Blackfathom Deeps Dungeon Guide
Blackfathom Deeps, BFD for short, is the flooded Classic dungeon on the Zoram Strand in Ashenvale, tuned for levels 24–32 in WoW Forever and open in the beta since the first week. Here is the underwater entrance for both factions, every boss with tactics, all BFD quests with givers and rewards and the full loot table.
- Level
- 24–32
- Bosses
- 8
- Full clear
- 40–55min
- Difficulty
- 5/10
Ashenvale · KalimdorEntrance 14.5, 14.6Show on the mapRun it with mmonster

Overview
Inside Blackfathom Deeps
BFD is a sunken night elf temple that the Twilight's Hammer took over, with naga and satyrs in the water around them. Deep in the back the cult guards Aku'mai, a hydra of the Old Gods. Expect a lot of swimming: the way in is an underwater cave, Lady Sarevess hides behind a swim and Old Serra'kis lives at the bottom of a pool.
Seven bosses wait in every run: Ghamoo-ra, Lady Sarevess, Gelihast, Lorgus Jett, Old Serra'kis, Twilight Lord Kelris and Aku'mai, levels 25–28. Baron Aquanis is the eighth, and only a Horde quest summons him. The layout and the boss mechanics are the ones you know from Classic. Forever changes the loot, the quest rewards and the quest experience.
Most beta groups run it at 23 to 27 with a full quest log. During the level 20 cap of the first beta weeks groups of level 20 players cleared it too, but it took them around two hours. Players coming from Shadowfang Keep usually arrive at 22 to 23 and leave at 24 to 25, ready for the Excavation Site.
Level 24–32 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in Blackfathom Deeps for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
New boss lootBeta
Ghamoo-ra can drop the Spiked Shell Band, Gelihast the Cursed Murloc Eye and Blueprint: Fishing Rack, and Twilight Lord Kelris the Twilight Lord Girdle. Lorgus Jett drops three new pieces, the Twilight Maul, the Fallenroot Longbow and Treacherous Treads. On top of that, Blacksmithing plans and Leatherworking and Tailoring patterns drop at random from the bosses.
Forever stats on the old gearBeta data
The Classic boss items are back with new stats. Most of them are blue now, and many caster pieces gained spell power, so check the tooltips even if you remember the item.
New quest reward choicesBeta data
Twilight Falls adds Silvered Gauntlets, Blackfathom Villainy adds Dark Ritual Leggings and Cultist's Armguards, Researching the Corruption adds Staghide Armguards and Baron Aquanis adds Dreamer's Chestguard. Several Classic rewards such as the Sustaining Ring, Nimbus Boots and Band of the Fist are blue now.
Earthen Ring reputation for the HordeBeta data
Trouble in the Deeps, The Essence of Aku'Mai, the second part of Allegiance to the Old Gods and Amongst the Ruins now also give Earthen Ring reputation on top of the Darkspear Trolls.
Seeking the Kor Gem for Horde paladinsBeta data
Horde paladins get their own Kor Gem quest from Ulric Frostveil at Zoram'gar Outpost. The Corrupted Kor Gem drops from the Blackfathom naga: Tide Priestesses and Oracles on the Zoram Strand outside, Sea Witches inside. The Alliance version from Thundris Windweaver in Auberdine is the Classic one. One beta paladin farmed the naga outside for about 45 minutes before the gem dropped.
Less quest bonus, more kill experienceConfirmed
Dungeon quests give extra experience in Forever, and Blizzard halved that bonus on October 1. Since October 8 dungeon kills give about 20% more experience, and in a group your own level decides your kill experience, not the highest player in the party. One player far above the mobs' level still means no experience for anyone in the group. Bring every BFD quest on your first run, the quest bonus comes only once.
Location
Where is Blackfathom Deeps? Entrance and how to get there
You will not see a door from the road. The entrance is a sunken night elf temple on the Zoram Strand, the northwest coast of Ashenvale. A shaft lined with stairs leads down into the water, and a winding underwater cave takes you to the portal at about 14.5, 14.6. Guides place the portal anywhere from there to about 15.5, 19.0, so look for the shaft in the middle of the ruins. Naga camp around the temple outside, and their Tide Priestesses drop the Damp Note for the Horde.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Astranaar in the middle of Ashenvale. The Alliance quests start in Darnassus, Auberdine, Stormwind and Ironforge, so collect them before you travel.
- 2Follow the main road out of Astranaar to the northwest toward the coast.
- 3Keep going until you reach the Zoram Strand and the naga ruins on the beach.
- 4Take the stairs down the shaft in the ruins and swim through the cave to the portal at about 14.5, 14.6.
- 1Fly to Zoram'gar Outpost on the Ashenvale coast. From Thunder Bluff the flight goes through Camp Taurajo and the Crossroads.
- 2Je'neu Sancrea at about 11.6, 34.2 gives most Horde quests for BFD, and Ulric Frostveil next to him has the paladin Kor Gem quest. Take them before you leave.
- 3Ride north along the strand to the naga ruins.
- 4Go down the shaft and swim through the cave to the portal at about 14.5, 14.6.
- Entrance portalMap coordinates, Ashenvale
14.5, 14.6 - GraveyardMap coordinates, Ashenvale
11.6, 34.2
Copies the /way command for TomTom.
Group Finder
No meeting stone near the entrance has turned up in beta reports. Use the Group Finder, which lists the dungeon from level 22, or meet at Zoram'gar Outpost and ride north together.
After a wipe
The closest spirit healer is at Zoram'gar Outpost, about 11.6, 34.2. After a wipe you run north up the strand, down the shaft and through the whole underwater cave again, and beta players call it one of the worst runbacks in the game. Pull carefully in the back half.
Map and route
The route through the dungeon
6 areas, one path. Tap a stop to see what waits there.

