Gnomeregan Dungeon Guide
Gnomeregan, Gnomer for short, is the irradiated gnome capital under Dun Morogh and a Classic dungeon for levels 29–38 in WoW Forever. Here is the way in for Alliance and Horde, every quest with its giver, all bosses with tactics and the new Forever loot.
- Level
- 29–38
- Bosses
- 7
- Full clear
- 55–75min
- Difficulty
- 6/10
Dun Morogh · Eastern KingdomsEntrance 24.0, 40.0Show on the mapRun it with mmonster

Overview
Inside Gnomeregan
The gnomes lost their city to the troggs and to the radiation that was meant to stop them, and Mekgineer Thermaplugg turned on his own people and rules the ruins with leper gnomes and their machines. What is left is the biggest maze of its level: round halls, ramps and long hallways stacked on three levels, with irradiated troggs and oozes near the entrance and robots everywhere further in. The Forever beta has no dungeon map in the interface yet, so knowing the way helps a lot.
Five bosses count for the Group Finder: Grubbis, Viscous Fallout, Electrocutioner 6000, Crowd Pummeler 9-60 and Mekgineer Thermaplugg. Techbot waits outside the instance in the Train Depot, and the Dark Iron Ambassador is a rare who is not up on every run. The bosses are level 30–34. Classic players needed about 90 minutes for a full clear, and beta players still call it a long run.
The layout, the bosses and the quests are the Classic ones. Forever changed the loot and the experience, and since October 3 the bosses drop no loot on the beta at all.
Level 29–38 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in Gnomeregan for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
The Hydrocane no longer lets you breathe underwaterBeta data
In Classic the Hydrocane from Viscous Fallout let you breathe underwater for as long as you held it. In Forever it gives spell damage and healing instead and only makes Underwater Breath last 50% longer. Its weapon damage is a little lower too.
One Manual Crowd Pummeler, with a cooldownBeta data
In Classic feral druids carried a bag of these maces and used one after another. In Forever the Manual Crowd Pummeler is unique, so you carry one, and its use, 50% more attack speed for 30 seconds with three charges, has a 3 minute cooldown.
Boss items got spell power and stronger effectsBeta data
The Spidertank Oilrag and the Gnomebot Operating Boots are blue now and carry spell power, and the Electrocutioner Lagnut trades a little Spirit for spell power. The effects of the Electrocutioner Leg, the Toxic Revenger and Thermaplugg's Central Core hit harder, and the Electrocutioner Leg still does double damage to mechanical targets. Thermaplugg's Central Core and the Charged Gear need level 31 instead of 32.
Two Thermaplugg drops are goneBeta data
Thermaplugg's Left Arm and the Electromagnetic Gigaflux Reactivator do not exist in Forever. Thermaplugg drops Thermaplugg's Central Core and the Charged Gear.
A new neck: Thermaplugg Medal of HonorBeta data
Forever adds a blue neck with Stamina, Spirit and attack power, the Thermaplugg Medal of Honor. Where it comes from is still open. One site puts it on Crowd Pummeler 9-60, but it has not shown up in that boss's Forever loot so far.
Blue quest rewards and two new choicesBeta data
The rewards of A Fine Mess, Gyrodrillmatic Excavationators and Data Rescue are blue now, most with spell power or Spirit added. A Fine Mess adds Technician's Bracers and Gyrodrillmatic Excavationators adds Operator's Gloves, both leather. From The Grand Betrayal and Rig Wars the Civinad Robes got spell damage, and the Dual Reinforced Leggings trade armor for Strength and Defense.
Small changes to the trash dropsBeta data
The rare trash drops are the Classic ones with a few tweaks. The Supercharger Battle Axe procs harder, Hotshot Pilot's Gloves have one more Agility, Petrolspill Leggings make you take 10% more fire damage instead of lowering your fire resistance, and Caverndeep Trudgers swap Agility for bonus armor. Old Blacksmithing and Leatherworking plans and patterns turn up on the trash now and then.
Less bonus XP from dungeon questsConfirmed
Dungeon quests in Forever give more experience than in Classic, but since October 1 the bonus on top of the normal value is cut in half. A Fine Mess still pays the most of the Gnomeregan quests, with Save Techbot's Brain! next.
Location
Where is Gnomeregan? Entrance and how to get there
Gnomeregan sits under north-western Dun Morogh. On the surface you find the entrance building at about 24, 40 and the meeting stone at 24.3, 40.4. The elevator inside takes you down to the Train Depot, and from there a tunnel leads west to the instance portal at about 17.7, 39.2, deep under the mountain.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Ironforge, the gryphon master stands at about 55.9, 47.9 in the city. From Stormwind the Deeprun Tram brings you to Ironforge.
- 2Leave Ironforge through the gates and follow the road west. At the crossroads by Kharanos, at about 46.4, 42.2, a signpost points to Gnomeregan.
- 3Keep going north-west to the entrance building at about 24, 40. The meeting stone stands right next to it.
- 4Take the elevator down to the Train Depot and walk west through the tunnel to the portal.
- 1Take Chief Engineer Scooty from Sovik in Orgrimmar, he stands at about 75.4, 25.0 next to Nogg.
- 2Take the zeppelin to Grom'gol and fly on to Booty Bay. Scooty stands at about 27.5, 77.4 and gives you Gnomer-gooooone!, which ends with the Goblin Transponder.
- 3With the transponder, step on the teleporter pad next to Scooty. It sends you to the Train Depot under Gnomeregan, and a pad there takes you back. A beta player showed the trip on October 3.
- 4Without the transponder, fly to Kargath in the Badlands, run north into Loch Modan and through the tunnel into Dun Morogh, then west past Kharanos to the entrance. The road near Ironforge is full of Alliance guards.
- Entrance portalMap coordinates, Dun Morogh
24.0, 40.0 - Meeting stoneMap coordinates, Dun Morogh
24.3, 40.4
Copies the /way command for TomTom.
Meeting stone
The meeting stone stands by the entrance building at 24.3, 40.4. Nobody has reported yet whether it summons on the beta, so walk in or bring a warlock. The Group Finder lists Gnomeregan from level 25.
After a wipe
Which spirit healer a wipe sends you to in Forever is not known yet. In Classic you came back at a graveyard between Gnomeregan and Kharanos, then took the surface door, the elevator and the Train Depot to the portal. With the Workshop Key the back door in the Train Depot takes you straight into the Engineering Labs.
Map and route
The route through the dungeon
9 areas, one path. Tap a stop to see what waits there.

