Arms
Damage
You swing one big two-handed weapon and build your fights around Rend and Overpower. Sweeping Strikes helps against packs from level 30, and Mortal Strike, which cuts enemy healing, arrives at 40.
- LevelingBest pick
- DungeonsGood
- PvPNiche
Quick access
Charge in, take the hits and hold the line.
The Warrior in WoW Forever tanks or deals damage. Level and fight in PvP as Arms, run dungeons as Fury. Humans, Dwarves, Night Elves, Gnomes and Skyborne play it for the Alliance, Orcs, Undead, Tauren, Trolls and Skyborne for the Horde. You wear Mail, then Plate from 40, and can learn 14 weapon types. 11 of the 52 talents are new.
You fight in heavy armor in the middle of every fight and spend Rage on hard hits, shouts and shield blocks. You can tank for your group with a shield or deal melee damage with a two-hander or two weapons. Your first levels are slow, but every weapon upgrade makes you stronger, and next to a healer you are hard to bring down.
Best to level: ArmsTwo-handed hits with Rend and Overpower kill fastest on your own, and Sweeping Strikes at 30 lets you take on two or three enemies at once. Also good: Protection.
Damage
You swing one big two-handed weapon and build your fights around Rend and Overpower. Sweeping Strikes helps against packs from level 30, and Mortal Strike, which cuts enemy healing, arrives at 40.
Damage
You carry a weapon in each hand and trade Rage for fast hits, Bloodthirst and Whirlwind. Fury feels thin in the early levels and is built for dungeons and raids where a tank takes the hits.
Tank
You carry a shield and hold enemies on you with Revenge, Thunder Clap and later Shield Slam. Most Protection talents only work with a shield, and Shield Specialization gives you Rage every time you block.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Take now
New abilities
Dungeons for you
Class quests10A Warrior's Training → Defensive Stance20The Shieldsmith → Warrior shield: Furen's Favor (Alliance) or Ruga's Bulwark (Horde)30The Islander → Berserker Stance
Every race can be a Warrior in Forever. Here is what each one brings, tap or hover a racial icon for the details.
HumanTop PvP pick
Alliance
The PvP pick: Will to Survive breaks every stun. Sword Specialization adds 2% crit while you use swords.
Dwarf
Alliance
Stoneform clears bleeds, poisons and diseases and cuts physical damage by 10%, great for tanks. Maces give 1% crit.
Night ElfTop Alliance pick
Alliance
The strongest Alliance pick for damage. Elune's Light adds 10% crit for 15 sec, and Rend and Deep Wounds can crit in Forever.
Gnome
Alliance
A strong all-rounder. Eureka! makes 3 hits stronger and cheaper, bleeds like Rend excluded, Expansive Mind adds Rage, Escape Artist frees you from slows.
Skyborne
Both factionsNew in Forever
The new race, on both sides. Its racials help leveling more than raids: glide with Walk on Air, 1% haste from Wind Blessed.
OrcTop Horde pick
Horde
The best Horde pick. Blood Fury adds 10% Attack Power, axes give 1% crit and Hardiness shortens stuns by 20%.
Undead
Horde
A weaker pick for a Warrior: Will of the Forsaken overlaps with your Berserker Rage. Touch of the Grave heals a little.
Tauren
Horde
Built to last. Endurance adds 5% health and 1% hit, War Stomp stuns up to 5 enemies.
Troll
Horde
Close behind the Orc. Berserking adds 10% attack speed, Rapid Regeneration heals half your health between fights.
Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40. Weapon skills you do not have yet you buy from a Weapon Master in a capital. After that the skill goes up as you fight with the weapon.
Every capital has warrior trainers. Skyborne warriors of both factions start with Blademaster Ren in Thendal Village on Zephras Isle.
Class trainersBeta
Weapon MastersBeta
Class trainersBeta
Weapon MastersBeta
As of Oct 10, 2026. NPCs and places as in the beta database, things can still change until launch.
Rotation Trainer
See every button with the reason behind it, your Rage live and all presses on a timeline. Play it on your own keys and compare your damage, or watch it with Autoplay.
The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Tank·Main tank in dungeons and raids
Arms 0
Fury 8
Protection 43
All in on the shield: Shield Slam, Bastion, Focused Rage and Master of Defense. The safest way to hold a boss.
Tank·Fast dungeon tank from 40 to 60
Arms 0
Fury 31
Protection 20
The tank who hits like a damage dealer. Bloodthirst and Cruelty carry your threat, Defiance, Last Stand and Vanguard keep you standing.
Damage·Raid and dungeon damage
Arms 15
Fury 36
Protection 0
Two weapons, Bloodthirst, Flurry and Furious Precision so your off-hand misses less. Strongest when a tank holds the boss and you stay on it.
Damage·Two-hander damage in groups
Arms 34
Fury 17
Protection 0
One big weapon, Rend and Bloodthrill for Overpower, Sweeping Strikes for packs and Mortal Strike on cooldown.
Damage·Battlegrounds and world PvP
Arms 31
Fury 20
Protection 0
Mortal Strike halves enemy healing, Improved Hamstring roots and Piercing Howl slows everyone around you.
Damage·Battlegrounds, chasing casters
Arms 12
Fury 39
Protection 0
Death Wish, Improved Intercept and Improved Berserker Rage keep you on your target through slows and fears.
