Shift between bear, cat and caster to tank, fight or heal.
The Druid in WoW Forever tanks, heals or deals damage. Level as Feral Combat, then play Restoration in dungeons and PvP. Night Elves and Skyborne play it for the Alliance, Tauren and Skyborne for the Horde. You wear Leather and use daggers, fist weapons, one-handed maces, two-handed maces and staves. 15 of the 52 talents are new.
You are a shapeshifter who tanks in Bear Form, fights in melee as a cat, heals with spells that tick over time or casts Moonfire and Wrath from range. Your talents set your main role, and you can still shift forms in the middle of a fight when a pull goes wrong. The first ten levels are slow, but from Cat Form at 20 you level quickly and heal yourself between fights.
Best to level: Feral CombatBear Form at 10 and Cat Form at 20 scale with your weapon, Feral Swiftness speeds up your travel and your heals keep you going between fights. Also good: Restoration.
Balance
Damage
You cast Wrath and Starfire from range, keep Moonfire and Insect Swarm ticking and later become a Moonkin whose aura raises the crit chance of your whole raid. Wrath deals about 50% more base damage since the September 24 beta build, and since October 8 every new rank of it is an upgrade over the last. Balance wants spell power gear.
One tree covers Cat Form damage and Bear Form tanking, and both forms now hit harder with a better weapon. You level in Bear Form from 10 and Cat Form from 20, when Shred comes too, and the same talents let you tank dungeons.
You heal with Rejuvenation and Regrowth that tick over time, Healing Touch for big single heals and Swiftmend for emergencies, and later Wild Growth heals your whole party. It is a strong dungeon healer but slow when you quest alone.
These races can play a Druid. Hover a racial icon for the details.
Night ElfTop Alliance pick
Alliance
The classic Alliance choice and still the best all-round pick. Quickness adds a small dodge bonus that helps in every form and movement speed that now stacks with your other speed boosts, and Shadowmeld lets you vanish out of combat or set up a Cat Form opener.
SkyborneTop PvP pick
Both factionsNew in Forever
The new race, on both sides, and a fun pick for PvP tricks the other two do not have. Walk on Air glides you off ledges and out of fall damage in battlegrounds. Alliance Druids also get Read Leyline: 50% more Health and Mana regeneration for 15 sec, twice that while you are Attuned to a leyline, but not while your own Innervate is up.
TaurenTop Horde pick
Horde
The best Horde pick, especially for tanking. Endurance adds 5% Health on top of Bear Form's own bonus, and War Stomp stuns up to 5 enemies at once every 90 sec, a great opener for a pull that goes wrong.
The Druid can use daggers, fist weapons, one-handed maces, two-handed maces and staves. Weapon skills you do not have yet you buy from a Weapon Master in a capital, and the skill goes up as you fight with the weapon. Your class trainer teaches new abilities and ranks and resets your talents, and a second talent set opens at level 40.
Horde druids train in Thunder Bluff on the Elder Rise. Orgrimmar and Undercity have no druid trainer. Loganaar in Moonglade trains druids of both factions. High Order Skyborne druids also find Alfina Nightgaze in Dalaran in the Alterac Mountains.
As of Oct 10, 2026. NPCs and places from the beta database, we check them again in the live game.
Druid abilities by level and what the trainer charges
Your trainer teaches 181 abilities and ranks from level 1 to 60. In the beta that came to 224g 84s, at launch the whole training from 1 to 60 costs about 206–207 gold for every class. New ranks come on every even level, so drop by every two levels. Of these, 9 are new in Forever, 2 come earlier than in Classic and 1 later. 2 were a talent in Classic.
Level 1–2035 abilities and ranks · 3g 87s at the trainer
The builds players plan for level 60, under the names you hear in chat. One click opens the full build in the talent calculator.
Tank·Main tank in dungeons and raids
Primal Bite Tank
Balance 0Feral Combat 38Restoration 13
5/5
2/2
3/3
Primal Bite is your big threat button at the bottom of the tree, Lacerate stacks a bleed with high threat, and Natural Reaction turns every dodge into more Rage.
Improved Wrath and Improved Starfire push your two main spells higher, Eclipse rewards alternating between them, and Moonkin Form adds crit chance for your whole party and raid.
Gift of Nature and Tranquil Spirit push every heal higher, Improved Regrowth and Swiftmend cover emergencies, and Wild Growth heals your whole party at once.
Rend and Tear adds bonus damage against anything you have bleeding, Blood Frenzy and Leader of the Pack keep your combo points and crit chance high, and Nature's Swiftness gives you an instant heal mid-fight.