Area 1 of 6
The Pool of Ask'ar
The first big cave after the entrance tunnels. Mine the sapphire clusters on the tunnel walls for The Essence of Aku'Mai on the way in. Ghamoo-ra sits on the stone ruins in the water, and Argent Guard Thaelrid waits in an alcove southwest of him with the Blackfathom Villainy quests. Lady Sarevess hides in a cave to the right of Ghamoo-ra's room that you reach with a short swim. The Lorgalis Manuscript for Knowledge in the Deeps lies in a small underwater lockbox just past the turtle room.
Area 2 of 6
Shrine of Gelihast
Tunnels with Fallenroot satyrs lead to the murloc shrine. The room around Gelihast is packed with Blindlight murlocs that pull their friends, so clear it before you touch the boss. After the kill, click the altar behind him for a small buff.
Area 3 of 6
Moonshrine Ruins
A big cavern lake with Twilight's Hammer cultists on the shores. The Fathom Stone in the water is where Horde groups summon Baron Aquanis. Lorgus Jett also waits in this part of the dungeon, look around before you pull.
Boss here
BetaSpot from beta reports, it can still change
Area 4 of 6
The Forgotten Pool
A deep pool where Old Serra'kis swims at the bottom. He is optional. Dive only if your group has breath to spare or a breathing buff.
Boss here
Mobs here
Area 5 of 6
Moonshrine Sanctum
Flooded temple halls full of Twilight cultists lead to the Moonshrine Sanctum, where Twilight Lord Kelris waits by the statue. After Kelris, the four braziers at the statue base start the Fire of Aku'mai waves, and the last wave opens the way on.
Encounters
Boss roster
Main bosses8

Ghamoo-ra is a giant turtle on the stone ruins in the Pool of Ask'ar and the warm-up boss. His shell soaks physical damage, so the fight is slow rather than hard.
Abilities
- Trample · Inflicts normal damage to nearby enemies.
Tactics
- As in Classic it is a tank and spank fight. Trample hits everyone in melee range, so ranged and healers stand back.
- Physical damage goes slowly through his armor. Casters and wands carry this one.
- Clear the naga and crabs around the pool first so nothing swims in during the fight.
Tank
Tank him on the ruins where he stands, there is no reason to move him.
Healer
Stand out of melee range and keep the tank topped through Trample.
Damage
Melee take Trample damage, ranged and casters do most of the work.
Watch out for: Healer mana in a long fight against his armor.
Notable loot
Ghamoo-ra's Bind · Waist
Tortoise Armor · Chest
Spiked Shell Band · Finger

