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All Characters Overview
20 April 2025 | Other games

Clash Royale: All Characters Overview

Clash Royale is a dynamic and fast-paced strategy game that features a vast array of characters, each bringing unique abilities, strengths, and weaknesses to the battlefield. From resilient tanks and agile troops to devastating spell casters, understanding each character’s role is key to crafting a powerful deck.

Players must carefully balance offense and defense, selecting the right combination of characters to counter opponents and adapt to evolving game metas. In this guide, we will provide an in-depth overview of all Clash Royale characters categorized by rarity, their attributes, and how they fit into various strategic playstyles, along with a list of the most effective characters in the current meta.

Common Characters

Common Clash Royale characters are the foundation of any deck, offering simple but effective abilities at a low elixir cost. These troops and spells are easy to cycle and provide great value in both offense and defense. They are accessible early in the game and remain viable in various strategies due to their versatility.

Name Characteristics Description
Archers Archers
  • Elixir Cost: 3
  • Hitpoints: 304
  • Damage: 107
  • Hit Speed: 1.2s
  • Range: 5
A pair of skilled archers who use bows to deal moderate damage from a distance. They are effective against air and ground troops but can be eliminated easily due to low health.
Arrows Arrows
  • Elixir Cost: 3
  • Damage: 243
  • Area Damage
A spell that shoots multiple arrows across a large area, dealing moderate damage to all troops and buildings in its path. Useful against swarms of low-health enemies.
Barbarians Barbarians
  • Elixir Cost: 5
  • Hitpoints: 635
  • Damage: 159
  • Hit Speed: 1.5s
A group of four sturdy melee attackers with strong damage output. Effective against buildings and enemy tanks but vulnerable to air units.
Bomber Bomber
  • Elixir Cost: 3
  • Hitpoints: 393
  • Damage: 271
  • Hit Speed: 1.9s
  • Range: 4.5
Throws explosive bombs that deal area damage to enemy troops. Great for countering swarms but has low hitpoints, making it weak against direct attacks.
Cannon Cannon
  • Elixir Cost: 3
  • Hitpoints: 742
  • Damage: 175
  • Hit Speed: 0.8s
  • Range: 5.5
A defensive building that fires cannonballs at approaching enemies. Deals solid damage but can only target ground units.
Fire Spirit Fire Spirit
  • Elixir Cost: 1
  • Damage: 91
  • Splash Damage
A fiery spirit that jumps towards enemies and explodes on impact, dealing splash damage to surrounding troops. Best used against swarms.
Arrows Giant Snowball
  • Elixir Cost: 2
  • Damage: 186
  • Knockback Effect
A large snowball that rolls toward enemies, damaging and knocking them back. The slow effect can be used to disrupt enemy pushes.
Goblin Gang Goblin Gang
  • Elixir Cost: 3
  • Hitpoints: 181
  • Damage: 159
  • Hit Speed: 1.1s
A mix of melee and ranged goblins that attack quickly. They are great for distracting enemy troops but can be countered by spells like Arrows.
Goblins Goblins
  • Elixir Cost: 2
  • Hitpoints: 181
  • Damage: 100
  • Hit Speed: 1.1s
  • Range: 5
Fast and agile melee fighters that deal good damage but have low hitpoints. They are excellent for swarming enemies or distracting high-damage units.
Ice Spirit Ice Spirit
  • Elixir Cost: 1
  • Damage: 91
  • Freezes enemies
A tiny spirit that leaps onto enemies, freezing them briefly and dealing minor damage. Can be used to reset enemy attacks or stall for reinforcements.
Knight Knight
  • Elixir Cost: 3
  • Hitpoints: 1399
  • Damage: 267
  • Hit Speed: 1.2s
A reliable and well-rounded melee troop with decent health and attack power. Can survive most light attacks and is great for countering glass-cannon units.
Minion Horde Minion Horde
  • Elixir Cost: 5
  • Hitpoints: 190
  • Damage: 84
  • Hit Speed: 1s
  • Spawns 6 minions
A powerful aerial swarm of six minions. They deal high damage but are weak against spells and splash damage units.
Minions Minions
  • Elixir Cost: 3
  • Hitpoints: 190
  • Damage: 84
  • Hit Speed: 1s
  • Spawns 3 minions
Three fast-moving flying attackers that can target both ground and air units. They deal consistent damage but are easily countered by splash attacks.
Mortar Mortar
  • Elixir Cost: 4
  • Hitpoints: 684
  • Damage: 273
  • Hit Speed: 5s
  • Range: 11.5
