WoW Raids Guide: everything about World of Warcraft Raids and Bosses!
This is a complete list of all World of Warcraft raids, including all the bosses they contain, starting from the WoW Vanilla era up to the very latest and current raid of the 3rd season of the Dragonflight: Guardians of the Dream expansion, proudly named Amirdrassil, the Dream's Hope.
Guardians of the Dream, Patch 10.2 (Season 3)
Release Nov 7, 2023 ( in days hours minutes )
In the upcoming World of Warcraft 10.2 Update, Guardians of the Dream, players will be transported to a new realm of possibilities: the Emerald Dream. This sacred realm is home to the Wild Gods, powerful beings who protect the world from the corruption of the Nightmare. Players will join forces with the Dreamwalkers, a group of druids who have dedicated their lives to protecting the Emerald Dream. Together, they must face the forces of the Nightmare, which are threatening to consume the realm.
Amirdrassil, the Dream's Hope
Release Nov 15, 2023 ( in
The Amirdrassil, the Dream's Hope is the next Raid in the World of Warcraft's Dragonflight expansion. Set within the Emerald Dream, this raid marks the culmination of the expansion's challenges. In this nine-boss encounter within the new Raid, players ascend Amirdrassil, a World Tree under the corrupting influence of the Flame Druids. Venturing deep into the heart of the tree, players will be met with not only formidable foes but also the chance to obtain powerful Gear, specifically tailored to enhance their abilities and better prepare them for future challenges.
Amirdrassil Raid Unlock Schedule
- Week of November 14 — full Raid unlocks for Normal, Heroic and Mythic difficulties.
- Week of November 14 — Raid Finder Wing 1: Incarnates Wake (Gnarlroot, Igira the Cruel, Smolderon).
- Week of November 21 — Raid Finder Wing 2: Molten Incursion (Volcoross, Larodar, Keeper of the Flame).
- Week of November 28 — Raid Finder Wing 3: The Viridian Weave (Council of Dreams, Nymue, Weaver of the Cycle).
- Week of December 12 — Raid Finder Wing 4: Fate of Amirdrassil (Tindral, Fyrakk the Blazing).
Amirdrassil, The Dream’s Hope Loot
Let's take a look at a detailed description of everything related to loot item levels, tier sets, weapons, trinkets, and the new legendary item from The Amirdrassil, the Dream's Hope raid.
Amirdrassil Raid Loot Item Level
- Amirdrassil Raid Finder 441 – 450 Item Level (Minimum Item Level: 424)
- Amirdrassil Normal 454 – 463 Item Level
- Amirdrassil Heroic 467 – 476 Item Level
- Amirdrassil Mythic 480 – 489 Item Level
Amirdrassil Raid Trinkets
A new legendary weapon, [Fyr’alath, the Dream Render], is now available in the Amirdrassil raid. This two-handed axe is designed for melee DPS classes and features a number of powerful effects, including:
- Dreamslayer: When you deal damage with Fyr’alath, you have a chance to cause a nightmare to manifest on your target. This nightmare deals damage over time and reduces the target’s damage output.
- Nightmare Manifestation: When a nightmare manifests on a target, you gain a stacking buff that increases your damage and movement speed.
- Dreams of Destruction: When you kill a target, you gain a stacking buff that increases your damage output.
This new weapon is a powerful addition to any melee DPS class’s arsenal. The ability to spawn nightmares and increase damage output makes it a great choice for raid bosses and other challenging encounters.
To obtain Fyr’alath, you must defeat the final boss of the Amirdrassil raid, Fyrakk. The weapon is a guaranteed drop from Fyrakk, so you will only need to defeat him once to obtain it.
Amirdrassil, The Dream’s Hope Raid Bosses
Gnarlroot a colossal tree entity under the malevolent influence of the Druids of the Flame, Gnarlroot is a twisted manifestation of the Emerald Dream's corruption. Its gnarled branches lash out at intruders, while its roots entangle and crush those who dare approach. Gnarlroot is a powerful foe, but its defeat is essential to protecting Amirdrassil, the Dream's Hope.
Igira the Cruel a formidable druid wielding her spells to taint Amirdrassil, Igira the Cruel is a sadistic tormentor who revels in the suffering of others. She uses her magic to create twisted abominations from the Emerald Dream's creatures, and she delights in watching her creations wreak havoc. Igira's defeat is necessary to cleanse Amirdrassil of her corruption and save the Dream.
Volcoross a vast dragon, manipulated by the Druids of the Flame to assault Amirdrassil, Volcoross is a towering behemoth with a fiery temper. It rains down searing flames upon its foes, and its massive wings buffet the ground with gale-force winds. Volcoross's defeat is vital to preventing the Druids of the Flame from using it to destroy Amirdrassil.
Larodar, Keeper of the Flame the commanding druid at the helm of the Druids of the Flame, Larodar is a powerful and charismatic leader. He burns with a fanatical devotion to Fyrakk the Blazing, and he will stop at nothing to achieve his master's goals. Larodar's defeat is a necessary step in dismantling the Druids of the Flame and protecting Amirdrassil.
Council of Dreams an assembly of influential druids working to hinder the players' progress to Amirdrassil, the Council of Dreams is a formidable force to be reckoned with. Each member of the council possesses unique and dangerous abilities, and they will work together to bring down any who dare challenge them. The defeat of the Council of Dreams is essential to reaching Fyrakk the Blazing and saving Amirdrassil.
Nymue, Weaver of the Cycle an adept druid harnessing her sorcery to dominate the Nightmare beings, Nyumue is a twisted and malevolent creature. She delights in corrupting the Emerald Dream and turning its creatures into her puppets. Nyumue's defeat is necessary to shatter her hold over the Nightmare beings and prevent her from using them to destroy Amirdrassil.
Smolderon a mighty dragon, summoned by Nymue to confront the players, Smolderon is a towering inferno of rage and destruction. It breathes forth streams of molten lava and its scales radiate searing heat. Smolderon's defeat is essential to preventing Nymue from using it to destroy Amirdrassil.
Tindral Sageswift, Seer of the Flame a seasoned druid and trusted lieutenant to Fyrakk the Blazing, Tindral Sageswift is a cunning and resourceful tactician. He uses his foresight to predict the players' movements and counter their strategies. Tindral Sageswift's defeat is a necessary step in weakening Fyrakk the Blazing and protecting Amirdrassil.
Fyrakk the Blazing the pinnacle figure of the Druids of the Flame and the climactic adversary in the raid, Fyrakk the Blazing is a powerful and charismatic leader. He burns with a fanatical hatred of the Emerald Dream, and he is determined to destroy it at all costs. Fyrakk the Blazing's defeat is essential to saving Amirdrassil and protecting the Emerald Dream.
WoW: Dragonflight Raids
In the Dragonflight expansion, players are granted the ethereal experience of embodying the majesty of a true dragon in WoW raids. Soaring over the expansive Azeroth, they harness their inherent draconic prowess and engage foes with unparalleled aerial supremacy. This update provides an unparalleled portal into the mythical realm of dragons within WoW raids, letting adventurers feel the surge of their elemental power.
Aberrus, the Shadowed Crucible
Released May 9, 2023
Nestled within the mysterious folds of the Dragonflight expansion, the Aberrus, the Shadowed Crucible the second Dragonflight raid beckons the brave into the eerie depths of Zaralek Cavern beneath the Obsidian Citadel. As the narrative of Dragonflight deepens, this raid unveils a sinister journey through a nefarious laboratory, where the malevolent creations of Neltharion await in the shadows.
- Elemental Reckoning: The first steps into the crucible demand a confrontation with the fearsome Elementium Dragon Kazzara, an embodiment of elemental wrath bound by Neltharion's dark enchantments.
- Chamber of Horrors: Delving further, adventurers face the grotesque outcomes of Neltharion's dark experiments, including the terrifying chimera, Magmorax, and the disfigured Dracthyr beings.
- Echoes of the Past: The final wing unveils a ghostly Echo of Neltharion, heralding a climactic battle against Scalecommander Sarkareth, the leader of the Sundered Flame, who seeks to continue the dark legacy of Neltharion.
- Kazzara: The Elementium Dragon, a formidable beast of unbound elemental fury, stands as the first guardian of the crucible's dark secrets.
- Dracthyr Experiments: Horrific testaments to Neltharion's twisted science, these abominations pose a serious threat to the adventurers.
- Magmorax: The chimera, an unholy fusion of beasts, reflects the perverse depths of Neltharion’s dark imagination.
- Echo of Neltharion: A haunting reminder of Neltharion’s malevolent past, this spectral entity stands as a chilling barrier to the depths of the crucible.
- Sundered Guardians: Loyal protectors of Sarkareth, their formidable presence is bound to the dark fate of the crucible.
- The Shadowed Alchemist: Master of forbidden elixirs, his dark alchemy fuels the horrors that roam the crucible.
- The Forgotten: Tormented souls, forever bound to the crucible, their presence a grim reminder of the dark deeds enacted within.
- Crucible's Core: The heart of the Aberrus, a source of unimaginable power, is the final objective, awaiting either liberation or further damnation at the hands of the adventurers.
- Scalecommander Sarkareth: The ruthless leader of the Sundered Flame, harboring ambitions to rekindle Neltharion's dark legacy, awaits in the final chambers.
Vault of the Incarnates
Released Dec 12, 2022
Unveiling the first raid of the Dragonflight expansion, Vault of the Incarnates beckons adventurers into an ancient Titan vault located in Thaldraszus on the continent of Dragon Isles. The ominous atmosphere of this raid is laden with the desperate efforts of Raszageth, the Storm-Eater, who endeavors to free her Incarnate siblings from their Titan prison. As the sinister narrative of Dragonflight unfolds, players must thwart the primal chaos unleashed by Raszageth and her Primalist army, all while battling through eight formidable boss fights.
- The Primal Bulwark: Players first confront the staunch defenders of the vault, battling against the Primalists to breach the formidable barriers guarding the ancient edifice.
- Caverns of Infusion: Delving deeper, the eerie corridors of the vault reveal the dark rituals conducted to free the Incarnates, with each chamber guarded by fearsome entities.
- Heart of Chaos: In the heart of the vault, the final confrontation against Raszageth awaits, as players strive to halt the ritual and restore order to the Dragon Isles.
- Eranog: An ominous figure, leading the Primalist forces with a cruel intent.
- Terros: A fearsome entity, guarding the inner sanctum of the vault.
- Primal Council: A formidable assembly of Primalists, orchestrating the dark rituals.
- Sennarth: Guardian of the arcane, his presence is a barrier to the heart of the vault.
- Dathea, Ascended: A fallen hero, now a pawn in the nefarious schemes of Raszageth.
- Vezzara: A spectral guardian, haunting the halls of the vault.
- Grol, the Unyielding: His indomitable will is a testament to the primal chaos.
- Raszageth, the Storm-Eater: The malevolent orchestrator of chaos, her defeat is paramount to halting the primal terror unleashed upon the realm.
WoW: Shadowlands Raids
In the Shadowlands expansion, adventurers cross the veil between life and death, venturing into an afterlife filled with mysteries and challenges, including Shadowlands raids instances. This update lets players explore unique zones known as Covenants, each representing a different aspect of death and offering distinct abilities. Players engage in an epic questline to thwart the plans of The Jailer, a malevolent being intent on consuming the souls of the departed. Shadowlands invites heroes to reshape their destiny and embrace their mortality in a hauntingly beautiful setting.
Sepulcher of the First Ones
Released Mar 1, 2022
The Sepulcher of the First Ones raid marks the epic conclusion to the Shadowlands expansion in World of Warcraft. This ancient place of power, located east of Zereth Mortis, hides the secrets of the First Ones which the Jailer seeks to exploit in order to rewrite the universal laws. As the final raid of the update, it was unveiled to players in the week of March 1st, challenging them with a total of eleven formidable bosses including the Jailer himself.
- The Eternal Vigil: The journey begins with the encounter against the Vigilant Guardian, who staunchly guards the entrance to the Sepulcher, maintaining a timeless vigil to prevent intruders from breaching the sacred halls.
- Echoes of Oblivion: As adventurers traverse the eerie corridors, they will encounter a host of formidable foes including Artificer Xy'mox, Dausegne, The Fallen Oracle, and Halondrus, The Reclaimer, each posing unique threats and challenges.
- Pantheon's Descent: The battle intensifies as players confront the Prototype Pantheon and Lihuvim, Principle Architect, in a desperate bid to thwart the dark designs unfolding within the Sepulcher.
