Maraudon Dungeon Guide
Maraudon, Mara for short, is the centaur holy ground under Desolace, a Classic dungeon for levels 46–55 with eight boss encounters, a rare and two khan spirits you fight for a quest. Here are the cave mouth and both portals with coordinates, all eleven quests for Alliance and Horde, every boss with its tactics and the loot that exists in Forever.
- Level
- 46–55
- Bosses
- 11
- Full clear
- 75–110min
- Difficulty
- 7/10
Desolace · KalimdorEntrance 29.1, 62.9Show on the mapRun it with mmonster

Overview
Inside Maraudon
Princess Theradras and Zaetar, son of Cenarius, had the first centaur khans here, and Zaetar still lies in his grave at the bottom of the caves. Now the place is rotten. Lord Vyletongue's satyrs hold the purple side, poison plants, larvae and oozes the orange side, and both sides run down to Poison Falls. Below the waterfall lies Earth Song Falls, a green cave lake full of earth giants, and at its end Zaetar's Grave, where the Princess waits.
The game lists eight encounters: Noxxion, Razorlash, Tinkerer Gizlock, Lord Vyletongue, Celebras the Cursed, Landslide, Rotgrip and Princess Theradras. Meshlok the Harvester is a rare that sometimes walks Poison Falls, and Veng and Maraudos are khan spirits you only fight for The Pariah's Instructions. Maraudon also counts for the Master Spelunker achievement.
Layout, bosses and quests are the Classic ones, and nobody has run Maraudon in Forever yet. Every tactic on this page is the Classic one, and the Scepter of Celebras shortcut is described as it works in Classic.
Level 46–55 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Beta status
Maraudon in the WoW Forever beta
Not open in the beta yetConfirmedChecked October 4, 2026
Maraudon is not open on the WoW Forever beta. The beta cap has been 30 since October 1, and Blizzard's list of open dungeons does not include Maraudon. The beta reaches these levels later, with no date given yet. This page adds beta tactics within a day or two of the dungeon opening.
Forever vs Classic
What changed in Maraudon for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Every boss item got new statsBeta data
All eighteen boss items Maraudon has in Forever are reworked. Caster pieces trade some Intellect or Spirit for spell power, as on the Rotgrip Mantle, the Satyrmane Sash, the Soothsayer's Headdress and the Vinerot Sandals. The Eye of Theradras gains critical strike, and the Blackstone Ring keeps its hit as a rating. The Inventor's Focal Sword is a main-hand caster sword now, the Megashot Rifle a slow gun, and the Charstone Dirk hits softer but carries healing power. The Gatorbite Axe bleed is shorter, and the Claw of Celebras, the Grovekeeper's Drape and the Fist of Stone have new effects.
Nineteen Classic items are missingBeta data
These Classic items are not in Forever so far: Heart of Noxxion, Noxxion's Shackles, Phytoskin Spaulders, Chloromesh Girdle, Brusslehide Leggings, Satyr's Lash, Infernal Trickster Leggings, Fungus Shroud Armor, Bloomsprout Headpiece, Helm of the Mountain, Rockgrip Gauntlets, Cloud Stone, Gizlock's Hypertech Buckler, Gemshard Heart, Elemental Rockridge Leggings and Blade of Eternal Darkness, plus the quest rewards Woodseed Hoop, Zealous Shadowshard Pendant and Prodigious Shadowshard Pendant. So Shadowshard Fragments shows no item reward and Vyletongue Corruption only two choices. Whether Blizzard removed them or they simply have not shown up yet is open.
Better quest rewardsBeta data
The choices of Twisted Evils and Vyletongue Corruption went from green to blue with more armor. The Acumen Robes gained spell power, the Sprightring Helm and the Hulkstone Pauldrons more Stamina, the Relentless Chain more of everything, the Sagebrush Girdle Intellect and the Branchclaw Gauntlets Stamina and mana regeneration. From Corruption of Earth and Seed the Resurgence Rod now carries healing power and more regeneration, and the Verdant Keeper's Aim proc hits harder. The Mark of the Chosen from The Pariah's Instructions gives a little less and has a cooldown now.
Five players in the Group FinderBeta data
The Group Finder lists Maraudon at level 42 for groups of five. In Classic a raid group of up to 10 could go in, and nobody has tested yet whether the Forever door still lets more than five through.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give only half of their bonus experience on top of the normal quest reward.
Location
Where is Maraudon? Entrance and how to get there
Behind the stone doors at about 29.1, 62.9 big outer caves open up, and they are not part of the instance yet. Down the stairs the tunnel splits. The purple crystals of the Shadowshard Cavern lead north to the purple portal at about 30.5, 54.5, the orange crystals of the Ambershard Cavern lead south and east to the orange portal at about 35.9, 64.6. Those two spots are where the portals sat in Classic. The middle tunnel ends at the Spirit of Kolk and the small shrine where the Scepter of Celebras works.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Nijel's Point in the north of Desolace, the flight master stands at about 64.7, 10.4. Talendria and Keeper Marandis give two Maraudon quests right there.
- 2Ride south through the middle of Desolace to Ghost Walker Post at about 55.5, 55.9.
- 3Turn west into the Valley of Spears to the stone doors at about 29.1, 62.9. It is a long ride, so plan a few minutes for it.
- 4Inside, pick your side at the crossroads: purple to the north, orange to the south.
- 1Fly to Shadowprey Village on the west coast of Desolace, the flight master stands at about 21.6, 74.0. Vark Battlescar gives Vyletongue Corruption in the village, and Selendra waits on the coast just south of it.
- 2Ride north-east into the Valley of Spears, the stone doors are at about 29.1, 62.9, only a short ride away.
- 3Inside, pick your side at the crossroads: purple to the north, orange to the south.
- Entrance portalMap coordinates, Desolace
29.1, 62.9 - GraveyardMap coordinates, Desolace
50.2, 62.8
Copies the /way command for TomTom.
Group Finder
The Group Finder lists Maraudon at level 42 for five players. If someone comes late, a warlock can summon at the stone doors, but the walk through the outer caves to a portal still takes a while.
After a wipe
The only Spirit Healer we know of in Desolace stands at about 50.2, 62.8, a long ride east of the cave. Nobody has checked yet which graveyard a wipe inside sends you to. In Classic a wipe after the Scepter shortcut put you back at the orange or purple portal, not at Earth Song Falls.
Map and route
The route through the dungeon
10 areas, one path. Tap a stop to see what waits there.