Lady Sarevess is a naga caster in a hidden cave to the right of Ghamoo-ra's room. She comes with two naga bodyguards, and one beta group even took her before Ghamoo-ra.
Abilities
- Forked Lightning · Inflicts Nature damage to enemies in a cone in front of the caster.
- Frost Nova · Blasts enemies near the caster for Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- Slow · Slows the enemy's movement by 150% and their attack speed by 35% for 10 sec.
- Shoot · Shoots at an enemy, inflicting Physical damage.
Tactics
- Clear the cave first, then CC one bodyguard, kill the other and finish with Sarevess.
- Forked Lightning hits a cone in front of her, so the tank turns her away from the group.
- Frost Nova roots everyone near her for up to 8 seconds and Slow cuts movement and attack speed. Ranged stay at the edge of the cave.
- She uses Shoot as well, so running out of melee range does not stop her damage.
Tank
Face her away from the group and pick up the free bodyguard fast.
Healer
Stand far enough away to stay out of Frost Nova and watch the rooted melee.
Damage
Kill the bodyguard that is not CC'd first, then burn Sarevess.
Watch out for: Forked Lightning on the group when she turns.
Notable loot
Darkwater Talwar · Main Hand
Naga Battle Gloves · Hands
Naga Heartpiercer · Ranged

Gelihast leads the Blindlight murlocs in his shrine. On his own he is easy, the packed room around him is the real fight.
Abilities
- Net · Immobilizes an enemy for 10 sec.
Tactics
- Clear the whole murloc room before you pull him. Net holds the tank in place for 10 seconds, and murlocs that join during that time are hard to pick up.
- Kill or interrupt the Blindlight Oracles first, they heal and Fear.
- After the kill, click the altar behind him for a small buff.
Tank
Fight him where you stand, Net keeps you in place anyway.
Healer
Watch for stray murlocs, they come in while the tank is netted.
Damage
Pick up loose murlocs fast while the tank is stuck.
Watch out for: Extra murlocs joining while the tank is netted.
Notable loot
Reef Axe · Two-Hand
Algae Fists · Hands
Cursed Murloc Eye · Trinket
Blueprint: Fishing Rack · Other

Lorgus Jett is a Twilight's Hammer shaman and the kill target of the Horde quest Allegiance to the Old Gods. No beta report covers his fight yet, so this is how he played in Classic.
Abilities
- Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
- Lightning Shield · Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
Tactics
- In Classic he stood in a different spot from run to run, somewhere between the end of the satyr tunnels and the first cultist packs. Clear carefully so he does not join a trash pull.
- Interrupt Lightning Bolt, it is his main damage.
- Lightning Shield zaps attackers up to three times, then fades.
Tank
Pull him away from nearby cultists so the fight stays on one target.
Healer
Expect small hits on everyone attacking him while Lightning Shield is up.
Damage
Keep a kick ready for every Lightning Bolt.
Watch out for: Cultists nearby joining the pull.
Notable loot
Twilight Maul · Two-Hand
Fallenroot Longbow · Ranged
Treacherous Treads · Feet

Baron Aquanis is a water elemental that only shows up for the Horde. Taking the Fathom Core from the Fathom Stone in the lake of the Moonshrine Ruins summons him, and his Strange Water Globe starts the quest Baron Aquanis.
Abilities
- Frostbolt · Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Tactics
- The Fathom Core is a quest item for Amongst the Ruins, so someone on that quest clicks the Fathom Stone. Clear the shore and rest before you click.
- Interrupt Frostbolt, it hits hard and slows for 4 seconds.
- Frost Nova roots everyone near him for up to 8 seconds. Ranged and healers stand back so only the tank and melee get caught.
Tank
Pick him up the moment he appears at the stone.
Healer
Stay out of Frost Nova range and top up the rooted melee.
Damage
Interrupt Frostbolt and stay at range if you can.
Watch out for: Frost Nova rooting the whole group in the water.
Quest item

Twilight Lord Kelris leads the cult in the Moonshrine Sanctum and drops the Head of Kelris for Blackfathom Villainy on both sides. His Sleep is why groups wipe here.
AbilitiesBeta
- Sleep · Puts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
Tactics
- Clear the sanctum first. In Classic the safe way was to pull the packs from the walled entrance.
- Sleep puts players near him to sleep for up to 10 seconds, and any damage wakes them. The healer may get slept, so keep the tank topped before each cast and let hybrids help heal.
- A beta report from October 3 says Will of the Forsaken no longer breaks his Sleep, so Undead healers should not count on it.
Tank
Use a cooldown when the healer is asleep.
Healer
Stand at max range so Sleep does not reach you, and top the tank up before each cast.
Damage
Hybrids with a heal help keep the tank up while the healer sleeps.
Watch out for: The healer asleep while the tank keeps taking hits.
Notable loot
Rod of the Sleepwalker · Two-Hand
Gaze Dreamer Pants · Legs
Twilight Lord Girdle · Waist

