How to Get the Hellfire Torch in Diablo 4
The Hellfire Torch is the charm everyone wants in Season 15. It's a Mythic Charm with all stats and resistance to all elements on it. With a Greater Affix it also gives up to +5 to all skills, and it lets you equip one more Unique Charm, so every class gets something out of it. On top of that, each Torch counts as a piece of a random class set. If you're lucky enough to get the right one, it can push your build to the next set bonus.
You get the Torch from a single fight in the Echo of Tristram, with Diablo, Baal and Mephisto coming at you all at once. Getting into Tristram is a one-time job. What really costs you is every single try, because each run eats a coin and each coin eats three Splinters.
Right now, though, a coin opens the fight for your whole party and everyone gets their own loot. Friends who take turns with their coins walk away with up to four Torches each, and each of them only paid for one run.
Quick version
- Once: read all ten Deckard's Journals, then use Deckard's Memory in the Imperial Library to travel to Old Tristram.
- Every run: one , which you make in the Horadric Cube from three Splinters: Terror, Destruction and Hatred.
- The fight: pick Wish at the fountain in Tristram and step through the red portal, where all three Prime Evils fight you together.
- In a group: take turns. One player opens each run with their coin, everyone in the party gets loot, and the leader resets the dungeon before the next run.
- Where to farm: Helltide on Torment X or higher, where rifts, elites, Whispers, ambushes and reputation caches all give you a shot at a Splinter.
- Careful: don't right-click a Splinter, or the game will use it up to switch your Prime Evil power.
Need a Torch with your set right now? See the options and delivery in our shop. The rest of this guide is the farm route.
Step 1: unlock Old Tristram (once)
Start by finishing the season questline. It unlocks the Prime Evil powers and their reputation, and you'll need both once you start farming Splinters. You also need the Lord of Hatred expansion, since that's where the Horadric Cube comes from.
Until patch 3.2.3 on October 14, the game let you use a Splinter before the questline was done, and that character then couldn't finish it or get the Prime Evil powers. The patch blocks this, but it doesn't repair characters that are already stuck. If that's you, play the questline on a new character in the same mode, and that opens the powers for every character in that mode.
- Find all ten Deckard's Journals and read them. They are spread all over Sanctuary.
- Go back to Deckard Cain in the Imperial Library in Caldeum.
- Use Deckard's Memory, which takes you to Old Tristram.
You only do this once. From then on Tristram stays open, and each new run just costs a coin.
Step 2: make Wirt's Lucky Coin
One coin opens one run for you and your party. Drop one of each Splinter into the Horadric Cube and it turns them into . Splinters are Unique consumables, so if you can't find them, check the Consumables tab.
| What | How many | Where from | Used |
|---|---|---|---|
| Deckard's Journals | 10 | All over Sanctuary | Once, Tristram stays open |
| 1 | Drops while you farm | Every run | |
| 1 | Drops while you farm | Every run | |
| 1 | Drops while you farm | Every run | |
| Wirt's Lucky Coin | 1 | Horadric Cube, from the three Splinters | At the fountain, every run |
Don't mix these up
- Your Prime Evil power is the one you picked, and it has its own reputation track. The recipe doesn't touch it.
- The three Splinters are what goes into the Cube. Don't right-click them, because the game will spend one to switch your power.
- Soul Splinters are socket gems from a different system and can't make a coin.
Once the third Splinter drops, put all three in the Cube right away so the slots are free for the next set. Farm on the character you're taking into Tristram, because moving Splinters through the stash or trading them isn't something you can count on.
Step 3: farm the Splinters
This is where it starts to hurt. Splinters drop rarely, and one run needs all three types. On top of that, you can only carry one of each.
Say you already have Terror and Destruction and you're still waiting for Hatred. When another Terror drops, you can't pick it up, so it stays on the ground, and you can't keep it for the next coin either. You end up running past the Splinters you already have while the one you need just doesn't show up.
TerrorIn your bag
DestructionIn your bag
HatredStill missing
Another Terror drops: Can't pick it up
When the last one finally drops, you get exactly one run out of it. The Torch's set and stats are random, and if it rolls the wrong set for your build, you're back to collecting three Splinters from zero.
We'd start in Helltide, because you pick up reputation and loot on the way. If you prefer short runs, farm the Pinnacle dungeon your build clears fastest. Either way, turn every full set into a coin right away and keep going. A faster route means more drops, but it can't make the missing Splinter show up when you want it.
Which Torment level
Play on Torment X or higher. That's where the Pinnacle dungeons open, and it's where we'd run Helltide as well. Some players have found Splinters on lower Torment, but nobody knows the exact minimum for every activity yet. Only push Monster Power higher while you still clear fast.
Main route: a Helltide loop
The idea is to keep moving between big packs, rifts and objectives close to you. One loop gives you several chances at a Splinter and fills up your reputation for the repeatable caches at the same time. Long walks and slow fights kill that pace, so only take what your build finishes quickly.
- Clear Chaos Rifts and the biggest elite packs.
