
Assassination
Damage
Assassination is about poisons and big critical hits. From level 40 Mutilate strikes with a dagger in each hand, and from level 30 Venom makes your poisons hit harder after each Shank.
- LevelingGood
- DungeonsGood
- PvPGood

Quick access







The Rogue in WoW Forever is a pure damage class. Level and run dungeons as Combat, fight in PvP as Subtlety. Humans, Dwarves, Night Elves, Gnomes and Skyborne play it for the Alliance, Orcs, Undead, Trolls and Skyborne for the Horde. You wear Leather and can learn 9 weapon types. 11 of the 54 talents are new.
You play a melee fighter who sneaks up in Stealth, builds combo points with quick strikes and spends them on finishers like Eviscerate. Your damage comes in bursts, and stuns, Kick and Sap let you decide how a fight goes. Rogues fill the damage role in groups and are at home in world PvP.

Best to level: CombatCombat gives you the smoothest start: Sinister Strike and Eviscerate from level 1, Riposte in your early 20s and Blade Flurry at 30 for fighting several mobs at once. Also good: Assassination.

Damage
Assassination is about poisons and big critical hits. From level 40 Mutilate strikes with a dagger in each hand, and from level 30 Venom makes your poisons hit harder after each Shank.

Damage
Combat keeps it simple: you build with Sinister Strike, keep Slice and Dice up and let your weapon swings do a lot of the work. Riposte, Blade Flurry and Adrenaline Rush make it the easiest Rogue to level and the one that handles several mobs at once.

Damage
Subtlety plays from Stealth with strong openers, Premeditation and Preparation, and in Forever it also builds around Rupture with Hemorrhage and the Death Mark capstone. It is the usual PvP pick but takes the longest to come online while leveling.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Take now
New abilities
Dungeons for you
Class quests20Mathias and the Defias → Poisons

These races can play a Rogue. Hover a racial icon for the details.

Human
Alliance
Perception spikes your stealth detection for 20 sec, handy for sniffing out an enemy Rogue first, and Will to Survive breaks any stun so you keep your combo points. Ruthless adds 1% crit to every strike.

Dwarf
Alliance
Stoneform clears bleeds, poisons and diseases and cuts physical damage taken by 10%, a rare escape from a bad poison or bleed effect. Artisan's Precision adds 1% hit to every strike, and Find Treasure now also finds extra items in most chests.

Night ElfTop Alliance pick
Alliance
Shadowmeld lets you vanish out of combat and reset a fight, a second escape next to Vanish itself, and Quickness adds a little dodge and movement speed that stacks with everything else you do.

Gnome
Alliance
For 8 sec Eureka! makes your strikes cost 10% less Energy and hit 10% harder, a clean burst window for a combo point chain, but bleeds like Rupture do not gain from it. Escape Artist frees you from roots and snares.

Skyborne
Both factionsNew in Forever
The new race, on both sides. Wind Blessed adds 2% Haste to your strikes, and Walk on Air lets you glide safely off a ledge after a fight goes wrong.

OrcTop Horde pick
Horde
Blood Fury adds 10% Attack Power for 15 sec every 2 min, a strong burst window to open with Ambush or Garrote, and Hardiness shortens stuns by 20%.

UndeadTop PvP pick
Horde
Will of the Forsaken removes Fear, Charm and Sleep on the spot, one of the strongest PvP racials in the game against casters and other Rogues. Touch of the Grave heals you a little on the side.