Old Serra'kis is an optional thresher at the bottom of the Forgotten Pool. The fight itself is simple, the real enemy is your breath bar.
Abilities
Tactics
- Everything happens underwater, so watch the breath bar. Unending Breath or Water Breathing turns this into an easy kill.
- In Classic Leech Pulse drained nearby players and healed him, so steady damage wins.
- Groups without a breathing buff can skip him. A level 20 group wiped on him on the first try in the beta.
Tank
Pull him fast so the group has breath left for the fight.
Healer
Watch breath bars as well as health, a drowning player needs air, not heals.
Damage
Burst him while your breath lasts, then surface.
Watch out for: Running out of breath at the bottom of the pool.
Notable loot
Glowing Thresher Cape · Back
Bands of Serra'kis · Wrist
Bite of Serra'kis · One-Hand

Aku'mai is the hydra of the Old Gods and the last boss, level 28. The door to the lair opens after the four Fire of Aku'mai waves in the sanctum.
AbilitiesBeta
- Poison Cloud · Inflicts Nature damage to nearby enemies every 5 sec. for 45 sec.
- Frenzied Rage · Increases the caster's attack speed by 75% for 5 sec., but reduces the Physical damage dealt
Tactics
- Poison Cloud deals Nature damage to everyone close to Aku'mai every 5 seconds for 45 seconds. Ranged and healers stay out of it, melee step out when it lands.
- Frenzied Rage makes Aku'mai attack 75 percent faster for 5 seconds. Save a defensive cooldown or a big heal for it.
- Hybrids help heal the tank, and everyone uses a health potion when low.
- Underleveled groups can kite with slows. Level 20 groups killed Aku'mai during the first beta weeks, but crushing blows on the tank made it a close fight.
Tank
Keep Aku'mai facing away from the group and pop a cooldown on Frenzied Rage.
Healer
Stand outside Poison Cloud and save mana for the spikes during Frenzied Rage.
Damage
Melee step out of Poison Cloud when it lands, ranged keep their distance the whole fight.
Watch out for: Tank spikes during Frenzied Rage while the group stands in Poison Cloud.
Adds
Aku'mai Snapjaw ×3 · Ravage: Inflicts normal damage to an enemy, stunning it for 3 sec.- Aku'mai Servant ×2 · Frostbolt Volley: Inflicts Frost damage to nearby enemies, reducing their movement speed by 50% for 8 sec. · Frost Nova: Blasts enemies near the caster for Frost damage and freezes them in place for up to 8 sec. Damage caused may interrupt the effect.
- Barbed Crustacean ×4
- Murkshallow Softshell ×10
Notable loot
Moss Cinch · Waist
Leech Pants · Legs
Strike of the Hydra · Two-Hand
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Naga casters and Disarm
Blackfathom Sea Witches root the group with Frost Nova and keep frost shields up, Myrmidons Disarm the tank. In Classic the answer was to interrupt the Sea Witch and give the tank a few seconds after each Disarm. Sea Witches also drop the Corrupted Kor Gem for the paladin quests and Corrupted Brain Stems for Researching the Corruption.

Mana Burn on your healer
Fallenroot Hellcallers cast Mana Burn and Shadow Bolt, and you meet them often after the first two bosses. Kick or stun every Mana Burn and kill the Hellcallers first. Shadowstalkers walk in stealth and put Curse of Weakness on the tank, so expect them around corners.

Gelihast's murloc room
Blindlight Oracles heal, shield themselves and Fear, Muckdwellers apply Leech Poison. In Classic the murlocs ran at low health and came back with friends. Kill or interrupt the Oracle first and slow anything that runs.

Twilight's Hammer casters
The back half belongs to the cult. Shadowmages Dominate Mind a player and summon a Voidwalker, Acolytes heal, Elementalists chain shocks and Aquamancers call an Aqua Guardian. As in Classic, pull them around corners so the casters come to you, kill or CC the Acolyte and the Shadowmage first and never fight next to the next pack. A level 20 group wiped on these packs before Kelris in the beta.

