Shadowfang Keep Dungeon Guide
Shadowfang Keep (SFK) is Archmage Arugal's haunted keep above Pyrewood Village in Silverpine Forest, tuned for levels 22–30 in WoW Forever. Here is the way in for Horde and Alliance, every SFK quest with its giver, all bosses with tactics and the reworked loot.
- Level
- 22–30
- Bosses
- 11
- Full clear
- 40–55min
- Difficulty
- 5/10
Silverpine Forest · Eastern KingdomsEntrance 44.7, 67.8Show on the mapRun it with mmonster
The bosses
1RethilgoreLevel 20
2Fel Steed / Shadow ChargerLevel 20
3Razorclaw the ButcherLevel 22
4Baron SilverlaineLevel 24
5Commander SpringvaleLevel 24
6Odo the BlindwatcherLevel 24
7Arugal's VoidwalkerLevel 25
8Fenrus the DevourerLevel 25
9Wolf Master NandosLevel 25
10Final bossArchmage ArugalLevel 26
11Rare spawnDeathsworn CaptainLevel 25

Overview
Inside Shadowfang Keep
The keep belonged to Baron Silverlaine until Arugal's worgen took it, and their ghosts still walk the halls. In WoW Forever it is the Classic keep with the Classic layout: eight bosses from Rethilgore in the jail to Arugal at the top, plus the horses in the stables and the Deathsworn Captain as a rare on the walls. It is a long, vertical run through jail, courtyard, kitchen, dining hall, wall walk and towers.
Forever changes the loot and the quests, not the fights. Nobody in the beta has reported a new boss mechanic so far, so the tactics below are the Classic ones. Arugal and his mind control are still the fight that decides the run, and the late floors full of curses are where groups without a decurse struggle.
Shadowfang Keep sits deep in Forsaken land. Horde players fly to the Sepulcher, grab two of their three quests there and ride south. Alliance players have a long trip from Southshore and no faction quests apart from class quests, but the loot is the same for everyone and the Group Finder already lists SFK in the beta.
Level 22–30 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in Shadowfang Keep for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Seven new rare dropsBeta data
Six bosses got a new item: Cell Keeper's Claws and Sorcerer Collar from Rethilgore, Blade of Silverlaine, Worgenbane Talisman from Commander Springvale, Blindwatcher's Sight from Odo, Half-Eaten Boots from Fenrus and Worgpelt Leggings from Nandos. The talisman stuns a worgen for 4 seconds, handy in a keep full of them.
The old boss drops are reworkedBeta data
Every Classic boss item is back with new stats and almost all of them are blue now, from Rugged Spaulders to Robes of Arugal. Each boss table now holds three items, so a single piece shows up less often than you remember from Classic.
Crafting recipes from the stable horsesBeta data
Fel Steed and Shadow Charger drop new Blacksmithing plans, Leatherworking patterns and Filigreed tailoring patterns. Blizzard added recipes for Blacksmithing and Leatherworking as random dungeon drops on October 1.
New quest reward choicesBeta data
Deathstalkers in Shadowfang now lets you pick Tanned Shoulderpads or Bronzed Shoulderguards besides the Ghostly Mantle, and The Book of Ur adds Tattered Mittens for cloth wearers.
Rogues: The Horn of XelthosBeta
Rogues run this one solo from the Dead Drop at Pyrewood. Two new rare elites, Gefell and Gemela, only appear when you are alone in the keep. You pick their pockets for two half-keys, build the Twin Key and open the Ornamented Chest in the stables. The follow-up now pays experience and the Pyrewood Signet Ring.
Horde paladins: A Moon-Kissed BladeBeta
Undead and Tauren paladins need the Enchanted Silver Ingot from the table next to Arugal. It is one step of the chain that ends in Wolfsbane. Players short on time join a group that already cleared the keep and run straight to Arugal's room.
Mages: the Coldflame SaberBeta data
Mages use the Scroll of the Saber on the Blade of Silverlaine to make the Coldflame Saber, a sword for mages who fight in melee. The blade only comes from Baron Silverlaine, so expect a few resets.
Five playersBeta data
Classic let ten players into the keep. In Forever the cap is five.
Much bigger numbers on some spellsBeta data
Several spell tooltips in the keep show far more than in Classic: Void Bolt 1399 Shadow damage instead of 255–295, Thundershock 382 instead of 64–86, Soul Drain 178 health instead of 35, and stronger Fel Stomp and Diving Sweep. No beta player has reported hits that big yet, but start Arugal at full health anyway.
Less quest bonus, more kill experienceConfirmed
Blizzard halved the extra experience of dungeon quests on October 1. Dungeon kills pay more since October 8: about 20% more experience, and in a group your own level decides your kill experience, not the highest player in the party. One player far above the mobs' level still means no experience for anyone in the group.
Location
Where is Shadowfang Keep? Entrance and how to get there
Shadowfang Keep stands on a bluff above Pyrewood Village in southern Silverpine Forest. The instance portal is at about 44.7, 67.8, a short climb northwest of the village. Nobody has found a meeting stone near the keep in the beta, so everyone travels in or a warlock summons.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Southshore in Hillsbrad Foothills. There is no Alliance flight path in Silverpine Forest.
- 2Follow the main road west out of Southshore into Silverpine Forest.
- 3The road brings you to Pyrewood Village. Silverpine is Forsaken land, so expect Horde players on PvP realms.
- 4From Pyrewood ride west and a little north up to the keep at about 44.7, 67.8.
- 1Fly to the Sepulcher in Silverpine Forest. From Orgrimmar take the zeppelin to Tirisfal and the flight path from Undercity.
- 2At the Sepulcher pick up Deathstalkers in Shadowfang and Arugal Must Die before you leave.
- 3Ride south on the main road until you reach Pyrewood Village.
- 4Turn west before the village and climb to the keep at about 44.7, 67.8.
- Entrance portalMap coordinates, Silverpine Forest
44.7, 67.8 - GraveyardMap coordinates, Silverpine Forest
44.2, 41.5
Copies the /way command for TomTom.
Group Finder
No meeting stone has turned up near the keep. The Group Finder lists Shadowfang Keep from level 18 and finds groups for it in the beta, which saves the long wait at the gate.
After a wipe
The only spirit healer in Silverpine Forest stands at the Sepulcher, about 44.2, 41.5. If a wipe sends you there, it is a long ghost run south along the road, so play the big pulls safe.
Map and route
The route through the dungeon
9 areas, one path. Tap a stop to see what waits there.

