Razorfen Downs Dungeon Guide
Razorfen Downs, RFD for short, is the quilboar burial ground in the thorns at the southern edge of the Barrens, a Classic dungeon for levels 37–46 in WoW Forever that Blizzard opens from level 25. Here is the entrance for both factions, every RFD quest with its giver, the route with the dangerous trash, all six bosses with tactics and the Forever loot.
- Level
- 37–46
- Bosses
- 6
- Full clear
- 35–50min
- Difficulty
- 5/10
The Barrens · KalimdorEntrance 50.9, 92.9Show on the mapRun it with mmonster

Overview
Inside Razorfen Downs
The Scourge has taken the quilboars' sacred barrows. Death's Head necromancers raise the dead in the thorn tunnels, and Amnennar the Coldbringer, a lich, rules from the top of the Spiral of Thorns. The way in leads past withered quilboar to a fork. The usual route turns left past a glowing quilboar idol to Tuten'kash's gong room, the Murder Pens with Belnistrasz and Henry Stern and the Bone Pile of Mordresh Fire Eye, then climbs the long Spiral to Amnennar. Turning right at the fork skips the left half and goes straight to the Spiral.
Six bosses live here, in the client's order Tuten'kash, Plaguemaw the Rotting, Mordresh Fire Eye, Ragglesnout, Glutton and Amnennar. Tuten'kash only comes out when you ring the gong, Plaguemaw only shows up at the end of Belnistrasz's escort and Ragglesnout is a rare who is not up on every run. The bosses are level 39–41, the trash 34–40, and every pull is elite undead or quilboar with diseases, curses and frost spells.
RFD opened on the beta on October 1 with the level cap at 30. Nobody has reported a full Forever run yet, so the tactics below are how the fights work in Classic. The rooms, the roster and the seven quests are the Classic ones. What Forever changed so far is the loot, two quest rewards and a few spell tooltips.
Level 37–46 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in Razorfen Downs for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Seven boss drops were reworkedBeta data
Every Amnennar item changed. The Coldrage Dagger gains Frost Resistance and a much stronger frost bolt proc, Robes of the Lich lose their Intellect, the Icemetal Barbute has less armor and one point less Strength, Deathchill Armor trades Spirit for spell damage and Bonefingers turn blue with mana regeneration. The dagger and the robes now need one level less. Glutton's Cleaver turns blue, hits harder and its bleed is shorter and stronger, and Mordresh's Deathmage Sash swaps its Stamina for spell power. The Carapace of Tuten'kash and Glutton's Fleshhide Shoulders stay as they were.
Many Classic drops are missingBeta data
19 Classic items of RFD have no Forever entry on Wowhead: Tuten'kash's cape and gloves, Mordresh's neck and off-hand, everything Plaguemaw and Ragglesnout dropped, most of the old trash BoEs and the Dragonclaw Ring from Extinguishing the Idol. Plaguemaw and Ragglesnout show no boss loot on Wowhead Forever yet, and that may still change once the first runs come in.
New and changed quest rewardsBeta data
An Unholy Alliance now offers the Cultist's Chestguard, a new leather chest with Strength, Stamina and Spirit, next to a blue Skullbreaker that gained spell power. Bring the End and Bring the Light still give Vanquisher's Sword and the Amberglow Talisman, but the sword has 22 Attack Power instead of 28.
Henry Stern's recipes changedBeta data
Henry Stern in the Murder Pens still teaches an alchemy and a cooking recipe. The old Mighty Troll's Blood Potion is called Troll's Blood Elixir now, and Goldthorn Tea also makes you Well Fed after 10 seconds: +15 Herbalism for 15 minutes and 5% more experience from kills.
New numbers on trash spellsBeta data
Bone Armor of the Death's Head Necromancers, Backhand of the Splinterbone Captains, Diseased Shot of the Withered Spearhides and Glutton's Disease Cloud all show new numbers in their Forever tooltips. Some of them look far too high for a level 40 dungeon, so plan with the Classic fights until a run shows how hard they really hit.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give half of their bonus experience. Nobody has posted the new XP of the RFD quests yet.
Location
Where is Razorfen Downs? Entrance and how to get there
Razorfen Downs is in the thorns at the southern edge of the Barrens, east of Razorfen Kraul, where the Barrens meet Thousand Needles. The portal is at about 50.9, 92.9 on the Barrens map. Myriam Moonsinger waits on the hill just south-west of it at about 49.0, 94.8.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Thalanaar on the eastern edge of Feralas, the closest Alliance flight path, at about 89.5, 45.9.
- 2Ride east into Thousand Needles to the Great Lift and take it up into the Barrens.
- 3Head east along the southern edge of the Barrens, past Razorfen Kraul, to the portal at about 50.9, 92.9.
- 4Without the Thalanaar flight path, fly to Ratchet or Theramore, or take the boat from Booty Bay to Ratchet, and run south through the Barrens. Give Camp Taurajo a wide berth.
- 1Fly to Camp Taurajo in the Barrens, the flight master is at about 44.5, 59.1.
- 2Ride south along the road through the southern Barrens toward the Great Lift.
- 3Before the lift, turn east past Razorfen Kraul to the portal at about 50.9, 92.9.
- 4Coming from Freewind Post in Thousand Needles, ride the Great Lift up instead and head east.
- Entrance portalMap coordinates, The Barrens
50.9, 92.9
Copies the /way command for TomTom.
Group Finder
Gather at Myriam Moonsinger by the entrance, or let a warlock summon the group to the portal. The elite camps outside are level 33–34, so do not wait alone between them.
After a wipe
Nobody has reported yet which spirit healer a wipe in RFD sends you to. The closest one stands by the Great Lift at about 43.4, 92.8, a short run west of the portal past Razorfen Kraul. Older guides send you to Camp Taurajo, which means a long ride south. Inside, the run back to the Spiral is long, so play the big pulls safe.
Map and route
The route through the dungeon
7 areas, one path. Tap a stop to see what waits there.
Area 1 of 7
Entrance tunnels
Thorn tunnels behind the portal with Withered Warriors, Spearhides and their battle boars, and Death's Head Geomancers. Buff and set your marks here, every pull from now on is elite.
Area 2 of 7
The fork
The first fork. Left leads past the idol to Tuten'kash, the Murder Pens and the Bone Pile, which is the full run. Right goes straight into the Spiral of Thorns and skips all of that, handy for a quick Amnennar kill.
Area 3 of 7
The quilboar idol
The room with the glowing quilboar idol, guarded by Quilguards, Reavers and Necromancers. You pass it on the way in and come back here later with Belnistrasz, whose ritual brings Plaguemaw the Rotting. Clear it well the first time.
Area 4 of 7
The Caller's Chamber
The gong room of Tuten'kash. Clear every quilboar in the chamber first, the gong brings the spider waves straight into the room. In Classic the gong sits on the left side.
Area 5 of 7
The Murder Pens
The pens with the prisoners. Belnistrasz gives Scourge of the Downs and then Extinguishing the Idol, and Henry Stern teaches his two recipes. Start the escort only when the group is full on health and mana.
Area 6 of 7
The Bone Pile
A big crowd of mostly non-elite skeletons in front of a mound of bones, with Mordresh Fire Eye on top. Pull small bits from the edge or AoE them down. The way to the Spiral starts at the south-west corner.
Area 7 of 7
Spiral of Thorns
A long bridge leads into the Spiral, three loops that climb to Amnennar at the top. Glutton patrols the lowest loop, Ragglesnout may stand at one of three spots on the way, and the elite skeletons, ghouls and frost spirits get tougher with every loop.
Encounters
Boss roster
Main bosses5