A defensive structure with long-range explosive attacks. Can be used to deal chip damage to enemy towers or defend against ground swarms.
Rascals Rascals
  • Elixir Cost: 5
  • Hitpoints: 464
  • Damage: 79
  • Ranged Attack
A team of three Rascals – a big tanky brute and two ranged female attackers. They are good at countering swarms and dealing consistent damage.
Skeleton Barrel Skeleton Barrel
  • Elixir Cost: 3
  • Hitpoints: 318
  • Damage: 159
  • Hit Speed: 1s
A fragile flying unit that drops skeletons upon destruction. Can be used for surprise attacks or to counter ground-based troops.
Goblin Gang Skeletons
  • Elixir Cost: 1
  • Hitpoints: 81
  • Damage: 81
  • Hit Speed: 1s
A group of tiny but fast skeletons. They deal quick melee damage but are eliminated instantly by any attack.
Spear Goblins Spear Goblins
  • Elixir Cost: 2
  • Hitpoints: 181
  • Damage: 100
  • Hit Speed: 1.1s
  • Range: 5
Three goblins armed with spears that attack from a distance. Effective for quick damage but easily countered by splash damage or spells.
Tesla Tesla
  • Elixir Cost: 4
  • Hitpoints: 851
  • Damage: 123
  • Hit Speed: 1s
  • Range: 5.5
A defensive building that remains hidden underground until an enemy approaches. Fires electric bolts at enemies but only targets one unit at a time.
Royal Delivery Royal Delivery
  • Elixir Cost: 3
  • Damage: 347
  • Deals knockback
A powerful spell that drops a royal package from the sky, dealing high damage and deploying a royal guard.
Tower Princess Tower Princess
  • Elixir Cost: 4
  • Damage: 180
  • Hitpoints: 1200
  • Range: Long
  • Hit Speed: 1.2s
A long-range attacker riding a tower platform. She can safely chip down enemies from afar and excels at defending against swarms and medium-health units.
Royal Giant Royal Giant
  • Elixir Cost: 6
  • Damage: 224
  • Hitpoints: 4016
  • Range: Long
  • Hit Speed: 1.7s
A high-health ranged unit that targets buildings from a distance. Best used as a win condition to pressure enemy towers behind tanks or support.
Elite Barbarians Elite Barbarians
  • Elixir Cost: 6
  • Damage: 318
  • Hitpoints: 1274 (each)
  • Hit Speed: 1.5s
  • Count: 2
A pair of fast, high-damage melee units that can quickly overwhelm enemies if not countered. Excellent for punishing overcommitted opponents or split-lane pressure.
Royal Recruits Royal Recruits
  • Elixir Cost: 7
  • Damage: 112
  • Hitpoints: 805
  • Hit Speed: 1.3s
  • Count: 6
A group of shield-bearing soldiers that provide strong lane control. Great for defending and setting up counter-pushes across both lanes.
Bats Bats
  • Elixir Cost: 2
  • Damage: 67
  • Hitpoints: 108
  • Hit Speed: 1.1s
  • Count: 5
A cheap and fast air swarm that can melt single-target troops. Great for defense or distracting support units and Inferno-type cards.
Firecracker Firecracker
  • Elixir Cost: 3
  • Damage: 124
  • Hitpoints: 598
  • Range: Very Long
  • Hit Speed: 2.5s
A tricky long-range unit with splash damage and knockback. She chips away at enemies from afar and dodges spells with her recoil—if you're lucky.
Skeleton Dragons Skeleton Dragons
  • Elixir Cost: 4
  • Damage: 142
  • Hitpoints: 510
  • Hit Speed: 1.9s
  • Count: 2
A pair of flying splash attackers with fragile health but solid DPS. Effective against swarms and support units when protected or played reactively.
Electro Spirit Electro Spirit
  • Elixir Cost: 1
  • Damage: 91
  • Hitpoints: 91
  • Hit Speed: n/a (jumps once)
  • Chain Targets: Up to 9
A fast, one-time jumper that zaps multiple enemies on contact. Great for stunning swarms and resetting Infernos or Sparky with minimal elixir.
Berserker Berserker
  • Elixir Cost: 4
  • Damage: 220
  • Hitpoints: 1850
  • Hit Speed: 1.1s
  • Special: Gains attack speed as HP drops
A furious melee unit that gets stronger as he takes damage. Perfect for charging into enemy troops or towers with escalating pressure.
Zap Zap
  • Elixir Cost: 2
  • Damage: 254
  • Radius: 2.5
  • Stun Duration: 0.5s
A quick, cheap spell that damages and briefly stuns all enemies in its radius. Perfect for resetting Infernos, stopping Sparky, or finishing off low-HP troops.
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Rare Characters

Rare Clash Royale characters offer stronger abilities and stats compared to common cards while maintaining a moderate elixir cost. They bring strategic depth to decks, allowing for more specialized plays. These cards often serve as key support or offensive units in competitive play.