Area 1 of 10
Outer caves
Not part of the instance. Shadowshard Rumblers and Smashers on the purple side drop the Shadowshard Fragments, and the orange crystal pool fills the Coated Cerulean Vial for Vyletongue Corruption. Cavindra stands by a pool on the orange side at about 32.1, 62.8 with Legends of Maraudon. The Nameless Prophet walks under the first bridge and drops the Amulet of Spirits, and three khan spirits wait out here: the Spirit of Kolk in the middle tunnel, the Spirit of Gelk on the purple side and the Spirit of Magra on the orange side.
Area 2 of 10
Foulspore Cavern
The orange portal drops you here. Barbed Lashers, Constrictor Vines, Vile Larvae and Celebrian Dryads fill the cave, and the Vylestem Vines for Vyletongue Corruption grow here. In Classic the Spirit of Veng starts his patrol near the portal, and Razorlash stands deeper in, off the main path.
Area 3 of 10
The Noxious Hollow
A side cave of the orange wing, crawling with Vile Larvae. Noxxion waits in the pool at its end. In Classic a Larva Spewer keeps spitting out new larvae until someone uses it, so deal with it before the boss.
Area 4 of 10
The Wicked Grotto
The purple portal drops you here. Putridus satyrs, Poison Sprites, Corruptors and Deeprot elementals fill the halls. In Classic the Spirit of Maraudos walks the alcoves of this wing up to the steps to Vyletongue.
Area 5 of 10
Vyletongue Seat
Lord Vyletongue's hall at the end of the purple wing, with Deeprot elementals, satyrs and imps around it. In Classic two stealthed Putridus Shadowstalkers guard him.
Area 6 of 10
Poison Falls
Both wings meet here at a toxic lake. Noxious Slimes and Creeping Sludge sit in the water, Cavern Lurkers and Cavern Shamblers walk the shore, and Sisters of Celebrian stand with the vines. Meshlok the Harvester is a rare that takes the place of a Cavern Shambler near the start of the falls.
Area 7 of 10
Celebras' cavern
A cave at the end of Poison Falls where Celebras the Cursed waits with dryads. After the kill Celebras the Redeemed appears for the Scepter quests. From here you jump down the waterfall to Earth Song Falls.
Boss here
BetaSpot from beta reports, it can still change
Area 8 of 10
Earth Song Falls
The big lake under the waterfall and the start of the inner part. Thessala Hydras swim in it, Deep Borers crawl around, and Theradrim Guardians and Primordial Behemoths walk the shore. The Scepter shortcut lands here too.
Area 9 of 10
Ramps and ledges
Ramps and ledges around the lake. Subterranean Diemetradons come in linked groups on the ramps. Landslide stands up on the ledges, Tinkerer Gizlock at the lower ramp exit.
Boss here
BetaSpot from beta reports, it can still change
Area 10 of 10
Zaetar's Grave
The green island with Zaetar's grave, the end of the run. Rotgrip swims in the water around it, Primordial Behemoths guard the way in pairs, and Stolid Snapjaws laze about. After Princess Theradras dies, Zaetar's Spirit appears with Seed of Life.
Encounters
Boss roster
Main bosses8

