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mmonster
Classic dungeonLevel 41–51

Uldaman Dungeon Guide

Uldaman is the buried Titan vault in the northern Badlands, a Classic dungeon for levels 41–51 with eight boss fights that opened on the WoW Forever beta on October 1 for level 30 and up. Here are both doors with coordinates, all 30 quests for Alliance and Horde, every boss with its tactics and the loot that exists in Forever.

Level
41–51
Bosses
10
Full clear
60–90min
Difficulty
7/10

Badlands · Eastern KingdomsEntrance 44.2, 12.2Show on the mapRun it with mmonster

Archaedas, final boss of Uldaman in WoW Forever

Overview

Inside Uldaman

Dwarves of the Explorers' League dug their way into Uldaman, and now Stonevault troggs and Shadowforge dwarves of the Dark Iron clan hold the place. It is a long, winding dungeon in two halves. The east half is a trogg dig with the Hall of the Keepers and Dig Two, the west half the Titan halls with the Temple Hall, the Hall of the Crafters and Khaz'goroth's Seat. Before you even reach the portal you walk through a big outer cave that is not part of the instance, and several quests are done there.

Eight encounters wait inside: Revelosh, the Lost Dwarves Baelog, Eric "The Swift" and Olaf in one fight, Ironaya behind a door that only the Staff of Prehistoria opens, the Obsidian Sentinel by the back door, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and Archaedas at the very end. Behind Archaedas the Discs of Norgannon start The Platinum Discs. Uldaman also counts for the Master Spelunker achievement.

Blizzard opened Uldaman for level 30 and up, and the Group Finder suggests levels 41–51, but the mobs are still level 35–47 as in Classic and nobody has reported a Forever run yet. All tactics below are the Classic ones.

Level 41–51 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Forever vs Classic

What changed in Uldaman for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • Old boss drops got betterBeta data

    Revelosh's Spaulders and Gloves, the Rockshard Pauldrons of the Ancient Stone Keeper and Grimlok's Oilskin Leggings went from green to blue and got more armor. The Rockshard Pauldrons gained spell power and Intellect, the Oilskin Leggings more Agility and Spirit. Ironaya's Stoneweaver Leggings and Grimlok's Tribal Vestments trade some Spirit for spell damage. Grimlok's Charge stays as it was.

  • Four bosses drop no gear yetBeta data

    The Lost Dwarves, the Obsidian Sentinel, Galgann Firehammer and Archaedas have no gear drops in Forever yet. Several Classic items of Revelosh, Ironaya and the Ancient Stone Keeper are missing too. The bosses still drop their quest items. Other Classic dungeons got new Forever items for such gaps, so this may change before launch.

  • New quest rewards you can use at 30Beta data

    Three quests got new choices. Agmond's Fate adds Restorer's Fine Gloves and Excavator Gauntlets next to the Prospector Gloves, Solution to Doom adds Doomcaller's Pants and Fists of Impending Doom next to the Doomsayer's Robe, and Power Stones adds Charged Leather Bracers next to the Energized Stone Circle, Duracin Bracers and Everlast Boots. The old rewards are blue now, and all of them can be worn from level 30.

  • Small spell changesBeta data

    Galgann Firehammer's Flame Shock does about half the damage it did in Classic. Grimlok's Tremor Totem lasts 5 minutes instead of 2. The heals of the Stonevault Oracles and Shadowforge Relic Hunters, the Relic Hunters' Shadow Word: Pain and the Backstab of the Cave Lurkers are weaker. Stonevault Flameweavers cast a weaker Immolate but a stronger Fire Shield.

  • Open from level 30Confirmed

    Blizzard opened Uldaman on October 1 for characters of level 30 and up, the beta cap since the same build. The bosses are still level 40–47, and nobody has reported yet whether Forever scales them down for a level 30 group.

  • Less bonus XP from dungeon questsConfirmed

    Since October 1 dungeon quests give half of their bonus experience on top of the normal quest reward.

