced, Impact Rounds) and Deus Ex Manus (power type, High-Power Round). Both feature unique abilities and playstyles for close combat.


The Sword Pass is a progression-based system with one-time and progressive missions. Completing them grants EXP, premium rewards, and exclusive skins for melee weapons like Shadow and Deus Ex Manus.


Amorphous Materials can now be shaped directly at the Shaping Device in Albion. Reconstructed Devices were removed, making the process simpler and faster.


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Change Log

  • 02.10.2025 - The First Descendant Update 1.3.6 Overview published.