Tuten'kash is a giant crypt fiend in the tunnels of the Caller's Chamber who only comes out when you ring the gong.
Abilities
- Curse of Tuten'kash · Reduces the casting speed of nearby enemies by 15%, and increases the time between their attacks by 18%. Lasts 15 min.
- Web Spray · Immobilizes enemies in a cone in front of the caster for 10 sec.
- Virulent Poison
Tactics
- In Classic you clear the chamber and ring the gong. The first ring brings 8 Tomb Fiends, the second 4 elite Tomb Reavers, the third Tuten'kash himself.
- The gong only rings again when the whole wave is dead. If it stays silent, a fiend is stuck in a side tunnel, so go find it.
- AoE the Tomb Fiends on the tank. Tomb Reavers root players with Web and stack Virulent Poison, so bring a poison cure.
- Turn Tuten'kash away from the group for Web Spray and remove Curse of Tuten'kash, which slows casting and attacks for a long time.
Tank
Pick up each wave as it comes out of the tunnels and face the boss away from the group.
Healer
Cure the poison on the tank and get the curse removed early.
Damage
Kill every spider of a wave before anyone rings the gong again.
Watch out for: Ringing the gong while a spider of the last wave is still alive somewhere.
Adds
- Tomb Fiend ×8 · Poison: Inflicts Nature damage to an enemy every 3 sec. for 30 sec.
- Tomb Reaver ×4 · Web: Casts a web over an enemy, immobilizing it for 10 sec. · Virulent Poison
Notable loot
Carapace of Tuten'kash · Chest

