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Amani tomb chamber and teal spirit doorway in Kindo’jan’s Labyrinth

Labyrinth of Kindo’jan: Unlock, Loot and Solo Tier 11

The Labyrinth of Kindo’jan is an Amani tomb with nine chambers that you explore together with Valeera Sanguinar. This mega-delve came with WoW Midnight 12.1.5 and brings gear, hidden treasure and a hard solo boss. Clearing the chambers, getting the mount and earning the limited Fabled title each have their own conditions.

Live since October 13 in the US and October 14 in Europe. We updated this guide on October 14, 2026 with the first live guides and player reports. Sections marked PTR still describe the test server, and we haven’t checked the weekly limits on our own character yet.

Which reward do you want: Myth gear, the mount or a solo title?

Loa-Blessed Wayfarer

Want the Loa-Blessed Wayfarer mount? Aim for a solo Tier 11 kill. Fabled and Lone Raider add their own conditions.

Myth gear
Do Wah’du’s chamber quests on Tier 8 or higher and collect Mythical Soul Fragments. The weekly chain is separate from the boss kill.
Solo mount
Defeat Kindo’jan alone on Tier 11 during Midnight Season 2.
Fabled
The same solo kill before the weekly reset on October 28 in Europe or October 27 in the US. Blizzard extended the window by one week.
Lone Raider
All nine chambers and the boss in one solo Tier 11 run, without losing a life.
Treasure
Your Labyrinth Journey opens new paths. Treasure completion is separate from the solo challenge.

Complete your chosen goal with our Kindo’jan boost. Weekly Myth quests and treasure achievements are not included.

Where is the Labyrinth entrance?

Head to Eversong Woods, north of Amani Pass, close to the Zul’Aman border. Guides place the entrance at around 63.05 / 72.30. Follow the Labyrinth icon on the map, because these coordinates are only a pointer and haven’t been tested as a TomTom waypoint.

  1. Follow The Long Way Around campaign section to Liadrin above Thresh Cove. Or travel from Tokka’s Landing on the Coiled Isle to Kul’amara the Fierce and accept The Labyrinth.
  2. Meet Valeera at the entrance and start Dangers Untold and Hardships Unnumbered.
  3. Finish the introduction in the Chamber of Rites, then talk to Kinduru.
  4. Complete the intro chain, and the Labyrinth opens for your whole Warband.

You don’t have to play the whole new campaign first, since Kul’amara gives you a direct route in. For the hard endgame goals you’ll want a level 90 character with Midnight access.

Amani chamber in Kindo’jan’s Labyrinth with a stone bridge, teal spirit doorway and waterfalls
The tomb has large chambers, several levels and hidden side passages.

Nine chambers and eleven tiers: planning a run

The nine areas are Chamber of Rites, The Reliquary, Halazzi’s Lair, The Central Chamber, The Catacombs, The Cave Towers, Akil’zon’s Roost, Jan’alai’s Refuge and Nalorakk’s Rest. Kindo’jan waits in the northern Speaker’s Chamber, which doesn’t count as a tenth chamber for the nine-chamber achievement.

Difficulty goes from Tier 1 to Tier 11. As a rough PTR guide, plan for about item level 290 on Tier 8 and 309 on Tier 11. You can enter below that, and your spec, Valeera’s setup, your curios and how well you know the mechanics make a big difference.

When can you enter Kindo’jan’s room?

To open the boss door the first time, clear all nine chambers on Tier 8 or higher, ideally in one go. One-Champion Army always needs the full thing: all nine chambers and the boss in a single solo Tier 11 run.

Current guides describe a shorter way back to the boss through Akil’zon’s Roost once you have opened the door. We haven’t tested it on our own character yet, so check that the door stays open for you before you plan repeat attempts around it. The shortcut doesn’t help with One-Champion Army, which still needs every chamber.

Can you stop and return later?

Partial clears give rewards. According to current live guides, your cleared chambers stay saved when you log out inside the Labyrinth, while walking out through the exit resets the run. So log out inside when you need a break, and don’t walk out before an achievement that needs one continuous run is done.

