Every WoW Forever patch note and hotfix, newest first: the November 9 hotfixes with 50% more dungeon XP, the November 6 fixes, launch week and all before.
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Short answer
The newest WoW Forever patch notes are Blizzard's November 4 addition, posted at 11:35 AM PST. It adds a launch UI update, with elite status on nameplates and click-through debuff icons, and corrects two lines: Swiftmend does not consume your heal over time, and gamepad support is a working beta. The big launch notes came on November 2: every class deals more damage, Rogues and Paladins get reworked talent trees, Paladins lose Salvation and the racial pass of October 26 is in. Launch build 1.60.1.70790 went up on November 4.
Fixes of November 8 and 9, posted on the evening of November 9 (PST). Client build 70888 followed on November 10.
Warrior
The Cooldown Manager shows only the cooldown of Thunder Clap now, not its duration on the target.
Paladin
Consecration keeps its extra damage when earlier targets in it despawn, and the Cooldown Manager shows Seals correctly.
Hunter
Targeting an enemy no longer pulls it from far away. Vulgara the Insatiable and the Shriekling beasts of Zephras Isle belong to their correct pet families now.
Ground ticks of Flamestrike no longer use up Clearcasting, and Arcane Concentration now splits its chance across the cast and every bolt instead of 10% on the cast and 10% per bolt.
Finishing Summon Felsteed now teaches you the riding skill. Did the quest earlier? Summon the Felsteed once to get Apprentice Riding. Incinerate is Destruction only again.
Enemies in The Drowned City hit about 30% harder than intended, that is fixed. The Deathless Marrow fight got easier: its creatures have 25% less Health, the fireballs hit 25% softer, the charges 50% softer, and the shield slams come about half as often.
Several rares in Silverpine Forest, Teldrassil and on Zephras Isle respawn at their intended pace, and the young diemetradons in Un'Goro Crater spawn at level 51–52 again instead of 58.
More quest items drop for the whole party, and about a dozen quest blockers are fixed, from escorts that got stuck to journals you could not loot.
Crowded zones hold fewer players per copy now, with a bigger cut on the PvP ruleset. The flight from Camp Taurajo to Thunder Bluff no longer cuts through objects.
Character creation on the PvP rulesets now looks at the faction balance of each region over time, not at snapshots. Creating a character on the bigger faction gets harder, for now Horde on North American PvP and Alliance on European RP-PvP, and that can flip later. The most lopsided region sat at about 55 to 45.
Vorsha the Lasher works again, and other quest blockers are fixed, among them escorts that fell asleep too often and quest drops in the Riverglades that party members did not share.
Several world mobs work as intended again: quarry troggs in Dun Morogh respawn slower, some beasts in Durotar and the Riverglades have loot, and the lashers of Teldrassil take Nature damage.
Other players and their targets stay visible over larger distances.
Hotfix log
Class changes planned for Tuesday, November 10: Hunter pets and Voidwalkers should tank about as well as in Classic Era, Corruption, Bane of Agony and Siphon Life should be worth casting next to Wrack without raising Affliction's total damage, and Strength should become the best stat of Enhancement Shamans. Leveling Enhancement Shamans should keep Strength and Attack Power gear from now on.
Yarrog Baneshadow in Durotar respawns at the intended rate again, Deathstalker Erland comes back much faster for the quest Escorting Erland, some murlocs in Dustwallow Marsh no longer respawn too fast, and a quest NPC in the Swamp of Sorrows now always spawns.
The trade supply vendors on Zephras Isle sell the apprentice profession bags now.
Mild Spices sell to vendors for 1 copper each, down from 2.
Hotfix: players who joined with an Invite-A-Friend code are no longer blocked from some chat channels, leveling past 10, guilds, groups and trading. Log out and back in if it still happens.
Boats and zeppelins can get lost for long stretches. Until the fix is in, portals near most docks and inside the zeppelin towers take you between the continents.
These notes cover the two and a half weeks since October 15. Their racial part repeats the racial pass first posted on October 26 and extended on October 27, so those lines keep their first date.
Several classes
Every class deals more damage, and higher level creatures get more health to match.
No big tuning changes are planned before the raids open next month, apart from bugs and serious outliers. A larger pass follows once enough players are past level 30.
Several talents no longer have a lower proc chance when you cast a low rank of a spell. Blizzard is the exception: a rank learned more than 12 levels below you still triggers Arcane Concentration, Frostbite and Fingers of Frost less often.
Fury gets Reckless Swings: pay 25% of your base health and your next 4 swings give 5 extra Rage each. Whirlwind gets up to 2 sec less cooldown and up to 30% more damage on the closest enemy from the new Improved Whirlwind.
