The Deadmines Dungeon Guide
The Deadmines (DM, some say VC) is the Defias Brotherhood's hideout under Moonbrook in Westfall, a Classic dungeon for levels 17–26 in WoW Forever. Here is the entrance for both factions, every quest with its giver, all boss fights and the full loot, plus what Forever changed.
- Level
- 17–26
- Bosses
- 9
- Full clear
- 35–50min
- Difficulty
- 4/10
Westfall · Eastern KingdomsEntrance 38.2, 77.5Show on the mapRun it with mmonster

Overview
Inside The Deadmines
Edwin VanCleef and his stonemasons turned an old gold mine under Westfall into a shipyard. Defias miners dig the tunnels, goblins run the lumber mill and the foundry, and at the bottom a pirate crew guards a juggernaut ship in a hidden cove. You walk the whole way down, from the Hideout tunnels under Moonbrook to VanCleef's cabin on the top deck.
The Forever client lists eight boss encounters. Rhahk'Zor guards the first cave, Miner Johnson works an alcove close by, Sneed fights from his Shredder in the Mast Room and Gilnid runs the Goblin Foundry. In Ironclad Cove you meet Mr. Smite on the dock, Captain Greenskin on deck, VanCleef in his cabin and Cookie, the optional murloc cook. The rooms are the Classic ones and the tactics still work.
The bosses are level 19–21 and the quests level 17–22, so most groups go at 18–22. It is a long run for its level with tightly packed pulls. Forever added new drops on most bosses, a ring set, a new Alliance quest chain that ends inside and more reward choices, all listed below.
Level 17–26 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in The Deadmines for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Miner Johnson has his own encounterBeta data
In Classic he was a rare who only showed up on some runs. The Forever client lists him as a full boss encounter between Sneed and Gilnid, but no beta run has shown yet whether he now spawns every time.
Boss abilities hit much harder on paperBeta data
The boss tooltips show numbers three to five times higher than in Classic. Rhahk'Zor Slam says 330 damage instead of 64–86, Smite Slam 220 instead of 50, Poisoned Harpoon 198 per tick instead of 45 and Cookie's Cooking heals for 441 instead of 111–129. Player spells did not grow like that. How hard the bosses really hit in a run has not been measured yet.
New drops and new effects on old gearBeta data
Six bosses got new items: Ogre Loincloth from Rhahk'Zor, Bandsaw Wristbands from Sneed, Dull Sawblade from Sneed's Shredder, Goblin Hammer from Gilnid, First Mate Band from Mr. Smite and Lookie's Spyglass from Cookie, plus campsite blueprints and Plans: Acolyte's Gloves. Many old drops got useful effects. Rockslicer gathers Copper, Tin, Silver and Iron veins without Mining, Smelting Pants speed up smelting, Thief's Blade helps Pick Pocket and Cookie's Stirring Rod speeds up cooking.
Partners in Crime ring setBeta data
First Mate Band from Mr. Smite is one half of the new two-piece Partners in Crime set. The other half is Band of the Better Half, a level 60 epic ring whose source nobody has found yet. With both rings you get extra Strength and a chance on melee swings for a big Strength buff for 10 seconds.
New Defias Leather set bonusesBeta data
The Blackened Defias pieces have new set bonuses. Two pieces give Arcane Resistance, three give attack power against humanoids, four give a chance to cause a bleed when you hit from behind, and the extra Daggers skill moved to the five-piece bonus.
New quest chain that ends insideBeta data
Alba Fairmoon at the Sentinel Hill inn starts the new Toxic Soil chain for the Alliance. It sends you to wells, murlocs, kobold mines and an engineer in Stormwind's Dwarven District, and ends in the Deadmines with Destruction in Deadmines: plant explosives by the hidden forge and set them off at the exit.
More quest reward choicesBeta data
Red Silk Bandanas, Collecting Memories, Oh Brother and Underground Assault got extra reward choices, such as the Monastic Hammer, Miner's Workgloves and Bravo's Armbands. Blizzard said on its first Forever podcast that early dungeon quests will give fewer blues later, so these lists can still shrink.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give half of their bonus experience. Blizzard made the cut after feedback that leveling in the beta was too fast, and it hits every Deadmines quest.
Location
Where is The Deadmines? Entrance and how to get there
The Deadmines starts in Moonbrook in southwest Westfall. The house of the Defias Hideout at about 43.1, 72.2 leads down into an open mine with Defias and undead miners, and the instance portal waits at the end of the tunnels at about 38.2, 77.5. The way out of the dungeon comes up in the Dagger Hills by the sea, at about 40.7, 84.0.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Sentinel Hill, the flight path is at about 56.6, 52.7. Gryan Stoutmantle and Scout Riell for your quests stand in the tower there.
- 2Ride south on the road to Moonbrook, about 43.0, 69.3.
- 3Find the Defias Hideout house at about 43.1, 72.2 and go down into the mine.
- 4Follow the tunnels to the instance portal at about 38.2, 77.5. Kill the miners on the way if you still need Miners' Union Cards.
- 1Take the zeppelin from Orgrimmar or from Undercity to Grom'gol Base Camp in Stranglethorn Vale and grab the flight path there.
- 2There is no Horde flight path in Westfall or Duskwood, so the rest is on foot. Run and swim north along the west coast of Stranglethorn into southern Westfall. Some players take the road through Duskwood instead.
- 3Ride to Moonbrook in southwest Westfall. This is Alliance land, so expect company on PvP realms.
- 4Enter the Defias Hideout house at about 43.1, 72.2 and walk down the mine to the portal at about 38.2, 77.5.
- Entrance portalMap coordinates, Westfall
38.2, 77.5
Copies the /way command for TomTom.
Group Finder
In Classic the meeting stone stood in Moonbrook. Its Forever spot is not mapped yet, so use the Group Finder, which lists the dungeon from level 16.
After a wipe
The beta map of Westfall shows one spirit healer, near Sentinel Hill at about 51.6, 49.6. In Classic the closest graveyard was at the south end of Westfall by the lighthouse. Either way a wipe means riding back to Moonbrook and walking the mine again.
Map and route
The route through the dungeon
5 areas, one path. Tap a stop to see what waits there.

