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mmonster
Training dummy

Why now

Auto attacks, building Rage.

Damage0
Damage/sec0
Rage spent0
∞

You

Mana0

Swing
Cast

Paladin rotation in WoW Forever

4 Paladin fights in the trainer: Retribution at level 20, Protection at level 20, Retribution at level 60 and Protection at level 60.

  • ManaMana is the long game. Keep your damage over time effects ticking, use your big cooldowns on time and fill the gaps with your cheapest spell.

Keep going with the Talent Calculator, your Talent Path and everything about the Paladin.

Retribution at level 20

Training dummy

Two-handed weapon, 3.5 sec swing, your Talent Path talents at 20.

Action bar

Opener

Seal of the CrusaderJudgementSeal of RighteousnessHoly Strike

Priority

  1. Seal of the Crusader first. Judging it marks the target, and every Holy hit on it lands harder.

  2. Judgement on cooldown. In Forever it keeps your Seal, so it is free Holy damage every 10 seconds.

  3. Back to Seal of Righteousness: extra Holy damage on every swing. Recast it only when it runs out.

  4. Holy Strike on cooldown, your second instant hit. Its Holy part profits from the Judgement too.

Tips

  • Open hard: Judgement and Holy Strike right on the pull. At this level a fast start wins most fights.
  • Your melee swings keep Judgement of the Crusader going, so you judge the Crusader Seal once per target.
  • Exorcism only works on Undead and Demons, so it stays off the bar against a dummy. Against those two it is your biggest hit.
Practise this fight

Protection at level 20

Tanking dummy, it hits back

One-hander and shield, 2.6 sec swing, Righteous Fury on.

Action bar

Opener

Seal of FuryJudgementHoly StrikeConsecration

Priority

  1. Seal of Fury before the pull and whenever it drops. With a shield every swing also gives you an absorb.

  2. Judgement on cooldown: Holy damage and, through Seal of Fury, a 4 second taunt.

  3. Holy Strike on cooldown, instant threat from your weapon.

  4. Consecration while your mana is above half. Against packs it is your best threat on everything at once.

Tips

  • Before 20 a two-hander is often stronger for questing alone. Pick up the shield when you start tanking dungeons.
  • Pull enemies into the middle of your Consecration, the ones on the edge can miss ticks.
  • Righteous Fury lasts 30 minutes and raises the threat of your Holy attacks by 60% in the beta. Turn it on before you pull.
Practise this fight

Retribution at level 60

Training dummy

Two-handed weapon, 3.6 sec swing, the Seal of Command dungeon build.

Action bar

Opener

Seal of the CrusaderJudgementSeal of CommandHoly Strike

Priority

  1. Seal of the Crusader, then judge it: the target takes more Holy damage from you and your group.

  2. Judgement on cooldown. With Seal of Command up it is a solid Holy hit that keeps your Seal.

  3. Seal of Command as your main Seal: every swing has a chance for an extra 70% weapon hit as Holy damage.

  4. Holy Strike on cooldown, your most reliable filler hit.

Tips

  • Retribution has no big damage cooldown, so steady Judgement and Holy Strike on cooldown carry your damage.
  • Twist of Light lets you swap Seals and keep an Echo of the old one for your next swing. The swing timer in the game helps with the timing.
  • Look for spell power as well as Strength, your Seals and Judgements scale with it.
Practise this fight

Protection at level 60

Tanking dummy, it hits back

One-hander and shield, 2.7 sec swing, the Holy Shield dungeon tank build.

Action bar

Opener

Seal of FuryHoly ShieldJudgementHoly StrikeConsecration

Priority

  1. Seal of Fury always, recast it the moment it drops. Your taunt Seal and a steady stream of absorbs.

  2. Holy Shield on cooldown: 30% more block and Holy damage on every block, 4 charges.

  3. Judgement on cooldown: damage, a taunt through Seal of Fury and mana back from your talents.

  4. Holy Strike on cooldown. Iron Creed adds threat and, with Righteous Fury, less damage taken for 6 seconds.

  5. Consecration while you have the mana. On packs press it first.

Tips

  • Shield Specialization gives mana back on blocks, so Holy Shield also keeps your mana topped up.
  • Holy Shield turns every block into Holy damage and threat. Keep it up from level 40 on.
  • Hammer of Justice is your only hard crowd control. Save it for the add that must stop now.
Practise this fight

What changes from level 20 to 60

The same spec at 20 and at 60: which buttons join the bar and which leave it.

Retribution

New at 60Seal of Command

Off the barSeal of Righteousness

Protection

New at 60Holy Shield

Rotation questions

What is the best Paladin rotation in WoW Forever?

For example Retribution at level 60: open with Seal of the Crusader, Judgement, Seal of Command, Holy Strike, then mostly Judgement, Seal of Command and Holy Strike. The trainer shows every button with the reason behind it.

How do you play a Paladin at level 20?

Retribution at level 20: open with Seal of the Crusader, Judgement, Seal of Righteousness, Holy Strike, then Judgement, Seal of Righteousness and Holy Strike. The beta is open to level 30 now.

How does the Rotation Trainer work?

A training dummy with endless health. You play it yourself with the mouse, by tapping or on your own keys. With Autoplay the priority list presses the buttons and explains each one.

Can I play the rotation myself?

Yes, that is how the trainer starts. The glowing button is your first press, tips show the next one after that, and a comparison measures your damage against the priority list.

Which fights can I practise as a Paladin?

Retribution at level 20, Protection at level 20, Retribution at level 60 and Protection at level 60.

What resource does the Paladin use?

Mana. The trainer shows live how it changes with every button.

Can I practise tanking as a Paladin?

Yes, in Protection at level 20. There the trainer counts threat per second instead of damage per second.

Is there a button for the end of a fight?

The Paladin has no execute button in these fights, the rotation stays the same to the end.

Are the numbers in the trainer exact?

Costs, cooldowns and effects of the buttons come from Forever. The damage is a rounded example, and level 60 is not open in the beta yet.

Which gear and talents does the trainer assume?

Retribution at level 20: Two-handed weapon, 3.5 sec swing, your Talent Path talents at 20. Retribution at level 60: Two-handed weapon, 3.6 sec swing, the Seal of Command dungeon build.

Short on time for leveling?

Every guide here shows how to do it yourself. If your evenings are short, our boosters take the grind off your hands. Options and current prices are on each service page.

See WoW Forever boost options

Page history

What changed

Updated

  • A link to where your class trains and learns its weapons, on its class guide.

  • Seal, Judgement and Holy Strike costs include Benediction and Twist of Light, Shield Specialization procs every 3 sec.

  • A written rotation under the trainer: every fight with its bar, opener, priority and tips, and what changes from 20 to 60.

First published Every change on the guides