- Chains of Domination: Approaching the climax, players face off against Anduin Wrynn, Lords of Dread, and Rygelon before the ultimate confrontation with the Jailer, the malevolent force seeking to harness the Sepulcher's ancient power to dominate the cosmos.
- Feast of the Devourers: Delving deeper, players face Skolex, the Insatiable Ravener, in a battle to prevent the devourers from feasting on the power within the Sepulcher.
- Vigilant Guardian: An eternal guardian keeping a timeless vigil over the Sepulcher's entrance.
- Skolex, The Insatiable Ravener: A devourer swarming in to feed on the Sepulcher's power.
- Artificer Xy'mox: A formidable foe posing unpredictable challenges.
- Dausegne, The Fallen Oracle: A harbinger of dark prophecies.
- Halondrus, The Reclaimer: A nefarious entity seeking to reclaim the lost power.
- Prototype Pantheon: An artificial pantheon embodying ancient might.
- Lihuvim, Principle Architect: The mastermind behind the dark designs within the Sepulcher.
- Anduin Wrynn: A pawn in the Jailer's sinister game.
- Lords of Dread: Harbingers of fear and despair.
- Rygelon: A cosmic entity bound to the Jailer's will.
- The Jailer: The malevolent orchestrator of chaos, his defeat is paramount to halting the dark tide threatening to engulf the cosmos.
Sanctum of Domination
Released Jun 30, 2021
The Sanctum of Domination is a notable raid in the WoW's Shadowlands update, introduced during the Chains of Domination patch (9.1). This raid is set within the ominous halls of Torghast, located in The Maw, serving as the dwelling place for the nefarious Jailer. Players are plunged into the heart of the Jailer's domain, where they will face ten formidable bosses, with Sylvanas Windrunner being the climactic encounter of this perilous journey.
- The Jailer's Vanguard: The raid's first wing challenges players against The Tarragrue, The Eye of the Jailer, and The Nine, each guarding the secrets of the Jailer's malevolent plans.
- The Dark Bastille: As players delve deeper into the Sanctum, they'll face Soulrender Dormazin, Remnant of Ner'zhul, and Painsmith Raznal in a battle to dismantle the dark forces amassing within.
- Shackles of Fate: The battle continues against the Guardian of the First Ones, Fatescribe Roh-Kalo, and Kel'Thuzad, whose dark sorceries threaten to unmake the very fabric of reality.
- The Crown of Woe: The final wing culminates in a dire confrontation with Sylvanas Windrunner, whose allegiance with the Jailer poses a threat to the entirety of the Shadowlands.
- The Tarragrue: A monstrous entity, one of the first barriers to deeper threats within the Sanctum.
- The Eye of the Jailer: A manifestation of the Jailer's watchful eye, set to guard the secrets within.
- The Nine: A council of fallen leaders, bound to the Jailer's dark will.
- Soulrender Dormazin: A malicious spirit, tormenting the souls ensnared within the Sanctum.
- Remnant of Ner'zhul: The lingering essence of a once-powerful leader, now a puppet to darker forces.
- Painsmith Raznal: A master of torment, crafting instruments of agony for the Jailer's cause.
- Guardian of the First Ones: A celestial defender, its power harnessed for dark purposes.
- Fatescribe Roh-Kalo: A twisted seer, his prophecies now serve the Jailer's ends.
- Kel'Thuzad: A nefarious lich, his dark magics a menace to all who oppose the Jailer's rule.
- Sylvanas Windrunner: The Banshee Queen, her pact with the Jailer threatens to engulf the Shadowlands in chaos.
Released Dec 1, 2020
Unveiling the first raid in the Shadowlands update, Castle Nathria welcomes adventurers to a Gothic castle nestled in Revendreth. As a ten-boss endgame raid, the eerie halls of Castle Nathria are filled with ominous foes, each guarding the secrets that lie within this ancient stronghold. The raid is meticulously structured into four wings, each presenting unique challenges that test the mettle of all who dare to venture within.
- Blood from Stone: The journey continues into the depths of the castle, where Shriekwing, Sludgefist, and Stone Legion Generals await to challenge the intruders' resolve.
- The Leeching Vaults: The final wing houses Huntsman Altimor, Hungering Destroyer, and Lady Inerva Darkvein, guarding the core of the castle's dark power.
- Revendreth's Last Dance: In this wing, a dance with death awaits as adventurers confront Kael'thas, Artificer Xy'mox, and The Council of Blood, each presenting unique trials to overcome.
- An Audience with Arrogance: The opening wing sets the tone as adventurers make their way through the castle's eerie halls, confronting the guards that staunchly defend the secrets lying within.
- Shriekwing: The harrowing shrieks of this creature echo through the halls, a terrifying welcome to the challenges that lie ahead.
- Huntsman Altimor: A loyal defender of the castle's secrets, his prowess in battle is a formidable hurdle for adventurers.
- Sun King's Salvation (Kael'thas): The fallen prince, now a pawn in a greater game, his arcane mastery is a significant threat.
- Artificer Xy'mox: With a mind for dark inventions, his creations pose a myriad of unpredictable challenges.
- Hungering Destroyer: A manifestation of insatiable hunger, its desire for annihilation is a looming threat.
- Lady Inerva Darkvein: Guarding the core of the castle's dark power, her control over the sinister forces within poses the ultimate challenge.
- The Council of Blood: An assembly of sinister figures, each member presents a unique challenge to overcome.
- Sludgefist: His mighty blows reverberate through the stone halls, a test of endurance for all who face him.
- Stone Legion Generals: Commanding the stone legions that defend the castle, their strategic mastery poses a significant threat.
- Sire Denathrius: The malevolent master of Castle Nathria, his dark reign is a test of the ultimate resolve for adventurers.
WoW: Battle for Azeroth Raids
The Battle for Azeroth expansion delves deep into the heart of the never-ending conflict between the Horde and the Alliance. Players explore new continents, Kul Tiras and Zandalar, gathering resources and making uneasy alliances to strengthen their factions. The update brings new gameplay dynamics like Allied Races and Warfronts, providing an immersive battlefield experience. With Azeroth's very soul at stake, heroes from both sides fight to heal the wounded world tree, Teldrassil, and seize control over the powerful Heart of Azeroth.
Ny'alotha, the Waking City
Released Jan 21, 2020
Ny'alotha, the Waking City, is a pivotal raid in WoW's Battle for Azeroth update, specifically unfolding in the Visions of N'Zoth new content patch. This eerie city, once slumbering, has awakened under the malevolent command of N'Zoth, whose armies of the Black Empire threaten to engulf the world and reshape it according to their dark master's vision. The raid's narrative culminates in a high-stakes face-off against the Old God N'Zoth himself, providing a climactic ending to the unfolding saga of the Black Empire. It represents the 25th tier of content in World of Warcraft, showcasing a richly designed environment filled with mind-bending horrors and remnants of past battles. Within this haunting cityscape, players encounter corrupted versions of previous adversaries, such as Ra-den and Il'gynoth, and ultimately confront a chained Queen Azshara before the final showdown with N'Zoth.
The raid structure of Ny'alotha, the Waking City, isn't distinctly divided into wings like some other raids. Instead, it offers a progression of challenging boss encounters leading to the heart of the Black Empire's corruption.
- Wrathion, the Black Emperor: The adventure in Ny'alotha begins with a battle against Wrathion, who has succumbed to the corruption.
- Maut: As players delve deeper, they face Maut, an obsidian destroyer driven by an insatiable thirst for magic.
- The Prophet Skitra: This prophet of N'Zoth challenges players with his devious illusions and dark prophecies.
- Dark Inquisitor Xanesh: An inquisitor dedicated to serving Queen Azshara, standing as a formidable obstacle.
- The Hivemind: A collective consciousness that players must overcome to delve deeper into Ny'alotha.
- Shad'har the Insatiable: A monstrous entity that craves only destruction.
- Drest'agath: The embodiment of N'Zoth's corruption, a vile creature players must vanquish.
- Il'gynoth, Corruption Reborn: A familiar foe, reborn in corruption, challenging players with its insidious nature.
- Vexiona: A dragon under N'Zoth's sway, Vexiona is a test of players' resolve and ability.
- Ra-den the Despoiled: A fallen keeper, now a harbinger of despair, standing against players in defense of N'Zoth.
- Carapace of N'Zoth: The penultimate challenge, a battle against the carapace guarding the heart of corruption.
- N'Zoth, the Corruptor: The final battle against the Old God N'Zoth, a confrontation to decide the fate of Azeroth.
The Eternal Palace
Released Jun 9, 2019
The Eternal Palace is an exhilarating raid encounter introduced in World of Warcraft during the Patch 8.2 of the Battle for Azeroth update, officially making its debut on July 9th/10th. Representing the 24th tier of content in the game, this raid instance unfolds in the enchanting yet perilous underwater realm of Nazjatar, with the magnificent yet ominous structure of The Eternal Palace at its core. This raid adventure is designed with a lineup of eight formidable bosses, offering a wide array of challenges for players to tackle across different difficulty settings including Mythic. The item level of the loot dropped by bosses ranges from 400 (LFR), 415 (Normal difficulty) to 445 (Mythic), with a potential of reaching up to item level 455 if it becomes Titanforged or Warforged.
- Abyssal Commander Sivara: The initial adversary awaiting in the shadows of The Eternal Palace.
- Blackwater Behemoth: An aquatic menace lurking within the dark waters.
- Radiance of Azshara: A manifestation of Azshara's wrath and control over the elements.
- Lady Ashvane: A treacherous noble with allegiance to Queen Azshara.
- Orgozoa: The guardian of Azshara’s hatchery, ensuring the continuation of her nefarious brood.
- The Queen's Court: Loyal servitors of Queen Azshara, enforcing her will upon intruders.
- Za'qul, Harbinger of Ny'alotha: A messenger of despair, beckoning the nightmares of Ny'alotha.
- Queen Azshara: The grand finale of the raid, where players confront the Queen of the Naga, whose malevolent plans must be thwarted to safeguard the future of Azeroth.
Crucible of Storms
Released Apr 16, 2019
The Crucible of Storms raid, nestled beneath the Shrine of the Storm in Stormsong Valley, Kul Tiras, is a dark and mysterious place where the whispers of the Old God N'Zoth echo through the corridors. Released in the major content patch Tides of Vengeance during the Battle for Azeroth update, this raid serves as a conduit between the known and the unknown, inviting players to face the eerie minions of the Old Gods. The raid was formally introduced in Patch 8.1 but opened after patch 8.1.5, featuring a compact lineup of two formidable bosses, each entrenched with the power of the Old Gods. With the Relics of Power, secured through the Xal'atath questline, playing a pivotal role in the mechanics of each encounter, players are challenged to unveil the mysteries that lie within the Crucible while battling the forces that seek to use the Old Gods' power for nefarious purposes.
- The Restless Cabal: The initial wing introduces players to the twisted ambitions of the Old Gods’ minions, requiring them to face off against a dreadful duo that guards the deeper sanctum.
- Uu'nat, Harbinger of the Void: The final wing, where the very fabric of reality seems to warp and twist, pits players character against Uu'nat, a harbinger of dark prophecies and a true testament to the Old Gods' terrifying might.
- The Restless Cabal: This encounter is a test of coordination as players character face two bosses simultaneously, each augmented with the malevolent power of the Old Gods.
- Uu'nat, Harbinger of the Void: The last boss of the raid, Uu'nat challenges players with complex mechanics and a glimpse into the horrifying potential of the Old Gods' power.
Battle of Dazar'alor
Released Jan 22, 2019
The Battle of Dazar'alor is a key raid in World of Warcraft's Battle for Azeroth update, marking the second raid of this patch. This raid is unique in its linear structure and faction-specific storyline wings, featuring a total of nine bosses. Set within an instance version of Zuldazar, the raid sees the Alliance assault Dazar'alor while the Horde defends it. Each faction has its own unique encounters and the ability to experience events from the opposing faction's viewpoint, providing a distinctive raiding experience.
- Alliance Storyline: The Alliance forces launch an assault on Dazar'alor, battling through Horde defenses to reach their objectives.
- Horde Storyline: The Horde defends Dazar'alor from the Alliance assault, striving to thwart their invasion and protect their stronghold.
- Champion of the Light: The first boss, differing in identity between factions (Frida Ironbellows for the Alliance, Ra'wani Kanae for the Horde).
- Grong, the Jungle Lord: A mighty beast faced by both factions, though the encounter varies slightly.
- Jadefire Masters: A duo of skilled combatants, with differing enemy pairs for each faction.
- Opulence: The guardian of the Zandalari treasury, challenging all intruders seeking the city's wealth.
