Uldaman Dungeon Guide
Uldaman is the buried Titan vault in the northern Badlands, a Classic dungeon for levels 41–51 with eight boss fights that opened on the WoW Forever beta on October 1 for level 30 and up. Here are both doors with coordinates, all 30 quests for Alliance and Horde, every boss with its tactics and the loot that exists in Forever.
- Level
- 41–51
- Bosses
- 10
- Full clear
- 60–90min
- Difficulty
- 7/10
Badlands · Eastern KingdomsEntrance 44.2, 12.2Show on the mapRun it with mmonster

Overview
Inside Uldaman
Dwarves of the Explorers' League dug their way into Uldaman, and now Stonevault troggs and Shadowforge dwarves of the Dark Iron clan hold the place. It is a long, winding dungeon in two halves. The east half is a trogg dig with the Hall of the Keepers and Dig Two, the west half the Titan halls with the Temple Hall, the Hall of the Crafters and Khaz'goroth's Seat. Before you even reach the portal you walk through a big outer cave that is not part of the instance, and several quests are done there.
Eight encounters wait inside: Revelosh, the Lost Dwarves Baelog, Eric "The Swift" and Olaf in one fight, Ironaya behind a door that only the Staff of Prehistoria opens, the Obsidian Sentinel by the back door, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and Archaedas at the very end. Behind Archaedas the Discs of Norgannon start The Platinum Discs. Uldaman also counts for the Master Spelunker achievement.
Blizzard opened Uldaman for level 30 and up, and the Group Finder suggests levels 41–51, but the mobs are still level 35–47 as in Classic and nobody has reported a Forever run yet. All tactics below are the Classic ones.
Level 41–51 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Forever vs Classic
What changed in Uldaman for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Old boss drops got betterBeta data
Revelosh's Spaulders and Gloves, the Rockshard Pauldrons of the Ancient Stone Keeper and Grimlok's Oilskin Leggings went from green to blue and got more armor. The Rockshard Pauldrons gained spell power and Intellect, the Oilskin Leggings more Agility and Spirit. Ironaya's Stoneweaver Leggings and Grimlok's Tribal Vestments trade some Spirit for spell damage. Grimlok's Charge stays as it was.
Four bosses drop no gear yetBeta data
The Lost Dwarves, the Obsidian Sentinel, Galgann Firehammer and Archaedas have no gear drops in Forever yet. Several Classic items of Revelosh, Ironaya and the Ancient Stone Keeper are missing too. The bosses still drop their quest items. Other Classic dungeons got new Forever items for such gaps, so this may change before launch.
New quest rewards you can use at 30Beta data
Three quests got new choices. Agmond's Fate adds Restorer's Fine Gloves and Excavator Gauntlets next to the Prospector Gloves, Solution to Doom adds Doomcaller's Pants and Fists of Impending Doom next to the Doomsayer's Robe, and Power Stones adds Charged Leather Bracers next to the Energized Stone Circle, Duracin Bracers and Everlast Boots. The old rewards are blue now, and all of them can be worn from level 30.
Small spell changesBeta data
Galgann Firehammer's Flame Shock does about half the damage it did in Classic. Grimlok's Tremor Totem lasts 5 minutes instead of 2. The heals of the Stonevault Oracles and Shadowforge Relic Hunters, the Relic Hunters' Shadow Word: Pain and the Backstab of the Cave Lurkers are weaker. Stonevault Flameweavers cast a weaker Immolate but a stronger Fire Shield.
Open from level 30Confirmed
Blizzard opened Uldaman on October 1 for characters of level 30 and up, the beta cap since the same build. The bosses are still level 40–47, and nobody has reported yet whether Forever scales them down for a level 30 group.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give half of their bonus experience on top of the normal quest reward.
Location
Where is Uldaman? Entrance and how to get there
Uldaman has two doors, both in the Badlands. The main way in is the big cave at The Maker's Terrace in the north, at about 44.2, 12.2. A long dig site that is not part of the instance runs west from there to the portal at its far end, and several quests are done in this outer cave. The back door is a short cave in Dustwind Gulch at about 65.5, 43.3 in the east of the zone.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Thelsamar in Loch Modan, the flight master stands at about 33.9, 50.8. The Badlands have no Alliance flight path.
- 2Ride south out of Loch Modan through the pass into the Badlands.
- 3Right where the pass ends, turn to the cave at The Maker's Terrace at about 44.2, 12.2.
- 4Follow the outer cave west to the portal at its far end. The urns, chests and fungus caps for your quests are on the way.
- 1Fly to Kargath in the west of the Badlands, the flight master stands at about 4.1, 44.9. Jarkal Mossmeld, who gives most Horde quests here, is in Kargath too.
- 2Ride north-east across the Badlands to The Maker's Terrace, the cave mouth is at about 44.2, 12.2.
- 3Follow the outer cave west to the portal at its far end.
- 4Or use the back door in Dustwind Gulch at about 65.5, 43.3. In Classic elite troggs guard the cave and the Obsidian Sentinel waits right behind the portal.
- Entrance portalMap coordinates, Badlands
44.2, 12.2 - GraveyardMap coordinates, Badlands
56.9, 24.5
Copies the /way command for TomTom.
Group Finder
The Group Finder lists Uldaman at level 35 for both factions. If someone comes late, a warlock can summon at the cave mouth, but the walk through the outer cave to the portal still takes a while.
After a wipe
The closest Spirit Healer stands in the north-east of the Badlands at about 56.9, 24.5. Both the front cave and the back door are a short ride from there. Nobody has reported yet where a wipe inside sends you. For bosses in the west half the back door is the shorter way back in.
Map and route
The route through the dungeon
10 areas, one path. Tap a stop to see what waits there.

