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mmonster
Classic dungeonLevel 17–26

The Deadmines Dungeon Guide

The Deadmines (DM, some say VC) is the Defias Brotherhood's hideout under Moonbrook in Westfall, a Classic dungeon for levels 17–26 in WoW Forever. Here is the entrance for both factions, every quest with its giver, all boss fights and the full loot, plus what Forever changed.

Level
17–26
Bosses
9
Full clear
35–50min
Difficulty
4/10

Westfall · Eastern KingdomsEntrance 38.2, 77.5Show on the mapRun it with mmonster

Edwin VanCleef, final boss of The Deadmines in WoW Forever

Overview

Inside The Deadmines

Edwin VanCleef and his stonemasons turned an old gold mine under Westfall into a shipyard. Defias miners dig the tunnels, goblins run the lumber mill and the foundry, and at the bottom a pirate crew guards a juggernaut ship in a hidden cove. You walk the whole way down, from the Hideout tunnels under Moonbrook to VanCleef's cabin on the top deck.

The Forever client lists eight boss encounters. Rhahk'Zor guards the first cave, Miner Johnson works an alcove close by, Sneed fights from his Shredder in the Mast Room and Gilnid runs the Goblin Foundry. In Ironclad Cove you meet Mr. Smite on the dock, Captain Greenskin on deck, VanCleef in his cabin and Cookie, the optional murloc cook. The rooms are the Classic ones and the tactics still work.

The bosses are level 19–21 and the quests level 17–22, so most groups go at 18–22. It is a long run for its level with tightly packed pulls. Forever added new drops on most bosses, a ring set, a new Alliance quest chain that ends inside and more reward choices, all listed below.

Level 17–26 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Forever vs Classic

What changed in The Deadmines for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • Miner Johnson has his own encounterBeta data

    In Classic he was a rare who only showed up on some runs. The Forever client lists him as a full boss encounter between Sneed and Gilnid, but no beta run has shown yet whether he now spawns every time.

  • Boss abilities hit much harder on paperBeta data

    The boss tooltips show numbers three to five times higher than in Classic. Rhahk'Zor Slam says 330 damage instead of 64–86, Smite Slam 220 instead of 50, Poisoned Harpoon 198 per tick instead of 45 and Cookie's Cooking heals for 441 instead of 111–129. Player spells did not grow like that. How hard the bosses really hit in a run has not been measured yet.

  • New drops and new effects on old gearBeta data

    Six bosses got new items: Ogre Loincloth from Rhahk'Zor, Bandsaw Wristbands from Sneed, Dull Sawblade from Sneed's Shredder, Goblin Hammer from Gilnid, First Mate Band from Mr. Smite and Lookie's Spyglass from Cookie, plus campsite blueprints and Plans: Acolyte's Gloves. Many old drops got useful effects. Rockslicer gathers Copper, Tin, Silver and Iron veins without Mining, Smelting Pants speed up smelting, Thief's Blade helps Pick Pocket and Cookie's Stirring Rod speeds up cooking.

  • Partners in Crime ring setBeta data

    First Mate Band from Mr. Smite is one half of the new two-piece Partners in Crime set. The other half is Band of the Better Half, a level 60 epic ring whose source nobody has found yet. With both rings you get extra Strength and a chance on melee swings for a big Strength buff for 10 seconds.

  • New Defias Leather set bonusesBeta data

    The Blackened Defias pieces have new set bonuses. Two pieces give Arcane Resistance, three give attack power against humanoids, four give a chance to cause a bleed when you hit from behind, and the extra Daggers skill moved to the five-piece bonus.

  • New quest chain that ends insideBeta data

    Alba Fairmoon at the Sentinel Hill inn starts the new Toxic Soil chain for the Alliance. It sends you to wells, murlocs, kobold mines and an engineer in Stormwind's Dwarven District, and ends in the Deadmines with Destruction in Deadmines: plant explosives by the hidden forge and set them off at the exit.

  • More quest reward choicesBeta data

    Red Silk Bandanas, Collecting Memories, Oh Brother and Underground Assault got extra reward choices, such as the Monastic Hammer, Miner's Workgloves and Bravo's Armbands. Blizzard said on its first Forever podcast that early dungeon quests will give fewer blues later, so these lists can still shrink.