Name Characteristics Description
Battle Healer Battle Healer
  • Elixir Cost: 4
  • Hitpoints: 1452
  • Damage: 146
  • Hit Speed: 1.5s
  • Heals nearby allies
A mystical healer who restores health to nearby allies while dealing melee damage. She becomes stronger when activated with a rage effect.
Bomb Tower Bomb Tower
  • Elixir Cost: 4
  • Hitpoints: 1090
  • Damage: 240
  • Hit Speed: 1.6s
A strong defensive building that lobs bombs at enemy troops. Effective against swarms and medium-health units but vulnerable to air attacks.
Dart Goblin Dart Goblin
  • Elixir Cost: 3
  • Hitpoints: 289
  • Damage: 93
  • Hit Speed: 0.7s
  • Range: 6.5
A long-range goblin with a blowgun that attacks rapidly. Can deal significant chip damage to enemy towers if left unchecked.
Earthquake Earthquake
  • Elixir Cost: 3
  • Area Damage: 216 per second
  • Slows buildings
A spell that deals continuous damage to buildings over time. Reduces their attack speed, making it effective against defensive structures.
Elixir Golem Elixir Golem
  • Elixir Cost: 3
  • Hitpoints: 1042
  • Damage: 96
  • Spawns 2 Golemites
A tanky troop that splits into two smaller golems upon destruction. Provides good elixir value but is slow-moving and weak against high-damage units.
Fireball Fireball
  • Elixir Cost: 4
  • Damage: 572
  • Area Damage
A powerful spell that deals area damage. Great for countering mid-health units and supporting pushes.
Flying Machine Flying Machine
  • Elixir Cost: 4
  • Hitpoints: 598
  • Damage: 142
  • Hit Speed: 1s
  • Range: 6
A flying mechanical unit that shoots fireballs at enemies. Can target both ground and air units but is vulnerable to high-damage attacks.
Furnace Furnace
  • Elixir Cost: 4
  • Hitpoints: 1000
  • Spawns Fire Spirits
A structure that spawns fire spirits periodically. Effective at controlling the battlefield and chipping away at enemy troops.
Hog Rider Hog Rider
  • Elixir Cost: 4
  • Hitpoints: 1408
  • Damage: 421
  • Hit Speed: 1.6s
A fast-moving unit that jumps over rivers and targets buildings directly. Can apply pressure and deal significant damage if left unchecked.
Hunter Hunter
  • Elixir Cost: 4
  • Hitpoints: 1110
  • Damage: 93×10
  • Hit Speed: 2.2s
A shotgun-wielding unit that deals massive close-range damage. Highly effective against tanks and swarms.
Ice Golem Ice Golem
  • Elixir Cost: 2
  • Hitpoints: 842
  • Damage: 70
  • Slows enemies
A tanky unit that slows enemies upon death. Can absorb damage while allowing support troops to deal damage safely.
Inferno Tower Inferno Tower
  • Elixir Cost: 5
  • Hitpoints: 1250
  • Damage: 520 per second
  • Single Target
A tower that continuously heats up and deals increasing damage over time. Effective against high-health targets.
Tesla Mega Minion
  • Elixir Cost: 3
  • Hitpoints: 695
  • Damage: 222
  • Hit Speed: 1.6s
  • Range: 2
A powerful flying unit that deals high single-target damage. Can be used to counter tanks and slow-moving enemies.
Mini P.E.K.K.A Mini P.E.K.K.A
  • Elixir Cost: 4
  • Hitpoints: 1050
  • Damage: 720
  • Hit Speed: 1.8s
A small but deadly melee attacker with high damage. Can destroy many units in a single hit but has low health.
Musketeer Musketeer
  • Elixir Cost: 4
  • Hitpoints: 598
  • Damage: 256
  • Hit Speed: 1.1s
  • Range: 6
A long-range attacker with good damage output. Effective at supporting pushes and defending against aerial threats.
Royal Hogs Royal Hogs
  • Elixir Cost: 5
  • Hitpoints: 567
  • Spawns 4 Hogs
A group of fast-moving hogs that can deal chip damage to enemy towers. They split into two lanes, making them hard to counter effectively.
Tombstone Tombstone
  • Elixir Cost: 3
  • Hitpoints: 510
  • Spawns Skeletons
