Fight with lightning, a big weapon or healing waters, backed by totems.
The Shaman in WoW Forever deals damage or heals. Level as Enhancement, then play Restoration in dungeons and PvP. Dwarves play it for the Alliance, Orcs, Tauren, Trolls and Skyborne for the Horde. You wear Leather, then Mail from 40, and can learn 7 weapon types. 12 of the 50 talents are new.
You are a hybrid who can swing a big weapon, throw lightning from range or heal, and your totems buff the group or hurt enemies around them. While leveling you mostly fight in melee with shocks and heal yourself when a fight gets close. Groups value you for totems, a spare heal and flexible damage.
Best to level: EnhancementEnhancement mixes weapon hits with shocks and quick self-heals, and early talents like Mental Dexterity and Improved Ghost Wolf add damage and speed up travel. Also good: Elemental.
Elemental
Damage
You stand back and cast Lightning Bolt, Chain Lightning and Flame Shock, with Fire Nova for groups of enemies and Lava Burst from level 40. It levels slowly before your late 30s, so most players switch to it later.
You fight in melee with an imbued weapon and weave in shocks and quick heals. Stormstrike from about level 25 boosts your next Earth Shock or Lightning Bolt, and later Maelstrom Weapon turns your swings into faster, cheaper Lightning Bolts.
You heal with Healing Wave and Lesser Healing Wave, add Chain Heal at 40 and keep your group topped up with totems. Riptide, the new top talent, is an instant heal that also makes Chain Heal stronger on that target.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Level20
Drag me
1020305060
Take now
New abilities
Dungeons for you
Class quests4Call of Earth → Earth Totem and Stoneskin Totem10Call of Fire → Fire Totem, Searing Totem and Totem of Charged Flames20Call of Water → Water Totem and Healing Stream Totem30Call of Air → Air Totem
These races can play a Shaman. Hover a racial icon for the details.
DwarfTop Alliance pick
Alliance
Your only choice on the Alliance side, and a fine one. Mace Specialization adds 1% crit while you wield a mace, and Stoneform clears bleeds, poisons and diseases while cutting incoming damage by 10% for 8 seconds.
OrcTop Horde pick
Horde
The strongest Horde pick for every spec. Blood Fury adds 10% attack and spell power for 15 seconds with no drawback, and Shatter Curse instantly clears every curse on you while cutting magic damage taken by 15%.
Tauren
Horde
Built to last. Endurance now adds 1% hit chance on top of 5% more health, and War Stomp stuns up to 5 enemies around you when a fight turns bad.
TrollTop PvP pick
Horde
Close behind the Orc and a great pick for solo play. Berserking adds 10% attack and cast speed on demand, and Rapid Regeneration heals half your health over 6 seconds between fights.
Skyborne
Horde
The new race, available on the Horde side for Shaman. Wind Blessed adds 1% haste to everything you cast or swing, and Walk on Air and Skysight both help you get around faster while leveling.
Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40. Weapon skills you do not have yet you buy from a Weapon Master in a capital. After that the skill goes up as you fight with the weapon.
Alliance shamans are always Dwarves. They train in Anvilmar, Kharanos and Ironforge. Stormwind has no shaman trainer. Windshaper Skyborne shamans start with Windshaper Boro in Thendal Village.
The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Damage·Melee damage in dungeons and raids
Enhancement Dungeon Damage
Elemental 17Enhancement 34Restoration 0
5/5
2/2
2/2
Mix Stormstrike and Flurry melee damage with Lightning Bolts sped up by Maelstrom Weapon. Call of Thunder adds crit chance to your Lightning Bolt, and Spirit Weapons lowers your threat when Rockbiter Weapon is not active.
Follow Stormstrike with Earth Shock for bonus damage. Maelstrom Weapon speeds up Lightning Bolt, while Improved Ghost Wolf makes Ghost Wolf instant and usable indoors to stay mobile.
Apply Flame Shock before Lava Burst for its damage bonus. Elemental Alacrity speeds up your casts, while Lightning Overload adds a chance at a free extra Lightning Bolt or Chain Lightning hit.
Root nearby enemies with Earthbound and keep casting through pressure with Eye of the Storm. Reverberation shortens your Shock cooldowns, while Lightning Overload adds extra Lightning hits.
Use Riptide before Chain Heal on the same target to boost its healing. Water Shield and Mindfulness sustain your mana, while Mana Tide Totem restores mana to your whole group.
Healer·Battlegrounds, healing through burst damage
Restoration PvP Healer
Elemental 0Enhancement 15Restoration 36
5/5
3/3
5/5
Heal under pressure with Healing Focus, Riptide and Nature's Swiftness. Water Shield restores your mana, while Guardian Totems shortens Grounding Totem's cooldown to peel off enemy casters.