  • Less bonus XP from dungeon questsConfirmed

    Since October 1 dungeon quests give half of their bonus experience. Blizzard made the cut after feedback that leveling in the beta was too fast, and it hits every Deadmines quest.

Location

Where is The Deadmines? Entrance and how to get there

The Deadmines starts in Moonbrook in southwest Westfall. The house of the Defias Hideout at about 43.1, 72.2 leads down into an open mine with Defias and undead miners, and the instance portal waits at the end of the tunnels at about 38.2, 77.5. The way out of the dungeon comes up in the Dagger Hills by the sea, at about 40.7, 84.0.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Sentinel Hill, the flight path is at about 56.6, 52.7. Gryan Stoutmantle and Scout Riell for your quests stand in the tower there.
  2. 2Ride south on the road to Moonbrook, about 43.0, 69.3.
  3. 3Find the Defias Hideout house at about 43.1, 72.2 and go down into the mine.
  4. 4Follow the tunnels to the instance portal at about 38.2, 77.5. Kill the miners on the way if you still need Miners' Union Cards.
  1. 1Take the zeppelin from Orgrimmar or from Undercity to Grom'gol Base Camp in Stranglethorn Vale and grab the flight path there.
  2. 2There is no Horde flight path in Westfall or Duskwood, so the rest is on foot. Run and swim north along the west coast of Stranglethorn into southern Westfall. Some players take the road through Duskwood instead.
  3. 3Ride to Moonbrook in southwest Westfall. This is Alliance land, so expect company on PvP realms.
  4. 4Enter the Defias Hideout house at about 43.1, 72.2 and walk down the mine to the portal at about 38.2, 77.5.
  • Entrance portalMap coordinates, Westfall38.2, 77.5

Copies the /way command for TomTom.

Group Finder

In Classic the meeting stone stood in Moonbrook. Its Forever spot is not mapped yet, so use the Group Finder, which lists the dungeon from level 16.

After a wipe

The beta map of Westfall shows one spirit healer, near Sentinel Hill at about 51.6, 49.6. In Classic the closest graveyard was at the south end of Westfall by the lighthouse. Either way a wipe means riding back to Moonbrook and walking the mine again.

Map and route

The route through the dungeon

5 areas, one path. Tap a stop to see what waits there.

Map of The Deadmines with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 5

Defias Hideout

The open mine under Moonbrook, before the portal. Defias and undead miners work here, and Foreman Thistlenettle walks the tunnels. Finish Collecting Memories and Oh Brother here before you zone in, they need nothing from inside.

Area 2 of 5

The Deadmines

The first caves inside. Rhahk'Zor guards the big cave with two Defias Watchmen, so wait until he walks away from them and pull him alone. In Classic Miner Johnson stood in a small alcove on the left before the Shredder, check it on the way. In Classic, Defias patrols spawn behind the group after each boss up to Gilnid.

Area 3 of 5

Mast Room

The lumber mill with the huge mast. Goblin Woodcarvers and Craftsmen work around Sneed's Shredder. Clear them first, because Terrify sends a player running into whatever is still standing. When the Shredder breaks, Sneed jumps out and keeps fighting.

Area 4 of 5

Goblin Foundry

A round smelting hall with Goblin Engineers, their golems and Gilnid. Pull the packs one at a time. Killing Gilnid opens the way on, and in the alcove past him lies Defias Gunpowder for the cannon that blows the gate to the cove. A rogue can pick the lock instead, which alerts nobody. Players place the hidden forge for Destruction in Deadmines here too.

Area 5 of 5

Ironclad Cove

The dock and the Defias ship. Blasting the gate alerts Mr. Smite, who sends pirates up the ramp. Kill Smite on the dock, then go up the ship to Captain Greenskin on deck and VanCleef in the cabin on top. Cookie waits on the other side of the ship and is optional. The exit tunnel leads up to the Westfall coast.

