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Classic dungeonLevel 46–55Checked Sep 22, 2026

Maraudon Dungeon Guide

Maraudon is a returning Classic dungeon with a long, varied boss roster spread across sprawling caverns. It is tuned for players at levels 46-55 who want a substantial leveling run.

Level
46–55
Bosses
11
Full clear
75–110min
Difficulty
7/10

Desolace · KalimdorShow on the mapRun it with mmonster

Princess Theradras

Overview

Inside Maraudon

The Wicked Grotto, Foulspore Cavern, and Earth Song Falls combine centaur burial grounds with a temple devoted to elemental earth. The outer tunnels are corrupted, but the interior opens into a lush sanctuary. That contrast gives the run its character, with diseased growth and hostile creatures giving way to water, crystals, and greenery.

The centaur revere this place as their birthplace, where Zaetar and Princess Theradras became the parents of their first khans. Those offspring killed Zaetar, and Theradras sealed his body within her sanctuary. His lingering life energies preserved the greenery around his grave while corruption spread through the rest of the complex.

Getting there

Head to the Valley of Spears in Desolace, on Kalimdor. In Classic, the entrance tunnel reaches Zaetar's Choice, where north leads toward the Wicked Grotto portal, south toward Foulspore Cavern, and east through Earth Song Gate toward Earth Song Falls.

Show on the map

Level 46–55 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Encounters

Boss roster

Main bosses8

Noxxion

1Boss 1 of 11

Noxxion

BossLevel 48

1 ability3 loot items

Noxxion is a corrupted water elemental created by Lord Vyletongue. Toxic Volley deals Nature damage.

Abilities

Tactics

  • In Classic, Noxxion splits into spawns, so AoE them down and return to the boss when he reappears.
  • Give the tank time to establish threat on the spawns before starting heavy area damage.

Tank

Favor a healthy damage buffer rather than relying on plate armor against Nature attacks.

Healer

Use the split phase to recover the group's health whenever add pressure allows.

Damage

Nature attacks and poisons can still damage Noxxion.

Notable loot

Razorlash

2Boss 2 of 11

Razorlash

BossLevel 48

2 abilities1 loot item

Razorlash is a lasher whose attacks deal Physical damage. Puncture adds a bleed that ticks every 2 seconds for 10 seconds.

Abilities

  • Cleave · Inflicts normal damage plus 10 to an enemy and its nearest allies, affecting up to 3 targets.
  • Puncture · Inflicts Physical damage to an enemy every 2 sec. for 10 sec.

Tactics

  • Keep nearby allies away from the tank, since Cleave can strike up to three targets.
  • Avoid starting the fight with the tank already low on health, as the bleed adds sustained pressure.

Tank

Use Physical damage mitigation to smooth out the melee hits.

Healer

Keep healing through Puncture rather than treating each melee hit as the end of the damage.

Notable loot

Lord Vyletongue

3Boss 3 of 11

Lord Vyletongue

BossLevel 47

4 abilities1 loot item

Lord Vyletongue leads the Putridus satyrs and mixes bow attacks with Blink and a nearby stun. His movement makes this more than a stationary melee fight.

Abilities

  • Smoke Bomb · Casts a smoke bomb, stunning nearby enemies for 4 sec.
  • Shoot · Shoots at an enemy, inflicting Physical damage.
  • Multi-Shot · Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage plus 1747.
  • Blink · Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds.

Tactics

  • In Classic, four stealthed Shadowstalkers guard him, and the two at the doorway can be pulled separately.
  • Close the gap quickly rather than leaving him free to shoot.
  • Spread out so Multi-Shot does not catch several nearby allies.

Tank

Be ready to reposition when Blink moves him forward and breaks movement restraints.

Healer

Stay outside the nearby melee cluster so Smoke Bomb's 4-second stun does not stop your healing.

Damage

Do not chase a Blink into uncleared guards.

Notable loot

Celebras the Cursed

4Boss 4 of 11

Celebras the Cursed

BossLevel 49

4 abilities6 loot items

Celebras is a Keeper of the Grove overcome by Maraudon's corruption. He combines Nature spells with summoned Forces of Nature.

Abilities

  • Entangling Roots · Entangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
  • Twisted Tranquility · Deals nature damage to enemies in an area over 10 sec, slowing their movement by 70% and increasing the time between their attacks by 300%.
  • Wrath · Hurls a bolt of lightning at an enemy, inflicting Nature damage.
  • Corrupt Forces of Nature · Summons 3 Forces of Nature to aid the caster in battle for 1 min.

Tactics

  • Interrupt his casts to reduce the pressure from his spells.
  • Move out of Twisted Tranquility, which damages enemies in its area and heavily slows movement and attacks.
  • Focus Celebras first, then finish the remaining adds with AoE.