- Do the Whispers that are on your way and skip the ones across the map.
- Kill Prime Evil ambushes when they show up. The next part explains how to get more of them.
- If you've unlocked the Meat Brothers and Night Terrors Helltide bosses, kill them on the way.
- Once your reputation board is open, every 50,000 extra reputation gives you a repeatable cache. Open them right away. What's inside is random, so you can't choose the Splinter you need.
Prime Evil ambushes in Helltide
Ambushes are the Splinter source you have some say in, because you choose which objectives you finish. While your Splinter power is active, every Whisper or local event you finish in the open world can roll an ambush. If the roll hits, a warning tells you the Splinter is slipping out of your hands, and about ten seconds later the Echo of your own Prime Evil shows up: Diablo for Terror, Baal for Destruction, Mephisto for Hatred. Players report Echoes dropping all three Splinter types, so the Echo of Diablo can still bring you the Hatred you're missing.
Blizzard hasn't published the odds. Data miners pulled these from the game files:
| You finish | Ambush chance |
|---|---|
| Whisper worth 1 Grim Favor | 0.5% |
| Whisper worth 3 Grim Favors | 2% |
| Whisper worth 5 Grim Favors | 3% |
| Local event | 2% |
After an ambush you get about five minutes without another roll, and the warning gives you ten seconds to get ready. Neither number is official, so take them as rough values.
At 3%, you finish around 33 big Whispers on average for one ambush of your own, and that ambush still picks a random Splinter. So we'd take ambushes along the way and steer the Helltide loop you already run toward the objectives that roll best:
- Be there when the Helltide starts. Helltide runs 55 minutes of every hour, and in the first half hour everyone has fresh Whispers to finish. Each player rolls for themselves, so a crowd finishing objectives around you brings more Echoes, which is why players see the most of them early on.
- Start with the Blood Maiden. Killing her is a 5-Favor Whisper that most players have at the start, so when you summon her, the crowd comes to you. Bring three Baneful Hearts and start the ritual yourself, or join one that's already running.
- Pick big Whispers over small ones. A 5-Favor Whisper rolls six times better than a 1-Favor one, so when two are equally close, take the bigger one. Local events on your way are worth a stop too, at 2% each.
- Join the fight when someone nearby gets ambushed. Nobody has confirmed that another player's Echo can drop a Splinter for you, but it costs you a minute at most.
- Use the five minutes after an ambush for rifts and elites, because your next objective can't roll anyway.
To get more ambushes, play in a full group: see our Helltide group trick.
Some players portal to town and back right after the Blood Maiden, hoping to land in a fresh Helltide full of players with new Whispers. Sometimes it works, but nothing guarantees a new instance, so we'd only try it when your Helltide feels empty.
Other option: short Pinnacle runs
When there's no Helltide, or you're only missing one Splinter, run the red Pinnacle Waking Nightmare you clear fastest. All three open on Torment X and higher:
- The Labyrinth in Scosglen, Diablo's dungeon
- Worldstone Keep in the Fractured Peaks, Baal's dungeon
- The Durance of Hate in Hawezar, Mephisto's dungeon
Judge them by the whole run, including travel, the reset, boss phases and picking up loot. Nobody has confirmed that a boss drops only its own Splinter, so Baal won't promise you a Splinter of Destruction. Higher Torment isn't proven to give more Splinters either, so stay on a level you clear fast.
Only if you level an alt anyway
An alt earns its own reputation caches, but they can give you Splinters you already have, or none at all. If you're leveling an alt anyway, open them. Making a new character just for Splinters isn't worth it, though. Leveling takes a long time, and the caches still won't promise the Splinter your main needs. Moving drops between characters doesn't work reliably either.
| Route | Good when | Downside |
|---|---|---|
| Helltide loop | You play long sessions and want reputation and loot too | Slow if your build clears rifts slowly |
| Pinnacle runs | One Splinter is missing, or there's no Helltide | Travel and resets between runs add up |
| Alt reputation | You level an alt anyway | Caches can give no Splinters, or ones you already have |
The fight and the loot
- Go to the fountain in Old Tristram and pick Wish. This uses one coin.
- A red portal called ?????? opens and takes you to the Echo of Tristram.
- Walk to the middle of the arena, where Diablo, Baal and Mephisto attack you together.
The prize is the Hellfire Torch, a Mythic Charm whose stats roll in a range. Hover or tap the name to see them.
Group rotation: up to four Torches per coin
Since early October, players get loot from runs back to back. Everyone in the party loots each run, Torch included. So a group of four where everyone brings one coin can do four runs in a row, and each player can end up with four Torches. Blizzard never announced this change, which means it can also change back without notice.
- Make the party before anyone touches the fountain, and gather in Old Tristram. Have everyone link their Wirt's Lucky Coin in chat, so you know each player can pay for a turn.
- Agree on the order. Only one player picks Wish, and the rest stay away from the fountain. If two of you click at once, two coins are gone and you still get one run.
