Zul'Farrak Dungeon Guide
Zul'Farrak, ZF for short, is a Classic 5-player dungeon for levels 44–54 in the north-west of Tanaris near Sandsorrow Watch, the walled desert city of the Sandfury trolls with 13 bosses and rares. Here is the entrance for both factions, all ten quests with their givers, the Mallet of Zul'Farrak for Gahz'rilla, the stairs event with Sergeant Bly, every boss with its tactics and the loot that exists in Forever.
- Level
- 44–54
- Bosses
- 13
- Full clear
- 50–70min
- Difficulty
- 6/10
Tanaris · KalimdorEntrance 38.7, 19.9Show on the mapRun it with mmonster
The bosses
1Antu'sulLevel 48
2Theka the MartyrLevel 46
3Witch Doctor Zum'rahLevel 46
4Hydromancer VelrathaLevel 46
5Gahz'rillaLevel 46
6Final bossChief Ukorz SandscalpLevel 48
7Rare spawnSandarr DunereaverLevel 45
8Rare spawnDustwraithLevel 45
9Rare spawnZerillisLevel 45
10Nekrum GutchewerLevel 46
11Shadowpriest Sezz'zizLevel 47
12Sandfury ExecutionerLevel 46
13Sergeant BlyLevel 45

Overview
Inside Zul'Farrak
Zul'Farrak is an open-air city under the desert sky, a ring of sandy streets and stairs around a big pyramid. The usual run goes in at the south gate, east to the scarab yard of Theka the Martyr with Antu'sul in a side ravine, north to Witch Doctor Zum'rah's graveyard, then to the pyramid in the north-west for the stairs event and Chief Ukorz Sandscalp behind the troll door. Hydromancer Velratha and the gong for Gahz'rilla wait at the sacred pool in the west. The city is a loop, so the pool can come before or after the pyramid.
The Group Finder counts eight encounters, in the game's order Hydromancer Velratha, Gahz'rilla, Antu'sul, Theka the Martyr, Witch Doctor Zum'rah, Nekrum Gutchewer, Shadowpriest Sezz'ziz and Chief Ukorz Sandscalp. On top of that come the Sandfury Executioner and Sergeant Bly with his crew on the pyramid and three rares, Sandarr Dunereaver, Dustwraith and Zerillis. Gahz'rilla only comes up if someone carries the Mallet of Zul'Farrak, Nekrum and Sezz'ziz only at the end of the stairs event.
Layout, roster and quests are the Classic ones. The trash is elite Sandfury of level 42–47, the bosses are 45–48. Nobody has run Zul'Farrak in Forever yet, so every tactic on this page is how the fight works in Classic. The Mallet of Zul'Farrak and the stairs event run on the server, and nobody has tested either in Forever yet. Forever has changed the loot, four quest rewards and a few spells so far.
Level 44–54 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Beta status
Zul'Farrak in the WoW Forever beta
Not open in the beta yetConfirmedChecked October 4, 2026
Zul'Farrak is not open in the beta yet. The level cap is 30 since October 1, and Blizzard's list of dungeons open in that build does not include it. The beta reaches it later, Blizzard has not given a date. The day it opens we add beta tactics, drops and any issues to this page within a day or two.
Forever vs Classic
What changed in Zul'Farrak for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
Every boss drop was reworkedBeta data
Antu'sul's Sang'thraze the Deflector trades its flat parry for a parry proc and hits harder, The Hand of Antu'sul gets a much stronger thunder proc and Vice Grips more armor. Zum'rah's Vexing Cane is a caster staff now, with a lot more spell power and a chance to call a zombie troll. Gahz'rilla Fang turns blue with a new proc that builds Static Electricity while you move, and Gahz'rilla Scale Armor swaps Spirit for healing power. The Big Bad Pauldrons trade Spirit for health regeneration, The Chief's Enforcer's stun now deals damage and hits trolls twice as hard, and Jang'thraze the Protector's shield absorbs more. Of Shadowpriest Sezz'ziz's drops, the Bad Mojo Mask gets more shadow damage, the Jinxed Hoodoo Skin turns into a Strength and Stamina chest, the Jinxed Hoodoo Kilt adds healing power and the Diabolic Skiver's proc hits harder on low targets. Most of them need one or two levels more. Zerillis's Sandstalker Ankleguards stay as they were.