Area 1 of 5
Defias Hideout
The open mine under Moonbrook, before the portal. Defias and undead miners work here, and Foreman Thistlenettle walks the tunnels. Finish Collecting Memories and Oh Brother here before you zone in, they need nothing from inside.
Area 2 of 5
The Deadmines
The first caves inside. Rhahk'Zor guards the big cave with two Defias Watchmen, so wait until he walks away from them and pull him alone. In Classic Miner Johnson stood in a small alcove on the left before the Shredder, check it on the way. In Classic, Defias patrols spawn behind the group after each boss up to Gilnid.
Area 3 of 5
Mast Room
The lumber mill with the huge mast. Goblin Woodcarvers and Craftsmen work around Sneed's Shredder. Clear them first, because Terrify sends a player running into whatever is still standing. When the Shredder breaks, Sneed jumps out and keeps fighting.
Area 4 of 5
Goblin Foundry
A round smelting hall with Goblin Engineers, their golems and Gilnid. Pull the packs one at a time. Killing Gilnid opens the way on, and in the alcove past him lies Defias Gunpowder for the cannon that blows the gate to the cove. A rogue can pick the lock instead, which alerts nobody. Players place the hidden forge for Destruction in Deadmines here too.
Area 5 of 5
Ironclad Cove
The dock and the Defias ship. Blasting the gate alerts Mr. Smite, who sends pirates up the ramp. Kill Smite on the dock, then go up the ship to Captain Greenskin on deck and VanCleef in the cabin on top. Cookie waits on the other side of the ship and is optional. The exit tunnel leads up to the Westfall coast.
Encounters
Boss roster
Main bosses8

