Scarlet Monastery: Cathedral Dungeon Guide
Scarlet Monastery: Cathedral is a returning Classic dungeon tuned for levels 38-46. Expect rough trash pulls and a final encounter that takes more than dropping the first boss.
- Level
- 38–46
- Bosses
- 3
- Full clear
- 25–40min
- Difficulty
- 5/10
Tirisfal Glades · Eastern KingdomsShow on the mapRun it with mmonster

Overview
Inside Scarlet Monastery: Cathedral
The monastery once served Lordaeron's priesthood as a place of study and worship. The Scourge's arrival during the Third War changed that purpose. The Scarlet Crusade turned it into a stronghold, treating outsiders as potential plague carriers and rejecting non-human races regardless of which side they fought for.
The Cathedral sits at the heart of the Crusade's faith and military leadership. Its commanders have devoted warriors at their backs, but the order's certainty hides corruption within its own ranks. In Classic, this is the toughest of the monastery's four wings, making it a demanding stop during the later stretch of monastery leveling.
Getting there
Head to the Scarlet Monastery complex at Whispering Gardens in Tirisfal Glades, in the Eastern Kingdoms. Your destination is the Cathedral wing.
Show on the mapLevel 38–46 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Encounters
Boss roster
Main bosses3

High Inquisitor Fairbanks is the hidden witness to corruption within the Crusade's leadership. In Classic, he is an undead boss tucked away in a secret chamber inside the Cathedral.
Abilities
- Curse of Blood · Increases the Physical damage taken by an enemy by 1 for 10 min.
- Sleep · Puts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
- Power Word: Shield · Wraps the caster in a shield that lasts up to 30 sec., absorbing a maximum of 6857 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
- Heal · Calls upon Holy magic to heal an ally.
- Fear · Strikes fear in an enemy, causing it to flee in terror for up to 8 sec. Only 1 target can be feared at a time.
- Dispel Magic · Dispels magic on the target, removing 1 harmful spell from an ally or 1 beneficial spell from an enemy.
Tactics
- Interrupt Heal rather than letting him recover health while the group works through his defenses.
- Power Word: Shield prevents physical hits from delaying his casts, so use a proper interrupt rather than relying on attack pressure.
- Remove Curse of Blood when practical, especially before moving on, since its increased Physical damage taken lasts 10 minutes.
Tank
Fight with cleared space behind the group so Fear is less likely to send someone running into trash.
Healer
Be ready to recover the group when Sleep ends, since nearby players can lose up to 10 seconds of action.
Damage
Watch for Dispel Magic stripping a beneficial spell from you rather than assuming your buffs will stay active.
Notable loot
Inquisitor's Shawl · Shoulder · 33.8%
Branded Leather Bracers · Wrist · 32.4%
Dusty Mail Boots · Feet · 31.8%

Scarlet Commander Mograine is the elite paladin commanding the Crusade's military forces from the Crusader's Chapel.
Abilities
- Retribution Aura · Causes 3 Holy damage to any creature that strikes a nearby party member. Players may only have one aura on them per paladin at any one time. The aura lasts until cancelled.
- Lay on Hands
- Crusader Strike · Inflicts 50 damage to an enemy and increases the Holy damage it takes by 20 per Crusader Strike. Can be applied up to 5 times. Lasts 30 sec.
- Forbearance
Tactics
- In Classic, engaging Mograine brings uncleared chapel trash into the fight, so clear every corner before pulling him.
- Crusader Strike increases the target's Holy damage taken, stacking up to five times and lasting 30 seconds.
Tank
Save defensive cooldowns for the rising pressure as Crusader Strike stacks build.
Healer
Watch the attackers as well as the tank, since Retribution Aura returns Holy damage when they strike.
Damage
Avoid spending every damage cooldown on the opening phase of the finale.
Notable loot
Aegis of the Scarlet Commander · Shield · 43.2%
Gauntlets of Divinity · Hands · 19.8%
Mograine's Might · Two-Hand · 19%
Scarlet Leggings · Legs · 14.2%
Royal Gloves · Hands · 4.3%

