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WoW Forever Talent Calculator
Plan your talents for all 9 classes with the new Forever trees. Pick your class below, the Warrior is open to start. Spend points, scrub through the levels and share your build with one link.
Arms
Fury
Protection
Beta data from the WoW Forever beta client, values can change until launch. Talent tree data: talentsforever.com (CC BY 4.0)
All Warrior talents
Every talent with its maximum rank, from the WoW Forever beta client.
Arms
- Improved Heroic Strike 3 · Row 1, needs 0 points
- Reduces the cost of your Heroic Strike ability by 3 Rage.
- Deflection 5 · Row 1, needs 0 points
- Increases your Parry chance by 5%.
- Improved Rend 3 · Row 1, needs 0 points
- Increases the Bleed damage done by your Rend ability by 35%.
- Improved Charge 2 · Row 2, needs 5 points
- Increases the Rage generated by your Charge ability by 6.
- Improved Tactical Mastery 5 · Row 2, needs 5 points
- Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
- Improved Overpower 2 · Row 2, needs 5 points
- Increases the critical strike chance of your Overpower ability by 50%.
- Anger Management 1 · Row 3, needs 10 points
- Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
- Deep Wounds 3 · Row 3, needs 10 points
- Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
- Spearing Strike 1 · Row 4, needs 15 points
- A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Two-Handed Weapon Specialization 3 · Row 4, needs 15 points
- Increases the damage you deal with two-handed melee weapons by 3%.
- Impale 2 · Row 4, needs 15 points
- Increases the critical strike damage bonus of your abilities by 20%.
- Bloodthrill 5 · Row 5, needs 20 points
- Your Main Hand melee attacks against enemies afflicted by your Rend have a 20% chance to allow the use of your Overpower ability on the target. Lasts 6 sec.
- Sweeping Strikes 1 · Row 5, needs 20 points
- Your next 5 melee attacks strike an additional nearby opponent.
- Weaponmaster 5 · Row 5, needs 20 points
- Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 5%. Mace/Staff: Your attacks ignore 15% of your target's armor. Sword: Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
- Improved Slam 2 · Row 6, needs 25 points
- Reduces the global cooldown and cast time of your Slam ability by 0.50 sec. In addition, Slam no longer interrupts or delays your melee swing and Slam's cooldown is reduced by 3 sec.
- Improved Hamstring 3 · Row 6, needs 25 points
- Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
- Mortal Strike 1 · Row 7, needs 30 points
- A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Fury
- Booming Voice 5 · Row 1, needs 0 points
- Increases the area of effect of your Shouts by 50% and reduces their Rage cost by 25%.
- Cruelty 5 · Row 1, needs 0 points
- Improves your chance to get a critical strike with melee attacks by 5%.
- Lingering Rage 5 · Row 2, needs 5 points
- Increases the time before your Rage begins to decay after leaving combat by 10 sec.
- Unbridled Wrath 5 · Row 2, needs 5 points
- Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon.
- Furious Precision 3 · Row 3, needs 10 points
- Increases your chance to hit with off-hand attacks by 10%.
- Piercing Howl 1 · Row 3, needs 10 points
- Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
- Blood Craze 3 · Row 3, needs 10 points
- Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.
- Dual Wield Specialization 5 · Row 4, needs 15 points
- Increases the damage done by your off-hand weapon by 25% and the Rage generated by your off-hand attacks by 50%.
- Raging Blows 1 · Row 4, needs 15 points
- Reduces the Rage cost of your Cleave and Whirlwind abilities by 3.
- Enrage 5 · Row 4, needs 15 points
- Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
- Improved Execute 2 · Row 4, needs 15 points
- Reduces the Rage cost of your Execute ability by 5.
- Improved Berserker Rage 2 · Row 5, needs 20 points
- Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.
- Death Wish 1 · Row 5, needs 20 points
- When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
- Improved Intercept 2 · Row 5, needs 20 points
- Reduces the cooldown of your Intercept ability by 10 sec.
