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mmonster
Classic dungeonLevel 50–60

Sunken Temple Dungeon Guide

Sunken Temple, also called the Temple of Atal'Hakkar or ST, is the troll temple sunk under the Pool of Tears in the Swamp of Sorrows, a Classic dungeon for levels 50–60 with eight boss encounters and a full clear of about 70–100 minutes. Here are the way down to the portal for both factions, the statue order, every quest with its giver, all bosses with their Classic tactics and the loot that exists in WoW Forever.

Level
50–60
Bosses
11
Full clear
70–100min
Difficulty
8/10

Swamp of Sorrows · Eastern KingdomsEntrance 70.2, 52.3Show on the mapRun it with mmonster

Shade of Eranikus, final boss of Sunken Temple in WoW Forever

Overview

Inside Sunken Temple

The Atal'ai trolls built this temple to call their blood god Hakkar into the world, and Ysera sank it into the swamp to stop them. The trolls kept going down there, and the green dragons she sent to guard them fell to the Nightmare. The instance is one round temple on several floors around a central pit: the Hall of Serpents and the Pit of Refuse at the bottom, the Hall of the Cursed with six alcoves on top, and in the middle the Pit of Sacrifice with the Lair of the Chosen, the Sanctum of the Fallen God and the Chamber of the Dreamer. Before the portal you climb into the ruin in the lake and walk down through the outer temple, which is not part of the instance.

Eight boss encounters wait inside: Atal'alarion, the Avatar of Hakkar, Jammal'an the Prophet, the four drakes Dreamscythe, Weaver, Hazzas and Morphaz, and the Shade of Eranikus at the end. On top of those the six Atal'ai Defenders Gasher, Hukku, Loro, Mijan, Zolo and Zul'Lor guard the alcoves and hold Jammal'an's forcefield, Ogom the Wretched fights at Jammal'an's side and the Spawn of Hakkar patrols the lower ring as an optional elite. Atal'alarion and the Avatar are optional events. Sunken Temple also counts for the Master Spelunker achievement.

In WoW Forever the Group Finder lists it at level 45 for a group of five, and the mobs are level 45–55 as in Classic. Nobody has run it in Forever yet, so every tactic on this page is the Classic one. The three puzzles of the temple, the statue order for Atal'alarion, the six Defenders that open Jammal'an's forcefield and the Eternal Flames of the Avatar, are described as they work in Classic. Nobody has tested them in Forever yet.

Level 50–60 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Beta status

Sunken Temple in the WoW Forever beta

Not open in the beta yetConfirmedChecked October 4, 2026

Sunken Temple is not open in the WoW Forever beta. The level cap has been 30 since October 1, and Blizzard's list of open dungeons from that day does not include it. The beta reaches it later, and Blizzard has not given a date. We add beta tactics, drops and issues within a day or two of it opening.

Forever vs Classic

What changed in Sunken Temple for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • Every blue boss item got reworkedBeta data

    All ten blue boss items left in the temple changed. Headspike from Atal'alarion gains Defense, and the Slitherscale Boots of the Spawn of Hakkar gain Defense but lose some Spirit. The Avatar's Might of Hakkar trades Spirit for hit chance, and the Spire of Hakkar hits softer in melee but gets much more spell power and a life drain on harmful spells. The Kilt of the Atal'ai Prophet swaps its Strength for healing and spell damage. Fist of the Damned from Ogom turns from green to blue, hits harder, adds Defense and steals more life. The drakes' Smoldering Claw throws a stronger fireball and has a new icon, while the Nightfall Drape and the Dawnspire Cord swap their Spirit for spell power. The Horns of Eranikus lose a point of Spirit and gain healing and spell damage.

  • 26 Classic boss items are goneBeta data

    The Forever item data has no entry for 26 Classic boss items of the temple, among them both epics: Embrace of the Wind Serpent from the Avatar of Hakkar and Dragon's Call from the Shade of Eranikus. The six rares the Atal'ai Defenders shared are missing too, the Atal'ai Spaulders, Breastplate, Gloves, Leggings, Boots and Girdle, so the Defenders drop no gear for now. Atal'alarion, the Avatar, Jammal'an, the four drakes and Eranikus keep only the items in the loot table below. This can still change before the dungeon opens.

