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WoW Forever Warlock Talent Calculator

Plan your Warlock talents with the new Forever trees: Affliction, Demonology, Destruction. Spend points, scrub through the levels and share your build with one link.

51points left
000
No points spent
60

Affliction

0

Demonology

0

Destruction

0

Beta data from the WoW Forever beta client, values can change until launch. Talent tree data: talentsforever.com (CC BY 4.0)

All Warlock talents

Every talent with its maximum rank, from the WoW Forever beta client.

Affliction
Improved Life Tap 2 · Row 1, needs 0 points
Increases the amount of Mana awarded by your Life Tap spell by 20%.
Suppression 5 · Row 1, needs 0 points
Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Improved Corruption 5 · Row 1, needs 0 points
Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Malediction 5 · Row 2, needs 5 points
Increases all periodic damage done by your Warlock spells by 5%.
Soul Harvesting 2 · Row 2, needs 5 points
You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Improved Drains 3 · Row 2, needs 5 points
Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Improved Bane of Agony 2 · Row 3, needs 10 points
Increases the damage done by your Bane of Agony by 10%.
Fel Concentration 3 · Row 3, needs 10 points
Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Amplify Curse 1 · Row 3, needs 10 points
Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Pandemic 3 · Row 3, needs 10 points
Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Malevolence 5 · Row 4, needs 15 points
Increases the critical effect chance of your Shadow spells by 5%.
Nightfall 2 · Row 4, needs 15 points
Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Curse of Exhaustion 1 · Row 4, needs 15 points
Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Siphon Life 1 · Row 5, needs 20 points
Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Soul Siphon 3 · Row 5, needs 20 points
Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow Mastery 5 · Row 6, needs 25 points
Increases the damage dealt or life drained by your Shadow spells by 5%.
Wrack 1 · Row 7, needs 30 points
Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Demonology
Improved Health Funnel 2 · Row 1, needs 0 points
Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Improved Imp 3 · Row 1, needs 0 points
Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Demonic Embrace 5 · Row 1, needs 0 points
Increases your total Stamina by 15%.
Unholy Power 5 · Row 1, needs 0 points
Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Demonic Aegis 2 · Row 2, needs 5 points
Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Improved Voidwalker 3 · Row 2, needs 5 points
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Fel Vitality 3 · Row 2, needs 5 points
Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Demonic Energies 2 · Row 2, needs 5 points
You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Improved Sayaad 3 · Row 3, needs 10 points
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Demonic Sacrifice 1 · Row 3, needs 10 points
When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Master Summoner 2 · Row 3, needs 10 points
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Decimation 2 · Row 4, needs 15 points
Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Fel Domination 1 · Row 4, needs 15 points
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Demonic Brand 3 · Row 4, needs 15 points
Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Improved Felhunter 3 · Row 5, needs 20 points
Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Soul Link 1 · Row 5, needs 20 points
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Demonic Knowledge 3 · Row 5, needs 20 points
Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Master Demonologist 5 · Row 6, needs 25 points
Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Demonic Pact 1 · Row 7, needs 30 points
Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Destruction
Destructive Reach 2 · Row 1, needs 0 points
Increases the range of your damaging spells by 20%.
Improved Shadow Bolt 5 · Row 1, needs 0 points
Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Bane 5 · Row 1, needs 0 points
Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Molten Skin 5 · Row 2, needs 5 points
Reduces all damage taken by 10%.
Cataclysm 3 · Row 2, needs 5 points
Reduces the Mana cost of your Destruction spells by 10%.
Aftermath 5 · Row 2, needs 5 points
Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Ruin 5 · Row 3, needs 10 points
Increases the critical strike damage bonus of your Destruction spells by 100%.
Shadowburn 1 · Row 3, needs 10 points
Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Intensity 3 · Row 4, needs 15 points
Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Agonizing Flames 3 · Row 4, needs 15 points
Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Conflagrate 1 · Row 4, needs 15 points
Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Pyroclasm 2 · Row 5, needs 20 points
Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Bane of Havoc 1 · Row 5, needs 20 points
Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Fire and Brimstone 3 · Row 5, needs 20 points
Increases the critical strike chance of your Conflagrate spell by 25%.
Shadow and Flame 5 · Row 6, needs 25 points
Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Incinerate 1 · Row 7, needs 30 points
Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.

FAQ

How many talent points does a Warlock get in WoW Forever?

You have 51 points at level 60. The first one comes at level 10, then one per level. The Legacy talent Talented from the Adventure tree gives you the first point up to five levels earlier, the total stays 51.

What changed in the Warlock talents compared to Classic?

19 of 52 talents are new in Forever and 31 were changed or moved. Turn on "Show changes from Classic" and the calculator marks them right in the trees.

Which Warlock build should I use for leveling?

Open the Talent Path: pick your goal and your spec, and see which talent to take at every level plus the stats that matter. One click opens the build here in the calculator.

Can I import a build from Wowhead?

Yes. Open More, choose Import a link and paste a link from the Wowhead Forever talent calculator. Open in Wowhead works the other way round.

Are the talents final?

No. The trees come from the WoW Forever beta client (as of 2026-09-20). Values can still change until launch, and the calculator is updated when they do.

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