WoW Season of Discovery Zul'Gurub Raid Guide
Zul'Gurub, once the capital of the Gurubashi Trolls, is now a corrupted stronghold where dark priests summon The Blood God, Hakkar. The Zandalar Tribe seeks your help to stop them.
In Season of Discovery, Zul'Gurub offers flexibility with its 10-20 player raid group. It’s tuned for 10 players, but you can bring up to 20 without changing the difficulty or loot. This makes it great for smaller guilds looking for a challenge or bigger groups wanting a smoother run—either way, the loot stays the same, and you won't get extra rewards just for having more players.
Table of content
Key Information for Zul'Gurub Raid
A feature for Season of Discovery is NPC teleportation, allowing players to teleport straight into Zul'Gurub from Stormwind or Orgrimmar, so you can skip the travel and jump right into the action.
In Season of Discovery, Zul'Gurub brings reimagined rewards and fresh challenges, especially when facing Blood God, Hakkar. Taking him down while keeping all Zandalari Priests alive ramps up the difficulty but offers even better loot.
Another cool feature is the Edge of Madness encounter, where you get to choose your boss. To summon a specific one, activate their tablet and use Gurubashi Mojo Madness to light the brazier. This lets you pick your challenge, adding a tactical layer to the fight based on the abilities you want to face.
How to Enter Zul'Gurub
Unlike some raids, Zul'Gurub doesn’t require an attunement, so anyone can jump in and take on this challenge. The raid resets every 72 hours, giving you plenty of chances to face Hakkar and his twisted followers.
Zul'Gurub is located in the northeastern corner of Stranglethorn Vale, just east of Lake Nazferiti. Getting there depends on your faction, but the journey is part of the adventure.
- Alliance:You can either head south from Duskwood into Stranglethorn Vale or travel north from Booty Bay.
- Horde:You will find the fastest route from Grom'gol Base Camp, making it a quick trip to the raid entrance.
Zul'Gurub Boss Overview
In Season of Discovery, Zul'Gurub comes with revamped challenges and fresh mechanics, making it more exciting than ever. The goal is to take down Hakkar the Blood God, but before that, you'll need to defeat five High Priests, each empowered by a different animal aspect. Each priest buffs Hakkar in a unique way, so your strategy will depend on the kill order.
Here's a quick rundown of the High Priests and how their buffs affect Hakkar:
- High Priestess Jeklik (Aspect of Jeklik): Deals AoE damage (~1500) and silences for 8 seconds.
- High Priest Venoxis (Aspect of Venoxis): Applies Corrupted Blood, dealing ~800 Poison damage over time.
- High Priestess Mar'li (Aspect of Mar'li): Stuns the top threat target for 6 seconds and resets threat.
- High Priest Thekal (Aspect of Thekal): Increases Hakkar's attack speed by 150%.
- High Priestess Arlokk (Aspect of Arlokk): Gouges the top threat target for 2 seconds and resets threat.
- Hakkar: The strongest and final boss. His Corrupted Blood hits a random raid member with Nature damage and a DoT that spreads. Be ready to heal!
Each priest you defeat removes their buff from Hakkar, so planning the order of kills is crucial for making the final fight easier. Along the way, optional bosses like Bloodlord Mandokir and Jin'do the Hexxer drop rare loot, including mounts like the Swift Razzashi Raptor.
Zul'Gurub Loot in Season of Discovery
Zul'Gurub might seem like an easy raid to catch up on gear, but don’t underestimate it, there’s some serious loot to grab here. You’ll find powerful gear, rare mounts, and valuable enchants that make this raid one of the best in WoW Classic. Let’s take a look at why this raid is a must-do for any adventurer.
Item | Type | Drop from |
---|---|---|
Swift Razzashi Raptor | Mount | Highly rare mount drop from Bloodlord Mandokir |
Swift Zulian Tiger | Mount | Highly rare mount drop from High Priest Thekal |
Warblade of the Hakkari (Main) | Weapon (One-Hand) | Dropped by Hakkar |
Warblade of the Hakkari (Off) | Weapon (One-Hand) | Dropped by Hakkar |
Zin'rokh, Destroyer of Worlds | Weapon (Two-Hand Sword) | Dropped by Hakkar |
Bloodlord's Defender | Weapon (One-Hand Sword) | Dropped by Bloodlord Mandokir |
Halberd of Smiting | Weapon (Polearm) | Dropped by Bloodlord Mandokir |
Mandokir's Sting | Weapon (Ranged) | Dropped by Bloodlord Mandokir |
Jin'do's Hexxer | Weapon (One-Hand) | Dropped by Jin'do the Hexxer |
Jin'do's Evil Eye | Trinket | Dropped by Jin'do the Hexxer |
Aegis of the Blood God | Shield | Dropped by Hakkar |
Zul'Gurub Class-Specific Armor Sets
One of the unique aspects of Zul'Gurub is the introduction of five-piece epic quality gear tailored to each class. These sets are not direct boss drops; instead, you’ll need to gather Primal Hakkari loot and build your reputation with the Zandalar Tribe to craft them. The grind is real, but the rewards are worth the effort.