Level 60 is not open in the beta yet, so these builds can still change. Builds as published on wowforeverbuilds.com.
Dungeon loot for your Shaman
Rare and epic armor (Leather, Mail from 40) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Shaman takes over those levels.
Totems are far less work. Call of the Elements drops up to four totems in one cast from level 20, Totemic Recall picks them up for some mana back, and Totemic Projection moves them up to 30 yards from level 22.
Fire Nova is now a spell you learn at 12 instead of a totem. It blasts every enemy near your active Fire totem and hits hard against packs.
Buff totems like Strength of Earth and Stoneskin now last 5 minutes and reach 30 yards, and resistance totems cover your whole raid group. Weapon imbues like Rockbiter Weapon last a full hour and work together with sharpening stones, weightstones or Wizard Oil on the same weapon.
Early talents fix old pain points: Mental Dexterity turns your Intellect into attack power, Mindfulness keeps some mana regeneration going while you cast, and Improved Ghost Wolf makes Ghost Wolf instant and usable indoors.
Each spec gets a new top talent: Lava Burst for Elemental, Rage of the Farseer for Enhancement and Riptide for Restoration. Stormstrike moves up the tree with a shorter cooldown, and Maelstrom Weapon speeds up your Lightning Bolts.
Not tested yet
Two-Handed Axes and Maces no longer cost a talent point: every Shaman can learn them, and Enhancing Totems, Weapon Mastery and Improved Weapon Totems are baseline as well. Dual wield is still not part of the class.
Lightning Bolt and Chain Lightning cast faster than before, but their base damage is lower and more spell power comes from gear, so early casting feels weak without it. Since October 8 every new rank of Lightning Bolt is an upgrade over the last.
Which Shaman spec is best for leveling in WoW Forever?
Enhancement. Enhancement mixes weapon hits with shocks and quick self-heals, and early talents like Mental Dexterity and Improved Ghost Wolf add damage and speed up travel. Also good: Elemental.
What is the best Shaman spec for dungeons?
Restoration. Chain Heal covers a whole group, and Riptide can crit since September 24, but it only comes at level 40. The Disease Cleansing Totem lasts 5 min now, and Earth Shock interrupts. The one public dungeon list puts Restoration in S.
What is the best Shaman spec for PvP?
Restoration. Restoration heals on the move with Riptide from level 40 and Nature's Swiftness for an instant big heal, and Tremor Totem frees your whole group from Fear. Earth Shock interrupts, Grounding Totem eats a Polymorph.
What is the best race for a Shaman in WoW Forever?
Dwarf for the Alliance, Orc for the Horde, Troll for PvP. Dwarf: Your only choice on the Alliance side, and a fine one. Mace Specialization adds 1% crit while you wield a mace, and Stoneform clears bleeds, poisons and diseases while cutting incoming damage by 10% for 8 seconds. Races that can play it: Dwarf, Orc, Tauren, Troll and Skyborne.
What weapons can a Shaman use, and where do you learn them?
Staves, One-Handed Maces, One-Handed Axes, Daggers, Fist Weapons, Two-Handed Axes, Two-Handed Maces. In the beta you buy the weapon skills you do not have yet from a Weapon Master in the capitals: Stormwind, Ironforge and Darnassus for the Alliance, Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Where is the Shaman trainer?
Alliance shamans are always Dwarves. They train in Anvilmar, Kharanos and Ironforge. Stormwind has no shaman trainer. Windshaper Skyborne shamans start with Windshaper Boro in Thendal Village.
Can Shamans dual wield in WoW Forever?
No. Shamans have no Dual Wield in the beta, neither as a talent nor as a skill. What changed is two-handed weapons: Two-Handed Axes and Maces no longer cost a talent point, every Shaman can learn them.
What is the Shaman rotation in WoW Forever?
For example Enhancement at level 60: open with Rage of the Farseer, Stormstrike, Flame Shock. Then your main buttons are Lightning Bolt, Stormstrike, Flame Shock and Earth Shock. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
Is the Shaman good for beginners?
The Shaman is medium to start with. You juggle totems, shocks, weapon imbues and heals on one mana bar, but your own heals make mistakes easy to recover from.
What is new for the Shaman in Forever?
12 of 50 talents are new and 33 changed. Totems are far less work. Call of the Elements drops up to four totems in one cast from level 20, Totemic Recall picks them up for some mana back, and Totemic Projection moves them up to 30 yards from level 22.
As of Oct 10, 2026. Beta values, things can still change until launch. Talent tree data: talentsforever.com (CC BY 4.0)
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