Skip to content
Search WoW Forever… Ctrl K
EN EUR €

Language & region

Language

Region / Currency

Your choice is remembered, so we won't switch the language for you again.

Prefer prices in US $? Suggested for your location.

Prefer prices in EU €? Suggested for your location.

mmonster

WoW Forever Rogue Talent Calculator

Plan your Rogue talents on the new Forever trees: Assassination, Combat, Subtlety. Load a ready build for leveling, dungeons or PvP, or spend the 51 points yourself and share your build with one link.

All about the Rogue

Ready Rogue builds

Popular at 60

51points left
000
No points spent
60

Assassination

0

Combat

0

Subtlety

0

Data from the live WoW Forever game client, hotfixes can still change values. Talent tree data: talentsforever.com (CC BY 4.0). Ready builds: our Talent Path plans and level 60 builds as published on wowforeverbuilds.com.

All Rogue talents

Every talent with its maximum rank, from the WoW Forever game client.

Assassination
Improved Gouge 3 · Row 1, needs 0 points
Increases the duration of your Gouge ability by 1.5 sec.
Remorseless Attacks 2 · Row 1, needs 0 points
After killing a non-trivial enemy, gives you a 40% increased critical strike chance on your next Sinister Strike, Backstab, Ambush, Mutilate, or Ghostly Strike. Lasts 20 sec.
Malice 5 · Row 1, needs 0 points
Increases your critical strike chance with all attacks and Poisons by 5%.
Ruthlessness 3 · Row 2, needs 5 points
Gives your finishing moves a 60% chance to add a Combo Point to your target.
Improved Expose Armor 2 · Row 2, needs 5 points
Reduces the Energy cost of your Expose Armor ability by 10, and refunds 2 Combo Points when cast with 5 Combo Points.
Improved Slice and Dice 3 · Row 2, needs 5 points
Increases the duration of your Slice and Dice ability by 45%.
Vigor 2 · Row 3, needs 10 points
Increases your maximum Energy by 10.
Blood Splatter 1 · Row 3, needs 10 points
Increases the duration of your Rupture ability by 6 sec and your Garrote ability by 9 sec.
Lethality 2 · Row 3, needs 10 points
Increases the critical strike damage bonus of your Sinister Strike, Gouge, Backstab, Mutilate, Ghostly Strike, and Hemorrhage abilities by 20%.
Vile Poisons 5 · Row 4, needs 15 points
Increases the damage dealt by your poisons by 20% and gives your poisons an additional 40% chance to resist dispel effects.
Cold Blood 1 · Row 4, needs 15 points
When activated, increases the critical strike chance of your next Sinister Strike, Backstab, Ambush, Eviscerate, or Mutilate by 100%.
Improved Poisons 5 · Row 4, needs 15 points
Increases the chance to apply Poisons to your target by 10%, and gives Poison applications a 50% chance to not consume a charge.
Relentless Strikes 5 · Row 5, needs 20 points
Your finishing moves have a 20% chance per Combo Point to restore 25 Energy.
Venom 1 · Row 5, needs 20 points
Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Improved Kidney Shot 2 · Row 5, needs 20 points
Enemies Stunned by your Kidney Shot ability take 10% increased damage from your poisons and attacks.
Seal Fate 3 · Row 6, needs 25 points
Your critical strikes from abilities that add Combo Points have a 100% chance to add an additional Combo Point.
Mutilate 1 · Row 7, needs 30 points
Instantly attacks with both weapons for 90% weapon damage plus an additional 40 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Combat
Coup de Grace 3 · Row 1, needs 0 points
Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
Efficient Strikes 2 · Row 1, needs 0 points
Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities by 5.
Lightning Reflexes 5 · Row 1, needs 0 points
Increases your Dodge chance by 5%.
Puncturing Wounds 3 · Row 2, needs 5 points
Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Deflection 3 · Row 2, needs 5 points
Increases your Parry chance by 6%.
Precision 3 · Row 2, needs 5 points
Improves your chance to hit by 3%.
Improved Sprint 2 · Row 2, needs 5 points
Gives a 100% chance to remove all movement impairing effects when you activate your Sprint ability.
Endurance 2 · Row 3, needs 10 points
Reduces the cooldown of your Sprint and Evasion abilities by 60%.
Riposte 1 · Row 3, needs 10 points
A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
Composure 2 · Row 3, needs 10 points
Increases the Energy cost reduction of your Poised ability by 10.
Improved Kick 2 · Row 4, needs 15 points
Gives your Kick ability a 100% chance to Silence the target for 2 sec.
Flawless Execution 1 · Row 4, needs 15 points
Reduces the Energy cost of your Eviscerate ability by 15.
Weapon Expertise 2 · Row 4, needs 15 points
Reduces the chance for your attacks to be Dodged or Parried by 2%.
Aggression 3 · Row 4, needs 15 points
Increases the damage of your Sinister Strike and Eviscerate abilities by 15%.
Dual Wield Specialization 2 · Row 5, needs 20 points
Increases the damage done by your off-hand weapon by 50%.
Blade Flurry 1 · Row 5, needs 20 points
Increases your melee attack speed by 20% and your melee attacks strike an additional nearby opponent. Lasts 15 sec.
Hack and Slash 5 · Row 5, needs 20 points
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target. Dagger/Fist: Increases your critical strike chance by 5%. Mace: Your attacks ignore 15% of your target's armor.
Flash of Steel 5 · Row 6, needs 25 points
Increases the Energy generated by your Shank ability by 15 and reduces its cooldown by 2.0 sec.
Adrenaline Rush 1 · Row 7, needs 30 points
Increases your Energy regeneration rate by 100% for 15 sec.
Subtlety
Setup 3 · Row 1, needs 0 points
Gives you a 45% chance to add a Combo Point to your target after Dodging their attack or fully resisting one of their spells.
Master of Deception 3 · Row 1, needs 0 points
Reduces the chance enemies have to detect you while in Stealth mode as if you were 3 levels higher.
Opportunity 5 · Row 1, needs 0 points
Increases the damage dealt by your Backstab, Garrote, Ambush, and Mutilate abilities by 20%.
Dirty Deeds 2 · Row 2, needs 5 points
Reduces the Energy cost of your Cheap Shot and Garrote abilities by 20, and your Garrote ability no longer requires you to be behind your target.
Camouflage 3 · Row 2, needs 5 points
Reduces your speed penalty from your Stealth ability by 15% and reduces its cooldown by 6 sec.
Improved Ambush 3 · Row 2, needs 5 points
Increases the critical strike chance of your Ambush ability by 45%.
Dirty Tricks 2 · Row 2, needs 5 points
Reduces the Energy cost of your Sap and Blind abilities by 50%.
Initiative 3 · Row 3, needs 10 points
Gives you a 100% chance to add an additional combo point to your target when using your Ambush, Garrote, or Cheap Shot ability.
Premeditation 1 · Row 3, needs 10 points
Adds 2 Combo Points to your target. You must add to or use those combo points within 20 sec or the combo points are lost.
Serrated Blades 3 · Row 3, needs 10 points
Causes your attacks to ignore 9% of your target's Armor and increases the damage dealt by your Rupture ability by 30%.
Elusiveness 2 · Row 4, needs 15 points
Reduces the cooldown of your Vanish and Blind abilities by 90 sec.
Ghostly Strike 1 · Row 4, needs 15 points
A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage, increases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth. Awards 1 combo point.
Quick Getaway 2 · Row 4, needs 15 points
Increases the maximum number of targets you may have Sapped by 1, and increases your movement speed by 30% for 3 sec after Sapping a target.
Heightened Senses 2 · Row 5, needs 20 points
Increases your Stealth detection as if you were 3 levels higher and reduces your chance to be hit by spells and ranged attacks by 4%.
Preparation 1 · Row 5, needs 20 points
When activated, this ability immediately finishes the cooldown on your other Rogue abilities.
Hemorrhage 1 · Row 5, needs 20 points
An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Point.
Boot Knife 5 · Row 6, needs 25 points
Grants your Shank ability a 100% chance to add 2 Combo Points to the target.
Death Mark 1 · Row 7, needs 30 points
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : 12% stored, 165 damage cap 2 points: 24% stored, 267 damage cap 3 points: 36% stored, 369 damage cap 4 points: 48% stored, 471 damage cap 5 points: 60% stored, 573 damage cap

