Plan your Druid talents on the new Forever trees: Balance, Feral Combat, Restoration. Load a ready build for leveling, dungeons or PvP, or spend the 51 points yourself and share your build with one link.
Data from the live WoW Forever game client, hotfixes can still change values. Talent tree data: talentsforever.com (CC BY 4.0). Ready builds: our Talent Path plans and level 60 builds as published on wowforeverbuilds.com.
All Druid talents
Every talent with its maximum rank, from the WoW Forever game client.
Balance
Improved Wrath 5 · Row 1, needs 0 points
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Genesis 5 · Row 1, needs 0 points
Increases the periodic damage and healing done by your spells and abilities by 10%.
Moonglow 3 · Row 2, needs 5 points
Reduces the Mana cost of your damaging spells by 25%.
Improved Moonfire 2 · Row 2, needs 5 points
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Nature's Majesty 2 · Row 2, needs 5 points
Increases your critical strike chance with spells and melee attacks by 4%.
Nature's Reach 2 · Row 2, needs 5 points
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Nature's Splendor 1 · Row 3, needs 10 points
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Insect Swarm 1 · Row 4, needs 15 points
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Vengeance 5 · Row 4, needs 15 points
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Improved Starfire 5 · Row 4, needs 15 points
Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Overgrowth 2 · Row 5, needs 20 points
Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Nature's Grace 1 · Row 5, needs 20 points
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Eclipse 3 · Row 5, needs 20 points
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Moonfury 5 · Row 6, needs 25 points
Increases the damage done by your Arcane and Nature spells by 10%.
Moonkin Form 1 · Row 7, needs 30 points
Shapeshift into Moonkin Form, increasing Omen of Clarity's chance to trigger by 100%, Armor contribution from items by 360%, and all party or raid members within 45 yards have their Critical Strike chance increased by 3%. Also protects the caster from Polymorph effects and prevents the use of healing spells.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Feral Combat
Ferocity 5 · Row 1, needs 0 points
Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Furor 5 · Row 1, needs 0 points
Gives you a 100% chance to gain 10 Rage when shapeshifting into Bear Form or Dire Bear Form. Shapeshifting into Cat Form restores 100% of the Energy you had when last in Cat Form, plus 10 Energy per second spent outside Bear Form or Dire Bear Form, up to 100 Energy.
Feral Swiftness 2 · Row 2, needs 5 points
Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Feral Instinct 3 · Row 2, needs 5 points
Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Brutal Impact 2 · Row 2, needs 5 points
Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Thick Hide 3 · Row 2, needs 5 points
While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Shredding Attacks 3 · Row 3, needs 10 points
Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Savage Fury 2 · Row 3, needs 10 points
Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Feral Charge 1 · Row 3, needs 10 points
Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec.
Feral Charge (Cat): 8-25 yd range, Instant, 30 sec cooldown, Requires Cat Form. Leap behind an enemy.
Sharpened Claws 2 · Row 3, needs 10 points
Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Predatory Strikes 3 · Row 4, needs 15 points
Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Lacerate 1 · Row 4, needs 15 points
Lacerates the enemy target, making them bleed for 20 damage over 15 sec plus 10% weapon damage per existing application of Lacerate on the target. Causes a high amount of threat. This effect stacks up to 5 times on the same target.
Predatory Discipline 1 · Row 4, needs 15 points
Your Ferocious Bite ability no longer converts extra Energy into damage, but still deals extra damage based on your excess Energy.
Blood Frenzy 2 · Row 4, needs 15 points
Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Leader of the Pack 1 · Row 5, needs 20 points
While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the Critical Strike chance of all party or raid members within 45 yards by 3%.
Natural Instinct 2 · Row 5, needs 20 points
Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Rend and Tear 5 · Row 6, needs 25 points
Increases damage done by your melee abilities on Bleeding targets by 15%.
Natural Reaction 5 · Row 6, needs 25 points
Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Primal Bite 1 · Row 7, needs 30 points
Bite the target, dealing 100% normal damage plus 42 and generating a high amount of threat.
Shifting Power 1 · Row 7, needs 30 points
Instantly convert 55% of base Mana into 40 Energy. Shifting Power's cost is reduced by effects that reduce the cost of Shapeshifting.
Restoration
Nature's Focus 5 · Row 1, needs 0 points
Gives your Arcane and Nature spells a 70% chance to not lose casting time when you take damage.
Heart of the Wild 5 · Row 1, needs 0 points
Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Naturalist 5 · Row 2, needs 5 points
Reduces the cast time of your Healing Touch and Wild Growth spells by 0.5 sec and increases all damage you deal by 10%.
Reflection 3 · Row 2, needs 5 points
Allows 50% of your Mana regeneration to continue while casting.
Natural Shapeshifter 3 · Row 2, needs 5 points
Reduces the mana cost of all shapeshifting by 30%.
Subtlety 3 · Row 3, needs 10 points
Reduces the threat generated by your Nature and Arcane spells by 30%.
Gift of Nature 5 · Row 3, needs 10 points
Increases the effect of all your healing spells by 10%.
Bloom 1 · Row 3, needs 10 points
When your Rejuvenation or Regrowth spell expires due to its duration, the target is instantly healed for an amount equal to 100% of your Spirit. If either spell expires due to being dispelled, the target is healed for 50% of your Spirit instead.
Tranquil Spirit 5 · Row 4, needs 15 points
Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Improved Rejuvenation 3 · Row 4, needs 15 points
Increases the effect of your Rejuvenation spell by 15%.
Swiftmend 1 · Row 4, needs 15 points
Instantly heals a target with your active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect. The Rejuvenation or Regrowth stays on the target.
Nature's Swiftness 1 · Row 5, needs 20 points
When activated, your next Nature spell becomes an instant cast spell.
Living Spirit 3 · Row 5, needs 20 points
Increases your Spirit by 15%.
Improved Tranquility 2 · Row 5, needs 20 points
Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Improved Regrowth 5 · Row 6, needs 25 points
Increases the critical effect chance of your Regrowth spell by 50%.
Wild Growth 1 · Row 7, needs 30 points
Heals the target and their party for 336 over 7 sec. Party members must be within 43.5 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
FAQ
How many talent points does a Druid get in WoW Forever?
You have 51 points at level 60. The first one comes at level 10, then one per level. The Legacy talent Talented from the Adventure tree gives you the first point up to five levels earlier, the total stays 51.
What changed in the Druid talents compared to Classic?
15 of 52 talents are new in Forever and 35 were changed or moved. Turn on "Show changes from Classic" and the calculator marks them right in the trees.
Which Druid build should I use for leveling?
Open the Talent Path: pick your goal and your spec, and see which talent to take at every level plus the stats that matter. One click opens the build here in the calculator.
Can I import a build from Wowhead?
Yes. Open More, choose Import a link and paste a link from the Wowhead Forever talent calculator. Open in Wowhead works the other way round.
Is there dual spec in WoW Forever?
Yes. Dual Specialization unlocks at level 40. You change your talents, Legacy talents included, at a class trainer in one of the major cities.
Are the talents final?
They are the live trees: the calculator shows the talents of the game since the launch on November 4 (as of 2026-11-04). Hotfixes can still change values, and we update the calculator when they do.
Short on time for leveling?
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