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16 February 2026 | World of Warcraft: Retail

Midnight Tuning Changes for All Classes

The beta cycle for the Midnight expansion is in full swing, and Blizzard has deployed the first major wave of WoW Midnight class tuning. With the level cap increasing to 90 and the introduction of new stats, the developers are aggressively adjusting numbers to prevent power creep and balance the new Devourer Demon Hunter specialization.

The latest Patch 12.0.1 class changes bring significant overhauls to Hero Talents, AoE caps, and tank survivability. According to the latest Midnight beta tuning changes, almost every specialization is seeing adjustments to prepare for the challenges of the Voidspire raid and the new Mythic+ season. Below, we break down the WoW all classes balance Midnight updates found in the latest build.

WoW Midnight Class Tuning Patch 12.0.1
Midnight Tuning Changes for All Classes

General Combat & Hero Talent Updates

Before diving into specific classes, several global changes in Build 380258 affect everyone:

  • Hero Talent Scaling: Blizzard has adjusted the scaling of "proc-based" Hero Talents. Sources indicate a 5-10% damage reduction for passive procs (like San'layn or Voidweaver) to shift player focus back to active rotation buttons.
  • Tank Durability: Base stamina for all tank specializations has been increased by 15% to compensate for the higher incoming damage in Midnight dungeons.
  • Healer Mana Efficiency: Mana costs for "emergency" flash heals have been increased across the board, encouraging a more efficient use of HoTs and cooldowns.

Class-by-Class Tuning Breakdown

Here is the comprehensive list of Midnight beta tuning changes affecting every class in Patch 12.0.1. Blizzard has touched nearly every specialization to adjust for the new level 90 scaling and Hero Talent interactions.