Tank

Establish area threat on the initial adds and collect each new set of three summons before they reach the healer.

Healer

Watch players caught by Entangling Roots, since they take damage while unable to move.

Damage

Coordinate kicks rather than spending every interrupt on the same cast.

Notable loot

Landslide

5Boss 5 of 11

Landslide

BossLevel 50

4 abilities4 loot items

Landslide is a mountain giant with nearby Physical damage, knockback, and a shardling summon that also stuns enemies in an area.

Abilities

  • Trample · Inflicts normal damage plus 8 to nearby enemies.
  • Knock Away · Inflicts normal damage plus 30 to an enemy and knocks it back.
  • Summon Player
  • Summon Shardlings · Summons Theradrim Shardlings every 2 seconds and stuns enemies in an area for 8 sec.

Tactics

  • Choose a tanking position with room behind you for Knock Away.
  • Ranged players should stay away from Trample's nearby damage.
  • Prepare for Summon Shardlings to produce adds every 2 seconds while its area stun lasts 8 seconds.

Tank

Collect loose shardlings as soon as you can act after the stun.

Healer

Keep the tank healthy before the summon sequence can interrupt the group's response.

Damage

Hold area damage until the newly summoned shardlings are under control.

Notable loot

Tinkerer Gizlock

6Boss 6 of 11

Tinkerer Gizlock

BossLevel 50

4 abilities2 loot items

Tinkerer Gizlock is a goblin engineer who uses bombs, gunfire, and a frontal fire weapon. His Flash Bomb specifically frightens nearby Beasts.

Abilities

  • Bomb · Bombs all enemies in a selected area, inflicting Fire damage.
  • Shoot · Shoots at an enemy, inflicting Physical damage.
  • Goblin Dragon Gun · Deals 1223 fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....
  • Flash Bomb · Causes all Beasts in a 5 yard radius to run away for 10 sec.

Tactics

  • Keep the group out of the frontal cone of Goblin Dragon Gun.
  • Spread out to reduce how many players a Bomb can hit.
  • In Classic, the dragon gun is channeled and Gizlock stays still during it, giving you a chance to back away.

Tank

Turn Gizlock away from the party before his fire attack begins.

Healer

Be ready to switch healing targets when a bomb hits players away from the tank.

Damage

Watch Beast pets near Gizlock, since Flash Bomb can send them fleeing for 10 seconds.

Notable loot

Rotgrip

7Boss 7 of 11

Rotgrip

BossLevel 50

2 abilities3 loot items

Rotgrip is a giant crocolisk in the waters below Zaetar's Grave. Fatal Bite drains health and heals him, while Puncture adds a Physical damage bleed.

Abilities

  • Puncture · Inflicts Physical damage to an enemy every 2 sec. for 10 sec.
  • Fatal Bite · Drains 2537 health from an enemy, healing the caster for up to twice that amount.

Tactics

  • Begin with the tank topped up so a bite does not land on an already weakened target.
  • Maintain damage through his self-healing rather than treating a rising boss health bar as a reason to stop.

Tank

Save a defensive option for the combination of an active bleed and a heavy bite.

Healer

Follow Fatal Bite with prompt healing, then account for Puncture continuing to tick.

Notable loot

Princess Theradras

8Boss 8 of 11Final boss

Princess Theradras

BossLevel 51

5 abilities7 loot items

Princess Theradras is an enormous earth elemental whose fight combines burst melee damage with fear and stuns. Thrash grants her two extra attacks.

Abilities

  • Thrash · Gives the caster 2 extra attacks.
  • Boulder · Hurls a boulder at an enemy.
  • Repulsive Gaze · Roars at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
  • Dust Field
  • Knockdown · Knocks an enemy down, stunning it for 2 sec

Tactics

  • Leave room around the fight so feared players have space to move.
  • Avoid stacking the entire party near one player, since Repulsive Gaze paralyzes its target and fears nearby allies.
  • Keep enough health in reserve to survive Knockdown's 2-second stun.

Tank

Use defensive cooldowns to cover dangerous melee bursts rather than waiting until you are nearly dead.

Healer

Top up the party before Repulsive Gaze can remove players from the fight for up to 8 seconds.

Damage

Give the tank a moment to regain control after fear before committing another burst of damage.

Notable loot

Rare spawns1

Meshlok the Harvester

9Boss 9 of 11Rare spawn

Meshlok the Harvester

Rare spawnLevel 48

2 abilities1 loot item

Meshlok the Harvester is a rare bog beast near Poison Falls, where the purple and orange sections converge. Strike increases his melee damage, while War Stomp adds an area knockback and stun.

Abilities

  • Strike · Strikes at an enemy, inflicting increased melee damage.
  • War Stomp · Inflicts normal damage plus 1073 to nearby enemies, knocking them back and stunning them for 8 sec.