Mordresh Fire Eye, a skeletal orc caster, dances on top of the Bone Pile with a crowd of skeletons below him.
Abilities
Tank
Hold him in one spot so the ranged can keep their distance.
Healer
Stand back from Fire Nova and top up the melee after each one.
Damage
Keep a kick ready for every Fireball.
Watch out for: Pulling him with half of the skeleton crowd still standing.
Notable loot
Deathmage Sash · Waist

Glutton is a bloated abomination who patrols the lowest loop of the Spiral of Thorns.
Abilities
- Disease Cloud · A cloud of noxious gas inflicts Nature damage every 3 sec to players within 5 yards.
- Enrage
Tactics
- In Classic he walks his loop and can be pulled alone. Wait until he reaches a cleared stretch.
- Disease Cloud hits everyone within 5 yards of him. Ranged stay out of it, the healer keeps the melee topped up.
- He enrages and hits harder when he gets hungry. Save a defensive cooldown for that part.
Tank
Pull him into a cleared stretch and keep a cooldown for the enrage.
Healer
Stand outside the cloud and heal the melee through it.
Damage
Ranged stay away from him, melee only stay in while their health holds.
Watch out for: Pulling his patrol into the next pack of elite skeletons.
Notable loot
Glutton's Cleaver · One-Hand
Fleshhide Shoulders · Shoulder

Plaguemaw the Rotting is an undead quilboar who attacks at the end of Belnistrasz's ritual at the idol. Without Extinguishing the Idol you never meet him.
Abilities
- Putrid Stench · Reduces nearby enemies' Strength and Agility for 10 sec., as well as preventing them from casting spells.
- Withered Touch · Diseases an enemy, inflicting Shadow damage every 10 sec. and draining mana every 10 sec., transferring it to the caster. Lasts 3 min.
Tactics
- In Classic quilboar waves rush the idol for about three minutes while Belnistrasz chants. Keep every add on the tank and off Belnistrasz.
- Plaguemaw comes last. Putrid Stench lowers Strength and Agility of everyone near him and stops their spellcasting for 10 seconds, so casters and the healer stand back.
- Withered Touch is a disease that drains mana for 3 minutes. Cure it on the healer first.
- Kill him while Belnistrasz is still alive and the ritual completes.
Tank
Hold every wave away from Belnistrasz and pull Plaguemaw off the casters.
Healer
Stay out of Putrid Stench range and keep an eye on Belnistrasz too.
Damage
Kill the waves fast so they never stack up on the idol.
Watch out for: Adds that switch to Belnistrasz while the group is busy.

Amnennar the Coldbringer is the lich at the top of the Spiral of Thorns and the last boss of RFD. Horde and Alliance both have a quest for him.
Abilities
- Amnennar's Wrath · Knocks an enemy back.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Frostbolt · Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
- Summon Frost Spectres
- Chilled
Tactics
- In Classic you tank him with his back to the tent so Amnennar's Wrath does not knock the tank off the top.
- Interrupt Frostbolt. Frost Nova roots everyone near him, so melee stay together and the ranged keep their distance.
- In Classic he calls Frost Spectres twice, at about two thirds and one third of his health. Hold them on the tank or kill them, they die with him.
- Chilled slows melee who hit him, so melee keep an eye on their attack speed.
Tank
Keep your back to solid ground and pick up the spectres when they come.
Healer
Stay out of Frost Nova range and save mana for the spectre phases.
Damage
Interrupt Frostbolt and switch to spectres that reach the healer.
Watch out for: A knockback that throws the tank off the top of the Spiral.
Notable loot
Coldrage Dagger · One-Hand
Robes of the Lich · Chest
Icemetal Barbute · Head
Deathchill Armor · Chest
Bonefingers · Hands
Rare spawns1

