Fight with lightning, a big weapon or healing waters, backed by totems.
The Shaman in WoW Forever deals damage or heals. Level as Enhancement, then play Restoration in dungeons and PvP. Dwarves play it for the Alliance, Orcs, Tauren, Trolls and Skyborne for the Horde. You wear Leather, then Mail from 40, and can learn 7 weapon types. 11 of the 50 talents are new.
You are a hybrid who can swing a big weapon, throw lightning from range or heal, and your totems buff the group or hurt enemies around them. While leveling you mostly fight in melee with shocks and heal yourself when a fight gets close. Groups value you for totems, a spare heal and flexible damage.
Best to level: EnhancementEnhancement mixes weapon hits with shocks and quick self-heals. Mental Dexterity adds damage early on, and Improved Ghost Wolf speeds up travel from level 25. Also good: Elemental.
Elemental
Damage
You stand back and cast Lightning Bolt, Chain Lightning and Flame Shock, with Fire Nova for groups of enemies and Lightning Mastery at 40. It levels slowly before your late 30s, so most players switch to it later.
You fight in melee with an imbued weapon and weave in shocks and quick heals. Stormstrike from about level 25 boosts your next Earth Shock or Lightning Bolt, and later Maelstrom Weapon turns your swings into faster, cheaper Lightning Bolts.
You heal with Healing Wave and Lesser Healing Wave, add Chain Heal at 40 and keep your group topped up with totems. Riptide, the new top talent, heals over time and makes Chain Heal stronger on that target.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Level20
Drag me
1020305060
Take now
New abilities
Dungeons for you
Class quests4Call of Earth → Earth Totem and Stoneskin Totem10Call of Fire → Fire Totem, Searing Totem and Totem of Charged Flames20Call of Water → Water Totem and Healing Stream Totem30Call of Air → Air Totem
These races can play a Shaman. Hover a racial icon for the details.
DwarfTop Alliance pick
Alliance
Your only choice on the Alliance side, and a fine one. Artisan's Precision adds 1% hit to all your spells and attacks, and Stoneform clears bleeds, poisons and diseases while cutting physical damage taken by 10% for 8 seconds.
OrcTop Horde pick
Horde
The strongest Horde pick for every spec. Blood Fury adds 10% attack and spell power for 15 seconds every 2 minutes, and Shatter Curse clears your Curses and Banes and cuts magic damage taken by 5% for 8 seconds.
Tauren
Horde
Built to last. Endurance adds 5% more health, and War Stomp stuns up to 5 enemies around you every 90 seconds when a fight turns bad.
TrollTop PvP pick
Horde
Close behind the Orc and a great pick for solo play. Berserking adds 10% attack and cast speed for 15 seconds on demand, and Rapid Regeneration heals half your health over 6 seconds between fights.
Skyborne
Horde
The new race, available on the Horde side for Shaman. Wind Blessed adds 2% haste to everything you cast or swing, and Walk on Air and Skysight both help you get around faster while leveling.
The Shaman can use staves, one-handed maces, one-handed axes, daggers, fist weapons, two-handed axes and two-handed maces. Weapon skills you do not have yet you buy from a Weapon Master in a capital, and the skill goes up as you fight with the weapon. Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40.
Alliance shamans are always Dwarves. They train in Anvilmar, Kharanos and Ironforge. Stormwind has no shaman trainer. Windshaper Skyborne shamans start with Windshaper Boro in Thendal Village.
As of Oct 10, 2026. NPCs and places from the beta database, we check them again in the live game.
Shaman abilities by level and what the trainer charges
Your trainer teaches 164 abilities and ranks from level 1 to 60. In the beta that came to 202g 57s, at launch the whole training from 1 to 60 costs about 206–207 gold for every class. New ranks come on every even level, so drop by every two levels. Of these, 7 are new in Forever, 2 come earlier than in Classic and 1 later.
Level 1–2035 abilities and ranks · 5g 5s at the trainer
The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Damage·Melee damage in dungeons and raids
Enhancement Dungeon Damage
Elemental 17Enhancement 34Restoration 0
5/5
2/2
2/2
Mix Stormstrike and Flurry melee damage with Lightning Bolts sped up by Maelstrom Weapon. Convection makes your shocks and Lightning Bolts cheaper, and Spirit Weapons lowers your threat when Rockbiter Weapon is not active.
Follow Stormstrike with Earth Shock for bonus damage. Maelstrom Weapon speeds up Lightning Bolt, while Improved Ghost Wolf makes Ghost Wolf instant and usable indoors to stay mobile.