Area 1 of 10
Outer cave
The dig site between the cave mouth and the portal, outside the instance. Krom Stoutarm's chest stands in the North Common Hall, the Garrett family chest in the South Common Hall and the Ancient Chest with the Tablet of Ryun'eh in the Sealed Hall. Carved Stone Urns lie around the camps, Hammertoe Grez camps near the portal and the elite Magregan Deepshadow walks the tunnels. Shadowforge dwarves here also drop Power Stones.
Area 2 of 10
Hall of the Keepers
The portal drops you in Dig One at the east end, and a long hall with side rooms leads west. Revelosh stands in it with two Stonevault Rockchewers, and the Remains of a Paladin lie in the room behind him for the necklace quests.
Area 3 of 10
Dig Two
The trogg dig in the south. The Lost Dwarves stand here with Baelog's Chest, which holds the Gni'kiv Medallion, and the Conspicuous Urn with the topaz for the necklace. Cave Lurkers sneak around in stealth.
Area 4 of 10
Map Chamber
The room with the miniature city. Use the Staff of Prehistoria on the keystone left of the model and the door next to it opens. Ironaya steps out, and the chamber behind her is the goal of The Hidden Chamber.
Boss here
Area 5 of 10
Echomok Cavern
Winding caves north and west of the Map Chamber, full of Shadowforge dwarves and scorpids. The Obsidian Sentinel guards the back door here. In Classic Annora, the Master Enchanter, hides in a scorpid cave between the Map Chamber and the Temple Hall and shows up once every scorpid there is dead.
Area 6 of 10
Temple Hall
The first Titan hall, with Stone Stewards, earthen packs, a Jadespine Basilisk and Venomlash Scorpids. The Ancient Stone Keeper waits at the end. Clear the room before you pull him.
Area 7 of 10
Dig Three
The Shadowforge dig in the west. Galgann Firehammer stands here with two Shadowforge Geologists. The Tablet of Will and the Shadowforge Cache with the ruby are in his room. Shrike Bats fly around here as well.
Area 8 of 10
The Stone Vault
The trogg vault in the north-west, where Grimlok sits with his Jadespine Basilisk, a Stonevault Brawler and a Geomancer.
Area 9 of 10
Hall of the Crafters
The long Titan hall around Khaz'goroth's Seat, with earthen and trogg packs. In Classic a room before Archaedas holds four darker golems, the Stone Keepers, and a pedestal. Using it wakes them one after another, and killing all four opens the way down to Archaedas.
BetaSpot from beta reports, it can still change
Area 10 of 10
Khaz'goroth's Seat
The round chamber of Archaedas. Clear it, then use the pedestal in the middle to wake him. Behind him the vault with the Discs of Norgannon, the Lore Keeper of Norgannon and a treasure chest opens after the kill.
Encounters
Boss roster
Main bosses10

Eric "The Swift" is the fast one of the Lost Dwarves in Dig Two, fought together with Baelog and Olaf.
Abilities
- Rushing Charge · Increases the caster's movement speed by 120% for 3 sec. and causes it to inflict an additional damage on its first attack.
Tactics
- Rushing Charge makes him much faster for 3 seconds and adds damage to his first hit, so he jumps on whoever he targets.
- In Classic groups kill him first while the tank holds Olaf.
Tank
Pick him up fast after each charge.
Healer
Watch the player he charges.
Damage
Burn Eric first.
Watch out for: Eric loose in the back line.

Baelog leads the Lost Dwarves in Dig Two and is the one Prospector Stormpike sends you to find. In Forever the three dwarves are friendly to the Alliance, so only Horde groups fight them.
Abilities
Tank
Hold Olaf while the others are dealt with.
Healer
Stay in line of sight of everyone, Baelog shoots from range.
Watch out for: All three dwarves on the healer at once.