  • Ten quests lost their Classic rewardsBeta data

    Jammal'an the Prophet no longer offers the Rainstrider Leggings or the Helm of Exile, The Essence of Eranikus no longer gives the Chained Essence of Eranikus trinket, and eight of the nine class quests lost their Classic choices: Voodoo Feathers, Forging the Mightstone, The Green Drake, The Azure Key, Blood of Morphaz, Da Voodoo, Destroy Morphaz and A Better Ingredient. Their Forever rewards are not in the game data yet, so the quest list shows them without rewards. The warlock quest Trolls of a Feather keeps Soul Harvester, Abyss Shard and Robes of Servitude. The God Hakkar keeps its three choices with new stats: the Avenguard Helm gains Agility, the Gemburst Circlet swaps Agility for spell damage and the Lifeforce Dirk gets a new effect. The Guardian Talisman from the two faction quests is no longer unique, adds Stamina and now has a use effect that makes enemies notice you later.

  • No quest for Alliance shamans and Horde paladinsBeta data

    WoW Forever lets dwarves play shamans on the Alliance side and undead and tauren play paladins on the Horde side. Their Sunken Temple class quests did not follow: Da Voodoo stays a Horde shaman quest and Forging the Mightstone an Alliance paladin quest for humans and dwarves, and there is no second version of either.

  • Spell tooltips with new numbersBeta data

    Many spells here show new numbers in their Forever tooltips, among them Atal'alarion's Sweeping Slam, the Acid Breath of the drakes and Eranikus, the Frostbolt Volley of the Hakkari Frostwings and the Fevered Plague of the Mummified Atal'ai. Most of them look scaled up for level 50 mobs, while the Shadow Bolt of the Atal'ai priests and the Corruption of the Hakkari Bloodkeepers got weaker on paper. Plan with the Classic fights until a run shows how hard they really hit.

  • Group Finder at level 45Beta data

    The Group Finder lists Sunken Temple at level 45 for a group of five and suggests levels 50–60. In Classic the dungeon tool listed it from 44 and the portal let you in from 35. Which level the Forever portal asks for, nobody has tested yet.

  • Less bonus XP from dungeon questsConfirmed

    Since October 1 dungeon quests give half of their bonus experience on top of the normal quest reward. Nobody has posted the new XP of the Sunken Temple quests yet.

Location

Where is Sunken Temple? Entrance and how to get there

Sunken Temple sits under the Pool of Tears, the lake in the east of the Swamp of Sorrows. The way in is at the top of the ruin in the middle of the lake, at about 70.2, 52.3. Swim over and climb the stairs on its south side. Inside, the halls of the outer temple lead down and north-east to the instance portal, which lies deep underground at about 77.3, 35.9 on the zone map. The outer temple is not part of the instance, and the tablets for the Alliance quest lie in its halls.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Nethergarde Keep in the Blasted Lands. Without that flight path, fly to Darkshire in Duskwood and ride east through Deadwind Pass into the swamp.
  2. 2From Nethergarde Keep ride north on the path into the Swamp of Sorrows. The Fallen Hero of the Horde stands on it at about 34.2, 65.7.
  3. 3Follow the swamp east and give Stonard, a Horde town, a wide berth until you reach the Pool of Tears.
  4. 4Swim to the ruin in the middle of the lake, climb in at about 70.2, 52.3 and follow the halls of the outer temple down to the portal.
  1. 1Fly to Stonard in the Swamp of Sorrows, the flight master stands at about 46.1, 54.7. Fel'zerul, who gives the Horde quest, is in Stonard too.
  2. 2Ride east out of Stonard to the Pool of Tears.
  3. 3Swim to the ruin in the middle of the lake and climb in at about 70.2, 52.3.
  4. 4Follow the halls of the outer temple down and north-east to the portal at about 77.3, 35.9.
  • Entrance portalMap coordinates, Swamp of Sorrows70.2, 52.3
  • GraveyardMap coordinates, Swamp of Sorrows50.2, 62.2

Copies the /way command for TomTom.

Group Finder

The Group Finder lists Sunken Temple at level 45 for five players. There is no meeting stone, so gather on the ruin or let a warlock summon the group there, then walk down through the outer temple together.