Class Detailed Tuning Changes
Death Knight
  • Hero Talents (Riders of the Apocalypse):
    • Mograine's Might: Damage bonus reduced to 3% (was 5%).
    • Trollbane's Icy Fury: Slow effect reduced to 40% (was 70%).
  • Blood: Bone Shield armor contribution increased by 10%. Vampiric Blood cooldown increased by 15s.
  • Frost: Obliterate damage increased by 5% in PvP. Breath of Sindragosa damage reduced by 10%, cap removed.
  • Unholy: Festering Wound burst reduced by 8%. Army of the Dead ghouls take 20% less AoE damage.
Demon Hunter
  • Devourer (New Spec):
    • Voidblade: Damage increased by 12%.
    • Reap: Damage +20%, Soul Fragment generation reduced by 1.
    • Collapsing Star: AoE falloff begins at 5 targets (was 8).
  • Havoc: Scarred tree "Explosive Soul" damage capped at 5 targets. Eye Beam damage +4%.
  • Vengeance: Sigil of Silence cooldown reduced to 45s. Soul Cleave healing +4%.
Druid
  • Hero Talents (Wildstalker): Thriving Growth vines deal 10% less damage but heal for 15% more.
  • Balance: Starfall damage reduced by 3%. Starsurge damage increased by 6%.
  • Feral: Rip periodic damage increased by 10%. Ferocious Bite damage reduced by 5%.
  • Guardian: Ironfur duration increased by 1s. Frenzied Regeneration affected by Dampening immediately.
Evoker
  • Augmentation: Ebon Might stat grant capped at 15% of Evoker's stats. Prescience Crit bonus reduced to 2%.
  • Devastation: Disintegrate channel time is now 10% faster. Dragonrage extension reduced to 3s per spell.
Hunter
  • Hero Talents (Sentinel): Lunar Storm proc rate reduced to ~2 PPM. Sentinel's Perception range reduced to 35 yds.
  • Beast Mastery: Kill Command damage +6%. Bestial Wrath bonus reduced to 20%.
  • Marksmanship: Aimed Shot cast time reduced by 0.2s. Trueshot cooldown reduced by 15s.
  • Survival: Mongoose Bite damage window extended to 15s.
Mage
  • Hero Talents (Sunfury): Spellfire Spheres generate automatically out of combat. Gravity Lapse stun reduced to 2s in PvP.
  • Arcane: Arcane Surge mana cost reduced by 50%. Arcane Barrage damage +10% per charge.
  • Fire: Pyroblast DoT damage +15%. Combustion duration reduced by 2s.
  • Frost: Glacial Spike damage +8% against frozen targets.
Monk
  • Hero Talents (Shado-Pan): Flurry Strikes threshold reduced to 350 energy.
  • Windwalker: Rising Sun Kick damage +5%. Fists of Fury damage reduced beyond 5 targets.
  • Mistweaver: Vivify healing +5%. Life Cocoon absorb +10%.
  • Brewmaster: Stagger effectiveness against Magic increased by 5%.
Paladin
  • Hero Talents (Herald of the Sun): Sunspot DoT stacks up to 3 times. Dawnlight healing reduced by 5%.
  • Retribution: Templar's Verdict damage +4%. Wake of Ashes generates 2 Holy Power (was 3).
  • Protection: Word of Glory self-healing +10%. Guardian of Ancient Kings CD reduced by 30s.
  • Holy: Holy Shock mana cost increased by 10%.
Priest
  • Hero Talents (Voidweaver): Entropic Rift moves 30% slower. Void Blast damage +10%.
  • Shadow: Void Eruption cooldown reduced to 90s. Devouring Plague DoT damage +10%.
  • Discipline: Atonement healing transfer +5%. Power Word: Shield absorb -3%.
Rogue
  • Hero Talents (Deathstalker): Darkest Night finisher damage bonus reduced by 5%.
  • Assassination: Garrote damage +10%. Kingsbane duration increased to 15s.
  • Outlaw: Adrenaline Rush GCD reduction capped at 0.8s. Sinister Strike damage +5%.
  • Subtlety: Shadowstrike damage +10%.
Shaman
  • Hero Talents (Farseer): Ancestors now prioritize single-target spells on Bosses.
  • Enhancement: Stormstrike damage +5%. Lava Lash spread radius increased to 12 yds.
  • Elemental: Earthquake knockdown removed in PvP. Lava Burst damage +3%.
  • Restoration: Healing Stream Totem healing +10%. Chain Heal jump distance reduced to 10 yds.
Warlock
  • Hero Talents (Diabolist): Overlord summon duration +3s. Ruination damage -5%.
  • Affliction: Malefic Rapture damage -4%. Unstable Affliction silence duration increased to 4s.
  • Demonology: Call Dreadstalkers is now Instant cast.
  • Destruction: Chaos Bolt cast time reduced by 0.1s. Rain of Fire damage +5%.
Warrior
  • Hero Talents (Colossus): Demolish can be cast while moving (30% speed penalty).
  • Arms: Mortal Strike damage +8%. Execute damage cap reduced against players.
  • Fury: Rampage damage +3%. Bloodthirst healing +5%.
  • Protection: Shield Block cooldown increased by 1s. Ignore Pain absorb cap +10%.

Conclusion

The WoW all classes balance Midnight pass in Patch 12.0.1 shows Blizzard's intent to slow down combat slightly and emphasize class mastery over passive Hero Talent damage. While the Devourer Demon Hunter remains strong, other classes are being brought up to par to ensure a diverse meta for the launch.

Keeping up with the meta changes and re-gearing for the new stat weights can be exhausting. If you want to jump straight into the endgame with a fully optimized character, consider our WoW Boost services to get raid-ready without the stress.

FAQ

Patch 12.0.1, the Midnight pre-patch, is scheduled to go live on January 20, 2026.


Currently, Shadow Priests and the new Devourer Demon Hunters are seeing the most significant positive tuning adjustments in the beta builds.


Yes, Blizzard is rebalancing Hero Talents to ensure they don't overshadow core class abilities. Passive damage sources from these trees are generally being reduced by 5-10%.


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Change Log

  • 16.02.2025 - Midnight Tuning Changes for All Classes published.