Improved Entangling Roots and Overgrowth lock your target down, Improved Starfire and Moonfury add burst, and Swiftmend keeps you alive while you kite.
The beta stopped at level 30, so these level 60 builds are plans from the Forever talent data. Since launch we check them in the live game. Builds as published on wowforeverbuilds.com.
Druid BiS at level 60: the best gear by slot before the raids
Our pick for every slot at level 60 from the gear the Forever data holds: dungeon drops, dungeon quests, Dungeon Set 2 and crafted items. The raids open on December 9, until then this is the gear to farm.
EditorialThe item stats come from the Forever client. The order is our call by the stats each spec wants, because the beta stopped at level 30 and nobody has tested level 60. Set bonuses are not counted. Stats and hit cap.
What countsSpell power with Arcane and Nature damage first, then hit, crit and Intellect.
Slot
Our pick
Where it comes from
Also good
Head
Deathmist MaskiLvl 60 · +16 spell power · 1% hit · +24 Intellect · +24 Stamina
The Forever data has no item from level 50 for neck, back, finger, trinket and relic yet. We add them once the dungeons are run at level 60 in the live game.
What countsStrength and Agility, hit and crit, then Attack Power. Weapon damage did not count in the forms in Classic, so only the stats count here.
The Forever data has no item from level 50 for neck, back, finger, trinket and relic yet. We add them once the dungeons are run at level 60 in the live game.
Raid gear, PvP rank gear and battleground rewards are not in this list, PvP has its own page: PvP gear.
Dungeon loot for your Druid
Rare and epic armor (Leather) and weapons you can use, dungeon by dungeon by level. Armor and weapon types as in Classic. Getting to 60 takes many evenings of quests and dungeons. If you would rather spend yours elsewhere, a WoW Forever leveling boost for your Druid takes over those levels.
Bear Form and Cat Form now scale with your weapon, and you can use potions and other consumables while shapeshifted. Weapon enchants and procs keep working in form, and racials like Shadowmeld and War Stomp work without leaving it.
Thick Hide now turns Defense from your gear and buffs into extra armor in every form, so Defense items help a Druid tank like any other tank.
Bear Form and Dire Bear Form give a 115% threat bonus at launch (30% early in the beta, then 50%) and 100% more Rage from critical hits (was 75%), Swipe now scales with 3% of your attack power and Primal Bite makes about twice as much threat. Since October 8 the hits you take give more Rage too: Stamina gear no longer lowers it, critical hits and crushing blows count in full, and damage a shield absorbs still gives Rage. Every form is immune to new Disarm effects, but shifting does not remove a Disarm that already landed.
Furor no longer gives a flat burst of Energy when you enter Cat Form, so powershifting is gone. Since October 16 Furor keeps the Energy you had in Cat Form while you are in Bear Form, but Bear Form still stops it from refilling. Tiger's Fury and King of the Jungle were removed too. Your Energy button is now Shifting Power, at launch the Feral 31 point talent behind Predatory Discipline: in Cat Form it turns 55% of your base Mana into 40 Energy on an 8 sec cooldown. Shifting Power no longer works at full Energy, and Wolfshead Helm now gives you 5 extra Energy each time you use it, while the helm's Rage effect stays the same.
Omen of Clarity and Nature's Grasp are trained spells now, not talents, and the old Improved Mark of the Wild bonus is built into Mark of the Wild.
Revive is a new resurrection you can cast out of combat from level 12, and Entangling Roots now works indoors, which helps a lot in dungeons.
Each tree gets tools from later expansions: Primal Bite (the old Mangle) and Lacerate for Feral Combat, Eclipse for Balance and Wild Growth for Restoration. At launch Lacerate is a 15 point Feral talent instead of a trained Bear ability, Berserk is gone and Primal Bite is the Bear capstone.
Not tested in the beta
Leader of the Pack and Moonkin Aura reach your whole raid since October 16: at launch both raise crit chance with all attacks and spells again and do not stack with each other. In Bear Form Faerie Fire now makes threat, and in your forms it no longer triggers Omen of Clarity.
At launch Shred deals 200% weapon damage (was 155%), Claw 140% and Ravage 435%, Rip, Rake, Ferocious Bite and Pounce hit about 25% harder, Starfire about 40% harder, and Ferocious Bite gets a new first rank at 24. Poised at 32 makes your next Energy ability 10 cheaper after you wait at full Energy out of combat. Predatory Discipline lets Ferocious Bite keep your spare Energy, Rend and Tear gives 3 to 15% and Heart of the Wild and Furor swap trees.
