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mmonster
Classic dungeonLevel 22–30

Shadowfang Keep Dungeon Guide

Shadowfang Keep (SFK) is Archmage Arugal's haunted keep above Pyrewood Village in Silverpine Forest, tuned for levels 22–30 in WoW Forever. Here is the way in for Horde and Alliance, every SFK quest with its giver, all bosses with tactics and the reworked loot.

Level
22–30
Bosses
11
Full clear
40–55min
Difficulty
5/10

Silverpine Forest · Eastern KingdomsEntrance 44.7, 67.8Show on the mapRun it with mmonster

Archmage Arugal, final boss of Shadowfang Keep in WoW Forever

Overview

Inside Shadowfang Keep

The keep belonged to Baron Silverlaine until Arugal's worgen took it, and their ghosts still walk the halls. In WoW Forever it is the Classic keep with the Classic layout: eight bosses from Rethilgore in the jail to Arugal at the top, plus the horses in the stables and the Deathsworn Captain as a rare on the walls. It is a long, vertical run through jail, courtyard, kitchen, dining hall, wall walk and towers.

Forever changes the loot and the quests, not the fights. Nobody in the beta has reported a new boss mechanic so far, so the tactics below are the Classic ones. Arugal and his mind control are still the fight that decides the run, and the late floors full of curses are where groups without a decurse struggle.

Shadowfang Keep sits deep in Forsaken land. Horde players fly to the Sepulcher, grab two of their three quests there and ride south. Alliance players have a long trip from Southshore and no faction quests apart from class quests, but the loot is the same for everyone and the Group Finder already lists SFK in the beta.

Level 22–30 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Forever vs Classic

What changed in Shadowfang Keep for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • Seven new rare dropsBeta data

    Six bosses got a new item: Cell Keeper's Claws and Sorcerer Collar from Rethilgore, Blade of Silverlaine, Worgenbane Talisman from Commander Springvale, Blindwatcher's Sight from Odo, Half-Eaten Boots from Fenrus and Worgpelt Leggings from Nandos. The talisman stuns a worgen for 4 seconds, handy in a keep full of them.

  • The old boss drops are reworkedBeta data

    Every Classic boss item is back with new stats and almost all of them are blue now, from Rugged Spaulders to Robes of Arugal. Each boss table now holds three items, so a single piece shows up less often than you remember from Classic.

  • Crafting recipes from the stable horsesBeta data

    Fel Steed and Shadow Charger drop new Blacksmithing plans, Leatherworking patterns and Filigreed tailoring patterns. Blizzard added recipes for Blacksmithing and Leatherworking as random dungeon drops on October 1.

  • New quest reward choicesBeta data

    Deathstalkers in Shadowfang now lets you pick Tanned Shoulderpads or Bronzed Shoulderguards besides the Ghostly Mantle, and The Book of Ur adds Tattered Mittens for cloth wearers.

  • Rogues: The Horn of XelthosBeta

    Rogues run this one solo from the Dead Drop at Pyrewood. Two new rare elites, Gefell and Gemela, only appear when you are alone in the keep. You pick their pockets for two half-keys, build the Twin Key and open the Ornamented Chest in the stables. The follow-up now pays experience and the Pyrewood Signet Ring.

  • Horde paladins: A Moon-Kissed BladeBeta

    Undead and Tauren paladins need the Enchanted Silver Ingot from the table next to Arugal. It is one step of the chain that ends in Wolfsbane. Players short on time join a group that already cleared the keep and run straight to Arugal's room.

  • Mages: the Coldflame SaberBeta data

    Mages use the Scroll of the Saber on the Blade of Silverlaine to make the Coldflame Saber, a sword for mages who fight in melee. The blade only comes from Baron Silverlaine, so expect a few resets.

  • Five playersBeta data

    Classic let ten players into the keep. In Forever the cap is five.