FAQ

How many talent points does a Rogue get in WoW Forever?

You have 51 points at level 60. The first one comes at level 10, then one per level. The Legacy talent Talented from the Adventure tree gives you the first point up to five levels earlier, the total stays 51.

What changed in the Rogue talents compared to Classic?

11 of 54 talents are new in Forever and 37 were changed or moved. Turn on "Show changes from Classic" and the calculator marks them right in the trees.

Which Rogue build should I use for leveling?

Open the Talent Path: pick your goal and your spec, and see which talent to take at every level plus the stats that matter. One click opens the build here in the calculator.

Can I import a build from Wowhead?

Yes. Open More, choose Import a link and paste a link from the Wowhead Forever talent calculator. Open in Wowhead works the other way round.

Is there dual spec in WoW Forever?

Yes. Dual Specialization unlocks at level 40. You change your talents, Legacy talents included, at a class trainer in one of the major cities.

Are the talents final?

They are the live trees: the calculator shows the talents of the game since the launch on November 4 (as of 2026-11-04). Hotfixes can still change values, and we update the calculator when they do.

Short on time for leveling?

Every guide here shows how to do it yourself. If your evenings are short, our boosters take the grind off your hands. Options and current prices are on each service page.

See WoW Forever boost options

Page history

What changed

Updated

  • The calculator shows the live launch trees, hotfixes can still change values.

  • Every Warrior, Rogue and Shaman talent shows its Wowhead tooltip, and Open in Wowhead works for these classes again.

  • The Subtlety dungeon build takes Blood Splatter instead of Quick Getaway.

First published Every change on the guides

Found a mistake? Tell us