City of Dalaran Dungeon Guide
City of Dalaran is a five-player WoW Forever dungeon for levels 28–33, open in the beta since October 8. Runs start with Atrexis the Grave Knight in the sewers under the mage city in the Alterac Mountains, then six more bosses wait in the streets in any order. The Tome of Dalaran summons a secret one, Lyn the Ignored.
- Level
- 28–33
- Bosses
- 8
- Full clear
- 45–60min
- Difficulty
- 6/10

Overview
Inside City of Dalaran
Blizzard calls it the chaotic City of Dalaran, and the quests tell you why. Something went wrong at the top of the Violet Citadel, the ley lines under the city are out of balance, and loose arcane power has turned the city's own enchantments and constructs against it. Elementals feed on the spilled magic, a renegade necromancer raises the dead in the sewers, and a demon tree has taken root in the middle of the city. The Kirin Tor keep the matter quiet and need outside hands.
Every run starts in the sewers, where Atrexis the Grave Knight waits in the central hall. From there you climb into the streets, and Arcane Anomaly stands right by the sewer exit. After that the order is yours. Beta groups took the Mana Devourer, the Fel Ancient, the Unstable Sentinel, the Arcanic Enigma and the Shade of the Archmage in different orders, and the Shade does not have to be last.
Blizzard tunes the dungeon for levels 28–33. The Group Finder lists it from 28 and suggests it up to 35, the key quests need level 30, and the dungeon quests are level 33.
Level 28–33 is the range the dungeon is tuned for, not a minimum entry level. Blizzard announced this range for Forever.
Beta status
City of Dalaran in the WoW Forever beta
Open in the betaConfirmedChecked October 10, 2026
City of Dalaran is open in the beta since the build of October 8, and the route, tactics and drops on this page come from beta runs. The ninth encounter in the game files, the Mana Wraith, has not shown up in any run yet.
Forever vs Classic
What changed in City of Dalaran for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
The dome over Dalaran is goneBeta
In Classic Dalaran sat under a violet dome while the Kirin Tor rebuilt the city, and players could only look at it from outside. In Forever the dome is down, and the rebuilt city holds a five-player dungeon.
Location
Where is City of Dalaran? Entrance and how to get there
City of Dalaran is in the walled mage city on the shore of Lordamere Lake in the Alterac Mountains, northwest of Southshore. Both factions meet the Image of Archmage Modera, who stands by the sewer gate outside the northwest wall at about 8.8, 59.6 (68.4, 45.4 on the Silverpine Forest map). She hands out Heart of Disruption and with it the Dalaran Sewer Key. One key holder opens the gate for the whole group.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Southshore in the Hillsbrad Foothills. Dalaran has no flight master, and the portal in Stormwind works only for Skyborne characters.
- 2From level 30, pick up An Alarming Request from Emissary Jacques in the Southshore town hall, at about 48.3, 60.1.
- 3Walk north to the Image of Archmage Modera outside the northwest wall of Dalaran. She gives you Heart of Disruption and Starving Arcane.
- 4In the beta she also ports Alliance players into the city. From the streets you go down into the sewers, where the run starts.
- 1From level 30, take Key to the City from Magus Wordeen Voidglare in Tarren Mill, at about 61.5, 20.7. The key waits in a footlocker at the Lordamere Internment Camp, at about 16.4, 89.3 in the Alterac Mountains.
- 2Voidglare then sends you to the city with Blood in the Streets. Walk north along the lake from the camp, or fly to The Sepulcher in Silverpine Forest and swim east across Lordamere Lake.
- 3Turn it in at the Image of Archmage Modera by the gate at about 8.8, 59.6. She gives you Heart of Disruption and the Dalaran Sewer Key.
- 4Open the gate and go down into the sewers. One player with the key is enough for the group.
- Sewer gateMap coordinates, Alterac Mountains
8.8, 59.6
Copies the /way command for TomTom.
Group Finder
No meeting stone has been found at Dalaran. The Group Finder lists the dungeon from level 28.
After a wipe
There is no graveyard near the city. The nearest spirit healers are in the Hillsbrad Foothills, so a wipe means a long run back. Bring someone who can resurrect.
Map and route
The route through the dungeon
Seven areas. The sewers come first, the city after that in any order. This is the order most beta groups walked. Tap a stop to see what waits there.