A defensive building that spawns skeletons upon destruction. Useful for stalling enemy advances.
Valkyrie Valkyrie
  • Elixir Cost: 4
  • Hitpoints: 1642
  • Damage: 274
  • Hit Speed: 1.5s
A melee unit that deals area damage with a spinning attack. Effective against swarms and ground troops.
Zappies Zappies
  • Elixir Cost: 4
  • Hitpoints: 482
  • Damage: 100×3
  • Hit Speed: 1.6s
A trio of zapping troops that deal consistent damage. Good for countering air and ground swarms.
Giant Giant
  • Elixir Cost: 5
  • Hitpoints: 5496
  • Damage: 253
  • Hit Speed: 1.5s
  • Target: Buildings only
A slow, tanky siege unit that soaks damage while pounding enemy towers. Ideal as a win condition to build strong pushes around.
Wizard Wizard
  • Elixir Cost: 5
  • Hitpoints: 598
  • Damage: 373
  • Hit Speed: 1.4s
  • Range: 5
A powerful splash damage dealer with deadly area attacks. Great for wiping out swarms and supporting pushes from behind tanks.
Three Musketeers Three Musketeers
  • Elixir Cost: 9
  • Hitpoints: 598
  • Damage: 218
  • Hit Speed: 1.1s
  • Count: 3
A trio of high-damage ranged units that can dominate both lanes if unsupported. Costly but deadly when played with the right elixir lead.
Battle Ram Battle Ram
  • Elixir Cost: 4
  • Hitpoints: 1114 (Ram) / 421 (each Barbarian)
  • Charge Damage: 280
  • Spawn: 2 Barbarians on impact
Charges toward buildings and deals extra damage on contact, then spawns two Barbarians. Great for pressure, split pushes, and punishing overcommitments.
Goblin Demolisher Goblin Demolisher
  • Elixir Cost: 4
  • Hitpoints: 1350
  • Damage: 280
  • Hit Speed: 1.6s
  • Range: Medium
A goblin with a cannon cart that deals solid ranged damage to ground targets. Strong on defense and can counterpush effectively if left unchecked.
Suspicious Bush Suspicious Bush
  • Elixir Cost: 3
  • Spawn: 3 Goblins (stealth)
  • Stealth Duration: 2.5s
  • Activation: When enemy gets close
A hidden trap that spawns sneaky Goblins when triggered. Perfect for surprising support troops or defending lanes with unexpected pressure.
Goblin Hut                Goblin Hut
  • Elixir Cost: 4
  • Hitpoints: 1231
  • Spawn: 1 Spear Goblin every 4 sec
  • Lifetime: 30 sec
  • Death Spawn: 2 Spear Goblins
A passive building that provides steady lane control. Great for chipping away at enemies over time and applying pressure with spawned Goblins.
Barbarian Hut Barbarian Hut
  • Elixir Cost: 6
  • Hitpoints: 1450
  • Spawn: 1 Barbarian every 12 sec
  • Lifetime: 30 sec
  • Death Spawn: 2 Barbarians
A sturdy building that spawns Barbarians over time, creating a slow but strong push. Ideal for defensive setups and building lane pressure.
Elixir Collector Elixir Collector
  • Elixir Cost: 6
  • Hitpoints: 1082
  • Elixir Generation: 1 Elixir every 8.5 sec
  • Lifetime: 70 sec
A passive building that generates extra Elixir over time. Great for building elixir advantages, especially in slow control or beatdown decks.
Goblin Cage Goblin Cage
  • Elixir Cost: 4
  • Hitpoints: 800
  • Goblin Brawler HP: 1200
  • Goblin Brawler Damage: 190
  • Hit Speed: 1.4s
A trap building that releases a tanky, fast-attacking Goblin Brawler when destroyed. Strong for defense and turning into a mini counterpush.
Rocket Rocket
  • Elixir Cost: 6
  • Damage: 1484
  • Crown Tower Damage: 444
  • Radius: 2
A high-damage spell that obliterates clustered troops and damages Crown Towers. Best used for value hits or finishing off key threats and games.
Heal Spirit Heal Spirit
  • Elixir Cost: 1
  • Hitpoints: 91
  • Damage: 91
  • Heal Radius: 2.5
  • Heal Effect: 181 HP over 2s
A tiny spirit that jumps onto enemies, dealing light damage and healing nearby allies. Great for keeping swarms or support troops alive through splash damage.