Area 1 of 9
Jail
You start in the jail. Rethilgore guards the cells with a few worgs. Once he is dead, open the cells and talk to your prisoner: Deathstalker Adamant opens the courtyard door for the Horde, Sorcerer Ashcrombe for the Alliance. The other one is hostile to you.
Area 2 of 9
Courtyard and stables
Worgen packs of Moonwalkers, Darksouls and Whitescalps fill the courtyard. Deathstalker Vincent lies dead near the entrance, which finishes the Horde quest. The stables off the courtyard hold Fel Steed and Shadow Charger, Jordan's Hammer for Alliance paladins and the Ornamented Chest for rogues.
Area 3 of 9
Kitchen
Razorclaw the Butcher works the kitchen. A Shadowfang Glutton patrols outside his room, clear it before you pull him.
Boss here
Mobs here
Area 4 of 9
Dining hall
Baron Silverlaine waits in the dining hall with ghostly servants. Rogues on their solo quest find Gemela here, just in from the kitchen.
Boss here
Mobs here
Area 5 of 9
Upper floors
Ghost guards on the stairs and in the rooms above. Commander Springvale stands with a Haunted Servitor and a Wailing Guardsman. For solo rogues, Gefell waits in the first room on the right past Silverlaine.
Area 6 of 9
Wall walk and Odo's lookout
Odo the Blindwatcher sits in the wooden lookout hanging off the keep wall, with two bats. The Deathsworn Captain patrols the walls when he is up.
Mobs here
Area 7 of 9
Fenrus' room
Fenrus the Devourer waits in the library. The Book of Ur for the Horde quest lies on a shelf to the left as you enter. When Fenrus dies, Arugal appears and calls his voidwalkers.
Area 8 of 9
Upper keep
The upper keep is worgen country: Wolfguards with their worgs, Ragetooths and Lupine Horrors. Wolf Master Nandos waits behind his own worg pack.
Area 9 of 9
Arugal's chamber
You enter Arugal's chamber on a raised walkway. Three Sons of Arugal stand below, and Arugal waits on a platform across the room. The Enchanted Silver Ingot for Horde paladins lies on a table next to him.
Boss here
Mobs here
Encounters
Boss roster
Main bosses10

