Rested XP
Log out in an inn or a capital and your kills pay bonus XP when you come back. The Legacy perk Well Rested stores up to 20% more.

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Level in your race's start zone to 20, then follow your faction's road. The Alliance takes Duskwood and the Wetlands, the Horde Stonetalon and Ashenvale to 30. Both quest in Arathi and Stranglethorn, the new Riverglades runs 36 to 44, Tanaris and Feralas lead to 50, and Un'Goro, the Plaguelands and Mount Hyjal close the road at 60.
Alliance
Horde
From level 20 the roads of every race of a faction come together. Levels 1 to 30 we played in the beta until October 23, 30 to 60 has been open since the launch on November 4, and we check that part against the live game now. Zone levels are the Classic ranges unless marked.
Duskwood and the Wetlands first, then Hillsbrad or Ashenvale. The new Excavation Site in the Wetlands fits from 24.
DungeonsThe Stockade24–32Excavation Site: Wetlands24–29Blackfathom Deeps24–32City of Dalaran28–33
Arathi and Stranglethorn carry the thirties, Desolace and Dustwallow fill the gaps. From 36 the new Riverglades opens, with Farholde Keep as your base. The Scarlet Monastery wings start here.
DungeonsGnomeregan29–38Razorfen Kraul29–38Scarlet Monastery: Graveyard30–38Scarlet Monastery: Library33–41The Drowned City35–40
The Riverglades with more than 150 new quests is the big stop of the forties. Finish it by 44 and run Krol'dok Stronghold inside it, then Tanaris, Feralas and the Hinterlands take you to 50.
DungeonsKrol'dok Stronghold40–45Scarlet Monastery: Armory36–44Scarlet Monastery: Cathedral38–46Uldaman41–51Zul'Farrak44–54Maraudon46–55
Un'Goro and Felwood, then the Burning Steppes and the Plaguelands. Winterspring and Mount Hyjal close the road. Blizzard sends you through Hyjal past level 30, and the client lists it for levels 55 to 60.
DungeonsAlcaz Prison48–53Sunken Temple50–60Blackrock Depths52–60Blackmaw Hold55–60Lower Blackrock Spire55–60Shaper's Terrace58–60
The Stonetalon Mountains and Ashenvale first, then Hillsbrad or Thousand Needles. Shadowfang Keep fits from 22.
DungeonsShadowfang Keep22–30Blackfathom Deeps24–32Razorfen Kraul29–38City of Dalaran28–33
Arathi and Stranglethorn carry the thirties, Desolace and Dustwallow fill the gaps. From 36 the new Riverglades opens, with Rog'mar as your base. The Scarlet Monastery wings start here.
DungeonsScarlet Monastery: Graveyard30–38Scarlet Monastery: Library33–41Razorfen Kraul29–38The Drowned City35–40
The Riverglades with more than 150 new quests is the big stop of the forties. Finish it by 44 and run Krol'dok Stronghold inside it, then Tanaris, Feralas and the Hinterlands take you to 50.
DungeonsKrol'dok Stronghold40–45Scarlet Monastery: Armory36–44Scarlet Monastery: Cathedral38–46Razorfen Downs37–46Uldaman41–51Zul'Farrak44–54Maraudon46–55
Un'Goro and Felwood, then the Burning Steppes and the Plaguelands. Winterspring and Mount Hyjal close the road. Blizzard sends you through Hyjal past level 30, and the client lists it for levels 55 to 60.
DungeonsAlcaz Prison48–53Sunken Temple50–60Blackrock Depths52–60Blackmaw Hold55–60Lower Blackrock Spire55–60Shaper's Terrace58–60
The new zones add one ship and four flight paths. Talk to the flight master the first time you arrive, the route planner on the World Map knows every one of them.


Four things that save the most time while leveling, and your checklist to go with them.
Log out in an inn or a capital and your kills pay bonus XP when you come back. The Legacy perk Well Rested stores up to 20% more.
The first clear with every quest pays the most, although dungeon quests give half the extra XP since October 1. Since October 8 dungeon kills give about 20% more XP, and in a group the XP for lower-level mobs counts your own level again, not the highest player's.
