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mmonster
New in ForeverLevel 13–18

Hall of Thanes Dungeon Guide

The Hall of Thanes, often searched as Halls of Thanes, is a new WoW Forever dungeon under the High Seat of Ironforge, tuned for levels 13–18 and open in the beta since the first week. Here is the way in for both factions, tactics for all four bosses, all five quests with the chain from Dun Morogh and the full loot.

Level
13–18
Bosses
4
Full clear
25–35min
Difficulty
4/10

Ironforge · Eastern KingdomsEntrance 27.8, 47.9Show on the mapRun it with mmonster

Durgen Dirgehammer, final boss of Hall of Thanes in WoW Forever

Overview

Inside Hall of Thanes

Dark Iron dwarves tunneled up into the old burial vaults of the dwarven kings and thanes under Ironforge and are looting the tombs, led by Durgen Dirgehammer. The break-in woke the dead. Restless spirits fill the first halls, and the ghost of Thane Faldrim Anvilmar is eaten up by an old grudge. This part of the city, Old Ironforge, was closed in Classic. Players call it the Alliance's Ragefire Chasm, and it counts in its place for the Novice Spelunker achievement.

The run is one path with four bosses. Faldrim Anvilmar patrols Anvilmar's Rest, Magmatus burns in the Dark Iron cave with a Summoner at his side, Plunder walks a hallway further on and Durgen Dirgehammer waits in the Reliquary of Kings with two stone golems. The bosses are fair. The trash is what drains your healer, especially once the Dark Iron dwarves show up.

The Group Finder lists it from level 13, the bosses are level 16 and beta groups go in at 13 to 15. A full clear with the quests takes about 25–35 minutes. Every boss drops blue gear, and the quest rewards add a gun, a two-handed mace, a wand and an off-hand.

Level 13–18 is the range the dungeon is tuned for, not a minimum entry level. Blizzard announced this range for Forever.

Location

Where is Hall of Thanes? Entrance and how to get there

The Hall of Thanes lies under the High Seat, King Magni's throne room in Ironforge. Right after you enter the High Seat, turn left into the newly opened passage with spider webs at about 43.5, 52.0. It leads down through Old Ironforge and over a bridge to the portal, which one guide pins at about 27.8, 47.9 on the Ironforge map. Two quest givers wait right by it.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Ironforge. The flight master stands at 55.9, 47.9.
  2. 2Walk to the High Seat, where King Magni stands at 39.4, 55.8.
  3. 3Right inside the throne room, turn left into the passage with the spider webs at about 43.5, 52.0.
  4. 4Follow it down through Old Ironforge. Afadra Dunwall stands above the entrance gate at 33.0, 48.0 and gives The Restless Dead.
  5. 5Thom Filch waits on the bridge at 32.4, 44.8 with Important Heirlooms. Cross the bridge to the portal.
  1. 1There is no back door and no quick way in. The portal sits deep inside Ironforge, and the city guards are level 60 elites that kill you on sight.
  2. 2The closest Horde flight path players name is Kargath in the Badlands. Wowhead's route starts at Tarren Mill and runs through the Arathi Highlands and the Wetlands. Both ways take you through Loch Modan and west into Dun Morogh.
  3. 3Take your gear off before the city gate. You will die a lot, and naked you lose no durability.
  4. 4Push through the city to the High Seat and into the passage on the left. Every time a guard kills you, run back from the spirit healer outside the gate. Players report 45 minutes to two hours of corpse runs.
  5. 5Inside, the Horde can do An Ancient Grudge and, by player reports, Important Heirlooms. Come for the loot, not the quests.
  • Entrance portalMap coordinates, 27.8, 47.9

Copies the /way command for TomTom.

Group Finder

No meeting stone near the portal has been reported, so meet on the High Seat or at the portal. Ironforge has a flight master. The Group Finder lists the dungeon from level 13.

After a wipe

Release after a wipe and you appear at the spirit healer just outside the city, at about 52.4, 37.8 on the Dun Morogh map. Run back through the gate, across the city to the High Seat and down the passage. A rez from a priest, shaman or druid saves you that walk.

Map and route

The route through the dungeon

3 areas, one path. Tap a stop to see what waits there.

Map of Hall of Thanes with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Beta

Area 1 of 3

Anvilmar's Rest

The first halls are full of elite spirits, Enraged Apparitions and Tormented Souls, the kill targets of The Restless Dead. The Ghostly Attendant in the central hall gives An Ancient Grudge. Faldrim Anvilmar patrols the middle of the hall, so clear one side, wait until his patrol comes to you and pull him alone. Dwarven Heirlooms start to show up after him.

