Clash Royale is a dynamic and fast-paced strategy game that features a vast array of characters, each bringing unique abilities, strengths, and weaknesses to the battlefield. From resilient tanks and agile troops to devastating spell casters, understanding each character’s role is key to crafting a powerful deck.
Players must carefully balance offense and defense, selecting the right combination of characters to counter opponents and adapt to evolving game metas. In this guide, we will provide an in-depth overview of all Clash Royale characters categorized by rarity, their attributes, and how they fit into various strategic playstyles, along with a list of the most effective characters in the current meta.
Common Characters
Common Clash Royale characters are the foundation of any deck, offering simple but effective abilities at a low elixir cost. These troops and spells are easy to cycle and provide great value in both offense and defense. They are accessible early in the game and remain viable in various strategies due to their versatility.
Name
Characteristics
Description
Archers
Elixir Cost: 3
Hitpoints: 304
Damage: 107
Hit Speed: 1.2s
Range: 5
A pair of skilled archers who use bows to deal moderate damage from a distance. They are effective against air and ground troops but can be eliminated easily due to low health.
Arrows
Elixir Cost: 3
Damage: 243
Area Damage
A spell that shoots multiple arrows across a large area, dealing moderate damage to all troops and buildings in its path. Useful against swarms of low-health enemies.
Barbarians
Elixir Cost: 5
Hitpoints: 635
Damage: 159
Hit Speed: 1.5s
A group of four sturdy melee attackers with strong damage output. Effective against buildings and enemy tanks but vulnerable to air units.
Bomber
Elixir Cost: 3
Hitpoints: 393
Damage: 271
Hit Speed: 1.9s
Range: 4.5
Throws explosive bombs that deal area damage to enemy troops. Great for countering swarms but has low hitpoints, making it weak against direct attacks.
Cannon
Elixir Cost: 3
Hitpoints: 742
Damage: 175
Hit Speed: 0.8s
Range: 5.5
A defensive building that fires cannonballs at approaching enemies. Deals solid damage but can only target ground units.
Fire Spirit
Elixir Cost: 1
Damage: 91
Splash Damage
A fiery spirit that jumps towards enemies and explodes on impact, dealing splash damage to surrounding troops. Best used against swarms.
Giant Snowball
Elixir Cost: 2
Damage: 186
Knockback Effect
A large snowball that rolls toward enemies, damaging and knocking them back. The slow effect can be used to disrupt enemy pushes.
Goblin Gang
Elixir Cost: 3
Hitpoints: 181
Damage: 159
Hit Speed: 1.1s
A mix of melee and ranged goblins that attack quickly. They are great for distracting enemy troops but can be countered by spells like Arrows.
Goblins
Elixir Cost: 2
Hitpoints: 181
Damage: 100
Hit Speed: 1.1s
Range: 5
Fast and agile melee fighters that deal good damage but have low hitpoints. They are excellent for swarming enemies or distracting high-damage units.
Ice Spirit
Elixir Cost: 1
Damage: 91
Freezes enemies
A tiny spirit that leaps onto enemies, freezing them briefly and dealing minor damage. Can be used to reset enemy attacks or stall for reinforcements.
Knight
Elixir Cost: 3
Hitpoints: 1399
Damage: 267
Hit Speed: 1.2s
A reliable and well-rounded melee troop with decent health and attack power. Can survive most light attacks and is great for countering glass-cannon units.
Minion Horde
Elixir Cost: 5
Hitpoints: 190
Damage: 84
Hit Speed: 1s
Spawns 6 minions
A powerful aerial swarm of six minions. They deal high damage but are weak against spells and splash damage units.
Minions
Elixir Cost: 3
Hitpoints: 190
Damage: 84
Hit Speed: 1s
Spawns 3 minions
Three fast-moving flying attackers that can target both ground and air units. They deal consistent damage but are easily countered by splash attacks.
Mortar
Elixir Cost: 4
Hitpoints: 684
Damage: 273
Hit Speed: 5s
Range: 11.5
A defensive structure with long-range explosive attacks. Can be used to deal chip damage to enemy towers or defend against ground swarms.