Restoration changed for launch too: Bloom replaces Gift of the Earthmother and heals for your Spirit when your Rejuvenation or Regrowth runs out, Genesis gives 2 to 10% more periodic healing, Naturalist also speeds up Wild Growth, which now has a 3 sec cast and a 6 sec cooldown, and Swiftmend only works on your own Rejuvenation or Regrowth, but it does not use it up.
Every change from Classic Era, for each class and beyond the talents, is in WoW Forever vs Classic, and what Blizzard's patches changed for the Druid in the patch notes.
Which Druid spec is best for leveling in WoW Forever?
Feral Combat. Bear Form at 10 and Cat Form at 20 scale with your weapon, Feral Swiftness speeds up your travel and your heals keep you going between fights. Also good: Restoration.
What is the best Druid spec for dungeons?
Restoration. Restoration rises from B to A for dungeons: of the two public lists from late October, ranked at level 30, one puts it in S and one in A, both above our old B. Rejuvenation, Tranquility and Wild Growth can crit since September 24. Wild Growth comes at level 40 and has a 3 sec cast since the launch changes of November 2, and Swiftmend only works on your own Rejuvenation or Regrowth.
What is the best Druid spec for PvP?
Restoration. Restoration is the healer that is hardest to pin down. Travel Form frees you from Polymorph and slows, Barkskin and Nature's Grasp work in any form, and Rejuvenation keeps healing while you run.
What is the best Druid gear at level 60 before the raids?
Until the raids open on December 9, your best gear comes from the level 60 dungeons, their quests, Dungeon Set 2 and crafting. For Restoration: Virtuous Crown (Dungeon Set 2), Virtuous Robe (Dungeon Set 2) and Thorium Greatmace (Blacksmithing). Every pick is our call until level 60 is tested.
What is the best race for a Druid in WoW Forever?
Night Elf for the Alliance, Tauren for the Horde, Skyborne for PvP. Night Elf: The classic Alliance choice and still the best all-round pick. Quickness adds a small dodge bonus that helps in every form and movement speed that now stacks with your other speed boosts, and Shadowmeld lets you vanish out of combat or set up a Cat Form opener. Races that can play it: Night Elf, Skyborne and Tauren.
What weapons can a Druid use, and where do you learn them?
Daggers, Fist Weapons, One-Handed Maces, Two-Handed Maces, Staves. You buy the weapon skills you do not have yet from a Weapon Master in the capitals. In the beta they stood in Stormwind, Ironforge and Darnassus for the Alliance and Orgrimmar, Thunder Bluff and Undercity for the Horde. Your skill with a weapon goes up as you fight with it.
Where is the Druid trainer?
Horde druids train in Thunder Bluff on the Elder Rise. Orgrimmar and Undercity have no druid trainer. Loganaar in Moonglade trains druids of both factions. High Order Skyborne druids also find Alfina Nightgaze in Dalaran in the Alterac Mountains.
How much does the Druid trainer cost from level 1 to 60?
About 206 to 207 gold at launch: that is what the full training from 1 to 60 costs for every class. The trainer lists of the Forever beta added up to 224g 84s for the 181 abilities and ranks every Druid learns there, with the priciest visit at level 60 (28g 77s).
How do Druids get Cat Form in WoW Forever?
Through a class quest at level 20, which is new in Forever: The Great Cat Spirit sends you to Dendrite Starblaze in Moonglade. Bear Form also comes from a quest at level 10, and Aquatic Form at 16. If Lunaclaw beats you in Body and Heart, your Cenarion Moondust is no longer used up, so you can come back and summon him again.
What is the Druid rotation in WoW Forever?
For example Balance at level 60: open with Moonfire, Insect Swarm, Wrath, Starfire. Then your main buttons are Moonfire, Insect Swarm, Starfire and Wrath. The Rotation Trainer shows every button with the reason behind it and lets you play it yourself.
Is the Druid good for beginners?
The Druid is demanding to start with. You learn three forms with their own resources and buttons, and the first ten levels feel slow until Bear Form arrives.
What is new for the Druid in Forever?
15 of 52 talents are new and 35 changed. Bear Form and Cat Form now scale with your weapon, and you can use potions and other consumables while shapeshifted. Weapon enchants and procs keep working in form, and racials like Shadowmeld and War Stomp work without leaving it.
As of Nov 6, 2026. Values from the beta and the launch client, hotfixes can still change them. Talent tree data: talentsforever.com (CC BY 4.0)
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