Area 2 of 3

Dark Iron Ingress

A bridge leads into the rough cave where the Dark Iron dwarves broke in. From here Looters, Engineers and Summoners hit much harder than the spirits did. Magmatus stands in the cave with a Dark Iron Summoner, and there are no heirlooms around him. Plunder patrols a hallway further on.

BetaSpot from beta reports, it can still change

Area 3 of 3

Reliquary of Kings

The round last room with the vaults. Dark Iron Looters stand along the walls and two Lesser Stone Golems next to Durgen Dirgehammer. After the kill the vault doors open. They hold about two dozen Dwarven Heirlooms, enough for the whole group, and the tablet that starts The Treaty of Understanding. A lever in this room opens a door near the start, your quick way out.

Encounters

Boss roster

Main bosses4

Faldrim Anvilmar, boss of Hall of Thanes in WoW Forever

1Boss 1 of 4

Faldrim Anvilmar

BossUndeadLevel 16

2 abilities3 loot items

Faldrim Anvilmar is the ghost of an old dwarven thane who patrols the middle of Anvilmar's Rest. A simple fight, the only danger is pulling him together with trash. His kill completes An Ancient Grudge.

AbilitiesBeta

  • Mind Blast · Inflicts Shadow damage to an enemy, but causes a high amount of threat.
  • Anvilmar's Curse · Anvilmar causes the target's skin to become like stone, reducing attack speed and casting speed by 20% but also making them immune to Poison and Bleed effects for 10 min.

Tactics

  • Clear one side of the hall, wait until his patrol comes close and pull him on his own.
  • He casts Mind Blast and puts Anvilmar's Curse on the tank for 10 minutes. It slows attack and casting speed by 20 percent. It is a curse, so remove it if anyone in the group can.
  • Apart from that it is tank and spank.

Tank

Pick him up on the side you cleared and keep him there. The curse slows your swings, so build threat before the DPS go in.

Healer

Steady damage on the tank, nothing spikes. Keep an eye on Mind Blast hits.

Damage

Give the tank a few seconds of threat, then burn him down.

Watch out for: Pulling him with trash while he patrols.

Notable loot

Magmatus, boss of Hall of Thanes in WoW Forever

2Boss 2 of 4

Magmatus

BossElementalLevel 16

2 abilities3 loot items

Magmatus is a fire elemental in the cave of the Dark Iron dwarves and comes with a Dark Iron Summoner. The fight is a healing check, and the Summoner is the kill priority. He drops the Fang of Magmatus dagger.

AbilitiesBeta

  • Fire Nova · Inflicts Fire damage to nearby enemies.
  • Combust · Magmatus ignites the target, inflicting Fire damage and additional Fire damage every 2 sec for 12 sec.

Tactics

  • The tank drags Magmatus away from the group while everyone kills the Summoner first. Left alive, it keeps calling Fiery Assistants.
  • Fire Nova burns everyone within 10 yards every so often. Melee take most of it, ranged and healers stay out of range.
  • Combust is a 3 second cast on a random player, a fire hit and then a burn for 12 seconds. It is a magic effect, dispel it if you can.

Tank

Pull him away from the Summoner and keep him there, so Fire Nova only hits you and the melee.

Healer

Fire Nova and Combust hit several players at once. Keep the whole group topped, not just the tank.

Damage

Summoner first, then Magmatus. Melee step back when their health gets low.

Watch out for: A Summoner left alive and the Fiery Assistants it keeps calling.

Adds

Notable loot

Plunder, boss of Hall of Thanes in WoW Forever

3Boss 3 of 4

Plunder

BossElementalLevel 16

3 abilities3 loot items

Plunder is a stone golem that patrols his own hallway. His Knock Away throws players far, and that is what wipes groups here, not his damage.

AbilitiesBeta

  • Knock Away · Inflicts normal damage to nearby enemies and knocks them back.
  • Charge · Charges an enemy, inflicting normal damage and stuns the opponent for 2 sec.
  • Crush Armor · Bash at an enemy's armor, reducing it per Crush Armor. Can be applied up to 5 times. Lasts 30 sec.

Tactics

  • Clear every pack near his hallway first, so nobody gets thrown into a fresh pull.
  • Pull him to a safe spot and fight with your backs to a wall or a corner. The wall stops the knockback.
  • He uses Charge on a player and stuns them for 2 seconds, and stacks Crush Armor on the tank.