  • Much bigger numbers on some spellsBeta data

    Several spell tooltips in the keep show far more than in Classic: Void Bolt 1399 Shadow damage instead of 255–295, Thundershock 382 instead of 64–86, Soul Drain 178 health instead of 35, and stronger Fel Stomp and Diving Sweep. No beta player has reported hits that big yet, but start Arugal at full health anyway.

  • Less quest bonus, more kill experienceConfirmed

    Blizzard halved the extra experience of dungeon quests on October 1. Dungeon kills pay more since October 8: about 20% more experience, and in a group your own level decides your kill experience, not the highest player in the party. One player far above the mobs' level still means no experience for anyone in the group.

Location

Where is Shadowfang Keep? Entrance and how to get there

Shadowfang Keep stands on a bluff above Pyrewood Village in southern Silverpine Forest. The instance portal is at about 44.7, 67.8, a short climb northwest of the village. Nobody has found a meeting stone near the keep in the beta, so everyone travels in or a warlock summons.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Southshore in Hillsbrad Foothills. There is no Alliance flight path in Silverpine Forest.
  2. 2Follow the main road west out of Southshore into Silverpine Forest.
  3. 3The road brings you to Pyrewood Village. Silverpine is Forsaken land, so expect Horde players on PvP realms.
  4. 4From Pyrewood ride west and a little north up to the keep at about 44.7, 67.8.
  1. 1Fly to the Sepulcher in Silverpine Forest. From Orgrimmar take the zeppelin to Tirisfal and the flight path from Undercity.
  2. 2At the Sepulcher pick up Deathstalkers in Shadowfang and Arugal Must Die before you leave.
  3. 3Ride south on the main road until you reach Pyrewood Village.
  4. 4Turn west before the village and climb to the keep at about 44.7, 67.8.
  • Entrance portalMap coordinates, Silverpine Forest44.7, 67.8
  • GraveyardMap coordinates, Silverpine Forest44.2, 41.5

Copies the /way command for TomTom.

Group Finder

No meeting stone has turned up near the keep. The Group Finder lists Shadowfang Keep from level 18 and finds groups for it in the beta, which saves the long wait at the gate.

After a wipe

The only spirit healer in Silverpine Forest stands at the Sepulcher, about 44.2, 41.5. If a wipe sends you there, it is a long ghost run south along the road, so play the big pulls safe.

Map and route

The route through the dungeon

9 areas, one path. Tap a stop to see what waits there.

Map of Shadowfang Keep with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 9

Jail

You start in the jail. Rethilgore guards the cells with a few worgs. Once he is dead, open the cells and talk to your prisoner: Deathstalker Adamant opens the courtyard door for the Horde, Sorcerer Ashcrombe for the Alliance. The other one is hostile to you.

Area 2 of 9

Courtyard and stables

Worgen packs of Moonwalkers, Darksouls and Whitescalps fill the courtyard. Deathstalker Vincent lies dead near the entrance, which finishes the Horde quest. The stables off the courtyard hold Fel Steed and Shadow Charger, Jordan's Hammer for Alliance paladins and the Ornamented Chest for rogues.

Area 3 of 9

Kitchen

Razorclaw the Butcher works the kitchen. A Shadowfang Glutton patrols outside his room, clear it before you pull him.

Area 4 of 9

Dining hall

Baron Silverlaine waits in the dining hall with ghostly servants. Rogues on their solo quest find Gemela here, just in from the kitchen.

Area 5 of 9

Upper floors

Ghost guards on the stairs and in the rooms above. Commander Springvale stands with a Haunted Servitor and a Wailing Guardsman. For solo rogues, Gefell waits in the first room on the right past Silverlaine.

Area 6 of 9

Wall walk and Odo's lookout

Odo the Blindwatcher sits in the wooden lookout hanging off the keep wall, with two bats. The Deathsworn Captain patrols the walls when he is up.