- Conclave of the Chosen: A group of Zandalari priests determined to protect their sacred temple.
- King Rastakhan: The ruler of the Zandalari, defending his throne from the invaders.
- High Tinker Mekkatorque: Leader of the Gnomes, fighting to secure a victory for the Alliance.
- Stormwall Blockade: A defensive line at sea, aiming to prevent the Alliance from reaching their final target.
- Lady Jaina Proudmoore: The last boss, a powerful mage and leader of the Alliance, confronting the Horde's forces.
Released Sep 5, 2018
Uldir serves as a prominent raid location in World of Warcraft's Battle for Azeroth patch. Introduced during Patch 8.0.1 and officially opened to players in September 2018, this raid explores a large underground facility dedicated to Titan research into Old God technology. However, something sinister lurks within, manifesting in the form of G'huun, an abomination worshipped by the Blood Trolls. With a total of eight challenging bosses awaiting within, players must navigate through the corrupted halls of Uldir to put an end to the menacing threat posed by G'huun.
- Halls of Containment: The first wing of Uldir challenges players with three formidable bosses - Taloc, MOTHER, and Zek'voz, Herald of N'zoth, each guarding the complex's secrets from intruders.
- Crimson Descent: As players descend further into the corruption, they'll face Vectis, Fetid Devourer, and Zul, Reborn, in a battle to halt the spread of G'huun's malevolent influence.
- Heart of Corruption: The final wing culminates in a desperate confrontation with Mythrax the Unraveler and G'huun, whose dark power threatens to engulf Azeroth in chaos.
- Taloc: The first line of defense, this towering construct seeks to expel any threats to Uldir.
- MOTHER: A maternal defense system, it meticulously guards the facility's integrity.
- Zek'voz, Herald of N'zoth: A harbinger of dark prophecies, his presence is a sign of the Old Gods' lingering influence.
- Vectis: A manifestation of corruption, Vectis thrives in the festering wound of Uldir.
- Fetid Devourer: This abomination craves the corruption festering within Uldir's depths.
- Zul, Reborn: Once a proud troll leader, now a pawn in a much darker game.
- Mythrax the Unraveler: A fearsome agent of G'huun, his power threatens to undo the very fabric of reality.
- G'huun: The dark heart of Uldir, his malevolent power is a dire threat to Azeroth.
WoW: Legion Raids
Legion sees Azeroth on the brink of destruction as the Burning Legion launches an all-out invasion. Players venture into the Broken Isles, an archipelago teeming with ancient magic and malevolent demons. This update introduces the Artifact weapon system, letting players empower legendary weapons to unlock their full potential. With the stakes higher than ever, heroes take on the infamous demon lord, Sargeras, in an attempt to safeguard their world from eternal darkness.
Antorus, the Burning Throne
Released Nov 28, 2017
Antorus, the Burning Throne is a captivating raid set in the heart of Argus. This raid signifies a critical point in the fight against the malevolent forces, leading players through the stronghold of their power. It features a collection of 11 bosses, each posing unique challenges and mechanics for players to navigate. As players traverse the perilous paths of Antorus, they unravel the dark secrets of the Legion's power and confront the malevolent beings orchestrating the invasion of Azeroth. The fate of the universe hinges upon the heroes' ability to quell the dark forces emanating from the Throne.
- Light’s Breach: Introduces players to the perils of Antorus with initial boss confrontations.
- Forbidden Descent: Leads players further into the depths of Antorus, challenging them with more formidable adversaries.
- Hope’s End: The final wing, where players face the most powerful entities residing in Antorus, culminating in a face-off against Argus the Unmaker.
- Garothi Worldbreaker: The initial encounter, a war machine designed to halt the advance of the Azerothian heroes.
- Felhounds of Sargeras (F’harg and Shatug): The terrifying hounds of Sargeras, suffused with fire and shadow.
- Antoran High Command: A trio of the most proficient commanders from the dark forces.
- Portal Keeper Hasabel: The guardian of interdimensional gateways, controlling access to various hostile worlds.
- Eonar, the Life-Binder: A titan encounter where players must defend Eonar from the onslaught.
- Imonar the Soulhunter: A bounty hunter of souls, seeking to halt the players' progress.
- Kin'garoth: The mastermind behind the war machines threatening Azeroth.
- Varimathras: A dreadlord with a long history of treachery, serving Sargeras in hopes of redemption.
- The Coven of Shivarra: A group of Shivarra priestesses, seeking to manipulate the tormented soul of a titan.
- Aggramar: A fallen titan, now a servant of Sargeras.
- Argus the Unmaker: The final encounter of the raid, Argus the Unmaker stands as the last line of defense within the Burning Throne.
Tomb of Sargeras
Released Jun 20, 2017
The Tomb of Sargeras is a raid in World of Warcraft, introduced during the Legion expansion as the fourth raid of this patch. The raid was opened in mid-June in Patch 7.2.5. It's situated in The Broken Shore within The Broken Isles, and the entrance to the raid can be accessed from here. Players who were level 110 or above could participate when it was first released. This raid consists of nine bosses and is designed for 10 to 30 players (20 players on Mythic difficulty). As players progress, they aim to use the Pillars of Creation to seal off the portal enabling the invasion of Azeroth. After gathering the Pillars of Creation from The Nighthold, Khadgar and the players work together to seize the Tomb. The Tomb of Sargeras is rich with lore, as it was once the Temple of Elune where Aegwynn, a Guardian of Tirisfal, imprisoned the Avatar of Sargeras. However, the Tomb was later desecrated by Gul'dan, who broke the seals and opened a doorway for the invaders to infiltrate Azeroth. As the raid progresses, players confront the menacing forces, culminating in a battle against Kil'jaeden, one of the most powerful commanders.
- The Tidestone's Rest
- Wailing Halls
- Chamber of the Avatar
- Deceiver's Fall
- Goroth: The raid's initial boss, a behemoth in servitude to the dark forces.
- Demonic Inquisition (Atrigan and Belac): A duo of tormentors punishing the souls of the damned.
- Harjatan: A naga brute raised to pulverize foes.
- Mistress Sassz'ine: A naga sea-witch harnessing the fury of the abyss.
- Sisters of the Moon (Huntress Kasparian, Captain Yathae Moonstrike, Priestess Lunaspyre): Guardians of the Temple of Elune, now twisted by corruption.
- The Desolate Host: A multitude of tormented spirits, bound together by dark magic.
- Maiden of Vigilance: A titan construct defending the Aegis of Aggramar.
- Fallen Avatar: The desecrated form of a revered titan keeper, overtaken by dark power.
- Kil'jaeden: The last boss, a deceptive and powerful demon lord orchestrating the invasion.
Released Jan 17, 2017
Situated in the heart of Suramar, The Nighthold raid beckons players into the arcane depths of the Nightborne's sanctum. There, adventurers face off against Grand Magistrix Elisande and her fel-corrupted compatriots. Rich in lore and filled with formidable foes, The Nighthold stands as a testament to the Nightborne's intricate ties with ancient magic and the challenges they present to those seeking to unveil their secrets.
- Arcing Aqueducts: Players begin their journey by battling enemies eager to guard the entrance to the Nighthold.
- Royal Athenaeum: Players move deeper into the sanctum, unlocking arcane secrets guarded by ancient knowledge.
- Nightspire: As players ascend the tower, they draw nearer to Grand Magistrix Elisande, facing some of the most potent foes.
- The Font of Night: Players reach the climax of the raid, confronting the Grand Magistrix herself and her dark accomplices.
- Skorpyron: A chitinous behemoth guarding the entrance to the Nighthold.
- Chronomatic Anomaly: A creature made of twisted time magic, distorting the very fabric of reality.
- Trilliax: A deranged construct that maintains the cleanliness of the Nighthold, now eager to dismantle intruders.
- Spellblade Aluriel: A skilled swordmaster, weaving frost, fire, and arcane magics into her deadly attacks.
- Tichondrius: A feared Nathrezim, ready to annihilate those who oppose the dark forces.
- Krosus: A colossal doom lord, rising from the waters to obliterate the raid party.
- High Botanist Tel'arn: A master of plant and arcane magics, drawing power from the Nightwell to defend the Nighthold.
- Star Augur Etraeus: A devoted scholar of the heavens, his cosmic spells threaten to annihilate the raid.
- Grand Magistrix Elisande: The head of the Nightborne and the ultimate foe in the Nighthold raid, wielding unparalleled control over time magic.
- Gul'dan: The orchestrator of the Nightborne's alliance with the dark forces, his malevolent sorcery serves as the ultimate test.
Trial of Valor
Released Nov 8, 2016
The Trial of Valor raid is an intriguing chapter in World of Warcraft's epic expansion. Nestled in Stormheim, this compact but challenging raid calls upon players to prove their worth to Odyn and put an end to Helya's dark schemes. Though the Trial of Valor has fewer bosses compared to other raids, it makes up for it in difficulty and storyline importance. Players who conquer these challenges not only prove their valor but also play a crucial role in thwarting Helya's nefarious plans.
- Halls of Valor: Players initially battle their way through heavenly warriors and guardians to reach the arena where they can prove their worth to Odyn.
- Helheim's Hold: Descending into the dreaded realm of Helheim, players must face off against Guarm and ultimately Helya to liberate the trapped souls.
- Odyn: As the guardian of the Halls of Valor, Odyn tests the players' mettle, utilizing both physical and magical attacks.
- Guarm: The loyal hound of Helya, Guarm serves as a terrifying guardian of Helheim, ready to tear apart anyone who attempts to pass.
- Helya: The fallen Val'kyr queen and the ruler of Helheim, she is the endgame boss, employing dark magics and manipulating the seas to drown her adversaries.
The Emerald Nightmare
Released Sep 20, 2016
The Emerald Nightmare raid is an essential component of World of Warcraft's expansive update. Situated in Val'sharah but also bleeding into other parts of the Broken Isles, this raid serves as an entry point into the haunting, corrupted world of the Emerald Dream, overtaken by Xavius and the Nightmare. The Emerald Nightmare sets the stage for players to combat the insidious forces that threaten Azeroth, offering a blend of familiar characters and new challenges corrupted by the Nightmare.
- Darkbough: Players start by facing foes that were once guardians of the forest, now twisted by the Nightmare's corruption.
- Tormented Guardians: Progressing deeper, players meet once-noble beings that have become horrifying protectors of the Nightmare.
- Rift of Aln: Players confront the very heart of the corruption, going toe-to-toe with the architects of the Emerald Nightmare.
- Nythendra: Once a guardian of the Dream, this corrupted dragon now serves as a harbinger of the Nightmare.
- Il'gynoth, Heart of Corruption: A terrifying manifestation of the Nightmare itself, born from the depths of corruption.
- Elerethe Renferal: A fallen Druid, now transformed into a nightmarish creature, her form alternating between a spider and a roc.
- Ursoc: Once a mighty Ancient Guardian, now tainted and twisted, eager to tear apart the very heroes he once protected.
- Dragons of Nightmare: Ysondre, Taerar, Lethon, and Emeriss, once revered dragons now acting as corrupt wardens of the Nightmare.
- Cenarius: The demigod of nature, now fallen under the influence of the Nightmare, requires cleansing to be saved.
- Xavius: The main orchestrator of the Emerald Nightmare, his death is crucial for cleansing the Dream and restoring balance.
WoW: Warlords of Draenor Raids
Warlords of Draenor takes players on a time-bending journey to an alternative version of the shattered world of Draenor. This update introduces the Garrison system, allowing heroes to build their own fortresses and manage followers. Players tackle the threats posed by the Iron Horde, a coalition of powerful warlords who aim to conquer Azeroth. Featuring dynamic zones like Frostfire Ridge and Shadowmoon Valley, this patch delves into the untold history of the Orc clans and their tragic fate.
Released Jun 24, 2015
Hellfire Citadel is a key raid in World of Warcraft's Warlords of Draenor update. Located in the blasted lands of Tanaan Jungle, this formidable fortress serves as the stronghold for Archimonde and his Iron Horde allies, who aim to unleash havoc upon both Draenor and Azeroth. Hellfire Citadel offers an intense raiding experience filled with dire stakes, as players aim to quell the tide of the Iron Horde and their demonic allies once and for all.
- Hellbreach: Players first breach the outer defenses, contending with fel-corrupted guardians and monstrous siege machinery.
- Halls of Blood: The raid progresses through dark corridors filled with war-hungry orcs and other enslaved creatures.
- Bastion of Shadows: Players must confront the Shadow Council and its malevolent leaders, navigating through eldritch traps and powerful summoners.
