Holy
Healer
You heal from the front line with Holy Light, Flash of Light and later Holy Shock. The Light's Vigil capstone adds a heal for your whole party.
- LevelingNiche
- DungeonsBest pick
- PvPGood
Quick access
Heavy armor, holy magic and a heal for every bad pull.
The Paladin in WoW Forever tanks, heals or deals damage. Level as Retribution, run dungeons as Protection and fight in PvP as Holy. Humans and Dwarves play it for the Alliance, Undead for the Horde. You wear Mail, then Plate from 40, and can learn 7 weapon types. 18 of the 50 talents are new.
You fight in heavy armor with a big weapon and back it up with Holy magic, heals and blessings. You can tank, heal or deal damage, and healing yourself between fights makes leveling very forgiving. You still have no interrupt and few ranged attacks, except against Undead and Demons.
Best to level: RetributionSeal of Command in your early 20s and Vengeance at 30 add damage, while Benediction and Sanctified Judgement keep your Mana up between fights. Also good: Protection.
Healer
You heal from the front line with Holy Light, Flash of Light and later Holy Shock. The Light's Vigil capstone adds a heal for your whole party.
Tank
You tank with a shield, Consecration and Holy Strike, and you taunt by judging Seal of Fury. Templar's Bulwark and Holy Shield keep you standing when a pull goes wrong.
Damage
You hit with a two-handed weapon and add Holy damage through Seals, Judgement and Holy Strike. It is the fastest way to level a Paladin, and you keep your heals and blessings for the group.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Take now
New abilities
Dungeons for you
Class quests12The Tome of Divinity → Redemption20The Tome of Valor → Sense Undead and the shield Bastion of Stormwind
These races can play a Paladin. Hover a racial icon for the details.
HumanTop Alliance pick
Alliance
The strongest Alliance pick for every spec. Will to Survive breaks any stun the moment you need it, and Sword Specialization now adds 2% crit to your spells too, which stacks nicely with Consecration and Holy Strike.
Dwarf
Alliance
A solid alternative on the Alliance side. Stoneform clears bleeds, poisons and diseases that you cannot cleanse yourself and cuts incoming damage by 10%, which tanks love, while Big Game Hunter adds 5% damage against the many beasts you fight while leveling.
UndeadTop Horde pick
Horde
Your only choice on the Horde, and a genuinely good one. Touch of the Grave steals a little health with your attacks, and Will of the Forsaken breaks fear, charm or sleep the instant you need to keep fighting or healing.
Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40. Weapon skills you do not have yet you buy from a Weapon Master in a capital. After that the skill goes up as you fight with the weapon.
Horde paladins are always Undead. They start with Aramis Hammerhand in Deathknell and later train with Garen Largo in Undercity or with Alodan the Hopeful in Thunder Bluff. Orgrimmar has no paladin trainer.
Class trainersBeta
Weapon MastersBeta
Class trainersBeta
Weapon MastersBeta
As of Oct 10, 2026. NPCs and places as in the beta database, things can still change until launch.
Rotation Trainer
See every button with the reason behind it, your Mana live and all presses on a timeline. Play it on your own keys and compare your damage, or watch it with Autoplay.
The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Healer·Dungeon and group healing
Holy 33
Protection 7
Retribution 11
Use Light's Vigil on an ally, then Holy Shock to heal their whole party. Illumination returns mana from critical heals, while Infusion of Light helps you cast Holy Light faster.
Healer·Battlegrounds, keeping a group alive under focus fire
Holy 33
Protection 18
Retribution 0
Heal under pressure with Voice of Truth granting brief immunity to silence and interrupts. Improved Hammer of Justice gives you a shorter stun cooldown to help control attackers.
Tank·Main tank in dungeons
Holy 8
Protection 43
Retribution 0
Tank with Holy Shield for blocking and threat. Iron Creed adds Holy Strike threat and damage reduction while Righteous Fury is active, and Shield Specialization restores mana on every block.
Tank·Holding flags and objectives in battlegrounds
Holy 14
Protection 37
Retribution 0
Hold control points or escort flag carriers with Templar's Bulwark absorbing damage. Improved Hammer of Justice shortens your stun cooldown, while Guardian's Favor improves your support Blessings.