Encounters

Boss roster

Main bosses8

Rhahk'Zor, boss of The Deadmines in WoW Forever

1Boss 1 of 9

Rhahk'Zor

BossHumanoidLevel 19

1 ability4 loot items

Rhahk'Zor is the ogre foreman in the first big cave and the warm-up boss. Lots of health and armor, one hard hit.

Abilities

Tactics

  • In Classic two Defias Watchmen stand in his room. Wait until he walks away from them and pull him alone.
  • Rhahk'Zor Slam hits the tank and stuns for 3 seconds. Keep the tank's health high so a Slam never lands on a low tank.
  • Otherwise it is tank and spank.

Tank

Pull him away from the Watchmen and stay topped up before each Slam.

Healer

Heal through the stun right away, the tank cannot do anything for 3 seconds.

Damage

If the Watchmen come along, kill them first, they die fast.

Watch out for: Pulling him together with his two Watchmen.

Notable loot

Sneed, boss of The Deadmines in WoW Forever

2Boss 2 of 9

Sneed

BossHumanoidLevel 20

1 ability4 loot items

Sneed is the goblin lumbermaster who drives the Shredder. He jumps out of the wreck and keeps fighting on foot.

Abilities

  • Disarm · Disarms an enemy, forcing it to stop wielding its weapon for 6 sec.

Tactics

  • Finish Sneed before anyone loots the Shredder or moves on.
  • Disarm takes the target's weapon for 6 seconds. Warriors and rogues lose most of their damage for that time.

Tank

Pick him up the second he lands, before he runs to a caster.

Damage

Give the tank one or two seconds of threat before you go all in.

Watch out for: Sneed running loose while the group loots the Shredder.

Notable loot

Sneed's Shredder, boss of The Deadmines in WoW Forever

3Boss 3 of 9

Sneed's Shredder

BossMechanicalLevel 20

3 abilities3 loot items

Sneed's Shredder is the walking lumber machine in the Mast Room. It is the first half of a two-part fight, Sneed himself comes out when it breaks.

Abilities

  • Distracting Pain · Reduces an enemy's casting speed by 35% for 15 sec.
  • Eject Sneed
  • Terrify · Terrifies an enemy, causing it to flee in fear for 4 sec. Only 1 target can be terrified at a time.

Tactics

  • In Classic clear the Goblin Woodcarvers around it first. Terrify fears one player for 4 seconds and can send them into another pack.
  • Distracting Pain slows the target's casting by 35% for 15 seconds, so start important casts early.
  • The Shredder is a machine and shrugs off many effects like bleeds. When it dies, Eject Sneed throws Sneed out, so do not loot yet.

Tank

Fight it in the cleared middle of the room, away from other packs.

Healer

Keep an instant heal for the player who gets feared or slowed.

Damage

Stay ready to switch to Sneed the moment he lands.

Watch out for: Fears into goblin packs you did not clear.

Notable loot

Gilnid, boss of The Deadmines in WoW Forever

4Boss 4 of 9

Gilnid

BossHumanoidLevel 20

1 ability4 loot items

Gilnid is the smelter of the Goblin Foundry. Getting to him is harder than the fight itself.

Abilities

  • Molten Metal · Inflicts Fire damage every 3 sec. to an enemy, increasing the time between its attacks by 54% and its movement by 50% for 15 sec.

Tactics

  • Pull the foundry packs one at a time and deal with the Goblin Engineers before their golems join.
  • Molten Metal is a 2 second cast that burns its target for 15 seconds and slows their attacks and movement. Do not plan to kite him.
  • Classic guides disagree on his adds, some say three, some say one goblin you cannot pull away. Clear everything around him first.

Tank

Keep him where he stands, Molten Metal makes repositioning slow.

Healer

Molten Metal keeps ticking after the hit, heal its target through the whole 15 seconds.

Watch out for: A golem from a living engineer joining the pull.

Notable loot

Mr. Smite, boss of The Deadmines in WoW Forever

5Boss 5 of 9

Mr. Smite

BossHumanoidLevel 20

4 abilities4 loot items

Mr. Smite is the ship's first mate on the dock. The fight is about his weapon swaps and the two stealthed Blackguards near him.