Area 1 of 9
Train Depot
The outer city at the bottom of the elevator, still outside the instance. Glowing troggs roam here, and they are what Gnogaine needs. Techbot stands by the Workshop door, and Horde players with the transponder arrive in this hall. The first Matrix Punchograph for Data Rescue is out here too.
Boss here
Mobs here
Area 2 of 9
The Hall of Gears
The first big octagon past the portal, with troggs on the ramps and oozes on the bottom floor. Viscous Fallout hides among the oozes at the bottom, and dropping off the ledge is the quick way down. The oozes are also the targets for The Only Cure is More Green Glow.
Area 3 of 9
Collapsed tunnel
A collapsed tunnel off the east side of the Hall of Gears. Blastmaster Emi Shortfuse waits here, and talking to her starts the trogg waves that end with Grubbis and his basilisk Chomper.
Boss here
BetaSpot from beta reports, it can still change
Area 4 of 9
The Clean Zone
A gnome holdout next to the Hall of Gears with Tink Sprocketwhistle, who sells engineering supplies, medics and three Sparklematic 5200 machines. The gnomes are friendly to the Alliance. For the Horde they are elite enemies.
Area 5 of 9
The Dormitory
Rows of rooms with Caverndeep Reavers and alarm bots. Kernobee sits in a small room on the far west side, the start of A Fine Mess, and the second Matrix Punchograph stands here.
Area 6 of 9
Launch Bay
The big round hall. Electrocutioner 6000 stands on the central platform next to the third Matrix Punchograph, and leper gnome engineers and Mechano-Tanks hold the floor around it.
Area 7 of 9
Engineering Labs
The octagon south of the Launch Bay with Mechano-Flamewalkers and Frostwalkers. Crowd Pummeler 9-60 stands on the south side and is easy to walk past. The last Matrix Punchograph is on the lower level, and the Workshop back door comes in here.
Area 8 of 9
Hallway to Tinkers' Court
A long hallway that loops west from the labs to Tinkers' Court, with Dark Iron Agents, Arcane Nullifier X-21s and Mechanized Guardians. The rare Dark Iron Ambassador can stand here. He has no fixed spot, so look around when he is up.
Boss here
BetaSpot from beta reports, it can still change
Area 9 of 9
Tinkers' Court
The round throne hall at the west end. Thermaplugg waits in the middle, and the bomb machines with gnome faces line the walls. Clear the hallway completely before you pull him.
Boss here
Mobs here
Encounters
Boss roster
Main bosses6