After a wipe

The closest Spirit Healer stands south of Stonard at about 50.2, 62.2, a short ride west of the lake. Nobody has reported yet which graveyard a wipe inside uses, or whether a ghost can reach the underground portal any faster than through the ruin.

Map and route

The route through the dungeon

10 areas, one path. Tap a stop to see what waits there.

Map of Sunken Temple with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 10

Outer temple

The ruin in the Pool of Tears and the halls below it, outside the instance. Climb in at the top, then follow the halls down and north-east to the portal. Atal'ai trolls guard these halls too, and the Alliance collects the tablets for Brohann Caskbelly here.

Area 2 of 10

Entrance stairs

The portal room. Two spiral stairs lead on from here, one down to the lower ring and the basement, one up to the Hall of the Cursed. Most Classic groups do the optional basement first and come back here for the upper ring.

Area 3 of 10

Hall of Serpents

The lower ring around the Pit of Refuse, with the six Atal'ai Statues on balconies over the pit. Murk Worms, Deep Lurkers and Slime Maggots live here, and the Spawn of Hakkar patrols the ring. Clear the whole ring before anyone touches a statue.

Area 4 of 10

The Pit of Refuse

The flooded bottom of the temple, right under the hole in the Pit of Sacrifice. Saturated Oozes and more worms wait here, the Altar of Hakkar for Into the Depths stands at the bottom, and Atal'alarion and the Idol of Hakkar appear once the statues are done. The whole basement is optional.

Area 5 of 10

Hall of the Cursed

The upper ring with the Atal'ai packs: Witch Doctors, Warriors, Unliving Atal'ai, Corpse Eaters and Atal'ai Slaves. Stairs marked by stone masks lead down to six alcoves over the Pit of Sacrifice, with one Atal'ai Defender in each. Kill all six to drop Jammal'an's forcefield.

Area 6 of 10

The Pit of Sacrifice

The middle level around the big hole in the floor, full of Nightmare dragonkin and whelps. Groups drop down from the last alcove. Stay away from the hole, a fall puts you back in the Pit of Refuse. Dreamscythe and Weaver show up here after Jammal'an dies.

Area 7 of 10

Lair of the Chosen

The room of pews east of the pit, behind the forcefield. Atal'ai Deathwalkers, High Priests, Priests and Mummified Atal'ai fill it, and Jammal'an the Prophet waits at the far end with Ogom the Wretched. Pull slowly, the priests heal and run for help.

Area 8 of 10

Sanctum of the Fallen God

The western room with the four Eternal Flames, where the Avatar of Hakkar ritual takes place. Hakkari Frostwings guard the halls on the way. Come here only if someone carries the Egg of Hakkar or Yeh'kinya's Scroll.

Area 9 of 10

Southern hall

The hall in front of the Chamber of the Dreamer. In Classic Hazzas and Morphaz appear here once Dreamscythe and Weaver are dead, with a few dragonkin around them.

BetaSpot from beta reports, it can still change

Area 10 of 10

Chamber of the Dreamer

The last room, with the Shade of Eranikus and the Essence Font for The Essence of Eranikus. At level 60 Malfurion Stormrage appears here for Eranikus, Tyrant of the Dream.

Encounters

Boss roster

Main bosses11

Balcony Minibosses, boss of Sunken Temple in WoW Forever

1Boss 1 of 11

Balcony Minibosses: Gasher, Hukku, Loro, Mijan, Zolo, Zul'Lor

BossUndeadLevel 52

13 abilities

The six Atal'ai Defenders Gasher, Hukku, Loro, Mijan, Zolo and Zul'Lor are undead troll elites, each in its own alcove around the Pit of Sacrifice. They are six small fights, not one encounter, and together they hold Jammal'an's forcefield. They also drop the Voodoo Feathers for the warrior, paladin, shaman and warlock quests.