Rethilgore is the worgen jailer and the first boss. He waits in the jail with worgs, and his death frees the prisoners who open the courtyard door.
Abilities
- Soul Drain · Immobilizes an enemy for 10 sec. and drains health, transferring it to the caster.
Tactics
- In Classic he stands with worgs. Pull what you can away from him first and kill or crowd control the Bleak Worg before you switch to him.
- Soul Drain roots one player for 10 seconds and moves their health to Rethilgore. The rooted player cannot walk back into range, so the healer goes to them.
Tank
Grab the worgs first so they do not run to the healer.
Healer
Soul Drain can hit anyone, keep an eye on the whole group.
Damage
Worgs first, then Rethilgore.
Watch out for: The worgs at his side, not Rethilgore himself.
Notable loot
Cell Keeper's Claws · Main Hand
Sorcerer Collar · Neck
Rugged Spaulders · Shoulder

2Boss 2 of 11
Fel Steed / Shadow Charger
1 ability8 loot items
Fel Steed and Shadow Charger are the horses in the stables off the courtyard. They are no real boss encounter, but they pull together, hit hard and drop the new crafting recipes of the keep.
Abilities
- Fel Stomp · Inflicts normal damage to nearby enemies, stunning them for 3 sec. and increasing the Physical damage they take
Tactics
- In Classic pulling one horse pulls the whole stable. They are beasts, so put one to sleep or in a trap and kill them one at a time.
- Fel Stomp stuns everyone close for 3 seconds and makes them take more physical damage. Keep ranged and healer at a distance.
Tank
Face the horses away from the group and hold the free ones on you.
Healer
Stand out of stomp range and watch the tank during the stun.
Damage
One horse at a time, and leave the crowd controlled one alone.
Watch out for: Fel Stomp stunning the whole melee group at once.
Notable loot
Fel Steed Saddlebags · Other
Eerie Stable Lantern · Held In Off-hand
Pattern: Stormrider's Leather Gloves · Other
Plans: Protector's Gloves · Other
Plans: Guard's Chain Shirt · Other
Pattern: Wisdom's Leather Gloves · Other
Pattern: Filigreed Silky Gown · Other
Pattern: Filigreed Flame Gown · Other

Razorclaw the Butcher holds the kitchen. In Classic he is a plain melee fight, the only danger is the patrol outside his room.
Tactics
- Kill the Shadowfang Glutton patrol in front of the kitchen before you pull, or it walks into the fight.
- Tank him where he stands and burn him down, he has nothing to dodge.
Tank
Pull him into the doorway so nothing else joins.
Healer
Plain tank healing.
Damage
Full damage from the start.
Watch out for: The patrol outside the kitchen joining the pull.
Notable loot
Butcher's Slicer · One-Hand
Butcher's Cleaver · One-Hand
Bloody Apron · Chest

Baron Silverlaine is the ghost of the keep's old lord and waits in the dining hall. He drops the new Blade of Silverlaine, the base of the mage Coldflame Saber.
Abilities
- Veil of Shadow · Reduces healing effects for an enemy by 75% for 15 sec.
Tactics
- Veil of Shadow cuts the healing his target takes by 75 percent for 15 seconds. It has a cast time, so interrupt it when you can and remove it when your group has a magic dispel.
- Apart from the Veil it is a tank and spank in Classic. Hybrids can throw a heal on the tank while it is up.
Tank
Use a defensive cooldown while Veil of Shadow is on you.
Healer
Dispel the Veil if you can, otherwise heal through it with your bigger heals.
Damage
Interrupt Veil of Shadow.
Watch out for: Veil of Shadow on the tank with nobody to dispel it.
Notable loot
Blade of Silverlaine · Main Hand
Baron's Scepter · Main Hand
Silverlaine's Family Seal · Finger