Abilities

Tactics

  • In Classic two stealthed Defias Blackguards wait at the bottom of the ramp. Kill them before you put damage into Smite.
  • Twice in the fight he stuns the whole party with Smite Stomp and walks to his chest for a stronger weapon. Classic sources disagree on when, most say at about two thirds and one third of his health. Damage over time keeps ticking during the stun.
  • Pull him toward the end of the dock, away from the chest. The walk back gives the group time to heal up.
  • Nimble Reflexes raises his parry chance by 75% for 8 seconds, and Smite Slam hits for 220 with a 3 second stun in the Forever tooltip.

Tank

Hold Smite while the group kills the Blackguards and pick him up again after each chest trip.

Healer

Top everyone off while he walks to the chest, the next phase hits harder.

Damage

Attack from behind during Nimble Reflexes and keep your damage over time effects up.

Watch out for: A party stun at a weapon swap while the Blackguards are still alive.

Adds

Notable loot

Captain Greenskin, boss of The Deadmines in WoW Forever

6Boss 6 of 9

Captain Greenskin

BossHumanoidLevel 20

2 abilities3 loot items

Captain Greenskin stands on the deck of the ship with his crew. In the beta he aggros from very far and drags half the boat with him.

Abilities

  • Poisoned Harpoon · Inflicts normal damage to an enemy, then an additional Nature damage every 10 sec. for 1 min.
  • Cleave · Inflicts normal damage to an enemy and its nearest ally.

Tactics

  • In Classic pull him without his crew if you can and Polymorph or Sap the Squallshaper with him.
  • Cleave hits the target and the player next to it, so the tank turns him away from the group.
  • Poisoned Harpoon is a 2 second cast that leaves Nature damage every 10 seconds for a minute. Cure the poison.

Tank

Face him away from everyone and pull him back to the dock edge if more pirates come.

Healer

Watch the harpoon target, the poison keeps ticking for a full minute.

Damage

Kill the crew in your kill order and keep the CC on the Squallshaper.

Watch out for: Pulling Greenskin together with the pirates on deck.

Notable loot

Edwin VanCleef, final boss of The Deadmines in WoW Forever

8Boss 8 of 9Final boss

Edwin VanCleef

BossHumanoidLevel 21

2 abilities4 loot items

Edwin VanCleef, the Defias Kingpin, waits in the cabin on top of the ship. He is the final boss, drops the Head of VanCleef for The Defias Brotherhood and counts for the Novice Spelunker achievement.

Abilities

Tactics

  • In Classic two Blackguards wait in the cabin and join the pull. At about half health VanCleef's Allies calls two more, and one older guide adds a second call at a quarter.
  • Killing both guards can also bring two more, so burn VanCleef and save your CC for the second wave.
  • Thrash gives him two extra attacks at once, so the tank takes damage in bursts. Keep a cooldown for that.

Tank

Keep the guards on you and stay healthy between bursts.

Healer

Never let the tank sit low between Thrash bursts.

Damage

Focus VanCleef and switch only when the second wave needs control.

Watch out for: The add wave at half health.

Adds

Notable loot

Rare spawns1

Miner Johnson, boss of The Deadmines in WoW Forever

9Boss 9 of 9Rare spawn

Miner Johnson

Rare spawnHumanoidLevel 19

2 loot items

Miner Johnson is a level 19 elite miner in the first part of the mine. He has his own boss encounter in the Forever client, but nobody has confirmed yet that he spawns on every run.

Tactics

  • In Classic he was a rare who stood in a small alcove on the left before the Shredder, among the other miners. Check that alcove as you pass.
  • In Classic his Pierce Armor lowers the tank's armor for 10 seconds. Clear the miners around him and fight him alone.

Healer

Expect the tank to take more damage while Pierce Armor is up.

Notable loot

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

The Deadmines quests

The dungeon has nine quests: eight for the Alliance, from level 14 at Sentinel Hill and in Stormwind, and one Forsaken Paladin class quest for the Horde. The new Destruction in Deadmines closes Alba Fairmoon's Toxic Soil chain. Blizzard cut the bonus experience of dungeon quests in half on October 1, so expect less XP than early beta reports say.