Noxxion is a toxic ooze elemental in his pool at the end of The Noxious Hollow. He drops the Celebrian Rod for Legends of Maraudon.
Abilities
- Toxic Volley · Inflicts Nature damage to an enemy.
Tactics
- Pull him out of the pool so the larvae around it stay out of the fight.
- Toxic Volley hits the group with Nature damage, so cure poison and keep everyone topped up.
- In Classic he splits into several Noxxion's Spawns part way through and comes back when they die. AoE or burn the spawns, then finish him.
Tank
Grab the spawns fast when he splits, plate does not help against Nature damage.
Healer
Use the split to heal up and cure poison.
Damage
Swap to the spawns, then back to Noxxion.
Watch out for: Spawns running loose on the healer.
Adds
Notable loot
Noxious Shooter · Ranged

Razorlash is a big lasher deep in the Foulspore Cavern, off the main path. Many groups skip him.
Abilities
Tactics
- Cleave hits up to three targets in front of him, so face him away from the group.
- Puncture makes the tank bleed for 10 seconds. Heal through it.
Tank
Keep him turned away from everyone else.
Healer
Expect steady damage on the tank from the bleed.
Damage
Hit him from behind.
Watch out for: Melee standing in front of him.
Notable loot
Vinerot Sandals · Feet

Lord Vyletongue is the satyr lord at the end of the purple wing in Vyletongue Seat. He drops the Celebrian Diamond for Legends of Maraudon.
Abilities
- Smoke Bomb · Casts a smoke bomb, stunning nearby enemies for 4 sec.
- Shoot · Shoots at an enemy, inflicting Physical damage.
- Multi-Shot · Fires a volley of missiles at an enemy and its nearby allies, striking up to 5 targets for normal damage
- Blink · Teleports the caster 20 yd. forward unless something is in the way. Also frees the caster from any bonds.
Tactics
- Find his two stealthed guards before the pull.
- Stack on him so he cannot use Shoot and Multi-Shot from range.
- He uses Blink to jump away and Smoke Bomb to stun everyone near him for 4 seconds, so restack each time.
- Kill him first, then his guards.
Tank
Follow him after every Blink and pull him back to the group.
Healer
Stay in range, Multi-Shot hits several players at once.
Damage
Close in on him after each Blink.
Watch out for: The group spread out while he shoots.
Adds
Notable loot
Satyrmane Sash · Waist