Techbot is a level 26 crowd pummeler outside the instance, in the Train Depot by the Workshop door. You need him for Save Techbot's Brain!, he drops Techbot's Memory Core.
Abilities
- Battle Net · Immobilizes nearby enemies for 10 sec.
- Lag · Increases the time between an enemy's attacks by 54% and its movement by 60% for 10 sec. Lag also results in link death, stunning the enemy for 8 sec.
- Summon Dupe Bug · Summons 1 Dupe Bug to aid the caster in battle for 1 min.
- Patch · Kills all nearby Dupe Bugs and heals the caster.
Tactics
- Battle Net roots everyone near him for 10 seconds. Ranged players stand back.
- Lag slows your attacks and movement and can stun you for 8 seconds.
- He summons Dupe Bugs and uses Patch to kill them and heal himself. Kill the bugs fast.
Tank
Pull him away from the trogg packs in the depot.
Damage
Kill every Dupe Bug before he can Patch.
Watch out for: Patch healing him off the Dupe Bugs you left alive.
Adds
- Dupe Bug ×1
Quest item

Grubbis is a trogg who ends Blastmaster Emi Shortfuse's event in the collapsed tunnel, together with his basilisk Chomper. He is optional and drops Grubbis Paws.
Abilities
- Strike · Strikes at an enemy, inflicting weapon damage
Tactics
- In Classic you start the event by talking to Emi. Troggs come in waves from two tunnel mouths while she sets her charges, Grubbis and Chomper come last.
- The waves are the hard part. Grubbis himself only hits with Strike.
- Do not run into the tunnel the troggs come from. It collapses at the end of Emi's countdown.
- After the event the crates behind her hold Red Fireworks Rockets.
Tank
Grab each wave as it comes out of the tunnel.
Healer
Stay near the tank, away from the tunnel mouths.
Damage
Kill the small troggs fast, then Chomper and Grubbis.
Watch out for: A player running into a tunnel before it collapses.
Adds
- Chomper ×1
- Caverndeep Ambusher · Backstab: Backstab the target, causing 150% weapon damage to the target. Must be behind the target. Requires a dagger in the main hand. Awards 1 combo point.
- Caverndeep Burrower · Sunder Armor: Sunders the target's armor, reducing it per Sunder Armor and causes a high amount of threat. Can be applied up to 5 times. Lasts 30 sec.
Notable loot
Grubbis Paws · Hands

Viscous Fallout is an ooze at the bottom of the Hall of Gears that looks just like the oozes around it. He is optional and drops the Hydrocane.
Abilities
- Toxic Volley · Inflicts Nature damage to an enemy.
Tactics
- Use /target Viscous Fallout to find him before you pull extra oozes.
- In Classic Toxic Volley hits everyone near him with nature damage and a poison. Ranged players stand back.
- Drop off the ledge near the entrance to get down fast.
Healer
Cure the poison or heal through it.
Watch out for: Pulling the wrong ooze and getting a second pack.
Notable loot
Acidic Walkers · Feet
Hydrocane · Two-Hand
Toxic Revenger · One-Hand

