
Arms
Damage
You swing one big two-handed weapon and build your fights around Rend and Overpower. Sweeping Strikes helps against packs from level 30, and Mortal Strike, which cuts enemy healing, arrives at 40.
- LevelingBest pick
- DungeonsGood
- PvPGood

Quick access







The Warrior in WoW Forever tanks or deals damage. Level and fight in PvP as Arms, run dungeons as Fury. Humans, Dwarves, Night Elves, Gnomes and Skyborne play it for the Alliance, Orcs, Undead, Tauren, Trolls and Skyborne for the Horde. You wear Mail, then Plate from 40, and can learn 14 weapon types. 11 of the 53 talents are new.
You fight in heavy armor in the middle of every fight and spend Rage on hard hits, shouts and shield blocks. You can tank for your group with a shield or deal melee damage with a two-hander or two weapons. Your first levels are slow, but every weapon upgrade makes you stronger, and next to a healer you are hard to bring down.

Best to level: ArmsTwo-handed hits with Rend and Overpower kill fastest on your own, and Sweeping Strikes at 30 lets you take on two or three enemies at once. Also good: Protection.

Damage
You swing one big two-handed weapon and build your fights around Rend and Overpower. Sweeping Strikes helps against packs from level 30, and Mortal Strike, which cuts enemy healing, arrives at 40.

Damage
You carry a weapon in each hand and trade Rage for fast hits, Bloodthirst and Whirlwind. Fury feels thin in the early levels and is built for dungeons and raids where a tank takes the hits.

Tank
You carry a shield and hold enemies on you with Revenge, Thunder Clap and later Shield Slam. Most Protection talents only work with a shield, and Shield Specialization gives you Rage every time you block.
Drag to your level: the talent to take now, your newest abilities and the dungeons that fit.
Take now
New abilities
Dungeons for you
Class quests10A Warrior's Training → Defensive Stance20The Shieldsmith → Warrior shield: Furen's Favor (Alliance) or Ruga's Bulwark (Horde)30The Islander → Berserker Stance

Every race can be a Warrior in Forever. Here is what each one brings, tap or hover a racial icon for the details.

HumanTop PvP pick
Alliance
The PvP pick: Will to Survive breaks every stun. Ruthless adds 1% crit with every weapon.

Dwarf
Alliance
Stoneform clears bleeds, poisons and diseases and cuts physical damage by 10%, great for tanks. Artisan's Precision adds 1% hit with every weapon.

Night ElfTop Alliance pick
Alliance
The strongest Alliance pick for damage. Elune's Light adds 10% crit for 15 sec, and Rend and Deep Wounds can crit in Forever.

Gnome
Alliance
A strong all-rounder. Eureka! makes your hits stronger and cheaper for 8 sec, bleeds like Rend excluded, Expansive Mind adds Rage, Escape Artist frees you from slows.

Skyborne
Both factionsNew in Forever
The new race, on both sides. Its racials help leveling more than raids: glide with Walk on Air, 2% haste from Wind Blessed.

OrcTop Horde pick
Horde
The best Horde pick. Blood Fury adds 10% Attack Power for 15 sec every 2 min and Hardiness shortens stuns by 20%.

Undead
Horde
A weaker pick for a Warrior: Will of the Forsaken overlaps with your Berserker Rage. Touch of the Grave heals a little, at most once every 15 sec.

Tauren
Horde
Built to last. Endurance adds 5% health, War Stomp stuns up to 5 enemies every 90 sec.