Abilities

  • Curse of Blood · Increases the Physical damage taken by an enemy for 10 min.
  • Improved Blocking · Increases the caster's chance to block by 85% for 6 sec.
  • Shield Slam · Inflicts damage to an enemy, stunning it for 2 sec.
  • Thorns Aura · Causes Nature damage to any creature that strikes a nearby party member. Players may only have one aura on them per paladin at any one time. The aura lasts 1 min.
  • Renew · Heals an ally for damage every 3 sec. for 20 sec.
  • Healing Ward · Summons a ward that lasts 30 sec. and periodically heals allies in an area around it.
  • Healing Wave · Calls upon Nature magic to heal an ally.
  • Chain Lightning · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, inflicting greater Nature damage to each successive target.
  • Atal'ai Skeleton Totem · Casts an Atal'ai Totem, which lasts 1 min. and periodically summons an Atal'ai Skeleton. Each Skeleton lasts 30 sec.
  • Cleave · Inflicts normal damage to an enemy and its nearest ally.
  • Frailty · Reduces all attributes of nearby enemies for 1 min.
  • Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Strike · Strikes at an enemy, inflicting increased melee damage.

Tactics

  • In Classic you walk the Hall of the Cursed and take the stairs marked by stone masks down to each alcove. Every Defender stands with a small pack, so clear the pack before you pull the troll.
  • Hukku brings a Voidwalker, a Succubus and an Imp and casts Curse of Blood. Keep the Succubus off the healer, she Seduces.
  • Mijan heals with Healing Wave and drops a Healing Ward, Zolo plants an Atal'ai Skeleton Totem that keeps calling skeletons. Kill the ward and the totem at once.
  • Loro stuns with Shield Slam, Zul'Lor Cleaves and lowers the attributes of everyone near him with Frailty.
  • In Classic Jammal'an yells that his shield is gone when the sixth Defender dies, and the forcefield of the Lair of the Chosen drops.

Tank

Pull each pack away from the alcove edge and turn the troll away from the group.

Healer

Stay out of Frailty range and keep a decurse ready for Curse of Blood.

Damage

Kill wards, totems and Hukku's pets the moment they appear.

Watch out for: Mijan's Healing Ward left standing.

Adds

  • Hukku's Voidwalker ×1
  • Hukku's Succubus ×1 · Seduction: Seduces the target, preventing all actions for up to 15 sec. Any damage caused will remove the effect. Only works against Humanoids. · Lash of Pain: An instant attack that lashes the target, causing [Unholy Power: 47.3 / 43] Shadow damage.
  • Hukku's Imp ×1 · Firebolt: Deals [Unholy Power: (35.5282 * 1.1) to (39.4718 * 1.1) / 36 to 39] Fire damage to a target. · Fire Shield: Surrounds the target in a shield of fire. Every strike against the target causes Fire damage to the attacker. Lasts 3 min. Your pet cannot cast Fire Shield on itself.
Atal'alarion, boss of Sunken Temple in WoW Forever

2Boss 2 of 11

Atal'alarion

BossHumanoidLevel 50

2 abilities1 loot item

Atal'alarion, the Guardian of the Idol, is a dire troll at the bottom of the Pit of Refuse. He is optional and only shows up after the statue order, and druids need his Putrid Vine for A Better Ingredient.

Abilities

  • Sweeping Slam · Inflicts normal damage to enemies in a cone in front of the caster, knocking them back.
  • Ground Tremor · Stuns nearby enemies, rendering them unable to move or attack for 2 sec.

Tactics

  • Clear the Hall of Serpents first, then put one player on each statue balcony.
  • In Classic you use the six Atal'ai Statues in this order: south, north, south-west, south-east, north-west, north-east. A statue used in the right order turns green, a wrong one curses the player who used it. Once all six glow, Atal'alarion spawns in the water at the bottom.
  • Sweeping Slam hits everyone in a cone in front of him and throws them high into the air, and the fall hurts. Only the tank stands in front, with the back to a wall.
  • Ground Tremor stuns everyone near him for 2 seconds. Ranged and the healer keep their distance.

Tank

Back to a wall so Sweeping Slam cannot throw you far, and taunt at once if he turns to someone else.

Healer

Stand at max range and heal players who land from Sweeping Slam.

Damage

Hit him from the sides or from behind.

Watch out for: Sweeping Slam throwing the healer into the air.

Notable loot

Spawn of Hakkar, boss of Sunken Temple in WoW Forever

3Boss 3 of 11

Spawn of Hakkar

BossBeastLevel 51

1 ability1 loot item

The Spawn of Hakkar is an optional elite wind serpent, not a boss encounter. It patrols the Hall of Serpents and drops the Slitherscale Boots.