Call of Thunder adds 5% crit to Lightning Bolt and Chain Lightning. Elemental Alacrity speeds up your casts, while Lightning Overload adds a chance at a free extra Lightning Bolt or Chain Lightning hit.
Root nearby enemies with Earthbound and keep casting through pressure with Eye of the Storm. Reverberation shortens your Shock cooldowns, while Lightning Overload adds extra Lightning hits.
Use Riptide before Chain Heal on the same target to boost its healing. Water Shield and Mindfulness sustain your mana, while Mana Tide Totem restores mana to your whole group.
Healer·Battlegrounds, healing through burst damage
Restoration PvP Healer
Elemental 0Enhancement 17Restoration 34
5/5
3/3
2/2
Heal under pressure with Healing Focus, Riptide and Nature's Swiftness. Water Shield restores your mana, while Guardian Totems shortens Grounding Totem's cooldown to peel off enemy casters.
The beta stopped at level 30, so these level 60 builds are plans from the Forever talent data. Since launch we check them in the live game. Builds as published on wowforeverbuilds.com.
Shaman BiS at level 60: the best gear by slot before the raids
Our pick for every slot at level 60 from the gear the Forever data holds: dungeon drops, dungeon quests, Dungeon Set 2 and crafted items. The raids open on December 9, until then this is the gear to farm.
EditorialThe item stats come from the Forever client. The order is our call by the stats each spec wants, because the beta stopped at level 30 and nobody has tested level 60. Set bonuses are not counted. Stats and hit cap.
What countsSpell power and Nature damage first, then crit, hit, Intellect and mana per 5 sec.
Slot
Our pick
Where it comes from
Also good
Head
Virtuous CrowniLvl 60 · +11 spell power · 1% crit · +6 mana per 5 sec. · +17 Intellect
The Forever data has no item from level 50 for neck, finger, trinket and relic yet. We add them once the dungeons are run at level 60 in the live game.
What countsHealing first, then mana per 5 sec. and Intellect, a little crit.
The Forever data has no item from level 50 for neck, back, finger, trinket and relic yet. We add them once the dungeons are run at level 60 in the live game.
Raid gear, PvP rank gear and battleground rewards are not in this list, PvP has its own page: PvP gear.
Dungeon loot for your Shaman
Rare and epic armor (Leather, Mail from 40) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Shaman takes over those levels.
Totems are far less work. Call of the Elements drops up to four totems in one cast from level 20, Totemic Recall picks them up for some mana back, and from level 22 Totemic Call (Totemic Projection in the beta) brings them to where you stand on a 30 sec cooldown.
Fire Nova is now a spell you learn at 12 instead of a totem. It blasts every enemy near your active Fire totem, though October 16 cut its damage and its mana cost a lot.
Buff totems like Strength of Earth and Stoneskin now last 5 minutes and reach 30 yards, and resistance totems cover your whole raid group. Since October 16 Strength of Earth, Grace of Air, Windfury and Flametongue Totem reach your whole raid and only buff players, and Grace of Air works together with Windfury or Flametongue, while those two still replace each other. Weapon imbues like Rockbiter Weapon last a full hour and work together with sharpening stones, weightstones or Wizard Oil on the same weapon.
Talents fix old pain points: early on Mental Dexterity turns your Intellect into attack power and Mindfulness keeps some mana regeneration going while you cast, and from level 25 Improved Ghost Wolf makes Ghost Wolf instant and usable indoors.
Each spec gets a new top talent: Lightning Mastery (Elemental Mastery in the beta) for Elemental, Rage of the Farseer for Enhancement and Riptide for Restoration. Stormstrike moves up the tree with a shorter cooldown and now costs 8% of your base Mana, and Maelstrom Weapon speeds up your Lightning Bolts.
Not tested in the beta
Two-Handed Axes and Maces no longer cost a talent point: every Shaman can learn them, and Enhancing Totems, Weapon Mastery and Improved Weapon Totems are baseline as well. Dual wield is still not part of the class.
Lightning Bolt and Chain Lightning cast faster than in Classic. At launch Lightning Bolt hits harder on every rank, about 78% of its Classic Era base damage and 80% more than in the beta on the top rank, and Chain Lightning casts in 2.5 sec and hits its first target for about 145% of a Lightning Bolt of the same rank, for about 225% of its Mana.
October 16 also helps your Mana: Water Shield now triggers from any critical spell, not just critical heals, Chain Lightning costs about 35% less Mana and Mana Tide Totem gets an extra rank at level 38.
Eye of the Storm now gives Lightning Bolt and Chain Lightning a 23%, 47% or 70% chance that a hit on you does not delay the cast at all, instead of making every delay shorter.