Area 1 of 7
The Underbelly
Every run starts down here. Undead and Kirin Tor Necromancers fill the halls, with Dark Casters that heal and Mindless Horrors that fear. Atrexis the Grave Knight waits in the central hall. Past him, a small round room in the east holds the circle where the Tome of Dalaran summons Lyn the Ignored. Then take the way up to the streets.
Area 2 of 7
Platform by the sewer exit
Turn right out of the sewers and go up the ramp. Arcane Anomaly waits on a round platform with small adds around its edge.
Boss here
Area 3 of 7
The Violet Hold
Left out of the sewers, then left again, to the garden in front of the Violet Hold. Clear every mob here before you pull the Mana Devourer, they join the fight.
Boss here
Area 4 of 7
Runeweaver Square
The square in the middle of the city, overgrown with fel. A mana barrier closes it at first, and groups got in after two or three other bosses. Suffused Treants guard the Fel Ancient.
Boss here
Mobs here
Area 5 of 7
Magus Commerce Exchange
The north road through the trade district. Angry Tomes fly out of the shops as you walk up to the Unstable Sentinel, and Fragmented Sentries patrol nearby.
Boss here
Mobs here
Area 6 of 7
Path of Renewal
The northeast of the city past the well. The Arcanic Enigma waits here with two Mana Phantoms.
Boss here
Mobs here
Area 7 of 7
The Purple Parlor
Climb into the main tower of the Violet Citadel. An NPC there opens a portal to the Purple Parlor at the top, where the Shade of the Archmage waits.
Boss here
Encounters
Boss roster
Main bosses7

Atrexis the Grave Knight is the renegade necromancer in the central hall of the sewers and the first boss of every run. The Horde quest The Grave Knight wants him dead.
Abilities
- Raise Dead
- Unholy Frenzy · Increases an ally's attack speed by 75% for 20 sec, but also inflicts Nature damage to that ally every 2 sec.
- Disarm · Disarms an enemy, forcing it to stop wielding its weapon for 6 sec.
- Thrash · Gives the caster 2 extra attacks.
- Strike · Strikes at an enemy, inflicting weapon damage
Tactics
- A plain tank and spank fight. Raise Dead brings non-elite skeletons, kill them as they come.
- Disarm takes the tank's weapon for 6 seconds. A tank with a shield keeps blocking, so plan a cooldown for it.
- Unholy Frenzy speeds up his attacks for 20 seconds. That is when the tank takes the most damage.
Tank
Grab every skeleton as it spawns and use a cooldown during Unholy Frenzy.
Healer
Watch the tank during Disarm and Unholy Frenzy, the rest of the fight is calm.
Damage
Wait for threat before you use area damage on the skeletons.
Watch out for: Area damage before the tank has threat.
Adds
Notable loot
Graveweave Bindings · Wrist · 37.9%
Bonebinder's Signet · Finger · 31%
Gravespike Repeater · Ranged · 31%

Arcane Anomaly is an arcane elemental on the platform right by the sewer exit, the second boss of most runs. Its beam is the one mechanic that kills.
AbilitiesBeta
- Focal Blast · Channels energy forward dealing damage to any targets caught within the blast.
- Arcane Bolt · Hurls a magical bolt at an enemy, inflicting Arcane damage.
Tactics
- Focal Blast is a beam of arcane energy that cuts across the room and turns counterclockwise. Keep walking ahead of it, it kills whoever it catches.
- Small adds spawn at the edge of the room on the pull. Stay inside the circle on the platform so you do not drag them into the fight.
- Between beams it hits the tank in melee and casts Arcane Bolt.
Tank
Hold it in the middle of the platform so everyone has room to walk around the beam.
Healer
Keep moving with the group and save heals for anyone the beam clips.
Watch out for: Focal Blast sweeping through players who stopped to cast.
Notable loot
Ephemeral Grips · Hands · 37.2%
Runemender's Seal · Finger · 32.1%
Mana-Warped Chain Shirt · Chest · 30.8%