Level 60 is not open in the beta yet, so these builds can still change. Builds as published on wowforeverbuilds.com.
Rare and epic armor (Mail, Plate from 40) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Warrior takes over those levels.
Seen in the beta, unless it says otherwise.
Rage comes from your weapon speed instead of the damage you deal. Since October 1 a critical hit with a basic attack gives 100% more Rage, so crit chance on your gear speeds up your Rage as well. Since October 8 the hits you take give more Rage too: Stamina gear no longer lowers it, critical hits and crushing blows count in full, and damage a shield absorbs still gives Rage.
Victory Rush is trained at level 20 by every Warrior. After you kill an enemy you get one quick strike that heals you for 10% of your health.
Tactical Mastery is trained at level 14, so you keep some Rage when you swap stances. Thunder Clap works in Defensive Stance, and the Vanguard talent lets you Charge from Defensive Stance too.
Shield Wall and Retaliation have a 15 minute cooldown and no longer block each other or Recklessness. Shield Block now stops two attacks.
Your talent trees were rebuilt. Weaponmaster replaces the old weapon specializations, and Bloodthrill lets Rend trigger Overpower.
Fury was reworked on October 1. Whirlwind always hits with both weapons, Raging Blows makes Cleave and Whirlwind cost 3 Rage less and Bloodthirst scales with 45% of your attack power (was 35%). Flurry now needs Death Wish instead of Enrage, and Improved Cleave and Boundless Rage are gone. New talents: Lingering Rage delays your Rage decay after combat, Furious Precision adds off-hand hit chance and Gore Drinker heals you with your next 3 melee hits after Enrage, Bloodrage, Berserker Rage, Death Wish or Bloodthirst.
Berserker Rage is now trained at level 30 instead of 32. Spearing Strike no longer needs a two-handed weapon but needs Battle Stance, and Booming Voice gives your Shouts a 10–50% larger area and makes them cost 5–25% less Rage. Protection now gives Warriors without a shield a path to the middle of the tree: Iron Will and Improved Bloodrage sit in row 1, Improved Disarm in row 3 and Improved Shield Bash in row 4, and Toughness is gone.
The default interface now shows a swing timer, so timing Slam and Heroic Strike no longer needs an addon.
11 of 52 talents are new
See every talent in the calculator
Your class in our tier lists
For your class
Sets14
Achievements3
Addons8
Built-in features3
Arms. Two-handed hits with Rend and Overpower kill fastest on your own, and Sweeping Strikes at 30 lets you take on two or three enemies at once. Also good: Protection.
Fury. The October 1 rework made Fury a pack spec: Whirlwind always hits with both weapons, Bloodthirst scales with 45% of attack power, and Gore Drinker heals you a little after each Enrage or Bloodthirst. That is why it moves from B to A.
Arms. Mortal Strike halves the healing on your target for 10 sec, which is why a battleground group still wants one Arms Warrior next to its healer. Alone it is a different story: Rage runs dry, there is no self heal, and every class that can kite keeps you out of melee range.
Night Elf for the Alliance, Orc for the Horde, Human for PvP. Night Elf: The strongest Alliance pick for damage. Elune's Light adds 10% crit for 15 sec, and Rend and Deep Wounds can crit in Forever. Races that can play it: Human, Dwarf, Night Elf, Gnome, Skyborne, Orc, Undead, Tauren and Troll.
Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Polearms, Staves, Bows, Crossbows, Guns, Thrown. In the beta you buy the weapon skills you do not have yet from a Weapon Master in the capitals: Stormwind, Ironforge and Darnassus for the Alliance, Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Every capital has warrior trainers. Skyborne warriors of both factions start with Blademaster Ren in Thendal Village on Zephras Isle.
Weaponmaster replaces the old weapon specialization talents with one talent that holds the bonuses of all of them, Blizzard says. The Weapon Masters in the capitals are NPCs who sell weapon skills, they have nothing to do with the talent.
For example Arms at level 60: open with Charge, Rend, Mortal Strike, Spearing Strike, Slam. Then your main buttons are Rend, Mortal Strike, Overpower and Spearing Strike, and Execute once the target is under 20%. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
The Warrior is medium to start with. Your buttons are simple, but Rage starts empty and the first levels are slow until you find a good weapon.
11 of 52 talents are new and 35 changed. Rage comes from your weapon speed instead of the damage you deal. Since October 1 a critical hit with a basic attack gives 100% more Rage, so crit chance on your gear speeds up your Rage as well. Since October 8 the hits you take give more Rage too: Stamina gear no longer lowers it, critical hits and crushing blows count in full, and damage a shield absorbs still gives Rage.
As of Oct 8, 2026. Beta values, things can still change until launch. Talent tree data: talentsforever.com (CC BY 4.0)
Every guide here shows how to do it yourself. If your evenings are short, our boosters take the grind off your hands. Options and current prices are on each service page.
Page history
Updated
Dungeon loot for your class now includes the City of Dalaran boss drops.
The road to 60 shows your class quests at their level, such as the totems, the demons, poisons at 20 or Cat Form at 20.
New FAQ answers: which weapons you can use and where you learn them, where your trainer stands, and a question for most classes such as ammo, poisons, dual wield or demons by level.
First published Every change on the guides