Abilities

  • Acid of Hakkar · Inflicts Nature damage to an enemy every 2 sec. for 1 min.

Tactics

  • Pull it alone when its patrol comes by, so it never joins a worm pack.
  • Acid of Hakkar deals Nature damage every 2 seconds for a full minute. Keep healing its target after the kill.

Healer

Heal the acid target steadily, the damage keeps coming for a minute.

Notable loot

Avatar of Hakkar, boss of Sunken Temple in WoW Forever

4Boss 4 of 11

Avatar of Hakkar

Boss

3 abilities2 loot items

The Avatar of Hakkar is the optional event boss of the Sanctum of the Fallen God. He only comes when someone starts the ritual with the Egg of Hakkar from The God Hakkar, or with Yeh'kinya's Scroll once that quest is done.

Abilities

  • Cause Insanity · Drives an enemy target temporarily insane, speeding its attacks by 50% and its movement by 80%, as well as causing it to attack its own allies for 6 sec.
  • Curse of Tongues · Forces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
  • Lash · Stuns an enemy for 2 sec. and has a chance to disarm.

Tactics

  • In Classic the egg or the scroll starts the ritual in the middle of the room. Hakkari Minions wander around it, so stay along the walls and leave them alone.
  • Hakkari Bloodkeepers come one at a time. Each drops Hakkari Blood, and one blood puts out one of the four Eternal Flames. Let one player loot all the blood, Free-for-All loot helps here.
  • Nightmare Suppressors walk in and cast on the altar. Pick them up and kill them as they come.
  • In Classic the Avatar spawns when the last flame goes out. If the whole group stands at a wall before that, you drop combat first and start the boss fresh.
  • Cause Insanity makes a player attack the group for 6 seconds, so stun or CC them. Curse of Tongues slows casting by 50% for 15 seconds, decurse it. Lash stuns the tank and can disarm.

Tank

Pick up the Avatar at once and expect short Lash stuns.

Healer

Decurse Curse of Tongues on yourself first.

Damage

CC the insane player, then back on the boss.

Watch out for: A player under Cause Insanity loose on the healer.

Adds

Notable loot

Jammal'an the Prophet, boss of Sunken Temple in WoW Forever

5Boss 5 of 11

Jammal'an the Prophet

BossHumanoidLevel 54

4 abilities1 loot item

Jammal'an the Prophet, leader of the Atal'ai, waits behind a forcefield at the end of the Lair of the Chosen with Ogom the Wretched at his side. His head is the goal of Jammal'an the Prophet.

Abilities

  • Hex of Jammal'an
  • Earthgrab Totem · Summons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
  • Flamestrike · Calls down a pillar of flame, burning all enemies in a selected area and inflicting additional damage every 2 sec. for 8 sec.
  • Healing Wave · Calls upon Nature magic to heal an ally.

Tactics

  • In Classic the forcefield drops only after all six Atal'ai Defenders are dead. Clear the Deathwalker packs of the Lair before the pull.
  • Hex of Jammal'an turns a player into a hostile berserker that attacks the group. Spread out and CC or kite the berserker until the hex ends.
  • Interrupt Healing Wave, he heals himself and Ogom with it.
  • Kill the Earthgrab Totem and step out of Flamestrike, the roots hold you in the fire.
  • Classic guides disagree on the kill order. One plan pulls Ogom away and kills him fast because he has far less health, the other burns Jammal'an first to stop his heals. Agree on one before the pull.

Tank

Drag Jammal'an out of Flamestrike while an off-tank or a ranged player takes Ogom.

Healer

Keep a heal ready for whoever the berserker chases.

Damage

Interrupt Healing Wave and kill the totem, then go back to your kill target.

Watch out for: A Healing Wave nobody interrupts.

Adds

  • Ogom the Wretched ×1 · Shadow Bolt: Hurls a bolt of dark magic at an enemy, inflicting Shadow damage. · Shadow Word: Pain: Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec. · Curse of Weakness: Reduces the Physical damage dealt by an enemy for 2 min. Only one curse per warlock can be active on any one target.

Notable loot

Ogom the Wretched, boss of Sunken Temple in WoW Forever

6Boss 6 of 11

Ogom the Wretched

BossUndeadLevel 53

3 abilities1 loot item

Ogom the Wretched is the undead troll who fights next to Jammal'an. He has no encounter of his own and dies as part of the Jammal'an fight. He drops Fist of the Damned.