Zul'Gurub Head & Leg Enchants
Once you've earned enough reputation with the Zandalar Tribe, you’ll be able to unlock powerful enchantments that add substantial boosts to your stats. Here are some of the notable enchants:
Class | Enchant Name | Effect |
---|---|---|
Druid | Animist's Caress | +10 Stamina, +10 Intellect, +24 Healing |
Hunter | Falcon's Call | +24 Ranged Attack Power, +10 Stamina, +1% Hit |
Mage | Presence of Sight | +18 Damage/Healing, +1% Spell Hit |
Paladin | Syncretist's Sigil | +10 Stamina, +7 Defense, +24 Healing |
Priest | Prophetic Aura | +10 Stamina, +4 mana/5 sec, +24 Healing |
Rogue | Death's Embrace | +28 Attack Power, +1% Dodge |
Shaman | Vodouisant's Vigilant Embrace | +15 Intellect, +13 Damage/Healing |
Warlock | Hoodoo Hex | +10 Stamina, +18 Damage/Healing |
Warrior | Presence of Might | +10 Stamina, +7 Defense, +15 Shield Block |
Boss-Specific Loot in Zul'Gurub
Here is some notable loot that you can obtain from bosses:
Boss | Loot |
---|---|
Bloodlord Mandokir | Swift Razzashi Raptor, Bloodlord's Defender, Mandokir's Sting, Halberd of Smiting |
High Priest Thekal | Swift Zulian Tiger, Thekal's Grasp, Peacekeeper Leggings, Seal of Jin |
Jin'do the Hexxer | Jin'do's Hexxer, Jin'do's Evil Eye, Bloodstained Legplates |
High Priest Venoxis | Fang of Venoxis, Zanzil's Band, Zulian Stone Axe |
High Priestess Jeklik | Jeklik's Crusher, Peacekeeper Boots, Primalist's Band |
High Priestess Mar'li | Mar'li's Touch, Bloodstained Greaves, Talisman of Protection |
High Priestess Arlokk | Arlokk's Grasp, Panther Hide Sack, Will of Arlokk |
Hakkar the Soulflayer | Warblade of the Hakkari (Main-hand), Warblade of the Hakkari (Off-hand), Aegis of the Blood God, Zin'rokh, Destroyer of Worlds |
Zul'Gurub Raid Reputation Rewards
In Season of Discovery, Zul'Gurub brings a fresh twist to reputation farming with the Zandalar Tribe, and it's more about strategy than just mindless grinding. While you still gain rep from kills and turn-ins like in the classic system, there are new ways to speed up the grind. Here’s how you can make the most of your Zandalar rep grind and why it's more rewarding than you might think.
The Zandalar Tribe is your main faction in Zul'Gurub, and earning reputation with them unlocks powerful rewards, crafting patterns, and class-specific gear. You earn rep through boss kills, trash mobs, quests, and turning in special items. What's new in Season of Discovery is the faster patch cadence, meaning there are more ways to boost your rep grind beyond the usual methods.
How to Gain Reputation with the Zandalar Tribe
- Run Zul'Gurub: Completing the raid gives you around 2,500-3,000 rep per run. Clear all bosses and trash for max gains.
- Complete Quests: Zandalar Tribe quests, including the famous Heart of Hakkar questline, offer big rep rewards. You can grab these at Yojamba Isle in Stranglethorn Vale.
- Collect Bijous: These Hakkari Bijous drop in Zul'Gurub and can be turned in at Yojamba Isle for Zandalar Honor Tokens, giving you bonus rep. Bijous are rare, so grab as many as possible. Some Bijous include: Blue Hakkari Bijou, Bronze Hakkari Bijou, Gold Hakkari Bijou, Green Hakkari Bijou, Orange Hakkari Bijou, Purple Hakkari Bijou, Red Hakkari Bijou, Silver Hakkari Bijou, and Yellow Hakkari Bijou.
- Turn in Coins: Gather sets of three coins from trash mobs and turn them in for more Honor Tokens. Coins include: Bloodscalp Coin, Gurubashi Coin, Hakkari Coin, Razzashi Coin, Sandfury Coin, Skullsplitter Coin, Vilebranch Coin, Witherbark Coin, and Zulian Coin.
Maximizing Your Reputation Grind
- Don’t Skip Trash: Every kill counts for Bijous and Coins, so clearing trash speeds up your grind.
- Coordinate Coin Turn-ins: Save full sets of coins before turning them in to get the most rep.
- Prioritize Bijou Drops: Focus on mobs with higher chances of dropping Bijous to maximize your gains.
- Finish Quests First: Quests often offer the biggest rep gains, so complete them when you can. Watch for new questlines as updates roll out.
Zandalar Tribe Rewards
Reaching higher rep levels with the Zandalar Tribe unlocks exclusive rewards that are worth the grind:
- Class-Specific Gear: Zandalar Tribe offers gear tailored to your class, boosting your performance in Zul'Gurub and other content.
- Head & Leg Enchants: Powerful enchants that give your gear big stat boosts, making you stronger in both PvE and PvP.
You can see these rewards above.
Tips & Tricks for Zul'Gurub Raid
Here are a few tips that will help you succeed in this raid:
- Defeating the High Priests in the right order can make the Hakkar fight much easier. Each priest you kill removes a buff from Hakkar, so plan carefully!
- Encounters like High Priest Venoxis and Jin'do the Hexxer spawn waves of adds. Make sure your raid has strong AoE to handle these mobs efficiently.
- Having trouble with this raid? You can make things easier by using our boost service and save time!
- Collect Bijous and Coins from trash mobs, and aim for full sets to maximize your reputation gains with the Zandalar Tribe. Don’t forget to complete quests like The Heart of Hakkar for a big reputation boost.
- Having two tanks makes boss fights like Thekal and Hakkar more manageable, especially when dealing with adds or mind control mechanics.
- Some encounters will require solid crowd control. Use stuns, interrupts, and mind control to keep things under control, especially during Jin'do’s Shade or Hakkar’s mind control phases.
Final Thoughts
Zul'Gurub in Season of Discovery is a flexible raid for 10 to 20 players, with the same challenge regardless of group size. Packed with powerful loot, rare mounts like the Swift Zulian Tiger, and class-specific gear, it’s a must-raid for anyone looking to gear up and earn epic rewards!
Change Log
- 29.09.2024 - WoW Season of Discovery Zul'Gurub Raid Guide published.