The Mana Devourer is a small demon in the garden in front of the Violet Hold. It looks easy, but it drains mana and the mobs around it join the pull.
AbilitiesBeta
- Debilitate · Hits an enemy with a bolt of draining arcane power that siphons up to mana.
- Drain Vitality · Drains the vitality of the target, causing Arcane damage and an additional Arcane damage over 10 sec.
Tactics
- Clear every mob in the garden first. Whatever is still alive joins the fight.
- Debilitate drains up to 200 mana from each player in range. A long fight ends with an empty healer.
- Drain Vitality hits the tank and leaves Arcane damage over time for 10 seconds.
- It takes no Arcane damage. Bring everything else and kill it fast.
Tank
Save a cooldown for Drain Vitality, it hits hard and keeps ticking.
Healer
Drink to full before the pull and keep the group topped between Debilitates.
Damage
Burst it down. Every Debilitate costs your casters mana.
Watch out for: Pulling it with the garden still full of mobs.
Notable loot
Slitherwrap Girdle · Waist · 40.6%
Manascale Treads · Feet · 35%
Spine of the Devourer · Two-Hand · 24.5%

The Fel Ancient has taken root on Runeweaver Square behind a mana barrier. Groups reached it as their fourth or fifth boss, what exactly drops the barrier is not clear yet.
AbilitiesBeta
- Entangle · Entangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
- Fel Timbers · The Fel Ancient sends noxious vines toward an enemy, inflicting Nature damage to enemies within 5 yds and creating poisonous fumes at the location that deal Nature damage every 1 sec for 10 sec.
Tactics
- Entangle roots two players for up to 10 seconds and deals Nature damage every 3 seconds.
- Fel Timbers sends vines that hit everyone within 5 yards and leave poison fumes on the ground for 10 seconds.
- The danger is a root inside the fumes. Blessing of Freedom or Escape Artist gets that player out.
Tank
Move it out of the fumes so the melee do not stand in them.
Healer
Heal the rooted players first, they cannot leave the fumes.
Damage
Step out of the green pools at once, before a root pins you in one.
Watch out for: Entangle landing on a player inside Fel Timbers.
Notable loot
Garb of Fallen Felbark · Chest · 34.6%
Blightleaf Rope · Waist · 33.3%
Felbough Arm · Two-Hand · 32.1%

The Unstable Sentinel guards the north road of the trade district. It has one big mechanic and a few angry books to clear first.
AbilitiesBeta
- Malfunction · A malfunction has occurred. Every 2s arcane energy is released dealing damage to players in a nearby area.
Tactics
- Angry Tomes fly out of the buildings as you walk up. Kill them before the pull.
- Malfunction winds up for 2 seconds, then pulses arcane damage every 2 seconds on everyone within about 25 yards.
- Ranged players stand at max range all fight. Melee step out on the wind-up and come back when it ends.
Healer
Max range keeps you safe, so you only heal the melee who stay in.
Damage
Melee, run out on every wind-up. Staying in works, but it costs your healer a lot of mana.
Watch out for: Melee who stay in for a whole pulse cycle.
Notable loot
Unstable Crystalline Shoulderpads · Shoulder · 35.4%
Guardian's Dualblade · Two-Hand · 32.9%
Refractory Scaleguards · Legs · 31.7%
Blueprint: Spinning Wheel · Other · 8.5%