The braziers before Aku'mai
Each of the four braziers at the statue starts one wave: Aku'mai Snapjaw turtles, Aku'mai Servants with Frostbolt Volley and Frost Nova, Barbed Crustaceans and a swarm of ten Murkshallow Softshells. Light one brazier at a time and rest between waves. The turtles hit hardest and Ravage stuns, so give one to an off-tank, a pet or an Evasion rogue, and AoE the Softshells.

Quests
Blackfathom Deeps quests
BFD has 16 quests: 7 for the Alliance, 8 for the Horde and the Warlock quest The Orb of Soran'ruk for both sides. The Alliance chains start far away in Darnassus, Auberdine, Stormwind and Ironforge, while almost every Horde quest starts and ends with Je'neu Sancrea at Zoram'gar Outpost. The experience shown is the base value. Dungeon quests give extra experience on top in Forever, and Blizzard halved that bonus on October 1.
Known issue: The Damp Note does not drop for everyone. A Damp Note from a Tide Priestess could be looted by only two of four party members, twice in the same run. Kill a few more priestesses until everyone on Allegiance to the Old Gods has a note.
Alliance8
Pick up before you go
- 1Darnassus: Dawnwatcher Shaedlass (In Search of Thaelrid) and Argent Guard Manados (Twilight Falls).
- 2Auberdine in Darkshore: Gershala Nightwhisper (Researching the Corruption), and Thundris Windweaver for paladins.
- 3Ironforge: Gerrig Bonegrip in the Forlorn Cavern (Knowledge in the Deeps).
- 4Inside the dungeon: Argent Guard Thaelrid gives Blackfathom Villainy.
- Level 24, from 18
- Quest giver
- Argos NightwhisperStormwind City · 21.4, 55.4
- Turn in
- Gershala NightwhisperDarkshore · 38.4, 43.0
A breadcrumb from Argos Nightwhisper in Stormwind that sends you to Gershala Nightwhisper in Auberdine.
1,450 XP
- Level 24, from 18
- Quest giver
- Gershala NightwhisperDarkshore · 38.4, 43.0
- Turn in
- Gershala NightwhisperDarkshore · 38.4, 43.0
Gershala Nightwhisper in Auberdine wants 8 Corrupted Brain Stems from the naga and satyrs in and around BFD.
2,400 XP
- Level 23, from 10
- Quest giver
- Gerrig BonegripIronforge · 50.2, 7.0
- Turn in
- Gerrig BonegripIronforge · 50.2, 7.0
Gerrig Bonegrip in the Forlorn Cavern of Ironforge wants the Lorgalis Manuscript from a small underwater lockbox past Ghamoo-ra's room.
You get: Sustaining Ring
2,750 XP
- Level 24, from 18
- Quest giver
- Dawnwatcher ShaedlassDarnassus · 55.4, 24.4
- Turn in
- Argent Guard Thaelridinside the dungeon
Dawnwatcher Shaedlass in Darnassus sends you to Argent Guard Thaelrid inside. You need it before Thaelrid gives you Blackfathom Villainy.
2,400 XP
- Level 27, from 18
Follow-up: In Search of Thaelrid
Blackfathom Villainy- Quest giver
- Argent Guard Thaelridinside the dungeon
- Turn in
- Dawnwatcher SelgormDarnassus · 55.4, 23.6
Argent Guard Thaelrid inside asks for the Head of Kelris. Bring it to Dawnwatcher Selgorm in Darnassus.
3,300 XP
- Level 25, from 20
- Quest giver
- Argent Guard ManadosDarnassus · 55.2, 23.4
- Turn in
- Argent Guard ManadosDarnassus · 55.2, 23.4
Argent Guard Manados in Darnassus wants 10 Twilight Pendants from the cultists in the back half. One run is often not enough for all ten.
2,550 XP
- Level 22, from 20
- Quest giver
- Thundris WindweaverDarkshore · 37.4, 40.2
- Turn in
- Thundris WindweaverDarkshore · 37.4, 40.2
Alliance paladins: Thundris Windweaver in Auberdine wants a Corrupted Kor Gem from the Blackfathom naga. The purified gem is part of The Test of Righteousness.
You get: Purified Kor Gem
435 XP
- Level 25, from 20
- Quest giver
- Doan KarhanThe Barrens · 49.2, 57.2
- Turn in
- Doan KarhanThe Barrens · 49.2, 57.2
Warlocks of both factions: Doan Karhan in the Barrens wants 3 Soran'ruk Fragments from the Twilight Acolytes here and a Large Soran'ruk Fragment from Shadowfang Keep.
Choose one
2,550 XP
Horde9
Pick up before you go
- 1Zoram'gar Outpost: Je'neu Sancrea (The Essence of Aku'Mai, Amongst the Ruins) and Ulric Frostveil for paladins.