Rascals
Elixir Cost: 5
Hitpoints: 464
Damage: 79
Ranged Attack
A team of three Rascals – a big tanky brute and two ranged female attackers. They are good at countering swarms and dealing consistent damage.
Skeleton Barrel
Elixir Cost: 3
Hitpoints: 318
Damage: 159
Hit Speed: 1s
A fragile flying unit that drops skeletons upon destruction. Can be used for surprise attacks or to counter ground-based troops.
Skeletons
Elixir Cost: 1
Hitpoints: 81
Damage: 81
Hit Speed: 1s
A group of tiny but fast skeletons. They deal quick melee damage but are eliminated instantly by any attack.
Spear Goblins
Elixir Cost: 2
Hitpoints: 181
Damage: 100
Hit Speed: 1.1s
Range: 5
Three goblins armed with spears that attack from a distance. Effective for quick damage but easily countered by splash damage or spells.
Tesla
Elixir Cost: 4
Hitpoints: 851
Damage: 123
Hit Speed: 1s
Range: 5.5
A defensive building that remains hidden underground until an enemy approaches. Fires electric bolts at enemies but only targets one unit at a time.
Royal Delivery
Elixir Cost: 3
Damage: 347
Deals knockback
A powerful spell that drops a royal package from the sky, dealing high damage and deploying a royal guard.
Tower Princess
Elixir Cost: 4
Damage: 180
Hitpoints: 1200
Range: Long
Hit Speed: 1.2s
A long-range attacker riding a tower platform. She can safely chip down enemies from afar and excels at defending against swarms and medium-health units.
Royal Giant
Elixir Cost: 6
Damage: 224
Hitpoints: 4016
Range: Long
Hit Speed: 1.7s
A high-health ranged unit that targets buildings from a distance. Best used as a win condition to pressure enemy towers behind tanks or support.
Elite Barbarians
Elixir Cost: 6
Damage: 318
Hitpoints: 1274 (each)
Hit Speed: 1.5s
Count: 2
A pair of fast, high-damage melee units that can quickly overwhelm enemies if not countered. Excellent for punishing overcommitted opponents or split-lane pressure.
Royal Recruits
Elixir Cost: 7
Damage: 112
Hitpoints: 805
Hit Speed: 1.3s
Count: 6
A group of shield-bearing soldiers that provide strong lane control. Great for defending and setting up counter-pushes across both lanes.
Bats
Elixir Cost: 2
Damage: 67
Hitpoints: 108
Hit Speed: 1.1s
Count: 5
A cheap and fast air swarm that can melt single-target troops. Great for defense or distracting support units and Inferno-type cards.
Firecracker
Elixir Cost: 3
Damage: 124
Hitpoints: 598
Range: Very Long
Hit Speed: 2.5s
A tricky long-range unit with splash damage and knockback. She chips away at enemies from afar and dodges spells with her recoil—if you're lucky.
Skeleton Dragons
Elixir Cost: 4
Damage: 142
Hitpoints: 510
Hit Speed: 1.9s
Count: 2
A pair of flying splash attackers with fragile health but solid DPS. Effective against swarms and support units when protected or played reactively.
Electro Spirit
Elixir Cost: 1
Damage: 91
Hitpoints: 91
Hit Speed: n/a (jumps once)
Chain Targets: Up to 9
A fast, one-time jumper that zaps multiple enemies on contact. Great for stunning swarms and resetting Infernos or Sparky with minimal elixir.
Berserker
Elixir Cost: 4
Damage: 220
Hitpoints: 1850
Hit Speed: 1.1s
Special: Gains attack speed as HP drops
A furious melee unit that gets stronger as he takes damage. Perfect for charging into enemy troops or towers with escalating pressure.
Zap
Elixir Cost: 2
Damage: 254
Radius: 2.5
Stun Duration: 0.5s
A quick, cheap spell that damages and briefly stuns all enemies in its radius. Perfect for resetting Infernos, stopping Sparky, or finishing off low-HP troops.
Rare Clash Royale characters offer stronger abilities and stats compared to common cards while maintaining a moderate elixir cost. They bring strategic depth to decks, allowing for more specialized plays. These cards often serve as key support or offensive units in competitive play.
