Blackfathom Deeps Dungeon Guide
Blackfathom Deeps is a returning Classic dungeon in WoW Forever. It is tuned for players at levels 24-32.
- Level
- 24–32
- Bosses
- 8
- Full clear
- 40–55min
- Difficulty
- 5/10
Ashenvale · KalimdorShow on the mapRun it with mmonster

Overview
Inside Blackfathom Deeps
These flooded night-elven ruins were once Lathar'Lazal, a temple dedicated to the moon goddess Elune. Thought lost beneath the ocean during the Sundering, the temple became a network of watery caverns. Naga and satyrs now occupy the ancient halls alongside the Twilight's Hammer, far from the sanctuary's original purpose.
Whispers and foul dreams drew the cult into the depths, where its followers sacrificed innocents and took on the task of protecting Aku'mai. This many-headed hydra is a favored creature of the Old Gods. Its presence gives the cult a focus and spreads their influence through the ruined temple.
Getting there
Head to the Zoram Strand on Ashenvale's coast in Kalimdor. The entrance to Blackfathom Deeps is there, near the ancient night-elven city of Zoram.
Show on the mapLevel 24–32 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Encounters
Boss roster
Main bosses8

Ghamoo-ra is a turtle mini-boss in the Pool of Ask'ar. Trample damages nearby enemies, making unnecessary melee stacking costly.
Abilities
- Trample · Inflicts normal damage plus 8 to nearby enemies.
Tactics
- Keep ranged players outside Trample's reach.
- Only stay close if your attacks require melee range.
Healer
Watch for several nearby players taking damage together rather than focusing only on the tank.
Notable loot
Ghamoo-ra's Bind · Waist · 56.4%
Tortoise Armor · Chest · 37.7%

Lady Sarevess is a naga spellcaster whose frontal lightning and movement control make positioning important.
Abilities
- Slow · Slows the enemy's movement by 150% and their attack speed by 35% for 10 sec.
- Shoot · Shoots at an enemy, inflicting Physical damage.
- Forked Lightning · Inflicts 127 Nature damage to enemies in a cone in front of the caster.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Tactics
- Fight from behind her to avoid Forked Lightning's frontal cone.
- Frost Nova damages and roots nearby players for up to 8 seconds, so establish your position before it lands.
- Slow reduces both movement and attack speed for 10 seconds.
Tank
Face Sarevess away from the party.
Healer
Keep rooted players within healing range rather than expecting them to move toward you.
Damage
Prioritize interrupting Forked Lightning.
Notable loot
Darkwater Talwar · Main Hand · 38.7%
Naga Battle Gloves · Hands · 37.1%
Naga Heartpiercer · Ranged · 19.3%

Gelihast is a murloc mini-boss with Net and Battle Stance. In Classic, his room contains Blindlight Murlocs and his fast attacks are especially dangerous to casters.
Abilities
- Net · Immobilizes an enemy for 10 sec.
- Battle Stance · Assumes a balanced combat stance that generates rage when the warrior is hit, as well as when the warrior strikes an opponent. Lasts until canceled.
Tactics
- Clear the murlocs around him before engaging the boss.
- Net immobilizes its target for 10 seconds, so do not rely on movement alone to escape him.
Tank
Recover aggro quickly if Gelihast reaches a caster.
Healer
Be ready for rapid damage on whoever he is attacking.
Notable loot
Reef Axe · Two-Hand · 47.7%
Algae Fists · Hands · 44.2%
Spiked Chain Shoulder Pads · Shoulder · 4.4%

Lorgus Jett is a human Twilight's Hammer member in the Moonshrine Ruins. His fight centers on Lightning Bolt and Lightning Shield.
Abilities
- Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
- Lightning Shield · Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for 2 damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
Tactics
- Interrupt Lightning Bolt to reduce incoming Nature damage.
- Lightning Shield can retaliate against both melee and ranged attackers and expires after three triggered strikes.
Healer
Allow for small hits on attackers as well as damage on Lorgus's main target.
Notable loot
Prospector's Pads · Shoulder · 100%
Ivory Band · Finger · 14.3%
Sanguine Trousers · Legs · 12.5%
Hulking Spaulders · Shoulder · 12.5%
Robust Gloves · Hands · 4.2%

Baron Aquanis is a water elemental in the Moonshrine Ruins. In Classic, only a Horde player on Amongst the Ruins can summon him by attempting to collect the Fathom Stone.
Abilities
- Frostbolt · Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Tactics
- Interrupt Frostbolt to prevent its Frost damage and 4-second movement slow.
- Keep ranged players away from the boss to limit Frost Nova's nearby damage and roots.
Tank
Stay within reach when possible so a root does not leave you separated from Aquanis.
Healer
Expect players caught by Frost Nova to remain immobilized for up to 8 seconds.
Notable loot
Strange Water Globe · Other · 92.6%
Pathfinder Belt · Waist · 16.7%
Sanguine Mantle · Shoulder · 4.8%

Twilight Lord Kelris is an orc boss in the Moonshrine Sanctum. Sleep can disable nearby players while Mind Blast deals Shadow damage.
Abilities
- Sleep · Puts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
- Mind Blast · Inflicts Shadow damage to an enemy, but causes a high amount of threat.
Tactics
- Keep ranged players and the healer outside the nearby group affected by Sleep.
- Sleep lasts up to 10 seconds, but damage wakes affected players.
- Interrupt Mind Blast to reduce pressure while party members are asleep.
Healer
Top up the tank before a period when you may be unable to cast.
Notable loot
Rod of the Sleepwalker · Two-Hand · 50%
Gaze Dreamer Pants · Legs · 33.4%