Holy Power now raises the crit healing bonus of your Holy spells by up to 50% instead of crit chance, Divine Precision gives 4/8% Holy hit (was 6/12/18%) and shortens Silence effects, and Light's Vigil only works on allies.
Shieldsworn is the new row 7 Protection talent: Holy Strike gets 4 sec less cooldown, hits with your shield to trigger your block talents without using their charges, and lets you block spells for 6 sec. Holy Shield moves up to row 5, next to the new Stoicism, which shortens stuns and charms by up to 20%.
Unsealed Wrath is the new 31 point Retribution talent and needs Repentance: your swings store your active Seal for 15 sec, up to 3 times, and a hit with a different Seal spends them, giving each stored Seal its normal chance to trigger.
Conviction gives 2/4/6% crit to all spells and attacks (was 1–5% in melee only), Two-Handed Weapon Specialization raises Holy and Physical damage by up to 6% and lowers your threat by up to 20% with a two-hander, Vengeance stacks 5 times and needs Seal of Command, and Vindication no longer gives attack power.
Champion of the Light turns up to 60% of your Intellect into spell damage and takes up to 1 sec off the cast of Hammer of Wrath. Turn Evil is new in row 5: Turn Undead casts faster, has a shorter cooldown and works on Demons.
Shots hit harder: the bonus damage of Aimed Shot is about 110% higher, Arcane Shot does about 30% more with 0.15 of your attack power (was 0.1), Serpent Sting about 20% more with 5% of your attack power per tick (was 3%), and the bonus damage of Sniper Shot is doubled.
All traps share one 30 sec cooldown instead of separate Fire and Frost cooldowns. Hunter's Mark no longer stacks through different ranks, and rank 4 no longer gives less ranged attack power than rank 3.
Shank is a new spell at level 24: 5 Energy, 10 sec cooldown, an off-hand strike for 50% weapon damage that can't miss and gives you 15 Energy, 25 at rank 2 from level 44.
Assassination builds on Shank: Venom becomes a passive that makes Shank raise your poison damage by 30% and your poison chance by 20% for 6 sec, and the new Blood Splatter adds 6 sec to Rupture and 9 sec to Garrote.
Relentless Strikes takes 5 points for up to a 20% chance per combo point to restore 25 Energy, Seal Fate takes 3 points for up to 100%, Lethality takes 2 points for 20% more crit damage, Mutilate moves to row 7 and deals 90% weapon damage (was 75%), and Murder is gone.
Combat builds on Shank too: Flash of Steel gives it up to 15 more Energy and 2 sec less cooldown, Composure adds up to 10 to Poised, and Dual Wield Specialization takes 2 points for 50% off-hand damage (was 5 for 25%).
Death Mark is new in row 7 of Subtlety: a 25 Energy finisher from 20 yards that stores part of your damage for 6 sec, from Garrote and Rupture at twice the rate, then deals it at once.
Boot Knife gives Shank up to a 100% chance to add 2 combo points, Quick Getaway lets you keep one more target in Sap and speeds you up by up to 30% for 3 sec after a Sap, Ghostly Strike lets your next Ambush or Garrote skip Stealth, and Hemorrhage boosts Garrote as well as Rupture.
Setup now has a 15/30/45% chance (was 33/66/100%), and Camouflage reaches its 15% speed in Stealth and 6 sec less Stealth cooldown with 3 points instead of 5.
Vampiric Embrace healing can't crit anymore, curing a disease no longer knocks you out of Shadowform, Power Word: Shield can be replaced by an equal or higher rank, and Dark Sacrifice of Undead Priests no longer breaks crowd control.
Lightning Bolt hits harder on every rank, its top rank by 80%, at about 78% of the Classic Era base damage with a shorter cast. Chain Lightning takes 2.5 sec to cast, hits its first target for about 145% of a Lightning Bolt and costs about 225% of its mana.
Shocks are back to their Classic Era base damage, which is more than in the beta, and Totemic Projection is now Totemic Call: it pulls your totems to you on a 30 sec cooldown.
Stormstrike deals 150% normalized weapon damage (was 100%) on a 6 sec cooldown (was 8), Maelstrom Weapon procs twice as often, Mental Dexterity turns up to 150% of your Intellect into attack power (was 100%), and Flurry gives up to 30% attack speed (was 25%).
Frost Warding no longer reflects spells. It can fully cancel a spell's damage without draining your ward and makes Ice Barrier absorb more. Precision is a 3 point talent again with 2/4/6% hit for all spells (was 1–5%) and takes over Arcane Focus.
Each Arcane Blast stack raises its mana cost by 100% (was 175%) and gives 12% of your Intellect as spell damage (was 15%), and the stacks last 18 sec. Missile Barrage is used when Arcane Missiles starts, not when it ends, and no longer wastes Clearcasting, and Arcane Missiles can trigger Clearcasting again.
