TWW Season 1 Mythic+ dungeons
In Season 1, Mythic dungeons in WoW are getting a big revamp. They’ll now feel like the old +10 levels, focusing on your skills and strategy without the pressure of timers or complex affixes. Plus, they’re switching to daily lockouts instead of weekly.

Mythic+ keystones will also bring in new affixes. These change up enemy powers, making your gameplay sharper and your strategies more crucial. As Season 1 starts, players are eager to explore the updated dungeons. Let's find out as much as we can!
Table of content
Mythic+ dungeons Release Date
In The War Within Season 1, the Mythic+ dungeons will unveil their challenges not at the season’s outset but a week after launch. This strategic delay gives players ample time to check out the new content, optimize strategies, and gear up for difficulty levels.
With the launch of the expansion on August 26, Heroic difficulty dungeons will be available to play. While The War Within Season 1 launches on September 10, the gates to M+ dungeons will swing open on September 17.
The War Within Mythic+ Dungeon Pool
In The War Within Season 1, the Mythic+ dungeons offer a mix of familiar and new challenges, featuring a selection of dungeons from previous expansions along with four new ones.
New The War Within M+ | Previous Expansion M+ |
---|---|
Ara-Kara, City of Echoes | Mists of Tirna Scithe (Shadowlands) |
City of Threads | The Necrotic Wake (Shadowlands) |
The Stonevault | Siege of Boralus (Battle for Azeroth) |
The Dawnbreaker in Hallowfall | Grim Batol (Cataclysm) |
And here's the Mythic+ timing chart for The War Within Season 1. Each dungeon has a base timer and target times for +2 and +3 levels. You’ll need to be quick and sharp to hit these times!
Dungeon | Base Timer | +2 Target Time | +3 Target Time |
---|---|---|---|
The Stonevault | 33:00 | 26:24 | 19:48 |
The Dawnbreaker | 30:00 | 24:00 | 18:00 |
City of Threads | 35:00 | 28:00 | 21:00 |
Ara-Kara, City of Echoes | 30:00 | 24:00 | 18:00 |
Mists of Tirna Scithe | 30:00 | 24:00 | 18:00 |
The Necrotic Wake | 32:00 | 25:36 | 19:12 |
Siege of Boralus | 34:00 | 27:12 | 20:24 |
Grim Batol | 36:00 | 29:12 | 21:36 |
Mythic+ Dungeons Buffs in Season 1
Dive into Season 1 Dungeons of The War Within, where you'll encounter unique Interactive Buffs. These buffs are designed specifically for certain professions, classes, and races, offering strategic advantages to help you dominate the dungeons.
Dungeon | Accessible To | Buff | Effect |
---|---|---|---|
Ara-Kara, City of Echoes | Tailors (Level 25+) | Discordant Attendant | Stuns enemies, providing crowd control. |
City of Threads | Rogues, Priests, Engineers (Level 25+) | Queen Ansurek Shadecasters | Enhances DPS, HPS, and Movement Speed via holograms. |
The Stonevault | Warriors, Dwarves, Blacksmiths (Level 25+) | Imbued Iron Energy | Grants a robust buff, pivotal in prolonged fights. |
Mists of Tirna Scithe | Night Elves, Tauren, Druids, Herbalists | Overgrown Roots and Depleted Anima Seed | Offers shortcuts and strategic advantages. |
Necrotic Wake | All players | Interactive Weapons | Includes Anima discharge, Javelins, Forgehammers, and Shields with various damage and protective effects. |
Using these buffs not only boosts your performance in dungeons but also supports your team, smoothing your path to victory in The War Within.
Season 1 Mythic+ Item Level Loot Table
So, in The War Within, the Mythic+ difficulty has been updated. With +10 Keystones, you can earn top rewards and affect your Great Vault rewards. Check out the table below for details on all ilvl gear in M+:
Mythic Keystone Level | Season 1 | Great Vault |
---|---|---|
+2 | Champion 1 (597 ilvl) | Champion 4 (606 ilvl) |
+3 | Champion 1 (597 ilvl) | Hero 1 (610 ilvl) |
+4 | Champion 2 (600 ilvl) | Hero 1 (610 ilvl) |
+5 | Champion 3 (603 ilvl) | Hero 2 (613 ilvl) |
+6 | Champion 4 (606 ilvl) | Hero 2 (613 ilvl) |
+7 | Hero 1 (610 ilvl) | Hero 3 (616 ilvl) |
+8 | Hero 1 (610 ilvl) | Hero 4 (619 ilvl) |
+9 | Hero 2 (613 ilvl) | Hero 4 (619 ilvl) |
+10 | Hero 2 (613 ilvl) | Myth 1 (623 ilvl) |
In The War Within, mastering Mythic+ dungeons is tough but rewarding. If you want to level up your game without the grind, check out our Mythic+ Dungeons Boost. It's an easy way to earn top-tier gear.