Olaf is the shield dwarf of the Lost Dwarves and the last one to die.
Abilities
- Shield Slam · Inflicts damage to an enemy, stunning it for 2 sec.
Tactics
- Shield Slam stuns its target for 2 seconds.
- Tank him off to the side while the group kills Eric and Baelog.
Tank
Keep Olaf on you and expect short stuns.
Healer
Heal through the stun.

Revelosh is the trogg shaman in the Hall of the Keepers, the first boss on the encounter list. He drops The Shaft of Tsol, the other half of the Staff of Prehistoria.
Abilities
- Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
- Chain Lightning · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
Tactics
- In Classic two Stonevault Rockchewers stand with him. CC one and kill the other first.
- Interrupt Chain Lightning. It jumps to three targets, so spread out.
- Lightning Bolt hits one target hard. Use the second interrupt on it.
Tank
Hold the free Rockchewer and turn Revelosh away from the group.
Healer
Stand apart from the melee so Chain Lightning jumps less.
Damage
Kill the free add first and keep interrupts ready.
Watch out for: Chain Lightning casts that nobody kicks.
Adds
Notable loot
Revelosh's Spaulders · Shoulder
Revelosh's Gloves · Hands

Ironaya is the Titan watcher behind the sealed door of the Map Chamber. She only comes out when the Staff of Prehistoria is used on the keystone.
Abilities
- Arcing Smash · Lashes out in a vicious arc, inflicting damage to enemies in a cone in front of the caster.
- Knock Away · Inflicts normal damage to an enemy and knocks it back.
- War Stomp · Inflicts normal damage to nearby enemies, knocking them back and stunning them for 5 sec.
Tactics
- Arcing Smash hits everything in a cone in front of her. Only the tank stands there.
- War Stomp knocks back and stuns everyone near her for 5 seconds. Ranged stand well apart.
- Knock Away throws the tank back. Be ready to taunt or pick her up again before she walks to the healer.
Tank
Face her away from the group and stay ready after Knock Away.
Healer
Stand out of War Stomp range.
Damage
Melee from behind, ranged spread out.
Watch out for: War Stomp catching the healer in melee range.
Notable loot
Stoneweaver Leggings · Legs

The Obsidian Sentinel is a golem by the back door in Echomok Cavern. Mages come here for the Obsidian Power Source of Power in Uldaman.
Tactics
- As he loses health he splits off Obsidian Shards, and every split makes his own hits weaker.
- Kill the shards quickly so they never pile up on the healer.
- In Classic groups that came in through the front could skip him unless someone needed the mage quest item.
Tank
Pick up the shards as they spawn.
Healer
Keep the tank up early, he hits hardest at full health.
Damage
Switch to the shards, then back to the Sentinel.
Watch out for: Shards piling up while everyone keeps hitting the boss.
Adds
Quest item

The Ancient Stone Keeper is a big stone elemental at the end of the Temple Hall.
Abilities
- Sand Storms · Summons 1 Sand Storm to aid the caster in battle for 30 sec.
Tactics
- Clear the hall before you pull him.
- Sand Storms summons a Sand Storm that fights for him for 30 seconds. In Classic it slows and silences players, so get out of it.
Tank
Move him away from the Sand Storm.
Healer
Leave the Sand Storm at once, a silence stops your heals.
Damage
Stay out of the storm and keep hitting the boss.
Watch out for: Healers standing in the Sand Storm.
Notable loot
Rockshard Pauldrons · Shoulder

Galgann Firehammer is the Dark Iron leader of the Shadowforge dig in Dig Three. His room also holds the Tablet of Will and the Shadowforge Cache with the ruby.
Abilities
- Flame Lash · Burns an enemy for damage and reduces its Fire resistance for 45 sec.
- Flame Shock · Instantly sears the target with fire, causing Fire damage immediately and Fire damage over 12 sec.
- Amplify Flames · Increases the Fire damage taken by an enemy for 30 sec.
- Fire Nova · Inflicts Fire damage to nearby enemies.
Tactics
- In Classic two Shadowforge Geologists stand with him. CC one, kill the other, then turn on Galgann.
- Fire Nova burns everyone in melee range.
- Amplify Flames makes its target take a lot more fire damage for 30 seconds. Dispel it.
- Flame Lash lowers fire resistance and Flame Shock burns a player over time.
Tank
Face him away and accept the Fire Nova ticks.
Healer
Dispel Amplify Flames at once.
Damage
Kill the free Geologist first.
Watch out for: Amplify Flames left on a player.
Adds
- Shadowforge Geologist ×2 · Flame Lash: Burns an enemy for damage and reduces its Fire resistance for 45 sec. · Flame Spike: Calls down a pillar of flame, burning all enemies in a selected area for Fire damage and an additional damage every 3 sec. for 9 sec.