Area 7 of 9

Fenrus' room

Fenrus the Devourer waits in the library. The Book of Ur for the Horde quest lies on a shelf to the left as you enter. When Fenrus dies, Arugal appears and calls his voidwalkers.

Area 8 of 9

Upper keep

The upper keep is worgen country: Wolfguards with their worgs, Ragetooths and Lupine Horrors. Wolf Master Nandos waits behind his own worg pack.

Area 9 of 9

Arugal's chamber

You enter Arugal's chamber on a raised walkway. Three Sons of Arugal stand below, and Arugal waits on a platform across the room. The Enchanted Silver Ingot for Horde paladins lies on a table next to him.

Encounters

Boss roster

Main bosses10

Rethilgore, boss of Shadowfang Keep in WoW Forever

1Boss 1 of 11

Rethilgore

BossHumanoidLevel 20

1 ability3 loot items

Rethilgore is the worgen jailer and the first boss. He waits in the jail with worgs, and his death frees the prisoners who open the courtyard door.

Abilities

  • Soul Drain · Immobilizes an enemy for 10 sec. and drains health, transferring it to the caster.

Tactics

  • In Classic he stands with worgs. Pull what you can away from him first and kill or crowd control the Bleak Worg before you switch to him.
  • Soul Drain roots one player for 10 seconds and moves their health to Rethilgore. The rooted player cannot walk back into range, so the healer goes to them.

Tank

Grab the worgs first so they do not run to the healer.

Healer

Soul Drain can hit anyone, keep an eye on the whole group.

Damage

Worgs first, then Rethilgore.

Watch out for: The worgs at his side, not Rethilgore himself.

Notable loot

Fel Steed / Shadow Charger, boss of Shadowfang Keep in WoW Forever

2Boss 2 of 11

Fel Steed / Shadow Charger

BossBeastLevel 20

1 ability8 loot items

Fel Steed and Shadow Charger are the horses in the stables off the courtyard. They are no real boss encounter, but they pull together, hit hard and drop the new crafting recipes of the keep.

Abilities

  • Fel Stomp · Inflicts normal damage to nearby enemies, stunning them for 3 sec. and increasing the Physical damage they take

Tactics

  • In Classic pulling one horse pulls the whole stable. They are beasts, so put one to sleep or in a trap and kill them one at a time.
  • Fel Stomp stuns everyone close for 3 seconds and makes them take more physical damage. Keep ranged and healer at a distance.

Tank

Face the horses away from the group and hold the free ones on you.

Healer

Stand out of stomp range and watch the tank during the stun.

Damage

One horse at a time, and leave the crowd controlled one alone.

Watch out for: Fel Stomp stunning the whole melee group at once.

Razorclaw the Butcher, boss of Shadowfang Keep in WoW Forever

3Boss 3 of 11

Razorclaw the Butcher

BossHumanoidLevel 22

3 loot items

Razorclaw the Butcher holds the kitchen. In Classic he is a plain melee fight, the only danger is the patrol outside his room.

Tactics

  • Kill the Shadowfang Glutton patrol in front of the kitchen before you pull, or it walks into the fight.
  • Tank him where he stands and burn him down, he has nothing to dodge.

Tank

Pull him into the doorway so nothing else joins.

Healer

Plain tank healing.

Damage

Full damage from the start.

Watch out for: The patrol outside the kitchen joining the pull.

Notable loot

Baron Silverlaine, boss of Shadowfang Keep in WoW Forever

4Boss 4 of 11

Baron Silverlaine

BossUndeadLevel 24

1 ability3 loot items

Baron Silverlaine is the ghost of the keep's old lord and waits in the dining hall. He drops the new Blade of Silverlaine, the base of the mage Coldflame Saber.

Abilities

  • Veil of Shadow · Reduces healing effects for an enemy by 75% for 15 sec.

Tactics

  • Veil of Shadow cuts the healing his target takes by 75 percent for 15 seconds. It has a cast time, so interrupt it when you can and remove it when your group has a magic dispel.
  • Apart from the Veil it is a tank and spank in Classic. Hybrids can throw a heal on the tank while it is up.

