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Classic dungeonLevel 22–30Checked Sep 22, 2026

Shadowfang Keep Dungeon Guide

Shadowfang Keep is a returning Classic dungeon set in a haunted stronghold. It is tuned for players at levels 22-30.

Level
22–30
Bosses
11
Full clear
40–55min
Difficulty
5/10

Silverpine Forest · Eastern KingdomsShow on the mapRun it with mmonster

Archmage Arugal

Overview

Inside Shadowfang Keep

The keep once belonged to Gilneas and housed the lords of Pyrewood Village, who answered to Darius Crowley's family. Baron Silverlaine ruled here before Arugal's worgen seized the stronghold. The attack killed the baron's household, leaving the former residents haunting the halls they had once called home.

Arugal was a mage of Dalaran who summoned worgen from the Emerald Dream to fight the Scourge. When he lost control of them, he withdrew into the keep. Undead jailers, cursed nobles and his wolf cult now fill its towers and courtyards, giving the run a mix of ghosts, beasts and dark magic.

Getting there

Head to southern Silverpine Forest in the Eastern Kingdoms. The keep stands on a high bluff overlooking Pyrewood Village, near the borders of Gilneas.

Show on the map

Level 22–30 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Encounters

Boss roster

Main bosses10

Rethilgore

1Boss 1 of 11

Rethilgore

BossLevel 20

1 ability3 loot items

Rethilgore uses Soul Drain to pin a target down and steal health.

Abilities

  • Soul Drain · Immobilizes an enemy for 10 sec. and drains 178 health, transferring it to the caster.

Tactics

  • The immobilize lasts 10 seconds, so keep the fight within healing range rather than expecting the victim to move.
  • The drain transfers 178 health to Rethilgore, so account for that recovery when judging how close he is to dying.

Healer

Watch the drained player even when they are not the tank.

Notable loot

Fel Steed / Shadow Charger

2Boss 2 of 11

Fel Steed / Shadow Charger

Boss

Fel Steed / Shadow Charger is a listed Shadowfang Keep encounter, with tactics to follow after testing.

Tactics follow once the fight is tested in the beta.

Baron Silverlaine

4Boss 4 of 11

Baron Silverlaine

BossLevel 24

1 ability2 loot items

Baron Silverlaine is a human ghost found in the Dining Hall.

Abilities

  • Veil of Shadow · Reduces healing effects for an enemy by 75% for 15 sec.

Tactics

  • Veil of Shadow sharply reduces incoming healing for 15 seconds, so use defensive tools rather than relying entirely on recovery heals.
  • In Classic, the healing debuff could be dispelled, and summoned worgen spirits needed to be tanked and killed before damage returned to Silverlaine.

Notable loot

Arugal's Voidwalker

7Boss 7 of 11

Arugal's Voidwalker

BossLevel 25

1 ability

In Classic, Arugal's Voidwalkers spawn after Fenrus the Devourer dies.

Abilities

Tactics

  • Dark Offering heals an ally for 200, so focus damage on one target instead of spreading it across enemies.
  • Save enough resources during Fenrus to handle the follow-up without stopping to recover.
Fenrus the Devourer

8Boss 8 of 11

Fenrus the Devourer

BossLevel 25

1 ability2 loot items

Fenrus the Devourer is a massive level 25 worg.

Abilities

  • Toxic Saliva · Inflicts 17 Nature damage to an enemy every 6 sec. Also drains 20 mana every 6 sec., transferring it to the caster. Lasts 2 min.

Tactics

  • Toxic Saliva deals 17 Nature damage every 6 seconds for 2 minutes, so check affected players' health even after Fenrus dies.
  • The same effect drains 20 mana every 6 seconds and transfers it to the caster, so avoid wasting mana while it is active.

Notable loot

Wolf Master Nandos

9Boss 9 of 11

Wolf Master Nandos

BossLevel 25

3 abilities2 loot items

Wolf Master Nandos turns the fight into an add-control check.

Abilities

Tactics

  • Expect Bleak Worgs, Slavering Worgs and Lupine Horrors from his calls.
  • Each summon lasts 4 minutes, so kill the adds instead of trying to wait them out.

Tank

Pick up fresh summons before they reach the healer.

Damage

Finish an injured summon before switching to a fresh target.

Notable loot

Archmage Arugal

10Boss 10 of 11Final boss

Archmage Arugal

BossLevel 26

3 abilities4 loot items

Archmage Arugal combines heavy spell damage with temporary control of a party member.