Old Serra'kis is a huge threshadon hidden in the Forgotten Pool. In Classic, the fight combines underwater positioning with a nearby Shadow-damage leech that heals the boss every 4 seconds.
Tactics
- Reach the boss by diving into the water around Moonshrine Sanctum and swimming under the left side of the ruins.
- The cave has no opening for air, so bring the boss out if your group cannot safely remain submerged.
- Keep players who do not need melee range away from the health leech.
Damage
Maintain steady damage to overcome the boss's self-healing.
Notable loot
Glowing Thresher Cape · Back · 39.6%
Bands of Serra'kis · Wrist · 33.1%
Bite of Serra'kis · One-Hand · 21.6%
Plans: Silvered Bronze Leggings · Other · 6.3%
Thick Scale Cloak · Back · 4%

Aku'mai combines a long-lasting Poison Cloud with short bursts of Frenzied Rage. Nearby Nature damage is the main threat to the group.
Abilities
- Frenzied Rage · Increases the caster's attack speed by 75% for 5 sec., but reduces the Physical damage dealt by 102.
- Poison Cloud · Inflicts 527 Nature damage to nearby enemies every 5 sec. for 45 sec.
Tactics
- Poison Cloud damages nearby enemies every 5 seconds for 45 seconds, so keep unnecessary players out of close range.
- Frenzied Rage lasts 5 seconds and increases attack speed while reducing Physical damage dealt.
Tank
Keep Aku'mai positioned apart from the ranged group.
Healer
Save enough mana for repeated Poison Cloud ticks rather than treating the first hit as an isolated burst.
Notable loot
Moss Cinch · Waist · 38.1%
Leech Pants · Legs · 36.7%
Strike of the Hydra · Two-Hand · 19.9%
Notable loot
Loot
Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.
| Item | Slot | Boss | Drop share |
|---|---|---|---|
| Two-Hand · Lv 26 | Aku'mai | 19.9% | |
| Waist · Lv 25 | Aku'mai | 38.1% | |
| Two-Hand · Lv 24 | Twilight Lord Kelris | 50% | |
| Back · Lv 24 | Old Serra'kis | 39.6% | |
| Legs · Lv 24 | Aku'mai | 36.7% | |
| Hands · Lv 23 | Gelihast | 44.2% | |
| Legs · Lv 23 | Twilight Lord Kelris | 33.4% | |
| One-Hand · Lv 23 | Old Serra'kis | 21.6% | |
| Waist · Lv 22 | Ghamoo-ra | 56.4% | |
| Chest · Lv 22 | Ghamoo-ra | 37.7% | |
| Main Hand · Lv 22 | Lady Sarevess | 38.7% | |
| Hands · Lv 22 | Lady Sarevess | 37.1% | |
| Ranged · Lv 22 | Lady Sarevess | 19.3% | |
| Two-Hand · Lv 22 | Gelihast | 47.7% | |
| Wrist · Lv 22 | Old Serra'kis | 33.1% |
Quests
Quests
Dungeon quests listed in the Forever beta client.
- Baron AquanisHordeLv 30
- Knowledge in the DeepsAllianceLv 23
- In Search of ThaelridBoth factionsLv 24
- Twilight FallsAllianceLv 25
- Blackfathom VillainyBoth factionsLv 27
- Researching the CorruptionAllianceLv 24
- Trouble in the DeepsHordeLv 22
- The Essence of Aku'MaiHordeLv 22
- Allegiance to the Old GodsHordeLv 22
- Amongst the RuinsHordeLv 27
- The Heart of the VoidBoth factionsLv 25
Before you go
Before you go
- Alliance quest checkPick up Knowledge in the Deeps, Twilight Falls and Researching the Corruption before heading out. Blackfathom Villainy and The Heart of the Void also have Alliance and Horde versions.
- Horde quest checkCheck for Trouble in the Deeps, The Essence of Aku'Mai and Allegiance to the Old Gods. Compare your group's quest objectives before starting so you know which stops everyone needs.
- Bring Water BreathingA Warlock or Shaman with Water Breathing is useful if you plan to fight Old Serra'kis. Arrange that support before leaving rather than discovering the gap underwater.
- Set aside about 40 to 55 minutes for a full clear.
- In Classic, Lorgus Jett can appear anywhere from the dead-end tunnel after Gelihast to the area near the first Twilight cultist pull, so check those spots rather than assuming he is missing.
- In Classic, defeating Gelihast opens access to an altar that grants Blessing of Blackfathom, so check it before leaving his room.
FAQ
Questions players ask
What level is Blackfathom Deeps in WoW Forever?
Blackfathom Deeps is tuned for levels 24-32.
Where is the Blackfathom Deeps entrance?
The entrance is at the Zoram Strand in Ashenvale.
How many bosses are in Blackfathom Deeps?
Blackfathom Deeps has eight bosses.
Can both factions run Blackfathom Deeps?
Yes, Blackfathom Deeps is open to both Alliance and Horde.
How long does a full clear take?
A full clear takes about 40 to 55 minutes.
Sources
Sources and changes
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
Changelog
Sep 22, 2026Guide created with level range, roster, abilities and loot from the beta client.
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