- Everyone goes through the red portal, you kill the Prime Evils together and each player picks up their own loot.
- Leave the dungeon or teleport to town. The party leader picks Reset Dungeons, and everyone accepts.
- The next player opens the fountain, and you repeat until every coin is used.
Don't skip the reset. Without it the fountain still takes the next coin, but the arena stays empty. If your friends aren't online, players look for rotation groups in the general chat and at the fountain. Only the player who opens the run pays for it, so play with people you trust.
Is there still a loot cooldown?
Not at the moment, going by what players report. Groups that reset the dungeon between runs get full loot every time. Older reports of a wait of an hour or more came from earlier in the season or from runs without a reset. Blizzard never published the timer, though, so if a run gives you only a Standard of Heroes, wait before you spend the next coin.
Shortcuts: what still works
For Splinters, stick to the Helltide and Pinnacle routes above. The old endless farms are reported fixed and the newer reset tricks fail too often to build a farm on, but the group rotation works and is the best shortcut right now.
| Shortcut | Status | What it means for you |
|---|---|---|
| Endless elites in the Training Grounds for reputation | Fixed | Farm reputation in Helltide instead. |
| Group rotation, one coin per player | Works now | Everyone gets loot from every run. Reset the dungeon between runs. |
| Endless Tristram runs by resetting with new characters | Reported fixed | Each run needs a new coin again. |
| Other endless Tristram reset tricks | Unreliable | A reset can leave you with only a Standard of Heroes. |
| Charm snapshot with the Torch | Still works in Season 15 | Great once you have the Torch, but it won't help you get into Tristram. |
After the drop: check the set
When a new Torch drops, check which class set it counts for and whether the rolls fit your build. If the set is right, the snapshot is your next step, and our Hellfire Torch snapshot setup explains the seal swap. Barbarians, careful: a Torch labeled Berserker's Crucible can count toward Arms of Arreat instead, and the snapshot guide shows how to spot it.
The whole route in one line: unlock Tristram once, farm Splinters in Helltide, cube every full set into a coin, take turns with a group and check the set on each Torch. If you'd rather skip the Splinter hunt, pick a Torch with the set you need and go straight to the snapshot.
More guides and all Diablo 4 boosts are on our Diablo 4 page.
FAQ
In the Echo of Tristram, where you fight Diablo, Baal and Mephisto at the same time. You get in by using Wirt's Lucky Coin at the fountain in Old Tristram.
Once, you need all ten Deckard's Journals to unlock Old Tristram. Every run after that costs one Wirt's Lucky Coin, which you make in the Horadric Cube from a Splinter of Terror, a Splinter of Destruction and a Splinter of Hatred.
With a geared character, farm Helltide on Torment X or higher. Clear Chaos Rifts and elites, do the Whispers on your way, kill Prime Evil ambushes and open the repeatable reputation caches as they come. If you're only missing one Splinter, short Pinnacle dungeon runs work too.
Keep your Splinter power active and finish Whispers and local events in the open world, because each one can roll an ambush. Data miners found that 5-Favor Whispers roll best, so be in Helltide when it starts, kill the Blood Maiden with the crowd and pick big Whispers over small ones. Even then it's around 33 big Whispers per ambush on average, so treat ambushes as a bonus.
No. The journals unlock Old Tristram once, but each run costs a new coin, which means three new Splinters.
Right now, yes, going by player reports: everyone who is in the party before the fountain is used gets their own loot, Torch included. That's why groups take turns, each player opening one run with their own coin while the leader resets the dungeon between runs.
Not at the moment, by player reports. Groups get full loot on back-to-back runs as long as the leader resets the dungeon between them. Blizzard never published a timer or announced removing it, so if a run gives you only a Standard of Heroes, wait before you spend the next coin.
No guarantee per run is confirmed. The stats roll in a range and the class set that gets +1 is random, so check the set on every Torch you get.
Change Log
- 09.10.2026 - Hellfire Torch farming guide published. Facts checked on October 9, 2026.
- 11.10.2026 - Added the group rotation that gives everyone a Torch from every coin, the Splinter lock that patch 3.2.3 was announced to fix on October 14, and a tip for more ambushes. Facts checked on October 11, 2026.
- 11.10.2026 - Rewrote the Prime Evil ambush part: what triggers an ambush, the datamined odds and how to steer a Helltide toward more of them. Facts checked on October 11, 2026.
- 20.10.2026 - Checked the released notes of patch 3.2.3: the Splinter lock fix went live on October 14 as described.
- +[10% - 20%] All Stats
- +[10% - 20%] Resistance to All Elements
- +[1 - 4] to All Skills
- Can equip 1 more Unique Charm
All Skills can reach +5 with a Greater Affix. Also adds +1 to one class set. The set is random.
Tap the name again to buy it.

"Sometimes, only you will be able to find a purpose for some things."
– Wirt the Peg-Legged Boy
Made in the Horadric Cube from a Splinter of Terror, Destruction and Hatred. One coin at the fountain in Old Tristram opens one run.