Rhahk'Zor is the ogre foreman in the first big cave and the warm-up boss. Lots of health and armor, one hard hit.
Abilities
- Rhahk'Zor Slam · Inflicts damage to an enemy, stunning it for 3 sec.
Tactics
- In Classic two Defias Watchmen stand in his room. Wait until he walks away from them and pull him alone.
- Rhahk'Zor Slam hits the tank and stuns for 3 seconds. Keep the tank's health high so a Slam never lands on a low tank.
- Otherwise it is tank and spank.
Tank
Pull him away from the Watchmen and stay topped up before each Slam.
Healer
Heal through the stun right away, the tank cannot do anything for 3 seconds.
Damage
If the Watchmen come along, kill them first, they die fast.
Watch out for: Pulling him together with his two Watchmen.
Notable loot
Rhahk'Zor's Hammer · Two-Hand
Rockslicer · Two-Hand
Ogre Loincloth · Legs
Plans: Acolyte's Gloves · Other

Sneed is the goblin lumbermaster who drives the Shredder. He jumps out of the wreck and keeps fighting on foot.
Abilities
- Disarm · Disarms an enemy, forcing it to stop wielding its weapon for 6 sec.
Tactics
- Finish Sneed before anyone loots the Shredder or moves on.
- Disarm takes the target's weapon for 6 seconds. Warriors and rogues lose most of their damage for that time.
Tank
Pick him up the second he lands, before he runs to a caster.
Damage
Give the tank one or two seconds of threat before you go all in.
Watch out for: Sneed running loose while the group loots the Shredder.
Notable loot
Gold-flecked Gloves · Hands
Taskmaster Axe · Two-Hand
Bandsaw Wristbands · Wrist
Blueprint: Repair Bot · Other

Sneed's Shredder is the walking lumber machine in the Mast Room. It is the first half of a two-part fight, Sneed himself comes out when it breaks.
Abilities
- Distracting Pain · Reduces an enemy's casting speed by 35% for 15 sec.
- Eject Sneed
- Terrify · Terrifies an enemy, causing it to flee in fear for 4 sec. Only 1 target can be terrified at a time.
Tactics
- In Classic clear the Goblin Woodcarvers around it first. Terrify fears one player for 4 seconds and can send them into another pack.
- Distracting Pain slows the target's casting by 35% for 15 seconds, so start important casts early.
- The Shredder is a machine and shrugs off many effects like bleeds. When it dies, Eject Sneed throws Sneed out, so do not loot yet.
Tank
Fight it in the cleared middle of the room, away from other packs.
Healer
Keep an instant heal for the player who gets feared or slowed.
Damage
Stay ready to switch to Sneed the moment he lands.
Watch out for: Fears into goblin packs you did not clear.
Notable loot
Buzzer Blade · Main Hand
Buzz Saw · One-Hand
Dull Sawblade · Thrown

Gilnid is the smelter of the Goblin Foundry. Getting to him is harder than the fight itself.
Abilities
- Molten Metal · Inflicts Fire damage every 3 sec. to an enemy, increasing the time between its attacks by 54% and its movement by 50% for 15 sec.
Tactics
- Pull the foundry packs one at a time and deal with the Goblin Engineers before their golems join.
- Molten Metal is a 2 second cast that burns its target for 15 seconds and slows their attacks and movement. Do not plan to kite him.
- Classic guides disagree on his adds, some say three, some say one goblin you cannot pull away. Clear everything around him first.
Tank
Keep him where he stands, Molten Metal makes repositioning slow.
Healer
Molten Metal keeps ticking after the hit, heal its target through the whole 15 seconds.
Watch out for: A golem from a living engineer joining the pull.
Notable loot
Smelting Pants · Legs
Lavishly Jeweled Ring · Finger
Goblin Hammer · Main Hand
Blueprint: Anvil · Other