Abilities

  • Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Shadow Word: Pain · Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
  • Curse of Weakness · Reduces the Physical damage dealt by an enemy for 2 min. Only one curse per warlock can be active on any one target.

Tactics

Tank

Take Ogom off to the side if you have an off-tank.

Healer

Watch the Shadow Word: Pain targets.

Notable loot

Dreamscythe, boss of Sunken Temple in WoW Forever

7Boss 7 of 11

Dreamscythe

BossDragonkinLevel 53

2 abilities3 loot items

Dreamscythe is one of the two green drakes that appear in the Pit of Sacrifice after Jammal'an dies, fought together with Weaver.

Abilities

  • Wing Flap · Strikes enemies in a cone in front of the caster, knocking them back.
  • Acid Breath · Inflicts Nature damage and an additional damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.

Tactics

  • Pull the drakes away from the hole in the middle and from other dragonkin, and kill one at a time.
  • Acid Breath burns everyone in a cone in front of him and keeps ticking for 45 seconds. Only the tank stands in front.
  • Wing Flap knocks back everyone in front, so the tank keeps the back to a wall.

Tank

Back to a wall, drake facing away from the group.

Healer

Heal through the Acid Breath ticks on the tank.

Damage

Stand at his sides or behind him.

Watch out for: Fighting right next to the hole in the floor.

Notable loot

Weaver, boss of Sunken Temple in WoW Forever

8Boss 8 of 11

Weaver

BossDragonkinLevel 51

2 abilities3 loot items

Weaver is the second green drake of the Pit of Sacrifice, there with Dreamscythe after Jammal'an. Same abilities, same loot table.

Abilities

  • Wing Flap · Strikes enemies in a cone in front of the caster, knocking them back.
  • Acid Breath · Inflicts Nature damage and an additional damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.

Tactics

  • Same fight as Dreamscythe: tank against a wall, drake turned away, well away from the hole.
  • If both come at once, an off-tank holds Weaver while the group kills Dreamscythe.

Notable loot

Hazzas, boss of Sunken Temple in WoW Forever

9Boss 9 of 11

Hazzas

BossDragonkinLevel 53

2 abilities3 loot items

Hazzas appears with Morphaz in the hall outside the Chamber of the Dreamer once Weaver and Dreamscythe are dead.

Abilities

  • Wing Flap · Strikes enemies in a cone in front of the caster, knocking them back.
  • Acid Breath · Inflicts Nature damage and an additional damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.

Tactics

  • The same drake fight: Wing Flap and Acid Breath in front, tank against a wall.
  • Clear the dragonkin in the hall first and pull Hazzas and Morphaz one at a time if you can.

Tank

Split the two drakes and keep both turned away.

Notable loot

Morphaz, boss of Sunken Temple in WoW Forever

10Boss 10 of 11

Morphaz

BossDragonkinLevel 52

2 abilities3 loot items

Morphaz is the drake next to Hazzas and the one the class quests care about. He drops the Tooth of Morphaz for hunters, the Azure Key for rogues, the Blood of Morphaz for priests and the Arcane Shard for mages.

Abilities

  • Wing Flap · Strikes enemies in a cone in front of the caster, knocking them back.
  • Acid Breath · Inflicts Nature damage and an additional damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.

Tactics

  • The same drake fight as Hazzas. Kill one, then the other.
  • Check who needs a quest item before anyone walks away from the corpse.

Notable loot

Shade of Eranikus, final boss of Sunken Temple in WoW Forever

11Boss 11 of 11Final boss

Shade of Eranikus

BossDragonkinLevel 55

4 abilities1 loot item

The Shade of Eranikus, a level 55 green dragon in the Chamber of the Dreamer, is the last boss of Sunken Temple. He drops the Essence of Eranikus for every group member, which starts The Essence of Eranikus.

Abilities

  • Deep Slumber · Lulls an enemy into a deep sleep for 15 sec., rendering it unable to act, but also making it invulnerable.
  • War Stomp · Inflicts normal damage to nearby enemies, knocking them back and stunning them for 5 sec.
  • Acid Breath · Inflicts Nature damage and an additional damage every 5 sec. to enemies in a cone in front of the caster. Lasts 45 sec.
  • Thrash · Gives the caster 2 extra attacks.

