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mmonster
Training dummy

Why now

Auto attacks, building Rage.

Damage0
Damage/sec0
Rage spent0
∞

You

Mana0

Swing
Cast

Mage rotation in WoW Forever

5 Mage fights in the trainer: Frost at level 20, Fire at level 20, Frost at level 60, Fire at level 60 and Arcane at level 60.

  • ManaMana is the long game. Keep your damage over time effects ticking, use your big cooldowns on time and fill the gaps with your cheapest spell.

Keep going with the Talent Calculator, your Talent Path and everything about the Mage.

Frost at level 20

Training dummy

Staff and wand, about 25 spell power, your Talent Path talents at 20 with Ice Lance.

Action bar

Opener

FrostboltFrost NovaIce LanceFrostbolt

Priority

  1. The target is frozen: Ice Lance hits for 300% more, instantly.

  2. Frost Nova when the enemy reaches you: it freezes it in place and sets up Ice Lance.

  3. Shoot: Wand when your mana runs low. It costs nothing.

  4. Frostbolt as your main spell, it slows the target on its way to you.

Tips

  • When something is already hitting you, a wand is often better than a Frostbolt that gets pushed back.
  • Frost Nova and Ice Lance are your core combo: freeze first, then punish the freeze.
  • Conjure food and water before you head out, you never pay for drinks as a Mage.
Practise this fight

Fire at level 20

Training dummy

Staff and wand, about 25 spell power, a near pure Fire Talent Path for Pyroblast at 20.

Action bar

Opener

PyroblastFireballFire Blast

Priority

  1. Pyroblast before the pull lands: your biggest hit plus a burn.

  2. Fire Blast on cooldown, an instant hit. After a kill Wake of Fire raises its crit chance.

  3. Shoot: Wand when mana gets tight: steady damage for free.

  4. Fireball as your main spell, it adds a small burn on top.

Tips

  • Wake of Fire only procs after a kill and lasts 30 seconds in the beta. Use the crit chance on your next pull or it is wasted.
  • Spell power does not raise wand damage in the beta, so pick your wand by its own damage.
  • Pyroblast at 20 needs a near pure Fire build. Otherwise it comes a little later.
Practise this fight

Frost at level 60

Training dummy

Staff, about 400 spell power, the Frost PvE build with Fingers of Frost.

Action bar

Opener

FrostboltFrost NovaIce LanceFrostbolt

Priority

  1. Fingers of Frost or a freeze: Ice Lance hits as if the target were frozen, 300% more.

  2. Frost Nova for a sure freeze when no Fingers of Frost charge is up.

  3. Frostbolt as your filler. Its chill is what feeds Fingers of Frost.

Tips

  • Fingers of Frost lets Ice Lance hit bosses as if they were frozen, even the ones you cannot freeze.
  • Cold Snap resets your other Frost cooldowns. Save it for when you need Ice Barrier or Frost Nova again.
  • Frost is the safest Mage spec: it slows everything and keeps Ice Barrier and Ice Block for defense.
Practise this fight

Fire at level 60

Training dummy

Staff, about 400 spell power, the Fire PvE build with Improved Scorch and Heating Up.

Action bar

Opener

ScorchScorchFireballFire Blast

Priority

  1. Scorch until Improved Scorch has 5 stacks, and again before it runs out.

  2. Heating Up stacks: each one cuts Pyroblast's cast by 25%. At 2 or 3, or before it runs out, fire it.

  3. Fire Blast on cooldown, an instant hit that can build Heating Up.

  4. Fireball as your filler, its crits build Heating Up.

Tips

  • Ignite and Improved Scorch only boost your own damage in Forever. No more raid-wide Ignite with other Mages.
  • Combustion stacks 10% Fire crit chance with every Fire hit until three of your Fire spells have crit. Save it for when Improved Scorch is stacked.
  • Fire scales hard with gear and crit, so it gets much stronger as your gear improves.
Practise this fight

Arcane at level 60

Training dummy

Staff, about 400 spell power, the Arcane PvE build with Missile Barrage.

Action bar

Opener

Arcane BlastArcane BlastArcane BlastArcane Missiles

Priority

  1. Missile Barrage: Arcane Missiles is free right now. Do not sit on the proc.

  2. Shoot: Wand when the mana is gone. It costs nothing while your mana comes back.

  3. Arcane Blast to 3 stacks: each stack adds 10% to your next other spell and makes Arcane Blast pricier.

  4. Arcane Missiles cashes in the stacks.

Tips

  • Arcane Power adds 30% damage for 30% more mana cost. Line it up with a full stack of Arcane Blast.
  • Stopping at 2 or 3 stacks instead of 4 keeps you casting far longer between drinks.
  • Arcane is the most mana-hungry spec. It shines on fights with breaks to drink.
Practise this fight

What changes from level 20 to 60

The same spec at 20 and at 60: which buttons join the bar and which leave it.

Frost

Off the barShoot

Fire

New at 60Scorch

Off the barShoot

Rotation questions

What is the best Mage rotation in WoW Forever?

For example Frost at level 60: open with Frostbolt, Frost Nova, Ice Lance, Frostbolt, then mostly Ice Lance, Frost Nova and Frostbolt. The trainer shows every button with the reason behind it.

How do you play a Mage at level 20?

Frost at level 20: open with Frostbolt, Frost Nova, Ice Lance, Frostbolt, then Ice Lance, Frost Nova and Frostbolt. The beta is open to level 30 now.

How does the Rotation Trainer work?

A training dummy with endless health. You play it yourself with the mouse, by tapping or on your own keys. With Autoplay the priority list presses the buttons and explains each one.

Can I play the rotation myself?

Yes, that is how the trainer starts. The glowing button is your first press, tips show the next one after that, and a comparison measures your damage against the priority list.

Which fights can I practise as a Mage?

Frost at level 20, Fire at level 20, Frost at level 60, Fire at level 60 and Arcane at level 60.

What resource does the Mage use?

Mana. The trainer shows live how it changes with every button.

Why a training dummy and not a boss?

The dummy never dies, so you practise the rotation without time pressure and see every step. Effects that need a kill stay dark here.

Is there a button for the end of a fight?

The Mage has no execute button in these fights, the rotation stays the same to the end.

Are the numbers in the trainer exact?

Costs, cooldowns and effects of the buttons come from Forever. The damage is a rounded example, and level 60 is not open in the beta yet.

Which gear and talents does the trainer assume?

Frost at level 20: Staff and wand, about 25 spell power, your Talent Path talents at 20 with Ice Lance. Frost at level 60: Staff, about 400 spell power, the Frost PvE build with Fingers of Frost.

Short on time for leveling?

Every guide here shows how to do it yourself. If your evenings are short, our boosters take the grind off your hands. Options and current prices are on each service page.

See WoW Forever boost options

Page history

What changed

Updated

  • A link to where your class trains and learns its weapons, on its class guide.

  • Frostbolt and Fireball at level 20 use the new values of their low ranks: 70 and 79 base damage.

  • Fireball casts in 2.5 sec and Fire Blast has a 6 sec cooldown at 20, Fire 60 uses the level 60 ranks of Scorch, Fire Blast and Pyroblast, Frost 60 costs include Frost Channeling.

First published Every change on the guides