- Destructor's Rise: This wing brings the raiders face-to-face with some of the strongest commanders of the Iron Horde, just one step away from Archimonde.
- The Black Gate: The final stage of the raid where players must halt Archimonde's dark ritual and save the universe from impending doom.
- Hellfire Assault: Players dismantle an entire Iron Horde artillery to break into the citadel.
- Iron Reaver: A gigantic fel-empowered machine, designed for maximum destruction.
- Kormrok: A behemoth twisted by fel energy, guarding the way deeper into the citadel.
- Hellfire High Council: A trio of powerful Warlords – Dia Darkwhisper, Gurtogg Bloodboil, and Blademaster Jubei'thos.
- Kilrogg Deadeye: The Warlord of the Bleeding Hollow clan, empowered by dark visions and blood magic.
- Gorefiend: A monstrosity born from the twisted soul of Teron'gor, hungry for souls and flesh.
- Shadow-Lord Iskar: A fallen arakkoa wielding dark shadow and fire magics.
- Socrethar the Eternal: The fallen leader of the Sargerei, his soul bound to a construct.
- Tyrant Velhari: A devout follower of Archimonde, her strength lies in her command over fel and fire magics.
- Fel Lord Zakuun: A mighty demon lord, wielding a massive axe empowered by dark energies.
- Xhul'horac: An amalgamation of Shadow and Fire magic, summoned from the void.
- Mannoroth: The pit lord responsible for the corruption of the orcs, resurrected to serve his masters once again.
- Archimonde: The fallen Eredar lord, aiming to complete a dark ritual that threatens all of existence.
Released Feb 3, 2015
Blackrock Foundry is a central raid within World of Warcraft's Warlords of Draenor update. Located in Gorgrond, this enormous industrial complex is under the control of Warlord Blackhand and serves as the production line for the Iron Horde’s war machinery. Blackrock Foundry stands as a testament to the ingenuity and cruelty of the Iron Horde, offering players a challenging experience filled with various mechanics and lore-rich encounters. Conquering this foundry deals a significant blow to the Iron Horde’s war efforts.
- Slagworks: This wing serves as the factory floor, where raw materials are processed and early-stage creations are tested.
- The Black Forge: Players venture deeper into the heat of the foundry, where Blackhand's most sophisticated weaponry is forged.
- Iron Assembly: In this area, the Iron Horde's mightiest lieutenants are ready to fight to the last man to protect their creations.
- Blackhand's Crucible: The final wing, where players encounter Warlord Blackhand himself, the orchestrator behind the Iron Horde's war machines.
- Gruul: Once a guardian of the gronn, now enslaved to utilize his enormous power for the Iron Horde.
- Oregorger: A monstrous, rolling golem with an insatiable appetite for ore.
- Blast Furnace: A complex encounter requiring players to dismantle an active furnace producing Blackrock weaponry.
- Hans'gar and Franzok: A duo of twin brothers, specialized in heavy weaponry and blacksmithing, defending their workspace.
- Flamebender Ka'graz: A shamanic figure responsible for imbuing the Iron Horde's weapons with elemental fury.
- Kromog: A massive earth elemental, revered by the Blackrock clan, which serves as the guardian of the foundry.
- Beastlord Darmac: A skilled beast tamer who jumps from beast to beast, each providing him with new abilities.
- Operator Thogar: The master of the foundry's railways, attacking with trains filled with troops and artillery.
- Iron Maidens: Admiral Gar'an, Enforcer Sorka, and Marak the Blooded form a formidable trio guarding the Iron Assembly.
- Blackhand: The end boss of the raid, an expert blacksmith and tactician, wielding a massive weapon capable of changing forms.
Released Dec 2, 2014
Highmaul is a pivotal raid in World of Warcraft's Warlords of Draenor update. Located in Nagrand, this ogre citadel serves as the seat of power for Emperor Mar'gok, who has allied himself with the Iron Horde. The fortress is a blend of savage brute force and arcane magic, making it a unique and perilous place for adventurers. Highmaul not only challenges players with its myriad of bosses and mechanics but also serves as an introduction to the complex relationship between the ogres and the Iron Horde. Overcoming the citadel’s obstacles is key to disrupting the Iron Horde's operations in Draenor.
- Walled City: Players first enter the exterior grounds of Highmaul, taking on the initial line of defenses and arena combatants.
- Arcane Sanctum: Venturing further, adventurers must navigate through arcane-infused chambers guarded by magical constructs.
- Imperator's Rise: The final section leads directly to Emperor Mar'gok himself, the mastermind behind Highmaul's allegiance to the Iron Horde.
- Kargath Bladefist: The famed gladiator and Warlord of the Shattered Hand, he welcomes players to his Coliseum.
- The Butcher: A savage brute who awaits in the slaughterhouse, eager to chop up intruders.
- Tectus: An earth elemental creature, it can shatter and reform, making the fight a complex encounter.
- Brackenspore: A fungal monstrosity that thrives on decay, bringing flora and fauna to life to aid him.
- Twin Ogron: Pol and Phemos, the two-headed ogre twins, serve as guardians, each with their unique abilities.
- Ko'ragh: A magically-empowered ogre, the sole ogre in Highmaul to have survived exposure to a mysterious relic, offering him unique abilities.
- Emperor Mar'gok: The final confrontation pits players against the arcane-adept Emperor of the Gorian Empire, utilizing complex magical techniques.
WoW: Mists of Pandaria
In the Mists of Pandaria expansion, players set foot on the enigmatic and serene land of Pandaria, hidden behind a veil of mist for centuries. This patch brings the Pandaren into focus, a race of anthropomorphic pandas with a rich culture and philosophy. Players choose between the Alliance and the Horde as they delve into dungeons like the Mogu'shan Vaults and tackle threats like the Sha, manifestations of negative emotions. With the introduction of the Monk class, players experience a new way to engage in combat and healing.
Siege of Orgrimmar
Released Sep 17, 2013
The Siege of Orgrimmar is a cornerstone raid in World of Warcraft's Mists of Pandaria patch. Located within the capital city of the Horde, Orgrimmar, this raid focuses on the fall from grace of Warchief Garrosh Hellscream. He has unearthed an ancient power in Pandaria and aims to use it to dominate Azeroth, leading players to form an unlikely alliance to stop him. The Siege of Orgrimmar serves as the dramatic conclusion to the Mists of Pandaria storyline, featuring a wide range of encounters and game mechanics. It is a journey that tests the will of both the Horde and Alliance as they strive to stop Garrosh from realizing his dark ambitions.
- Vale of Eternal Sorrows: Players start their journey in the once-pristine Vale of Eternal Blossoms, now corrupted by Garrosh's dark machinations.
- Gates of Retribution: Advancing to the outskirts of Orgrimmar, players confront the war machines and high-ranking commanders of Garrosh's army.
- The Underhold: Beneath Orgrimmar, adventurers discover a hidden base full of dark experiments and enslaved beings.
- Downfall: The final wing, deep within the heart of Orgrimmar, where Garrosh himself awaits.
- Immerseus: A corrupted water elemental, reflecting the once-pure waters of the Vale of Eternal Blossoms.
- Fallen Protectors: Rook Stonetoe, He Softfoot, and Sun Tenderheart, once noble Pandaren warriors, now twisted by corruption.
- Norushen: Players are tested by a celestial construct, fighting their own corruption to prove their purity.
- Sha of Pride: The last remnants of the Sha in the Vale, feeding on the arrogance and hubris of the land.
- Galakras: The proto-drake under the command of Warlord Zaela, providing air support for the attacking forces.
- Iron Juggernaut: A devastating war machine stationed at the gates of Orgrimmar.
- Kor'kron Dark Shaman: Haromm and Kardris, two shamans who have twisted the elements to serve Garrosh.
- General Nazgrim: A once-honorable orcish warrior, now fiercely loyal to Garrosh.
- Malkorok: A fanatically devoted bodyguard, empowered by Y'Shaarj's dark magic.
- Spoils of Pandaria: Players must disable a trove of Pandaren artifacts used to fuel Garrosh's war machine.
- Thok the Bloodthirsty: A fearsome, captive dinosaur, unleashed to dispose of intruders.
- Siegecrafter Blackfuse: The mastermind behind Garrosh's war machines, armed with a host of deadly inventions.
- Paragons of the Klaxxi: Former allies in Pandaria, now serving their returned god, Y'Shaarj.
- Garrosh Hellscream: The fallen Warchief, empowered by the Heart of Y'Shaarj, bent on ruling a new Horde built on chaos.
Throne of Thunder
Released Mar 5, 2013
The Throne of Thunder is a crucial raid in World of Warcraft's Mists of Pandaria update. Found on the Isle of Thunder, this ominous fortress is home to Lei Shen, the Thunder King. After his resurrection, Lei Shen seeks to finish his plan to unite all of Pandaria under his tyrannical rule, forcing players to venture into his domain and put an end to his resurgence. The Throne of Thunder presents a compelling mix of lore, environmental hazards, and innovative mechanics. Conquering the citadel is crucial for the forces opposed to Lei Shen, putting an end to his dreams of a reborn, tyrannical empire.
- Last Stand of the Zandalari: Adventurers begin their assault by facing the Zandalari allies of Lei Shen, who defend the outer chambers of the citadel.
- Forgotten Depths: Descending into the depths of the palace, players encounter guardians of the Thunder King's most prized possessions.
- Halls of Flesh-Shaping: A labyrinthine wing filled with Lei Shen's monstrous experiments.
- Pinnacle of Storms: The uppermost sanctum, where Lei Shen himself resides, along with his most fearsome generals and constructs.
- Jin'rokh the Breaker: A powerful troll who greets intruders with devastating electrical attacks.
- Horridon: A colossal direhorn controlled by the Zandalari, tasked with trampling any who dare to enter.
- Council of Elders: Leaders of the troll tribes, consisting of Frost King Malakk, High Priestess Mar'li, Kazra'jin, and Sul the Sandcrawler.
- Tortos: A giant turtle lurking in the depths, armed with a rock-hard carapace and powerful jaws.
- Megaera: A multi-headed hydra, each head possessing unique lethal abilities.
- Ji-Kun: A massive avian creature nesting high above, raining down acid and feathers on foes.
- Durumu the Forgotten: A complex beholder-like entity, using beams of light and darkness to confound and destroy.
- Primordius: A primordial monster formed from the essence of the Mogu's ancient experiments.
- Dark Animus: A construct fueled by anima, with a multitude of smaller golems aiding it in battle.
- Iron Qon: A Quilen-riding Mogu, flanked by his loyal beasts Ro'shak, Quet'zal, and Dam'ren.
- Twin Consorts: Suen and Lu'lin, celestial guardians serving as Lei Shen’s personal caretakers.
- Lei Shen: The Thunder King himself, wielding control over the elements in his climactic, multi-stage battle.
- Ra-den: An optional boss, once a loyal servant of the Titans, now corrupted and twisted by Lei Shen's influence.
Terrace of Endless Spring
Released Nov 13, 2012
The Terrace of Endless Spring is an important raid situated within World of Warcraft's Mists of Pandaria update. Nestled in the serene Vale of Eternal Blossoms, this sacred temple holds waters with magical qualities. However, the Sha of Fear has tainted the area, corrupting its waters and keepers. Players are called upon to cleanse this place and restore the balance. Although the Terrace of Endless Spring is shorter in comparison to other raids, its significance in the story arc is substantial. Players engage with bosses that offer diverse mechanics and challenges, all leading up to the confrontation with the Sha of Fear. Succeeding in this raid is essential for lifting the darkness that has settled upon the Vale of Eternal Blossoms, preserving its sanctity for future generations.
There are no separate wings in this compact but impactful raid. Players progress in a linear fashion, battling a sequence of powerful entities corrupted by the Sha.
- Protectors of the Endless: A trio of ancient Protectors - Elder Regail, Elder Asani, and Protector Kaolan - initially serve as the guardians of the Terrace but have succumbed to the Sha's corruption.
- Tsulong: Once a benevolent spirit in the form of a dragon, Tsulong is now torn between his dark and light selves.
- Lei Shi: A shy water elemental spirit, now plagued by fear and anxiety due to the Sha's influence.
- Sha of Fear: The ultimate source of corruption in the Terrace, a manifestation of dread and terror that must be vanquished to cleanse the sanctuary.