Improved Fireball is now Accelerant and also shortens Arcane Wrath, Incineration takes 5 points for 10% crit (was 3 for 6%), Critical Mass is back to 3 points for 6% (was 5 for 10%), Ignite works on every hit of Flamestrike, not only the first, and Arcane Resilience takes up to 3 points for armor equal to 75% of your Intellect.
Wrack hits much harder: its spell damage coefficient doubles and its base damage per second at level 60 goes from 36 to 86. Improved Drains now boosts Drain Mana instead of Wrack.
Demons get 2 health per point of your Stamina (was 7.5), Drain Soul gives a Soul Shard from a damage tick far less often, and spellstones only raise Shadow damage.
Starfire deals about 40% more base damage, Genesis gives up to 10% periodic damage and healing (was 5%), and Moonkin Aura and Leader of the Pack add crit to every attack and spell again but don't stack with each other.
Ferocious Bite gets a new rank 1 at level 24 and every old rank moves up one, and Lacerate becomes a Feral talent instead of a spell every Druid learns.
Every race now has the right base stats: a Tauren Warrior starts with 5 more Strength than a Human Warrior (was 2). The fix also covers Skyborne of the High Order and the Windshapers.
Tauren: Plainsrunning gives 2% speed per stack up to 60% (was 1% up to 30%) but no longer works mounted, and Endurance is only 5% health now, without hit or crit damage.
Skyborne: Wind Blessed gives 2% haste (was 3%). Read Leyline gives 50% more health and mana regeneration for 15 sec (was 100%), or 100% for the next hour once you use it at a Ley Line, and it can't be used while Innervate is on you.
Skysight gives 15% speed for 15 sec (was 10%), and 30% for the next hour after you use it at an elemental convergence. Both hour-long boosts survive death and end when you enter a raid.
Across the world, quest XP, chains and level requirements are adjusted, many quests get objective tooltips and map markers, and some satyrs are demons now instead of humanoids.
Smaller fixes: summoners in Alterac Mountains no longer summon without end, hatchlings in Mulgore give less XP to match their lower health, a Teldrassil quest area has fewer spiders, and quests in the Barrens, Darkshore and Orgrimmar work as intended.
Training costs are reworked: most spells of the same level cost the same, and training from 1 to 60 costs 206–207 gold for every class. Warlocks pay less to make up for the Grimoires of their demons.
New spells are no longer put on your action bars by themselves, and bags no longer equip themselves into free bag slots.
Mobs respawn faster for the launch rush, fastest in the starting zones and slower as you level.
Once the launch rush settles, the low level zones go back to normal respawn rates.
Announced
Gamepad support covers movement, spells, interactions and the whole interface in a working beta state, set up in Edit Mode and the Options. It adds focus targeting, targeting friendly corpses, ending a flight early and the pet move command.
Slam is no longer pushed back by damage you take, Improved Berserker Rage now frees you from slows, and Lingering Rage no longer stops your health regeneration after combat.
In build 70450 Righteous Fury adds 90% Holy threat (was 60%), Reckoning stores up to four extra attacks for your next swing, and Champion of the Light drops to 10/20/30% of your Intellect.
Build 70450 tones down three pet abilities: Dismember cuts healing by 25% for 6 sec on a 15 sec cooldown, Sonic Blast slows casting by 30% for 20 sec on a 1 min cooldown, and Mine! disarms for 3 sec on a 1.5 min cooldown.
Build 70450 teaches Frost Blast at level 24 with a 40% slow, lowers the Ice Lance bonus against frozen targets to 200% (was 300%) and adds Arcane Wrath as the 16 point Arcane talent.
Build 70450 swaps Malediction for Grim Reach, which adds range to Affliction spells, and Shadow Mastery now gives up to 10% Shadow damage (was 5%). Soul Link can be cast on your demon again.
Blizzard pushes server hotfixes to the beta without a new build and without a post. The client's hotfix log shows when they land and which data tables they touch.
Hotfix log
Hotfix rows for build 70425, seven hours after the October 15 notes.
Hotfix rows for build 70450 in the item, item stats, crafted item and item search tables.
Player reportPlayers also report value hotfixes on October 16, 18 and 20 that no notes list, for example a weaker rank 1 Holy Fire on October 18 and Frost Mage changes on October 20. We add a change here once the client data shows it.
ComingWhat these rows change in numbers comes next: we compare them with the client data and add each readable change here with our next update check.
A Warrior post on October 2 reworked Fury: critical basic attacks give 100% more Rage, Bloodthirst scales with 45% of your attack power (was 35%), Whirlwind always hits with both weapons, and Lingering Rage, Furious Precision and Gore Drinker are new talents.