Location

Where is Uldaman? Entrance and how to get there

Uldaman has two doors, both in the Badlands. The main way in is the big cave at The Maker's Terrace in the north, at about 44.2, 12.2. A long dig site that is not part of the instance runs west from there to the portal at its far end, and several quests are done in this outer cave. The back door is a short cave in Dustwind Gulch at about 65.5, 43.3 in the east of the zone.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Thelsamar in Loch Modan, the flight master stands at about 33.9, 50.8. The Badlands have no Alliance flight path.
  2. 2Ride south out of Loch Modan through the pass into the Badlands.
  3. 3Right where the pass ends, turn to the cave at The Maker's Terrace at about 44.2, 12.2.
  4. 4Follow the outer cave west to the portal at its far end. The urns, chests and fungus caps for your quests are on the way.
  1. 1Fly to Kargath in the west of the Badlands, the flight master stands at about 4.1, 44.9. Jarkal Mossmeld, who gives most Horde quests here, is in Kargath too.
  2. 2Ride north-east across the Badlands to The Maker's Terrace, the cave mouth is at about 44.2, 12.2.
  3. 3Follow the outer cave west to the portal at its far end.
  4. 4Or use the back door in Dustwind Gulch at about 65.5, 43.3. In Classic elite troggs guard the cave and the Obsidian Sentinel waits right behind the portal.
  • Entrance portalMap coordinates, Badlands44.2, 12.2
  • GraveyardMap coordinates, Badlands56.9, 24.5

Copies the /way command for TomTom.

Group Finder

The Group Finder lists Uldaman at level 35 for both factions. If someone comes late, a warlock can summon at the cave mouth, but the walk through the outer cave to the portal still takes a while.

After a wipe

The closest Spirit Healer stands in the north-east of the Badlands at about 56.9, 24.5. Both the front cave and the back door are a short ride from there. Nobody has reported yet where a wipe inside sends you. For bosses in the west half the back door is the shorter way back in.

Map and route

The route through the dungeon

10 areas, one path. Tap a stop to see what waits there.

Map of Uldaman with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 10

Outer cave

The dig site between the cave mouth and the portal, outside the instance. Krom Stoutarm's chest stands in the North Common Hall, the Garrett family chest in the South Common Hall and the Ancient Chest with the Tablet of Ryun'eh in the Sealed Hall. Carved Stone Urns lie around the camps, Hammertoe Grez camps near the portal and the elite Magregan Deepshadow walks the tunnels. Shadowforge dwarves here also drop Power Stones.

Area 2 of 10

Hall of the Keepers

The portal drops you in Dig One at the east end, and a long hall with side rooms leads west. Revelosh stands in it with two Stonevault Rockchewers, and the Remains of a Paladin lie in the room behind him for the necklace quests.

Area 3 of 10

Dig Two

The trogg dig in the south. The Lost Dwarves stand here with Baelog's Chest, which holds the Gni'kiv Medallion, and the Conspicuous Urn with the topaz for the necklace. Cave Lurkers sneak around in stealth.

Area 4 of 10

Map Chamber

The room with the miniature city. Use the Staff of Prehistoria on the keystone left of the model and the door next to it opens. Ironaya steps out, and the chamber behind her is the goal of The Hidden Chamber.

Boss here

Area 5 of 10

Echomok Cavern

Winding caves north and west of the Map Chamber, full of Shadowforge dwarves and scorpids. The Obsidian Sentinel guards the back door here. In Classic Annora, the Master Enchanter, hides in a scorpid cave between the Map Chamber and the Temple Hall and shows up once every scorpid there is dead.

Area 6 of 10

Temple Hall

The first Titan hall, with Stone Stewards, earthen packs, a Jadespine Basilisk and Venomlash Scorpids. The Ancient Stone Keeper waits at the end. Clear the room before you pull him.

Area 7 of 10

Dig Three

The Shadowforge dig in the west. Galgann Firehammer stands here with two Shadowforge Geologists. The Tablet of Will and the Shadowforge Cache with the ruby are in his room. Shrike Bats fly around here as well.

Area 8 of 10

The Stone Vault

The trogg vault in the north-west, where Grimlok sits with his Jadespine Basilisk, a Stonevault Brawler and a Geomancer.

Area 9 of 10

Hall of the Crafters

The long Titan hall around Khaz'goroth's Seat, with earthen and trogg packs. In Classic a room before Archaedas holds four darker golems, the Stone Keepers, and a pedestal. Using it wakes them one after another, and killing all four opens the way down to Archaedas.