Name
Characteristics
Description
Battle Healer
Elixir Cost: 4
Hitpoints: 1452
Damage: 146
Hit Speed: 1.5s
Heals nearby allies
A mystical healer who restores health to nearby allies while dealing melee damage. She becomes stronger when activated with a rage effect.
Bomb Tower
Elixir Cost: 4
Hitpoints: 1090
Damage: 240
Hit Speed: 1.6s
A strong defensive building that lobs bombs at enemy troops. Effective against swarms and medium-health units but vulnerable to air attacks.
Dart Goblin
Elixir Cost: 3
Hitpoints: 289
Damage: 93
Hit Speed: 0.7s
Range: 6.5
A long-range goblin with a blowgun that attacks rapidly. Can deal significant chip damage to enemy towers if left unchecked.
Earthquake
Elixir Cost: 3
Area Damage: 216 per second
Slows buildings
A spell that deals continuous damage to buildings over time. Reduces their attack speed, making it effective against defensive structures.
Elixir Golem
Elixir Cost: 3
Hitpoints: 1042
Damage: 96
Spawns 2 Golemites
A tanky troop that splits into two smaller golems upon destruction. Provides good elixir value but is slow-moving and weak against high-damage units.
Fireball
Elixir Cost: 4
Damage: 572
Area Damage
A powerful spell that deals area damage. Great for countering mid-health units and supporting pushes.
Flying Machine
Elixir Cost: 4
Hitpoints: 598
Damage: 142
Hit Speed: 1s
Range: 6
A flying mechanical unit that shoots fireballs at enemies. Can target both ground and air units but is vulnerable to high-damage attacks.
Furnace
Elixir Cost: 4
Hitpoints: 1000
Spawns Fire Spirits
A structure that spawns fire spirits periodically. Effective at controlling the battlefield and chipping away at enemy troops.
Hog Rider
Elixir Cost: 4
Hitpoints: 1408
Damage: 421
Hit Speed: 1.6s
A fast-moving unit that jumps over rivers and targets buildings directly. Can apply pressure and deal significant damage if left unchecked.
Hunter
Elixir Cost: 4
Hitpoints: 1110
Damage: 93×10
Hit Speed: 2.2s
A shotgun-wielding unit that deals massive close-range damage. Highly effective against tanks and swarms.
Ice Golem
Elixir Cost: 2
Hitpoints: 842
Damage: 70
Slows enemies
A tanky unit that slows enemies upon death. Can absorb damage while allowing support troops to deal damage safely.
Inferno Tower
Elixir Cost: 5
Hitpoints: 1250
Damage: 520 per second
Single Target
A tower that continuously heats up and deals increasing damage over time. Effective against high-health targets.
Mega Minion
Elixir Cost: 3
Hitpoints: 695
Damage: 222
Hit Speed: 1.6s
Range: 2
A powerful flying unit that deals high single-target damage. Can be used to counter tanks and slow-moving enemies.
Mini P.E.K.K.A
Elixir Cost: 4
Hitpoints: 1050
Damage: 720
Hit Speed: 1.8s
A small but deadly melee attacker with high damage. Can destroy many units in a single hit but has low health.
Musketeer
Elixir Cost: 4
Hitpoints: 598
Damage: 256
Hit Speed: 1.1s
Range: 6
A long-range attacker with good damage output. Effective at supporting pushes and defending against aerial threats.
Royal Hogs
Elixir Cost: 5
Hitpoints: 567
Spawns 4 Hogs
A group of fast-moving hogs that can deal chip damage to enemy towers. They split into two lanes, making them hard to counter effectively.
Tombstone
Elixir Cost: 3
Hitpoints: 510
Spawns Skeletons
A defensive building that spawns skeletons upon destruction. Useful for stalling enemy advances.
Valkyrie
Elixir Cost: 4
Hitpoints: 1642
Damage: 274
Hit Speed: 1.5s
A melee unit that deals area damage with a spinning attack. Effective against swarms and ground troops.
Zappies
Elixir Cost: 4
Hitpoints: 482
Damage: 100×3
Hit Speed: 1.6s
A trio of zapping troops that deal consistent damage. Good for countering air and ground swarms.