At launch Lava Burst is removed and Call of Thunder takes its place with 5% more crit for Lightning Bolt and Chain Lightning, Elemental Mastery is called Lightning Mastery and Lightning Overload fires on 10, 20 or 30% of your casts. The shocks are back at their Classic Era damage. Enhancement gets Stormstrike at 150% weapon damage on a 6 sec cooldown, twice as many Maelstrom Weapon procs, Flurry for 6 to 30% faster attacks and Mental Dexterity for 50, 100 or 150% of your Intellect as attack power. Riptide costs about 40% less Mana but only heals over time, on a 12 sec cooldown.
Every change from Classic Era, for each class and beyond the talents, is in WoW Forever vs Classic, and what Blizzard's patches changed for the Shaman in the patch notes.
Which Shaman spec is best for leveling in WoW Forever?
Enhancement. Enhancement mixes weapon hits with shocks and quick self-heals. Mental Dexterity adds damage early on, and Improved Ghost Wolf speeds up travel from level 25. Also good: Elemental.
What is the best Shaman spec for dungeons?
Restoration. Chain Heal covers a whole group, and Riptide comes at level 40, a heal over time only since the launch changes of November 2, on a 12 sec cooldown and for about 40% less Mana. The Disease Cleansing Totem lasts 5 min now, and Earth Shock interrupts.
What is the best Shaman spec for PvP?
Restoration. Restoration heals on the move with Riptide from level 40 and Nature's Swiftness for an instant big heal, and Tremor Totem frees your whole group from Fear. The launch changes of November 2 turn Riptide into a heal over time only, on a 12 sec cooldown (was 6 sec) and for about 40% less Mana.
What is the best Shaman gear at level 60 before the raids?
Until the raids open on December 9, your best gear comes from the level 60 dungeons, their quests, Dungeon Set 2 and crafting. For Restoration: Crown of the Penitent (quest in Stratholme: Main Gate), Red Dragonscale Breastplate (Leatherworking) and Thorium Greatmace (Blacksmithing). Every pick is our call until level 60 is tested.
What is the best race for a Shaman in WoW Forever?
Dwarf for the Alliance, Orc for the Horde, Troll for PvP. Dwarf: Your only choice on the Alliance side, and a fine one. Artisan's Precision adds 1% hit to all your spells and attacks, and Stoneform clears bleeds, poisons and diseases while cutting physical damage taken by 10% for 8 seconds. Races that can play it: Dwarf, Orc, Tauren, Troll and Skyborne.
What weapons can a Shaman use, and where do you learn them?
Staves, One-Handed Maces, One-Handed Axes, Daggers, Fist Weapons, Two-Handed Axes, Two-Handed Maces. You buy the weapon skills you do not have yet from a Weapon Master in the capitals. In the beta they stood in Stormwind, Ironforge and Darnassus for the Alliance and Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Where is the Shaman trainer?
Alliance shamans are always Dwarves. They train in Anvilmar, Kharanos and Ironforge. Stormwind has no shaman trainer. Windshaper Skyborne shamans start with Windshaper Boro in Thendal Village.
How much does the Shaman trainer cost from level 1 to 60?
About 206 to 207 gold at launch: that is what the full training from 1 to 60 costs for every class. The trainer lists of the Forever beta added up to 202g 57s for the 164 abilities and ranks every Shaman learns there, with the priciest visit at level 56 (27g).
Can Shamans dual wield in WoW Forever?
No. Shamans have no Dual Wield in the beta, neither as a talent nor as a skill. What changed is two-handed weapons: Two-Handed Axes and Maces no longer cost a talent point, every Shaman can learn them.
Can a Shaman tank in WoW Forever?
Not officially, not at launch. In an interview with the content creator JackedIQ, published on October 11, Blizzard's Associate Production Director Clay Stone said Shaman tanks are a very popular discussion inside the team, but not something Blizzard is officially pursuing at launch. He had nothing to announce and said the team knows players want it.
What is the Shaman rotation in WoW Forever?
For example Enhancement at level 60: open with Rage of the Farseer, Stormstrike, Flame Shock. Then your main buttons are Lightning Bolt, Stormstrike, Flame Shock and Earth Shock. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
Is the Shaman good for beginners?
The Shaman is medium to start with. You juggle totems, shocks, weapon imbues and heals on one mana bar, but your own heals make mistakes easy to recover from.
As of Nov 6, 2026. Values from the beta and the launch client, hotfixes can still change them. Talent tree data: talentsforever.com (CC BY 4.0)
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