Tank

Use a defensive cooldown while Veil of Shadow is on you.

Healer

Dispel the Veil if you can, otherwise heal through it with your bigger heals.

Damage

Interrupt Veil of Shadow.

Watch out for: Veil of Shadow on the tank with nobody to dispel it.

Notable loot

Commander Springvale, boss of Shadowfang Keep in WoW Forever

5Boss 5 of 11

Commander Springvale

BossUndeadLevel 24

2 abilities4 loot items

Commander Springvale was the paladin who led Silverlaine's guard and now haunts the upper floors. In Classic he comes with a Haunted Servitor and a Wailing Guardsman.

Abilities

Tactics

  • Kill the Haunted Servitor first. Its curse sticks for five minutes.
  • Move the Wailing Guardsman away from your casters. Screams of the Past silences everyone near it for 5 seconds.
  • Interrupt Holy Light, and expect Hammer of Justice to stun someone for 4 seconds.

Tank

Hold Springvale and the Guardsman together and away from the casters.

Healer

Stay out of the Guardsman's silence and cover the player hit by Hammer of Justice.

Damage

Servitor first, then Springvale, with an interrupt saved for every Holy Light.

Watch out for: Holy Light heals that nobody interrupts.

Adds

Notable loot

Odo the Blindwatcher, boss of Shadowfang Keep in WoW Forever

6Boss 6 of 11

Odo the Blindwatcher

BossHumanoidLevel 24

1 ability3 loot items

Odo the Blindwatcher lives in the wooden lookout on the keep wall with two bats, a Vile Bat and a Blood Seeker. He drops the new Blindwatcher's Sight.

Abilities

Tactics

  • Kill the bats first. In Classic Howling Rage buffs them as well as Odo.
  • Howling Rage stacks up to three times as he loses health, so burn him once the bats are down.
  • Face the Vile Bat away from the group. Diving Sweep hits up to three players, and it can disarm.

Tank

Pick up all three and turn the Vile Bat away from the group.

Healer

Damage ramps up with every Howling Rage, keep mana for the end.

Damage

Bats first, then Odo before his rage stacks.

Watch out for: The third Howling Rage stack with the bats still alive.

Adds

  • Vile Bat ×1 · Disarm: Disarms an enemy, forcing it to stop wielding its weapon for 6 sec. · Diving Sweep: Inflicts normal damage to an enemy and its nearest allies, affecting up to 3 targets.
  • Blood Seeker ×1 · Expose Weakness: Increases the Physical damage taken by an enemy for 5 sec.

Notable loot

Arugal's Voidwalker, boss of Shadowfang Keep in WoW Forever

7Boss 7 of 11

Arugal's Voidwalker

BossDemonLevel 25

1 ability

Arugal's Voidwalkers are the wave Arugal calls when Fenrus dies. In Classic there are four of them and they are not elite.

Abilities

Tactics

  • Dark Offering heals another voidwalker for 200, so put all damage on one at a time instead of spreading it.
  • Let the tank gather all four before anyone uses area damage.

Tank

Pick up all four and keep them together.

Healer

The wave comes right after Fenrus, so have mana left.

Damage

Same target, one voidwalker at a time.

Watch out for: Spread damage while they heal each other.

Fenrus the Devourer, boss of Shadowfang Keep in WoW Forever

8Boss 8 of 11

Fenrus the Devourer

BossBeastLevel 25

1 ability3 loot items

Fenrus the Devourer is a huge worg in the library and drops the new Half-Eaten Boots. When he dies, Arugal shows up and calls his voidwalkers.

Abilities

  • Toxic Saliva · Inflicts Nature damage to an enemy every 6 sec. Also drains mana every 6 sec., transferring it to the caster. Lasts 2 min.