Known launch issues

Since launch, players have reported chambers and boss kills that didn’t count and progress that got stuck. One player got the rewards from earlier chests back with Kinduru’s Spiriting Quill, but the boss chest and the completion stayed missing. Only one player has reported this so far, so treat it as something to try. If a clear doesn’t seem to count, wait for the objective tracker before you start the next long section, and look for a hotfix before you repeat a full run.

For how delves, your companion and weekly Vault progress work in general, see our Midnight delves guide. This guide covers what the Labyrinth adds on top.

Labyrinth rewards: gear, keys and collectibles

Heavy Trunks and Bountiful Coffers

The more chambers you clear, the more you get. According to current guides, one to nine chambers give 1, 2, 2, 3, 4, 4, 5, 6, 6 ordinary trunks. Every third chamber also adds a Bountiful Coffer, so you get one after three, two after six and three after nine.

Coffers need keys, so bring up to three if you want to open all of them after a full clear. Don’t mix these end-of-run rewards up with the Sturdy Chests hidden around the instance.

Three tokens with different gear outcomes

Token and reward
ItemWhat it givesImportant restriction
Heroic Soul FragmentThree fragments make a random Hero 2/6 item.You don’t pick the armor slot.
Mythical Soul FragmentThree fragments make Venerated Loa Armament: a Myth 1/6 item of your choice, including armor, cloaks and jewelry.The choice depends on your class.
Blessed Loa ArmamentHero 1/6 armor of your choice, Warbound until equipped.The tooltip allows it once per account, so it isn’t a token for every alt.

After the introduction, talk to Wah’du and take his quest for the matching chamber on Tier 8 or higher. Accept it before you enter that room and check that it shows up in your tracker. Each quest gives one Mythical Soul Fragment.

The chain stops at six fragments, which makes two Myth items for the whole chain, not two per run. New quests open week by week, and live guides say you can catch up on weeks you missed, so skipping a week doesn’t cost you the second item. Your quest tracker shows how many steps your character has open right now.

Great Vault progress and the boss cache

Every three completed chambers count as one activity in the world/delve row of the Great Vault, so a nine-chamber run gives three credits. Live guides say Kindo’jan adds a fourth. These credits fill your usual Vault slots and don’t add extra items.

The boss also drops an extra cache with crests, a Heroic Soul Fragment, a Rank 5 curio and other materials. How often you can get it again isn’t confirmed yet, so don’t plan a farm route around it.

Mount, toys, appearances and housing decor

Loa-Blessed Wayfarer comes from the seasonal solo Tier 11 achievement, so a normal group kill won’t get you the mount. There are also titles, troll-themed appearances and decor. Other collectibles include Feathers of Akil’zon, Rite of Jan’alai’s Flame, Nalorakk’s Strength Charm and Trail of Halazzi. The Loa-Blessed Victory toy gives a 30-minute aura on a one-hour cooldown.

Known appearance and decor rewards include Loa-Touched Visage, Loa-Touched Deltoid, Loa-Touched Spine, Ancient Amani Mural, Brown Amani Tapestry and Ruined Amani Ritual Urn. Where each one drops isn’t confirmed yet, and a known model isn’t a promise that your next chest has it.

Loa-Blessed Wayfarer mount model, the solo Tier 11 achievement reward
Loa-Blessed Wayfarer is the reward for the seasonal solo achievement.

Preparing for Tier 11: Valeera, curios and gloves

Sort out your setup before a full run. Put your interrupt, a movement ability and your main defensives on keys you can hit easily, and bring healing potions and other consumables. Pull small groups at first until you know which casts are dangerous.

Which role should Valeera use?

Healer is a good start if steady damage keeps wearing you down. As a damage dealer she also helps with interrupts. Pick the role based on what actually kills you, because missing healing and a missed interrupt need different fixes.