Tactics

  • In Classic he calls every dragonkin still alive in the temple to his side, so clear the middle level and kill all four drakes first.
  • Deep Slumber puts the player with the most threat to sleep for 15 seconds and makes them immune. A second tank or a pet takes over, and threat drops like Fade help control who gets hit.
  • War Stomp knocks back and stuns everyone near him for 5 seconds. Ranged and the healer stay out of melee range.
  • Acid Breath hits a cone in front and Thrash gives him two extra swings. Melee stand at his side, never in front.
  • It is a long fight, so healers watch their mana.

Tank

Keep him facing away and expect Thrash spikes.

Healer

Stay out of War Stomp range and pace your mana.

Damage

Watch your threat while the tank sleeps.

Watch out for: Leftover dragonkin running in when he is pulled.

Notable loot

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

Sunken Temple quests

Twenty-two quests lead into Sunken Temple. Marvon Rivetseeker in Tanaris has The Stone Circle, Into the Depths and Secret of the Circle, Yeh'kinya gives The God Hakkar, the Atal'ai Exile in the Hinterlands Jammal'an the Prophet, and Eranikus himself drops the start of The Essence of Eranikus. Each faction has its own quest from Brohann Caskbelly or Fel'zerul and an Un'Goro quest for the Atal'ai Haze, and nine classes have a class quest here.

Known issue: Every quest needs level 38 or more. The beta cap is 30 since October 1, and the Sunken Temple quests need level 38 and up, so no giver offers them on the beta yet.

Alliance18

Pick up before you go

  1. 1Stormwind: Brohann Caskbelly (Into The Temple of Atal'Hakkar, after its chain).
  2. 2Feralas: Angelas Moonbreeze at Feathermoon Stronghold (The Sunken Temple) and Gregan Brewspewer (Haze of Evil).
  3. 3Tanaris: Marvon Rivetseeker (The Stone Circle, then Into the Depths and Secret of the Circle) and Yeh'kinya (The God Hakkar, end of a long chain).
  4. 4The Hinterlands: the Atal'ai Exile (Jammal'an the Prophet).
  5. 5Class quests for warriors, paladins, hunters, rogues, priests, mages, warlocks and druids: see their givers in the quest list.

Horde18

Pick up before you go

  1. 1Stonard: Fel'zerul (The Temple of Atal'Hakkar, after the Pool of Tears chain).
  2. 2Feralas: Witch Doctor Uzer'i at Camp Mojache (The Sunken Temple).
  3. 3Ratchet: Liv Rizzlefix (Zapper Fuel).
  4. 4Tanaris: Marvon Rivetseeker (The Stone Circle, then Into the Depths and Secret of the Circle) and Yeh'kinya (The God Hakkar, end of a long chain).
  5. 5The Hinterlands: the Atal'ai Exile (Jammal'an the Prophet).
  6. 6Class quests for warriors, hunters, rogues, priests, shamans, mages, warlocks and druids: see their givers in the quest list.

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

The Forever loot here is ten blue boss items. Casters look at the Spire of Hakkar, the Kilt of the Atal'ai Prophet and the Nightfall Drape and Dawnspire Cord that all four drakes share, shamans at the Horns of Eranikus. Melee find Headspike, the Smoldering Claw and the Might of Hakkar, tanks Fist of the Damned and, for druids, the Slitherscale Boots. The God Hakkar adds a helm, a dagger and a circlet, and warlocks get their own choice from Trolls of a Feather.

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements, Pet families and Classes from Sunken Temple