Tactics

  • Toxic Saliva is a two minute poison that deals Nature damage and drains mana every 6 seconds. Cure it fast, above all on the healer.
  • Start the fight at full mana. The voidwalkers come the moment Fenrus dies, with no time to drink.

Tank

A plain melee fight. Keep your health high for the wave after him.

Healer

Cure Toxic Saliva on yourself first, it eats your mana.

Damage

Save your cooldowns for the voidwalkers.

Watch out for: Toxic Saliva draining the healer right before the voidwalker wave.

Adds

Notable loot

Wolf Master Nandos, boss of Shadowfang Keep in WoW Forever

9Boss 9 of 11

Wolf Master Nandos

BossHumanoidLevel 25

3 abilities3 loot items

Wolf Master Nandos waits behind his worg pack in the upper keep and drops the new Worgpelt Leggings.

Abilities

Tactics

  • In Classic he joins once his pack is dead: a Bleak Worg, a Slavering Worg, a Wolfguard Worg and a Lupine Horror. Clear them cleanly first.
  • During the fight he calls a Bleak Worg, a Slavering Worg and a Lupine Horror. Each stays for 4 minutes, so kill them as they come instead of waiting them out.

Tank

Grab every new worg before it reaches the healer.

Healer

Damage spikes with each call, keep the tank topped up.

Damage

Switch to every new add, then back to Nandos.

Watch out for: Calls stacking up when nobody switches to the adds.

Adds

Notable loot

Archmage Arugal, final boss of Shadowfang Keep in WoW Forever

10Boss 10 of 11Final boss

Archmage Arugal

BossHumanoidLevel 26

3 abilities3 loot items

Archmage Arugal is the last boss, a level 26 mage on a platform across from the walkway. He hits hard, takes a player over and jumps around the room.

Abilities

  • Void Bolt · Sends a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Arugal's Curse · Transforms an enemy into a Shadowfang Glutton, enslaving it to the caster's will for 10 sec.
  • Thundershock · Inflicts Nature damage to nearby enemies, stunning them for 5 sec.

Tactics

  • Clear the three Sons of Arugal below the walkway before you start.
  • Void Bolt hits hard and often. Interrupt it whenever you can, and in Classic draining his mana helps too.
  • Arugal's Curse turns a player into a Shadowfang Glutton under his control for 10 seconds. Crowd control that player instead of killing them. In the beta, Will of the Forsaken did not break it.
  • Thundershock stuns everyone within 5 yards for 5 seconds. In Classic he teleports between ledges, so ranged stay on the walkway and melee wait for him to come back instead of chasing.

Tank

Keep him off the ranged and pick him up fast after every teleport.

Healer

Stand outside 5 yards and keep the tank high for Void Bolt.

Damage

Save an interrupt for Void Bolt and a crowd control for the cursed player.

Watch out for: A cursed player killed by their own group.

Notable loot

Rare spawns1

Deathsworn Captain, boss of Shadowfang Keep in WoW Forever

11Boss 11 of 11Rare spawn

Deathsworn Captain

Rare spawnUndeadLevel 25

2 abilities2 loot items

The Deathsworn Captain is a rare ghost who patrols the keep walls. He is not there every run, and he drops Haunting Blade and Phantom Armor.

Abilities

  • Cleave · Inflicts normal damage to an enemy and its nearest ally.
  • Hamstring · Inflicts weapon damage to an enemy, reducing its movement speed by 60% for 10 sec.

Tactics

  • Cleave hits the tank and the player next to them, so nobody stands beside the tank.
  • Hamstring slows its target for 10 seconds, so kiting him does not work.
  • Pull him away from other packs on the wall, above all from a Wailing Guardsman.

Tank

Drag him to an empty stretch of wall before the fight starts.

Healer

Steady tank damage, nothing special.

Damage

Attack from behind, never from the tank's side.

Watch out for: Cleave on melee standing next to the tank.

