You will face many challenges upon arrival at Aeternum. You will evaluate your
surroundings, gather resources, and start crafting tools to ensure your survival. Trade and crafting skills in New
World can be powerful tools that allow you to make significant progress. You will be able to craft, refine,
and trade
many powerful items as you learn more about craft and trade. In the Character Progress article, we covered how
gathering and refining levels affect crafting outcomes.
We also briefly discussed how consumables work in our
Itemsization Blog. These are worth reading before you dive into the crafting system. High-skilled craftsmen can create
items as powerful, if not more so, than the Aeternum items. Battles won't be won by the item crafted or dropped from
powerful creatures. They will be won by the skill and thought of the players, and their Attributes and Mastery
builds. New World offers many opportunities for you to fulfill your role. You can make a difference
in Aeternum by
exploring dangerous and remote places to find resources or mastering the forge to create incredible weapons that alter
the course of the war.
Armoring - Crafting Trade Skill
Armoring focuses on crafting Armor using materials and resources obtained from
the Gathering or Refining lines. Higher levels in Armoring allow players to craft stronger Armors and increase the
range of craftable weapons through their Gear Score.
Armoring is possible at either a Fortge or Outfitting station depending on the type. These stations are often found in
Settlements. You can increase your Tier level by taking on town projects. Each Armor piece requires a
certain tier to
craft. This tier level corresponds with the crafting station's level. If the Forge or Outfitting station level of your
settlement does not meet this requirement, you can either raise it or locate another settlement with a station at a
higher rank. Crafting Armor requires that the player has the appropriate Armoring level. It is easy
to level up in
armoring. To increase their skill level, players need to craft more Armor. However, collecting resources can be more
complicated and more time-consuming.
A piece of Armor can be Crafted with a slight chance to gain one or more Perks or an Empty Gem Socket. These outcomes
are not guaranteed, but players can increase their chances of obtaining perks, sockets, or both by using the special
resource Azoth while crafting. There are
many unique materials available that can be obtained in the world. These
materials can help determine what Perk is added for the Armor. There are no guarantees that the equipment will be
equipped with a Perk or Gem Socket, but it is possible.
Materials panel at the center of Armoring UI displays the materials required to make the item. Every item that is
crafted requires a specific type of Primary material, as well as at least one or two types of Secondary materials.
Crafters may also add a Special Resource so that they can predetermine which Perk will be added to the item.
Azoth can
be used to increase your chances of adding an Attribute or Perk to the item.
Primary Materials are the primary refined material used in crafting recipes. For example, weaponsmithing will
primarily make melee weapons from metals like iron and star metal. The tier of a primary material will always
correspond with the tier of the crafted item. Crafting items of a higher level cannot be done with lower-tier primary
materials.
The Secondary Materials can be used in crafting recipes of any tier, but not the Primary Materials.
Refined Wood is
required as secondary material in the Weaponsmithing Recipe for the Starmetal Great Axe. To fulfill this requirement,
the crafter can use any one of the following: Timber, Lumber Wyrdwood Planks, or Ironwood Planks. Petrified Wood.
Whisperwood. Quillbark, Ebonwood. Wildwood. Barbvine. Horn. Secondary Materials can be raised by using materials of a
higher Tier, such as Ironwood Planks. A material with a higher rarity, such as Barbvine, can increase both the Minimum
Gearscore and Maximum Gearscore. The key to making the most powerful equipment and other items is using better
materials. Certain items, such as unique or named Weapons and Armor, will have material requirements that can't be
modified. These items often offer unique or better bonuses to compensate for this lack of flexibility.
It is important to remember that crafting items will draw from both your Inventory and any Storage Sheds within the
Settlement. If you already have a storage shed, you don't need to clutter up your Inventory. Storage Sheds cannot be
shared between Settlements. You cannot use items stored in Windsward for crafting purposes. You can transfer items
from one storage shed to another via the storage menu.
Perks can be added to crafted items. The Perks you are granted are random. Until you reach higher crafting levels,
chances of them being added to your item are very low. Even then, chances of getting any are not always guaranteed. To
predetermine one of these Perks, special resources such as Chunk of Sparkmetal may be added to the crafting process.
This does not guarantee that the Perk chosen will be added. Players can increase the chance that a crafted item will
gain a Perk by adding Azoth to the crafting process. Azoth can also be added in increments up to 15 and a maximum of
75. The chances of getting Perks to increase the more Azoth you buy. Azoth infusion will be less effective for
lower-tier items.
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