Troll
Horde
Close behind the Orc. Berserking adds 10% attack speed for 15 sec, Rapid Regeneration heals half your health between fights.
The Warrior can use daggers, fist weapons, one-handed axes, one-handed maces, one-handed swords, two-handed axes, two-handed maces, two-handed swords, polearms, staves, bows, crossbows, guns, thrown weapons and shields. Weapon skills you do not have yet you buy from a Weapon Master in a capital, and the skill goes up as you fight with the weapon. Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40.
Every capital has warrior trainers. Skyborne warriors of both factions start with Blademaster Ren in Thendal Village on Zephras Isle.
Class trainersBeta
Weapon MastersBeta
Class trainersBeta
Weapon MastersBeta
All Warrior trainers on the World Map
As of Oct 10, 2026. NPCs and places from the beta database, we check them again in the live game.
Your trainer teaches 98 abilities and ranks from level 1 to 60. In the beta that came to 201g 21s, at launch the whole training from 1 to 60 costs about 206–207 gold for every class. New ranks come on every even level, so drop by every two levels. Of these, 2 are new in Forever, 1 comes earlier than in Classic and 1 later.
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 1 |
| 10c | 10c |
| 4 | 2s | 2s 10c | |
| 6 |
| 1s | 3s 10c |
| 8 |
| 4s | 7s 10c |
| 10 | 12s | 19s 10c | |
| 12 |
| 30s | 49s 10c |
| 14 |
| 45s | 94s 10c |
| 16 |
| 60s | 1g 54s |
| 18 |
| 60s | 2g 14s |
| 20 |
| 2g | 4g 14s |
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 22 |
| 1g 80s | 5g 94s |
| 24 |
| 3g 20s | 9g 14s |
| 26 |
| 3g | 12g 14s |
| 28 |
| 3g 30s | 15g 44s |
| 30 |
| 5g | 20g 44s |
| 32 |
| 7g | 27g 44s |
| 34 |
| 4g 80s | 32g 24s |
| 36 |
| 3g 60s | 35g 84s |
| 38 |
| 6g | 41g 84s |
| 40 |
| 8g 80s | 50g 64s |
| Level | What you learn | Cost | Total so far |
|---|---|---|---|
| 42 |
| 6g 40s | 57g 4s |
| 44 |
| 10g 20s | 67g 24s |
| 46 |
| 14g 40s | 81g 64s |
| 48 |
| 12g 60s | 94g 24s |
| 50 |
| 12g 60s | 106g 84s |
| 52 |
| 16g 20s | 123g 4s |
| 54 |
| 23g 24s | 146g 28s |
| 56 |
| 17g 40s | 163g 68s |
| 58 |
| 18g | 181g 68s |
| 60 |
| 19g 53s | 201g 21s |
Beta dataFrom the trainer lists of the Forever beta, as of Oct 24, 2026. The prices per rank are still the beta ones, the launch evened them out.
Every class quest that brings you an ability, a form or a class item, quest by quest: who gives it and where, what you need and what you get.
Alliance
A Warrior's TrainingLevel 10
Bartleby the DrunkLevel 10
Beat BartlebyLevel 10
Bartleby's MugLevel 10

Horde
Veteran UzzekLevel 10
Path of DefenseLevel 10

Alliance
The ShieldsmithLevel 22

Horde
Speak with RugaLevel 20
Trial at the Field of GiantsLevel 20
The IslanderLevel 30
The AffrayLevel 30
The WindwatcherLevel 30
CyclonianLevel 40
The SummoningLevel 40

Whirlwind WeaponLevel 40



Beta dataQuest steps from the Forever beta database, as of Oct 21, 2026. The quest texts you read in the game.
Rotation Trainer
See every button with the reason behind it, your Rage live and all presses on a timeline. Play it on your own keys and compare your damage, or watch it with Autoplay.

The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Tank·Main tank in dungeons and raids



All in on the shield: Shield Slam, Bastion, Focused Rage and Master of Defense. The safest way to hold a boss.
Tank·Fast dungeon tank from 40 to 60



The tank who hits like a damage dealer. Bloodthirst and Cruelty carry your threat, Defiance, Last Stand and Vanguard keep you standing.
Damage·Raid and dungeon damage



Two weapons, Bloodthirst, Flurry and Furious Precision so your off-hand misses less. Strongest when a tank holds the boss and you stay on it.
Damage·Two-hander damage in groups



One big weapon, Rend and Bloodthrill for Overpower, Sweeping Strikes for packs and Mortal Strike on cooldown.
Damage·Battlegrounds and world PvP



Mortal Strike halves enemy healing, Improved Hamstring roots and Piercing Howl slows everyone around you.
Damage·Battlegrounds, chasing casters