- Flurry 5 · Row 6, needs 25 points
- Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
- Gore Drinker 2 · Row 6, needs 25 points
- Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1% of your maximum Health.
- Bloodthirst 1 · Row 7, needs 30 points
- Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Protection
- Improved Bloodrage 2 · Row 1, needs 0 points
- Increases all the Rage generated by your Bloodrage ability by 50%.
- Shield Specialization 5 · Row 1, needs 0 points
- Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.
- Iron Will 5 · Row 1, needs 0 points
- Reduces the duration of Stun and Fear effects inflicted on you by 15%.
- Anticipation 5 · Row 2, needs 5 points
- Increases your Defense Skill by 20.
- Improved Revenge 3 · Row 2, needs 5 points
- Increases damage dealt by your Revenge ability by 60%.
- Improved Thunder Clap 3 · Row 2, needs 5 points
- Reduces the Rage cost of your Thunder Clap ability by 6.
- Last Stand 1 · Row 3, needs 10 points
- When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.
- Master of Defense 2 · Row 3, needs 10 points
- Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
- Improved Disarm 3 · Row 3, needs 10 points
- Reduces the cooldown of your Disarm ability by 20 secs.
- Defiance 3 · Row 3, needs 10 points
- Increases all threat generated in Defensive stance by an additional 15% while a shield is equipped.
- Improved Sunder Armor 3 · Row 4, needs 15 points
- Reduces the Rage cost of your Sunder Armor ability by 3.
- Vanguard 1 · Row 4, needs 15 points
- Your Charge ability is now usable while in Defensive Stance.
- Improved Shield Bash 2 · Row 4, needs 15 points
- Gives your Shield Bash ability a 100% chance to Silence the target for 3 sec.
- Improved Shield Wall 2 · Row 5, needs 20 points
- Reduces the cooldown of your Shield Wall ability by 11 min.
- Concussion Blow 1 · Row 5, needs 20 points
- Stuns the target for 5 sec.
- Focused Rage 3 · Row 5, needs 20 points
- Reduces the Rage cost of your offensive abilities by 3.
- Bastion 5 · Row 6, needs 25 points
- Increases all damage you deal by 10% while a shield is equipped.
- Shield Slam 1 · Row 7, needs 30 points
- Slam the target with your shield, causing 421 to 439 damage, increased by your Block Value, and has a 50% chance of dispelling 1 magic effect on the target. Causes a very high amount of threat.
FAQ
How many talent points does a Warrior get in WoW Forever?
You have 51 points at level 60. The first one comes at level 10, then one per level. The Legacy talent Talented from the Adventure tree gives you the first point up to five levels earlier, the total stays 51.
What changed in the Warrior talents compared to Classic?
11 of 52 talents are new in Forever and 35 were changed or moved. Turn on "Show changes from Classic" and the calculator marks them right in the trees.
Which Warrior build should I use for leveling?
Open the Talent Path: pick your goal and your spec, and see which talent to take at every level plus the stats that matter. One click opens the build here in the calculator.
Can I import a build from Wowhead?
Yes. Open More, choose Import a link and paste a link from the Wowhead Forever talent calculator. Open in Wowhead works the other way round.
Is there dual spec in WoW Forever?
Yes. Dual Specialization unlocks at level 40. You change your talents, Legacy talents included, at a class trainer in one of the major cities.
Are the talents final?
No. The trees come from the WoW Forever beta client (as of 2026-10-01). Values can still change until launch, and the calculator is updated when they do.
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Page history
What changed
Updated
Impale needs 3 points in Deep Wounds again, and Spearing Strike now dismounts mounted targets.
Talent trees from beta build 1.60.1.70170: Fury and Protection reworked, new Lingering Rage, Furious Precision and Gore Drinker, Bloodthirst 45%.
FAQ: Dual Specialization at level 40 and where you change your talents.
First published Every change on the guides