BetaSpot from beta reports, it can still change

Area 10 of 10

Khaz'goroth's Seat

The round chamber of Archaedas. Clear it, then use the pedestal in the middle to wake him. Behind him the vault with the Discs of Norgannon, the Lore Keeper of Norgannon and a treasure chest opens after the kill.

Encounters

Boss roster

Main bosses10

Eric "The Swift", boss of Uldaman in WoW Forever

1Boss 1 of 10

Eric "The Swift"

BossHumanoidLevel 40

1 ability

Eric "The Swift" is the fast one of the Lost Dwarves in Dig Two, fought together with Baelog and Olaf.

Abilities

  • Rushing Charge · Increases the caster's movement speed by 120% for 3 sec. and causes it to inflict an additional damage on its first attack.

Tactics

  • Rushing Charge makes him much faster for 3 seconds and adds damage to his first hit, so he jumps on whoever he targets.
  • In Classic groups kill him first while the tank holds Olaf.

Tank

Pick him up fast after each charge.

Healer

Watch the player he charges.

Damage

Burn Eric first.

Watch out for: Eric loose in the back line.

Baelog, boss of Uldaman in WoW Forever

2Boss 2 of 10

Baelog

BossHumanoidLevel 41

2 abilities

Baelog leads the Lost Dwarves in Dig Two and is the one Prospector Stormpike sends you to find. In Forever the three dwarves are friendly to the Alliance, so only Horde groups fight them.

Abilities

  • Strike · Strikes at an enemy, inflicting increased melee damage.
  • Shoot · Shoots at an enemy, inflicting Physical damage.

Tactics

  • Baelog, Eric and Olaf fight together as one encounter.
  • Baelog hits hard in melee with Strike and shoots from range, so backing away does not help. In Classic groups CC him and kill Eric first.
  • His chest behind them holds the Gni'kiv Medallion, half of the Staff of Prehistoria.

Tank

Hold Olaf while the others are dealt with.

Healer

Stay in line of sight of everyone, Baelog shoots from range.

Damage

Eric first, then Baelog, then Olaf.

Watch out for: All three dwarves on the healer at once.

Olaf, boss of Uldaman in WoW Forever

3Boss 3 of 10

Olaf

BossHumanoidLevel 40

1 ability

Olaf is the shield dwarf of the Lost Dwarves and the last one to die.

Abilities

  • Shield Slam · Inflicts damage to an enemy, stunning it for 2 sec.

Tactics

  • Shield Slam stuns its target for 2 seconds.
  • Tank him off to the side while the group kills Eric and Baelog.

Tank

Keep Olaf on you and expect short stuns.

Healer

Heal through the stun.

Revelosh, boss of Uldaman in WoW Forever

4Boss 4 of 10

Revelosh

BossHumanoidLevel 40

2 abilities2 loot items

Revelosh is the trogg shaman in the Hall of the Keepers, the first boss on the encounter list. He drops The Shaft of Tsol, the other half of the Staff of Prehistoria.

Abilities

  • Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
  • Chain Lightning · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.

Tactics

  • In Classic two Stonevault Rockchewers stand with him. CC one and kill the other first.
  • Interrupt Chain Lightning. It jumps to three targets, so spread out.
  • Lightning Bolt hits one target hard. Use the second interrupt on it.

Tank

Hold the free Rockchewer and turn Revelosh away from the group.

Healer

Stand apart from the melee so Chain Lightning jumps less.

Damage

Kill the free add first and keep interrupts ready.

Watch out for: Chain Lightning casts that nobody kicks.

Notable loot

Ironaya, boss of Uldaman in WoW Forever

5Boss 5 of 10

Ironaya

BossGiantLevel 40

3 abilities1 loot item

Ironaya is the Titan watcher behind the sealed door of the Map Chamber. She only comes out when the Staff of Prehistoria is used on the keystone.

Abilities

  • Arcing Smash · Lashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.
  • Knock Away · Inflicts normal damage to an enemy and knocks it back.
  • War Stomp · Inflicts normal damage to nearby enemies, knocking them back and stunning them for 5 sec.

Tactics

  • Arcing Smash hits everything in a cone in front of her. Only the tank stands there.
  • War Stomp knocks back and stuns everyone near her for 5 seconds. Ranged stand well apart.
  • Knock Away throws the tank back. Be ready to taunt or pick her up again before she walks to the healer.

