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Marvel Rivals: Ranks Overview
16 July 2025 | Marvel Rivals

Marvel Rivals: Ranks Overview

For those who want to test their skills beyond casual matches, the ranked system offers a layered and competitive experience. Understanding how the Marvel Rivals ranks work can give you an edge! This guide explains the full Marvel Rivals ranking system, how progress is tracked, and what it means at each stage of competitive play.

How the Ranking System Works

Marvel Rivals uses a rank system that’s performance-sensitive and designed to steadily test your consistency, adaptability, and teamwork under increasing pressure.

image of Marvel Rivals Ranks
Marvel Rivals Ranks

Unlocking Ranked Mode

Before jumping into ranked battles, every player must reach Level 15. It ensures that before players enter the Marvel Rivals ranked mode, they’ve had enough time to understand their heroes, learn map layouts, and experience the game’s momentum across Quick Play or casual modes. By level 15, you’ll likely have experimented with roles and started to recognize team compositions, crucial foundations for meaningful competitive progression.

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Rank Points

At the core of the Marvel Rivals ranking system is Ranking Points (RP) a fluid metric that increases or decreases based on:

  • Match result (win/loss)
  • Your individual performance
  • The average rating of the opposing team (underdog wins are rewarded more)

Each sub-tier within a rank (like Gold III or Diamond I) consists of exactly 100 RP. Winning gains RP, losing costs RP. Once you hit 100 RP, you’re promoted to the next division. This system places a fair emphasis on consistency and performance, not just team wins.

Marvel Rivals Competitive Rules Explained

image of Marvel Rivals Ranks
Marvel Rivals Ranks

The ranked mode in Marvel Rivals comes with a structured set of rules that balance progression, matchmaking, and fairness. Here’s a quick breakdown of the key mechanics that define how the system works:

  • Ranking Up: Every victory earns you points. Once you reach 100 points, you move up to the next rank. But once you hit Eternity, you’ll start losing points if you stay inactive or perform poorly, so consistency is key.
  • Protection from Rank Loss: Players benefit from a built-in Chrono Protection system. While in lower ranks, defeats won’t always drop your rank thanks to a regenerating shield. It’s a safety net to prevent heavy punishment from a single bad game.
  • No Divisions at the Top: The highest ranks — Eternity and One Above All — have no traditional divisions. Instead, you accumulate or lose points directly based on performance. If you don’t compete regularly, your rank will decay over time.
  • Cosmic Selection (Hero Bans): In matches where everyone is Gold III or above, both teams get to ban two heroes before the match starts. This system allows for more strategic planning and counterplay.
  • Ranked Matchmaking Restrictions:
    • Players in Gold and below can team up without restrictions.
    • From Gold I to Celestial, players can party within a 3-division difference.
    • Eternity/One Above All players may team with Celestial II if their point gap is under 200. If it exceeds 200, the difference must be less than 300.
    • Top-ranked players (Eternity & One Above All) can only queue as solo or duo — no full squads allowed.

Together, these rules ensure that competitive play remains engaging, balanced, and challenging at every rank tier.

All Ranks in Marvel Rivals

The Marvel Rivals competitive ranks are built around a structured, performance-based ladder system. There are nine total rank categories, most of which are split into three sub-tiers (Tier III → Tier II → Tier I).
As you win matches and accumulate Ranking Points (RP), you climb from lower divisions like Bronze all the way up to elite levels like Celestial, Eternity, and eventually One Above All.

Rank Tiers RP to Rank Up Notes
Bronze Tier III → I 100 RP per tier Entry-level. Most new players begin here after placement.
Silver Tier III → I 100 RP per tier Slightly stronger fundamentals expected.
Gold Tier III → I 100 RP per tier Hero bans unlock at Gold III and above.
Platinum Tier III → I 100 RP per tier Solid understanding of roles and objectives expected.
Diamond Tier III → I 100 RP per tier Competitive skill increases, and queue rules tighten.
Grandmaster Tier III → I 100 RP per tier Strong mechanical execution and teamplay.
Celestial Tier III → I 100 RP per tier High-level play. Rank decay applies if inactive.
Eternity No tiers Points accumulate Prestige rank. Losing points if inactive. Entry point to elite status.
One Above All Top 500 only Based on RP leaderboard Reserved for the 500 highest-RP players globally per platform.

Once you reach Eternity, the system shifts, there are no subdivisions, and your performance is tracked purely by your total RP. At this stage, your goal becomes climbing the Marvel Rivals leaderboard. Only the top 500 players per platform earn the prestigious One Above All title.

Marvel Rivals Ranks: What Each Tier Means

Understanding the expectations at each rank helps players not only track their growth but also adapt their mindset and playstyle as they move up. Here's how the Marvel Rivals competitive ranks break down across the skill ladder:

Bronze & Silver

These are the foundational ranks in Marvel Rivals, where most players begin their journey after unlocking ranked mode. Expect a wide range of skill levels, from total beginners to players still grasping core mechanics. Matches here are often chaotic, frequent hero swaps, inconsistent use of abilities, and little attention to team roles are common.