The Arcanic Enigma waits in the northeast of the city, on the Path of Renewal. The game's encounter list calls it the Mana Elemental. Power Overwhelming from Stormwind wants it dead, and it drops the Violet Sorcerer's Robes.
AbilitiesBeta
- Manamorph · Transforms an enemy into an animal, forcing it to wander around for up to 8 sec. While wandering, the polymorph cannot attack or cast spells.
- Silence · Silences an enemy, preventing it from casting spells for 10 sec.
- Summon Manaling
Tactics
- Two Mana Phantoms stand with it at the start, and no more come later. Kill them first, their Mana Burn drains everyone near them.
- Manamorph turns a player into an animal for 8 seconds. It is a magic effect, so dispel it.
- Silence hits players close to the boss. The healer stands at range to keep casting and dispelling.
- Arcane Manalings keep spawning. Cleave them down while you work on the boss.
Tank
Pick up the Phantoms with the boss and turn everything away from the group.
Damage
Phantoms first, then cleave the Manalings while you work on the boss.
Watch out for: A healer standing close enough to get silenced.
Adds
Mana Phantom ×2 · Mana Burn: Hits nearby enemies with anti-mana bolts. For each point of mana consumed from a target, that target takes damage.- Arcane Manaling
Notable loot
Drape of Shifting Energy · Back · 35.8%
Violet Sorcerer's Robes · Chest · 34.9%
Wand of Mana Concentration · Ranged · 29.2%

The Shade of the Archmage waits in the Purple Parlor at the top of the Violet Citadel, reached by a portal in the main tower. He is the end boss: his kill counts for Experienced Spelunker and drops the Arcane Mote for Heart of Disruption. Groups can still kill him before the other city bosses.
AbilitiesBeta
- Mass Polymorph · Transforms nearby enemies into an animal, forcing it to wander around for up to 8 sec. While wandering, they cannot attack or cast spells.
- Evocation · While channeling this spell, your mana regenerates at an accelerated rate.
- Arcane Bolt · Hurls a magical bolt at an enemy, inflicting Arcane damage.
- Arcane Explosion · Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
- Bounding Mana · Launches a mana infused orb toward a random player that travels out and returns to its origin. Players hit are inflicted with Arcane damage.
Tactics
- Arcane Bolt is his main hit on the tank and does steady, heavy damage.
- Arcane Explosion hits everyone within 20 yards. Casters and the healer stand at max range.
- Bounding Mana throws an orb at a random player that flies out and comes back. Spread out and stay out of its path.
- When his mana runs dry he casts Mass Polymorph on everyone near him and channels Evocation to fill up again. Casters can hide behind a wall for the Mass Polymorph.
- Keep the fight inside his room. If he leaves it, he resets.
Tank
Keep him in the middle of his room and use a cooldown when Arcane Bolt hits hard.
Healer
Stay out of Arcane Explosion range and keep the tank high before his mana runs out.
Damage
Spread out for Bounding Mana and never stand in a line with other players.
Watch out for: Bounding Mana passing through a stacked group.
Notable loot
Archmagister's Faceted Pendant · Neck · 35.1%
Violet Sorcerer's Mantle · Shoulder · 31.6%
Ponderous Orb · Held In Off-hand · 31.6%
Blueprint: Arcane Salvager · Other · 7.6%
Rare spawns1

Lyn the Ignored is the secret boss, a rare elite you summon with the Tome of Dalaran on a small circle in a round room of the sewers. He walks in after a short scene.
Abilities
- Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Curse of Thorns · Curses an enemy for 3 min, giving it 50% chance to take damage on attack.
- Raise Dead
Tactics
- Shadow Bolt Volley hits the whole group at once. Keep everyone above half health.
- Curse of Thorns lasts 3 minutes and hurts you on about every second attack. Remove it from the tank and the melee first.
- Raise Dead brings skeletons. The tank picks them up, the rest of the group stays on Lyn.
Tank
Pick up the skeletons and keep Lyn facing away from the group.
Healer
The volleys hit everyone, so heal the group, not only the tank.
Damage
Mages and druids, remove Curse of Thorns from the melee.
Watch out for: Curse of Thorns left on the tank and the melee.
Adds
Notable loot
Cartilage Shapers · Hands · 43.6%
Bonepile Gaze · Shield · 30.9%
Tendonscraper Dagger · Main Hand · 25.5%
Event and conditional encounters1
The Mana Wraith is in the encounter list of the game files and uses the same model as the Mana Stalkers in the streets. No beta group has fought it as a boss so far, and it has no loot on record.
Tactics follow once the fight is tested in the beta.
Trash
Dangerous trash
Most wipes here start before a boss. These are the packs and effects to respect.
Sewer undead
Fallen Warriors, Fallen Mages, Skeletal Warders and Mindless Horrors hold the sewers. Mindless Horrors fear with Terrify, Skeletal Warders stun with Shield Slam, and Fallen Mages slow you with Frostbolt. Some big pulls here hurt more than the bosses.