Electrocutioner 6000 is a spider tank on the central platform of the Launch Bay. He drops the Workshop Key for the back door and the Electrocutioner Leg.
Abilities
- Megavolt · Inflicts Nature damage to enemies in a cone in front of the caster.
- Shock · Instantly throws a bolt of lightning at an enemy, inflicting Nature damage.
- Chain Bolt · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Tactics
- In Classic his Chain Bolt jumps to up to three players. Interrupt it and spread out.
- Megavolt hits everyone in a cone in front of him. Only the tank stands in front.
- Shock is an instant bolt on one player, so keep everyone topped up.
Tank
Turn him away from the group so Megavolt hits only you.
Healer
Stand apart from the others, Chain Bolt jumps between players close together.
Damage
Keep an interrupt ready for every Chain Bolt.
Watch out for: A Chain Bolt that goes through on a stacked group.
Notable loot
Electrocutioner Leg · Main Hand
Electrocutioner Lagnut · Finger
Spidertank Oilrag · Wrist

Crowd Pummeler 9-60 stands on the south side of the Engineering Labs and is easy to walk past. He drops the Manual Crowd Pummeler and the Gnomebot Operating Boots.
Abilities
- Trample · Inflicts normal damage to nearby enemies.
- Arcing Smash · Lashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.
- Crowd Pummel · Pummels nearby enemies for normal damage and interrupts any spell being cast 75% of the time for 5 sec.
Tactics
- Crowd Pummel hits everyone in melee range and can interrupt spells for 5 seconds. Casters and healers stay at range.
- Arcing Smash hits in a cone in front of him, and Trample hits everyone near him.
- In Classic he has nothing else, so it is a tank and spank once the melee watch their health.
Tank
Face him away from the group.
Healer
Stay out of melee range or Crowd Pummel interrupts your heals.
Damage
Melee, watch your health, every Crowd Pummel hits you too.
Watch out for: A healer in melee range getting locked out.
Notable loot
Manual Crowd Pummeler · Two-Hand
Gnomebot Operating Boots · Feet

Mekgineer Thermaplugg is the last boss, in Tinkers' Court at the west end. His kill is for The Grand Betrayal, Rig Wars and the Experienced Spelunker achievement.
Abilities
- Knock Away · Inflicts normal damage to an enemy and knocks it back.
- Knock Away · Inflicts normal damage to nearby enemies and knocks them back.
- Activate Bomb 01
- Activate Bomb 02
- Activate Bomb 03B
- Activate Bomb 04
- Activate Bomb 05
- Activate Bomb 06
Tactics
- In Classic he switches on the bomb machines on the walls one after another, and each sends Walking Bombs at a random player. They explode around their target.
- Every machine has a red button on its side that shuts it off. Give one player button duty or split the room into zones.
- Knock Away throws the tank back and costs threat. Keep a second player high on threat, ahead of the healer.
- Below half health he switches on the machines faster. A strong group kills him before many bombs come out.
Tank
Run back in after each Knock Away and win back threat fast.
Healer
Keep your threat low and move away from incoming bombs.
Damage
One player presses buttons, the rest kill bombs and burn him.
Watch out for: Bomb machines nobody switches off once he drops below half health.
Adds
Notable loot
Thermaplugg's Central Core · Shield
Charged Gear · Finger
Rare spawns1

The Dark Iron Ambassador is a rare Dark Iron fire mage in the hallway to Tinkers' Court and not up on every run. His loot is the Emissary Cuffs, the Glass Shooter and the Royal Diplomatic Scepter.
Abilities
- Fire Shield II · Surrounds an ally with a shield of flame that inflicts Fire damage to nearby enemies every 3 sec. Lasts 1 min.
- Fireball · Inflicts Fire damage to an enemy.
- Summon Burning Servant · Summons 1 Burning Servant to aid the caster in battle for 4 min.
Tactics
- In Classic he summons a Burning Servant. Keep it on the tank, away from the casters.
- Interrupt his Fireball.
- Fire Shield II puts a fire aura on him or an ally that burns everyone close. A priest or shaman can dispel it.
Tank
Hold him and the Burning Servant together.
Damage
Interrupt Fireball and dispel Fire Shield if you can.
Watch out for: Melee standing in a Fire Shield for too long.
Adds
- Burning Servant ×1 · Summon Embers: Summons 3 Embers to aid the caster in battle for 1 min.
- Ember ×3
Notable loot
Emissary Cuffs · Wrist
Glass Shooter · Ranged
Royal Diplomatic Scepter · Main Hand
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Irradiated troggs
Irradiated Pillagers enrage and irradiate players, and an irradiated player hurts everyone next to him, so step apart. Caverndeep Burrowers sunder the tank's armor, Reavers cleave and use Arcing Smash in a cone in front. Turn them away from the group.