One PTR boss setup used Corrosive Bilespear, Soul-Cracking Dreamcatcher and Bursting Toad Toxin, with Ula’tek’s Gift and Insidious Venom once the second slot opened. Use it as a starting point to test, since it isn’t best in slot for every spec.

Four reusable glove enhancements

  • Falco Strikes: Nature damage, with a 20% chance for hits to repeat.
  • Heat Wave: 20 seconds of Fire damage around you, shared among the enemies it hits.
  • Ursine’s Ironhide: an absorb shield for 15 seconds.
  • Eye of the Lynx: 15 seconds of Haste and Leech for you and a random nearby ally.

The enhancements need level 90, aren’t used up when you apply them, and the tooltip says they work in delves. They fit gloves up to item level 334. Check whether the effect beats your better regular gloves before you give up item level for it, and don’t count on it outside delves.

How to defeat Kindo’jan: the four loa trials

The fight is about movement and control. Three stacks of Disgraceful Display can end your attempt, and good gear won’t save you if you miss the safe spots or skip the loa tasks.

The four loa tasks

  1. Akil’zon: find the gap between the dangerous wind zones.
  2. Halazzi: block the line of shadow attacks that holds Valeera, so she’s free again.
  3. Nalorakk: move through the openings in the bear waves.
  4. Jan’alai: Valeera marks her circle, and you stand in the other one.

Later the trials overlap with the boss’s own attacks. Think one knockback ahead, because a spot that’s safe now can push you into danger on the next one. Keep movement abilities for these moments and don’t let the Mojo patches fill up the middle.

Interrupt Amani Aegis, which reduces the damage the boss takes. If your early attempts die late in the fight, save Bloodlust or Heroism for that part. Change one specific thing per attempt, like reaching the free circle earlier or picking your knockback direction before the cast.

Timings and damage were adjusted between PTR builds, so play the mechanics you see instead of a memorized PTR timeline.

Hidden chests, hexmasks and the Flooded Chamber

Labyrinth Journey unlocks new routes

Your Labyrinth Journey is your progress in this activity and has nothing to do with the difficulty tier. The later PTR build had nine ranks, which unlock Rank 5 curios, masks and a locked chamber, Kinduru’s transport and loa bonds, among other things.

Sealed treasures open with Akil’zon at Rank 3, Jan’alai at Rank 5, Nalorakk at Rank 7 and Halazzi at Rank 9. Go back to rooms you already know after each of those ranks. If you can’t reach a chest, it may simply need a higher rank, so you don’t have to hunt for a hidden jump.

Finding the chamber behind the waterfall

  1. Go to the lower level of the Central Chamber.
  2. On the east side, look for the two waterfalls and an underwater entrance.
  3. Swim through the hidden passage and follow the stairs.
  4. Break the ice barrier with Fire damage. If your character has none, the PTR answer was Rune of Unleashed Fire from the Omnium Folio.

The most detailed later route counts 44 Sturdy Chests: 20 that need no Journey rank, 19 behind loa seals and five in the Flooded Chamber. Older lists give other numbers, so check your discovery achievement counter before you call a route done.

Keymaster and three elemental masks

Find the keymaster and the locked door. Both can move around, so remember where the door is if you find it first. The key opens a side area with more treasure, and the achievements ask you to open the door once and then 20 times in total.

The three masks are Frozen, Fiery and Thundering, and each one gives you helpers when you activate it. Happy Hexmask Collector needs all three, so plan on getting them in one run. Nobody has found a required order.

Building power for later attempts

Akil’zon’s Swiftness raises your movement speed with every chamber you clear, and Nalorakk’s Ferocity raises your primary stats. Halazzi’s Shroud can stop a lethal hit. Nobody knows yet whether that always saves the no-death achievement, so don’t count on it alone for Lone Raider.

Extra loa bonds give short boosts. Check how long they have left before a big pull, so they help with the rooms still ahead.

Achievements: the mount, Fabled and Lone Raider

Clearing the chambers, killing the boss and winning solo are three separate goals, so read the criteria before you plan a run.