Heart of Fear
Released Oct 30, 2012
The Heart of Fear is a pivotal raid in World of Warcraft's Mists of Pandaria update. Located in the Dread Wastes, this dark and twisting hive serves as the lair of Grand Empress Shek'zeer, the leader of the mantid swarm. Infested by the Sha of Fear, the Empress and her kin have become a dire threat to all of Pandaria. Players are called upon to infiltrate the hive and halt the mantid invasion from within. The Heart of Fear stands as a chilling testament to the dangers posed by the Sha's corrupting influence. As adventurers face off against a range of challenging and innovative encounters, they draw closer to the source of the mantid swarm's newfound savagery. Eliminating the Sha-corrupted Grand Empress Shek'zeer is critical for the safety of Pandaria, ensuring that the mantid threat is quelled and their insidious influence is purged.
- The Dread Approach: Players make their initial assault on the Heart of Fear, battling the mantid guardians and the corrupted Klaxxi councilors.
- The Nightmare's Core: Delving deeper, adventurers confront the orchestrators of the invasion and their dark, Sha-touched queen.
- Imperial Vizier Zor'lok: The first line of defense, a mantid who uses sonic attacks to disrupt and disorient intruders.
- Blade Lord Ta'yak: A master of wind and blade, agilely cutting through foes while summoning tornadoes.
- Garalon: A massive, armored mantid who crushes intruders with his colossal legs.
- Wind Lord Mel'jarak: A skilled mantid general, commanding an army of airborne soldiers to thwart any advance.
- Amber-Shaper Un'sok: A master of mantid alchemy, using his knowledge to shape amber into deadly constructs.
- Grand Empress Shek'zeer: The ruler of the mantid swarm, overwhelmed by the Sha's dark energy and the closing obstacle standing in the players' way.
Released Oct 2, 2012
The Mogu'shan Vaults raid is a cornerstone adventure in World of Warcraft's Mists of Pandaria expansion. Hidden within the mountains of Kun-Lai Summit, this ancient Mogu stronghold is laden with artifacts and secrets. However, the resurgent Mogu, led by their fallen king, are attempting to reclaim this once-great vault, and players must prevent them from obtaining untold power. The Mogu'shan Vaults present a journey into the hidden past of the Mogu empire. With bosses offering a mix of mechanics and the introduction of the Mogu's mystic arts, players find an array of challenges to overcome. Conquering this raid is vital to keeping the Mogu's resurgence in check, safeguarding the treasures and lore that could otherwise bring ruin to Pandaria.
- Guardians' Gate: The opening section where adventurers face the titanic guardians left behind to protect the vault's secrets.
- Vaults of Mysteries: Players venture deeper into the inner chambers, confronting powerful Mogu sorcery and advanced mechanics.
- The Stone Guard: A quartet of stone quilen, including Amethyst, Cobalt, Jade, and Jasper, each with unique elemental abilities designed to test the adventurers.
- Feng the Accursed: A Mogu spirit binder who utilizes a variety of powerful spells and techniques to thwart invaders.
- Gara'jal the Spiritbinder: A Zandalari troll who is trying to harness the vault's power, capable of shifting between the material and spiritual realms.
- The Spirit Kings: Qiang the Merciless, Subetai the Swift, Meng the Demented, and Zian of the Endless Shadow form this council of fallen Mogu warlords.
- Elegon: A celestial dragon charged with the protection of the vaults, harnessing the energies of the stars themselves.
- Will of the Emperor: The ultimate challenge, where players face off against the ancient Mogu emperor and his mechanical terracotta army, including Jan-xi and Qin-xi.
The Cataclysm expansion reshapes Azeroth in a way players have never experienced before. With the return of the corrupted Dragon Aspect, Deathwing, the very continents themselves are torn asunder. Heroes explore new high-level zones like Mount Hyjal and the sunken city of Vashj'ir while combating the catastrophic changes unleashed upon the world. The patch introduces two new races, Goblins for the Horde and Worgen for the Alliance, each with their unique starting experiences.
Released Nov 29, 2011
Dragon Soul is a key raid in the World of Warcraft: Cataclysm update. Located within the Caverns of Time, this raid represents the desperate concluding battle against Deathwing the Destroyer. Aided by the Dragon Aspects, players venture through various locales in time and space to stop Deathwing's cataclysmic plans. The Raid offers an epic narrative, with players being guided through increasingly difficult challenges by the remaining Dragon Aspects. It's an emotional ride through Azeroth's darkest days, with bosses that offer intricate mechanics and thrilling encounters. Defeating Deathwing is crucial for the very survival of Azeroth, making this raid a must-complete for those wishing to halt the Cataclysm.
- The Siege of Wyrmrest: Players must defend Wyrmrest Temple from the attacking Twilight's Hammer cult and their monstrous allies.
- The Fall of Deathwing: The raid culminates in an airborne chase to finally put an end to Deathwing's reign of terror.
- Morchok: A colossal stone giant serving as the first line of defense, attempting to crush any intruders.
- Warlord Zon'ozz: A commander of the Old Gods' forces who uses dark energy to manipulate reality.
- Yor'sahj the Unsleeping: An oozing monstrosity that manipulates slimes to empower himself.
- Hagara the Stormbinder: A powerful sorceress, adept in elemental magic, who seeks to destroy Wyrmrest Temple.
- Ultraxion: A twilight dragon born of pure darkness, designed to devour all life.
- Warmaster Blackhorn: A fearsome commander of the Twilight's Hammer, tasked with protecting Deathwing.
- Spine of Deathwing: An intense battle on the back of the flying Deathwing, as players try to peel off his armor and expose his vulnerable flesh.
- Madness of Deathwing: The final showdown against the corrupted Dragon Aspect himself, taking place in the Maelstrom.
Released Jun 28, 2011
The renowned raid in the patch is set deep within the Elemental Plane. This smoldering realm serves as the domain of Ragnaros the Firelord. Adventurers are beckoned to step into this blazing chasm and thwart Ragnaros' catastrophic designs for Azeroth. This raid immerses participants in heated landscapes and burning trials, giving them a glimpse of elemental warfare. Featuring unique battle dynamics and strategies, it stands as a true test of coordination and prowess. Defeating Ragnaros and his cohorts is vital to shield Azeroth from a fiery doom.
- Sulfuron Keep: The opening zone where guardians and lieutenants loyal to Ragnaros fiercely defend their realm.
- The Firelord's Lair: The innermost chamber where challengers confront Ragnaros, the elemental monarch of flame.
- Beth'tilac: A colossal fire spider weaving incandescent strands, dragging players into a blazing sky battle.
- Lord Rhyolith: A massive elemental giant; adventurers guide him towards magma pools to diminish his defenses.
- Alysrazor: A blazing phoenix ascending the heavens, requiring participants to navigate a high-altitude confrontation.
- Shannox: A warden of this molten territory, flanked by his two relentless canines, Riplimb and Rageface.
- Baleroc, the Gatekeeper: An infernal sentinel, Baleroc brandishes a blade drenched in flames, aimed to obliterate trespassers.
- Majordomo Staghelm: Formerly a revered druid, but now aligned with Ragnaros, he morphs into different incendiary avatars to challenge adventurers.
- Ragnaros: The ultimate sovereign of the Firelands, he rises in his most potent form for the concluding clash, with intentions to engulf Azeroth in conflagration.
Throne of the Four Winds
Released Dec 7, 2010
Throne of the Four Winds is a pivotal raid in World of Warcraft's Cata update. Positioned high above Uldum, this ethereal platform is home to Al'Akir, the Elemental Lord of Air. Players take to the skies to confront him and his minions, aiming to quell the storms that threaten Azeroth. In the Throne of the Four Winds, players experience a dynamic environment, filled with shifting winds and volatile energies. The bosses present a combination of mechanical and elemental challenges that demand precision and teamwork. Successfully vanquishing Al'Akir is crucial to stabilize the elemental imbalance and prevent further calamities from befalling Azeroth.
- Zephyr's Ascent: The entrance section where players encounter the elemental lieutenants of Al'Akir, who test their mastery over winds and weather.
- Eye of the Storm: This area marks the ultimate confrontation with Al'Akir himself, fought amidst swirling tempests and lightning.
- Conclave of Wind: A trio of powerful elemental lords, including Anshal, Rohash, and Nezir. Each controls a different aspect of the wind, requiring coordinated efforts to conquer them.
- Al'Akir: The elemental master of the air, Al'Akir uses an arsenal of wind-based attacks, tornadoes, and electrical storms to repel intruders.
The Bastion of Twilight
Released Jul 12, 2010
The Bastion of Twilight is a crucial raid in the World of Warcraft's fourth update. Situated in the Twilight Highlands, this towering citadel serves as the stronghold for the Twilight's Hammer cult. Players infiltrate this dark fortress to dismantle the cult's operations and put an end to their catastrophic plans. The Bastion of Twilight presents a compelling narrative centered around the struggle against the dark elements and forbidden magic. The raid combines complex mechanics with chilling atmospheres, setting the stage for an intense experience. Defeating Cho'gall and his minions is imperative for putting an end to the cult's apocalyptic ambitions and securing Azeroth's future.
- Twilight Enclave: The initial chambers of the citadel, where players encounter key figures of the Twilight's Hammer, orchestrating dark rituals.
- Ascendant Council Chambers: A deeper area where members of the Ascendant Council employ potent elemental magic against invaders.
- Throne of the Apocalypse: The final area leading to Cho'gall, where the fate of Azeroth hangs in the balance.
- Halfus Wyrmbreaker: A brutal dragon tamer who commands various drakes to fend off intruders.
- Theralion and Valiona: A pair of twilight dragons, siblings that use their complementary powers to create deadly combinations.
- Ascendant Council: A group of powerful elementalists consisting of Feludius, Ignacious, Arion, and Terrastra, who collectively use fire, water, air, and earth to stop the players.
- Cho'gall: The fanatical leader of the Twilight's Hammer, who employs dark magic and eldritch incantations to achieve his malevolent ends.
- Sinestra (Optional): The shadowy broodmother of the twilight dragons, only accessible under certain conditions, offering a secretive and challenging fight.
Released Dec 8, 2009
Blackwing Descent is a key raid in World of Warcraft's Cataclysm update. Located underneath Blackrock Mountain, the subterranean lair serves as the base of operations for Nefarian, the reanimated son of Deathwing. Players delve into the dark recesses of this complex to thwart Nefarian's malevolent experiments. Blackwing Descent offers an intriguing mixture of mechanical and magical challenges. With intricate boss mechanics and a dark, cavernous environment, the raid provides a robust test of player skill and teamwork. Defeating Nefarian is crucial for stopping his vile experiments and safeguarding Azeroth from his twisted plans.
- Vault of the Shadowflame: The entry zone of the lair, home to monstrous experiments and dragonkin.
- Broken Hall: A war-torn section where players must fight their way through mechanical and magical traps.
- Nefarian's Lair: The ultimate confrontation zone, where Nefarian himself orchestrates his dark schemes.
- Magmaw: A gigantic lava worm, it poses an intense opening challenge, requiring players to dodge torrents of molten lava.
- Omnitron Defense System: A set of four Arcane golems—Arcanotron, Electron, Magmatron, and Toxitron—each with unique abilities that test players' adaptability.
- Maloriak: A deranged alchemist who uses a volatile mix of chemicals and eldritch magic to fend off intruders.
- Atramedes: A blind dragon experiment, who relies on sound to locate players, making for a unique and challenging encounter.
- Chimaeron: A hideously mutated chimera, whose two heads spew a toxic mix of poisons and acids.
- Nefarian: The mastermind behind the descent, Nefarian employs a mix of dark magic and mechanical ingenuity to put an end to any who dare enter his lair.
Baradin Hold is an accessible raid in World of Warcraft's Cataclysm update. Situated on Tol Barad Peninsula, this former prison has been converted into a stronghold for demonic entities. Players venture into this ominous hold to combat the malevolent forces contained within its walls. Baradin Hold presents a more streamlined raiding experience compared to other Cataclysm instances, focusing on fewer but challenging boss encounters. The environment is claustrophobic and grim, setting the stage for intense battles. Defeating the bosses within is essential to curbing the demonic threat looming over Tol Barad and, by extension, Azeroth.
- Cell Blocks: The first area that players encounter, which is filled with roaming demons and other twisted creatures.
- Demon's Lair: The deep inner chamber where the most powerful entities are sealed, awaiting their chance to break free.
- Argaloth: A fearsome Pit Lord who serves as the jailer of Baradin Hold, armed with fire-based abilities and immense physical strength.
- Occu'thar: A monstrous eye-beast that can see into different realms, it employs devastating gaze attacks to disrupt players.
- Alizabal, Mistress of Hate: A shivarra demoness who uses her dual-bladed weapons and malevolent magics to strike down anyone who opposes her.