Oozes in the Hall of Gears
Irradiated Horrors burn mana with Chain Burn, which jumps to up to three players. Kill or interrupt them first. Slimes leave a Radiation Cloud on the ground, and Corrosive Lurkers stack Corrosive Ooze on the tank.

Alarm bots
Kill the Mobile Alert System first. If it lives, it calls Alarm-a-bombs and elite Mechanized Guardians, and in Classic that wiped many groups. Its flare also shows stealthed players, and the Guardians root you with Electrified Net.

Leper gnome engineers and their machines
Leprous Machinesmiths and Technicians Supercharge the machines around them and repair them with Tune Up, so kill the gnomes first. Mechano-Frostwalkers freeze everyone close with Ice Blast, Flamewalkers breathe Flame Spray and cast Fire Nova. Keep casters at range.

Arcane Nullifier X-21
Reflection Field bounces every harmful spell back for 5 seconds, so casters stop when it is up. Mass Nullify strips CC and DoTs from its friends. The Peacekeeper Security Suits next to them net and pacify players.

Dark Iron Agents and their mines
They lay Dark Iron Land Mines in the hallway to Tinkers' Court, and a mine blows up when anyone walks near it. Pull the agents back toward the labs and fight away from the mines, which fade after a minute. The agents drop the Grime-Encrusted Ring.