Grimlok, chieftain of the Stonevault troggs, waits in the Stone Vault and carries the sapphire for the necklace quests.
Abilities
- Bloodlust · Increases an ally's attack speed by 30% for 30 sec.
- Tremor Totem · Summons a Tremor Totem with health at the feet of the caster that shakes the ground around it, removing Fear, Charm and Sleep effects from party members within 30 yards. Lasts 5 min.
- Chain Bolt · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 3 targets, causing Nature damage to each.
- Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
- Shrink · Reduces nearby enemies' Strength and Stamina for 2 min.
Tactics
- In Classic his Jadespine Basilisk, a Stonevault Brawler and a Geomancer fight with him. CC or burn one add before the boss.
- Interrupt Chain Bolt and Lightning Bolt.
- Tremor Totem breaks fear, charm and sleep around him. Kill it if your CC is one of those.
- Bloodlust speeds up an add's attacks. Shrink lowers your Strength and Stamina for 2 minutes.
Tank
Hold Grimlok and the Brawler, face them away.
Healer
Watch for Crystalline Slumber on yourself or the tank.
Damage
Kick his casts and kill the Tremor Totem when needed.
Watch out for: Chain Bolt when nobody has an interrupt ready.
Adds
Jadespine Basilisk ×1 · Crystalline Slumber: Stuns an enemy, rendering it unable to move or attack for 15 sec. · Reflection: Gives the caster 100% chance to reflect harmful spells for 5 sec.- Stonevault Brawler ×1 · Thrash: Gives the caster 2 extra attacks.
- Stonevault Geomancer ×1 · Fireball: Inflicts Fire damage to an enemy. · Flame Buffet: Inflicts Fire damage to an enemy and increases the Fire damage it takes for 20 sec.
Notable loot
Oilskin Leggings · Legs
Grimlok's Tribal Vestments · Chest
Grimlok's Charge · Two-Hand

Archaedas is the last boss of Uldaman, a stone giant in Khaz'goroth's Seat. He drops the Shattered Necklace Power Source, and the Discs of Norgannon wait behind him.
Abilities
- Ground Tremor · Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
- Awaken Earthen Guardians
- Awaken Vault Warder
Tactics
- Clear the round chamber, then use the pedestal in the middle to wake him.
- During the fight he wakes Earthen Custodians, later a group of Earthen Guardians with Whirlwind and near the end Vault Warders with Trample.
- An off-tank or CC holds the adds while the group burns them down, then back to Archaedas.
- Ground Tremor stuns everyone near him for 2 seconds. Ranged stay away from him.
Tank
Keep Archaedas and gather the adds where the AoE can hit them.
Healer
Stand far from him and the Whirlwinds.
Damage
Kill the adds as they wake, save cooldowns for the Vault Warders.
Watch out for: The Vault Warders waking while the Guardians are still up.
Adds
- Earthen Custodian
- Earthen Guardian · Whirlwind: Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage
- Vault Warder · Trample: Inflicts normal damage to nearby enemies.
Quest item
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Stonevault Oracles and Cave Lurkers
Oracles drop a Healing Ward and a Lava Spout Totem and heal with Healing Wave. Kill the totems and the Oracle first. Cave Lurkers sneak around in stealth and Backstab whoever stands with their back to them, so keep the healer close to the tank.

Shadowforge dwarves
Mixed caster packs. Darkcasters cast Shadow Bolt Volley and Mana Burn, Relic Hunters Silence and Heal, Sharpshooters shoot from range, Geologists drop Flame Spike on the ground and Shield Bash locks a caster out. Pull them around a corner so they come to you, interrupt the volley and the heals and CC one.

Stone Stewards
Elite golems with a lot of armor and health. Ground Tremor stuns everyone near them for 2 seconds. Fight one at a time and keep the ranged out of the stun.

Jadespine Basilisks
Crystalline Slumber stuns one player for 15 seconds, and Reflection bounces spells back for 5 seconds. Casters hold their spells while Reflection is up. Grimlok keeps one as a pet.

Earthen packs
Big packs of five or more non-elite earthen. Stonecarvers and Sculptors put Fire Shield on their friends and cast Flame Buffet. Burn the casters first, AoE does the rest.

Maulers, Brawlers and Flameweavers
Maulers and Brawlers enrage and hit twice at once with Thrash. Flameweavers cast Immolate and Fire Shield, and Inferno Shell blasts everyone close and burns melee for 10 seconds. Tank the brutes away from the group and kill or CC the Flameweaver.