Damage·Dungeon and group damage
Holy 9
Protection 8
Retribution 34
Swap Seals with Twist of Light to apply the replaced Seal's effect on your next melee attack. Vengeance raises your Physical and Holy damage after non-periodic critical strikes and stacks up to 3 times.
Damage·Battlegrounds and world PvP
Holy 0
Protection 12
Retribution 39
Use Repentance to lock down a humanoid target and Pursuit of Justice to close distance faster. Twist of Light lets your next melee attack apply the old Seal's effect right after a Seal swap.
Level 60 is not open in the beta yet, so these builds can still change. Builds as published on wowforeverbuilds.com.
Rare and epic armor (Mail, Plate from 40) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Paladin takes over those levels.
Seen in the beta, unless it says otherwise.
Holy Strike, learned at level 6, is a new instant weapon strike that adds Holy damage on a 10 second cooldown.
Judgement no longer uses up your Seal, so you set a Seal once and keep judging.
Seal of Fury, learned at level 10, is a new tank Seal. Judging it taunts the enemy, which gives Paladins a real taunt.
Consecration and Blessing of Kings are trained at level 20 instead of being talents, and all Blessings now last one hour.
Undead can now be Paladins, so the Horde gets the class too.
Your talent trees were rebuilt with new tools like Templar's Bulwark, Light's Vigil and Twist of Light, and Holy Shock now has a 10 second cooldown.
Holy Shield now adds 30% block chance (was 20%), while Redoubt gives 4–20% over its five ranks (was 6–30%). Champion of the Light turns 20%, 40% or 60% of your Intellect into spell damage (was 33%, 66% or 100%) and does not raise your healing.
18 of 50 talents are new
See every talent in the calculator
Your class in our tier lists
For your class
Sets19
Achievements3
Addons13
Built-in features3
Retribution. Seal of Command in your early 20s and Vengeance at 30 add damage, while Benediction and Sanctified Judgement keep your Mana up between fights. Also good: Protection.
Protection. Protection Paladin is the top tank in every public list. Holy Shield blocks 30% of attacks since October 1, and Consecration holds a whole pack.
Holy. Holy Paladins are the healers that are hardest to kill: Divine Shield for 12 sec, Blessing of Protection, Blessing of Freedom every 20 sec and a 6 sec stun. Holy Shock comes at level 30, on the same talent row as Penance.
Human for the Alliance, Undead for the Horde, Human for PvP. Human: The strongest Alliance pick for every spec. Will to Survive breaks any stun the moment you need it, and Sword Specialization now adds 2% crit to your spells too, which stacks nicely with Consecration and Holy Strike. Races that can play it: Human, Dwarf and Undead.
One-Handed Axes, One-Handed Maces, One-Handed Swords, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Polearms. In the beta you buy the weapon skills you do not have yet from a Weapon Master in the capitals: Stormwind and Ironforge for the Alliance, Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Horde paladins are always Undead. They start with Aramis Hammerhand in Deathknell and later train with Garen Largo in Undercity or with Alodan the Hopeful in Thunder Bluff. Orgrimmar has no paladin trainer.
For example Retribution at level 60: open with Seal of the Crusader, Judgement, Seal of Command, Holy Strike. Then your main buttons are Judgement, Seal of Command and Holy Strike. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
The Paladin is easy to start with. You heal yourself, rarely run dry on Mana early on and have a short rotation, so mistakes are cheap.
18 of 50 talents are new and 28 changed. Holy Strike, learned at level 6, is a new instant weapon strike that adds Holy damage on a 10 second cooldown.
As of Oct 2, 2026. Beta values, things can still change until launch. Talent tree data: talentsforever.com (CC BY 4.0)
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Page history
Updated
Dungeon loot for your class now includes the City of Dalaran boss drops.
The road to 60 shows your class quests at their level, such as the totems, the demons, poisons at 20 or Cat Form at 20.
New FAQ answers: which weapons you can use and where you learn them, where your trainer stands, and a question for most classes such as ammo, poisons, dual wield or demons by level.
First published Every change on the guides