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mmonster

Warrior Rotation Trainer

Play the Warrior rotation yourself on a training dummy, by clicking, tapping or on your own keys. Turn on Autoplay to see which button comes next and why.

Arms, Protection and Fury on a training dummy. Tap the glowing button below to start.

Training dummy

Damage0
Damage/sec0
Rage spent0
∞

You

Why now

Auto attacks, building Rage.

Rage0

Swing
Cast

Warrior rotation in WoW Forever

5 Warrior fights in the trainer: Arms at level 20, Protection at level 20, Arms at level 60, Fury at level 60 and Protection at level 60.

  • RageRage starts empty and fills up as you hit and get hit. Spend it on the buttons near the top of the list and only dump it into filler when it piles up.

Keep going with the Talent Calculator, your Talent Path, the Fury Warrior guide and everything about the Warrior.

Arms at level 20

Training dummy

Two-handed axe, 3.5 sec swing, your Talent Path talents at 20.

Action bar

Opener

ChargeRendThunder ClapSunder Armor

Priority

  1. Charge in. It stuns for a moment and fills your empty Rage bar.

  2. Bloodrage when you run dry: 10 Rage now and 10 more over 10 seconds.

  3. Keep Battle Shout up. It lasts 3 minutes in Forever.

  4. Rend on anything that lives longer than 10 seconds. In Forever it can crit.

  5. The target dodged: Overpower lights up for 5 seconds. Cheap, and it cannot be dodged.

  6. Slam right after a swing. The swing timer shows when, and the cast pushes your next swing back.

  7. Thunder Clap slows enemy attacks by 20% in Forever. Keep it up.

  8. Nothing else is ready: a few Sunder Armors make every hit land harder.

  9. Heroic Strike only with spare Rage. The swing it replaces gives you no Rage.

Tips

  • Your first swing lands 0.6 seconds after Charge, so Rend and Thunder Clap go out before you run dry.
  • After every kill Victory Rush lights up for 20 seconds: free damage and 10% of your health back. A dummy never dies, so it stays dark here.
Practise this fight

Protection at level 20

Tanking dummy, it hits back

One-hander, 2.6 sec swing, shield, your Talent Path talents at 20.

Action bar

Opener

ChargeDefensive StanceBloodrageShield BlockRevenge

Priority

  1. Charge from Battle Stance. Vanguard lets you do it in Defensive Stance from level 25.

  2. Swap to Defensive Stance at once: 80% more threat at launch, and Tactical Mastery keeps up to 10 Rage.

  3. Bloodrage right away: with Improved Bloodrage it gives 15 Rage now and 15 more over 10 seconds.

  4. Shield Block stops the next two hits. Each block gives 5 Rage back, so it pays for itself.

  5. You blocked, dodged or parried: Revenge is your hardest hit for 5 Rage.

  6. Thunder Clap works in Defensive Stance now and slows the boss by 20%.

  7. Demoralizing Shout once for the debuff. It puts some threat on every enemy it reaches, but it is no threat button, so do not spam it.

  8. Sunder Armor up to 5 stacks on a boss, so your group hits harder.

  9. Spare Rage and 5 Sunders: Heroic Strike for extra threat.

Tips

  • Shield Block first, then Revenge: blocks are what light up Revenge.
  • Defensive Stance adds 80% threat at launch and Defiance up to another 20% with a shield, so holding a pack got a lot easier.
  • Getting hit gives you Rage, and more Stamina on your gear no longer lowers that. A tank rarely runs dry once the boss swings.
Practise this fight

Arms at level 60

Training dummy (Dragonkin)

Two-handed axe, 3.8 sec swing, the Arms dungeon build.

Action bar

Opener

ChargeRendMortal StrikeSpearing StrikeSlam

Priority

  1. Charge in with Improved Charge for a head start on Rage.

  2. Bloodrage whenever it is ready. Rage is short at 60, only critical swings give you more of it.

  3. Under 20%: Execute. Every extra point of Rage adds 15 damage.

  4. Keep Rend up. While it bleeds, each of your swings has a 20% chance to light up Overpower through Bloodthrill.

  5. Mortal Strike every time it comes off cooldown. It is your biggest hit.

  6. Overpower is lit: press it before the 6 seconds run out.

  7. Spearing Strike works with any weapon but only in Battle Stance. Against Dragonkin, Giants and mounted enemies it deals 75% more weapon damage.

  8. Slam between two Mortal Strikes. With Improved Slam it is a 1 second cast that no longer delays your swing.

  9. Heroic Strike only when Rage piles up, never at low Rage.

Tips

  • Rage is the limit at 60: Mortal Strike and Rend come first, Heroic Strike almost never.
  • Slam has a 15 second cooldown at launch. This build takes Improved Slam 2/2: Slam casts in 1 second, comes back every 10 seconds and no longer pushes back your swing.
  • Two-Handed Weapon Specialization gives 2, 4 or 6% more damage at launch, twice the beta value, and this build takes all 3 points.
Practise this fight

Fury at level 60

Training dummy

Two one-handers, 2.7 and 2.5 sec swing, the Fury dungeon build with Furious Precision and Improved Whirlwind.