Necromancers and Dark Casters
Kirin Tor Necromancers raise skeletons and speed up their packs with Unholy Frenzy. Dark Casters heal, so interrupt the Heal or kill them first.

Mana Phantoms
Non-elite, but Mana Burn hits everyone near them, eats their mana and turns it into damage. Several in one pack drain a healer fast, so interrupt it or kill them first.

Fragmented Sentries
Elite constructs all over the streets. Arcing Smash hits a cone in front of them, so the tank turns them away from the group. About one in three drops a Cracked Sentry Core for Source of Power.

Suffused Treants
The treants on Runeweaver Square are the only mobs here that bleed, but they take no Nature damage. Rogues and feral druids get to use their bleeds at last.

Angry Tomes
Non-elite books that fly out of the buildings as you walk up to the Unstable Sentinel. Kill them before you pull the boss.

Remnants and Mana Echoes
Seeking Remnants, Saturated Remnants and Mana Echoes are the targets of Starving Arcane, eight of each. Their number changes from run to run.

Quests
City of Dalaran quests
Each faction has a short key chain from level 30 and four quests for the dungeon itself, all level 33. The Alliance starts in Southshore and Stormwind, the Horde in Tarren Mill and Undercity, and both meet the Image of Archmage Modera at the sewer gate.
Known issue: Starving Arcane and Source of Power take several runs. One clear rarely has 8 of each Remnant for Starving Arcane, and every player loots their own Cracked Sentry Cores for Source of Power. Beta groups needed two or three runs for each.
Known issue: Slow respawns at the internment camp. The guards at the Lordamere Internment Camp come back slowly, and groups queue for them. Team up with other players on the chain.
Alliance6
Pick up before you go
- 1Southshore town hall: Emissary Jacques (An Alarming Request, level 30).
- 2Stormwind, Mage Quarter: High Sorcerer Andromath (Power Overwhelming).
- 3Stormwind, herb shop: Shylamiir (A Green Sample).
- 4Sewer gate outside Dalaran: the Image of Archmage Modera (Heart of Disruption, Starving Arcane).
- Level 33, from 30
- Quest giver
- Emissary JacquesHillsbrad Foothills · 48.3, 60.1
- Turn in
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
Emissary Jacques in the Southshore town hall sends you to the Image of Archmage Modera. It needs level 30 and opens Heart of Disruption and Starving Arcane.
- Level 33, from 24
Follow-up: An Alarming Request
Heart of Disruption- Quest giver
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
- Turn in
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
The Image of Archmage Modera at the sewer gate gives you the Dalaran Sewer Key with this quest, which cannot be shared. Bring her the Arcane Mote from the Shade of the Archmage.
- Level 33, from 24
Follow-up: Heart of Disruption
Friend of the Kirin Tor- Quest giver
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
- Turn in
- Archmage CelindraAlterac Mountains · 14.2, 60.0
The follow-up sends you to Archmage Celindra in the Violet Citadel.
- Level 33, from 24
- Quest giver
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
- Turn in
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
Alliance only. Kill 8 Seeking Remnants, 8 Saturated Remnants and 8 Mana Echoes for the Image of Archmage Modera.
Choose one
Known issue
- Level 33, from 24
- Quest giver
- High Sorcerer AndromathStormwind City · 48.8, 87.6
- Turn in
- High Sorcerer AndromathStormwind City · 48.8, 87.6
High Sorcerer Andromath in the Mage Quarter of Stormwind, at about 48.8, 87.6, wants the Arcanic Enigma dead.
Choose one
- Level 33, from 24
Shylamiir in her herb shop in Stormwind, at about 31.4, 63.0, wants a Fel Infused Blossom from the fel garden in the middle of the city. It drops for the whole group.
Horde7
Pick up before you go
- 1Tarren Mill: Magus Wordeen Voidglare (Key to the City, level 30) and Melisara (The Grave Knight).
- 2Undercity: Doctor Martin Felben (Source of Power).