Commander Springvale was the paladin who led Silverlaine's guard and now haunts the upper floors. In Classic he comes with a Haunted Servitor and a Wailing Guardsman.
Abilities
- Holy Light · Heals a friendly target for 279 to 319.
- Hammer of Justice · Stuns the target for 4 sec.
Tactics
- Kill the Haunted Servitor first. Its curse sticks for five minutes.
- Move the Wailing Guardsman away from your casters. Screams of the Past silences everyone near it for 5 seconds.
- Interrupt Holy Light, and expect Hammer of Justice to stun someone for 4 seconds.
Tank
Hold Springvale and the Guardsman together and away from the casters.
Healer
Stay out of the Guardsman's silence and cover the player hit by Hammer of Justice.
Damage
Servitor first, then Springvale, with an interrupt saved for every Holy Light.
Watch out for: Holy Light heals that nobody interrupts.
Adds
- Haunted Servitor ×1 · Haunting Spirits: Curses an enemy for 5 min., causing it to be periodically haunted by malevolent ghosts.
Wailing Guardsman ×1 · Screams of the Past: Silences nearby enemies, preventing them from casting spells for 5 sec.
Notable loot
Worgenbane Talisman · Trinket
Arced War Axe · Two-Hand
Commander's Crest · Shield
Eerie Stable Lantern · Held In Off-hand

Odo the Blindwatcher lives in the wooden lookout on the keep wall with two bats, a Vile Bat and a Blood Seeker. He drops the new Blindwatcher's Sight.
Abilities
Tactics
- Kill the bats first. In Classic Howling Rage buffs them as well as Odo.
- Howling Rage stacks up to three times as he loses health, so burn him once the bats are down.
- Face the Vile Bat away from the group. Diving Sweep hits up to three players, and it can disarm.
Tank
Pick up all three and turn the Vile Bat away from the group.
Healer
Damage ramps up with every Howling Rage, keep mana for the end.
Damage
Bats first, then Odo before his rage stacks.
Watch out for: The third Howling Rage stack with the bats still alive.
Adds
- Vile Bat ×1 · Disarm: Disarms an enemy, forcing it to stop wielding its weapon for 6 sec. · Diving Sweep: Inflicts normal damage to an enemy and its nearest allies, affecting up to 3 targets.
- Blood Seeker ×1 · Expose Weakness: Increases the Physical damage taken by an enemy for 5 sec.
Notable loot
Odo's Ley Staff · Two-Hand
Blindwatcher's Sight · Head
Girdle of the Blindwatcher · Waist

Arugal's Voidwalkers are the wave Arugal calls when Fenrus dies. In Classic there are four of them and they are not elite.
Abilities
- Dark Offering · Uses dark magic to heal an ally for 200.
Tactics
- Dark Offering heals another voidwalker for 200, so put all damage on one at a time instead of spreading it.
- Let the tank gather all four before anyone uses area damage.
Tank
Pick up all four and keep them together.
Healer
The wave comes right after Fenrus, so have mana left.
Damage
Same target, one voidwalker at a time.
Watch out for: Spread damage while they heal each other.