Season 1 Mythic+ Affixes
In The War Within latest season, Mythic+ dungeons spice things up with affixes that change how you tackle the fights. These affixes kick in from Keystone Level 2, mixing up enemy behaviors and ramping up the difficulty.
- +2: Xal’atath’s Bargain: Ascendant, Xal'atath's Bargain: Voidbound, Xal'atath's Bargain: Oblivion Xal'atath's Bargain: Devour
- +4: Fortified, Tyrannical
- +7: Challenger’s Peril + Passive affixes
- +10: Tyrannical and Fortified active
- +12: Xal’atath’s Guile
As keystones increase in level, so does the challenge presented by enemies within the dungeons. Enemies become tougher, dealing more damage and possessing increased health pools, making each encounter increasingly perilous. Below is a concise breakdown of how these modifiers scale with each Mythic+ level:
Mythic+ Level | Health/Damage Increase (%) |
---|---|
2 | +0% |
3 | +21% |
4 | +33% |
5 | +46% |
6 | +61% |
7 | +77% |
8 | 95% |
9 | +114% |
10 | +136% |
11 | +159% |
12 | +185% |
13 | +214% |
14 | +245% |
15 | +280% |
Season 1 introduces a revamped approach to Mythic+ dungeons with intriguing twists and challenges that elevate player engagement. Take a closer look at how these affixes change the game, ramping up the challenges and new rewards:
Keystone Affixes Explained
At the outset of Keystone Level 2, players encounter the first affix, Xal'atath's Bargain, which rotates weekly among four variants— Ascendant, Voidbound, Oblivion, and Devour. Each affix not only alters enemy behavior but also offers tactical advantages when countered effectively:
- Ascendant: Prevent Orbs of Ascendance from empowering enemies by interrupting or dispelling them to gain speed and Haste buffs, turning potential threats into tactical benefits.
- Voidbound: Manage the Void Emissary's presence wisely; its defeat rewards players with significant Critical Strike and Cooldown Reduction buffs, enhancing combat effectiveness.
- Oblivion: Capture Shattered Essence before enemies to boost Mastery and Leech, turning the battlefield to your advantage by preventing enemy buffs.
- Devour: Address the Void Rift shields quickly to prevent enemy healing and gain substantial health and Critical Strike bonuses, adding a layer of urgency and reward to your strategic decisions.
Keystone Levels 4 and 7 introduce classic affixes like Fortified and Tyrannical, now coupled with Challenger’s Peril, which escalates the cost of player deaths by reducing the timer more significantly.
Keystone Level 10 raises the stakes by activating both Fortified and Tyrannical simultaneously, demanding exceptional coordination and skill to overcome increased enemy resilience and damage.
Xal’atath’s Guile: This new level 12 affix strips away the previous Bargains' benefits, replacing them with a flat increase in enemy health and damage. This shift marks a significant spike in difficulty, emphasizing raw player skill and teamwork without the cushion of earlier affix benefits.
Remain adaptable with tactics and positioning, especially when dealing with the dynamic threats and opportunities presented by Xal'atath's Bargain.
Mythic+ Seasonal Achievements and Rewards
Level up through different dungeon tiers and unlock awesome achievements along the way!