Giant
Elixir Cost: 5
Hitpoints: 5496
Damage: 253
Hit Speed: 1.5s
Target: Buildings only
A slow, tanky siege unit that soaks damage while pounding enemy towers. Ideal as a win condition to build strong pushes around.
Wizard
Elixir Cost: 5
Hitpoints: 598
Damage: 373
Hit Speed: 1.4s
Range: 5
A powerful splash damage dealer with deadly area attacks. Great for wiping out swarms and supporting pushes from behind tanks.
Three Musketeers
Elixir Cost: 9
Hitpoints: 598
Damage: 218
Hit Speed: 1.1s
Count: 3
A trio of high-damage ranged units that can dominate both lanes if unsupported. Costly but deadly when played with the right elixir lead.
Battle Ram
Elixir Cost: 4
Hitpoints: 1114 (Ram) / 421 (each Barbarian)
Charge Damage: 280
Spawn: 2 Barbarians on impact
Charges toward buildings and deals extra damage on contact, then spawns two Barbarians. Great for pressure, split pushes, and punishing overcommitments.
Goblin Demolisher
Elixir Cost: 4
Hitpoints: 1350
Damage: 280
Hit Speed: 1.6s
Range: Medium
A goblin with a cannon cart that deals solid ranged damage to ground targets. Strong on defense and can counterpush effectively if left unchecked.
Suspicious Bush
Elixir Cost: 3
Spawn: 3 Goblins (stealth)
Stealth Duration: 2.5s
Activation: When enemy gets close
A hidden trap that spawns sneaky Goblins when triggered. Perfect for surprising support troops or defending lanes with unexpected pressure.
Goblin Hut
Elixir Cost: 4
Hitpoints: 1231
Spawn: 1 Spear Goblin every 4 sec
Lifetime: 30 sec
Death Spawn: 2 Spear Goblins
A passive building that provides steady lane control. Great for chipping away at enemies over time and applying pressure with spawned Goblins.
Barbarian Hut
Elixir Cost: 6
Hitpoints: 1450
Spawn: 1 Barbarian every 12 sec
Lifetime: 30 sec
Death Spawn: 2 Barbarians
A sturdy building that spawns Barbarians over time, creating a slow but strong push. Ideal for defensive setups and building lane pressure.
Elixir Collector
Elixir Cost: 6
Hitpoints: 1082
Elixir Generation: 1 Elixir every 8.5 sec
Lifetime: 70 sec
A passive building that generates extra Elixir over time. Great for building elixir advantages, especially in slow control or beatdown decks.
Goblin Cage
Elixir Cost: 4
Hitpoints: 800
Goblin Brawler HP: 1200
Goblin Brawler Damage: 190
Hit Speed: 1.4s
A trap building that releases a tanky, fast-attacking Goblin Brawler when destroyed. Strong for defense and turning into a mini counterpush.
Rocket
Elixir Cost: 6
Damage: 1484
Crown Tower Damage: 444
Radius: 2
A high-damage spell that obliterates clustered troops and damages Crown Towers. Best used for value hits or finishing off key threats and games.
Heal Spirit
Elixir Cost: 1
Hitpoints: 91
Damage: 91
Heal Radius: 2.5
Heal Effect: 181 HP over 2s
A tiny spirit that jumps onto enemies, dealing light damage and healing nearby allies. Great for keeping swarms or support troops alive through splash damage.
Clash Royale: Epic Characters Overview
Epic Clash Royale characters bring unique mechanics and powerful abilities that can turn the tide of battle. They generally require a higher elixir cost but compensate with high damage, tankiness, or special effects that provide significant advantages when used correctly.
Name
Characteristics
Description
Baby Dragon
Elixir Cost: 4
Hitpoints: 1526
Damage: 189
Hit Speed: 1.6s
Splash Damage
A flying baby dragon that deals area splash damage. It has moderate hitpoints and is useful for clearing swarms of troops.
Balloon
Elixir Cost: 5
Hitpoints: 1484
Damage: 798
Hit Speed: 3s
Drops Bomb
A floating balloon that moves slowly but drops powerful bombs on enemy buildings. Deals massive damage if it reaches its target.