- 2Stonetalon Mountains: Tsunaman (Trouble in the Deeps) if you pass by.
- 3At the entrance: kill Tide Priestesses until the Damp Note drops.
- 4Inside the dungeon: Argent Guard Thaelrid gives Blackfathom Villainy, and Baron Aquanis drops the Strange Water Globe.
- Level 22, from 17
- Quest giver
- TsunamanStonetalon Mountains · 47.2, 64.2
- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
A breadcrumb from Tsunaman in the Stonetalon Mountains to Je'neu Sancrea at Zoram'gar Outpost.
435 XP
- Level 22, from 17
- Quest giver
- Je'neu SancreaAshenvale · 11.6, 34.2
- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
Je'neu Sancrea wants 20 Sapphires of Aku'Mai from the crystal clusters on the walls of the entrance tunnels.
1,750 XP
- Level 22, from 17
- Starts from
Damp Note- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
Starts from the Damp Note that Blackfathom Tide Priestesses drop. Bring it to Je'neu Sancrea.
1,300 XPKnown issue
- Level 26, from 17
Follow-up: Allegiance to the Old Gods
Allegiance to the Old Gods- Quest giver
- Je'neu SancreaAshenvale · 11.6, 34.2
- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
Follow-up from Je'neu Sancrea: kill Lorgus Jett inside and report back.
Choose one
2,650 XP
- Level 27, from 21
- Quest giver
- Je'neu SancreaAshenvale · 11.6, 34.2
- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
Je'neu Sancrea wants the Fathom Core from the Fathom Stone in the lake of the Moonshrine Ruins. Taking it summons Baron Aquanis.
2,750 XP
- Level 30, from 21
- Starts from
Strange Water Globe- Turn in
- Je'neu SancreaAshenvale · 11.6, 34.2
Starts from the Strange Water Globe that Baron Aquanis drops. Bring it to Je'neu Sancrea for the reward.
3,050 XP
- Level 27, from 18
- Quest giver
- Argent Guard Thaelridinside the dungeon
- Turn in
- Bashana RunetotemThunder Bluff · 70.4, 33.0
Argent Guard Thaelrid inside asks the Horde for the Head of Kelris too. Turn it in to Bashana Runetotem in Thunder Bluff.
3,300 XP
- Level 25, from 20
- Quest giver
- Ulric FrostveilAshenvale · 11.8, 34.4
- Turn in
- Ulric FrostveilAshenvale · 11.8, 34.4
New in Forever for Horde paladins: Ulric Frostveil at Zoram'gar Outpost wants a Corrupted Kor Gem from the Blackfathom naga.
You get: Purified Kor Gem
2,000 XP
- Level 25, from 20
- Quest giver
- Doan KarhanThe Barrens · 49.2, 57.2
- Turn in
- Doan KarhanThe Barrens · 49.2, 57.2
Warlocks of both factions: Doan Karhan in the Barrens wants 3 Soran'ruk Fragments from the Twilight Acolytes here and a Large Soran'ruk Fragment from Shadowfang Keep.
Choose one
2,550 XP
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
All boss gear is blue, and Baron Aquanis drops only his quest globe. Gelihast's Fishing Rack blueprint is for your camp. The quest rewards fill most slots the bosses miss, with extra leather choices on Blackfathom Villainy and Researching the Corruption. The boss blues and the quest rewards take a full clear with the whole group. If nobody from your guild is online, a WoW Forever dungeon boost run puts you in a full group.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements, Pet families and Classes from Blackfathom Deeps
Achievement1
Experienced SpelunkerEarned in Blackfathom Deeps, Needs Aku'mai
Tameable beasts7
Aku'mai FisherTameable in Blackfathom Deeps
Aku'mai FisherTameable in Blackfathom Deeps
Aku'mai SnapjawTameable in Blackfathom Deeps
Aku'mai SnapjawTameable in Blackfathom Deeps
Barbed CrustaceanTameable in Blackfathom Deeps
Skittering CrustaceanTameable in Blackfathom Deeps
Snapping CrustaceanTameable in Blackfathom Deeps
Pet family1
TurtleMembers Ghamoo-ra
Pet abilities2
BiteLearned from Ghamoo-raClassic
Shell ShieldLearned from Ghamoo-raClassic
Class1
HunterUses Ghamoo-ra
Before you go
Before you go