Tank

Face her away from the group and stay ready after Knock Away.

Healer

Stand out of War Stomp range.

Damage

Melee from behind, ranged spread out.

Watch out for: War Stomp catching the healer in melee range.

Notable loot

Obsidian Sentinel, boss of Uldaman in WoW Forever

6Boss 6 of 10

Obsidian Sentinel

BossMechanicalLevel 42

2 abilities

The Obsidian Sentinel is a golem by the back door in Echomok Cavern. Mages come here for the Obsidian Power Source of Power in Uldaman.

Tactics

  • As he loses health he splits off Obsidian Shards, and every split makes his own hits weaker.
  • Kill the shards quickly so they never pile up on the healer.
  • In Classic groups that came in through the front could skip him unless someone needed the mage quest item.

Tank

Pick up the shards as they spawn.

Healer

Keep the tank up early, he hits hardest at full health.

Damage

Switch to the shards, then back to the Sentinel.

Watch out for: Shards piling up while everyone keeps hitting the boss.

Ancient Stone Keeper, boss of Uldaman in WoW Forever

7Boss 7 of 10

Ancient Stone Keeper

BossElementalLevel 44

1 ability1 loot item

The Ancient Stone Keeper is a big stone elemental at the end of the Temple Hall.

Abilities

  • Sand Storms · Summons 1 Sand Storm to aid the caster in battle for 30 sec.

Tactics

  • Clear the hall before you pull him.
  • Sand Storms summons a Sand Storm that fights for him for 30 seconds. In Classic it slows and silences players, so get out of it.

Tank

Move him away from the Sand Storm.

Healer

Leave the Sand Storm at once, a silence stops your heals.

Damage

Stay out of the storm and keep hitting the boss.

Watch out for: Healers standing in the Sand Storm.

Notable loot

Galgann Firehammer, boss of Uldaman in WoW Forever

8Boss 8 of 10

Galgann Firehammer

BossHumanoidLevel 45

4 abilities

Galgann Firehammer is the Dark Iron leader of the Shadowforge dig in Dig Three. His room also holds the Tablet of Will and the Shadowforge Cache with the ruby.

Abilities

  • Flame Lash · Burns an enemy for damage and reduces its Fire resistance for 45 sec.
  • Flame Shock · Instantly sears the target with fire, causing Fire damage immediately and Fire damage over 12 sec.
  • Amplify Flames · Increases the Fire damage taken by an enemy for 30 sec.
  • Fire Nova · Inflicts Fire damage to nearby enemies.

Tactics

  • In Classic two Shadowforge Geologists stand with him. CC one, kill the other, then turn on Galgann.
  • Fire Nova burns everyone in melee range.
  • Amplify Flames makes its target take a lot more fire damage for 30 seconds. Dispel it.
  • Flame Lash lowers fire resistance and Flame Shock burns a player over time.

Tank

Face him away and accept the Fire Nova ticks.

Healer

Dispel Amplify Flames at once.

Damage

Kill the free Geologist first.

Watch out for: Amplify Flames left on a player.

Adds

  • Shadowforge Geologist ×2 · Flame Lash: Burns an enemy for damage and reduces its Fire resistance for 45 sec. · Flame Spike: Calls down a pillar of flame, burning all enemies in a selected area for Fire damage and an additional damage every 3 sec. for 9 sec.
Grimlok, boss of Uldaman in WoW Forever

9Boss 9 of 10

Grimlok

BossHumanoidLevel 45

5 abilities3 loot items

Grimlok, chieftain of the Stonevault troggs, waits in the Stone Vault and carries the sapphire for the necklace quests.

Abilities

  • Bloodlust · Increases an ally's attack speed by 30% for 30 sec.
  • Tremor Totem · Summons a Tremor Totem with health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
  • Chain Bolt · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
  • Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
  • Shrink · Reduces nearby enemies' Strength and Stamina for 2 min.

Tactics

  • In Classic his Jadespine Basilisk, a Stonevault Brawler and a Geomancer fight with him. CC or burn one add before the boss.
  • Interrupt Chain Bolt and Lightning Bolt.
  • Tremor Totem breaks fear, charm and sleep around him. Kill it if your CC is one of those.
  • Bloodlust speeds up an add's attacks. Shrink lowers your Strength and Stamina for 2 minutes.