Quests
Gnomeregan quests
Gnomeregan has a lot of quests. The Alliance gets 16 steps, most of them from the gnomes in Ironforge and from Ozzie Togglevolt in Kharanos. The Horde gets 8, from Nogg and Sovik in Orgrimmar and from Scooty in Booty Bay. A Fine Mess, Grime-Encrusted Ring and The Sparklematic 5200! start inside and are open to both factions. Since October 3 Thermaplugg gives no kill credit on the beta, so The Grand Betrayal and Rig Wars cannot be finished right now.
Known issue: Thermaplugg quest credit not confirmed yet. On October 3 killing Thermaplugg did not complete The Grand Betrayal or Rig Wars. The loot fix did not say anything about quest credit, so check your quest log after the kill.
Known issue: Escort quests and a full quest log. Until October 1 escort quests could not be started with 25 or more quests in the log. Blizzard fixed it in that build, so A Fine Mess starts normally now.
Alliance16
Pick up before you go
- 1Ironforge, with the gnomes: Tinkmaster Overspark (Save Techbot's Brain!), Klockmort Spannerspan (Essential Artificials), Master Mechanic Castpipe (Data Rescue) and High Tinker Mekkatorque (The Grand Betrayal).
- 2Kharanos in Dun Morogh: Ozzie Togglevolt (Gnogaine, then The Only Cure is More Green Glow). Gnoarn in Ironforge sends you there with The Day After.
- 3Stormwind: Shoni the Shilent (Gyrodrillmatic Excavationators).
- 4Inside: Kernobee in the Dormitory (A Fine Mess), the Grime-Encrusted Ring from Dark Iron Agents and the Sparklematic 5200 in the Clean Zone.
- Level 26, from 20
- Quest giver
- Brother SarnoStormwind City · 51.2, 48.4
- Turn in
- Tinkmaster OversparkIronforge · 69.6, 50.4
Brother Sarno in Stormwind sends you to Tinkmaster Overspark in Ironforge.
- Level 26, from 20
Follow-up: Tinkmaster Overspark
Save Techbot's Brain!- Quest giver
- Tinkmaster OversparkIronforge · 69.6, 50.4
- Turn in
- Tinkmaster OversparkIronforge · 69.6, 50.4
Tinkmaster Overspark in Ironforge. Kill Techbot in the Train Depot outside the instance and bring back his Memory Core.
- Level 27, from 20
- Quest giver
- GnoarnIronforge · 69.5, 50.5
- Turn in
- Ozzie TogglevoltDun Morogh · 45.8, 49.2
Gnoarn in Ironforge sends you to Ozzie Togglevolt in Kharanos.
- Level 27, from 20
Follow-up: The Day After
Gnogaine- Quest giver
- Ozzie TogglevoltDun Morogh · 45.8, 49.2
- Turn in
- Ozzie TogglevoltDun Morogh · 45.8, 49.2
Ozzie Togglevolt in Kharanos. Use his phial on the glowing troggs in the Train Depot before you enter the instance.
- Level 30, from 20
Follow-up: Gnogaine
The Only Cure is More Green Glow- Quest giver
- Ozzie TogglevoltDun Morogh · 45.8, 49.2
- Turn in
- Ozzie TogglevoltDun Morogh · 45.8, 49.2
Follows Gnogaine. Fill the heavy phial at the oozes at the bottom of the Hall of Gears. The fallout lasts 2 hours, so take it straight back to Ozzie.
- Level 30, from 24
- Quest giver
- MathielDarnassus · 59.2, 45.5
- Turn in
- Klockmort SpannerspanIronforge · 68.4, 46.6
Mathiel in Darnassus sends you to Klockmort Spannerspan in Ironforge.
- Level 30, from 24
Follow-up: Klockmort's Essentials
Essential Artificials- Quest giver
- Klockmort SpannerspanIronforge · 68.4, 46.6
- Turn in
- Klockmort SpannerspanIronforge · 68.4, 46.6
Klockmort Spannerspan in Ironforge. Loot 12 Essential Artificials from the extrapolator machines along the way.
- Level 30, from 20
- Quest giver
- Shoni the ShilentStormwind City · 62.5, 34.2
- Turn in
- Shoni the ShilentStormwind City · 62.5, 34.2
Shoni the Shilent in Stormwind. Collect 24 Robo-mechanical Guts from the machines inside. Forever adds Operator's Gloves as a third choice.
- Level 28, from 25
- Quest giver
- Gaxim RustfizzleStonetalon Mountains · 59.5, 67.1
- Turn in
- Master Mechanic CastpipeIronforge · 69.8, 48.5
Gaxim Rustfizzle in the Stonetalon Mountains sends you to Master Mechanic Castpipe in Ironforge.
- Level 30, from 25
Follow-up: Castpipe's Task
Data Rescue- Quest giver
- Master Mechanic CastpipeIronforge · 69.8, 48.5
- Turn in
- Master Mechanic CastpipeIronforge · 69.8, 48.5
Master Mechanic Castpipe in Ironforge. Loot a White Punch Card and run it through all four Matrix Punchographs, from the Train Depot to the lower Engineering Labs.
You get: Repairman's Cape, Mechanic's Pipehammer
- Level 35, from 25
- Quest giver
- High Tinker MekkatorqueIronforge · 69.0, 49.0
- Turn in
- High Tinker MekkatorqueIronforge · 69.0, 49.0
High Tinker Mekkatorque in Ironforge wants Thermaplugg dead.