Bowler
Elixir Cost: 5
Hitpoints: 1216
Damage: 256
Hit Speed: 2.5s
A large bowler that rolls heavy boulders, dealing area damage and pushing back enemy troops. Strong against swarms and medium-health units.
Cannon Cart
Elixir Cost: 5
Hitpoints: 1070
Damage: 274
Hit Speed: 1.2s
A cannon mounted on wheels that moves like a troop but turns into a stationary defense when destroyed.
Dark Prince
Elixir Cost: 4
Hitpoints: 1207
Damage: 193
Hit Speed: 1.5s
Shield
A heavily armored prince with a shield that absorbs the first attack. Deals area damage with a powerful charge.
Electro Dragon
Elixir Cost: 5
Hitpoints: 1462
Damage: 158
Hit Speed: 2.1s
A powerful flying dragon that emits chain lightning attacks, damaging multiple units at once.
Executioner
Elixir Cost: 5
Hitpoints: 10100
Damage: 290
Hit Speed: 2.4s
A masked executioner that swings his axe in a boomerang pattern, hitting multiple units in its path.
Freeze
Elixir Cost: 4
Freezes enemies for 4 sec
A spell that freezes enemy troops and buildings for a few seconds, giving you an advantage in battle.
Giant Skeleton
Elixir Cost: 6
Hitpoints: 2381
Damage: 331
Hit Speed: 1.5s
A massive skeleton that, upon death, drops a giant bomb that deals devastating damage to everything nearby.
Goblin Barrel
Elixir Cost: 3
Spawns 3 Goblins
A barrel that flies through the air and drops three goblins at its destination. Great for surprise attacks.
Goblin Drill
Elixir Cost: 4
Spawns Goblins over time
A drill that burrows underground and spawns goblins when it reaches its destination. Can be used offensively or defensively.
Guards
Elixir Cost: 3
Hitpoints: 90
Damage: 132
Shield
A squad of three armored skeleton guards wielding shields. Their shields absorb the first hit.
Lightning
Elixir Cost: 6
Damage: 877
Stuns buildings
A spell that summons bolts of lightning, dealing high damage to three enemy units or buildings.
Mirror
Elixir Cost: 1
Copies the last card played
A unique spell that replicates the last card played for one extra elixir cost.
P.E.K.K.A
Elixir Cost: 7
Hitpoints: 3275
Damage: 720
Hit Speed: 1.8s
A heavy melee attacker with immense damage and hitpoints. Can take down tanks and buildings quickly.
Poison
Elixir Cost: 4
Damage: 240 per second
Area Damage
A spell that creates a toxic cloud, dealing damage over time to troops and buildings.
Prince
Elixir Cost: 5
Hitpoints: 11006
Damage: 430
Hit Speed: 1.4s
A prince with a powerful charge attack that deals double damage to enemies.
Rage
Elixir Cost: 2
Increases Attack Speed and Movement Speed
A spell that increases attack and movement speed of friendly troops. Best used to push towards the enemy tower.
Skeleton Army
Elixir Cost: 3
Spawns multiple Skeletons
A massive army of skeletons that can overwhelm enemies with sheer numbers.
Tornado
Elixir Cost: 3
Deals area damage and pulls enemies
A powerful tornado that drags enemy troops toward its center while dealing area damage.
Wall Breakers
Elixir Cost: 2
Explodes upon reaching target
A duo of fast-moving troops that deal area damage upon impact. Great for quick pushes.
Witch
Elixir Cost: 5
Hitpoints: 907
Damage: 173
Hit Speed: 1.3s
A summoner that spawns skeletons continuously while dealing ranged damage to enemies.
X-Bow
Elixir Cost: 6
Hitpoints: 1341
Damage: 330
Hit Speed: 0.3s
A powerful defensive structure that shoots long-range arrows at enemy troops and buildings.
Cannoneer
Elixir Cost: 4
Hitpoints: 1310
Damage: 220
Hit Speed: 1.4s
Range: 5
A tough ground unit with steady cannon fire. Strong on defense and perfect for supporting pushes with consistent single-target damage.
Golem
Elixir Cost: 8
Hitpoints: 6168
Damage: 259
Death Damage: 259
Spawn: 2 Golemites
Golemite HP: 1234
Golemite Damage: 52
A massive tank that deals area damage on death and splits into two Golemites. Best used in heavy beatdown decks to overwhelm defenses with sheer force.