Troll
Horde
Berserking adds 10% attack speed for 15 sec whenever you need more swings between finishers, and Regeneration now raises your health regeneration by 20%, so you heal between fights without sitting down.
The Rogue can use daggers, one-handed swords, one-handed maces, one-handed axes, fist weapons, bows, crossbows, guns and thrown weapons. Weapon skills you do not have yet you buy from a Weapon Master in a capital, and the skill goes up as you fight with the weapon. Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40.
Shenthul in Orgrimmar also trains Windshaper Skyborne rogues. Skyborne rogues of both factions start with Akeri Duskblade in Thendal Village.
Class trainersBeta
Weapon MastersBeta
Class trainersBeta
Weapon MastersBeta
All Rogue trainers on the World Map
As of Oct 10, 2026. NPCs and places from the beta database, we check them again in the live game.
Your trainer teaches 86 abilities and ranks from level 1 to 60. In the beta that came to 160g 83s, at launch the whole training from 1 to 60 costs about 206–207 gold for every class. New ranks come on every even level, so drop by every two levels. Of these, 3 are new in Forever and 1 comes later than in Classic.
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 1 |
| 10c | 10c |
| 4 |
| 2s | 2s 10c |
| 6 |
| 2s | 4s 10c |
| 8 |
| 4s | 8s 10c |
| 10 |
| 9s | 17s 10c |
| 12 | 16s | 33s 10c | |
| 14 |
| 36s | 69s 10c |
| 16 |
| 36s | 1g 5s |
| 18 | 58s | 1g 63s | |
| 20 | 90s | 2g 53s |
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 22 |
| 1g 60s | 4g 13s |
| 24 |
| 1g | 5g 13s |
| 26 |
| 2g 40s | 7g 53s |
| 28 | 3g 20s | 10g 73s | |
| 30 |
| 4g | 14g 73s |
| 32 |
| 2g 40s | 17g 13s |
| 34 | 4g 20s | 21g 33s | |
| 36 |
| 4g 80s | 26g 13s |
| 38 |
| 3g 60s | 29g 73s |
| 40 |
| 9g | 38g 73s |
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 42 |
| 10g 80s | 49g 53s |
| 44 | 5g 80s | 55g 33s | |
| 46 |
| 12g 40s | 67g 73s |
| 48 |
| 6g 60s | 74g 33s |
| 50 |
| 10g 50s | 84g 83s |
| 52 | 13g 80s | 98g 63s | |
| 54 |
| 9g 60s | 108g 23s |
| 56 |
| 10g | 118g 23s |
| 58 | 15g 60s | 133g 83s | |
| 60 | 27g | 160g 83s |
Beta dataFrom the trainer lists of the Forever beta, as of Oct 24, 2026. The prices per rank are still the beta ones, the launch evened them out.
Every class quest that brings you an ability, a form or a class item, quest by quest: who gives it and where, what you need and what you get.
Alliance
Mathias and the DefiasLevel 20
Klaven's TowerLevel 24

Horde
The Shattered SaluteLevel 20
Deep CoverLevel 20
Mission: Possible But Not ProbableLevel 24
Hinott's AssistanceLevel 26

Hinott's AssistanceLevel 20

Beta dataQuest steps from the Forever beta database, as of Oct 21, 2026. The quest texts you read in the game.
Rotation Trainer
See every button with the reason behind it, your Energy live and all presses on a timeline. Play it on your own keys and compare your damage, or watch it with Autoplay.

The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Damage·Leveling and dungeon groups with a sword or axe in each hand



Hack and Slash rewards your weapon choice with extra swings, Blade Flurry lets you hit two targets at once, and Adrenaline Rush doubles your Energy regeneration for a burst window. Forever replaced the old Restless Blades with Flawless Execution here.
Damage·Battlegrounds and world PvP



Riposte punishes anyone you parry with a free strike that also disarms them, Improved Sprint closes the gap on a runner, and Blade Flurry turns a two-on-one gank around. Forever replaced the old Restless Blades with Flawless Execution here.
Damage·Dungeon groups, single-target poison damage



Mutilate strikes with a dagger in each hand for two combo points at once, Cold Blood guarantees a critical hit on demand, and Vile Poisons plus Improved Poisons make your Instant and Deadly Poison land harder and more often.
Damage·Burst openers in battlegrounds and world PvP