Abilities

  • Void Bolt · Sends a bolt of dark magic at an enemy, inflicting 1399 Shadow damage.
  • Arugal's Curse · Transforms an enemy into a Shadowfang Glutton, enslaving it to the caster's will for 10 sec.
  • Thundershock · Inflicts 382 Nature damage to nearby enemies, stunning them for 5 sec.

Tactics

  • Void Bolt inflicts 1399 Shadow damage, so do not start this fight with players at low health.
  • Arugal's Curse turns a player into a hostile Shadowfang Glutton for 10 seconds, so stop damaging that player rather than killing your ally.
  • Thundershock deals 382 Nature damage to nearby enemies and stuns them for 5 seconds.

Tank

Keep Arugal away from the ranged group.

Damage

Ranged players should stay back to avoid the nearby Thundershock stun.

Notable loot

Rare spawns1

Deathsworn Captain

11Boss 11 of 11Rare spawn

Deathsworn Captain

Rare spawnLevel 25

3 abilities4 loot items

Deathsworn Captain is a rare encounter. In Classic, his ghost patrols the keep's walls.

Abilities

  • Cleave · Inflicts normal damage plus 10 to an enemy and its nearest ally.
  • Battle Stance · Assumes a balanced combat stance that generates rage when the warrior is hit, as well as when the warrior strikes an opponent. Lasts until canceled.
  • Hamstring · Inflicts weapon damage plus 1 to an enemy, reducing its movement speed by 60% for 10 sec.

Tactics

  • Cleave hits its target and the nearest ally, so avoid standing right beside the tank.
  • Hamstring slows its victim for 10 seconds, so do not build your plan around freely kiting him.

Notable loot

Notable loot

Loot

Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.

ItemSlotBossDrop share
Feline MantleShoulder · Lv 23Wolf Master Nandos57.5%
Robes of ArugalChest · Lv 23Archmage Arugal35.2%
Belt of ArugalWaist · Lv 23Archmage Arugal34.3%
Meteor ShardOne-Hand · Lv 23Archmage Arugal17.7%
Fenrus' HideBack · Lv 22Fenrus the Devourer73.8%
Black Wolf BracersWrist · Lv 22Fenrus the Devourer17.7%
Wolfmaster CapeBack · Lv 22Wolf Master Nandos37.8%
Haunting BladeTwo-Hand · Lv 22Deathsworn Captain57.1%
Phantom ArmorChest · Lv 22Deathsworn Captain33.9%
Baron's ScepterMain Hand · Lv 21Baron Silverlaine38.2%
Silverlaine's Family SealFinger · Lv 21Baron Silverlaine18.6%
Arced War AxeTwo-Hand · Lv 21Commander Springvale33.5%
Commander's CrestShield · Lv 21Commander Springvale28.7%
Girdle of the BlindwatcherWaist · Lv 21Odo the Blindwatcher58.6%
Odo's Ley StaffTwo-Hand · Lv 21Odo the Blindwatcher33.5%
Butcher's CleaverOne-Hand · Lv 20Razorclaw the Butcher8.8%
Bloody ApronChest · Lv 19Razorclaw the Butcher42.3%
Butcher's SlicerOne-Hand · Lv 18Razorclaw the Butcher39.9%

Quests

Quests

Dungeon quests listed in the Forever beta client.

Before you go

Before you go

  • Collect Horde questsHorde players should pick up Deathstalkers in Shadowfang at level 25, The Book of Ur at level 26 and Arugal Must Die at level 27 before heading inside.
  • Prepare friendly-target controlKeep a CC option ready for a party member turned hostile. Agree on who will handle that player before reaching Arugal.
  • Arrange backup healingDecide who can cover healing if your main healer is stunned or controlled. Keep that backup ready for the final encounter.
  • Set aside about 40-55 minutes for a full clear.
  • Both factions can run Shadowfang Keep, even though the quests listed here are Horde quests.
  • Treat the run as roughly 5/10 difficulty rather than an effortless leveling stop.
Tough · 5/10

FAQ

Questions players ask

What level is Shadowfang Keep in WoW Forever?

Shadowfang Keep is tuned for levels 22-30.

Where is Shadowfang Keep?

It stands above Pyrewood Village in southern Silverpine Forest.

How long does a full Shadowfang Keep clear take?

A full clear takes about 40-55 minutes.

Can Alliance players run Shadowfang Keep?

Yes, Shadowfang Keep is open to both factions.

Sources

Sources and changes

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