Tank

Hold Grimlok and the Brawler, face them away.

Healer

Watch for Crystalline Slumber on yourself or the tank.

Damage

Kick his casts and kill the Tremor Totem when needed.

Watch out for: Chain Bolt when nobody has an interrupt ready.

Adds

Notable loot

Archaedas, final boss of Uldaman in WoW Forever

10Boss 10 of 10Final boss

Archaedas

BossGiantLevel 47

3 abilities

Archaedas is the last boss of Uldaman, a stone giant in Khaz'goroth's Seat. He drops the Shattered Necklace Power Source, and the Discs of Norgannon wait behind him.

Abilities

Tactics

  • Clear the round chamber, then use the pedestal in the middle to wake him.
  • During the fight he wakes Earthen Custodians, later a group of Earthen Guardians with Whirlwind and near the end Vault Warders with Trample.
  • An off-tank or CC holds the adds while the group burns them down, then back to Archaedas.
  • Ground Tremor stuns everyone near him for 2 seconds. Ranged stay away from him.

Tank

Keep Archaedas and gather the adds where the AoE can hit them.

Healer

Stand far from him and the Whirlwinds.

Damage

Kill the adds as they wake, save cooldowns for the Vault Warders.

Watch out for: The Vault Warders waking while the Guardians are still up.

Adds

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

Uldaman quests

Thirty quests lead into Uldaman: 16 for the Alliance, 10 for the Horde and four for both factions. They start far apart, in Ironforge, Loch Modan, the Badlands, Orgrimmar, Undercity and even Dustwallow Marsh, and several are done in the outer cave before the portal. The two necklace chains and The Platinum Discs run through the whole dungeon.

Known issue: Most quests need more than level 30. The beta cap is 30 since October 1, and most Uldaman quests need level 33–40, so their givers do not offer them yet. At 30 you can take Agmond's Fate with its chain, Solution to Doom and Power Stones.

Known issue: Four quests point at rewards that are gone. The Hidden Chamber, The Lost Tablets of Will and the last steps of both necklace chains still list their Classic rewards, and those items do not exist in Forever. Nobody has turned one in on the beta yet, so what you get in the end is open.

Alliance20

Pick up before you go

  1. 1Ironforge, Hall of Explorers: Prospector Stormpike (The Lost Dwarves), Krom Stoutarm (Reclaimed Treasures) and Advisor Belgrum (The Lost Tablets of Will).
  2. 2Thelsamar in Loch Modan: Ghak Healtouch (Uldaman Reagent Run, after Badlands Reagent Run).
  3. 3Ironband's Excavation Site in Loch Modan: Prospector Ironband (Agmond's Fate).
  4. 4Badlands: Prospector Ryedol (A Sign of Hope), Theldurin the Lost (Solution to Doom) and Rigglefuzz (Power Stones).
  5. 5Mages: Tabetha in Dustwallow Marsh (Power in Uldaman).

Horde14

Pick up before you go

  1. 1Kargath in the Badlands: Jarkal Mossmeld (Uldaman Reagent Run, after Badlands Reagent Run).
  2. 2Orgrimmar: Dran Droffers (Necklace Recovery).
  3. 3Undercity: Patrick Garrett (Reclaimed Treasures).
  4. 4Badlands: Theldurin the Lost (Solution to Doom) and Rigglefuzz (Power Stones).
  5. 5Mages: Tabetha in Dustwallow Marsh (Power in Uldaman).

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

The Forever loot here is short: two pieces from Revelosh, the Stoneweaver Leggings from Ironaya, the Rockshard Pauldrons from the Ancient Stone Keeper and three items from Grimlok. Casters look at the Stoneweaver Leggings and Grimlok's Tribal Vestments, shamans at the Rockshard Pauldrons, rogues and druids at the Oilskin Leggings. At level 30 the quest rewards of Agmond's Fate, Solution to Doom and Power Stones are the easier upgrades.