Fenrus the Devourer is a huge worg in the library and drops the new Half-Eaten Boots. When he dies, Arugal shows up and calls his voidwalkers.
Abilities
- Toxic Saliva · Inflicts Nature damage to an enemy every 6 sec. Also drains mana every 6 sec., transferring it to the caster. Lasts 2 min.
Tactics
- Toxic Saliva is a two minute poison that deals Nature damage and drains mana every 6 seconds. Cure it fast, above all on the healer.
- Start the fight at full mana. The voidwalkers come the moment Fenrus dies, with no time to drink.
Tank
A plain melee fight. Keep your health high for the wave after him.
Healer
Cure Toxic Saliva on yourself first, it eats your mana.
Damage
Save your cooldowns for the voidwalkers.
Watch out for: Toxic Saliva draining the healer right before the voidwalker wave.
Adds
- Arugal's Voidwalker ×4 · Dark Offering: Uses dark magic to heal an ally for 200.
Notable loot
Half-Eaten Boots · Feet
Black Wolf Bracers · Wrist
Fenrus' Hide · Back

Wolf Master Nandos waits behind his worg pack in the upper keep and drops the new Worgpelt Leggings.
Abilities
- Call Bleak Worg · Summons 1 Bleak Worg to aid the caster in battle for 4 min.
- Call Slavering Worg · Summons 1 Slavering Worg to aid the caster in battle for 4 min.
- Call Lupine Horror · Summons 1 Lupine Horror to aid the caster in battle for 4 min.
Tactics
- In Classic he joins once his pack is dead: a Bleak Worg, a Slavering Worg, a Wolfguard Worg and a Lupine Horror. Clear them cleanly first.
- During the fight he calls a Bleak Worg, a Slavering Worg and a Lupine Horror. Each stays for 4 minutes, so kill them as they come instead of waiting them out.
Tank
Grab every new worg before it reaches the healer.
Healer
Damage spikes with each call, keep the tank topped up.
Damage
Switch to every new add, then back to Nandos.
Watch out for: Calls stacking up when nobody switches to the adds.
Adds
- Bleak Worg ×1 · Wavering Will: Increases the time between an enemy's attacks speed by 25%, slows its casting speed by 20%, and slows its movement by 20%. Lasts 1 min.
- Slavering Worg ×1
- Wolfguard Worg ×1
Lupine Horror ×1 · Summon Lupine Delusions: Summons 2 Lupine Delusions to aid the caster in battle for 4 min.
Notable loot
Worgpelt Leggings · Legs
Wolfmaster Cape · Back
Feline Mantle · Shoulder

Archmage Arugal is the last boss, a level 26 mage on a platform across from the walkway. He hits hard, takes a player over and jumps around the room.
Abilities
- Void Bolt · Sends a bolt of dark magic at an enemy, inflicting Shadow damage.
- Arugal's Curse · Transforms an enemy into a Shadowfang Glutton, enslaving it to the caster's will for 10 sec.
- Thundershock · Inflicts Nature damage to nearby enemies, stunning them for 5 sec.
Tactics
- Clear the three Sons of Arugal below the walkway before you start.
- Void Bolt hits hard and often. Interrupt it whenever you can, and in Classic draining his mana helps too.
- Arugal's Curse turns a player into a Shadowfang Glutton under his control for 10 seconds. Crowd control that player instead of killing them. In the beta, Will of the Forsaken did not break it.
- Thundershock stuns everyone within 5 yards for 5 seconds. In Classic he teleports between ledges, so ranged stay on the walkway and melee wait for him to come back instead of chasing.
Tank
Keep him off the ranged and pick him up fast after every teleport.
Healer
Stand outside 5 yards and keep the tank high for Void Bolt.
Damage
Save an interrupt for Void Bolt and a crowd control for the cursed player.
Watch out for: A cursed player killed by their own group.
Notable loot
Belt of Arugal · Waist
Meteor Shard · One-Hand
Robes of Arugal · Chest
Rare spawns1

The Deathsworn Captain is a rare ghost who patrols the keep walls. He is not there every run, and he drops Haunting Blade and Phantom Armor.
Abilities
Tactics
- Cleave hits the tank and the player next to them, so nobody stands beside the tank.
- Hamstring slows its target for 10 seconds, so kiting him does not work.
- Pull him away from other packs on the wall, above all from a Wailing Guardsman.
Tank
Drag him to an empty stretch of wall before the fight starts.
Healer
Steady tank damage, nothing special.
Damage
Attack from behind, never from the tank's side.
Watch out for: Cleave on melee standing next to the tank.
Notable loot
Haunting Blade · Two-Hand
Phantom Armor · Chest
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Courtyard worgen casters
Moonwalkers cast Anti-Magic Shield, which makes them immune to magic for 10 seconds. Interrupt the 2 second cast or let melee do the work. Darksouls slow casting by half with Befuddlement and put Shadow Word: Pain on you, so kill them first. Whitescalps are frost casters behind Frost Armor.