Ragglesnout is a rare quilboar priest who may stand at one of three spots in the Spiral of Thorns. On many runs he is simply not there.
Abilities
- Dominate Mind · Takes control of a humanoid enemy up to level 25 for 10 sec., but increases the time between its attacks by 100%.
- Shadow Word: Pain · Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Heal · Calls upon Holy magic to heal an ally.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
Tactics
- In Classic he heals himself and casts Shadow Bolt. Save the first interrupt for Heal, use the rest on Shadow Bolt.
- Dispel Shadow Word: Pain, it ticks for 18 seconds.
- If Dominate Mind takes a player, CC them instead of hitting them.
Tank
Keep him close to the players with interrupts.
Healer
Dispel Shadow Word: Pain and watch the mind-controlled player.
Damage
Interrupt Heal every time, then burn him.
Watch out for: A Heal that nobody interrupts.
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Withered quilboar
Undead quilboar in twos and threes with their boars, from the entrance to the Murder Pens. Spearhides shoot Diseased Shot, which drains Strength and Agility for 5 minutes, Quilguards spread Withered Touch, a disease that drains mana, and boars open with Rushing Charge. Bring a disease cure and kill the Spearhides first or pull them around a corner.

Death's Head Necromancers and Geomancers
Necromancers wrap themselves in Bone Armor, which absorbs damage and stops pushback, cast Cripple and call a Skeletal Servant. Geomancers drop Flame Spike on the group and Slow on melee. CC or kill the Necromancer first and step out of the fire.

The Bone Pile crowd
Dozens of skeletons in front of Mordresh, most of them not elite. Skeletal Shadowcasters put Amplify Damage on a player, which makes them take 50% more damage for 10 seconds, so kill the casters first and heal through the debuff.

Splinterbone Captains and casters
Elite skeletons on the climb. Captains Backhand their target into a 2 second stun and shout for their pack, Centurions Thunderclap everyone near them, Frostweavers cast Frostbolt and Summoners curse with Curse of Weakness. Interrupt Frostbolts, remove curses and keep the healer out of melee range.

Ghouls and frost spirits
Frozen Souls silence everyone near them for 10 seconds, Freezing Spirits root the group with Frost Nova and the elite ghouls spread Ghoul Rot. Casters and the healer stand at range from the souls, melee stack on the tank so a Nova does not split the group.