Achievement | How to Obtain | Reward |
---|---|---|
Keystone Explorer | Complete any Mythic+ dungeon within the time limit | Explorer title |
Keystone Conqueror | Achieve a Mythic+ Rating of at least 1500 | %s the Tempered |
Keystone Master | Reach a Mythic+ Rating of 2000 | Diamond Mechsuit |
Keystone Hero | Reach a Mythic+ Rating of 2500 | Luminous Nerubian Catalyst Stone |
Tempered Hero | Finish the season in the top 0.1% | Tempered Hero title |
For earning the achievement The War Within Keystone Master: Season One, you get the splendid mount, Diamond Mechsuit. If you're struggling with Mythic+, but still want the rewards, we can help. And here's what it looks like:

The War Within Season 1: Keystone Hero Achievements
Earn exclusive Keystone Hero achievements by conquering each Mythic+ dungeon at level 10 or higher within the time limits. Successful completions unlock permanent teleport portals to each dungeon, accessible across all characters on your account, enhancing your strategic mobility.
Achievement | How to Obtain | Reward |
---|---|---|
Keystone Hero: Ara-Kara, City of Echoes | Complete Ara-Kara, City of Echoes at Mythic Level 10 or higher, within the time limit. | Teleport to Ara-Kara, City of Echoes |
Keystone Hero: City of Threads | Complete City of Threads at Mythic Level 10 or higher, within the time limit. | Teleport to City of Threads |
Keystone Hero: The Dawnbreaker | Complete The Dawnbreaker at Mythic Level 10 or higher, within the time limit. | Teleport to The Dawnbreaker |
Keystone Hero: The Stonevault | Complete The Stonevault at Mythic Level 10 or higher, within the time limit. | Teleport to The Stonevault |
Keystone Hero: Siege of Boralus | Complete Siege of Boralus at Mythic Level 10 or higher, within the time limit. | Teleport to Siege of Boralus |
Keystone Hero: Grim Batol | Complete Grim Batol at Mythic Level 10 or higher, within the time limit. | Teleport to Grim Batol |
Keystone Hero: Mists of Tirna Scithe | Complete Mists of Tirna Scithe at Mythic Level 10 or higher, within the time limit. | Teleport to Mists of Tirna Scithe |
Keystone Hero: The Necrotic Wake | Complete The Necrotic Wake at Mythic Level 10 or higher, within the time limit. | Teleport to The Necrotic Wake |
Crest Drop in Mythic+ dungeons
Also, in The War Within, the crest system has been updated. Now, you need to tackle higher-level keystones to get the top-tier crests. This change ramps up the challenge but makes earning these crests even more rewarding. This table lays out where you can expect to find each type of Harbinger Crest in The War Within Season 1, highlighting the progression of difficulty and reward.
Crest Type | Drop M+ |
---|---|
Carved Harbinger Crest | Mythic 0 dungeons, Mythic difficulty dungeons, Keystone +1 to +3 |
Runed Harbinger Crest | Keystone +4 to +8, Heroic Nerub'ar Palace |
Gilded Harbinger Crest | Keystone +9 or higher, Mythic Nerub'ar Palace |
Tips & Tricks for Mythic+ Dungeons in The War Within Season 1
Mastering Mythic+ dungeons in The War Within is really about knowing each dungeon well. Here are some tips that might help you:
- Learn the Dungeons: Learn each dungeon like the back of your hand. Spotting where enemies are and finding the fastest routes saves time and hassle.
- Adapt to Affixes: Keep tabs on the weekly changes. The new Xal’atath’s Bargain affixes shake things up, demanding fresh tactics each week. For instance:
- Xal’atath's Bargain: Ascendant might mean focusing on crowd control to handle Orbs of Ascendance smartly, avoiding enemy buffs while boosting your team’s speed.
- Xal’atath's Bargain: Voidbound needs quick action to tackle the Void Emissary before it ramps up the damage, turning a major threat into a big advantage for your squad.
- Boost your progress: Understandably, Mythic+ is one of the toughest challenges, just like raids. But you have the opportunity to achieve the desired result without the stress with our Mythic+ Dungeons Boost.
- Keep Practicing: Getting great at Mythic+ dungeons means running them a lot. Top teams do multiple runs to tweak their strategies, learning with each try to boost their team play and tactics.
Final Thoughts
As WoW The War Within starts its first season of Mythic+ dungeons, players will face a mix of old challenges and new twists. This season ramps up the difficulty, needing sharp skills and clever planning. It introduces mechanics and affixes that make teamwork and tactics even more exciting.
This season promises to be thrilling and rewarding, pushing everyone to step up their game.
Change Log
- 26.08.2024 - TWW Season 1 Mythic+ dungeons guide published.