Quests
Uldaman quests
Thirty quests lead into Uldaman: 16 for the Alliance, 10 for the Horde and four for both factions. They start far apart, in Ironforge, Loch Modan, the Badlands, Orgrimmar, Undercity and even Dustwallow Marsh, and several are done in the outer cave before the portal. The two necklace chains and The Platinum Discs run through the whole dungeon.
Known issue: Most quests need more than level 30. The beta cap is 30 since October 1, and most Uldaman quests need level 33–40, so their givers do not offer them yet. At 30 you can take Agmond's Fate with its chain, Solution to Doom and Power Stones.
Known issue: Four quests point at rewards that are gone. The Hidden Chamber, The Lost Tablets of Will and the last steps of both necklace chains still list their Classic rewards, and those items do not exist in Forever. Nobody has turned one in on the beta yet, so what you get in the end is open.
Alliance20
Pick up before you go
- 1Ironforge, Hall of Explorers: Prospector Stormpike (The Lost Dwarves), Krom Stoutarm (Reclaimed Treasures) and Advisor Belgrum (The Lost Tablets of Will).
- 2Thelsamar in Loch Modan: Ghak Healtouch (Uldaman Reagent Run, after Badlands Reagent Run).
- 3Ironband's Excavation Site in Loch Modan: Prospector Ironband (Agmond's Fate).
- 4Badlands: Prospector Ryedol (A Sign of Hope), Theldurin the Lost (Solution to Doom) and Rigglefuzz (Power Stones).
- 5Mages: Tabetha in Dustwallow Marsh (Power in Uldaman).
- Level 40, from 35
- Quest giver
- Prospector StormpikeIronforge · 74.4, 12.1
- Turn in
- Baeloginside the dungeon
Prospector Stormpike with the Explorers' League in Ironforge sends you to find Baelog in Dig Two.
Known issue
- Level 40, from 35
Follow-up: The Lost Dwarves
The Hidden Chamber- Quest giver
- Baeloginside the dungeon
- Turn in
- Prospector StormpikeIronforge · 74.4, 12.1
Baelog's quest. Read his journal, build the Staff of Prehistoria and step into the chamber behind Ironaya, then report to Stormpike.
Known issue
- Level 43, from 33
- Quest giver
- Krom StoutarmIronforge · 74.5, 10.0
- Turn in
- Krom StoutarmIronforge · 74.5, 10.0
Krom Stoutarm in Ironforge. Open his chest at the end of the North Common Hall in the outer cave.
Known issue
- Level 42, from 38
- Quest giver
- Ghak HealtouchLoch Modan · 37.0, 49.2
- Turn in
- Ghak HealtouchLoch Modan · 37.0, 49.2
Ghak Healtouch in Thelsamar, after Badlands Reagent Run. Pick 12 Magenta Fungus Caps, most of them grow in the outer cave.
You get: Restorative Potion
Known issue
- Level 38, from 30
- Quest giver
- Prospector IronbandLoch Modan · 65.8, 65.5
- Turn in
- Prospector IronbandLoch Modan · 65.8, 65.5
Prospector Ironband at his dig site in Loch Modan, the end of the chain from Ironband Wants You! Collect 4 Carved Stone Urns at the camps of the outer cave.
- Level 35, from 35
- Quest giver
- Prospector RyedolBadlands · 53.5, 43.3
- Turn in
- Hammertoe GrezBadlands · 37.3, 9.7
Prospector Ryedol in the Badlands sends you to Hammertoe Grez, who camps in the outer cave near the portal.
Known issue
- Level 40, from 35
Follow-up: A Sign of Hope
Amulet of Secrets- Quest giver
- Hammertoe GrezBadlands · 37.3, 9.7
- Turn in
- Hammertoe GrezBadlands · 37.3, 9.7
Hammertoe Grez wants his amulet back from Magregan Deepshadow, an elite who walks the outer cave.
Known issue
- Level 45, from 35
- Quest giver
- Advisor BelgrumIronforge · 77.0, 10.2
- Turn in
- Advisor BelgrumIronforge · 77.0, 10.2
Advisor Belgrum in Ironforge, after An Ambassador of Evil. The Tablet of Will lies in Galgann Firehammer's room in Dig Three.
Known issue
- Level 41, from 37
- Starts from
Shattered Necklace- Turn in
- Talvash del KisselIronforge · 36.0, 4.2
Starts from the Shattered Necklace, which troggs and dwarves in Uldaman drop. Bring it to Talvash del Kissel in Ironforge.
Known issue
- Level 41, from 37
Follow-up: The Shattered Necklace
Lore for a Price- Quest giver
- Talvash del KisselIronforge · 36.0, 4.2
- Turn in
- Talvash del KisselIronforge · 36.0, 4.2
Talvash wants five Silver Bars before he helps.
- Level 42, from 37
Follow-up: Lore for a Price