Gold & Platinum

These mid-tier Marvel Rivals ranking tiers are where things start to tighten. Players begin to lock into main roles: tanks, DPS, or support and build comfort with a few go-to heroes. Starting at Gold III, the hero ban system is introduced. This dramatically shifts match dynamics by removing problematic meta picks before a match even starts.

Diamond & Grandmaster

At this stage, you're playing with serious competitors. Expect cleaner movement, tighter teamfight execution, and better ult economy. Teams often rely on flex picks, and players can swap mid-match to adapt. Games here are often determined by comms quality, map control, and individual hero mechanics.

Celestial

Celestial is where Marvel Rivals competitive ranks become ruthless. These players understand the current meta, rotate cleanly, and rarely waste cooldowns. Rank decay begins here, you lose RP over time if you don’t keep playing. Matchmaking becomes stricter: only duo queue is allowed, to preserve match balance at this level.

Eternity & One Above All

Eternity is the highest open competitive rank. There are no tiers here, you simply accumulate RP. Players in this bracket are hyper-consistent, adaptive, and individually impactful. Every decision counts. One Above All is the final badge of mastery reserved for the top 500 players globally (or per platform). Point gains and losses here are heavily influenced by your individual performance, not just match result.

Rewards and Competitive Seasons in Marvel Rivals

Here's how the system works, and what you can earn along the way:

Seasonal Rank Resets

At the end of each ranked season, your progress gets partially reset to level the playing field. Specifically, your rank drops nine divisions, not full ranks, but subdivisions. This mechanic is designed to keep the ladder active and fair, while also giving returning players a reason to climb again.

Examples:

  • Diamond II → Silver II
  • Grandmaster I → Gold I

This drop ensures every new season has meaning. It also helps detect skill improvements (or rustiness) as players work their way back up.

Marvel Rivals Season 3 Ranked Rewards

image of Marvel Rivals Ranks
Marvel Rivals Ranks

Climbing the ranked ladder in Marvel Rivals Season 3 is more rewarding than ever. Depending on your final rank during the season, you'll unlock unique cosmetics including skins, nameplate frames, and honor crests. These rewards are split between the midseason update and the end of the season, so you’ll have two chances to claim exclusive items based on your performance.

If you reach Gold III or higher, you’ll secure a competitive skin. Even more prestigious ranks such as Grandmaster, Celestial, or Eternity award special crests of honour to showcase your accomplishments. To qualify for rewards, players must participate in at least ten ranked matches during the season. Keep in mind, one of the most elite rewards, the ‘Top 500 Crest’, requires you to be among the top 500 players by the time the season ends — making it a true badge of honor.

Here’s a breakdown of the rewards available in Season 3 and what ranks you need to achieve them:

Reward Rank Requirement
Emerald Flames skin for Phoenix Reach Gold III
Phoenix Feathers nameplate frame Reach Platinum III
Phoenix Force nameplate frame Reach Diamond III
Grandmaster Crest of Honour Reach Grandmaster
Celestial Crest of Honour Reach Celestial III
Eternity/One Above All Crest of Honour Reach Eternity or One Above All
Top 500 Crest of Honour Reach the top 500 in the leaderboard

Ranked Map Rotation

Unlike Quick Play, Marvel Rivals' ranked mode doesn’t throw the full map pool at you. Instead, each season includes a curated selection of competitive maps across different game modes.

image of Marvel Rivals Ranks
Marvel Rivals Ranks
Game Mode Map
Convergence Empire of Eternal Night: Central Park
Intergalactic Empire of Wakanda: Hall of Djalia
Klyntar: Symbiotic Surface
Convoy Empire of Eternal Night: Midtown
Hellfire Gala: Arakko
Tokyo 2099: Spider-Islands
Yggsgard: Yggdrasill Path
Domination Hellfire Gala: Krakoa
Intergalactic Empire of Wakanda: Birnin T'Challa
Hydra Charteris Base: Hell's Heaven
Klyntar: Celestial Husk

Summary

Each Rank tests a different aspect of your play: teamwork, hero knowledge, map awareness, and adaptability. Every season reset is a new opportunity, not a setback. And if you’re short on time or just need a final push, services like Marvel Rivals Boosting can help you secure those last few wins or skip the grind entirely.

FAQ

There are nine main ranks in Marvel Rivals, from Bronze to One Above All. All except the final two (Eternity and One Above All) are divided into Tier III to Tier I.


The highest rank is One Above All, reserved for the top 500 players on each platform or region. It sits above Eternity and has no tiers — only leaderboard placement.


Yes. At the end of each competitive season, all players are dropped nine divisions. For example, if you finish in Diamond II, you’ll begin the next season at Silver II.


Only in Eternity and One Above All. If you don’t stay active, your Ranked Points slowly decay, which can eventually lead to demotion.


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Change Log

  • 09.05.2025 - Marvel Rivals: Ranks overview published.
  • 16.07.2025 - Marvel Rivals: Ranks overview updated.