Quests
Razorfen Downs quests
Seven quests lead into RFD. A Host of Evil, Scourge of the Downs and Extinguishing the Idol are open to both factions, the first at the entrance and the other two inside. The Horde gets Bring the End in Undercity and the An Unholy Alliance chain that starts in Razorfen Kraul, the Alliance gets Bring the Light in Stormwind.
Alliance4
Pick up before you go
- 1Stormwind, Cathedral of Light: Archbishop Benedictus (Bring the Light, level 39).
- 2At the entrance: Myriam Moonsinger (A Host of Evil).
- 3Inside, in the Murder Pens: Belnistrasz (Scourge of the Downs, then Extinguishing the Idol).
- Level 35, from 28
- Quest giver
- Myriam MoonsingerThe Barrens · 49.0, 94.8
- Turn in
- Myriam MoonsingerThe Barrens · 49.0, 94.8
Myriam Moonsinger on the hill by the entrance. Kill 8 Razorfen Battleguards, 8 Razorfen Thornweavers and 8 Death's Head Cultists in the elite camps outside, no need to enter the dungeon.
- Level 37, from 32
- Quest giver
- Belnistraszinside the dungeon
- Turn in
- Belnistraszinside the dungeon
Belnistrasz in the Murder Pens. Agree to help, take his Oathstone and hand it back to him. This step unlocks Extinguishing the Idol.
- Level 37, from 32
Follow-up: Scourge of the Downs
Extinguishing the Idol- Quest giver
- Belnistraszinside the dungeon
- Turn in
- Belnistrasz's Brazierinside the dungeon
Escort Belnistrasz to the idol and keep him alive through the ritual and Plaguemaw the Rotting. Click the brazier he leaves behind to finish. Since October 1 the escort starts even with 25 or more quests in your log.
- Level 42, from 39
- Quest giver
- Archbishop BenedictusStormwind City · 50.2, 45.7
- Turn in
- Archbishop BenedictusStormwind City · 50.2, 45.7
Archbishop Benedictus in the Cathedral of Light in Stormwind, at about 50.2, 45.7. Kill Amnennar the Coldbringer. Needs level 39.
You get: Vanquisher's Sword, Amberglow Talisman
Horde6
Pick up before you go
- 1Undercity, Magic Quarter: Andrew Brownell (Bring the End).
- 2Undercity, Royal Quarter: Varimathras, once you have the Small Scroll from Charlga Razorflank in Razorfen Kraul (An Unholy Alliance).
- 3At the entrance: Myriam Moonsinger (A Host of Evil).
- 4Inside, in the Murder Pens: Belnistrasz (Scourge of the Downs, then Extinguishing the Idol).
- Level 35, from 28
- Quest giver
- Myriam MoonsingerThe Barrens · 49.0, 94.8
- Turn in
- Myriam MoonsingerThe Barrens · 49.0, 94.8
Myriam Moonsinger on the hill by the entrance. Kill 8 Razorfen Battleguards, 8 Razorfen Thornweavers and 8 Death's Head Cultists in the elite camps outside, no need to enter the dungeon.
- Level 37, from 32
- Quest giver
- Belnistraszinside the dungeon
- Turn in
- Belnistraszinside the dungeon
Belnistrasz in the Murder Pens. Agree to help, take his Oathstone and hand it back to him. This step unlocks Extinguishing the Idol.
- Level 37, from 32
Follow-up: Scourge of the Downs
Extinguishing the Idol- Quest giver
- Belnistraszinside the dungeon
- Turn in
- Belnistrasz's Brazierinside the dungeon
Escort Belnistrasz to the idol and keep him alive through the ritual and Plaguemaw the Rotting. Click the brazier he leaves behind to finish. Since October 1 the escort starts even with 25 or more quests in your log.
- Level 42, from 37
- Quest giver
- Andrew BrownellUndercity · 74.0, 32.6
- Turn in
- Andrew BrownellUndercity · 74.0, 32.6
Andrew Brownell in the Magic Quarter of Undercity, at about 74.0, 32.6. Bring the Skull of the Coldbringer from Amnennar.
You get: Vanquisher's Sword, Amberglow Talisman
- Level 36, from 28
- Starts from
Small Scroll- Turn in
- VarimathrasUndercity · 56.3, 92.2
Starts from the Small Scroll that Charlga Razorflank drops in Razorfen Kraul. Bring it to Varimathras in the Royal Quarter of Undercity. Since October 1 a quest that starts from an item can no longer be shared, so everyone needs their own scroll.
- Level 36, from 28
Follow-up: An Unholy Alliance
An Unholy Alliance- Quest giver
- VarimathrasUndercity · 56.3, 92.2
- Turn in
- VarimathrasUndercity · 56.3, 92.2
Varimathras sends you after Ambassador Malcin, an elite level 36 who walks the camps west of the RFD entrance. Bring his head back to Undercity.
Choose one
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Amnennar carries most of the loot: the Coldrage Dagger for rogues and other dagger users, Robes of the Lich for shadow and frost casters, the Icemetal Barbute for plate wearers, Deathchill Armor for shamans and Bonefingers for druids. Melee look at Glutton's Cleaver and the Fleshhide Shoulders, warriors and paladins at the Carapace of Tuten'kash, casters at Mordresh's Deathmage Sash.
| Item | Slot | Source | Req. |
|---|---|---|---|
| Chest · Mail | Tuten'kash | 40 | |
| Waist · Cloth | Mordresh Fire Eye | 36 | |
| One-Hand | Glutton | 37 | |
| Shoulder · Leather | Glutton | 37 | |