Back to Uldaman- Quest giver
- Talvash del KisselIronforge · 36.0, 4.2
- Turn in
- Remains of a Paladininside the dungeon
Take Talvash's Phial of Scrying to the Remains of a Paladin behind Revelosh in the Hall of the Keepers.
- Level 43, from 37
Follow-up: Back to Uldaman
Find the Gems- Quest giver
- Remains of a Paladininside the dungeon
- Turn in
- Talvash's Scrying Bowlinside the dungeon
The topaz is in the Conspicuous Urn in Dig Two, the ruby in the Shadowforge Cache in Galgann's room and the sapphire on Grimlok. Then use the phial.
- Level 44, from 37
Follow-up: Find the Gems
Restoring the Necklace- Quest giver
- Talvash's Scrying Bowlinside the dungeon
- Turn in
- Talvash del KisselIronforge · 36.0, 4.2
Talvash's Scrying Bowl asks for the power source Archaedas drops. Bring it to Talvash in Ironforge.
- Level 44, from 37
Follow-up: Restoring the Necklace
Restoring the Necklace- Quest giver
- Talvash del KisselIronforge · 36.0, 4.2
- Turn in
- Talvash del KisselIronforge · 36.0, 4.2
Talvash puts the necklace back together.
Known issue
- Level 42, from 37
Follow-up: Back to Uldaman
Replacement Phial- Quest giver
- Talvash del KisselIronforge · 36.0, 4.2
- Turn in
- Talvash del KisselIronforge · 36.0, 4.2
Lost the phial? Talvash makes a new one for a Mana Potion, Coal and Sweet Nectar.
You get: Talvash's Phial of Scrying
- Level 47, from 40
Follow-up: The Platinum Discs
The Platinum Discs- Quest giver
- The Discs of Norgannoninside the dungeon
- Turn in
- High Explorer MagellasIronforge · 69.9, 18.2
Take the miniature Platinum Discs to High Explorer Magellas in Ironforge.
- Level 40, from 30
- Quest giver
- Theldurin the LostBadlands · 51.5, 76.5
- Turn in
- Theldurin the LostBadlands · 51.5, 76.5
Theldurin the Lost in the south of the Badlands wants the Tablet of Ryun'eh from the Ancient Chest in the Sealed Hall of the outer cave.
- Level 36, from 30
- Quest giver
- RigglefuzzBadlands · 42.5, 52.7
- Turn in
- RigglefuzzBadlands · 42.5, 52.7
Rigglefuzz in the Badlands wants 8 Dentrium and 8 An'Alleum Power Stones from Shadowforge dwarves, inside and outside the dungeon.
- Level 47, from 40
- Quest giver
- The Discs of Norgannoninside the dungeon
- Turn in
- The Discs of Norgannoninside the dungeon
Behind Archaedas. Listen to all the lore of the Lore Keeper of Norgannon, then use the Discs of Norgannon.
- Level 40, from 35
Mage quest from Tabetha in Dustwallow Marsh. The Obsidian Sentinel by the back door drops the Obsidian Power Source.
Known issue
Horde14
Pick up before you go
- 1Kargath in the Badlands: Jarkal Mossmeld (Uldaman Reagent Run, after Badlands Reagent Run).
- 2Orgrimmar: Dran Droffers (Necklace Recovery).
- 3Undercity: Patrick Garrett (Reclaimed Treasures).
- 4Badlands: Theldurin the Lost (Solution to Doom) and Rigglefuzz (Power Stones).
- 5Mages: Tabetha in Dustwallow Marsh (Power in Uldaman).
- Level 41, from 37
- Quest giver
- Dran DroffersOrgrimmar · 59.5, 36.7
- Turn in
- Dran DroffersOrgrimmar · 59.5, 36.7
Dran Droffers in Orgrimmar wants the Shattered Necklace, which troggs and dwarves in Uldaman drop.
Known issue
- Level 41, from 37
Follow-up: Necklace Recovery
Necklace Recovery, Take 2- Quest giver
- Dran DroffersOrgrimmar · 59.5, 36.7
- Turn in
- Remains of a Paladininside the dungeon
Find the Remains of a Paladin behind Revelosh and take his journal.
- Level 42, from 37
Follow-up: Necklace Recovery, Take 2
Translating the Journal- Quest giver
- Remains of a Paladininside the dungeon
- Turn in
- Jarkal MossmeldBadlands · 2.5, 46.0
Bring the Untranslated Journal to Jarkal Mossmeld in Kargath.
- Level 42, from 37
Follow-up: Translating the Journal
Translating the Journal- Quest giver
- Jarkal MossmeldBadlands · 2.5, 46.0
- Turn in
- Jarkal MossmeldBadlands · 2.5, 46.0
Lend Jarkal the necklace and he translates the journal.
- Level 44, from 37
Follow-up: Translating the Journal
Find the Gems and Power Source- Quest giver
- Jarkal MossmeldBadlands · 2.5, 46.0
- Turn in
- Jarkal MossmeldBadlands · 2.5, 46.0