- Bring breath for the waterThe entrance is an underwater swim and Old Serra'kis is fought at the bottom of a pool. A Shaman's Water Breathing or a Warlock's Unending Breath makes both easy.
- Bring interruptsHellcallers burn mana, Lorgus Jett casts Lightning Bolt and Baron Aquanis Frostbolt. Two players with a kick make the run much smoother.
- Collect the quests firstAlliance quests start in Darnassus, Auberdine, Stormwind and Ironforge, Horde quests at Zoram'gar Outpost. Pick them all up so one run clears your quest log.
- Pack drinks and mana potionsA level 26 mage in the beta ran dry on a single two-mob pack, and the healer needs a full bar for Kelris and Aku'mai. Bring plenty of water.
- Talk to Argent Guard Thaelrid as soon as you reach the Pool of Ask'ar, he starts Blackfathom Villainy for both factions.
- Have the player on Amongst the Ruins click the Fathom Stone only after the lake shore is clear.
- Skip the Forgotten Pool if nobody has a breathing buff, Old Serra'kis is optional.
Known beta issues
Entrance bugs. A warrior who used Charge at the entrance got stuck under the world on October 2, and the beta has no unstuck option. On October 3 a player crashed with a no realm available error while zoning in. Walk down the shaft instead of charging and relog if the portal fails.
FAQ
Questions players ask
What level is Blackfathom Deeps in WoW Forever?
It is tuned for levels 24–32 and the Group Finder lists it from level 22. Most beta groups run it at 23 to 27. Level 20 groups cleared it in the first beta weeks, but Aku'mai at level 28 made it a long and risky run.
Where is the Blackfathom Deeps entrance?
In northwest Ashenvale on the Zoram Strand, at about 14.5, 14.6. Go down the stair-lined shaft in the sunken temple and swim through the underwater cave to the portal.
How do Horde and Alliance players get to BFD?
Horde players fly to Zoram'gar Outpost and ride north along the strand. Alliance players fly to Astranaar and follow the main road northwest to the coast.
Where do you pick up the BFD quests?
Alliance quests start in Darnassus, Auberdine, Stormwind and Ironforge. Horde quests start with Je'neu Sancrea at Zoram'gar Outpost and Tsunaman in the Stonetalon Mountains. Argent Guard Thaelrid inside the dungeon gives Blackfathom Villainy to both factions.
How do you get Blackfathom Villainy?
Talk to Argent Guard Thaelrid in an alcove of the Pool of Ask'ar, near Ghamoo-ra. Alliance players need In Search of Thaelrid from Darnassus first. Kill Twilight Lord Kelris and bring his head to Darnassus as Alliance or to Thunder Bluff as Horde.
How do you summon Baron Aquanis with the Fathom Stone?
A Horde player on Amongst the Ruins clicks the Fathom Stone in the lake of the Moonshrine Ruins and takes the Fathom Core. That summons Baron Aquanis, and his Strange Water Globe starts the quest Baron Aquanis.
How many bosses are in BFD, and who is the last one?
Seven bosses in every run, plus Baron Aquanis for Horde groups on his quest. The last boss is Aku'mai at level 28, and the kill counts for the Experienced Spelunker achievement.
Can both factions run Blackfathom Deeps?
Yes. The quest chains differ, but both sides share Blackfathom Villainy and the Warlock quest The Orb of Soran'ruk.
How long does a full BFD clear take?
About 50 minutes to an hour at the right level. Level 20 groups in the first beta weeks needed around two hours.
What are the best BFD quest rewards?
The Gravestone Scepter wand and the Arctic Buckler from Blackfathom Villainy are the rewards players talk about most. The Sustaining Ring from Knowledge in the Deeps and the Band of the Fist from Allegiance to the Old Gods are strong rings for the level.
Is BFD in WoW Forever the Season of Discovery raid?
No. It is the five-player Classic dungeon. None of the Season of Discovery raid bosses, mechanics or quests have shown up in the beta.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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