Tank

Hold him with your back against a wall. Crush Armor stacks up, so use a cooldown when it is high.

Healer

Stand with your back to a wall too, and out of 10 yards if you can, Knock Away hits everyone around him.

Damage

Melee at a wall or corner, ranged out of 10 yards. Expect the Charge stun.

Watch out for: Players knocked into trash that is still alive.

Notable loot

Durgen Dirgehammer, final boss of Hall of Thanes in WoW Forever

4Boss 4 of 4Final boss

Durgen Dirgehammer

BossHumanoidLevel 16

3 abilities3 loot items

Durgen Dirgehammer leads the Dark Iron break-in and is the last boss, in the Reliquary of Kings. Two Lesser Stone Golems fight with him, and his head is the goal of Old Ironforge Incursion.

AbilitiesBeta

  • Rend · Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
  • Intimidating Shout · Shouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
  • Heroic Strike · A strong attack that increases melee damage and causes a high amount of threat.

Tactics

  • Kill the Dark Iron Looters along the walls first. Leave the golems alone, they come with the boss.
  • He puts Rend on the tank and fears everyone around him with Intimidating Shout. A cleared room keeps the fear harmless.
  • Kill the golems one at a time and use stuns and fears on them, they hit the tank hard.
  • A golem you kill stays dead after a wipe. If a pull is lost anyway, burn one golem down so the next try is easier.
  • After the kill, loot his head and open the vaults before you pull the lever.

Tank

Rend and two golems make this the hardest hitting fight on you. Use your cooldowns early.

Healer

Rend ticks on the tank for 15 seconds after each cast. Heal through it and keep mana for the golems.

Damage

One golem at a time, never split your damage. Stuns on the second golem buy the tank time.

Watch out for: The fear sending players into Looters you did not clear.

Adds

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

  • Restless spirits

    Enraged Apparitions stack Sunder Armor on the tank and Tormented Souls put Shadow Word: Pain on anyone in range. They are elite but the easiest packs of the run. You need 15 Apparitions and 10 Souls for The Restless Dead, so kill everything in the first three halls.

    Enraged Apparition, a trash mob in Hall of Thanes, WoW Forever
  • Dark Iron Looters

    They stab fast with daggers, use Sinister Strike and proc Poisoned Blades. Two or three at once drain the tank in seconds, so pull small and kill Looters first.

    Dark Iron Looter, a trash mob in Hall of Thanes, WoW Forever
  • Engineers throw dynamite

    Throw Dynamite has a 2 second cast and lands on a spot. Step out of it and it misses completely.

    Dark Iron Engineer, a trash mob in Hall of Thanes, WoW Forever
  • Summoners and Fiery Assistants

    They cast Fireball and call a Fiery Assistant for 30 seconds. Break line of sight behind a pillar or a wall so they walk into your group, then interrupt and kill them first.

    Dark Iron Summoner, a trash mob in Hall of Thanes, WoW Forever
  • Lesser Stone Golems

    They hit hard, move fast and Trample everyone around them. Pull one at a time and focus one down before the next. The last pack before Durgen is a Summoner, a Looter and a Golem: Polymorph the Summoner or stun the Looter with Hammer of Justice, kill the Golem, then the Looter.

    Lesser Stone Golem, a trash mob in Hall of Thanes, WoW Forever

Quests

Hall of Thanes quests

The Hall of Thanes has five dungeon quests. The Restless Dead, Old Ironforge Incursion and The Treaty of Understanding are Alliance only. An Ancient Grudge is open to both factions, and Horde players report that Thom Filch gives them Important Heirlooms too. Old Ironforge Incursion ends a short chain in Dun Morogh, so its steps are listed as well. The dungeon quests are level 15 or 16 and can be taken from level 9 or 10. Blizzard halved their extra experience on October 1, players now get about one level from them, so their experience is left out below.

Alliance9

Pick up before you go

  1. 1Kharanos in Dun Morogh: Beldin Steelgrill (A Visitor to Dun Morogh), if you want the whole chain.
  2. 2Above the Gol'Bolar Quarry at 64.8, 58.4: Earthseer Farsen. Hand him the Dark Iron Map from the spies at Ironband's Compound to get Old Ironforge Incursion.
  3. 3Old Ironforge by the portal: Afadra Dunwall (The Restless Dead) and Thom Filch (Important Heirlooms).
  4. 4Inside: the Ghostly Attendant (An Ancient Grudge) and the tablet after the last boss (The Treaty of Understanding).