WoW: Wrath of the Lich King Raids
The Wrath of the Lich King beckons players to the icy continent of Northrend, where the fallen prince Arthas has set up his throne within the Icecrown Citadel. This update features the introduction of the Death Knight class, warriors resurrected by Arthas to serve in his undead Scourge. Heroes join forces to raid dungeons like Naxxramas and Ulduar as they strive to thwart the Lich King's plans of total world domination.
The Ruby Sanctum
Released Jun 29, 2009
The Ruby Sanctum is an awesome unique raid instance in World of Warcraft's WotLK update. Nestled beneath the Wyrmrest Temple, this sanctum is one of the sacred chambers of the Dragonflights. Players are called upon to purify this hallowed ground, which has been defiled by an invasion from the Twilight Dragonflight. The Ruby Sanctum blends elements of draconic lore and twilight corruption into a fast-paced raid experience. The battle against Halion is the climax of this engagement, demanding adept skill and teamwork from players. Purging the Ruby Sanctum of its corruption is a crucial step in halting the Twilight Dragonflight's dark machinations.
- Sanctum Entrance: The initial area where players must deal with Twilight invaders and corrupted guardians.
- Twilight's Descent: A downward spiral into the sanctum where the corrupting influence grows stronger.
- Halion's Lair: The final battleground where players confront the Twilight destroyer, Halion.
- Baltharus the Warborn: A fierce twilight dragon who uses a blend of physical and magical attacks to halt the players' advance.
- Saviana Ragefire: A twilight wyrm that employs fiery breath and searing flames to overwhelm intruders.
- General Zarithrian: The Twilight general who commands a small army of minions, requiring careful crowd control and focus to overcome.
- Halion: The mastermind behind the sanctum's corruption, Halion uses both shadow and fire magics to vanquish those who dare oppose him.
Released Nov 13, 2008
Icecrown Citadel stands as the focal point of the World of Warcraft's third update. Erected in the frozen wastes of Northrend, this imposing fortress is the seat of power for Arthas Menethil. Players must scale the towering citadel to confront and put an end to Arthas's reign. Icecrown Citadel combines an intricate storyline, diverse boss mechanics, and an immersive environment into a comprehensive raid experience. Confronting and defeating the Necrotic Overlord is not just a test of skill but also the culmination of the Wrath of the Lich King narrative, marking an epic moment in Azeroth's history.
- The Lower Spire: An entry zone filled with undead minions and initial lieutenants of the Scourge.
- The Plagueworks: A contaminated sector housing the King's vilest experiments.
- The Crimson Hall: A blood-soaked area dominated by the San'layn, vampiric lieutenants of the LK.
- Frostwing Halls: A chilling passage guarded by reanimated dragons and leading to the Frozen Throne.
- Lord Marrowgar: A skeletal construct that serves as the first line of defense, wielding a massive bone sword.
- Lady Deathwhisper: A lich who employs necrotic magic and mind control tactics to stymie intruders.
- Gunship Battle: An aerial combat scenario involving Horde and Alliance airships in a battle for supremacy.
- Deathbringer Saurfang: A legendary Orc warrior, transformed into a death knight, who feeds on the life essence of his victims.
- Festergut and Rotface: Two gruesome experiments that use poison and disease to erode the raid's health.
- Professor Putricide: The deranged mastermind behind the Plagueworks, wielding dangerous chemicals and toxins.
- Blood Prince Council: A trio of San'layn princes—Keleseth, Valanar, and Taldaram—who use a variety of vampiric and elemental attacks.
- Blood-Queen Lana'thel: The queen of the San'layn, utilizing blood magic to drain life and empower her minions.
- Valithria Dreamwalker: A captive green dragon that players must heal rather than defeat, in a unique encounter that reverses roles.
- Sindragosa: A frost wyrm reanimated by Arthas Menethil, her icy attacks can freeze players solid.
- The Lich King: Arthas Menethil himself, in a multi-phase fight that challenges players with a mix of deadly mechanics and powerful minions.
Trial of the Crusader
Situated in the Argent Tournament Grounds in Icecrown, the Trial of the Crusader is a unique raid in World of Warcraft's WotLK update. Aspiring heroes must prove their mettle to the Argent Crusade by facing off against a series of challenging opponents. The Trial of the Crusader differs from traditional raids by limiting environmental complexity, instead focusing on complex boss mechanics and diverse fight scenarios. This raid helps players refine their skills and tactics, honing their readiness for the grueling battles that lie ahead in Icecrown Citadel. Completing the trials earns not just rewards but also the respect and recognition of the Argent Crusade.
- The Grand Coliseum: The singular chamber in which all battles take place, simulated to adapt to various combat scenarios.
- Beasts of Northrend: A gauntlet of three ferocious creatures—Gormok the Impaler, Acidmaw & Dreadscale, and Icehowl—that challenge a raid's coordination and adaptability.
- Lord Jaraxxus: A fearsome Eredar Lord summoned by mistake, wielding demonic magic and commanding legions of infernal minions.
- Faction Champions: Depending on your faction, either a team of Horde or Alliance heroes will face you, mimicking player abilities in an unscripted, PvP-like encounter.
- Twin Val'kyr: Eydis Darkbane and Fjola Lightbane, two mystical beings who use the powers of light and darkness in a synchronized dance of death.
- Anub'arak: The fallen Nerubian king, revived by Death's Icy Monarch - Arthas, attacks with piercing spikes and swarms of adds, making for a frenetic and engaging finale.
Ulduar is a sprawling, ancient titan facility located in the Storm Peaks of Northrend, serving as a highlight of the World of Warcraft's WotLK update. This monumental raid delves deep into the secrets of the titans and confronts some of the most powerful entities of Azeroth. Ulduar is renowned for its complexity, variety of mechanics, and deep lore. Overcoming its challenges involves more than just combat prowess; players must also solve puzzles, manage fight dynamics, and navigate a labyrinthine layout. The raid culminates in the battle against Yogg-Saron, with an optional showdown against Algalon for those who prove worthy.
- The Siege of Ulduar: The outer courtyard, filled with mechanical defenses designed to repel intruders.
- The Antechamber: A transitional space featuring advanced titan technology and elemental constructs.
- The Keepers' Quarters: Home to the powerful Keepers of Ulduar, who must be either freed from corruption or defeated.
- The Descent into Madness: A series of chambers leading to the prison of the Old God, Yogg-Saron.
- The Celestial Planetarium: A hidden chamber accessible only by defeating the Keepers, where Algalon the Observer awaits.
- Flame Leviathan: A titanic siege engine guarding the entrance, which players must disable using their own siege vehicles.
- Ignis the Furnace Master: A giant forge construct responsible for crafting the armies of Ulduar.
- Razorscale: A proto-dragon enslaved by the titan constructs, requiring players to ground her before engaging in combat.
- XT-002 Deconstructor: A temperamental clockwork giant that throws tantrums, dropping bombs and gadgets around the arena.
- Assembly of Iron: A council of three titan-forged keepers—Stormcaller Brundir, Runemaster Molgeim, and Steelbreaker—that use coordinated attacks.
- Kologarn: A massive stone titan that players must dismantle piece by piece, starting with his destructive arms.
- Auriaya: A Keeper and her entourage of Sanctum Sentries, using sonic screams and guardian swarms.
- Freya: A Keeper entangled with the elements, assisted by waves of nature-themed minions.
- Thorim: A Keeper that tests players with a combination of arena battles and hallway gauntlets.
- Hodir: A frosty Keeper who freezes his enemies, requiring players to manage both movement and positioning.
- Mimiron: A Keeper who challenges players with a multi-phase fight involving various mechanical constructs.
- General Vezax: A Faceless General of Yogg-Saron, employing shadow magic and draining players' mana.
- Yogg-Saron: The malevolent Old God imprisoned in Ulduar, fought across several nightmarish chambers and phases.
- Algalon the Observer: An optional cosmic entity, sent to judge the fate of Azeroth, presenting a timed challenge to the most skilled players.
The Eye of Eternity
Situated in Coldarra within the Borean Tundra, The Eye of Eternity is an awesome mystical raid that's part of the WotLK update. This one-boss raid serves as the pinnacle of the Blue Dragonflight storyline, where players face off against Malygos, the Spell-Weaver, in a showdown that shifts between multiple phases and dimensions.
- Nexus Sanctum: The single platform surrounded by a magical vortex, where the entire encounter unfolds.
- Malygos: The Spell-Weaver, a venerable Dragon Aspect who seeks to redirect the flow of Azeroth's magical ley lines for what he believes to be the greater good. The fight evolves through three phases, each offering a different set of mechanics and challenges.
The Obsidian Sanctum
Nestled beneath the Wyrmrest Temple in Dragonblight, The Obsidian Sanctum is a compact yet challenging raid introduced in World of Warcraft's WotLK update. Serving as the lair of the Black Dragonflight, this one-wing, one-boss raid features a unique "less-is-more" mechanic, where the difficulty scales based on the number of mini-bosses left alive.
- The Black Dragon's Lair: A dark, molten cavern dominated by lava pools and Obsidian Dragonkin, leading to the central chamber where Sartharion resides.
- Sartharion: Known as the Onyx Guardian, Sartharion serves as the stalwart protector of the Black Dragonflight's eggs and sanctum. This battle tests the coordination and adaptability of the raid group, especially if players choose to engage Sartharion without first defeating the three twilight drakes—Shadron, Vesperon, and Tenebron—that loiter in the chamber's corners.
Located in the skies above Dragonblight, Naxxramas is a floating necropolis that serves as one of the key strongholds for the Lich King's Scourge army. Reintroduced in World of Warcraft's Wrath of the Lich King update, this sprawling raid is divided into four different wings, each filled with its own set of bosses and thematic elements, culminating in a battle with the dreadful lich Kel'Thuzad. Naxxramas in Wrath of the Lich King is a true test of a raid's abilities and tactics, offering a blend of challenging mechanics, lore, and the constant threat of the Scourge's undead minions. With a wide array of bosses each bringing their unique set of challenges, it remains a defining piece of World of Warcraft raiding history.
- The Arachnid Quarter: A web-filled zone where players confront the spider-like minions of the Scourge.
- The Plague Quarter: A diseased and decaying wing where players face off against agents of pestilence and disease.
- The Military Quarter: A fortified section with ghostly soldiers and commanders.
- The Construct Quarter: A factory-like setting where twisted experiments come to life.
- Frostwyrm Lair: The final area, featuring the dreaded lich Kel'Thuzad and his frostwyrm guardian.
- Anub'Rekhan: A giant undead Nerubian who serves as the first guardian of the Arachnid Quarter.
- Grand Widow Faerlina: A master of poisons who uses her skills to subdue intruders.
- Maexxna: A colossal spider tasked with guarding the final chamber of the Arachnid Quarter.
- Noth the Plaguebringer: A former mage who now brings death and disease.
- Heigan the Unclean: Notorious for his "dance" mechanics that test players' agility.
- Loatheb: A fungal monster that spews debilitating spores.
- Instructor Razuvious: The trainer of the Death Knights, skilled in melee combat.
- Gothik the Harvester: A summoner who brings forth spectral minions to assail the raid.
- The Four Horsemen: A deadly quartet consisting of Thane Korth'azz, Lady Blaumeux, Sir Zeliek, and Baron Rivendare.
- Patchwerk: A hulking abomination who serves as a literal DPS check.
- Grobbulus: A slime-producing monstrosity that fills the room with deadly pools.
- Gluth: A flesh-eating zombie dog who can decimate unprepared raids.
- Thaddius: Constructed from the flesh of women and children, he is perhaps the most grotesque boss in Naxxramas.
- Sapphiron: Once a noble blue dragon, now a frostwyrm guarding the lair's entrance.
- Kel'Thuzad: The mastermind behind the Scourge's operations in Naxxramas, and the final obstacle standing between players and victory.
Vault of Archavon
Situated in the snowy reaches of Wintergrasp, the Vault of Archavon serves as a unique raid instance in World of Warcraft's Wrath of the Lich King update. Accessible only by the faction currently in control of the Wintergrasp PvP zone, the Vault houses elemental giants loyal to Archavon the Stone Watcher. Each boss in the Vault of Archavon provides a relatively quick but memorable encounter, offering raiders a break from the more time-consuming instances. While these fights may lack the complexity seen in larger raids, they more than make up for it with their unique mechanics and the contextual challenge of securing Wintergrasp to even gain entry. Conquering these bosses not only grants high-quality loot but also serves as a testament to your faction's PvP prowess in controlling Wintergrasp.
- Chamber of the Watchers: A spacious cavern filled with stony ground and towering columns, where the elemental giants stand guard.