Celebras the Cursed, Zaetar's nephew, waits in the cave at the end of Poison Falls. After the kill Celebras the Redeemed appears for the Scepter quests.
Abilities
- Entangling Roots · Entangles an enemy in roots, inflicting Nature damage every 3 sec. and immobilizing it for up to 10 sec.
- Twisted Tranquility · Deals nature damage to enemies in an area over 10 sec, slowing their movement by 70% and increasing the time between their attacks by 300%.
- Wrath · Hurls a bolt of lightning at an enemy, inflicting Nature damage.
- Corrupt Forces of Nature · Summons 3 Forces of Nature to aid the caster in battle for 1 min.
Tactics
- Interrupt Wrath and break or dispel Entangling Roots.
- Twisted Tranquility is a 10 second channel that hurts and slows everyone in the area. Move out of it.
- Corrupt Forces of Nature calls three Corrupt Forces of Nature for a minute. Focus Celebras, then clean up the adds.
Tank
Pick up the three adds when they come.
Healer
Leave the Twisted Tranquility area at once.
Damage
Kick Wrath and stay on Celebras.
Watch out for: The group standing in Twisted Tranquility.
Adds
Notable loot
Claw of Celebras · Off Hand
Grovekeeper's Drape · Back
Soothsayer's Headdress · Head

Landslide is the mountain giant up on the ledges of the inner cavern.
Abilities
- Trample · Inflicts normal damage to nearby enemies.
- Knock Away · Inflicts normal damage to an enemy and knocks it back.
- Summon Player
- Summon Shardlings · Summons Theradrim Shardlings every 2 seconds and stuns enemies in an area for 8 sec.
Tactics
- Tank him with his back to a wall. Knock Away throws the tank back.
- Trample hits everyone near him, so ranged stay away.
- Summon Shardlings stuns players in the area for 8 seconds and calls Theradrim Shardlings. In Classic they vanish when Landslide dies, so burn the boss.
- Summon Player pulls a player right to him.
Tank
Stand with your back to a wall and pick him up again after Knock Away.
Healer
Stay out of Trample range, Summon Player may pull you in anyway.
Damage
Ignore the Shardlings and burn Landslide.
Watch out for: The healer stunned in Summon Shardlings next to him.
Notable loot
Fist of Stone · Main Hand

Tinkerer Gizlock is a goblin engineer at the lower ramp exit of the inner cavern.
Abilities
- Bomb · Bombs all enemies in a selected area, inflicting Fire damage.
- Shoot · Shoots at an enemy, inflicting Physical damage.
- Goblin Dragon Gun · Deals fire damage for 8 sec to all targets in a cone in front of the engineer using the weapon. That is unless it explodes.....
- Flash Bomb · Causes all Beasts in a 5 yard radius to run away for 10 sec.
Tactics
- Goblin Dragon Gun is an 8 second cone of fire in front of him. Only the tank stands there.
- Stay in melee so he cannot use Shoot and Bomb from range.
- Flash Bomb makes beasts flee for 10 seconds, so hunters keep the pet close.
Tank
Face him away from the group.
Healer
Stay behind him, out of the cone.
Damage
Melee from behind, ranged close in.
Watch out for: Anyone in front of the Goblin Dragon Gun.
Notable loot
Megashot Rifle · Ranged
Inventor's Focal Sword · Main Hand

Rotgrip is the big white crocolisk in the water around Zaetar's Grave.
Abilities
- Puncture · Inflicts Physical damage to an enemy every 2 sec. for 10 sec.
- Fatal Bite · Drains health from an enemy, healing the caster for up to twice that amount.
Tactics
- Clear the hydras in the water first.
- Pull him to the shore so nobody fights under water.
- Puncture makes the tank bleed, and Fatal Bite drains health and heals him.
Tank
Drag him onto land.
Healer
Heal through the bleed and the drains.
Damage
Burst him, every Fatal Bite heals him.
Watch out for: Fighting him in deep water.
Notable loot
Albino Crocscale Boots · Feet
Gatorbite Axe · Two-Hand
Rotgrip Mantle · Shoulder