Goblin Giant
Elixir Cost: 6
Hitpoints: 3600
Damage: 191
Hit Speed: 1.7s
Speed: Medium
Backpack: 2 Spear Goblins
A mid-cost tank that carries Spear Goblins on his back for ranged support. Great for distracting defenses while chipping away from a distance.
Electro Giant
Elixir Cost: 8
Hitpoints: 5288
Damage: 182
Hit Speed: 1.6s
Special: Reflects damage back to attackers
A high-health tank that punishes attackers with a zapping shock. Perfect for punishing swarm defenses and forcing responses with his threatening presence.
Rune Giant
Elixir Cost: 7
Hitpoints: 5100
Damage: 220
Hit Speed: 1.5s
Special: Gains bonus effects from runes on hit
A mystical tank that absorbs rune power with each strike, gaining unique effects. Versatile and durable, he scales mid-battle into a stronger threat.
Clone
Elixir Cost: 3
Effect: Duplicates all troops in radius
Clone HP: 1 HP
Radius: 3
Creates fragile copies of your troops that deal full damage. Best used with swarm or high-damage units to overwhelm defenses unexpectedly.
Barbarian Barrel
Elixir Cost: 2
Range: 5
Damage: 290
Spawn: 1 Barbarian
A rolling barrel that knocks back and damages enemies in its path, then spawns a Barbarian. Great for clearing swarms and applying light pressure.
Void
Elixir Cost: 5
Radius: 3
Damage: 320
Effect: Pulls enemies into the center and stuns briefly
A dark vortex spell that draws in and disrupts enemy troops. Perfect for clumping up swarms or setting up devastating combos with splash damage units.
Goblin Curse
Elixir Cost: 3
Effect: Curses enemy troops
Curse Result: Turns enemies into Goblins on death
Duration: 5 sec
A mischievous spell that hexes enemies - defeated units transform into your Goblins. Great for turning defense into an instant counterattack.
Legendary Characters
Legendary Clash Royale characters are some of the most powerful and game-changing cards in Clash Royale. They feature unique abilities that set them apart from lower rarity cards, making them valuable additions to any deck. Their strategic potential allows skilled players to build highly effective battle plans around them.
Name
Characteristics
Description
Bandit
Elixir Cost: 3
Hitpoints: 1240
Charge Attack: 320
A swift and elusive melee unit that dashes to nearby enemies, dealing high burst damage.
Electro Wizard
Elixir Cost: 4
Hitpoints: 944
Damage: 107
Stuns enemies
A ranged attacker that stuns enemies with electric bolts, disrupting enemy strategies.
Fisherman
Elixir Cost: 3
Hitpoints: 1176
Pulls enemies
A fisherman that uses a hook to pull enemies closer, changing the battlefield dynamics.
Graveyard
Elixir Cost: 5
Spawns Skeletons
A spell that periodically spawns skeletons randomly within its radius, swarming enemy defenses.
Ice Wizard
Elixir Cost: 3
Hitpoints: 915
Damage: 91
Slows enemies
A frosty wizard that slows enemy attack and movement speed with each hit.
Inferno Dragon
Elixir Cost: 4
Hitpoints: 1046
Damage: 33 per tick
Continuous Beam
A dragon that locks onto targets and deals increasing damage over time with its inferno beam.
Lava Hound
Elixir Cost: 7
Hitpoints: 3456
Damage: 45
Spawns Lava Pups
A flying lava tank that targets buildings and spawns lava pups upon death.
Lumberjack
Elixir Cost: 4
Hitpoints: 1060
Damage: 254
Drops Rage
A fast melee unit that drops a Rage spell when defeated, increasing the speed of nearby allies.
Magic Archer
Elixir Cost: 4
Hitpoints: 870
Damage: 146
Pierces targets
A magical archer that shoots arrows that pierce through multiple enemies in a straight line.
Mega Knight
Elixir Cost: 7
Hitpoints: 3456
Damage: 330
Jump Attack
A heavy armored warrior that jumps into action, dealing area damage upon landing.