Known issue
- Level 30, from 20
Kernobee waits in the far west of the Dormitory. Escort him to the exit of the Clockwerk Run, an Alarm-a-bomb chases you at the end, then turn in to Scooty in Booty Bay. Forever adds Technician's Bracers as a third choice.
- Level 34, from 28
- Starts from
Grime-Encrusted Ring- Turn in
- The Sparklematic 5200inside the dungeon
Starts from the Grime-Encrusted Ring that Dark Iron Agents drop. Clean it in a Sparklematic 5200 in the Clean Zone for 3 silver.
- Level 34, from 28
Follow-up: Grime-Encrusted Ring
Return of the Ring- Quest giver
- The Sparklematic 5200inside the dungeon
- Turn in
- Talvash del KisselIronforge · 36.0, 4.0
The Sparklematic hands you a Brilliant Gold Ring. Bring it to Talvash del Kissel in the Mystic Ward of Ironforge, or keep it.
- Level 35, from 28
Follow-up: Return of the Ring
Gnome Improvement- Quest giver
- Talvash del KisselIronforge · 36.0, 4.0
- Turn in
- Talvash del KisselIronforge · 36.0, 4.0
Talvash enchants the ring for a Silver Bar, a Moss Agate and 30 silver and gives you Talvash's Gold Ring.
You get: Talvash's Gold Ring
- Level 30, from 25
- Quest giver
- The Sparklematic 5200inside the dungeon
- Turn in
- The Sparklematic 5200inside the dungeon
Put a Grime-Encrusted Object from the mobs inside into a Sparklematic 5200 for 3 silver and take out a wrapped box. More Sparklematic Action repeats it, and the other machines in the Clean Zone run the same quests.
Horde8
Pick up before you go
- 1Orgrimmar: Nogg (Rig Wars) and Sovik (Chief Engineer Scooty) stand side by side at about 75.5, 25.0.
- 2Booty Bay: Scooty (Gnomer-gooooone!) for the Goblin Transponder.
- 3Inside: Kernobee in the Dormitory (A Fine Mess), the Grime-Encrusted Ring from Dark Iron Agents and the Sparklematic 5200 in the Clean Zone, past the gnomes who attack the Horde.
- Level 35, from 20
Sovik in Orgrimmar sends you to Scooty in Booty Bay.
- Level 35, from 20
Follow-up: Chief Engineer Scooty
Gnomer-gooooone!Scooty in Booty Bay calibrates the Goblin Transponder for you. With it his teleporter pad sends you to Gnomeregan.
You get: Goblin Transponder
- Level 35, from 25
Nogg in Orgrimmar wants the Rig Blueprints and Thermaplugg's Safe Combination, which Thermaplugg drops.
Known issue
- Level 30, from 20
Kernobee waits in the far west of the Dormitory. Escort him to the exit of the Clockwerk Run, an Alarm-a-bomb chases you at the end, then turn in to Scooty in Booty Bay. Forever adds Technician's Bracers as a third choice.
- Level 34, from 28
- Starts from
Grime-Encrusted Ring- Turn in
- The Sparklematic 5200inside the dungeon
Starts from the Grime-Encrusted Ring that Dark Iron Agents drop. Clean it in a Sparklematic 5200 in the Clean Zone for 3 silver.
- Level 34, from 28
Follow-up: Grime-Encrusted Ring
Return of the Ring- Quest giver
- The Sparklematic 5200inside the dungeon
- Turn in
- NoggOrgrimmar · 75.6, 25.0
The same ring, but you bring it to Nogg in Orgrimmar, or keep it.
- Level 35, from 28
Follow-up: Return of the Ring
Nogg's Ring RedoNogg improves the ring for a Silver Bar, a Moss Agate and 30 silver. Whether Nogg's Gold Ring is still the reward in Forever is unclear right now.
- Level 30, from 25
- Quest giver
- The Sparklematic 5200inside the dungeon
- Turn in
- The Sparklematic 5200inside the dungeon
Put a Grime-Encrusted Object from the mobs inside into a Sparklematic 5200 for 3 silver and take out a wrapped box. More Sparklematic Action repeats it, and the other machines in the Clean Zone run the same quests.
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Casters win the most in Forever: the Hydrocane, the Spidertank Oilrag, the Gnomebot Operating Boots and the Electrocutioner Lagnut all carry spell power now, and so do most quest rewards. Melee look at the Manual Crowd Pummeler and the Electrocutioner Leg, shield users at Thermaplugg's Central Core. The rare trash drops are bind on equip, so check the auction house too.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements from Gnomeregan
Achievement1
Experienced SpelunkerEarned in Gnomeregan, Needs Mekgineer Thermaplugg
Before you go
Before you go
- Pick up the quests firstAlliance quests start all over Ironforge, Kharanos and Stormwind, Horde quests in Orgrimmar and Booty Bay. Gnogaine and Save Techbot's Brain! are done in the Train Depot, so finish them on the way in.