Notable loot

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

Shadowfang Keep quests

SFK is a Horde dungeon for quests: three Horde quests start at the Sepulcher and in Undercity, plus a step of the paladin chain for Undead and Tauren. The Alliance only has a step of the Human and Dwarf paladin quest. Warlocks and rogues of both factions have class quests here. Blizzard halved the extra experience of dungeon quests on October 1 and the numbers players report since then still differ a lot, so the list shows the rewards and leaves the experience out for now.

Known issue: Ornamented Chest bag error. On September 24 a rogue got an Internal Bag Error when opening the Ornamented Chest. The Twin Key was used up and the Horn of Xelthos could not be looted. Clear some bag space before you open it.

Known issue: Signet ring missing after the hand-in. On October 2 a rogue got only experience from the follow-up and no Pyrewood Signet Ring. Earlier reports say the ring comes later by mail, so check the Dead Drop again before you give up on it.

Alliance4

Pick up before you go

  1. 1Human and Dwarf paladins: Jordan Stilwell outside Ironforge (The Test of Righteousness), once you reach that step of his chain.
  2. 2Warlocks: Doan Karhan in the Barrens (The Orb of Soran'ruk).
  3. 3Rogues: the Dead Drop by Pyrewood at about 47.1, 71.1 (The Horn of Xelthos), done solo.
  • Level 22, from 20
    Quest giver
    Jordan StilwellDun Morogh · 52.4, 36.8
    Turn in
    Jordan StilwellDun Morogh · 52.4, 36.8

    Human and Dwarf paladins only. Jordan Stilwell outside Ironforge needs Jordan's Smithing Hammer from the stables by the horses. The chain ends in Verigan's Fist.

  • Level 25, from 20
    Quest giver
    Doan KarhanThe Barrens · 49.2, 57.2
    Turn in
    Doan KarhanThe Barrens · 49.2, 57.2

    Warlocks only. Doan Karhan in the Barrens wants three Soran'ruk Fragments from Blackfathom Deeps and one Large Soran'ruk Fragment, a rare drop from the Shadowfang Darksouls here.

  • Level 23, from 1
    Quest giver
    Dead DropSilverpine Forest · 47.1, 71.1
    Turn in
    Dead DropSilverpine Forest · 47.1, 71.1

    Rogues only, solo. Starts at the Dead Drop by Pyrewood at about 47.1, 71.1. Pick Gemela's and Gefell's pockets, build the Twin Key and open the Ornamented Chest in the stables.

    Known issue

  • Follow-up: The Horn of Xelthos

    The Horn of Xelthos
    Level 23, from 1
    Turn in
    Dead DropSilverpine Forest · 47.1, 71.1

    The rogue follow-up at the Dead Drop. The Pyrewood Signet Ring arrives later by mail and is picked up at the Dead Drop.

    Known issue

Horde7

Pick up before you go

  1. 1Undercity: Keeper Bel'dugur (The Book of Ur), before you fly to Silverpine.
  2. 2The Sepulcher: High Executor Hadrec (Deathstalkers in Shadowfang) and Dalar Dawnweaver (Arugal Must Die).
  3. 3Undead and Tauren paladins: Lumina Windsinger at the Sepulcher (A Moon-Kissed Blade).
  4. 4Warlocks and rogues: Doan Karhan in the Barrens and the Dead Drop by Pyrewood, the same as for the Alliance.

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

Every boss now drops three blue items, and Fel Steed and Shadow Charger add the crafting recipes. Cloth wearers find Bloody Apron, Feline Mantle and Robes of Arugal, leather wearers Worgpelt Leggings and Rugged Spaulders, mail wearers Half-Eaten Boots and Phantom Armor. The old blue drops of the trash, the Shadowfang sword among them, are still on the table and as rare as ever. A drop that rare can take a lot of runs, and WoW Forever dungeon boosting lets you book them instead of forming a new group each evening.