Crits in bear form give 75% more Rage, Swipe gains 3% of your attack power, Primal Bite makes about twice the threat, and Shifting Power turns 55% of your base mana into 40 Energy in Cat Form on a 16 sec cooldown.
Short realm restarts with fixes on October 5 and 6, the second one for what Blizzard called priority fixes. Builds 70235 and 70245 went up on the same days.
Holy Strike has a 10 sec cooldown (was 12) and grows from 25% to 50% weapon damage over eight ranks, Righteous Fury adds 60% Holy threat, and Vengeance stacks up to three times from direct crits.
The beta opened on September 17 with a level cap of 20. The first client builds went up from September 16, and Blizzard posted no notes in that first week.
After the update
Blizzard opens its known issues thread for the beta. A day later it adds that the Cooldown Manager is still being worked on and that Bear Form armor stacks wrong.
29 client builds from September 16 to November 4, newest first: 18 from the beta and 11 for launch since October 27. Only six came with notes, and five of the beta builds in between changed no talents, spells or items in our client checks. Checked Nov 10, 19:30 UTC.
EditorialBlizzard named only build 69977 in a post. Which build belongs to which post we read from the times: every beta build with notes went up within about an hour of its post, and we pair a launch build with a post at most six hours away from it.
Known issues Blizzard lists
Blizzard keeps a thread of known issues for the live game. Its last edit is from Nov 5, 2:07 PM PST. These are the open items it lists:
In Razorfen Kraul you can fall into a cauldron near Roogug and get stuck.
The PvP vendors in Orgrimmar, Stormwind and Dalaran are switched off for now.
Stormwind guards send you to a Fyrenz Stagazer for transmog. The NPC you want is Fyrenz Vishonar.
With a controller, deleting more than one rare or epic item can throw an error.
Joining a voice channel with a controller can show the push-to-talk hint for the keyboard.
The bank shows its tabs outside the frame.
The entrance of Stormwind Keep can flicker with broken textures.
Blizzard's November 4 addition, posted at 11:35 AM PST: a launch UI update plus fixes to the Swiftmend and gamepad lines of the November 2 notes. Those launch notes are the fifth full notes post since the beta opened and include the racial pass of October 26.
What changed in the WoW Forever patch notes of November 2?
Every class deals more damage, and higher level creatures have more health to match. Rogues get Shank, Poised and a reworked talent tree. Paladins lose Salvation and get Oath of Light, Shieldsworn and Unsealed Wrath. Ice Lance has an 8 sec cooldown, Lava Burst and Frost Blast are gone, and the racials of seven of the nine races change. Training from 1 to 60 costs 206–207 gold for every class, mobs respawn faster in the low zones for launch, and gamepad support is complete.
What is the current WoW Forever build?
Launch build 1.60.1.70790, listed on November 4 at 18:08 UTC, the eighth launch build since October 27. The last beta build was 1.60.1.70532 on October 22. Blizzard named a build in a post only once, 69977 on September 22.
Where does Blizzard post the WoW Forever patch notes?
On the US forums, in one thread called WoW Forever Beta Development Notes. Each update adds a new post there, and the thread title names the newest date. The EU forums mirror it in English, and the known issues have a thread of their own.
Are there WoW Forever patch notes in German?
Not from Blizzard. The notes are only in English, and the German forum has no Forever notes thread. This page has every update in German too, with the game's German names.
Does WoW Forever get hotfixes without patch notes?
Yes. Blizzard pushes server hotfixes to the beta without a new build or a post. The client's hotfix log shows rows for build 70425 on October 16 and for build 70450 on October 20.
What changed for Warriors in the WoW Forever patch notes?
On September 24 Slam got an 18 sec cooldown. On October 2 Fury was reworked: crits with basic attacks give 100% more Rage, Bloodthirst scales with 45% of attack power and Whirlwind always hits with both weapons. Since October 8 the damage you take gives more Rage, and since October 15 Battle Shout reaches the whole raid and Slam is no longer pushed back. The launch notes of November 2 raise Defensive Stance to 80% threat, cut the cooldown of Slam to 15 sec and add Reckless Swings and Improved Whirlwind to Fury.
Will there be patch notes after the beta ends?
Yes. The launch notes came on November 2, Pacific time, with an addition on November 4, in the same forum thread as the beta notes, and the first hotfixes after launch followed on November 5. We add later patches here as soon as they are out.
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Class changes planned for November 10, the new faction balance rules of the PvP rulesets and client build 70888. Vorsha the Lasher is off the known issues list.
Hotfixes of November 6, 8 and 9: dungeon kills give 50% more XP, The Drowned City deals less damage, Summon Felsteed teaches riding, and fixes for every class.
The hotfixes of November 5 and the known issues of the live game: PvP vendors switched off for now, a cauldron in Razorfen Kraul that traps you and an Ashenvale quest turned off.