- Archavon the Stone Watcher: The primary guardian of the vault, Archavon employs a variety of rock-based attacks and periodically grabs and stuns individual players.
- Emalon the Storm Watcher: A giant of tempest and fury, Emalon commands the power of storms to launch lightning-based attacks at the raid.
- Koralon the Flame Watcher: Wielding the elemental force of fire, Koralon bathes the raid in flames and leaves fire patches on the ground.
- Toravon the Ice Watcher: The last of the elemental giants, Toravon freezes his enemies in their tracks with chilling abilities and frost attacks.
WoW: Burning Crusade Raids
The Burning Crusade expansion transports adventurers through the Dark Portal to the shattered world of Outland. Home to Illidan Stormrage, the so-called Betrayer, this update features two new playable races—Blood Elves for the Horde and Draenei for the Alliance. Players are challenged with navigating zones like the shattered Hellfire Peninsula and the mystical Terokkar Forest while battling demonic threats in raids such as the Black Temple.
Nestled on the Isle of Quel'Danas, the Sunwell Plateau is a sacred high-elf sanctuary corrupted by the malevolent Burning Legion. Featured in World of Warcraft's The Burning Crusade update, this endgame raid is fraught with demonic entities, twisted magics, and echoes of high-elven glory. Players fight through a series of formidable foes in their bid to reclaim the Sunwell and halt Kil'jaeden's looming invasion. The Sunwell is more than just a series of challenging encounters; it's a dive into the lore of the Blood Elves and the Sunwell. The mechanics are complex, requiring not just better gear but also tactical finesse and team coordination. From celestial dragons to demon lords, the Sunwell offers one of the most compelling and rewarding experiences in World of Warcraft's raiding history.
- Sunwell Vanguard: A section brimming with defensive structures and magical wards, designed to halt any intruders.
- Terrace of the Sun: A once-hallowed area now tainted with the energies of the BL.
- Sunwell Anvil: The corrupted core of the plateau where sinister dark magic has the strongest influence.
- Kalecgos: The first line of defense, a tormented blue dragon, who also presents his human form, Sathrovarr the Corruptor.
- Brutallus: A colossal demon who enjoys tormenting players with his fiery attacks.
- Felmyst: A twisted dragon arisen from the corpse of the blue dragon Madrigosa, imbued with foul magic.
- Eredar Twins: Lady Sacrolash and Grand Warlock Alythess, two sisters wielding the powers of shadow and fire.
- M'uru: A fallen Naaru, exploited by the BL for its Light-based powers.
- Kil'jaeden: The Deceiver himself, and the ultimate challenge of the Sunwell. A demon lord who seeks to fulfill Sargeras's vision of a shattered Azeroth.
Located in the shattered world of Outland, the Black Temple serves as the stronghold of Illidan Stormrage, the self-proclaimed Lord of Outland. This iconic raid is a highlight in World of Warcraft's history. Players venture into the dark halls of the temple, battling through Illidan's forces, in an effort to end his malevolent reign. The raid steeped in lore and history, offering players challenging mechanics, epic battles, and a deep dive into the story of one of Azeroth's most enigmatic figures, Illidan. From the murky sewers to the awe-inspiring lair of Illidan, each section offers a unique setting and challenge, making BT a memorable and integral part of World of Warcraft's raiding legacy.
- Karabor Sewers: An underground labyrinth filled with Illidan's demonic minions and mutated creatures.
- Gorefiend's Vigil: A somber area hosting spirits and shadowy entities, overseen by Teron Gorefiend himself.
- Sanctuary of Shadows: A twisted sanctuary featuring members of the Shadow Council and their dark experiments.
- Halls of Anguish: The prison area where you confront Illidan's jailer and torturer, Gurtogg Bloodboil.
- The Den of Mortal Delights: A chamber of decadence, filled with demons and demonic energies that corrupt and bewitch.
- Illidan's Lair: The final confrontation against the Betrayer in the heart of the Black Temple.
- High Warlord Naj'entus: A monstrous naga who commands the Illidari's naga forces.
- Supremus: A colossal infernal, guardian of the temple's entrance.
- Shade of Akama: The tormented spirit of Akama, whom players must free to progress.
- Teron Gorefiend: A dark soul inhabiting a stolen body, skilled in shadow magic.
- Gurtogg Bloodboil: A ferocious fel orc with a penchant for blood magic.
- Reliquary of Souls: A mysterious entity, consisting of three different essences, each with unique abilities.
- Mother Shahraz: A Shivarra demoness who can bewitch even the most steadfast of heroes.
- Illidari Council: A group of Illidan's most trusted advisors and commanders, each mastering a different form of magic.
- Illidan Stormrage: The ultimate encounter of the Temple, where you face off against the Betrayer himself.
The Battle for Mount Hyjal
Set in the Caverns of Time, The Battle for Mount Hyjal is a unique raid experience that transports players back to one of Azeroth's most decisive conflicts. Featured in a notable World of Warcraft expansion, players join forces with some of the most legendary characters in Warcraft history to repel the invasion of the BL and the undead Scourge. The Battle for Mount Hyjal is an epic journey through one of Warcraft's most iconic conflicts. Players will find themselves deep in the lore of the game, battling alongside characters who would go on to define Azeroth's history. The raid is not just a test of skill, but also a journey back in time that offers a unique and unforgettable raiding experience.
- Alliance Base: The first stand against the invading forces, where players assist Jaina Proudmoore in defending against waves of undead.
- Horde Encampment: Thrall and his Horde forces make their stand here, battling against the sinister demon hordes.
- Night Elf Village: The final stronghold, where players team up with Tyrande Whisperwind to face off against the Scourge's most powerful lieutenants.
- Rage Winterchill: A formidable Lich who serves as the first major challenge, commanding the undead forces against Jaina's troops.
- Anetheron: A menacing dreadlord that leads the demonic invasion against the Horde's base.
- Kaz'rogal: A hulking doomguard who targets Thrall's encampment with devastating magic.
- Azgalor: The end boss in the Horde Encampment, a Pit Lord with overwhelming power.
- Archimonde: The ultimate adversary in the raid, whose defeat is crucial to the survival of Mount Hyjal and Azeroth itself.
Situated in the celestial structure of Tempest Keep, The Eye is a notable raid experience. Players ascend into the magical fortress, fighting their way through Kael'thas Sunstrider's forces, with the ultimate aim of stopping him from using the Naaru technology for nefarious purposes. The Eye offers a spectacular setting that merges arcane and Naaru technologies, wrapped around a compelling narrative. It features a variety of challenges that require good team coordination and skill to conquer. From battling the Phoenix God Al'ar to thwarting Kael'thas Sunstrider's diabolical schemes, The Eye provides a memorable raid experience filled with lore, challenge, and epic encounters.
- Astromancer's Rise: This area is filled with Kael'thas' loyal blood elves and arcane constructs, acting as the first line of defense.
- The Phoenix Hall: A chamber dedicated to Al'ar, the Phoenix God, guarded by formidable adversaries.
- The Solarium: Home to the Grand Astromancer Capernian, this area is dense with magical energy and protected by powerful creatures.
- Throne of the Sun King: The final chamber, housing the Solar King himself, Kael'thas Sunstrider.
- Al'ar: Known as the Phoenix God, a majestic firebird with the ability to be reborn from its ashes.
- Void Reaver: A mechanical monstrosity with devastating area-of-effect abilities.
- High Astromancer Solarian: The leader of Kael'thas' astromancers, wielding powerful arcane magic.
- Kael'thas Sunstrider: The ultimate boss of the raid, an exceptionally skilled mage with multiple phases of combat, each presenting a unique set of challenges.
Located deep within the Coilfang Reservoir in Zangarmarsh, Serpentshrine Cavern was introduced as a distinctive Warcraft raid. As one of Lady Vashj's sanctuaries, this submerged lair offers unique challenges that involve traversing watery environments and combating creatures of the depths. Raid offers players an intricate labyrinth of underwater passages and chambers filled with treacherous creatures. From the unstable elemental Hydross to the cunning Lady Vashj, each boss presents a unique set of mechanics and challenges that require strategic planning and teamwork. This raid not only provides exciting combat but also immerses players in the lore surrounding the naga and their enigmatic queen.
- The Forgotten Pools: This initial zone teems with nagas and water elementals loyal to Lady Vashj, serving as her first line of defense.
- Waters of Strife: Players encounter an array of aquatic monsters, as well as Fathom-Lord Karathress and his cohorts.
- The Serpent's Lair: The final chamber where Lady Vashj herself is encountered, surrounded by her most devoted followers.
- Hydross the Unstable: An elemental being of pure water, capable of switching between poisonous and frost forms.
- The Lurker Below: A monstrous fish-like creature that lurks in the waters and emerges to attack unsuspecting adventurers.
- Leotheras the Blind: A demon hunter turned into a demon, he switches between his elf and demon forms throughout the fight.
- Fathom-Lord Karathress: A powerful naga accompanied by his lieutenants, each possessing unique abilities that enhance his own.
- Morogrim Tidewalker: A towering giant who uses the power of the seas to summon water elementals and flood the battleground.
- Lady Vashj: The matron of the cavern and the final obstacle. A master archer and spellcaster, she's armed with multiple phases that challenge even the most experienced raiders.
Nestled deep within Hellfire Peninsula's Hellfire Citadel, Magtheridon's Lair is a prominent single-wing raid. Once the lord of Outland, the fearsome Magtheridon has been overthrown and imprisoned by Illidan and his minions, who are siphoning his power for their dark schemes. Magtheridon's Lair offers a shorter but intense raiding experience compared to other raids. The central challenge lies in managing Magtheridon himself, who is one of the few bosses in the raid but presents an encounter full of mechanics that require sharp team coordination. From controlling the cube-clicking mechanism to managing the waves of minions, the raid pushes players to work seamlessly to conquer the imprisoned Pit Lord. With its compact layout but high-stakes battle, Magtheridon's Lair offers an exhilarating experience that remains a memorable part of the expansion's legacy.
- Chamber of the Jailer: This is the solitary chamber where players confront Magtheridon. It is heavily guarded by fel orcs and other malevolent creatures, all loyal to Illidan.
- Magtheridon: The titular Pit Lord imprisoned within the chamber, he is an enormous and powerful demon with a variety of devastating abilities. His release requires dismantling the cubes that bind him, followed by a battle against his immense might.
Nestled among the rugged peaks of Blade's Edge Mountains in Outland, Gruul's Lair presents itself as a concise yet demanding raid designed for 25 raid members in a standout WoW update. Dominating this vast cavern is Gruul the Dragonkiller, a formidable Gronn who has vanquished numerous challengers, including the mighty dragons that ventured too close to his dominion. Gruul's Lair may be smaller in scope compared to other raids, but it offers an intense, straightforward experience packed with action. High King Maulgar and his council serve as a multi-target encounter that tests a group's ability to manage multiple threats at once. Meanwhile, Gruul the Dragonkiller presents a punishing single-boss encounter that challenges the players' positioning, awareness, and ability to adapt to the boss's growing power as the fight progresses. All in all, Gruul's Lair provides a focused and thrilling raid experience that leaves a lasting impression.
- Dragonkiller's Den: This single area within the lair is where players engage in combat against Gruul's sons before taking on the Dragonkiller himself.
Raid Boss fights
- High King Maulgar: The first obstacle in the raid, he is accompanied by his council, each of whom must be defeated to proceed further into the lair.
- Gruul the Dragonkiller: The main and end boss of the raid, a colossal Gronn with a penchant for crushing his enemies underfoot or impaling them on spikes that shoot up from the ground.
Located in the barren stretches of Deadwind Pass, Karazhan stands as a mystifying spire brimming with magical enigmas. Designed for a team of 10 raiders, this iconic raid marked a significant chapter in one of World of Warcraft's memorable expansions. Formerly the dwelling of the famed Medivh, the concluding Guardian of Tirisfal, this tower is now besieged by a myriad of otherworldly entities and occurrences. Karazhan offers an eclectic mix of environments and boss fights, ranging from the whimsical and theatrical to the grim and haunting. With its long list of bosses and varied challenges, the tower remains one of the most iconic raids in WoW history. From solving the riddles of the Chess Event to navigating through the haunted corridors, adventurers must utilize keen strategy and teamwork to unravel the secrets of Karazhan and cleanse it of its malevolent occupants.
- The Opera House: A magically animated stage that showcases a rotating cast of plays, each with their own set of unique bosses.
- The Menagerie: A magical repository filled with bizarre creatures and arcane experiments gone awry.
