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Classic dungeonLevel 24–32Checked Sep 22, 2026

The Stockade Dungeon Guide

The Stockade is Stormwind's prison dungeon, where an inmate revolt has put the cellblocks in criminal hands. It is tuned for levels 24-32 and fits naturally into Alliance leveling.

Level
24–32
Bosses
6
Full clear
20–30min
Difficulty
3/10

Stormwind City · Eastern KingdomsShow on the mapRun it with mmonster

Bazil Thredd

Overview

Inside The Stockade

Warden Thelwater oversees a high-security institution built to hold more than ordinary thieves. Political insurgents, murderers and Defias agents are among its prisoners. That mix gives the dungeon its character: the opposition consists of dangerous captives fighting inside the very complex meant to keep them locked away.

The layout centers on three cramped hallways with rooms branching off them, rather than a sprawling route through open terrain. A full clear takes about 20 to 30 minutes, making this a short leveling stop. Its compact size puts the emphasis on managing room pulls instead of spending much time traveling between encounters.

Getting there

Head to the northern stretch of the canal around Stormwind's Mage Quarter. Look for the building with a meeting stone beside its doorway, then go inside and down the short, open staircase to reach the instance entrance.

Show on the map

Level 24–32 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Encounters

Boss roster

Main bosses5

Targorr the Dread

1Boss 1 of 6

Targorr the Dread

Boss · quest targetLevel 24

2 abilities

Targorr the Dread is a dual-wielding orc and a quest target.

Abilities

Tactics

  • Thrash grants him two extra attacks, so expect sudden clusters of melee hits.
  • In Classic, his room trash could be pulled without him joining, letting you clear it before engaging him.

Tank

Use a defensive cooldown if a burst leaves you dangerously low.

Healer

Keep the tank healthy rather than letting several small health deficits build up.

Damage

Let the tank establish threat before committing to damage.

Kam Deepfury

2Boss 2 of 6

Kam Deepfury

BossLevel 27

3 abilities2 loot items

Kam Deepfury is a Dark Iron dwarf prisoner who fights with a shield and defensive abilities.

Abilities

  • Improved Blocking · Increases the caster's chance to block by 75% for 6 sec.
  • Defensive Stance · Assumes a defensive stance that generates rage when the warrior is hit, as well as reducing rage decay while the warrior is out of combat. Lasts 3 min.
  • Shield Slam · Inflicts 20 damage to an enemy, stunning it for 2 sec.

Tactics

  • Improved Blocking sharply raises his block chance for 6 seconds, so delay melee burst until it ends.
  • Shield Slam stuns its target for 2 seconds.
  • Defensive Stance generates rage when he is hit, so do not treat his defensive posture as a harmless phase.

Tank

Avoid bringing extra enemies into the fight, since a stun can interrupt your control of the pull.

Healer

Be ready to cover the tank while Shield Slam prevents them from acting.

Notable loot

Hamhock

3Boss 3 of 6

Hamhock

Boss · quest targetLevel 28

2 abilities

Hamhock is a two-headed ogre whose spells threaten more than just the tank.

Abilities

  • Bloodlust · Increases an ally's attack speed by 30% for 30 sec.
  • Chain Lightning · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.

Tactics

  • Chain Lightning can hit up to three targets, with greater Nature damage on each successive jump.
  • Bloodlust increases an ally's attack speed for 30 seconds, making any additional melee attacker more dangerous.

Tank

Keep any accompanying attacker under control rather than letting it reach the back line.

Healer

Watch players hit by the later lightning jumps, as they take the heavier damage.

Damage

Prioritize interrupting Chain Lightning and spread out to limit its jumps.

Dextren Ward

4Boss 4 of 6

Dextren Ward

Boss · quest targetLevel 26

3 abilities

Dextren Ward is a human prisoner whose fear makes the surrounding rooms part of the fight.

Abilities

  • Battle Stance · Assumes a balanced combat stance that generates rage when the warrior is hit, as well as when the warrior strikes an opponent. Lasts until canceled.
  • Strike · Strikes at an enemy, inflicting weapon damage plus 5.
  • Intimidating Shout · Shouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.

Tactics

  • Clear nearby rooms before engaging him so fleeing players cannot bring more enemies into combat.
  • Intimidating Shout paralyzes its target with terror for 8 seconds and sends other nearby enemies fleeing.
  • Strike adds damage to a weapon hit, so his ordinary melee swings still need attention between shouts.

Tank

Fight him with cleared ground around you rather than beside an uncleared doorway.

Healer

Restore the group's health before the next shout can disrupt healing.

Damage

After fear ends, return to the tank instead of continuing the fight from wherever you stopped.

Bazil Thredd

5Boss 5 of 6Final boss

Bazil Thredd

Boss · quest targetLevel 29

2 abilities

Bazil Thredd is Edwin VanCleef's trusted lieutenant and the leader of the imprisoned Defias bandits.

Abilities

  • Smoke Bomb · Casts a smoke bomb, stunning nearby enemies for 4 sec.
  • Battle Shout · Increases the melee attack power of nearby party members by 4 for 2 min.

Tactics

  • In Classic, he fought alongside a Defias Insurgent and a Defias Inmate, and the Inmate could be pulled away separately.
  • Battle Shout increases nearby allies' melee attack power, so remove accompanying enemies before focusing Bazil.
  • Smoke Bomb stuns nearby enemies for 4 seconds.

Tank

Apply any attack-reducing debuffs you have to soften his dual-wield damage.

Healer

Stay away from Bazil's immediate melee area to avoid being caught by Smoke Bomb.

Damage

Do not break control on a guard while the group is finishing another target.

Rare spawns1

Notable loot

Loot

Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.

ItemSlotBossDrop share
Jimmied HandcuffsWrist · Lv 23Bruegal Ironknuckle55.1%
Prison ShankOne-Hand · Lv 23Bruegal Ironknuckle19.3%
Iron KnucklesOne-Hand · Lv 23Bruegal Ironknuckle18.5%

Quests

Quests

Dungeon quests listed in the Forever beta client.

Before you go

Before you go

  • Check everyone's quest progress before leaving so unfinished objectives do not require another trip.
  • Do not split into separate side rooms while clearing. Keep each pull within reach of the whole group.
  • Leave bag space for equipment if you plan to look for Bruegal Ironknuckle.
Normal · 3/10

FAQ

Questions players ask

What level is The Stockade in WoW Forever?

The Stockade is tuned for levels 24-32.

Where is The Stockade entrance?

The entrance is beside the canal around Stormwind's Mage Quarter, inside the building marked by a meeting stone.

How long does a full Stockade clear take?

A full clear takes about 20 to 30 minutes.

How many bosses are in The Stockade?

The roster has six encounters, including the rare Bruegal Ironknuckle.

Can Horde characters reach The Stockade?

Horde characters can reach it, but the entrance is inside the Alliance capital rather than neutral territory.

Sources

Sources and changes

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