Cold Blood turns your opening Mutilate into a guaranteed critical hit, Improved Kidney Shot makes the stunned target take 10% more damage from your attacks and poisons, and Seal Fate adds an extra combo point every time a strike crits.
Damage·Dungeon groups, a bleed-based Subtlety build new to Forever



Hemorrhage builds combo points and makes your next Rupture hit harder, Premeditation hands you 2 free combo points to open with, and Death Mark at the bottom of the tree stores your damage for one big hit.
Damage·Battlegrounds and world PvP, resets your cooldowns mid fight



Cold Blood guarantees a crit on your stealth opener, Premeditation gives you 2 free combo points for an instant Kidney Shot, and Preparation resets Vanish, Sprint and Kick so you can do it all again.
The beta stopped at level 30, so these level 60 builds are plans from the Forever talent data. Since launch we check them in the live game. Builds as published on wowforeverbuilds.com.
Our pick for every slot at level 60 from the gear the Forever data holds: dungeon drops, dungeon quests, Dungeon Set 2 and crafted items. The raids open on December 9, until then this is the gear to farm.
EditorialThe item stats come from the Forever client. The order is our call by the stats each spec wants, because the beta stopped at level 30 and nobody has tested level 60. Set bonuses are not counted. Stats and hit cap.



What countsAgility, hit and crit first, then Strength and Attack Power.
| Slot | Our pick | Where it comes from | Also good |
|---|---|---|---|
| Head | |||
| Shoulder | |||
| Back | |||
| Chest | |||
| Wrist | |||
| Hands | |||
| Waist | Leatherworking 290, pattern from a vendor | ||
| Legs | Leatherworking 300 | ||
| Feet | |||
| Main hand | Blacksmithing 300, plans from Cannon Master Willey (Stratholme: Main Gate) | ||
| Off hand | Quest Kirtonos the Herald (choice) · Scholomance | ||
| Ranged |
The Forever data has no item from level 50 for neck, finger and trinket yet. We add them once the dungeons are run at level 60 in the live game.
Raid gear, PvP rank gear and battleground rewards are not in this list, PvP has its own page: PvP gear.
Rare and epic armor (Leather) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Rogue takes over those levels.
































































































































Seen in the beta, unless it says otherwise.
Your combo points stay on your target when you switch to another enemy, so you can Kick a caster and go straight back. They only reset once you start building points on the new target. A missed Expose Armor no longer costs you your combo points.
Sap no longer pulls you out of Stealth. You can Sap one humanoid and then pick your fight or sneak past. Since October 16 Sap also no longer sets off your weapon procs.
Energy refills smoothly instead of in ticks, so the strike and finisher rhythm feels more fluid.

You can train One-Handed Axes now. The Combat talent Hack and Slash replaces the old weapon specializations with one bonus per weapon type: extra swings for swords and axes, more critical hits for daggers and fist weapons, armor penetration for maces.

Every tree got new tools. Assassination gains Mutilate (daggers in both hands) and Venom, and Subtlety is built around Rupture with Hemorrhage and, at launch, the Death Mark capstone. Most of these unlock between levels 30 and 40.
Not tested in the betaPoisons now scale with your attack power, so they keep up as your gear improves. They also carry more charges, and you can use them together with sharpening stones or weightstones on the same weapon. Since October 16 they no longer go off on enemies just because those enemies hit you.
Not tested in the betaAt launch every Rogue learns Poised at 18, so your next Energy ability costs 10 less after you wait at full Energy out of combat, and Shank at 24 and 44, an off-hand stab for 5 Energy on a 10 sec cooldown that gives back 15 or 25 Energy and cannot miss. Deadly and Instant Poison take twice as much attack power. Many talents changed: Relentless Strikes has 5 ranks, Seal Fate 3, Lethality 2, Dual Wield Specialization 2 for up to 50% off-hand damage, Improved Eviscerate is now Coup de Grace, Flawless Execution saves 15 Energy and Mutilate deals 90% weapon damage.
11 of 54 talents are new
See every Rogue talent in the talent calculatorEvery change from Classic Era, for each class and beyond the talents, is in WoW Forever vs Classic, and what Blizzard's patches changed for the Rogue in the patch notes.
