Ghost guards and their curses
A Wailing Guardsman silences everyone near it for 5 seconds, again and again. Pull it away from your healer and casters. Haunted Servitors and Tormented Officers put five minute curses on you. In Classic only mages and druids remove curses, and a beta healer called this part brutal without one.

Worgen and worgs of the upper keep
Wolfguards bring a worg and heal it, Ragetooths enrage, and a Lupine Horror calls two Lupine Delusions. Bleak Worgs slow attack, cast and move speed for a whole minute with Wavering Will. Kill the Horror quickly and keep pulls small.

Sons of Arugal
Three elite Sons of Arugal stand below the walkway in the last room. Arugal's Gift hits for 175–225 Shadow damage every minute for 5 minutes, so cure or heal it before the boss. One beta tank pulled five of them at once, take them one or two at a time.

Quests
Shadowfang Keep quests
SFK is a Horde dungeon for quests: three Horde quests start at the Sepulcher and in Undercity, plus a step of the paladin chain for Undead and Tauren. The Alliance only has a step of the Human and Dwarf paladin quest. Warlocks and rogues of both factions have class quests here. Blizzard halved the extra experience of dungeon quests on October 1 and the numbers players report since then still differ a lot, so the list shows the rewards and leaves the experience out for now.
Known issue: Ornamented Chest bag error. On September 24 a rogue got an Internal Bag Error when opening the Ornamented Chest. The Twin Key was used up and the Horn of Xelthos could not be looted. Clear some bag space before you open it.
Known issue: Signet ring missing after the hand-in. On October 2 a rogue got only experience from the follow-up and no Pyrewood Signet Ring. Earlier reports say the ring comes later by mail, so check the Dead Drop again before you give up on it.
Alliance4
Pick up before you go
- 1Human and Dwarf paladins: Jordan Stilwell outside Ironforge (The Test of Righteousness), once you reach that step of his chain.
- 2Warlocks: Doan Karhan in the Barrens (The Orb of Soran'ruk).
- 3Rogues: the Dead Drop by Pyrewood at about 47.1, 71.1 (The Horn of Xelthos), done solo.
- Level 22, from 20
- Quest giver
- Jordan StilwellDun Morogh · 52.4, 36.8
- Turn in
- Jordan StilwellDun Morogh · 52.4, 36.8
Human and Dwarf paladins only. Jordan Stilwell outside Ironforge needs Jordan's Smithing Hammer from the stables by the horses. The chain ends in Verigan's Fist.
- Level 25, from 20
- Quest giver
- Doan KarhanThe Barrens · 49.2, 57.2
- Turn in
- Doan KarhanThe Barrens · 49.2, 57.2
Warlocks only. Doan Karhan in the Barrens wants three Soran'ruk Fragments from Blackfathom Deeps and one Large Soran'ruk Fragment, a rare drop from the Shadowfang Darksouls here.
Choose one
- Level 23, from 1
- Quest giver
- Dead DropSilverpine Forest · 47.1, 71.1
- Turn in
- Dead DropSilverpine Forest · 47.1, 71.1
Rogues only, solo. Starts at the Dead Drop by Pyrewood at about 47.1, 71.1. Pick Gemela's and Gefell's pockets, build the Twin Key and open the Ornamented Chest in the stables.
Known issue
- Level 23, from 1
Follow-up: The Horn of Xelthos
The Horn of Xelthos- Turn in
- Dead DropSilverpine Forest · 47.1, 71.1
The rogue follow-up at the Dead Drop. The Pyrewood Signet Ring arrives later by mail and is picked up at the Dead Drop.
You get: Pyrewood Signet Ring
Known issue
Horde7
Pick up before you go
- 1Undercity: Keeper Bel'dugur (The Book of Ur), before you fly to Silverpine.
- 2The Sepulcher: High Executor Hadrec (Deathstalkers in Shadowfang) and Dalar Dawnweaver (Arugal Must Die).
- 3Undead and Tauren paladins: Lumina Windsinger at the Sepulcher (A Moon-Kissed Blade).