Sit about a minute at a lit campfire for its buffs. A Leatherworking tent gives about 5% of a level after 30 seconds, once per hour. Campfires no longer burn you below level 5 and burn less below 90% health.
A fast route reaches level 20 in about 4 to 6 hours. A normal quest run to 60 takes about 150 hours of play.
Talents, rotation and loot for your class at every level.
Quest in the right order: take every quest a town offers, finish them in one loop and only then move on. Run each dungeon once with its quests, pick up every flight path and log out in an inn so you store rested experience.
Both factions quest in the Arathi Highlands and Stranglethorn Vale, with Desolace and Dustwallow Marsh in between. From 36 the new Riverglades carries you to 44, then Tanaris, Feralas and the Hinterlands to 50. Un'Goro, Felwood, the Burning Steppes, the Plaguelands, Winterspring and Mount Hyjal close the road at 60. The order past 30 is our pick from the zone levels, and we check it in play since launch.
Up to 30, yes. The Alliance goes through Duskwood and the Wetlands, the Horde through the Stonetalon Mountains and Ashenvale. After that both quest in the same zones from their own towns, like Refuge Pointe or Hammerfall in Arathi. In the Riverglades the Alliance works from Farholde Keep with the Brotherhood of the Horse and the Horde from Rog'mar with the Bolder'ok Clan.
Every dungeon is worth one run near the top of its levels with every quest for it in your log. New on the way are The Drowned City (35–40), Krol'dok Stronghold (40–45), Alcaz Prison (48–53), Blackmaw Hold (55–60) and Shaper's Terrace (58–60), and the Classic dungeons from the Scarlet Monastery to Blackrock Depths sit in between.
No. Only Skyborne start on Zephras Isle and stay there until level 12. Every other race starts in its Classic starting zone: Elwynn Forest, Dun Morogh, Teldrassil, Durotar, Mulgore or Tirisfal Glades.
Yes. Run each dungeon near the top of its levels with every quest for it in your log, that first clear pays the most. Since October 8 dungeon kills give about 20% more XP, and in a group the XP for lower-level mobs counts your own level again, not the highest player's. If someone in the group is far above the mobs, though, nobody gets XP.
The beta started on September 17, 2026 with a cap of 20 and raised it to 30 on October 1. It ran through October 23. Since launch on November 4 at 3 PM PST the cap is 60.
The experience per level matches Classic. What is new is the content: about 1,000 new quests, new zones like the Riverglades and new dungeons on the way to 60.
Yes. The beta notes of October 15 added a new tutorial experience for new players. The notes do not say what it shows or where it starts.
Solo, the Mage counts as one of the fastest in the beta thanks to burst, Polymorph and its own food and water. Hunters and Warlocks level very smoothly with their pets. Warriors and Rogues need more breaks since they cannot heal themselves.
Guide sites put a normal quest run to 60 at about 150 hours of play. With a good route, experienced players reach 20 in about four to six hours played. If you take it easy, level professions and run dungeons, it takes longer. If your evenings are short, a WoW Forever leveling boost plays your character through those levels for you.
Blizzard has not published the level and price of the first riding skill in Forever yet. In Classic the first mount came at level 40. Gather herbs or ore while you level and you will have the gold ready.
Herbalism and Mining, since the nodes sit along your way and bring gold for the mount. Add First Aid for bandages between fights. Camping objects are new and give you extra buffs at a campfire.
At level 13 the skycutter takes you to your faction: the Alliance to Dalaran and from there by portal to Stormwind, the Horde to Mulgore. After that we suggest Westfall and Redridge for the Alliance and the Barrens for the Horde.
As of Nov 6, 2026.
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Page history
Updated
Levels 30 to 60 are open since launch, and Mount Hyjal sits at 55 to 60 in the client.
New answers: where to level after 30, how the Horde and Alliance routes differ, which dungeons pay off from 30 to 60 and how long the road to 60 takes.
The Riverglades starts at level 36 in the thirties, and Mount Hyjal joins the road from 55 to 60 with Tainted Foothills as its hub.
First published Every change on the guides