Mr. Smite is the ship's first mate on the dock. The fight is about his weapon swaps and the two stealthed Blackguards near him.
Abilities
- Thrash · Gives the caster 2 extra attacks.
- Nimble Reflexes · Increases the caster's chance to parry by 75% for 8 sec.
- Smite Stomp
- Smite Slam · Inflicts damage to an enemy, stunning it for 3 sec.
Tactics
- In Classic two stealthed Defias Blackguards wait at the bottom of the ramp. Kill them before you put damage into Smite.
- Twice in the fight he stuns the whole party with Smite Stomp and walks to his chest for a stronger weapon. Classic sources disagree on when, most say at about two thirds and one third of his health. Damage over time keeps ticking during the stun.
- Pull him toward the end of the dock, away from the chest. The walk back gives the group time to heal up.
- Nimble Reflexes raises his parry chance by 75% for 8 seconds, and Smite Slam hits for 220 with a 3 second stun in the Forever tooltip.
Tank
Hold Smite while the group kills the Blackguards and pick him up again after each chest trip.
Healer
Top everyone off while he walks to the chest, the next phase hits harder.
Damage
Attack from behind during Nimble Reflexes and keep your damage over time effects up.
Watch out for: A party stun at a weapon swap while the Blackguards are still alive.
Adds
Defias Blackguard ×2 · Faded: Puts the caster in stealth mode. Lasts until cancelled.
Notable loot
Thief's Blade · One-Hand
Smite's Reaver · One-Hand
Smite's Mighty Hammer · Two-Hand
First Mate Band · Finger

Captain Greenskin stands on the deck of the ship with his crew. In the beta he aggros from very far and drags half the boat with him.
Abilities
- Poisoned Harpoon · Inflicts normal damage to an enemy, then an additional Nature damage every 10 sec. for 1 min.
- Cleave · Inflicts normal damage to an enemy and its nearest ally.
Tactics
- In Classic pull him without his crew if you can and Polymorph or Sap the Squallshaper with him.
- Cleave hits the target and the player next to it, so the tank turns him away from the group.
- Poisoned Harpoon is a 2 second cast that leaves Nature damage every 10 seconds for a minute. Cure the poison.
Tank
Face him away from everyone and pull him back to the dock edge if more pirates come.
Healer
Watch the harpoon target, the poison keeps ticking for a full minute.
Damage
Kill the crew in your kill order and keep the CC on the Squallshaper.
Watch out for: Pulling Greenskin together with the pirates on deck.
Notable loot
Emberstone Staff · Two-Hand
Impaling Harpoon · Two-Hand
Blackened Defias Belt · Waist

Cookie is the ship's murloc cook on the other side of the ship. He is optional and drops the new Lookie's Spyglass and the Cookie's Feast blueprint.
Abilities
- Cookie's Cooking · Heals the caster for 441.
- Acid Splash · Inflicts Nature damage to nearby enemies every 5 sec. for 30 sec.
Tactics
- Clear around him first. In Classic he runs at low health and brings friends, so keep a snare or stun ready.
- Interrupt Cookie's Cooking. It heals him for 441 in the Forever tooltip, four times the Classic heal.
- Acid Splash hits everyone nearby with Nature damage every 5 seconds for 30 seconds. Cure it and keep ranged players out of melee.
Healer
Plan steady healing on the melee during Acid Splash.
Damage
Save your interrupt for Cookie's Cooking.
Watch out for: An uninterrupted Cookie's Cooking.
Notable loot
Cookie's Tenderizer · One-Hand
Cookie's Stirring Rod · Ranged
Lookie's Spyglass · Trinket
Blueprint: Cookie's Feast · Other