Clash Royale: Epic Characters Overview

Epic Clash Royale characters bring unique mechanics and powerful abilities that can turn the tide of battle. They generally require a higher elixir cost but compensate with high damage, tankiness, or special effects that provide significant advantages when used correctly.

Name Characteristics Description
Baby Dragon Baby Dragon
  • Elixir Cost: 4
  • Hitpoints: 1526
  • Damage: 189
  • Hit Speed: 1.6s
  • Splash Damage
A flying baby dragon that deals area splash damage. It has moderate hitpoints and is useful for clearing swarms of troops.
Balloon Balloon
  • Elixir Cost: 5
  • Hitpoints: 1484
  • Damage: 798
  • Hit Speed: 3s
  • Drops Bomb
A floating balloon that moves slowly but drops powerful bombs on enemy buildings. Deals massive damage if it reaches its target.
Bowler Bowler
  • Elixir Cost: 5
  • Hitpoints: 1216
  • Damage: 256
  • Hit Speed: 2.5s
A large bowler that rolls heavy boulders, dealing area damage and pushing back enemy troops. Strong against swarms and medium-health units.
Cannon Cart Cannon Cart
  • Elixir Cost: 5
  • Hitpoints: 1070
  • Damage: 274
  • Hit Speed: 1.2s
A cannon mounted on wheels that moves like a troop but turns into a stationary defense when destroyed.
Dark Prince Dark Prince
  • Elixir Cost: 4
  • Hitpoints: 1207
  • Damage: 193
  • Hit Speed: 1.5s
  • Shield
A heavily armored prince with a shield that absorbs the first attack. Deals area damage with a powerful charge.
Electro Dragon Electro Dragon
  • Elixir Cost: 5
  • Hitpoints: 1462
  • Damage: 158
  • Hit Speed: 2.1s
A powerful flying dragon that emits chain lightning attacks, damaging multiple units at once.
Executioner Executioner
  • Elixir Cost: 5
  • Hitpoints: 10100
  • Damage: 290
  • Hit Speed: 2.4s
A masked executioner that swings his axe in a boomerang pattern, hitting multiple units in its path.
Freeze Freeze
  • Elixir Cost: 4
  • Freezes enemies for 4 sec
A spell that freezes enemy troops and buildings for a few seconds, giving you an advantage in battle.
Giant Skeleton Giant Skeleton
  • Elixir Cost: 6
  • Hitpoints: 2381
  • Damage: 331
  • Hit Speed: 1.5s
A massive skeleton that, upon death, drops a giant bomb that deals devastating damage to everything nearby.
Goblin Barrel Goblin Barrel
  • Elixir Cost: 3
  • Spawns 3 Goblins
A barrel that flies through the air and drops three goblins at its destination. Great for surprise attacks.
Goblin Drill Goblin Drill
  • Elixir Cost: 4
  • Spawns Goblins over time
A drill that burrows underground and spawns goblins when it reaches its destination. Can be used offensively or defensively.
Guards Guards
  • Elixir Cost: 3
  • Hitpoints: 90
  • Damage: 132
  • Shield
A squad of three armored skeleton guards wielding shields. Their shields absorb the first hit.
Lightning Lightning
  • Elixir Cost: 6
  • Damage: 877
  • Stuns buildings
A spell that summons bolts of lightning, dealing high damage to three enemy units or buildings.
Mirror Mirror
  • Elixir Cost: 1
  • Copies the last card played
A unique spell that replicates the last card played for one extra elixir cost.
P.E.K.K.A P.E.K.K.A
  • Elixir Cost: 7
  • Hitpoints: 3275
  • Damage: 720
  • Hit Speed: 1.8s
A heavy melee attacker with immense damage and hitpoints. Can take down tanks and buildings quickly.
Poison Poison
  • Elixir Cost: 4
  • Damage: 240 per second
  • Area Damage
A spell that creates a toxic cloud, dealing damage over time to troops and buildings.
Prince Prince
  • Elixir Cost: 5
  • Hitpoints: 11006
  • Damage: 430
  • Hit Speed: 1.4s
A prince with a powerful charge attack that deals double damage to enemies.
Rage Rage
  • Elixir Cost: 2
  • Increases Attack Speed and Movement Speed
A spell that increases attack and movement speed of friendly troops. Best used to push towards the enemy tower.
Skeleton Army Skeleton Army
  • Elixir Cost: 3
  • Spawns multiple Skeletons
A massive army of skeletons that can overwhelm enemies with sheer numbers.
Tornado Tornado
  • Elixir Cost: 3
  • Deals area damage and pulls enemies
A powerful tornado that drags enemy troops toward its center while dealing area damage.
Wall Breakers Wall Breakers
  • Elixir Cost: 2
  • Explodes upon reaching target
A duo of fast-moving troops that deal area damage upon impact. Great for quick pushes.
Witch Witch
  • Elixir Cost: 5
  • Hitpoints: 907
  • Damage: 173
  • Hit Speed: 1.3s
A summoner that spawns skeletons continuously while dealing ranged damage to enemies.
X-Bow X-Bow
  • Elixir Cost: 6
  • Hitpoints: 1341
  • Damage: 330
  • Hit Speed: 0.3s
A powerful defensive structure that shoots long-range arrows at enemy troops and buildings.
Cannoneer Cannoneer
  • Elixir Cost: 4
  • Hitpoints: 1310
  • Damage: 220
  • Hit Speed: 1.4s
  • Range: 5
A tough ground unit with steady cannon fire. Strong on defense and perfect for supporting pushes with consistent single-target damage.
Golem Golem
  • Elixir Cost: 8
  • Hitpoints: 6168
  • Damage: 259
  • Death Damage: 259
  • Spawn: 2 Golemites
  • Golemite HP: 1234
  • Golemite Damage: 52
A massive tank that deals area damage on death and splits into two Golemites. Best used in heavy beatdown decks to overwhelm defenses with sheer force.
Goblin Giant Goblin Giant
  • Elixir Cost: 6
  • Hitpoints: 3600
  • Damage: 191
  • Hit Speed: 1.7s
  • Speed: Medium
  • Backpack: 2 Spear Goblins
A mid-cost tank that carries Spear Goblins on his back for ranged support. Great for distracting defenses while chipping away from a distance.
Electro Giant Electro Giant
  • Elixir Cost: 8
  • Hitpoints: 5288
  • Damage: 182
  • Hit Speed: 1.6s
  • Special: Reflects damage back to attackers
A high-health tank that punishes attackers with a zapping shock. Perfect for punishing swarm defenses and forcing responses with his threatening presence.
Rune Giant Rune Giant
  • Elixir Cost: 7
  • Hitpoints: 5100
  • Damage: 220
  • Hit Speed: 1.5s
  • Special: Gains bonus effects from runes on hit
A mystical tank that absorbs rune power with each strike, gaining unique effects. Versatile and durable, he scales mid-battle into a stronger threat.
Clone Clone
  • Elixir Cost: 3
  • Effect: Duplicates all troops in radius
  • Clone HP: 1 HP
  • Radius: 3
Creates fragile copies of your troops that deal full damage. Best used with swarm or high-damage units to overwhelm defenses unexpectedly.
Barbarian Barrel Barbarian Barrel
  • Elixir Cost: 2
  • Range: 5
  • Damage: 290
  • Spawn: 1 Barbarian
A rolling barrel that knocks back and damages enemies in its path, then spawns a Barbarian. Great for clearing swarms and applying light pressure.
Void Void
  • Elixir Cost: 5
  • Radius: 3
  • Damage: 320
  • Effect: Pulls enemies into the center and stuns briefly
A dark vortex spell that draws in and disrupts enemy troops. Perfect for clumping up swarms or setting up devastating combos with splash damage units.
Goblin Curse Goblin Curse
  • Elixir Cost: 3
  • Effect: Curses enemy troops
  • Curse Result: Turns enemies into Goblins on death
  • Duration: 5 sec
A mischievous spell that hexes enemies - defeated units transform into your Goblins. Great for turning defense into an instant counterattack.