- 3Sewer gate outside Dalaran: the Image of Archmage Modera (Heart of Disruption).
- 4Near the sewer entrance: Rexxie Copperclutch (Opportunistic Education).
- Level 33, from 30
- Quest giver
- Magus Wordeen VoidglareHillsbrad Foothills · 61.5, 20.7
- Turn in
- Magus Wordeen VoidglareHillsbrad Foothills · 61.5, 20.7
Magus Wordeen Voidglare in Tarren Mill wants the key from the Warden's Footlocker at the Lordamere Internment Camp, at about 16.4, 89.3 in the Alterac Mountains.
Known issue
- Level 34, from 30
- Quest giver
- Magus Wordeen VoidglareHillsbrad Foothills · 61.5, 20.7
- Turn in
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
Voidglare sends you along Lordamere Lake to the Image of Archmage Modera at the sewer gate. It needs level 30 and cannot be shared.
Known issue
- Level 33, from 24
Follow-up: Blood in the Streets
Heart of Disruption- Quest giver
- Image of Archmage ModeraSilverpine Forest · 68.4, 45.4
- Turn in
- Magus Wordeen VoidglareHillsbrad Foothills · 61.5, 20.7
The Image of Archmage Modera gives you the Dalaran Sewer Key with this quest. Bring the Arcane Mote from the Shade of the Archmage back to Voidglare in Tarren Mill.
- Level 33, from 24
Follow-up: Heart of Disruption
Shrewd Negotiations- Quest giver
- Magus Wordeen VoidglareHillsbrad Foothills · 61.5, 20.7
- Turn in
- Archmage CelindraAlterac Mountains · 14.2, 60.0
The follow-up sends you to Archmage Celindra in the Violet Citadel.
- Level 33, from 24
Melisara in Tarren Mill wants Atrexis the Grave Knight dead, the necromancer in the sewers.
Choose one
- Level 33, from 24
- Quest giver
- Doctor Martin FelbenUndercity · 46.4, 74.2
- Turn in
- Doctor Martin FelbenUndercity · 46.4, 74.2
Doctor Martin Felben in Undercity wants 6 Cracked Sentry Cores from the Fragmented Sentries in the streets.
Choose one
Known issue
- Level 33, from 24
- Quest giver
- Rexxie Copperclutch
Rexxie Copperclutch, a goblin near the sewer entrance, wants The Founding of Dalaran, a book from the city's libraries. Beta players found it on the back wall past the portal room.
Choose one
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Every boss drops one of its three blues per kill, with the drop chance from beta kills in the table. Two drops start the Violet Sorcerer's Vestments, a new five-piece cloth set: the Violet Sorcerer's Robes from the Arcanic Enigma and the Violet Sorcerer's Mantle from the Shade. Nobody has seen its other three pieces drop yet. The Unstable Sentinel and the Shade also drop Blueprint: Spinning Wheel and Blueprint: Arcane Salvager, and the two Heart of Disruption quests keep the only blue quest rewards. One blue per boss and a set with no known source for three pieces means many clears. A WoW Forever City of Dalaran boost takes you through them with a group that is already organized.
Collect
Achievements from City of Dalaran
Achievement1
Experienced SpelunkerEarned in City of Dalaran, Needs Shade of the Archmage
Before you go
Before you go
- Leave Arcane, bleeds and poisons at homeAlmost every mob and boss takes no Arcane damage, and the constructs and elementals also ignore bleeds and poisons. Arcane mages, feral druids, rogues, Arms warriors and hunters on Serpent Sting lose a lot, so lean on Fire, Frost, Shadow and plain weapon damage.
- Bring dispels, a decurse and interruptsManamorph on the Arcanic Enigma needs a magic dispel, Curse of Thorns on Lyn the Ignored needs a decurse, and Mana Burn and the Dark Casters' Heal need interrupts. Blessing of Freedom or Escape Artist helps on the Fel Ancient.
- Get the Tome of Dalaran before you goThe secret boss needs it. Take the Black Tome from the table behind Archmage Arugal at the end of Shadowfang Keep, use it at the Ambermill Leyline Focus in the town hall of Ambermill in Silverpine Forest, at about 63.4, 64.3, and you hold the Tome. Using it does not use it up.
- Many players shorten the name to CoD, so look for that tag in group chat.