Action bar

Opener

BloodrageDeath WishBloodthirstWhirlwind

Priority

  1. Bloodrage on cooldown. You start in Berserker Stance with an empty bar.

  2. Death Wish at the start: 20% more physical damage for 30 seconds.

  3. Execute phase: Recklessness. Every hit crits for 15 seconds, once per 30 minutes.

  4. Under 20% you only press Execute. It turns all your Rage into damage.

  5. Bloodthirst on cooldown: 45% of your Attack Power in one hit. At launch it sits behind Death Wish in the tree.

  6. Whirlwind between two Bloodthirsts, when it does not delay the next one.

  7. Heroic Strike only with Rage to spare. Queued at low Rage it starves Bloodthirst.

Tips

  • Rage per swing is normalised in Forever and better gear does not speed it up. A critical swing gives twice the Rage, so crit feeds your buttons.
  • Whirlwind always hits with both weapons, so a good off-hand pays off twice. Improved Whirlwind 2/2 in this build brings it back after 8 seconds and makes it hit your target 30% harder.
  • Flurry has 3 ranks at launch: 10, 20 or 30% faster attacks for your next 3 swings after a crit, and it no longer needs Death Wish. This fight still swings 25% faster, the beta value.
  • Reckless Swings is new in Fury: 15 second cooldown, it costs 25% of your base health, and your next 4 melee attacks within 8 seconds give 5 more Rage each. This build takes it, this fight leaves it out.
  • A queued Heroic Strike no longer raises your off-hand hit chance. Your off-hand hit comes from Furious Precision now, and Dual Wield Specialization gives your off-hand swings up to 50% more Rage in the beta client.
Practise this fight

Protection at level 60

Tanking dummy, it hits back

One-hander, 2.6 sec swing, shield, the Protection dungeon build.

Action bar

Opener

ChargeBloodrageShield BlockShield SlamRevenge

Priority

  1. Vanguard: Charge straight from Defensive Stance.

  2. Bloodrage right away for your first presses.

  3. Shield Block keeps up almost all the time and feeds you Rage on every block.

  4. Keep Thunder Clap up: 20% slower enemy attacks for 30 seconds, on up to 4 enemies.

  5. Shield Slam on cooldown: big damage and a lot of threat.

  6. Revenge after every block, dodge or parry.

  7. Demoralizing Shout for the debuff: less damage on you and some threat on every enemy it reaches.

  8. Sunder Armor to 5 stacks so your group hits harder.

  9. Heroic Strike with the Rage you have left.

Tips

  • Shield Slam and Revenge carry your threat. Sunder Armor is for your group's damage.
  • On a pack, Thunder Clap first so every enemy is slowed, then back to your main target.
Practise this fight

What changes from level 20 to 60

The same spec at 20 and at 60: which buttons join the bar and which leave it.

Rotation questions

What is the best Warrior rotation in WoW Forever?

For example Arms at level 60: open with Charge, Rend, Mortal Strike, Spearing Strike, Slam, then mostly Rend, Mortal Strike, Overpower and Spearing Strike. The trainer shows every button with the reason behind it.

How do you play a Warrior at level 20?

Arms at level 20: open with Charge, Rend, Thunder Clap, Sunder Armor, then Rend, Overpower, Slam and Thunder Clap.

How does the Rotation Trainer work?

A training dummy with endless health. You play it yourself with the mouse, by tapping or on your own keys. With Autoplay the priority list presses the buttons and explains each one.

Can I play the rotation myself?

Yes, that is how the trainer starts. The glowing button is your first press, tips show the next one after that, and a comparison measures your damage against the priority list.

Which fights can I practise as a Warrior?

Arms at level 20, Protection at level 20, Arms at level 60, Fury at level 60 and Protection at level 60.

What resource does the Warrior use?

Rage. The trainer shows live how it changes with every button.

Can I practise tanking as a Warrior?

Yes, in Protection at level 20. There the trainer counts threat per second instead of damage per second.

What does the "Target under 20%" switch do?

It sets the dummy to low health. Then the buttons for the end of a fight join in: Execute.

Are the numbers in the trainer exact?

Costs, cooldowns and effects of the buttons come from Forever. The damage is a rounded example, and the level 60 values come from the data of the launch client.

Which gear and talents does the trainer assume?

Arms at level 20: Two-handed axe, 3.5 sec swing, your Talent Path talents at 20. Arms at level 60: Two-handed axe, 3.8 sec swing, the Arms dungeon build.

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Page history

What changed

Updated

  • Fury at 60 takes Improved Whirlwind: Whirlwind costs 25 Rage, comes back after 8 seconds and hits 30% harder.

  • Spearing Strike deals 75% weapon damage plus 75% against Giants, Dragonkin and mounted targets.

  • Arms takes Improved Slam, so Slam is a 1 sec cast between two Mortal Strikes.

First published Every change on the guides

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