Miner
Elixir Cost: 3
Hitpoints: 1000
Damage: 64
A sneaky miner that burrows underground and attacks enemy buildings anywhere on the battlefield.
Mother Witch
Elixir Cost: 4
Hitpoints: 1000
Curses enemies
A wicked witch that curses enemy troops, turning them into harmless pigs.
Night Witch
Elixir Cost: 4
Hitpoints: 1340
Spawns Bats
A dark witch that spawns bats while attacking enemies with her staff.
Phoenix
Elixir Cost: 4
Hitpoints: 1200
Revives upon death
A fiery phoenix that resurrects upon death, making it a persistent battlefield presence.
Princess
Elixir Cost: 3
Hitpoints: 216
Damage: 142
Long-range attack
A princess with a long-range bow that can chip away at enemy troops and buildings from afar.
Ram Rider
Elixir Cost: 5
Hitpoints: 1000
Damage: 232
Slows enemies
A mounted warrior that slows enemy movement while attacking buildings directly.
Royal Ghost
Elixir Cost: 3
Hitpoints: 1100
Damage: 225
A ghostly swordsman that remains invisible until he attacks, making him hard to counter.
Sparky
Elixir Cost: 6
Hitpoints: 1200
Damage: 1600
High burst damage
A giant mechanical cannon that deals devastating single-target damage with electric blasts.
The Log
Elixir Cost: 2
Damage: 240
Pushback effect
A rolling log that sweeps the battlefield, knocking back and damaging all enemies in its path.
Dagger Duchess
Elixir Cost: 3
Hitpoints: 635
Damage: 180
Hit Speed: 1.0s
Range: 5.5
Special: Throws multiple daggers in a spread
A fast and stylish ranged attacker who hurls a flurry of daggers. Excellent at clearing swarms and chipping down multiple targets from a safe distance.
Royal Chef
Elixir Cost: 5
Hitpoints: 1768
Damage: 245
Hit Speed: 1.3s
Special: Throws cleavers that deal splash damage
A front-line cook with a taste for destruction. His cleavers slice through groups of enemies, making him deadly against swarms and solid in support roles.
Goblin Machine
Elixir Cost: 5
Hitpoints: 1450
Damage: 190
Hit Speed: 1.4s
Range: 6
Death Effect: Spawns 2 Goblins
A rolling contraption that fires from range and releases Goblins on destruction. Great for pressure and value plays on both offense and defense.
Champion Characters
Champion Clash Royale characters are the strongest and rarest units in Clash Royale, each possessing a special ability that can be activated during battle. Their versatility and immense power make them key elements in high-level gameplay, providing new tactical opportunities for experienced players.
Name
Characteristics
Description
Archer Queen
Elixir Cost: 5
Hitpoints: 1200
Damage: 167
Ability: Cloak
A skilled marksman with the ability to turn invisible, avoiding damage while preparing deadly shots.
Golden Knight
Elixir Cost: 4
Hitpoints: 11000
Damage: 160
Ability: Dash
A strong warrior with a chain attack that allows him to dash from one enemy to another.
Mighty Miner
Elixir Cost: 4
Hitpoints: 1900
Damage: 220
Ability: Drill Down
A tunneling unit that drills beneath the battlefield, switching lanes while damaging enemies.
Monk
Elixir Cost: 4
Hitpoints: 2200
Damage: 200
Ability: Deflect
A meditative monk who deflects projectiles with his powerful shield ability.
Skeleton King
Elixir Cost: 4
Hitpoints: 11000
Damage: 220
Ability: Summon Skeletons
A summoner that raises fallen enemies as skeletons, overwhelming opponents with numbers.
Little Prince
Elixir Cost: 4
Hitpoints: 1200
Damage: 210
Hit Speed: 1.2s
Range: 5.5
Special: Charges up a powerful blast over time
A royal ranged unit who grows stronger the longer he’s on the field. Perfect for scaling damage in control decks and supporting big pushes from behind.
Goblinstein
Elixir Cost: 6
Hitpoints: 2400
Damage: 180
Hit Speed: 1.5s
Special: Spawns a surprise Goblin army on death
A monstrous goblin creation packed with chaos. When destroyed, it bursts open, unleashing a horde of Goblins—perfect for surprise counterattacks or overwhelming defenses.