Thirteen Classic items are goneBeta data
Antu'sul's Lifeblood Amulet, Zum'rah's Jumanza Grips, Ripsaw and Embrace of the Lycan from Chief Ukorz, The Minotaur from Shadowpriest Sezz'ziz and Dustwraith's Desertwalker Cane have no Forever entry, and neither do the old trash drops Troll Protector, Gutwrencher, Eyegouger, Witch Doctor's Cane, Flaming Incinerator, Spellshock Leggings and Bloodletter Scalpel. Theka, Velratha, Nekrum, Sandarr Dunereaver and Dustwraith drop no gear in Forever so far. This may change once the first runs come in.
Four quest rewards turned blueBeta data
Divino-matic Rod still offers the Masons Fraternity Ring or the Engineer's Guild Headpiece. The ring gains a point of Agility, the headpiece trades its Intellect for Spirit and healing power. Tiara of the Deep still gives both the Spellshifter Rod and the Gemshale Pauldrons. The rod is a blue caster staff with spell power now, the pauldrons are blue with more armor, Stamina and some Spirit for a little Strength. Carrot on a Stick from Gahz'rilla is unchanged.
Spell changesBeta data
Antu'sul's Chain Lightning casts faster but hits much softer, his Earth Shock and Flash Heal are weaker too. The Infected Wound of the Zul'Farrak Dead Hero is 40% stronger. Healing Wave of Antu'sul and Gahz'rilla's Icicle and Freeze Solid show new numbers in Forever, how hard they really hit at level 45 we will only know from a run.
Group Finder at level 42Beta data
The Group Finder lists Zul'Farrak at level 42 for a group of five. The old dungeon finder of the Classic client started at 43, and in Classic the portal let you in from level 35. From what level the Forever portal lets you in, nobody has seen yet.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give half of their bonus experience on top of the normal quest reward. Nobody has posted the new XP of the Zul'Farrak quests yet.
Location
Where is Zul'Farrak? Entrance and how to get there
Zul'Farrak is the walled troll city in the north-west of Tanaris, near Sandsorrow Watch. The portal waits at the city gate at about 38.7, 19.9. The closest flight paths for both factions are in Gadgetzan, about 900 yards to the east across the sand.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Gadgetzan, the Alliance flight master stands at about 51.0, 29.3.
- 2Ride west and a little north across the open desert to the city gate at about 38.7, 19.9.
- 3No Gadgetzan flight path yet? In Classic many players took the boat to Theramore Isle in Dustwallow Marsh and swam south along the coast into Tanaris.
- 1Fly to Gadgetzan, the Horde flight master stands at about 51.6, 25.5.
- 2Ride west and a little north across the open desert to the city gate at about 38.7, 19.9.
- 3Coming from Freewind Post in Thousand Needles, ride south-east through the Shimmering Flats into Tanaris and pick up the Gadgetzan flight path on the way.
- Entrance portalMap coordinates, Tanaris
38.7, 19.9 - GraveyardMap coordinates, Tanaris
54.0, 28.6
Copies the /way command for TomTom.
Group Finder
The Group Finder lists Zul'Farrak at level 42. Gather at the gate, or let a warlock summon the group there, Gadgetzan is a short ride away for everyone else.
After a wipe
The only Spirit Healer in Tanaris stands in Gadgetzan at about 54.0, 28.6, so a wipe means a ride of about 1,000 yards back to the gate. Nobody has seen yet where a death inside sends you in Forever.
Map and route
The route through the dungeon
7 areas, one path. Tap a stop to see what waits there.