Achievement1

Tameable beasts2

Pet family1

Pet abilities2

Class1

Before you go

Before you go

  • Do the Tanaris chain firstMarvon Rivetseeker in Tanaris gives Into the Depths and Secret of the Circle once you bring him the Stone Circle from Ratchet. Both are done in the basement, so grab them before the run.
  • Bring the egg or skip the AvatarThe Avatar of Hakkar only comes if someone carries the Egg of Hakkar from The God Hakkar or Yeh'kinya's Scroll. The chain starts with Screecher Spirits and sends you across Feralas, Zul'Farrak and the Hinterlands, so start it early.
  • Bring a decurse and a disease cureCurses from Hukku, Ogom and the Avatar, Wandering Plague and Fevered Plague from the trolls and the Slowing Poison of the worms come up all run long. Every cleanse saves the healer mana.
  • Plan your crowd controlWitch Doctors, Warriors and the High Priests are humanoids for Polymorph and Sap, the Defenders, Deathwalkers and Unliving Atal'ai are undead for Shackle Undead, and the Atal'ai Slaves are demons for Banish. Keep one CC free for the Hex of Jammal'an.
  • Assign the six statue balconies before anyone clicks, one player per statue, and call the order out loud.
  • Stay away from the hole in the Pit of Sacrifice. A fall drops you into the Pit of Refuse at the bottom.
  • Four class quests need an item from Morphaz and four need the Voodoo Feathers of the Defenders, so ask who needs what before the run.
Hard · 8/10

FAQ

Questions players ask

What level is Sunken Temple in WoW Forever, and from what level can you enter?

We plan it for levels 50–60, the range the Group Finder suggests too. The Group Finder lists it at level 45, and the mobs are level 45–55. In Classic the portal let you in from level 35, and nobody has tested yet which level the Forever portal asks for. The beta cap is still 30.

Where is the Sunken Temple entrance?

In the Pool of Tears in the east of the Swamp of Sorrows. Swim to the ruin in the middle of the lake, climb in at about 70.2, 52.3 and walk down through the outer temple. The portal is underground at about 77.3, 35.9 on the zone map. The Horde flies to Stonard, the Alliance to Nethergarde Keep.

What is the statue order in Sunken Temple?

In Classic: south, north, south-west, south-east, north-west, north-east. The six Atal'ai Statues stand on balconies of the Hall of Serpents around the Pit of Refuse. A right statue turns green, a wrong one curses the player who used it. After the sixth, Atal'alarion appears at the bottom and the Idol of Hakkar for Secret of the Circle can be looted.

What quests are there for Sunken Temple?

Twenty-two. Both factions get The Stone Circle, Into the Depths and Secret of the Circle from Marvon Rivetseeker in Tanaris, The God Hakkar from Yeh'kinya, Jammal'an the Prophet from the Atal'ai Exile and The Essence of Eranikus from Eranikus himself. The Alliance adds Into The Temple of Atal'Hakkar and Haze of Evil, the Horde The Temple of Atal'Hakkar and Zapper Fuel. Nine classes have a class quest, and level 60 characters get Eranikus, Tyrant of the Dream.

How do you summon the Avatar of Hakkar?

You need the Egg of Hakkar from The God Hakkar, the end of a chain that starts with Screecher Spirits from Yeh'kinya in Tanaris, or Yeh'kinya's Scroll once that quest is done. In Classic you use it in the Sanctum of the Fallen God, kill the Hakkari Bloodkeepers as they come and put out the four Eternal Flames with their Hakkari Blood. The Avatar spawns when the last flame goes out.

Who is the last boss of Sunken Temple?

The Shade of Eranikus in the Chamber of the Dreamer, a level 55 green dragon. In Classic he calls every dragonkin still alive to his side, puts his top threat target to sleep with Deep Slumber and stuns everyone near him with War Stomp.

Do you need to kill Jammal'an before Eranikus?

In Classic, yes. Dreamscythe and Weaver only appear after Jammal'an dies, Hazzas and Morphaz only after those two, and the last pair stands in the hall in front of Eranikus. Jammal'an himself waits behind a forcefield that drops when all six Atal'ai Defenders are dead.

How long does a full Sunken Temple clear take?

Our estimate from Classic is 70–100 minutes for a full clear with the statue event, the Avatar and the quests. Nobody has timed a Forever run yet. A run that skips the basement and the Sanctum is a good deal shorter.

Is Sunken Temple a raid in WoW Forever?

No. In WoW Forever it is a dungeon for a group of five in the Group Finder. The raid version of the temple was part of Season of Discovery, not of WoW Forever.

Is Sunken Temple the same as the Sunken City?

No. Sunken Temple is the Temple of Atal'Hakkar in the Swamp of Sorrows. "Sunken City" in WoW Forever most likely means The Drowned City, a new Forever dungeon.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

  • Route marks and the way through the dungeon on the map.

First published Every change on the guides