Boss Bandit
Elixir Cost: 5
Hitpoints: 2100
Damage: 250
Hit Speed: 1.1s
Special: Charges at distant enemies, stunning on impact
A beefed-up version of the classic Bandit, dashing through enemies with brute force. Great for initiating fights, stunning key targets, and creating chaos in the backline.
Top Meta Cards in Clash Royale
Here is a list of the strongest and most meta-defining cards in Clash Royale, along with explanations of why they are so powerful in the current meta.
1. Archer Queen (Champion)
Why it's OP:
Has an invisibility ability that allows her to avoid damage while dealing high DPS.
Extremely versatile, fitting into almost any deck.
Can take down swarms and high-health troops with ease.
📌 Best Decks: Log Bait, Royal Hogs Cycle, Archer Queen Bridge Spam.
2. Golden Knight (Champion)
Why it's OP:
His dash ability allows him to chain attacks across multiple troops, making him a huge threat in big pushes.
High mobility and survivability, making him difficult to counter.
Synergizes well with Tornado for massive damage plays.
📌 Best Decks: Electro Giant, Bridge Spam, Golden Knight Cycle.
3. Monk (Champion)
Why it's OP:
Can reflect projectiles, making him a hard counter to Magic Archer, Musketeer, and ranged attackers.
Great at soaking damage with pushback ability.
Works well in slow control and heavy push decks.
📌 Best Decks: Monk Phoenix Cycle, Graveyard Control, Royal Recruits.
4. Phoenix (Legendary)
Why it's OP:
Revives after death, offering insane value.
Versatile attacker with splash damage and flying mobility.
Tough to eliminate fully without specific counters.
📌 Best Decks: LavaLoon, Graveyard Phoenix, Phoenix Monk Control.
5. Electro Giant
Why it's OP:
Punishes troops that target him with reflect damage.
Tanky frontline threat that shines with Tornado support.
Excellent for breaking through defensive swarms.
📌 Best Decks: Electro Giant Control, E-Giant Mirror, E-Giant Golden Knight.
6. Miner (Legendary)
Why it's OP:
Can be placed anywhere—ideal for chipping and targeting support troops.
Long range and knockback keep her safe while dealing splash.
Excellent for controlling pushes and defending cheap.
Strong synergy with Tornado and cycle decks.
📌 Best Decks: Firecracker Cycle, Royal Hogs Firecracker, Firecracker Hog EQ.
10. Valkyrie
Why it's OP:
High splash damage clears swarms like Skeleton Army and Goblin Gang.
Tanky and great on defense with counterpush potential.
Fits perfectly into Miner and Graveyard decks.
📌 Best Decks: Miner Control, X-Bow Valk, Graveyard Freeze.
Conclusion
Mastering the wide array of characters in Clash Royale is essential for building a strong and competitive deck. Each card type, from Common to Champion, plays a distinct role in battle, and understanding their strengths, weaknesses, and synergy with other cards can make all the difference in high-stakes matches.
Successful players adapt to the ever-changing meta, experiment with various strategies, and refine their decks to counter their opponents effectively. Whether you prefer fast-paced cycle decks, powerful tank pushes, or strategic control playstyles, knowing how to utilize all Clash Royale characters to their fullest potential will elevate your gameplay and help you climb the ranks.
Ultimately, the key to victory in Clash Royale lies in strategic deck-building, precise execution, and the ability to learn from every match. Keep experimenting, stay adaptable, and dominate the battlefield! Take your gameplay to new heights with our professional Clash Royale Boost Services.
FAQ
Characters are classified by rarity into Common, Rare, Epic, Legendary, and Champion categories. Each category has unique characteristics and accessibility levels.
New characters can be obtained by opening chests, purchasing them in the in-game shop, or participating in special events and tournaments.
Elixir is a resource that automatically regenerates during a match. Each card requires a certain amount of Elixir to be played. Managing Elixir effectively is a crucial part of Clash Royale strategy.
Characters are upgraded by collecting a specific number of cards of the same type and using gold to level them up, increasing their stats and effectiveness in battle.
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