Princess Theradras is the last boss of Maraudon, the earth elemental at Zaetar's Grave. Corruption of Earth and Seed asks for her death, and Zaetar's Spirit appears once she falls.
Abilities
- Thrash · Gives the caster 2 extra attacks.
- Boulder · Hurls a boulder at an enemy.
- Repulsive Gaze · Roars at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
- Dust Field
- Knockdown · Knocks an enemy down, stunning it for 2 sec
Tactics
- Clear the Primordial Behemoth pairs first and leave the Stolid Snapjaws around the grave alone.
- Fight her with room around you. Dust Field hits everyone close to her and knocks them back.
- Repulsive Gaze paralyzes her target for 8 seconds and makes everyone near it flee in fear. Fear Ward and Tremor Totem help.
- Boulder hits players at range, and Thrash gives her two extra swings on the tank.
Tank
Keep her in the open, away from the turtles.
Healer
Stand apart from the others so a fear does not hit you too.
Damage
Melee from behind, ranged spread out.
Watch out for: Fear sending players into the Behemoths or the turtles.
Notable loot
Charstone Dirk · Main Hand
Blackstone Ring · Finger
Bracers of the Stone Princess · Wrist
Eye of Theradras · Head
Princess Theradras' Scepter · Two-Hand
Rare spawns1

Meshlok the Harvester is a rare bog beast. In Classic he walks the water of Poison Falls in place of a Cavern Shambler, so he is not there every run.
Abilities
Tactics
- War Stomp stuns and knocks back everyone near him for 8 seconds. Ranged spread out.
- Tank him away from the group.
Tank
Move him away so War Stomp hits only you.
Healer
Stay far from him.
Watch out for: War Stomp catching the healer.
Notable loot
Nature's Embrace · Chest
Event and conditional encounters2

Veng, the fifth khan, is a centaur spirit in the Foulspore Cavern on the orange side. Use the Amulet of Spirits on the Spirit of Veng and Veng appears, and he drops the Gem of the Fifth Khan for The Pariah's Instructions.
Abilities
- Hooked Net · Immobilizes an enemy for 10 sec. and inflicts Physical damage.
- Shoot · Shoots at an enemy, inflicting Physical damage.
- Multi-Shot · Fires a volley of missiles at an enemy and its nearby allies, striking up to 3 targets for normal damage
Tactics
- In Classic he patrols the orange wing from near the portal. Catch him early in the run.
- Hooked Net roots a player for 10 seconds, and Multi-Shot and Shoot hit from range.
Tank
Pull him into melee range around a corner.
Healer
Watch the player stuck in the net.
Quest item

Maraudos, the fourth khan, is a centaur spirit in The Wicked Grotto on the purple side. Use the Amulet of Spirits on the Spirit of Maraudos and Maraudos appears, and he drops the Gem of the Fourth Khan for The Pariah's Instructions.
Abilities
- Net · Immobilizes an enemy for 10 sec.
- Sinister Strike · Inflicts normal damage to an enemy.
- Throw · Throws a weapon at an enemy, inflicting Physical damage.
Tactics
- In Classic he walks the alcoves of the purple wing up to the steps to Vyletongue.
- Net roots a player for 10 seconds, and he hits hard with Sinister Strike and Throw.
Tank
Hold him and keep him off the casters.
Healer
Expect heavy melee hits on the tank.
Quest item
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Putridus satyrs
Elite satyr packs of the purple side. They Gouge the tank, so the next player on the threat list eats a few hits, and Putrid Breath and Poison come on top. Shadowstalkers walk in stealth and Backstab from behind. Mark the pull, keep a stun ready and look for the stealth shimmer before you move on.

Poison Sprites, Corruptors and Deeprot elementals
Big groups of non-elite Poison Sprites and Corruptors with elite Deeprot elementals. Poison Bolt and Corruption tick on everyone, and Noxious Catalyst lowers your Nature resistance. Deeprot Stompers use War Stomp, Deeprot Tanglers root with Entangling Roots and put Thorns on their friends. AoE the small ones and kill the casters first.