Area 1 of 7
Gate and the south road
The portal puts you at the south gate. The streets north of it are full of Sandfury packs, Blood Drinkers, Shadowcasters, Witch Doctors and Shadowhunters, with Sul'lithuz Sandcrawlers walking between them. Pull every pack back toward the gate so nothing else joins.
BetaSpot from beta reports, it can still change
Area 2 of 7
Theka's scarab yard
The scarab yard in the east. Theka the Martyr stands among swarms of non-elite Scarabs, and the Tablet of Theka for The Spider God is here too. The Scarabs drop the shells for Scarab Shells. One careless AoE pulls the whole yard.
Boss here
BetaSpot from beta reports, it can still change
Area 3 of 7
Antu'sul's ravine
A side ravine past the scarab yard, full of Sul'lithuz basilisks and hatchlings, with Antu'sul in front of his cave at the far end. You can skip it, but Antu'sul drops Sang'thraze the Deflector, one half of Sul'thraze.
Boss here
BetaSpot from beta reports, it can still change
Area 4 of 7
Zum'rah's graveyard
The graveyard in the north. Witch Doctor Zum'rah stands among the Shallow Graves and stays friendly until you walk up to him. Any grave you open can release a Zul'Farrak Zombie or a Zul'Farrak Dead Hero, and in the fight he raises more from the graves around him.
Boss here
BetaSpot from beta reports, it can still change
Area 5 of 7
The pyramid and its stairs
The pyramid in the north-west. Sergeant Bly and his crew sit in cages on top, guarded by the Sandfury Executioner. Freeing them starts the stairs event, and Nekrum Gutchewer and Shadowpriest Sezz'ziz come down at the end of it.
BetaSpot from beta reports, it can still change
Area 6 of 7
Chief Ukorz's platform
The platform behind the troll door that Weegli Blastfuse blows open after the stairs event. Sandfury Guardians and Sul'lithuz Abominations stand on the way up, and Chief Ukorz Sandscalp waits at the top with Ruuzlu.
BetaSpot from beta reports, it can still change
Area 7 of 7
The sacred pool
The sacred pool in the west, the busiest corner of the city with Sandfury packs on every side. Hydromancer Velratha walks here, and the Gong of Zul'Farrak in front of the aqueduct calls Gahz'rilla out of the water.
Boss here
BetaSpot from beta reports, it can still change
Encounters
Boss roster
Main bosses6

Antu'sul is a troll shaman in front of his cave at the end of the basilisk ravine. He drops Sang'thraze the Deflector, one half of Sul'thraze.
Abilities
- Chain Lightning · Hurls a lightning bolt at the enemy, dealing Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets.
- Earthgrab Totem · Summons an Earthgrab Totem that lasts 30 sec. and periodically immobilizes nearby enemies.
- Earth Shock · Instantly shocks the target with concussive force, causing Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat.
- Flash Heal · Heals a friendly target for 480 to 567.
- Antu'sul's Minion
- Healing Wave of Antu'sul · Heal your target for 34944.
- Healing Ward · Summons a ward that lasts 30 sec. and periodically heals allies in an area around it.
Tactics
- In Classic stepping onto his spot pulls him together with a swarm of non-elite Sul'lithuz Broodlings. Clear the ravine first and stop short of the cave.
- AoE the broodlings on the tank as they run in.
- Kill his Healing Ward and Earthgrab Totem at once and interrupt Healing Wave of Antu'sul.
- As he loses health elite Servants of Antu'sul join, which Petrify their target. Keep an off-tank or CC ready for them.
Tank
Gather the broodlings, then pick up each Servant as it arrives.
Healer
Stand where the Earthgrab Totem cannot root you out of range.
Damage
Totems and ward first, then adds, then Antu'sul.
Watch out for: Healing Wave of Antu'sul going through while everyone is busy with adds.
Adds
- Sul'lithuz Broodling · Poison: Inflicts Nature damage to an enemy every 3 sec. for 30 sec. · Thrash: Gives the caster 2 extra attacks.
- Servant of Antu'sul · Petrify: Stuns an enemy, but increases its armor by 30% for 8 sec.
Notable loot
Sang'thraze the Deflector · One-Hand
The Hand of Antu'sul · Main Hand
Vice Grips · Hands

Theka the Martyr is an undead Sandfury in the scarab yard. He drops the First Mosh'aru Tablet for The Prophecy of Mosh'aru.
Abilities
- Fevered Plague · Inflicts Nature damage to an enemy, then an additional damage every 5 sec. for 3 min.
Tactics
- Pull him out of the yard to the edge, away from the Scarabs.
- Fevered Plague is a long disease with a 4.5 second cast. Interrupt it or cure it.
- In Classic he turns into a giant beetle late in the fight. For a while physical and shadow damage do nothing to him, and he calls the Scarabs nearby. Fire, frost, nature and holy damage keep working, so casters finish him while melee picks off the Scarabs.
Tank
Hold him away from the swarm and grab the Scarabs he calls.
Healer
Cure Fevered Plague.
Damage
Melee and shadow casters switch to the Scarabs while he is a beetle.
Watch out for: Stray AoE in the scarab yard.
Adds
Quest item