Horde2

Pick up before you go

  1. 1On the entrance bridge: Thom Filch, who players report also gives Important Heirlooms to the Horde.
  2. 2Inside, in Anvilmar's Rest: the Ghostly Attendant with An Ancient Grudge.
  3. 3The Dark Iron Map drops for you too, but the Horde cannot finish Underground Map, so leave it.

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

All twelve boss drops are blue. Cloth comes from Faldrim and Durgen, leather from Magmatus and Durgen, mail from Magmatus and Plunder. Durgen's Crescent Axe and the quest weapons, the Calibrated Blunderbuss, the Ironforge Greathammer and the Deepblaze wand, are the pieces players chase.

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements from Hall of Thanes

Achievement1

Before you go

Before you go

  • Bring crowd controlPolymorph, Sap and stuns like Hammer of Justice make the Dark Iron packs and the golem pack before Durgen much safer.
  • Pick up the quests firstDo the Dun Morogh chain and get the Dark Iron Map before you go. Afadra Dunwall and Thom Filch stand right by the portal, so nobody has to leave the group for them.
  • Bring plenty of waterThe healer drinks after almost every pull here. Pack food and water for everyone and wait for mana before the next pack.
  • Hover over walls, chairs and tables as you go. The Dwarven Heirlooms look different from each other and are easy to miss.
  • Open the vaults after Durgen before you pull the lever. The heirlooms and the Treaty tablet are in there.
  • Mark Looters and Summoners as kill targets on every Dark Iron pull.

Known beta issues

Trash hits very hard. Since late September players report that the trash, the Dark Iron half most of all, hits harder than the bosses and drains healers every pull. Blizzard has not answered yet. Pull small, use crowd control and drink after every pack.

Normal · 4/10

FAQ

Questions players ask

Where is the Hall of Thanes entrance?

Beneath Ironforge. Walk into the High Seat, King Magni's throne room, and turn left right after the entrance into the passage with spider webs at about 43.5, 52.0. It leads down through Old Ironforge and over a bridge to the portal at about 27.8, 47.9.

How do Horde players get to Hall of Thanes?

The long way. Fly to Kargath or Tarren Mill, go through Loch Modan into Dun Morogh, take your gear off and corpse run through Ironforge past level 60 elite guards. Players report 45 minutes to two hours. A player has seen an inactive new portal in Loch Modan, and nobody knows yet where it leads.

What level is Hall of Thanes?

It is tuned for levels 13–18. The Group Finder lists it from level 13, the bosses are level 16 and the quests can be taken from level 9 or 10.

What quests are there for Hall of Thanes, and where do they start?

Five. Afadra Dunwall and Thom Filch stand by the portal, the Ghostly Attendant waits inside, the Treaty tablet sits in a vault after the last boss and Old Ironforge Incursion comes from Earthseer Farsen in Dun Morogh.

How do you get Old Ironforge Incursion?

Kill Dark Iron Spies at Ironband's Compound in Dun Morogh until one drops the Dark Iron Map. It starts Underground Map, and Earthseer Farsen gives you Old Ironforge Incursion when you hand it in.

How many bosses are in Hall of Thanes?

Four: Faldrim Anvilmar, Magmatus, Plunder and Durgen Dirgehammer, in that order.

Who is the last boss of Hall of Thanes, and what is Durgen Dirgehammer's Head for?

Durgen Dirgehammer, the leader of the Dark Iron dwarves. His head is the goal of Old Ironforge Incursion, bring it to King Magni on the High Seat.

How long does Hall of Thanes take?

About 25–35 minutes for a full clear with the quests. A fast group that skips the turn-ins is done in about 20.

What does Hall of Thanes drop?

Each boss drops three blue items, among them the Fang of Magmatus dagger and Durgen's Crescent Axe. The quests add a gun, a two-handed mace, a wand, an off-hand and cloth, leather and mail armor.

Where are the Dwarven Heirlooms and the Treaty of Understanding?

The heirlooms glow on walls, chairs and tables after the first boss, and about two dozen wait in the vaults of the last room. The Treaty tablet is in one of those vaults, which open after Durgen dies.

Is Hall of Thanes playable in the beta?

Yes, since the first beta week, which started on September 17, 2026.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

  • New: a top-down map of the dungeon with the route marks and the way between them.

First published Every change on the guides