Achievement, requirement and special reward
AchievementRequirementReward
Knock KnockEnter the Labyrinth for the first time.—
The Labyrinth of Kindo’janComplete nine chambers in one run.—
Whose Labyrinth?Complete nine chambers in one Tier 11 run.Maze Runner
My LabyrinthComplete 100 chambers in total.—
The First Hash’eyDefeat Kindo’jan.Loa-Blessed
Let Me Solo Him: Kindo’janBeat the boss alone on Tier 11 in Midnight Season 2.Loa-Blessed Wayfarer
Fabled Let Me Solo Him: Kindo’janWin solo on Tier 11 before the weekly reset on October 27 (US) or October 28 (EU).Fabled Vanquisher of The First Hash’ey
One-Champion ArmyIn Season 2, clear all nine chambers and the boss in one solo Tier 11 run without losing a life.Lone Raider
Kindo’jan’s Labyrinth DiscoveriesOpen all hidden Sturdy Chests.Treasure Hound
Happy Hexmask CollectorCollect all three Elemental Hexmasks.—
Lock and KeyOpen the hidden locked door.—
Lock and Key MasterOpen the door 20 times.Lockpickin’
Treasures Upon TreasuresCollect 10 Mislaid Oddities.—
A Few More Can’t HurtCollect 50 Mislaid Oddities.—

There’s also a tier series for clearing three chambers at each difficulty. Whose Labyrinth? needs neither a solo nor a deathless run. The mount achievement and Fabled need a solo Tier 11 kill, but no deathless run. Only One-Champion Army needs a full run without losing a life.

When does the Fabled window close?

Fabled was meant to end at the first weekly reset, but on October 19 Blizzard extended it by one more week. The window now closes at the weekly maintenance on October 28 in the EU and on October 27 in the US. The clock doesn’t start with your own first attempt, so plan a late try or a booking well before your region’s reset.

Valeera is allowed in solo attempts, because the rule only excludes other players in your party. A normal group carry doesn’t count for the solo goals.

Interesting PTR discoveries

A timed mini-game inside a chamber

One Nalorakk chamber had a timed collection event: you gather objects, dodge hazards and upgrade the final chest, up to a gold version. One successful run gave keys and a lot of temporary buffs. Look for it early so the buffs carry into later rooms, but don’t expect that exact loot.

Dense pulls for leveling alts

Lower tiers were reported to give good experience for alts. If you still need to reach level 90, our Midnight leveling guide has the usual routes. Leveling characters getting into Tier 11 on the PTR was called a bug, so don’t build a leveling plan on it.

Frequently asked questions

Normal runs work solo or in a group. Let Me Solo Him, Fabled and One-Champion Army allow no other players in your party, but Valeera can come along.


Beat the Tier 11 boss alone during Midnight Season 2 to get Loa-Blessed Wayfarer. A Tier 8 kill or a normal group kill doesn’t count.


No. Fabled only needs a solo Tier 11 win before the weekly reset on October 27 (US) or October 28 (EU). The full run without losing a life is for One-Champion Army.


Do Wah’du’s chamber quests on Tier 8 or higher. Each one gives a Mythical Soul Fragment, and three fragments make a Venerated Loa Armament with a Myth 1/6 item of your choice. The chain stops at six fragments, so it gives two items in total.


A full nine-chamber run can give three Bountiful Coffers, so bring three keys if you want to open all of them. Partial runs give fewer coffers.


If you log out inside the Labyrinth, your cleared chambers stay saved, according to current live guides. If you walk out through the exit, the run resets. One-Champion Army needs all nine chambers and the boss in the same run anyway.


On the east side of the lower Central Chamber, find the underwater route between the waterfalls. It leads to an ice barrier that you break with Fire damage.


Change Log

  • October 20, 2026: the Fabled window now runs until the October 27 (US) and October 28 (EU) reset, after Blizzard extended it by a week.
  • October 14, 2026: updated after launch with rewards, saved progress, the Myth gear chain and known launch issues.
  • October 11, 2026: first version before release, based on the announcements and the PTR.