Jarkal wants the topaz from the Conspicuous Urn in Dig Two, the ruby from the Shadowforge Cache in Galgann's room, the sapphire from Grimlok and the power source from Archaedas.
- Level 44, from 37
Follow-up: Find the Gems and Power Source
Deliver the Gems- Quest giver
- Jarkal MossmeldBadlands · 2.5, 46.0
- Turn in
- Dran DroffersOrgrimmar · 59.5, 36.7
Take the necklace and the gem salvage to Dran Droffers in Orgrimmar.
- Level 44, from 37
Follow-up: Deliver the Gems
Necklace Recovery, Take 3- Quest giver
- Dran DroffersOrgrimmar · 59.5, 36.7
- Turn in
- Jarkal MossmeldBadlands · 2.5, 46.0
Dran sends you back to Jarkal in Kargath for the finished necklace.
Known issue
- Level 43, from 33
- Quest giver
- Patrick GarrettUndercity · 62.5, 48.5
- Turn in
- Patrick GarrettUndercity · 62.5, 48.5
Patrick Garrett in Undercity. Open the Garrett family chest in the South Common Hall of the outer cave.
Known issue
- Level 42, from 36
- Quest giver
- Jarkal MossmeldBadlands · 2.5, 46.0
- Turn in
- Jarkal MossmeldBadlands · 2.5, 46.0
Jarkal Mossmeld in Kargath, after Badlands Reagent Run. Pick 12 Magenta Fungus Caps, most of them grow in the outer cave.
You get: Restorative Potion
Known issue
- Level 47, from 40
Follow-up: The Platinum Discs
The Platinum Discs- Quest giver
- The Discs of Norgannoninside the dungeon
- Turn in
- Sage TruthseekerThunder Bluff · 34.5, 47.6
Take the miniature Platinum Discs to Sage Truthseeker in Thunder Bluff.
- Level 40, from 30
- Quest giver
- Theldurin the LostBadlands · 51.5, 76.5
- Turn in
- Theldurin the LostBadlands · 51.5, 76.5
Theldurin the Lost in the south of the Badlands wants the Tablet of Ryun'eh from the Ancient Chest in the Sealed Hall of the outer cave.
- Level 36, from 30
- Quest giver
- RigglefuzzBadlands · 42.5, 52.7
- Turn in
- RigglefuzzBadlands · 42.5, 52.7
Rigglefuzz in the Badlands wants 8 Dentrium and 8 An'Alleum Power Stones from Shadowforge dwarves, inside and outside the dungeon.
- Level 47, from 40
- Quest giver
- The Discs of Norgannoninside the dungeon
- Turn in
- The Discs of Norgannoninside the dungeon
Behind Archaedas. Listen to all the lore of the Lore Keeper of Norgannon, then use the Discs of Norgannon.
- Level 40, from 35
Mage quest from Tabetha in Dustwallow Marsh. The Obsidian Sentinel by the back door drops the Obsidian Power Source.
Known issue
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
The Forever loot here is short: two pieces from Revelosh, the Stoneweaver Leggings from Ironaya, the Rockshard Pauldrons from the Ancient Stone Keeper and three items from Grimlok. Casters look at the Stoneweaver Leggings and Grimlok's Tribal Vestments, shamans at the Rockshard Pauldrons, rogues and druids at the Oilskin Leggings. At level 30 the quest rewards of Agmond's Fate, Solution to Doom and Power Stones are the easier upgrades.
| Item | Slot | Source | Req. |
|---|---|---|---|
| Shoulder · Leather | Revelosh | 37 | |
| Hands · Cloth | Revelosh | 37 | |
| Legs · Cloth | Ironaya | 37 | |
| Shoulder · Mail | Ancient Stone Keeper | 41 | |
| Legs · Leather | Grimlok | 42 | |
| Chest · Cloth | Grimlok | 42 | |
| Two-Hand | Grimlok | 42 | |
| Hands · Leather | Agmond's Fate | 30 | |
| Hands · Cloth | Agmond's Fate | 30 | |
| Hands · Mail | Agmond's Fate | 30 | |
| Chest · Cloth | Solution to Doom | 30 | |
| Legs · Leather | Solution to Doom | 30 | |
| Hands · Mail | Solution to Doom | 30 | |
| Wrist · Mail | Power Stones | 30 | |
| Feet · Cloth | Power Stones | 30 | |
| Wrist · Leather | Power Stones | 30 |
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements and Tameable beasts from Uldaman
Achievement1
Master SpelunkerEarned in Uldaman, Needs Archaedas
Tameable beasts4
Cleft ScorpidTameable in Uldaman
Deadly Cleft ScorpidTameable in Uldaman
Shrike BatTameable in Uldaman
Venomlash ScorpidTameable in Uldaman
Before you go
Before you go
- Pick up the quests on the wayThe givers sit in Ironforge, Undercity, Orgrimmar, Loch Modan and around the Badlands. Grab them while you level nearby, and do the outer cave quests before you take the portal.