Alliance8

Pick up before you go

  1. 1Sentinel Hill tower: Gryan Stoutmantle (The Defias Brotherhood chain) and Scout Riell (Red Silk Bandanas).
  2. 2Sentinel Hill inn: Alba Fairmoon starts the Toxic Soil chain. Nine steps in Westfall and Stormwind come before Destruction in Deadmines.
  3. 3Stormwind: Wilder Thistlenettle (Collecting Memories, Oh Brother) and Shoni the Shilent (Underground Assault).
  4. 4Inside the dungeon: An Unsent Letter from VanCleef starts The Unsent Letter.

Horde1

Pick up before you go

  1. 1Forsaken Paladins: A Moon-Kissed Blade from Trevan Rol in the Sepulcher, for the Whitestone Oak Lumber.
  2. 2No other Horde quest leads into the Deadmines, so Horde runs are for the loot and the Novice Spelunker kill.
  • Quest giver
    Trevan RolSilverpine Forest
    Turn in
    Trevan RolSilverpine Forest

    New Forsaken Paladin class quest from Trevan Rol in the Sepulcher. It needs Whitestone Oak Lumber, which in Classic drops from the Goblin Woodcarvers in the Mast Room.

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

Every boss drops blue gear, and most got a new item in Forever. Leather users chase the Blackened Defias Belt from Greenskin and the Blackened Defias Armor from VanCleef. The rings are the Lavishly Jeweled Ring from Gilnid and the First Mate Band from Mr. Smite, and hunters look at the Impaling Harpoon from Greenskin. Sneed, Gilnid and Cookie also drop campsite blueprints. Chasing one item from VanCleef means clearing the whole mine every time. Our WoW Forever dungeon boost options cover the Deadmines and every other dungeon, with the group already put together.

ItemSlotSourceReq.
Rhahk'Zor's HammerTwo-HandRhahk'Zor16
RockslicerTwo-HandRhahk'Zor18
Ogre LoinclothLegs · ClothRhahk'Zor17
Plans: Acolyte's GlovesBlueprintRhahk'Zor–
Gold-flecked GlovesHands · ClothSneed17
Taskmaster AxeTwo-HandSneed18
Bandsaw WristbandsWrist · MailSneed16
Blueprint: Repair BotBlueprintSneed–
Buzzer BladeMain HandSneed's Shredder16
Buzz SawOne-HandSneed's Shredder18
Dull SawbladeThrownSneed's Shredder16
Smelting PantsLegs · LeatherGilnid16
Lavishly Jeweled RingFingerGilnid17
Goblin HammerMain HandGilnid18
Blueprint: AnvilBlueprintGilnid–
Thief's BladeOne-HandMr. Smite17
Smite's ReaverOne-HandMr. Smite17
Smite's Mighty HammerTwo-HandMr. Smite18
First Mate BandFingerMr. Smite17
Emberstone StaffTwo-HandCaptain Greenskin17
Impaling HarpoonTwo-HandCaptain Greenskin17
Blackened Defias BeltWaist · LeatherCaptain Greenskin17
Cookie's TenderizerOne-HandCookie16
Cookie's Stirring RodRangedCookie17
Lookie's SpyglassTrinketCookie18
Blueprint: Cookie's FeastBlueprintCookie–
Corsair's OvershirtChest · ClothEdwin VanCleef17
Cape of the BrotherhoodBackEdwin VanCleef19
Cruel BarbOne-HandEdwin VanCleef19
Blackened Defias ArmorChest · LeatherEdwin VanCleef17
Miner's CapeBackMiner Johnson17
Gold-plated BucklerShieldMiner Johnson17
Chausses of WestfallLegs · MailThe Defias Brotherhood–
Tunic of WestfallChest · LeatherThe Defias Brotherhood–
Staff of WestfallTwo-HandThe Defias Brotherhood–
Solid ShortbladeOne-HandRed Silk Bandanas–
Scrimshaw DaggerOne-HandRed Silk Bandanas–
Piercing AxeTwo-HandRed Silk Bandanas–
Monastic HammerMain HandRed Silk Bandanas–
Tunneler's BootsFeet · MailCollecting Memories–
Dusty Mining GlovesHands · LeatherCollecting Memories–
Worn Miner's WaistcordWaist · ClothCollecting Memories–
Miner's RevengeTwo-HandOh Brother...–
Miner's WorkglovesHands · ClothOh Brother...–
Miner's WorkbootsFeet · LeatherOh Brother...–
Polar GauntletsHands · MailUnderground Assault–
Sable WandRangedUnderground Assault–
Bravo's ArmbandsWrist · LeatherUnderground Assault–
Dreamer's LeggingsLegs · LeatherUnderground Assault–