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements and Tameable beasts from Uldaman

Achievement1

Tameable beasts4

Before you go

Before you go

  • Pick up the quests on the wayThe givers sit in Ironforge, Undercity, Orgrimmar, Loch Modan and around the Badlands. Grab them while you level nearby, and do the outer cave quests before you take the portal.
  • Decide who builds the staffThe Gni'kiv Medallion from Baelog's Chest and The Shaft of Tsol from Revelosh make the Staff of Prehistoria. One player should loot both, or Ironaya's door stays shut.
  • Bring interrupts and crowd controlTrogg shamans and Shadowforge casters are everywhere, and most packs are humanoids, so Sap, Polymorph and Freezing Trap work. Banish works on the Stone Stewards.
  • Bring a dispelGalgann's Amplify Flames and the Shadow Word: Pain of the Relic Hunters hurt a lot more when they stay on.
  • Keep a stun or snare ready. In Classic troggs run for help at low health and bring the next pack.
  • Do the outer cave first: the urns, both treasure chests, the Tablet of Ryun'eh and most fungus caps are outside the portal.
  • Ask the mages in your group whether they need the Obsidian Sentinel for Power in Uldaman before you walk past him.
Hard · 7/10

FAQ

Questions players ask

What level is Uldaman in WoW Forever, and from what level can you enter?

Blizzard opened it on October 1 for level 30 and up, and the Group Finder suggests levels 41–51. The bosses are level 40–47 and most quests need 33–40, so a level 30 group will have a hard time in the second half.

Where is the Uldaman entrance?

In the north of the Badlands. The cave mouth at The Maker's Terrace is at about 44.2, 12.2, and the portal is deep inside at the western end of the cave. A back door in Dustwind Gulch at about 65.5, 43.3 leads into the far end of the dungeon.

What quests are there for Uldaman, and where do they start?

Thirty: 16 for the Alliance, 10 for the Horde and four for both. Alliance quests start in Ironforge, Thelsamar and at Ironband's dig in Loch Modan, Horde quests in Kargath, Orgrimmar and Undercity. Solution to Doom, Power Stones and The Platinum Discs are open to both factions, and mages get Power in Uldaman from Tabetha.

Which Uldaman quests can you do at level 30?

Agmond's Fate with its chain from Ironband Wants You!, Solution to Doom and Power Stones. All three have new reward choices in Forever. The other quests need level 33–40.

What level is The Platinum Discs quest?

It is a level 47 quest that needs level 40. It starts at the Discs of Norgannon behind Archaedas and is open to both factions.

How many bosses are in Uldaman?

Eight encounters: Revelosh, the Lost Dwarves, Ironaya, the Obsidian Sentinel, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and Archaedas. The Lost Dwarves are three dwarves in one fight, Baelog, Eric "The Swift" and Olaf, which makes ten named bosses.

Who is the last boss of Uldaman, and how does the Archaedas fight work?

Archaedas in Khaz'goroth's Seat. Clear the room and use the pedestal in the middle to wake him. He keeps waking earthen adds, first Custodians, then Guardians and near the end Vault Warders, so an off-tank or CC holds them while the group kills them.

How do you open Ironaya's door?

Loot the Gni'kiv Medallion from Baelog's Chest in Dig Two and The Shaft of Tsol from Revelosh, combine them into the Staff of Prehistoria and use it on the keystone in the Map Chamber. One player should loot both halves.

Where is the enchanting trainer in Uldaman?

Annora, the Master Enchanter, is still in Uldaman in Forever. In Classic she taught Artisan enchanting and hid in a scorpid cave between the Map Chamber and the Temple Hall, showing up only after every scorpid there was dead.

How long does a full Uldaman clear take?

Nobody has timed a Forever run yet. Uldaman is long and the quests send you all over it, and in Classic a full clear with every quest took a few hours. Plan a long session for the first run.

What drops in Uldaman?

In Forever only seven boss items so far: Revelosh's Spaulders and Gloves, the Stoneweaver Leggings from Ironaya, the Rockshard Pauldrons from the Ancient Stone Keeper, and Grimlok's Oilskin Leggings, Tribal Vestments and Grimlok's Charge. The other bosses drop only quest items for now.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • Uldaman is a dungeon for levels 41–51, as the Group Finder suggests. Blizzard lets you in from level 30.

  • The way on the map follows the walkable ground.

First published Every change on the guides