Legendary Characters

Legendary Clash Royale characters are some of the most powerful and game-changing cards in Clash Royale. They feature unique abilities that set them apart from lower rarity cards, making them valuable additions to any deck. Their strategic potential allows skilled players to build highly effective battle plans around them.

Name Characteristics Description
Bandit Bandit
  • Elixir Cost: 3
  • Hitpoints: 1240
  • Charge Attack: 320
A swift and elusive melee unit that dashes to nearby enemies, dealing high burst damage.
Electro Wizard Electro Wizard
  • Elixir Cost: 4
  • Hitpoints: 944
  • Damage: 107
  • Stuns enemies
A ranged attacker that stuns enemies with electric bolts, disrupting enemy strategies.
Fisherman Fisherman
  • Elixir Cost: 3
  • Hitpoints: 1176
  • Pulls enemies
A fisherman that uses a hook to pull enemies closer, changing the battlefield dynamics.
Graveyard Graveyard
  • Elixir Cost: 5
  • Spawns Skeletons
A spell that periodically spawns skeletons randomly within its radius, swarming enemy defenses.
Ice Wizard Ice Wizard
  • Elixir Cost: 3
  • Hitpoints: 915
  • Damage: 91
  • Slows enemies
A frosty wizard that slows enemy attack and movement speed with each hit.
Inferno Dragon Inferno Dragon
  • Elixir Cost: 4
  • Hitpoints: 1046
  • Damage: 33 per tick
  • Continuous Beam
A dragon that locks onto targets and deals increasing damage over time with its inferno beam.
Lava Hound Lava Hound
  • Elixir Cost: 7
  • Hitpoints: 3456
  • Damage: 45
  • Spawns Lava Pups
A flying lava tank that targets buildings and spawns lava pups upon death.
Lumberjack Lumberjack
  • Elixir Cost: 4
  • Hitpoints: 1060
  • Damage: 254
  • Drops Rage
A fast melee unit that drops a Rage spell when defeated, increasing the speed of nearby allies.
Magic Archer Magic Archer
  • Elixir Cost: 4
  • Hitpoints: 870
  • Damage: 146
  • Pierces targets
A magical archer that shoots arrows that pierce through multiple enemies in a straight line.
Mega Knight Mega Knight
  • Elixir Cost: 7
  • Hitpoints: 3456
  • Damage: 330
  • Jump Attack
A heavy armored warrior that jumps into action, dealing area damage upon landing.
Miner Miner
  • Elixir Cost: 3
  • Hitpoints: 1000
  • Damage: 64
A sneaky miner that burrows underground and attacks enemy buildings anywhere on the battlefield.
Mother Witch Mother Witch
  • Elixir Cost: 4
  • Hitpoints: 1000
  • Curses enemies
A wicked witch that curses enemy troops, turning them into harmless pigs.
Night Witch Night Witch
  • Elixir Cost: 4
  • Hitpoints: 1340
  • Spawns Bats
A dark witch that spawns bats while attacking enemies with her staff.
Phoenix Phoenix
  • Elixir Cost: 4
  • Hitpoints: 1200
  • Revives upon death
A fiery phoenix that resurrects upon death, making it a persistent battlefield presence.
Princess Princess
  • Elixir Cost: 3
  • Hitpoints: 216
  • Damage: 142
  • Long-range attack
A princess with a long-range bow that can chip away at enemy troops and buildings from afar.
Ram Rider Ram Rider
  • Elixir Cost: 5
  • Hitpoints: 1000
  • Damage: 232
  • Slows enemies
A mounted warrior that slows enemy movement while attacking buildings directly.
Royal Ghost Royal Ghost
  • Elixir Cost: 3
  • Hitpoints: 1100
  • Damage: 225
A ghostly swordsman that remains invisible until he attacks, making him hard to counter.
Sparky Sparky
  • Elixir Cost: 6
  • Hitpoints: 1200
  • Damage: 1600
  • High burst damage
A giant mechanical cannon that deals devastating single-target damage with electric blasts.
The Log The Log
  • Elixir Cost: 2
  • Damage: 240
  • Pushback effect
A rolling log that sweeps the battlefield, knocking back and damaging all enemies in its path.
Dagger Duchess Dagger Duchess
  • Elixir Cost: 3
  • Hitpoints: 635
  • Damage: 180
  • Hit Speed: 1.0s
  • Range: 5.5
  • Special: Throws multiple daggers in a spread
A fast and stylish ranged attacker who hurls a flurry of daggers. Excellent at clearing swarms and chipping down multiple targets from a safe distance.
Royal Chef Royal Chef
  • Elixir Cost: 5
  • Hitpoints: 1768
  • Damage: 245
  • Hit Speed: 1.3s
  • Special: Throws cleavers that deal splash damage
A front-line cook with a taste for destruction. His cleavers slice through groups of enemies, making him deadly against swarms and solid in support roles.
Goblin Machine Goblin Machine
  • Elixir Cost: 5
  • Hitpoints: 1450
  • Damage: 190
  • Hit Speed: 1.4s
  • Range: 6
  • Death Effect: Spawns 2 Goblins
A rolling contraption that fires from range and releases Goblins on destruction. Great for pressure and value plays on both offense and defense.