Death Wish, Improved Intercept and Improved Berserker Rage keep you on your target through slows and fears.
The beta stopped at level 30, so these level 60 builds are plans from the Forever talent data. Since launch we check them in the live game. Builds as published on wowforeverbuilds.com.
Our pick for every slot at level 60 from the gear the Forever data holds: dungeon drops, dungeon quests, Dungeon Set 2 and crafted items. The raids open on December 9, until then this is the gear to farm.
EditorialThe item stats come from the Forever client. The order is our call by the stats each spec wants, because the beta stopped at level 30 and nobody has tested level 60. Set bonuses are not counted. Stats and hit cap.
What countsStrength, hit and crit first, then Agility and Attack Power. Stamina counts a little.
| Slot | Our pick | Where it comes from | Also good |
|---|---|---|---|
| Head | |||
| Shoulder | The Beast · Upper Blackrock Spire | ||
| Back | |||
| Chest | |||
| Wrist | |||
| Hands | Leatherworking 300, pattern from a vendor | ||
| Waist | Leatherworking 290, pattern from a vendor | ||
| Legs | Leatherworking 285, pattern from a vendor | ||
| Feet | |||
| Two-hand | Blacksmithing 320, plans from a vendor | ||
| Ranged |
The Forever data has no item from level 50 for neck, finger and trinket yet. We add them once the dungeons are run at level 60 in the live game.
What countsStrength, hit and crit first, then Agility and Attack Power. Stamina counts a little.
| Slot | Our pick | Where it comes from | Also good |
|---|---|---|---|
| Head | |||
| Shoulder | The Beast · Upper Blackrock Spire | ||
| Back | |||
| Chest | |||
| Wrist | |||
| Hands | Leatherworking 300, pattern from a vendor | ||
| Waist | Leatherworking 290, pattern from a vendor | ||
| Legs | Leatherworking 285, pattern from a vendor | ||
| Feet | |||
| Main hand | Blacksmithing 300, plans from Cannon Master Willey (Stratholme: Main Gate) | ||
| Off hand | Quest Kirtonos the Herald (choice) · Scholomance | ||
| Ranged |
The Forever data has no item from level 50 for neck, finger and trinket yet. We add them once the dungeons are run at level 60 in the live game.
What countsStamina and defense first, then armor, dodge, parry and block, a little Strength and Agility for threat.
| Slot | Our pick | Where it comes from | Also good |
|---|---|---|---|
| Head | Blacksmithing 300, plans from a quest | ||
| Neck | Quest Drakefire Amulet · Upper Blackrock Spire or Quest Blood of the Black Dragon Champion · Upper Blackrock Spire | ||
| Shoulder | |||
| Back | |||
| Chest | |||
| Wrist | |||
| Hands | |||
| Waist | |||
| Legs | Blacksmithing 300, plans from a quest | ||
| Feet | |||
| Finger | Quest Houses of the Holy (choice) · Stratholme: Main Gate | ||
| Main hand | Quest Jail Break! (choice) · Blackrock Depths | ||
| Shield | |||
| Ranged | Engineering 300, schematic from Mossflayer Shadowhunter (Eastern Plaguelands) |
The Forever data has no item from level 50 for trinket yet. We add them once the dungeons are run at level 60 in the live game.
Raid gear, PvP rank gear and battleground rewards are not in this list, PvP has its own page: PvP gear.
Rare and epic armor (Mail, Plate from 40) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Warrior takes over those levels.




































































































































































































Seen in the beta, unless it says otherwise.
Rage comes from your weapon speed instead of the damage you deal. Since October 1 a critical hit with a basic attack gives 100% more Rage, so crit chance on your gear speeds up your Rage as well. Since October 8 the hits you take give more Rage too: Stamina gear no longer lowers it, critical hits and crushing blows count in full, and damage a shield absorbs still gives Rage.

Victory Rush is trained at level 20 by every Warrior. After you kill an enemy you get one quick strike that heals you for 10% of your health.

Tactical Mastery is trained at level 14, so you keep some Rage when you swap stances. Thunder Clap works in Defensive Stance, and the Vanguard talent lets you Charge from Defensive Stance too.

Shield Wall and Retaliation have a 15 minute cooldown and no longer block each other or Recklessness. Shield Block now stops two attacks.
Your talent trees were rebuilt. Weaponmaster replaces the old weapon specializations, and Bloodthrill lets Rend trigger Overpower.

Fury was reworked on October 1. Whirlwind always hits with both weapons, Raging Blows makes Cleave and Whirlwind cost 3 Rage less and Bloodthirst scales with 45% of your attack power (was 35%). Improved Cleave and Boundless Rage are gone. New talents: Lingering Rage delays your Rage decay after combat, Furious Precision adds off-hand hit chance and Gore Drinker heals you with your next 3 melee hits after Enrage, Bloodrage, Berserker Rage, Death Wish or Bloodthirst.

Berserker Rage is now trained at level 30 instead of 32. Spearing Strike no longer needs a two-handed weapon but needs Battle Stance, and Booming Voice gives your Shouts a 10–50% larger area and makes them cost 5–25% less Rage. Protection now gives Warriors without a shield a path to the middle of the tree: Iron Will and Improved Bloodrage sit in row 1, Improved Disarm in row 3 and Improved Shield Bash in row 4, and Toughness is gone.