Edwin VanCleef, the Defias Kingpin, waits in the cabin on top of the ship. He is the final boss, drops the Head of VanCleef for The Defias Brotherhood and counts for the Novice Spelunker achievement.
Abilities
- Thrash · Gives the caster 2 extra attacks.
- VanCleef's Allies
Tactics
- In Classic two Blackguards wait in the cabin and join the pull. At about half health VanCleef's Allies calls two more, and one older guide adds a second call at a quarter.
- Killing both guards can also bring two more, so burn VanCleef and save your CC for the second wave.
- Thrash gives him two extra attacks at once, so the tank takes damage in bursts. Keep a cooldown for that.
Tank
Keep the guards on you and stay healthy between bursts.
Healer
Never let the tank sit low between Thrash bursts.
Damage
Focus VanCleef and switch only when the second wave needs control.
Watch out for: The add wave at half health.
Adds
Defias Blackguard ×4 · Faded: Puts the caster in stealth mode. Lasts until cancelled.
Notable loot
Corsair's Overshirt · Chest
Cape of the Brotherhood · Back
Cruel Barb · One-Hand
Blackened Defias Armor · Chest
Rare spawns1

Miner Johnson is a level 19 elite miner in the first part of the mine. He has his own boss encounter in the Forever client, but nobody has confirmed yet that he spawns on every run.
Tactics
- In Classic he was a rare who stood in a small alcove on the left before the Shredder, among the other miners. Check that alcove as you pass.
- In Classic his Pierce Armor lowers the tank's armor for 10 seconds. Clear the miners around him and fight him alone.
Healer
Expect the tank to take more damage while Pierce Armor is up.
Notable loot
Miner's Cape · Back
Gold-plated Buckler · Shield
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Mixed miner packs
Elite Overseers and Taskmasters walk with non-elite miners, so pulls are bigger than they look. Taskmasters open with Piercing Shot from range to lower the tank's armor, Strip Miners use Pierce Armor in melee. Many Defias flee at low health and bring friends, keep a snare or a stun ready.

Goblins in the Mast Room
Goblin Woodcarvers stun with Axe Toss, Goblin Craftsmen cast Melt Ore for fire damage around them and a long slow. Its Forever tooltip says 617 Fire damage, more than four times the Classic number, so interrupt it or step out of melee.

Engineers and their golems
Goblin Engineers summon a Remote-Controlled Golem with a 3 second cast, and the golems keep coming back while the engineer lives. Kill, Gouge or Polymorph the engineer before the golem shows up, and control the engineer before you pull Gilnid.

Defias Wizards and Evokers
Wizards root a target with Chains of Ice for 15 seconds and cast Fireball. Evokers drop Flamestrike on the group and keep Frost Armor up, which slows melee attackers. Both shield allies with Quick Flame Ward, so fire mages lose damage. Interrupt or kill them first.

Pirates on the dock and ship
Big elite groups of Defias Pirates with their parrots, Squallshapers and Goblin Shipbuilders. Mobs on deck rush in fast and Greenskin is easy to pull by accident, so pull small and from the dock side.

Stealthed Blackguards
Defias Blackguards sit in stealth near Mr. Smite and in VanCleef's cabin, and more come when VanCleef calls for help. They join the boss pull, so plan CC and a kill order before you engage.