- 4Warlocks and rogues: Doan Karhan in the Barrens and the Dead Drop by Pyrewood, the same as for the Alliance.
- Level 25, from 18
- Quest giver
- High Executor HadrecSilverpine Forest · 43.4, 40.8
- Turn in
- Deathstalker Vincentinside the dungeon
High Executor Hadrec at the Sepulcher wants news of two deathstalkers. Adamant sits in the jail and Vincent lies dead in the courtyard, talking to Vincent finishes the quest.
- Level 27, from 18
- Quest giver
- Dalar DawnweaverSilverpine Forest · 44.2, 39.8
- Turn in
- Dalar DawnweaverSilverpine Forest · 44.2, 39.8
Dalar Dawnweaver at the Sepulcher wants Arugal's head. Everyone on the quest can loot one.
You get: Seal of Sylvanas
- Level 26, from 16
- Quest giver
- Keeper Bel'dugurUndercity · 53.6, 54.0
- Turn in
- Keeper Bel'dugurUndercity · 53.6, 54.0
Keeper Bel'dugur in the Undercity Apothecarium wants the Book of Ur. It is a blue book on a shelf to the left as you enter Fenrus' room.
- Level 25, from 20
- Quest giver
- Lumina WindsingerSilverpine Forest · 43.2, 41.0
- Turn in
- Trevan RolSilverpine Forest · 43.4, 41.0
Undead and Tauren paladins only. Lumina Windsinger at the Sepulcher sends you for the Enchanted Silver Ingot next to Arugal, plus two parts from the Deadmines and the Blackfathom area. Hand them to Trevan Rol, the chain ends in Wolfsbane.
- Level 25, from 20
- Quest giver
- Doan KarhanThe Barrens · 49.2, 57.2
- Turn in
- Doan KarhanThe Barrens · 49.2, 57.2
Warlocks only. Doan Karhan in the Barrens wants three Soran'ruk Fragments from Blackfathom Deeps and one Large Soran'ruk Fragment, a rare drop from the Shadowfang Darksouls here.
Choose one
- Level 23, from 1
- Quest giver
- Dead DropSilverpine Forest · 47.1, 71.1
- Turn in
- Dead DropSilverpine Forest · 47.1, 71.1
Rogues only, solo. Starts at the Dead Drop by Pyrewood at about 47.1, 71.1. Pick Gemela's and Gefell's pockets, build the Twin Key and open the Ornamented Chest in the stables.
Known issue
- Level 23, from 1
Follow-up: The Horn of Xelthos
The Horn of Xelthos- Turn in
- Dead DropSilverpine Forest · 47.1, 71.1
The rogue follow-up at the Dead Drop. The Pyrewood Signet Ring arrives later by mail and is picked up at the Dead Drop.
You get: Pyrewood Signet Ring
Known issue
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Every boss now drops three blue items, and Fel Steed and Shadow Charger add the crafting recipes. Cloth wearers find Bloody Apron, Feline Mantle and Robes of Arugal, leather wearers Worgpelt Leggings and Rugged Spaulders, mail wearers Half-Eaten Boots and Phantom Armor. The old blue drops of the trash, the Shadowfang sword among them, are still on the table and as rare as ever. A drop that rare can take a lot of runs, and WoW Forever dungeon boosting lets you book them instead of forming a new group each evening.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements and Tameable beasts from Shadowfang Keep
Achievement1
Novice SpelunkerEarned in Shadowfang Keep, Needs Archmage Arugal
Tameable beasts4
Bleak WorgTameable in Shadowfang Keep
Blood SeekerTameable in Shadowfang Keep
Slavering WorgTameable in Shadowfang Keep
Vile BatTameable in Shadowfang Keep
Before you go
Before you go
- Bring a curse removerThe ghosts of the upper floors put long curses on you. A mage or druid in the group makes the second half of the keep far easier.
- Plan for Arugal's CurseArugal takes a player over for 10 seconds. Agree before the pull who crowd controls the cursed player and who takes over healing if the healer is the one cursed.
- Bring interruptsAnti-Magic Shield in the courtyard, Holy Light on Springvale and Void Bolt on Arugal all want an interrupt. Rogues, warriors, shamans and mages make those fights shorter.