- The Guardian's Library: The inner sanctum of the tower, where echoes of Medivh's power and artifacts are kept, leading up to a confrontation with the spirit of Medivh himself.
- Attumen the Huntsman: Accompanied by his faithful steed, Midnight, he patrols the stables, offering an initial test to adventurers.
- Moroes: The spectral steward of Karazhan, armed with wicked daggers and accompanied by ghostly dinner guests.
- Maiden of Virtue: A guardian of purity in a place where corruption abounds, her holy energy presents a paradoxical challenge.
- Opera Event: Featuring one of three possible encounters—Romulo & Julianne, The Big Bad Wolf, or The Crone—each offering unique mechanics.
- The Curator: A magical guardian programmed to preserve the Menagerie, attacking any intruders with Arcane magic.
- Terestian Illhoof: A Satyr engaged in dark rituals, aided by his demonic imp, Kil'rek.
- Shade of Aran: The tormented spirit of Medivh's father, a potent spellcaster with a wide arsenal of arcane and elemental attacks.
- Netherspite: A Nether Dragon experiment trapped in the tower, featuring unique portal mechanics.
- Prince Malchezaar: The final boss, a member of the malevolent forces who seeks to harness the residual power of the tower.
WoW: Vanilla (Classic) Raids
Also known simply as "Classic," Vanilla is where it all began for World of Warcraft. With a focus on open-world exploration and community-centric gameplay, this initial version of WoW sets players loose in a sprawling Azeroth, teeming with dungeons like Molten Core and Onyxia's Lair. With no flying mounts or streamlined quests, the emphasis here is on immersive storytelling and co-operative gameplay, setting the foundational elements that would evolve in the expansions to come.
Temple of Ahn'Qiraj
Located in the southern part of Silithus, the Temple of Ahn'Qiraj is an ancient fortress that was once the stronghold of the Qiraji, a malevolent insectoid race. This expansive raid forms an integral part of World of Warcraft's original content, but was later updated for its "Classic" re-release. The Temple of Ahn'Qiraj offers a diverse raid experience, from solving puzzles to defeating bosses that require precise coordination and strategy. With a mix of outdoor and indoor encounters, the raid environment is unique in both aesthetic and mechanics. Whether it's dodging the eye beams of C'Thun or managing the frantic swarm of bugs, each fight presents its own set of challenges, making the Temple of Ahn'Qiraj a memorable and enduring part of World of Warcraft's history.
- The War of the Shifting Sands: Players start their journey by delving into the battlefield that originally hosted the War of the Shifting Sands, confronting Qiraji commanders and their Silithid minions.
- Gates of Ahn'Qiraj: Here, adventurers face not only the Qiraji, but also their enslaved Obsidian Destroyers.
- The Inner Sanctum: Deep within the temple, players challenge the ultimate powers behind the Qiraji, finally meeting the malevolent Old God, C'Thun.
- The Prophet Skeram: An important religious leader among the Qiraji who serves as the first boss, using illusionary magic to confound adventurers.
- Battleguard Sartura: A fanatical commander equipped with a lethal whirlwind attack and accompanied by her royal guards.
- Fankriss the Unyielding: A hulking Silithid with the ability to summon smaller bugs to assist him in battle.
- Princess Huhuran: A gigantic Silithid wasp queen capable of poisoning her enemies and enraging as she loses health.
- Twin Emperors: Emperor Vek'lor and Emperor Vek'nilash, two siblings who share health and have contrasting abilities, requiring a well-coordinated approach to defeat.
- C'Thun: The final boss, a manifestation of the Old God C'Thun, challenging players with its tentacles and stomach chamber before revealing its true eye for the final phase.
Ruins of Ahn'Qiraj
The Ruins of Ahn'Qiraj, often referred to as AQ20, are situated in the same Silithus region as their larger counterpart, the Temple of Ahn'Qiraj. Unlike the Temple, which is for 40-player raid groups, the Ruins are designed for 20 players and offer a quicker but still challenging experience. This instance was part of the original World of Warcraft content and also saw its revival in WoW Classic. The Ruins of Ahn'Qiraj offer a fast-paced yet complex raid environment. The instance contains fewer bosses than the Temple but requires a strong understanding of mechanics and coordination to navigate through the Qiraji and their various enslaved minions. From dodging sand traps to decoding the elemental vulnerabilities of Ossirian, each encounter presents its own unique hurdles, making the Ruins an unforgettable raid in the WoW landscape.
- The Fallen Kingdom: As players enter, they are immediately thrown into the remnants of a Qiraji-controlled area, filled with their insectoid minions and enslaved creatures.
- The Qiraji Stronghold: Delving deeper into the ruins, adventurers will find themselves in the heart of the Qiraji power structure.
- Chamber of the Fallen God: The end of the line, where players confront the most potent Qiraji threats and even an Old God minion.
- Kurinnaxx: The first boss players encounter, a large sand-reaver with spiky carapace and crippling poison attacks.
- General Rajaxx: A towering Qiraji warrior who commands a host of minions to wear down intruders before engaging them himself.
- Moam: An obsidian elemental being that harnesses arcane energies to replenish its mana and unleash potent spells.
- Buru the Gorger: A massive Silithid egg-layer that needs to be kited around her own eggs to weaken her carapace.
- Ayamiss the Hunter: A flying Silithid wasp who starts the battle airborne, raining down poisonous attacks before finally landing for a melee confrontation.
- Ossirian the Unscarred: The final challenge, an Anubisath warlord that gains various elemental vulnerabilities and powers as he moves between different crystals scattered around his chamber.
Situated atop Blackrock Mountain, Blackwing Lair serves as the lair of the black dragon Nefarian, the eldest son of Deathwing. This eight-boss raid was originally a part of the "Vanilla" WoW but later made its way back into WoW Classic, challenging players once again. Blackwing Lair is a legendary raid that emphasizes strong mechanics and teamwork. The raid provides a blend of challenging boss mechanics, from managing dragon eggs in Razorgore's room to handling various elemental resistances against Chromaggus. With each boss fight offering a unique set of mechanics, Blackwing Lair remains an iconic and cherished part of World of Warcraft's raiding history.
- Blackwing Landing: As players venture in, they are met with draconic experiments and Nefarian's minions, ultimately leading to a face-off against Razorgore the Untamed.
- Drakonid Armory: This section puts players against Chromaggus and his drakonid guards, who serve as a tough challenge before the deeper lair.
- Nefarian's Throne: The final part of the raid where players confront Nefarian himself, who stands as the pinnacle of his dark experiments and magical prowess.
- Razorgore the Untamed: The first boss of the raid, Razorgore controls a room full of dragon eggs that need to be managed while dealing with him and his minions.
- Vaelastrasz the Corrupt: A red dragon corrupted by Nefarian, he provides a DPS check with a brutal enrage timer.
- Broodlord Lashlayer: Guarding the path deeper into the lair, Lashlayer uses his heavy-hitting melee attacks and knockbacks to thwart adventurers.
- Firemaw, Ebonroc, and Flamegor: These three drakes share similar abilities but each adds their own twist, such as healing debuffs or flame buffet stacks.
- Chromaggus: A chimera-like dragon with various breath attacks, Chromaggus challenges players with multiple debuff types and a need for quick dispelling.
- Nefarian: The final boss of the raid, Nefarian combines draconic magic with the use of different class-based abilities to challenge the raid, culminating in a two-phase battle.
The Onyxia's Lair raid is a highlight within the World of Warcraft's Classic era. Nestled deep in the Dustwallow Marsh, this lair is home to the ferocious black dragon, Onyxia. Despite being a single-boss raid, the complexity and mechanics of the battle against Onyxia make it a memorable experience for all adventurers.
- The Lair's Entrance: Adventurers must navigate through Onyxia's loyal guards and brood before facing the dragon herself.
- The Dragon's Nest: Deep within the heart of the lair, players prepare for the final confrontation against the black dragon.
- Onyxia's Throne: The culminating stage of the raid, where players confront the mighty Onyxia in an epic showdown.
- Onyxia: The sole yet formidable adversary in this raid. As the daughter of the infamous Deathwing, Onyxia is a force to be reckoned with. Her ferocious attacks, combined with her ability to summon whelps and unleash fiery breath, challenge even the most experienced of raiders. Confronting and defeating her requires strategy, coordination, and determination, solidifying Onyxia's Lair as a landmark experience in WoW Classic.
Located deep within Blackrock Mountain, Molten Core is the home to Ragnaros the Firelord, one of the four Elemental Lords. This raid was one of the first to be introduced in the original "Vanilla" World of Warcraft and also found its way back into WoW Classic, providing both new and experienced players a dive into classic raiding. Molten Core provides a rich and challenging experience, demanding both individual skill and team coordination. Each boss comes with its unique mechanic, whether it's managing curses, positioning against AoE abilities, or handling adds. With a mix of elemental perils and intense boss battles, Molten Core stands as an iconic chapter in World of Warcraft's raiding lore.
- The Molten Fields: This initial area pits players against a variety of elemental and fiery foes as they make their way deeper into the Core.
- The Summoners' Tomb: Here, players must face off against Majordomo Executus and his summoned lieutenants.
- The Firelord's Lair: The final chamber of the raid, where adventurers go toe-to-toe with Ragnaros himself.
- Lucifron: The first boss adventurers meet, Lucifron uses powerful curses that require quick dispelling to manage.
- Magmadar: A core hound with a fearsome AoE fear ability and a lava breath that demands spatial awareness.
- Gehennas: Known for his deadly curses and lethal rain of fire, Gehennas requires sharp reflexes for timely dispels.
- Garr: A giant rock elemental accompanied by many smaller minions that need to be managed effectively.
- Shazzrah: A master of arcane and magical abilities, Shazzrah teleports around the room and uses AoE spells.
- Baron Geddon: Famous for his Living Bomb mechanic, Baron Geddon demands quick identification and isolation of affected players.
- Golemagg the Incinerator: Accompanied by his core rager pets, Golemagg requires multi-target handling and strong tanking.
- Sulfuron Harbinger: With his entourage of healers, this boss requires carefully coordinated interrupts and target switching.
- Majordomo Executus: The penultimate boss, Majordomo summons a host of fiery minions that must be subdued before he concedes and summons Ragnaros.
- Ragnaros: The mastermind behind the MC, his massive AoE and powerful attacks make him the ultimate test of a raid's mettle.
Zul'Gurub (Classic) the first World of Warcraft Raid
Nestled in the jungles of Stranglethorn Vale, Zul'Gurub serves as the seat of the powerful Gurubashi troll empire. Introduced in the original "Vanilla" World of Warcraft, it was the game's first 20-man raid and later revived in WoW Classic. Zul'Gurub features a variety of boss encounters, each tied to a different loa, or troll god. Zul'Gurub is a challenging raid with diverse mechanics and fights, each paying homage to the troll gods and their unique powers. The raid features complex fights that test a group's skill in dealing with multiple targets, avoiding hazardous environments, and quickly adapting to boss mechanics. This raid holds a special place in the hearts of WoW veterans and continues to be a unique and challenging experience.
- Pools of Agony: Upon entering, players encounter multiple troll packs and their powerful leaders, setting the stage for deeper confrontations.
- The Loa Temples: In this section, players face High Priests and Priestesses, each imbued with the powers of their respective loa.
- The Coil: The deepest part of the raid, home to Hakkar the Soulflayer, the malevolent deity looking to devour all life.
- High Priestess Jeklik: Representing the bat loa Hir'eek, Jeklik uses sonic screams and heals herself, testing the raid's ability to interrupt and focus damage.
- High Priest Venoxis: Devoted to the snake loa Hethiss, Venoxis uses venomous abilities and poison clouds that require careful positioning.
- High Priestess Mar'li: A servant of the spider loa Shadra, Mar'li summons spider adds that must be controlled and defeated.
- Bloodlord Mandokir: Infamous for his "level up" mechanic, Mandokir grows stronger each time he defeats a player.
- Edge of Madness: A rotating boss encounter featuring one of four possible bosses, each with unique abilities and loot.
- High Priest Thekal: The tiger loa Shirvallah's champion, Thekal fights with his Zealot companions in a battle requiring add management and quick target switches.
- High Priestess Arlokk: Devoted to the panther loa Bethekk, Arlokk vanishes and summons panther adds, requiring raid awareness and quick target acquisition.
- Jin'do the Hexxer: A shadowy figure capable of mind-controlling players and summoning spectral adds that must be dealt with swiftly.
- Hakkar the Soulflayer: The end boss of Zul'Gurub, Hakkar uses a variety of life-draining abilities and requires coordination to manage his various phases and mechanics.
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