Quests
The Deadmines quests
The dungeon has nine quests: eight for the Alliance, from level 14 at Sentinel Hill and in Stormwind, and one Forsaken Paladin class quest for the Horde. The new Destruction in Deadmines closes Alba Fairmoon's Toxic Soil chain. Blizzard cut the bonus experience of dungeon quests in half on October 1, so expect less XP than early beta reports say.
Alliance8
Pick up before you go
- 1Sentinel Hill tower: Gryan Stoutmantle (The Defias Brotherhood chain) and Scout Riell (Red Silk Bandanas).
- 2Sentinel Hill inn: Alba Fairmoon starts the Toxic Soil chain. Nine steps in Westfall and Stormwind come before Destruction in Deadmines.
- 3Stormwind: Wilder Thistlenettle (Collecting Memories, Oh Brother) and Shoni the Shilent (Underground Assault).
- 4Inside the dungeon: An Unsent Letter from VanCleef starts The Unsent Letter.
- Level 22, from 14
- Quest giver
- Gryan StoutmantleWestfall · 56.2, 47.4
- Turn in
- Gryan StoutmantleWestfall · 56.2, 47.4
The last step of the Defias Brotherhood chain from Gryan Stoutmantle on Sentinel Hill. Kill Edwin VanCleef and bring his head back. Earlier steps send you to Lakeshire, Stormwind and on an escort to Moonbrook.
- Level 17, from 14
- Quest giver
- Scout RiellWestfall · 56.6, 47.4
- Turn in
- Scout RiellWestfall · 56.6, 47.4
Scout Riell in the Sentinel Hill tower wants 10 Red Silk Bandanas from the Defias inside. Forever adds the Monastic Hammer as a fourth choice.
- Level 18, from 14
- Quest giver
- Wilder ThistlenettleStormwind City · 65.2, 21.2
- Turn in
- Wilder ThistlenettleStormwind City · 65.2, 21.2
Wilder Thistlenettle in Stormwind wants 4 Miners' Union Cards. Undead miners in the Hideout tunnels before the portal drop them.
- Level 20, from 15
- Quest giver
- Wilder ThistlenettleStormwind City · 65.2, 21.2
- Turn in
- Wilder ThistlenettleStormwind City · 65.2, 21.2
Same giver. Take his brother's badge from Foreman Thistlenettle in the Hideout tunnels before the portal.
- Level 20, from 15
- Quest giver
- Shoni the ShilentStormwind City · 55.4, 12.4
- Turn in
- Shoni the ShilentStormwind City · 55.4, 12.4
Shoni the Shilent in Stormwind wants the Gnoam Sprecklesprocket from Sneed's Shredder. Gnoarn in Ironforge sends you to her with Speak with Shoni.
- Level 22, from 16
- Starts from
An Unsent Letter- Turn in
- Baros AlexstonStormwind City · 57.6, 47.8
Starts from An Unsent Letter that VanCleef drops. Bring it to Baros Alexston in Stormwind for the chain into the Stockade. In the beta its later turn-ins come with long roleplay scenes.
- Level 18, from 9
- Quest giver
- Alba FairmoonWestfall · 52.4, 53.0
- Turn in
- Alba FairmoonWestfall · 38.6, 83.6
New in Forever and the end of the Toxic Soil chain from Alba Fairmoon at the Sentinel Hill inn. Plant the explosives by the hidden forge, meet Alba at the dungeon exit and use the detonator in a second quest of the same name.
- Level 22
- Quest giver
- Jordan StilwellDun Morogh · 52.4, 36.8
- Turn in
- Jordan StilwellDun Morogh · 52.4, 36.8
Paladin class quest from Jordan Stilwell outside Ironforge. In Classic the Whitestone Oak Lumber for it drops from the Goblin Woodcarvers in the Mast Room.
Horde1
Pick up before you go
- 1Forsaken Paladins: A Moon-Kissed Blade from Trevan Rol in the Sepulcher, for the Whitestone Oak Lumber.
- 2No other Horde quest leads into the Deadmines, so Horde runs are for the loot and the Novice Spelunker kill.
- Level 25
- Quest giver
- Trevan RolSilverpine Forest
- Turn in
- Trevan RolSilverpine Forest
New Forsaken Paladin class quest from Trevan Rol in the Sepulcher. It needs Whitestone Oak Lumber, which in Classic drops from the Goblin Woodcarvers in the Mast Room.
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Every boss drops blue gear, and most got a new item in Forever. Leather users chase the Blackened Defias Belt from Greenskin and the Blackened Defias Armor from VanCleef. The rings are the Lavishly Jeweled Ring from Gilnid and the First Mate Band from Mr. Smite, and hunters look at the Impaling Harpoon from Greenskin. Sneed, Gilnid and Cookie also drop campsite blueprints. Chasing one item from VanCleef means clearing the whole mine every time. Our WoW Forever dungeon boost options cover the Deadmines and every other dungeon, with the group already put together.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements from The Deadmines