Lashers, vines and larvae
The plants of the orange side. Barbed Lashers knock everyone close down with Thorn Volley, Constrictor Vines root with Entangling Roots. Vile Larvae burst in Larva Goo around them. Fight the lashers away from other packs and AoE the larvae down from range when you can.

Oozes and cavern beasts
Creeping Sludge and Noxious Slimes carry a Noxious Cloud that hurts everyone close to them. In Classic groups pulled them one at a time and let the ranged do most of the work. Cavern Lurkers and Shamblers use Knockdown on the tank, and Shamblers heal themselves with Wild Regeneration, so interrupt it.

Celebrian Dryads and Sisters
Elite dryads that stand with the plants of both wings. They Throw spears from range, slow you with Slowing Poison and use Dispel Magic to clear your CC off their friends. Kill them early and cure the poison.

Giants, hydras and lizards
The inner part hits harder. Primordial Behemoths Trample and throw Boulder, and they come in pairs before the Princess. Theradrim Guardians call Theradrim Shardlings. Subterranean Diemetradons come in linked groups, and Sonic Burst silences casters around them. Thessala Hydras knock back with Aqua Jet and cast Deadly Poison. Pull one big one at a time and keep casters away from the lizards.

Quests
Maraudon quests
Eleven quests lead into Maraudon: five for both factions and three each for the Alliance and the Horde. Most start in Desolace, Shadowshard Fragments starts in Orgrimmar or on Theramore Isle, and Seed of Life ends in Moonglade. Several are done in the outer caves before you take a portal.
Known issue: Every quest needs level 39 or more. The beta cap is 30 since October 1, and the Maraudon quests need level 39–45, so their givers do not offer them on the beta yet.
Alliance8
Pick up before you go
- 1Nijel's Point in Desolace: Talendria (Vyletongue Corruption) and Keeper Marandis (Corruption of Earth and Seed).
- 2Theramore Isle in Dustwallow Marsh: Archmage Tervosh (Shadowshard Fragments).
- 3Desolace: Willow at Kormek's Hut (Twisted Evils) and the Centaur Pariah in the south (The Pariah's Instructions).
- 4Outer caves: Cavindra on the orange side (Legends of Maraudon).
- Level 42, from 39
- Quest giver
- Archmage TervoshDustwallow Marsh · 66.4, 49.2
- Turn in
- Archmage TervoshDustwallow Marsh · 66.4, 49.2
Archmage Tervosh on Theramore Isle wants 10 Shadowshard Fragments from the elementals on the purple side of the outer caves.
Known issue
- Level 47, from 41
Talendria at Nijel's Point. Fill the Coated Cerulean Vial at the orange pool in the outer caves, then pour it on 8 Vylestem Vines in the orange wing and kill the Noxxious Scions that come out.
Choose one
Known issue
- Level 51, from 45
- Quest giver
- Keeper MarandisDesolace · 63.9, 10.5
- Turn in
- Keeper MarandisDesolace · 63.9, 10.5
Keeper Marandis at Nijel's Point wants Princess Theradras dead.
Known issue
- Level 49, from 41
- Quest giver
- CavindraDesolace · 32.1, 62.8
- Turn in
- Celebras the Redeemedinside the dungeon
Cavindra by the pool on the orange side of the outer caves. Bring the Celebrian Rod from Noxxion and the Celebrian Diamond from Lord Vyletongue, kill Celebras the Cursed and talk to Celebras the Redeemed.
Known issue
- Level 49, from 41
Follow-up: Legends of Maraudon
The Scepter of Celebras- Quest giver
- Celebras the Redeemedinside the dungeon
- Turn in
- Celebras the Redeemedinside the dungeon
Celebras the Redeemed builds the Scepter of Celebras while you wait, then hands it to you.
You get: Scepter of Celebras
Known issue
- Level 47, from 41
Willow at Kormek's Hut in Desolace wants 25 Theradric Crystal Carvings, which drop from most mobs and bosses inside.
Known issue
- Level 48, from 39
- Quest giver
- Centaur PariahDesolace · 45.0, 86.2
- Turn in
- Centaur PariahDesolace · 45.0, 86.2
The Centaur Pariah wanders the south of Desolace. Kill The Nameless Prophet for the Amulet of Spirits, use it on all five khan spirits and put their gems together into the Amulet of Union.