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements from The Deadmines

Achievement1

Before you go

Before you go

  • Pick up the quests firstGrab the Sentinel Hill and Stormwind quests before you go, and do Collecting Memories and Oh Brother in the Hideout tunnels on the way in.
  • Bring crowd controlSap and Polymorph help a lot with the Blackguards, the Squallshaper and VanCleef's second wave. Agree on marks before the cove.
  • Bring interrupts and a cureCookie's Cooking, Melt Ore and the Defias casters need interrupts. A poison cure helps on Greenskin's harpoon.
  • Take it slowRunners bring extra packs, patrols spawn behind you and the run back from the graveyard is long. Plan for a full hour.
  • Kill the goblin Engineers before their golems arrive, the golems keep coming while the engineer lives.
  • Pull Mr. Smite away from his weapon chest so each trip back gives your healer time.
  • Do not loot the Shredder until Sneed is dead.

Known beta issues

The wheel trick no longer resets the cove. Since September 19 testers report that jumping on the ship's wheel after a bad pull no longer resets mobs cleanly. Bosses half evade at the dock edge and can still hit you, and after a full wipe some groups could not release until they relogged. Do not plan a pull around the wheel.

Normal · 4/10

FAQ

Questions players ask

What level is The Deadmines in WoW Forever?

The Group Finder lists it from level 16. The quests are level 17–22 and the bosses 19–21, so most groups go at about 18–22.

Where is the entrance to The Deadmines?

Go into the Defias Hideout, a house in Moonbrook in southwest Westfall at about 43.1, 72.2, and walk down through the mine. The instance portal is at the end of the tunnels, at about 38.2, 77.5.

How do Horde players get to The Deadmines?

Take the zeppelin to Grom'gol in Stranglethorn Vale, then run and swim north along the west coast into Westfall, or go through Duskwood. There is no Horde flight path in Westfall or Duskwood.

What quests are there for The Deadmines, and where do you pick them up?

Eight Alliance quests start at Sentinel Hill (Gryan Stoutmantle, Scout Riell, Alba Fairmoon) and in Stormwind (Wilder Thistlenettle, Shoni the Shilent), and VanCleef's letter starts one inside. Paladins of both factions also need Whitestone Oak Lumber from the Mast Room for a class quest.

What is Destruction in Deadmines and where does it start?

It is a new Forever quest at the end of Alba Fairmoon's Toxic Soil chain, which starts at the Sentinel Hill inn. You plant explosives by the hidden forge inside, then meet Alba at the exit and set them off.

Can Horde players run The Deadmines?

Yes, both factions can enter. The Horde has no Deadmines quest besides the Forsaken Paladin class quest, so Horde runs are about loot and the Novice Spelunker achievement.

What drops in The Deadmines?

Blue gear from every boss, including two rings (Lavishly Jeweled Ring and the new First Mate Band of the Partners in Crime set), the Defias Leather pieces, Rockslicer, Impaling Harpoon and new items like Lookie's Spyglass. The quests add the Westfall rewards and more.

How long does a full Deadmines clear take?

Plan for about 45–60 minutes. The run is long for its level, with packed pulls, patrols behind you and a long walk through the mine.

Does Miner Johnson appear on every run?

Nobody knows yet. He has his own boss encounter in the Forever client, while in Classic he was a rare. No beta run has shown whether he now spawns every time.

What level is too high for The Deadmines?

From about 24 most mobs give little experience. The run is still worth it later for quests you have not done and for the new loot.

Can you solo the Deadmines?

Geared level 20 players, mostly Paladins, have soloed it in the beta, as some did in Classic. For most characters at that level it is a group run.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

  • New: a top-down map of the dungeon with the route marks and the way between them.

First published Every change on the guides