- Bring interruptsElectrocutioner's Chain Bolt, the Ambassador's Fireball and the Irradiated Horrors' Chain Burn hurt when they go through. Two players with an interrupt make the run much calmer.
- Plan for the machinesMost enemies past the Dormitory are mechanical. In Classic Sap and Polymorph do not work on them, stuns and Freezing Trap do. Kill alarm bots and leper gnome engineers first.
- Know the wayThe beta has no dungeon map in the interface yet, and Gnomeregan loops over three levels. Follow the route below or let someone who knows the way lead.
- Take the Workshop Key from Electrocutioner 6000. After a wipe deep inside or on a second run, the back door takes you straight into the Engineering Labs.
- Horde players, get the Goblin Transponder before your first run. It saves the long walk through Loch Modan and Dun Morogh every time.
- Short on time, skip Viscous Fallout and Grubbis. Both are optional, and no quest needs them.
Known beta issues
Bosses drop no loot (fixed). On October 3 no boss in Gnomeregan dropped anything. Blizzard fixed it the same afternoon, so boss loot drops again.
Crash when zoning in on AMD systems. On September 21 a player with an AMD system crashed again and again after zoning in. Lowering the graphics and turning off secondary lighting fixed it. It hits other dungeon portals too.
FAQ
Questions players ask
What level is Gnomeregan in WoW Forever, and from what level can you enter?
Most guides give 29–38. The bosses are level 30–34 and the quests 26–35. The Forever Group Finder lists Gnomeregan from level 25, and in Classic the door let you in from 19. Classic players advised about 29–30 for damage dealers and healers and 31–32 for the tank.
Where is the Gnomeregan entrance, and how do Horde players get there?
The entrance building stands in north-western Dun Morogh at about 24, 40, with the meeting stone at 24.3, 40.4. An elevator takes you down to the Train Depot and the portal. Horde players get the Goblin Transponder from Scooty in Booty Bay and teleport into the Train Depot, or fly to Kargath and walk in through Loch Modan.
What quests are there for Gnomeregan, and which can both factions do?
The Alliance has Save Techbot's Brain!, Gnogaine, The Only Cure is More Green Glow, Essential Artificials, Gyrodrillmatic Excavationators, Data Rescue and The Grand Betrayal, plus the ring chain to Talvash. The Horde has Rig Wars, the two transponder quests and the ring chain to Nogg. A Fine Mess, Grime-Encrusted Ring and The Sparklematic 5200! start inside and are open to both.
How do you start A Fine Mess?
Find Kernobee in a small room on the far west side of the Dormitory and talk to him. Escort him to the exit of the Clockwerk Run, kill the Alarm-a-bomb that chases you at the end and turn in to Scooty in Booty Bay. Both factions can do it, and it gives the most experience of the Gnomeregan quests.
How many bosses are in Gnomeregan?
Five count for the Group Finder: Grubbis, Viscous Fallout, Electrocutioner 6000, Crowd Pummeler 9-60 and Mekgineer Thermaplugg. Two more are extra kills, Techbot outside the instance in the Train Depot and the rare Dark Iron Ambassador.
What drops in Gnomeregan, and where do you find the Crowd Pummeler 9-60?
Crowd Pummeler 9-60 stands on the south side of the Engineering Labs, south of the Launch Bay, and drops the Manual Crowd Pummeler and the Gnomebot Operating Boots. Viscous Fallout has the Hydrocane, Electrocutioner 6000 the Electrocutioner Leg and the Workshop Key, Thermaplugg his Central Core and the Charged Gear. Since October 3 the bosses drop nothing on the beta.
How long does a full Gnomeregan clear take?
In Classic about 90 minutes, and nobody has timed a Forever run yet. Skipping Viscous Fallout and Grubbis saves time, and the Workshop Key cuts the walk on repeat runs.
Is Gnomeregan worth doing?
For the quests, yes. A Fine Mess and Save Techbot's Brain! still give a lot of experience after the October 1 cut, and casters find good gear. Beta players call it long, though, and while the bosses drop no loot, a run is mostly for the quest experience.
How do you get out of Gnomeregan after the last boss?
Use your hearthstone, or walk back through the hallway to the Engineering Labs and leave through the Workshop door, which the Workshop Key opens, into the Train Depot. Horde players with the Goblin Transponder can take the pad in the Train Depot back to Booty Bay.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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