- Alliance players earn Kirin Tor reputation with every kill, the most from the Shade and Lyn. Archmage Alvareaux, the Kirin Tor quartermaster, sells recipes from Friendly.
Known beta issues
Horde inside the city. In the beta the Horde can walk the city after Shrewd Negotiations. Blizzard said on October 9 that this is not intended.
The Shade of the Archmage can vanish. If someone drags him out of his room, he resets, and some groups saw him not come back for the rest of the run.
FAQ
Questions players ask
What level is City of Dalaran in WoW Forever?
Blizzard tunes it for levels 28–33. The Group Finder lists it from level 28 and suggests it up to 35, the key quests need level 30, and the dungeon quests are level 33.
Where is the City of Dalaran entrance?
At the sewer gate outside the northwest wall of Dalaran, at about 8.8, 59.6 in the Alterac Mountains, where the Image of Archmage Modera stands. The run starts in the sewers under the city.
Do you need an attunement or the Dalaran Sewer Key?
Only one player in the group needs the Dalaran Sewer Key, so it is no real attunement. You get it with Heart of Disruption from the Image of Archmage Modera, after Key to the City and Blood in the Streets for the Horde or An Alarming Request for the Alliance.
How many bosses are in City of Dalaran?
Seven on a normal run: Atrexis the Grave Knight, Arcane Anomaly, Mana Devourer, Fel Ancient, Unstable Sentinel, the Arcanic Enigma (Mana Elemental) and the Shade of the Archmage. The Tome of Dalaran summons an eighth, Lyn the Ignored. The game files list a ninth encounter, the Mana Wraith, that no beta group has met.
What is the Tome of Dalaran?
The item that summons Lyn the Ignored, the dungeon's secret boss. You make it from the Black Tome of Shadowfang Keep at the Ambermill Leyline Focus in Silverpine Forest, then use it on the small circle in a round room of the sewers.
Is there a set in City of Dalaran?
Yes, the Violet Sorcerer's Vestments, five cloth pieces with Spirit, mana regeneration while casting and a chance to summon an arcane elemental. The Robes drop from the Arcanic Enigma and the Mantle from the Shade of the Archmage, the other three pieces have no known source yet.
Which quests lead into City of Dalaran?
The Alliance has Power Overwhelming and A Green Sample from Stormwind and Heart of Disruption and Starving Arcane from the Image of Archmage Modera. The Horde has The Grave Knight from Tarren Mill, Source of Power from Undercity, Opportunistic Education from Rexxie Copperclutch and its own Heart of Disruption.
Is there a flight path in Dalaran?
Not in the beta. The Alliance flies to Southshore, the Horde to Tarren Mill or The Sepulcher. You can set your hearthstone at the inn in Dalaran, and the portal from Stormwind works only for Skyborne characters.
Can Horde players enter Dalaran in WoW Forever?
In the beta, Horde players who finish Shrewd Negotiations can walk the city. Blizzard said on October 9 that this is not intended, so count on the sewer gate as your way in.
What is The Magical City of Dalaran?
A level 13 story quest of the Skyborne, who take a skycutter ship from Zephras Isle to Dalaran. It has nothing to do with the dungeon.
How long does a full City of Dalaran clear take?
We put it at 45–60 minutes for a group on its first run. One careful level 30 group in the beta needed about 40 minutes from the sewers to the last boss. Add time if you summon Lyn the Ignored or farm quest mobs.
Is City of Dalaran set in the floating city?
No. This is Dalaran on the ground in the Alterac Mountains, rebuilt by the Kirin Tor after Archimonde destroyed it in the Third War. The floating city came much later, in Wrath of the Lich King.
Sources
Sources
- Blizzard forums: dungeon level ranges (Kaivax, 15 Sep 2026)Announced
- Blizzard: WoW Forever beta development notes, October 8Confirmed
- Wowhead · Forever beta databaseBeta data
- Run time and difficulty are editorial estimates by mmonster.
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