- Decide who builds the staffThe Gni'kiv Medallion from Baelog's Chest and The Shaft of Tsol from Revelosh make the Staff of Prehistoria. One player should loot both, or Ironaya's door stays shut.
- Bring interrupts and crowd controlTrogg shamans and Shadowforge casters are everywhere, and most packs are humanoids, so Sap, Polymorph and Freezing Trap work. Banish works on the Stone Stewards.
- Bring a dispelGalgann's Amplify Flames and the Shadow Word: Pain of the Relic Hunters hurt a lot more when they stay on.
- Keep a stun or snare ready. In Classic troggs run for help at low health and bring the next pack.
- Do the outer cave first: the urns, both treasure chests, the Tablet of Ryun'eh and most fungus caps are outside the portal.
- Ask the mages in your group whether they need the Obsidian Sentinel for Power in Uldaman before you walk past him.
FAQ
Questions players ask
What level is Uldaman in WoW Forever, and from what level can you enter?
Blizzard opened it on October 1 for level 30 and up, and the Group Finder suggests levels 41–51. The bosses are level 40–47 and most quests need 33–40, so a level 30 group will have a hard time in the second half.
Where is the Uldaman entrance?
In the north of the Badlands. The cave mouth at The Maker's Terrace is at about 44.2, 12.2, and the portal is deep inside at the western end of the cave. A back door in Dustwind Gulch at about 65.5, 43.3 leads into the far end of the dungeon.
What quests are there for Uldaman, and where do they start?
Thirty: 16 for the Alliance, 10 for the Horde and four for both. Alliance quests start in Ironforge, Thelsamar and at Ironband's dig in Loch Modan, Horde quests in Kargath, Orgrimmar and Undercity. Solution to Doom, Power Stones and The Platinum Discs are open to both factions, and mages get Power in Uldaman from Tabetha.
Which Uldaman quests can you do at level 30?
Agmond's Fate with its chain from Ironband Wants You!, Solution to Doom and Power Stones. All three have new reward choices in Forever. The other quests need level 33–40.
What level is The Platinum Discs quest?
It is a level 47 quest that needs level 40. It starts at the Discs of Norgannon behind Archaedas and is open to both factions.
How many bosses are in Uldaman?
Eight encounters: Revelosh, the Lost Dwarves, Ironaya, the Obsidian Sentinel, the Ancient Stone Keeper, Galgann Firehammer, Grimlok and Archaedas. The Lost Dwarves are three dwarves in one fight, Baelog, Eric "The Swift" and Olaf, which makes ten named bosses.
Who is the last boss of Uldaman, and how does the Archaedas fight work?
Archaedas in Khaz'goroth's Seat. Clear the room and use the pedestal in the middle to wake him. He keeps waking earthen adds, first Custodians, then Guardians and near the end Vault Warders, so an off-tank or CC holds them while the group kills them.
How do you open Ironaya's door?
Loot the Gni'kiv Medallion from Baelog's Chest in Dig Two and The Shaft of Tsol from Revelosh, combine them into the Staff of Prehistoria and use it on the keystone in the Map Chamber. One player should loot both halves.
Where is the enchanting trainer in Uldaman?
Annora, the Master Enchanter, is still in Uldaman in Forever. In Classic she taught Artisan enchanting and hid in a scorpid cave between the Map Chamber and the Temple Hall, showing up only after every scorpid there was dead.
How long does a full Uldaman clear take?
Nobody has timed a Forever run yet. Uldaman is long and the quests send you all over it, and in Classic a full clear with every quest took a few hours. Plan a long session for the first run.
What drops in Uldaman?
In Forever only seven boss items so far: Revelosh's Spaulders and Gloves, the Stoneweaver Leggings from Ironaya, the Rockshard Pauldrons from the Ancient Stone Keeper, and Grimlok's Oilskin Leggings, Tribal Vestments and Grimlok's Charge. The other bosses drop only quest items for now.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
mmonster boost
Short on time? Run Uldaman with mmonster
Our boosters organize the group and run the dungeon with you. Run styles, play methods and the current price are on the service page.

Keep going