ItemSlotSourceReq.
Cell Keeper's ClawsMain HandRethilgore17
Sorcerer CollarNeckRethilgore17
Rugged SpauldersShoulder · LeatherRethilgore17
Fel Steed SaddlebagsOtherFel Steed / Shadow Charger–
Eerie Stable LanternHeld In Off-handFel Steed / Shadow Charger +119
Pattern: Stormrider's Leather GlovesBlueprintFel Steed / Shadow Charger–
Plans: Protector's GlovesBlueprintFel Steed / Shadow Charger–
Plans: Guard's Chain ShirtBlueprintFel Steed / Shadow Charger–
Pattern: Wisdom's Leather GlovesBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Silky GownBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Flame GownBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Shadow GownBlueprintFel Steed / Shadow Charger–
Plans: Acolyte's GlovesBlueprintFel Steed / Shadow Charger–
Plans: Crusader's GlovesBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Pristine GownBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Pearly GownBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Shining GownBlueprintFel Steed / Shadow Charger–
Pattern: Trapper's Leather HoodBlueprintFel Steed / Shadow Charger–
Pattern: Wisdom's Leather HoodBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Pearly LeggingsBlueprintFel Steed / Shadow Charger–
Plans: Guard's Silvered Chain HelmBlueprintFel Steed / Shadow Charger–
Plans: Protector's Silvered Chain HelmBlueprintFel Steed / Shadow Charger–
Pattern: Totemic Leather HoodBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Silky LeggingsBlueprintFel Steed / Shadow Charger–
Pattern: Filigreed Shining LeggingsBlueprintFel Steed / Shadow Charger–
Butcher's SlicerOne-HandRazorclaw the Butcher18
Butcher's CleaverOne-HandRazorclaw the Butcher20
Bloody ApronChest · ClothRazorclaw the Butcher19
Blade of SilverlaineMain HandBaron Silverlaine21
Baron's ScepterMain HandBaron Silverlaine21
Silverlaine's Family SealFingerBaron Silverlaine21
Worgenbane TalismanTrinketCommander Springvale21
Arced War AxeTwo-HandCommander Springvale21
Commander's CrestShieldCommander Springvale21
Odo's Ley StaffTwo-HandOdo the Blindwatcher21
Blindwatcher's SightHeadOdo the Blindwatcher21
Girdle of the BlindwatcherWaist · LeatherOdo the Blindwatcher21
Half-Eaten BootsFeet · MailFenrus the Devourer22
Black Wolf BracersWrist · LeatherFenrus the Devourer22
Fenrus' HideBackFenrus the Devourer22
Worgpelt LeggingsLegs · LeatherWolf Master Nandos21
Wolfmaster CapeBackWolf Master Nandos22
Feline MantleShoulder · ClothWolf Master Nandos23
Belt of ArugalWaist · ClothArchmage Arugal23
Meteor ShardOne-HandArchmage Arugal23
Robes of ArugalChest · ClothArchmage Arugal23
Haunting BladeTwo-HandDeathsworn Captain22
Phantom ArmorChest · MailDeathsworn Captain22
Orb of Soran'rukHeld In Off-handThe Orb of Soran'ruk–
Staff of Soran'rukTwo-HandThe Orb of Soran'ruk–
Pyrewood Signet RingFingerThe Horn of Xelthos–
Ghostly MantleShoulder · ClothDeathstalkers in Shadowfang–
Tanned ShoulderpadsShoulder · LeatherDeathstalkers in Shadowfang–
Bronzed ShoulderguardsShoulder · MailDeathstalkers in Shadowfang–
Seal of SylvanasFingerArugal Must Die–
Grizzled BootsFeet · LeatherThe Book of Ur–
Steel-clasped BracersWrist · MailThe Book of Ur–
Tattered MittensHands · ClothThe Book of Ur–

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements and Tameable beasts from Shadowfang Keep