For your class
Sets14
Combat. Combat gives you the smoothest start: Sinister Strike and Eviscerate from level 1, Riposte in your early 20s and Blade Flurry at 30 for fighting several mobs at once. Also good: Assassination.
Combat. Combat drops from S to A: both public lists from late October, ranked at level 30, put it in A, below the Hunters and Enhancement. Blade Flurry hits only a second target, and Adrenaline Rush at level 40 adds burst, not pack damage.
Subtlety. Subtlety wins duels before the other side can act: Premeditation adds combo points before the opener, Preparation resets your Rogue cooldowns, Vanish included, and since the launch changes of November 2 Ghostly Strike lets your next Ambush or Garrote within 7 sec skip Stealth. Cheap Shot, Kidney Shot and Blind chain the control.
Until the raids open on December 9, your best gear comes from the level 60 dungeons, their quests, Dungeon Set 2 and crafting. For Assassination, Combat and Subtlety: Darkmantle Cap (Dungeon Set 2), Darkmantle Tunic (Dungeon Set 2) and Heartseeker (Blacksmithing). Every pick is our call until level 60 is tested.
Night Elf for the Alliance, Orc for the Horde, Undead for PvP. Night Elf: Shadowmeld lets you vanish out of combat and reset a fight, a second escape next to Vanish itself, and Quickness adds a little dodge and movement speed that stacks with everything else you do. Races that can play it: Human, Dwarf, Night Elf, Gnome, Skyborne, Orc, Undead and Troll.
Daggers, One-Handed Swords, One-Handed Maces, One-Handed Axes, Fist Weapons, Bows, Crossbows, Guns, Thrown. You buy the weapon skills you do not have yet from a Weapon Master in the capitals. In the beta they stood in Stormwind, Ironforge and Darnassus for the Alliance and Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Shenthul in Orgrimmar also trains Windshaper Skyborne rogues. Skyborne rogues of both factions start with Akeri Duskblade in Thendal Village.
About 206 to 207 gold at launch: that is what the full training from 1 to 60 costs for every class. The trainer lists of the Forever beta added up to 160g 83s for the 86 abilities and ranks every Rogue learns there, with the priciest visit at level 60 (27g).
At level 20, through a class quest chain as in Classic: it starts with Mathias and the Defias for the Alliance or The Shattered Salute for the Horde and ends with Klaven's Tower or Hinott's Assistance. In the beta client every poison has 50% more charges than in Classic.
For example Combat at level 60: open with Sinister Strike, Slice and Dice, Adrenaline Rush, Blade Flurry. Then your main buttons are Slice and Dice, Shank, Eviscerate and Sinister Strike. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
The Rogue is medium to start with. The builder and finisher loop is easy to learn, but the first levels feel slow until your stuns arrive, and you rely on Stealth, positioning and crowd control.
11 of 54 talents are new and 37 changed. Your combo points stay on your target when you switch to another enemy, so you can Kick a caster and go straight back. They only reset once you start building points on the new target. A missed Expose Armor no longer costs you your combo points.
As of Nov 6, 2026. Values from the beta and the launch client, hotfixes can still change them. Talent tree data: talentsforever.com (CC BY 4.0)
Every guide here shows how to do it yourself. If your evenings are short, our boosters take the grind off your hands. Options and current prices are on each service page.
Page history
Updated
Poised is on the trainer list at 18.
Popular builds now describe Careful Aim, Mortal Shots and Improved Kidney Shot correctly.
Mutilate comes at level 40 as the last talent of Assassination.
First published Every change on the guides