High Inquisitor Whitemane turns the finale into a two-boss fight. In Classic, she enters after Mograine falls, then sleeps the group around half health and resurrects him.
Abilities
- Scarlet Resurrection
- Deep Sleep · Puts nearby enemies to sleep for up to 10 sec. Any damage caused will awaken them.
- Holy Smite · Smites an enemy, inflicting Holy damage.
- Heal · Calls upon Holy magic to heal an ally.
- Dominate Mind · Takes control of a humanoid enemy up to level 25 for 15 sec.
- Power Word: Shield · Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of 1809 Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
Tactics
- Focus Whitemane first once both bosses are active, removing the healer from the encounter.
- Dispel Power Word: Shield if you can, rather than spending damage breaking through its absorption.
- Dominate Mind only affects humanoids up to level 25, so it does not threaten players within this dungeon's tuned range.
Tank
Pick Mograine back up after the resurrection and keep both bosses off the group.
Healer
Top up players before Deep Sleep can stop nearby enemies from acting for up to 10 seconds.
Damage
Prioritize kicking Heal over Holy Smite when choosing which cast to stop.
Notable loot
Hand of Righteousness · Main Hand · 18.7%
Notable loot
Loot
Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.
| Item | Slot | Boss | Drop share |
|---|---|---|---|
| Shield · Lv 39 | Scarlet Commander Mograine | 43.2% | |
| Hands · Lv 39 | Scarlet Commander Mograine | 19.8% | |
| Two-Hand · Lv 39 | Scarlet Commander Mograine | 19% | |
| Legs · Lv 39 | Scarlet Commander Mograine | 14.2% | |
| Main Hand · Lv 39 | High Inquisitor Whitemane | 18.7% | |
| Shoulder · Lv 37 | High Inquisitor Fairbanks | 33.8% | |
| Wrist · Lv 37 | High Inquisitor Fairbanks | 32.4% | |
| Feet · Lv 37 | High Inquisitor Fairbanks | 31.8% |
Quests
Quests
Dungeon quests listed in the Forever beta client.
- Into The Scarlet MonasteryHordeLv 42
- Compendium of the FallenHordeLv 38
- Mythology of the TitansAllianceLv 38
- Vorrel's RevengeHordeLv 33
- In the Name of the LightAllianceLv 40
- Hearts of ZealHordeLv 33
- Test of LoreHordeLv 36
- A Brother In NeedAllianceLv 40
- By The Light's GraceAllianceLv 40
- Aeonas the VindicatedAllianceLv 40
- ForgivenessBoth factionsLv 60
- The Lonely Path of the DamnedBoth factionsLv 60
Before you go
Before you go
- Bring a full groupPlan for five players, with a tank, healer and damage dealers. Bring reliable interrupts and, if possible, offensive magic dispels and curse removal.
- Horde quest checkCheck your quest log for Into The Scarlet Monastery and Compendium of the Fallen before traveling. Review their objectives so the group agrees on which monastery tasks it is tackling.
- Alliance quest checkLook for In the Name of the Light and Mythology of the Titans before heading out. A Brother In Need, By The Light's Grace and Aeonas the Vindicated are also Alliance monastery quests.
- Allow about 25-40 minutes for a full clear.
- In Classic, patrolling trash respawns while stationary cathedral packs stay dead, so watch cleared routes for returning pats.
- Level 60 players of either faction can also check Forgiveness and The Lonely Path of the Damned before arranging a monastery visit.
FAQ
Questions players ask
What level is Scarlet Monastery: Cathedral?
Cathedral is tuned for levels 38-46.
Where is the Cathedral entrance?
The Cathedral wing is in the Scarlet Monastery complex at Whispering Gardens in Tirisfal Glades.
How many bosses are in Cathedral?
There are three bosses: High Inquisitor Fairbanks, Scarlet Commander Mograine and High Inquisitor Whitemane.
How long does a Cathedral full clear take?
A full clear takes about 25-40 minutes.
Sources
Sources and changes
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
Changelog
Sep 22, 2026Guide created with level range, roster, abilities and loot from the beta client.
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