Achievement1
Novice SpelunkerEarned in The Deadmines, Needs Edwin VanCleef
Before you go
Before you go
- Pick up the quests firstGrab the Sentinel Hill and Stormwind quests before you go, and do Collecting Memories and Oh Brother in the Hideout tunnels on the way in.
- Bring crowd controlSap and Polymorph help a lot with the Blackguards, the Squallshaper and VanCleef's second wave. Agree on marks before the cove.
- Bring interrupts and a cureCookie's Cooking, Melt Ore and the Defias casters need interrupts. A poison cure helps on Greenskin's harpoon.
- Take it slowRunners bring extra packs, patrols spawn behind you and the run back from the graveyard is long. Plan for a full hour.
- Kill the goblin Engineers before their golems arrive, the golems keep coming while the engineer lives.
- Pull Mr. Smite away from his weapon chest so each trip back gives your healer time.
- Do not loot the Shredder until Sneed is dead.
Known beta issues
The wheel trick no longer resets the cove. Since September 19 testers report that jumping on the ship's wheel after a bad pull no longer resets mobs cleanly. Bosses half evade at the dock edge and can still hit you, and after a full wipe some groups could not release until they relogged. Do not plan a pull around the wheel.
FAQ
Questions players ask
What level is The Deadmines in WoW Forever?
The Group Finder lists it from level 16. The quests are level 17–22 and the bosses 19–21, so most groups go at about 18–22.
Where is the entrance to The Deadmines?
Go into the Defias Hideout, a house in Moonbrook in southwest Westfall at about 43.1, 72.2, and walk down through the mine. The instance portal is at the end of the tunnels, at about 38.2, 77.5.
How do Horde players get to The Deadmines?
Take the zeppelin to Grom'gol in Stranglethorn Vale, then run and swim north along the west coast into Westfall, or go through Duskwood. There is no Horde flight path in Westfall or Duskwood.
What quests are there for The Deadmines, and where do you pick them up?
Eight Alliance quests start at Sentinel Hill (Gryan Stoutmantle, Scout Riell, Alba Fairmoon) and in Stormwind (Wilder Thistlenettle, Shoni the Shilent), and VanCleef's letter starts one inside. Paladins of both factions also need Whitestone Oak Lumber from the Mast Room for a class quest.
What is Destruction in Deadmines and where does it start?
It is a new Forever quest at the end of Alba Fairmoon's Toxic Soil chain, which starts at the Sentinel Hill inn. You plant explosives by the hidden forge inside, then meet Alba at the exit and set them off.
Can Horde players run The Deadmines?
Yes, both factions can enter. The Horde has no Deadmines quest besides the Forsaken Paladin class quest, so Horde runs are about loot and the Novice Spelunker achievement.
What drops in The Deadmines?
Blue gear from every boss, including two rings (Lavishly Jeweled Ring and the new First Mate Band of the Partners in Crime set), the Defias Leather pieces, Rockslicer, Impaling Harpoon and new items like Lookie's Spyglass. The quests add the Westfall rewards and more.
How long does a full Deadmines clear take?
Plan for about 45–60 minutes. The run is long for its level, with packed pulls, patrols behind you and a long walk through the mine.
Does Miner Johnson appear on every run?
Nobody knows yet. He has his own boss encounter in the Forever client, while in Classic he was a rare. No beta run has shown whether he now spawns every time.
What level is too high for The Deadmines?
From about 24 most mobs give little experience. The run is still worth it later for quests you have not done and for the new loot.
Can you solo the Deadmines?
Geared level 20 players, mostly Paladins, have soloed it in the beta, as some did in Classic. For most characters at that level it is a group run.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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