| One-Hand | Amnennar the Coldbringer | 38 | |
| Chest · Cloth | Amnennar the Coldbringer | 38 | |
| Head · Mail | Amnennar the Coldbringer | 40 | |
| Chest · Mail | Amnennar the Coldbringer | 39 | |
| Hands · Leather | Amnennar the Coldbringer | 38 | |
| One-Hand | Bring the Light | 39 | |
| Neck | Bring the Light | 39 | |
| Main Hand | An Unholy Alliance | 28 | |
| Chest · Leather | An Unholy Alliance | 28 |
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements from Razorfen Downs
Achievement1
Master SpelunkerEarned in Razorfen Downs, Needs Amnennar the Coldbringer
Before you go
Before you go
- Grab the quests in the citiesBring the Light waits in Stormwind, Bring the End and Varimathras in Undercity. Horde players kill Charlga Razorflank in Razorfen Kraul first for the Small Scroll.
- Bring curesDiseases from the quilboar and Plaguemaw, poison from the gong spiders and curses from Tuten'kash and the Skeletal Summoners all stack up. A priest or paladin for diseases and a mage or druid for curses make the run much smoother.
- Plan for undeadThe skeletons and ghouls of the Bone Pile and the Spiral are undead, so Shackle Undead and a paladin's Turn Undead work on many pulls there.
- Keep interrupts readyMordresh's Fireball, Amnennar's Frostbolt, Ragglesnout's Heal and the Frostweavers in the Spiral all need a kick.
- Take the right turn at the first fork when you only need Amnennar for Bring the End or Bring the Light.
- Start Extinguishing the Idol only after you cleared the way between the Murder Pens and the idol, the waves are enough to deal with.
- Check all three of Ragglesnout's spots on the climb, he is not up on every run.
Known beta issues
Open from 25, but the mobs are 34–41. Blizzard opened RFD on October 1 for level 25 and up, and the beta cap is 30 since the same day. Every mob inside is an elite of level 34–41 and the Group Finder suggests levels 37–46, so a level 30 group fights everything four to eleven levels above it. Expect misses, resists and long pulls, and bring the best gear you have.
FAQ
Questions players ask
What level is Razorfen Downs in WoW Forever, and from what level can you enter?
Blizzard lets you in from level 25. The Group Finder suggests levels 37–46. The mobs inside are elites of level 34–41, the bosses 39–41. On the beta the level cap is 30, so for now every group fights mobs above its level.
Where is the Razorfen Downs entrance?
In the thorns at the southern edge of the Barrens, east of Razorfen Kraul at the border with Thousand Needles. The portal is at about 50.9, 92.9 on the Barrens map. The Horde flies to Camp Taurajo, the Alliance to Thalanaar and takes the Great Lift up.
What quests are there for Razorfen Downs?
Seven. A Host of Evil, Scourge of the Downs and Extinguishing the Idol for both factions, Bring the Light for the Alliance, and Bring the End plus the two-part An Unholy Alliance for the Horde.
How does Extinguishing the Idol work?
Talk to Belnistrasz in the Murder Pens and finish Scourge of the Downs. He then walks to the quilboar idol and starts a ritual. In Classic quilboar waves attack for about three minutes, then Plaguemaw the Rotting comes. Keep Belnistrasz alive, kill Plaguemaw and click the brazier to finish.
How do you summon Tuten'kash with the gong?
Clear the Caller's Chamber and ring the gong. In Classic the first ring brings 8 Tomb Fiends, the second 4 elite Tomb Reavers and the third Tuten'kash. The gong only works again once every spider of the wave is dead.
Who is the last boss of Razorfen Downs?
Amnennar the Coldbringer, a level 41 lich at the top of the Spiral of Thorns. Bring the End and Bring the Light both send you to kill him.
How many bosses are in Razorfen Downs?
Six: Tuten'kash, Plaguemaw the Rotting, Mordresh Fire Eye, Ragglesnout, Glutton and Amnennar the Coldbringer. Plaguemaw only appears during Extinguishing the Idol, and Ragglesnout is a rare who is not up on every run.
What drops in Razorfen Downs?
Nine boss items so far, seven of them reworked for Forever. Amnennar has five, among them the Coldrage Dagger and Robes of the Lich, Glutton has two, Tuten'kash and Mordresh one each. Plaguemaw and Ragglesnout show no loot yet. An Unholy Alliance adds the new Cultist's Chestguard.
How long does a full Razorfen Downs clear take?
Plan for about 35–50 minutes with the gong event and the escort. Turning right at the first fork and going straight to Amnennar is much faster.
Can Alliance players run Razorfen Downs?
Yes, both factions can. The Alliance gets Bring the Light in Stormwind and shares A Host of Evil, Scourge of the Downs and Extinguishing the Idol with the Horde. The closest Alliance flight path is Thalanaar in Feralas.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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