Achievement1

Tameable beasts4

Before you go

Before you go

  • Bring a curse removerThe ghosts of the upper floors put long curses on you. A mage or druid in the group makes the second half of the keep far easier.
  • Plan for Arugal's CurseArugal takes a player over for 10 seconds. Agree before the pull who crowd controls the cursed player and who takes over healing if the healer is the one cursed.
  • Bring interruptsAnti-Magic Shield in the courtyard, Holy Light on Springvale and Void Bolt on Arugal all want an interrupt. Rogues, warriors, shamans and mages make those fights shorter.
  • Grab the quests firstHorde quests start at the Sepulcher and in Undercity, a few minutes from the keep. Class quests for paladins, warlocks and rogues need earlier steps done before the run.
  • Kill Rethilgore first and talk to your faction's prisoner. That opens the courtyard door, and it stays open.
  • In Arugal's room the ranged stay on the walkway. Thundershock only hits within 5 yards and he teleports around anyway.
  • Clear the stables even if nobody needs them. The horses are where the new recipes drop.

Known beta issues

Whole upper floor pulling at once. On September 26 one player reported that in the last rooms before Fenrus every pull brought the whole upper level, and two groups could not go on. It is a single report, but pull slowly in that part of the keep.

Tough · 5/10

FAQ

Questions players ask

What level is Shadowfang Keep in WoW Forever?

It is tuned for levels 22–30. The Group Finder lists it from level 18, the Horde quests can be taken from 16 to 18, and Arugal at the end is level 26.

Where is Shadowfang Keep?

On a bluff above Pyrewood Village in southern Silverpine Forest. The portal is at about 44.7, 67.8, a short climb northwest of the village.

How do Alliance players get to Shadowfang Keep?

Fly to Southshore in Hillsbrad Foothills, follow the main road west into Silverpine Forest to Pyrewood Village, then go west and a little north up to the keep. There is no Alliance flight path in Silverpine, so it is a long ride, but both factions can run the dungeon.

Are there Alliance quests in Shadowfang Keep?

Only class quests. Human and Dwarf paladins need Jordan's Smithing Hammer from the stables, warlocks need a Large Soran'ruk Fragment, and rogues have The Horn of Xelthos. The three regular SFK quests are Horde only.

Where do you pick up the SFK quests?

Horde players get Deathstalkers in Shadowfang and Arugal Must Die at the Sepulcher in Silverpine Forest and The Book of Ur from Keeper Bel'dugur in Undercity. Class quests start in Ironforge, the Barrens, at the Sepulcher and at the Dead Drop by Pyrewood.

How many quests does Shadowfang Keep have?

Three Horde quests for everyone, plus class quests: one for Human and Dwarf paladins, one for Undead and Tauren paladins, one for warlocks and a two-step rogue quest. That makes seven for a Horde player and four for the Alliance, depending on your class.

Does the Shadowfang sword still drop?

Yes. Shadowfang is still on the trash loot of the keep as a rare item that binds when equipped. It is very rare, so do not plan a run around it.

Is Shadowfang Keep worth it for Alliance?

For gear, yes. Every boss drops blue items, six of them have a new Forever item, and the Group Finder lists SFK in the beta. For experience it is weaker, because the Alliance has no regular quests here and mostly lives on the kills, which pay about 20% more since October 8.

How long does a full Shadowfang Keep clear take?

About 40–55 minutes with a group that knows the way. Travel adds a lot, above all for the Alliance coming from Southshore.

Who is the last boss of Shadowfang Keep, and what level is he?

Archmage Arugal, level 26. He waits on a platform in the top chamber with three Sons of Arugal below him, and his kill counts for the Novice Spelunker achievement.

How do you open the courtyard door in SFK?

Kill Rethilgore in the jail, then talk to your faction's prisoner. Deathstalker Adamant opens the door for the Horde, Sorcerer Ashcrombe for the Alliance, and the door stays open.

Sources

Sources

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Page history

What changed

Updated

  • Dungeon kills give about 20% more experience since October 8, and in a group your own level counts again.

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

First published Every change on the guides