Champion Characters

Champion Clash Royale characters are the strongest and rarest units in Clash Royale, each possessing a special ability that can be activated during battle. Their versatility and immense power make them key elements in high-level gameplay, providing new tactical opportunities for experienced players.

Name Characteristics Description
Archer Queen Archer Queen
  • Elixir Cost: 5
  • Hitpoints: 1200
  • Damage: 167
  • Ability: Cloak
A skilled marksman with the ability to turn invisible, avoiding damage while preparing deadly shots.
Golden Knight Golden Knight
  • Elixir Cost: 4
  • Hitpoints: 11000
  • Damage: 160
  • Ability: Dash
A strong warrior with a chain attack that allows him to dash from one enemy to another.
Mighty Miner Mighty Miner
  • Elixir Cost: 4
  • Hitpoints: 1900
  • Damage: 220
  • Ability: Drill Down
A tunneling unit that drills beneath the battlefield, switching lanes while damaging enemies.
Monk Monk
  • Elixir Cost: 4
  • Hitpoints: 2200
  • Damage: 200
  • Ability: Deflect
A meditative monk who deflects projectiles with his powerful shield ability.
Skeleton King Skeleton King
  • Elixir Cost: 4
  • Hitpoints: 11000
  • Damage: 220
  • Ability: Summon Skeletons
A summoner that raises fallen enemies as skeletons, overwhelming opponents with numbers.
Little Prince Little Prince
  • Elixir Cost: 4
  • Hitpoints: 1200
  • Damage: 210
  • Hit Speed: 1.2s
  • Range: 5.5
  • Special: Charges up a powerful blast over time
A royal ranged unit who grows stronger the longer he’s on the field. Perfect for scaling damage in control decks and supporting big pushes from behind.
Goblinstein Goblinstein
  • Elixir Cost: 6
  • Hitpoints: 2400
  • Damage: 180
  • Hit Speed: 1.5s
  • Special: Spawns a surprise Goblin army on death
A monstrous goblin creation packed with chaos. When destroyed, it bursts open, unleashing a horde of Goblins—perfect for surprise counterattacks or overwhelming defenses.
Boss Bandit Boss Bandit
  • Elixir Cost: 5
  • Hitpoints: 2100
  • Damage: 250
  • Hit Speed: 1.1s
  • Special: Charges at distant enemies, stunning on impact
A beefed-up version of the classic Bandit, dashing through enemies with brute force. Great for initiating fights, stunning key targets, and creating chaos in the backline.

Top Meta Cards in Clash Royale

Here is a list of the strongest and most meta-defining cards in Clash Royale, along with explanations of why they are so powerful in the current meta.

