Updated: September 27, 2026
WoW Mage Tower Guide: Seven Solo Challenges and Rewards
The Mage Tower is a set of solo specialization challenges on the Broken Shore. It is available outside Legion Timewalking, so you can practice without waiting for that event. Here is where to enter, what each encounter tests, and which rewards are tied to your clears.
Travel to Deliverance Point on the Broken Shore and speak to War Councilor Victoria to enter the Mage Tower. Your active specialization determines the encounter. The tower offers seven different challenges across the available specializations, not a separate boss for each class. You can repeat attempts, learn the mechanics, and return with a different specialization if you want to work toward the all-challenges mount.
The Mage Tower first returned with Legion Timewalking, but Blizzard later made it available at any time. The article's old warning about waiting for the next event is no longer correct. Legendary items and other expansion-specific power systems do not give you their old advantages inside these challenges. Instead, prepare around your current abilities and the encounter mechanics.
Closing the Eye
Face Archmage Xylem at the Eye of Eternity. This challenge is assigned to Arms Warriors, Frost Death Knights, Havoc Demon Hunters, Subtlety Rogues, and Survival Hunters. Movement, target control, and the timing of your damage and defensive abilities are central to the encounter. Learn how to handle each phase before trying to shorten the fight.
The God-Queen's Fury
Fight Sygrin in the Halls of Valor. Arcane Mages, Assassination Rogues, Demonology Warlocks, Enhancement Shamans, and Retribution Paladins receive this challenge. Several enemies demand attention at once, so plan interrupts and crowd control instead of focusing only on damage.
An Impossible Foe
Defeat Agatha, the Imp Mother. Elemental Shamans, Feral Druids, Fire Mages, Fury Warriors, Outlaw Rogues, and Unholy Death Knights take this challenge. Watch for adds and other priority targets while maintaining enough movement and defense to survive the main encounter. A clear plan for the adds matters more than a single burst window.
Feltotem's Fall
Face Tugar Bloodtotem in Highmountain. Beast Mastery Hunters, Destruction Warlocks, Discipline Priests, and Windwalker Monks receive this encounter. Keep track of both opponents and avoid environmental attacks. Use the abilities your specialization has for interrupts, control, and recovery.
End of the Risen Threat
Holy Paladins, Holy Priests, Mistweaver Monks, Restoration Druids, and Restoration Shamans face Lord Erdris Thorn in Black Rook Hold. This is the healer challenge. You need to support your NPC allies, manage dangerous enemies, and keep yourself alive as the scenario progresses. Healing alone does not replace timely control and movement.
Thwarting the Twins
Affliction Warlocks, Balance Druids, Frost Mages, Marksmanship Hunters, and Shadow Priests fight Raest and Karam Magespear. Kiting and handling the encounter's additional threats matter throughout the fight. Practice a route that leaves room to move while you maintain damage.
The Highlord's Return
Blood Death Knights, Brewmaster Monks, Guardian Druids, Protection Paladins, Protection Warriors, and Vengeance Demon Hunters face Highlord Kruul in the Twisting Nether. This is the tank challenge. Manage incoming damage, watch your positioning, and use defensive cooldowns deliberately. Avoid treating any old class ranking as a substitute for learning the encounter.
These encounters reward knowledge of your specialization as much as gear. Check that your talents and key abilities fit the fight, then identify the mechanic that ends each failed attempt. Change one part of your approach at a time: an interrupt, a defensive cooldown, a route, or a target-priority choice. Old item-level scaling figures and old expansion gear tips in the previous guide are not a reliable current gearing plan.
If you want assistance with a challenge, see the Mage Tower Timewalking Challenge Boost page. For the mount tied to all challenge types, the Soaring Spelltome Mount Boost page is also available.
Mage Tower Rewards
Completing a Mage Tower challenge earns a Legion-themed class armor appearance and the A Towering Success achievement. Guardian Druids can also earn the Fel Werebear form. Complete all seven challenge types to earn A Tour of Towers and the Soaring Spelltome mount. The original Legion Artifact challenge appearances are a different reward and are not offered by the returning tower.
The images below show the tower's transmog and mount rewards. The armor appearance belongs to the class that completes the relevant challenge, while the mount requires progress across all challenge types. Choose a specialization for each encounter and check your achievement progress in game before planning the remaining clears.