You get: Mark of the Chosen
Known issue
- Level 51, from 39
- Quest giver
- Zaetar's Spiritinside the dungeon
- Turn in
- Keeper RemulosMoonglade · 36.2, 41.6
Zaetar's Spirit gives you the Seed of Life after the Princess dies. Take it to Keeper Remulos in Moonglade.
Known issue
Horde8
Pick up before you go
- 1Shadowprey Village in Desolace: Vark Battlescar (Vyletongue Corruption), Selendra on the coast south of it (Corruption of Earth and Seed).
- 2Orgrimmar: Uthel'nay (Shadowshard Fragments).
- 3Desolace: Willow at Kormek's Hut (Twisted Evils) and the Centaur Pariah in the south (The Pariah's Instructions).
- 4Outer caves: Cavindra on the orange side (Legends of Maraudon).
- Level 42, from 39
Uthel'nay in the Valley of Spirits in Orgrimmar wants 10 Shadowshard Fragments from the elementals on the purple side of the outer caves.
Known issue
- Level 47, from 41
- Quest giver
- Vark BattlescarDesolace · 23.2, 70.2
- Turn in
- Vark BattlescarDesolace · 23.2, 70.2
Vark Battlescar in Shadowprey Village. Fill the Coated Cerulean Vial at the orange pool in the outer caves, then pour it on 8 Vylestem Vines in the orange wing and kill the Noxxious Scions that come out.
Choose one
Known issue
- Level 51, from 45
Selendra on the coast south of Shadowprey Village wants Princess Theradras dead.
Known issue
- Level 49, from 41
- Quest giver
- CavindraDesolace · 32.1, 62.8
- Turn in
- Celebras the Redeemedinside the dungeon
Cavindra by the pool on the orange side of the outer caves. Bring the Celebrian Rod from Noxxion and the Celebrian Diamond from Lord Vyletongue, kill Celebras the Cursed and talk to Celebras the Redeemed.
Known issue
- Level 49, from 41
Follow-up: Legends of Maraudon
The Scepter of Celebras- Quest giver
- Celebras the Redeemedinside the dungeon
- Turn in
- Celebras the Redeemedinside the dungeon
Celebras the Redeemed builds the Scepter of Celebras while you wait, then hands it to you.
You get: Scepter of Celebras
Known issue
- Level 47, from 41
Willow at Kormek's Hut in Desolace wants 25 Theradric Crystal Carvings, which drop from most mobs and bosses inside.
Known issue
- Level 48, from 39
- Quest giver
- Centaur PariahDesolace · 45.0, 86.2
- Turn in
- Centaur PariahDesolace · 45.0, 86.2
The Centaur Pariah wanders the south of Desolace. Kill The Nameless Prophet for the Amulet of Spirits, use it on all five khan spirits and put their gems together into the Amulet of Union.
You get: Mark of the Chosen
Known issue
- Level 51, from 39
- Quest giver
- Zaetar's Spiritinside the dungeon
- Turn in
- Keeper RemulosMoonglade · 36.2, 41.6
Zaetar's Spirit gives you the Seed of Life after the Princess dies. Take it to Keeper Remulos in Moonglade.
Known issue
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
All Forever boss items here are reworked Classic pieces. Casters look at the Rotgrip Mantle, the Eye of Theradras and the Charstone Dirk, druids at the Soothsayer's Headdress, hunters at the Megashot Rifle and the Bracers of the Stone Princess, rogues at the Albino Crocscale Boots. The Blackstone Ring from the Princess still gives hit and attack power. On top come the blue rewards of Twisted Evils and Corruption of Earth and Seed.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements and Tameable beasts from Maraudon
Achievement1
Master SpelunkerEarned in Maraudon, Needs Princess Theradras
Tameable beast1
Stolid SnapjawTameable in Maraudon
Before you go
Before you go
- Pick up the quests in DesolaceBoth factions find Willow at Kormek's Hut and the Centaur Pariah in the south. The Horde starts at Shadowprey Village, the Alliance at Nijel's Point. Shadowshard Fragments waits in Orgrimmar or on Theramore Isle.
- Plan the route before the portalA full run takes both wings and the inner part. Legends of Maraudon needs Noxxion on the orange side and Lord Vyletongue on the purple side, so decide which portal comes first and whether you step out to switch.