Tactics

  • Keep ranged players outside the nearby cluster that War Stomp can hit.
  • Fight with safe space behind the tank for the knockback.

Tank

Hold a defensive cooldown for periods when increased melee damage threatens your health buffer.

Healer

Keep the tank topped up before War Stomp's 8-second stun can delay the next response.

Damage

Melee players should start the stomp sequence healthy enough to survive being unable to act.

Notable loot

Event and conditional encounters2

Veng

10Boss 10 of 11

Veng

Event · entrance-complex quest targetLevel 47

4 abilities7 loot items

Veng is an undead centaur and an entrance-complex quest target. In Classic, using the Amulet of Spirits on the Spirit of Veng makes him manifest.

Abilities

  • Hooked Net · Immobilizes an enemy for 10 sec. and inflicts Physical damage.
  • Shoot · Shoots at an enemy, inflicting Physical damage.
  • Multi-Shot · Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage plus 75.
  • Manifestation Ends · Visiual effect when the centaur Kahns change back to spirit form.

Tactics

  • Spread out so Multi-Shot cannot easily hit its full three targets.
  • Get into position before engaging, since Hooked Net deals Physical damage and immobilizes its target for 10 seconds.

Tank

Close to melee range rather than letting Veng keep shooting from a distance.

Healer

Keep a clear healing line to players who become rooted away from the group.

Notable loot

Maraudos

11Boss 11 of 11

Maraudos

Event · entrance-complex quest targetLevel 46

4 abilities3 loot items

Maraudos is an undead centaur and an entrance-complex quest target. In Classic, he manifests when the Amulet of Spirits is used on the Spirit of Maraudos.

Abilities

  • Net · Immobilizes an enemy for 10 sec.
  • Sinister Strike · Inflicts normal damage plus 2 to an enemy.
  • Throw · Throws a weapon at an enemy, inflicting Physical damage.
  • Manifestation Ends · Visiual effect when the centaur Kahns change back to spirit form.

Tactics

  • Choose your fighting position before Net can immobilize a player for 10 seconds.
  • Do not rely on distance alone for safety, since Throw lets him attack at range.

Tank

Keep him in melee reach when Net prevents you from chasing.

Healer

Watch for Sinister Strike adding damage on top of his regular attacks.

Notable loot

Notable loot

Loot

Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.

ItemSlotBossDrop share
Blackstone RingFinger · Lv 49Princess Theradras24.5%
Bracers of the Stone PrincessWrist · Lv 49Princess Theradras24.2%
Princess Theradras' ScepterTwo-Hand · Lv 49Princess Theradras19.5%
Eye of TheradrasHead · Lv 49Princess Theradras19.5%
Charstone DirkMain Hand · Lv 49Princess Theradras19.5%
Fist of StoneMain Hand · Lv 48Landslide25.7%
Inventor's Focal SwordMain Hand · Lv 48Tinkerer Gizlock33.1%
Megashot RifleRanged · Lv 48Tinkerer Gizlock32.8%
Rotgrip MantleShoulder · Lv 48Rotgrip35.5%
Albino Crocscale BootsFeet · Lv 48Rotgrip35.1%
Gatorbite AxeTwo-Hand · Lv 48Rotgrip24.1%
Grovekeeper's DrapeBack · Lv 47Celebras the Cursed32.4%
Claw of CelebrasOff Hand · Lv 47Celebras the Cursed31.9%
Soothsayer's HeaddressHead · Lv 47Celebras the Cursed30.4%
Noxious ShooterRanged · Lv 46Noxxion18.1%
Vinerot SandalsFeet · Lv 46Razorlash23.9%
Nature's EmbraceChest · Lv 46Meshlok the Harvester28.9%
Satyrmane SashWaist · Lv 45Lord Vyletongue27.6%

Quests

Quests

Dungeon quests listed in the Forever beta client.

Before you go

Before you go

  • Agree on the wing route before anyone enters a portal, rather than splitting the group at the crossroads.
  • Check entrance-complex quest objectives before moving into the deeper dungeon.
  • Use breaks between encounters to recover mana instead of chaining pulls through the entire clear.
Hard · 7/10

FAQ

Questions players ask

What level is Maraudon in WoW Forever?

Maraudon is tuned for levels 46-55.

Where is Maraudon?

Maraudon is in the Valley of Spears in Desolace, on Kalimdor.

How long does a full Maraudon clear take?

A full clear takes about 75 to 110 minutes.

How many bosses are in Maraudon?

The roster has 11 encounters, including one rare and two conditional entrance-complex quest targets.

How many players is Maraudon for?

Maraudon is a 5-player dungeon.

Can both factions run Maraudon?

Yes, Maraudon is open to both Alliance and Horde.

Sources

Sources and changes

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