The default interface now shows a swing timer, so timing Slam and Heroic Strike no longer needs an addon. Since October 16 taking damage no longer pushes back your Slam cast.

Battle Shout reaches your whole raid since October 16, not just your party. Improved Berserker Rage now really frees you from slows, and Overpower works against much lower level enemies again.
At launch Defensive Stance adds 80% threat (was 30%) and Defiance 7, 13 or 20% on top. Slam has a 15 sec cooldown (was 18) and Two-Handed Weapon Specialization gives 2, 4 or 6% damage. In Fury, Flurry has 3 ranks for 10, 20 or 30% faster swings and no longer needs Death Wish, Bloodthirst needs Death Wish instead, and the new talents Reckless Swings and Improved Whirlwind join the tree, Improved Whirlwind in the place of Raging Blows.
11 of 53 talents are new
See every Warrior talent in the talent calculatorEvery change from Classic Era, for each class and beyond the talents, is in WoW Forever vs Classic, and what Blizzard's patches changed for the Warrior in the patch notes.























For your class
Sets14
Addons8
Arms. Two-handed hits with Rend and Overpower kill fastest on your own, and Sweeping Strikes at 30 lets you take on two or three enemies at once. Also good: Protection.
Fury. The October 1 rework made Fury a pack spec: Whirlwind always hits with both weapons, Bloodthirst scales with 45% of attack power, and Gore Drinker heals you a little after each Enrage or Bloodthirst. Both public lists from late October keep it in A.
Arms. Mortal Strike halves the healing on your target for 10 sec, which is why a battleground group still wants one Arms Warrior next to its healer. Alone it is a different story: Rage runs dry, there is no self heal, and every class that can kite keeps you out of melee range.
Until the raids open on December 9, your best gear comes from the level 60 dungeons, their quests, Dungeon Set 2 and crafting. For Fury: Darkmantle Cap (Dungeon Set 2), Darkmantle Tunic (Dungeon Set 2) and Heartseeker (Blacksmithing). Every pick is our call until level 60 is tested.
Night Elf for the Alliance, Orc for the Horde, Human for PvP. Night Elf: The strongest Alliance pick for damage. Elune's Light adds 10% crit for 15 sec, and Rend and Deep Wounds can crit in Forever. Races that can play it: Human, Dwarf, Night Elf, Gnome, Skyborne, Orc, Undead, Tauren and Troll.
Daggers, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Two-Handed Axes, Two-Handed Maces, Two-Handed Swords, Polearms, Staves, Bows, Crossbows, Guns, Thrown. You buy the weapon skills you do not have yet from a Weapon Master in the capitals. In the beta they stood in Stormwind, Ironforge and Darnassus for the Alliance and Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Every capital has warrior trainers. Skyborne warriors of both factions start with Blademaster Ren in Thendal Village on Zephras Isle.
About 206 to 207 gold at launch: that is what the full training from 1 to 60 costs for every class. The trainer lists of the Forever beta added up to 201g 21s for the 98 abilities and ranks every Warrior learns there, with the priciest visit at level 54 (23g 24s).
Weaponmaster replaces the old weapon specialization talents with one talent that holds the bonuses of all of them. The Weapon Masters in the capitals are NPCs who sell weapon skills, they have nothing to do with the talent.
For example Arms at level 60: open with Charge, Rend, Mortal Strike, Spearing Strike, Slam. Then your main buttons are Rend, Mortal Strike, Overpower and Spearing Strike, and Execute once the target is under 20%. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
The Warrior is medium to start with. Your buttons are simple, but Rage starts empty and the first levels are slow until you find a good weapon.
11 of 53 talents are new and 37 changed. Rage comes from your weapon speed instead of the damage you deal. Since October 1 a critical hit with a basic attack gives 100% more Rage, so crit chance on your gear speeds up your Rage as well. Since October 8 the hits you take give more Rage too: Stamina gear no longer lowers it, critical hits and crushing blows count in full, and damage a shield absorbs still gives Rage.
As of Nov 6, 2026. Values from the beta and the launch client, hotfixes can still change them. Talent tree data: talentsforever.com (CC BY 4.0)
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Page history
Updated
Fury falls to A in the raid tier list, so the best Warrior tier is A now.
Fury takes Improved Whirlwind where Raging Blows used to be.
The popular builds use the launch talent trees.
First published Every change on the guides