- Grab the quests firstHorde quests start at the Sepulcher and in Undercity, a few minutes from the keep. Class quests for paladins, warlocks and rogues need earlier steps done before the run.
- Kill Rethilgore first and talk to your faction's prisoner. That opens the courtyard door, and it stays open.
- In Arugal's room the ranged stay on the walkway. Thundershock only hits within 5 yards and he teleports around anyway.
- Clear the stables even if nobody needs them. The horses are where the new recipes drop.
Known beta issues
Whole upper floor pulling at once. On September 26 one player reported that in the last rooms before Fenrus every pull brought the whole upper level, and two groups could not go on. It is a single report, but pull slowly in that part of the keep.
FAQ
Questions players ask
What level is Shadowfang Keep in WoW Forever?
It is tuned for levels 22–30. The Group Finder lists it from level 18, the Horde quests can be taken from 16 to 18, and Arugal at the end is level 26.
Where is Shadowfang Keep?
On a bluff above Pyrewood Village in southern Silverpine Forest. The portal is at about 44.7, 67.8, a short climb northwest of the village.
How do Alliance players get to Shadowfang Keep?
Fly to Southshore in Hillsbrad Foothills, follow the main road west into Silverpine Forest to Pyrewood Village, then go west and a little north up to the keep. There is no Alliance flight path in Silverpine, so it is a long ride, but both factions can run the dungeon.
Are there Alliance quests in Shadowfang Keep?
Only class quests. Human and Dwarf paladins need Jordan's Smithing Hammer from the stables, warlocks need a Large Soran'ruk Fragment, and rogues have The Horn of Xelthos. The three regular SFK quests are Horde only.
Where do you pick up the SFK quests?
Horde players get Deathstalkers in Shadowfang and Arugal Must Die at the Sepulcher in Silverpine Forest and The Book of Ur from Keeper Bel'dugur in Undercity. Class quests start in Ironforge, the Barrens, at the Sepulcher and at the Dead Drop by Pyrewood.
How many quests does Shadowfang Keep have?
Three Horde quests for everyone, plus class quests: one for Human and Dwarf paladins, one for Undead and Tauren paladins, one for warlocks and a two-step rogue quest. That makes seven for a Horde player and four for the Alliance, depending on your class.
Does the Shadowfang sword still drop?
Yes. Shadowfang is still on the trash loot of the keep as a rare item that binds when equipped. It is very rare, so do not plan a run around it.
Is Shadowfang Keep worth it for Alliance?
For gear, yes. Every boss drops blue items, six of them have a new Forever item, and the Group Finder lists SFK in the beta. For experience it is weaker, because the Alliance has no regular quests here and mostly lives on the kills, which pay about 20% more since October 8.
How long does a full Shadowfang Keep clear take?
About 40–55 minutes with a group that knows the way. Travel adds a lot, above all for the Alliance coming from Southshore.
Who is the last boss of Shadowfang Keep, and what level is he?
Archmage Arugal, level 26. He waits on a platform in the top chamber with three Sons of Arugal below him, and his kill counts for the Novice Spelunker achievement.
How do you open the courtyard door in SFK?
Kill Rethilgore in the jail, then talk to your faction's prisoner. Deathstalker Adamant opens the door for the Horde, Sorcerer Ashcrombe for the Alliance, and the door stays open.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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