1. Archer Queen (Champion)

  • Why it's OP:
    • Has an invisibility ability that allows her to avoid damage while dealing high DPS.
    • Extremely versatile, fitting into almost any deck.
    • Can take down swarms and high-health troops with ease.
  • 📌 Best Decks: Log Bait, Royal Hogs Cycle, Archer Queen Bridge Spam.

2. Golden Knight (Champion)

  • Why it's OP:
    • His dash ability allows him to chain attacks across multiple troops, making him a huge threat in big pushes.
    • High mobility and survivability, making him difficult to counter.
    • Synergizes well with Tornado for massive damage plays.
  • 📌 Best Decks: Electro Giant, Bridge Spam, Golden Knight Cycle.

3. Monk (Champion)

  • Why it's OP:
    • Can reflect projectiles, making him a hard counter to Magic Archer, Musketeer, and ranged attackers.
    • Great at soaking damage with pushback ability.
    • Works well in slow control and heavy push decks.
  • 📌 Best Decks: Monk Phoenix Cycle, Graveyard Control, Royal Recruits.

4. Phoenix (Legendary)

  • Why it's OP:
    • Revives after death, offering insane value.
    • Versatile attacker with splash damage and flying mobility.
    • Tough to eliminate fully without specific counters.
  • 📌 Best Decks: LavaLoon, Graveyard Phoenix, Phoenix Monk Control.

5. Electro Giant

  • Why it's OP:
    • Punishes troops that target him with reflect damage.
    • Tanky frontline threat that shines with Tornado support.
    • Excellent for breaking through defensive swarms.
  • 📌 Best Decks: Electro Giant Control, E-Giant Mirror, E-Giant Golden Knight.

6. Miner (Legendary)

  • Why it's OP:
    • Can be placed anywhere—ideal for chipping and targeting support troops.
    • Pairs well with Poison for solid control.
    • Flexible in both cycle and control decks.
  • 📌 Best Decks: Miner Poison Control, Miner Wall Breakers, Miner Phoenix Cycle.

7. Goblin Gang

  • Why it's OP:
    • Cheap and reliable defense against both ground and air threats.
    • Great elixir trade and counterpush potential.
    • Fits perfectly into bait-style decks.
  • 📌 Best Decks: Log Bait, Classic Bait, Double Barrel Bait.

8. Goblin Drill

  • Why it's OP:
    • Spawns Goblins directly near the enemy tower, pressuring hard to predict.
    • Synergizes with splash bait and fast cycle decks.
    • High-pressure card with consistent chip potential.
  • 📌 Best Decks: Goblin Drill Cycle, Goblin Drill Spam, Drill Firecracker Bait.

9. Firecracker

  • Why it's OP:
    • Long range and knockback keep her safe while dealing splash.
    • Excellent for controlling pushes and defending cheap.
    • Strong synergy with Tornado and cycle decks.
  • 📌 Best Decks: Firecracker Cycle, Royal Hogs Firecracker, Firecracker Hog EQ.

10. Valkyrie

  • Why it's OP:
    • High splash damage clears swarms like Skeleton Army and Goblin Gang.
    • Tanky and great on defense with counterpush potential.
    • Fits perfectly into Miner and Graveyard decks.
  • 📌 Best Decks: Miner Control, X-Bow Valk, Graveyard Freeze.

Conclusion

Mastering the wide array of characters in Clash Royale is essential for building a strong and competitive deck. Each card type, from Common to Champion, plays a distinct role in battle, and understanding their strengths, weaknesses, and synergy with other cards can make all the difference in high-stakes matches.

Successful players adapt to the ever-changing meta, experiment with various strategies, and refine their decks to counter their opponents effectively. Whether you prefer fast-paced cycle decks, powerful tank pushes, or strategic control playstyles, knowing how to utilize all Clash Royale characters to their fullest potential will elevate your gameplay and help you climb the ranks.

Ultimately, the key to victory in Clash Royale lies in strategic deck-building, precise execution, and the ability to learn from every match. Keep experimenting, stay adaptable, and dominate the battlefield! Take your gameplay to new heights with our professional Clash Royale Boost Services.

FAQ

Characters are classified by rarity into Common, Rare, Epic, Legendary, and Champion categories. Each category has unique characteristics and accessibility levels.

New characters can be obtained by opening chests, purchasing them in the in-game shop, or participating in special events and tournaments.


Elixir is a resource that automatically regenerates during a match. Each card requires a certain amount of Elixir to be played. Managing Elixir effectively is a crucial part of Clash Royale strategy.


Characters are upgraded by collecting a specific number of cards of the same type and using gold to level them up, increasing their stats and effectiveness in battle.



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Change Log

  • 03.01.2025 - Clash Royale: All Characters Overview published.
  • 20.04.2025 - Clash Royale: All Characters Overview updated.