- Bring poison curesPoison is everywhere: Noxxion, the larvae, the Corruptors, the dryads and the hydras. A druid, shaman or paladin to cure it saves a lot of healing.
- Bring fear protection for the PrincessRepulsive Gaze fears everyone near her target. Fear Ward and Tremor Totem keep the group in place. Warlocks can Banish the demons and elementals on the way.
- Kill The Nameless Prophet in the outer caves and loot the Amulet of Spirits before you go in, you only fight Veng and Maraudos with it.
- Fill the Coated Cerulean Vial at the orange pool in the outer caves before you take the orange portal.
- One Scepter of Celebras is enough for the whole group, the portal takes every group member who clicks it.
FAQ
Questions players ask
What level is Maraudon in WoW Forever, and from what level can you enter?
We recommend levels 46–55, the bosses are level 46–51. The Group Finder lists Maraudon at level 42. In Classic the portals let you in from level 30, and nobody has checked the door in Forever yet.
Is Maraudon open on the WoW Forever beta?
No. The beta cap is 30 since October 1, and Maraudon is not on Blizzard's list of open dungeons. Blizzard has not said when it opens.
Where is the Maraudon entrance?
In the Valley of Spears in south-west Desolace. The stone doors are at about 29.1, 62.9. The purple portal sits at about 30.5, 54.5 and the orange portal at about 35.9, 64.6 in the caves behind them, as in Classic.
Which side should you do first, orange or purple?
In Classic a full run starts on the orange side with Razorlash and Noxxion, then takes the purple side with Lord Vyletongue, and both meet at Poison Falls. For Legends of Maraudon you need Noxxion and Vyletongue anyway. Groups that only want the Princess run use the Scepter of Celebras and skip both wings.
How do you get the Scepter of Celebras?
Take Legends of Maraudon from Cavindra in the outer caves, loot the Celebrian Rod from Noxxion and the Celebrian Diamond from Lord Vyletongue, then kill Celebras the Cursed. Celebras the Redeemed appears and offers The Scepter of Celebras, where he builds the Scepter while you wait. In Classic you use it at the shrine behind the Spirit of Kolk in the middle tunnel and it opens a portal to Earth Song Falls. Nobody has tested the shortcut in Forever yet.
Who is the last boss of Maraudon?
Princess Theradras at Zaetar's Grave. Clear the Behemoth pairs, fight her in the open and bring Fear Ward or Tremor Totem against Repulsive Gaze. After her death Zaetar's Spirit appears with Seed of Life.
How many bosses are in Maraudon?
Eight encounters: Noxxion, Razorlash, Tinkerer Gizlock, Lord Vyletongue, Celebras the Cursed, Landslide, Rotgrip and Princess Theradras. Add the rare Meshlok the Harvester and the khan spirits Veng and Maraudos for The Pariah's Instructions and you get eleven named fights.
Where are Veng and Maraudos?
Both are inside the instance. Veng walks the Foulspore Cavern on the orange side, Maraudos The Wicked Grotto on the purple side. You need the Amulet of Spirits from The Nameless Prophet to make them fight. Kolk, Gelk and Magra are the khans in the outer caves.
How many players is Maraudon for?
The Group Finder builds groups of five. In Classic up to 10 players could go in as a raid group, and nobody has tested yet whether Forever still allows that.
How long does a full Maraudon clear take?
Nobody has timed a Forever run. Our estimate for a full clear of both wings and the inner part is about 75–110 minutes. A Princess run through the Scepter shortcut is much shorter.
Can both factions run Maraudon?
Yes. Five of the quests are open to both factions, and each side has three of its own from Desolace, Orgrimmar or Theramore Isle.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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