Witch Doctor Zum'rah rules the graveyard in the north. He is friendly until you walk up to him, then calls the dead out of the graves. He drops Zum'rah's Vexing Cane.
Abilities
- Ward of Zum'rah · Casts a Ward of Zum'rah totem, which lasts 20 sec. and periodically summons a Skeleton of Zum'rah. Each Skeleton lasts 20 sec.
- Healing Wave · Calls upon Nature magic to heal an ally.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Tactics
- In Classic clear the edge of the graveyard and open the nearest Shallow Graves before you walk up to him. Fewer zombies rise in the fight.
- Destroy the Ward of Zum'rah as soon as it drops, it keeps calling skeletons.
- Interrupt Healing Wave and Shadow Bolt. Shadow Bolt Volley hits the whole group.
- The zombies are undead, so Shackle Undead, Turn Undead and fear work on them.
Tank
Pick up every zombie that climbs out before it reaches the healer.
Healer
Get ready for group damage after each volley.
Damage
Ward first, then Zum'rah. The longer he lives, the more dead he raises.
Watch out for: A Ward of Zum'rah left standing.
Notable loot
Zum'rah's Vexing Cane · Two-Hand

Hydromancer Velratha walks among elite Sandfury at the sacred pool. She drops the Tiara of the Deep and the Second Mosh'aru Tablet.
Abilities
- Ward of Zum'rah · Casts a Ward of Zum'rah totem, which lasts 20 sec. and periodically summons a Skeleton of Zum'rah. Each Skeleton lasts 20 sec.
- Healing Wave · Calls upon Nature magic to heal an ally.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Tactics
- In Classic she walks around the pool past several elite packs. Wait until she is alone and pull her away from them.
- She casts the same spells as Zum'rah: kill her Ward of Zum'rah and interrupt Healing Wave, Shadow Bolt and Shadow Bolt Volley.
- Clear the pool area after her if you plan to ring the gong for Gahz'rilla.
Tank
Pull her out of the room before anything else joins.
Healer
Heal through the volleys.
Damage
Ward first, kick every heal.
Watch out for: Pulling her together with the packs around the pool.
Quest item

Gahz'rilla is a hydra in the sacred pool that only comes out when someone strikes the Gong of Zul'Farrak with the Mallet of Zul'Farrak. It drops Gahz'rilla's Electrified Scale for the quest Gahz'rilla.
Abilities
- Icicle · Shoots a bolt of ice, inflicting Frost damage to an enemy and slowing its movement by 50% for 10 sec.
- Freeze Solid · Stuns an enemy and inflicts Frost damage every 3 sec. for 10 sec.
- Gahz'rilla Slam · Inflicts normal damage to nearby enemies and knocks them back.
Tactics
- In Classic one mallet per group is enough. Clear Hydromancer Velratha and the packs around the pool, then use the mallet on the gong in front of the aqueduct.
- Gahz'rilla Slam hits everyone near the hydra and knocks them back. The tank puts his back to a wall and the melee stack on him so nobody flies.
- Freeze Solid stuns one player and deals frost damage over 10 seconds. Icicle slows its target by 50%.
Tank
Back to a wall, face the hydra away from the ranged.
Healer
Heal the Freeze Solid target through the stun.
Damage
Ranged stay out of Slam range, melee stack on the tank.
Watch out for: Players knocked back into the packs around the pool.
Notable loot
Gahz'rilla Fang · One-Hand
Gahz'rilla Scale Armor · Chest

Chief Ukorz Sandscalp leads the Sandfury and is the last boss of the usual run. He waits with Ruuzlu behind the troll door that Weegli Blastfuse blows open, and drops Jang'thraze the Protector, the other half of Sul'thraze.
Abilities
- Enrage · Increases the caster's attack speed by 60% and the Physical damage it deals for 2 min.
- Wide Slash · Inflicts normal damage to enemies in a cone in front of the caster.
- Cleave · Inflicts weapon damage to an enemy and its nearest ally.
Tactics
- In Classic Ukorz and Ruuzlu fight together. Kill Ruuzlu first, he uses Execute on low players.
- Wide Slash and Cleave hit everything in front of Ukorz. Face both away from the group, melee stands behind them.
- Enrage makes him attack faster and hit harder late in the fight. Save cooldowns for it.
Tank
Hold both trolls and face them away.
Healer
Keep the tank high for the Enrage.
Damage
Ruuzlu first, then Ukorz, from behind.
Watch out for: Ukorz's Enrage with the tank low.
Adds
Notable loot
Big Bad Pauldrons · Shoulder
The Chief's Enforcer · Two-Hand
Jang'thraze the Protector · Main Hand
Rare spawns3

Sandarr Dunereaver is a rare elite warrior who is not up on every run. In Forever he drops no gear of his own so far.
Abilities
- Demoralizing Shout · Reduces the melee attack power of nearby enemies for 30 sec.
- Strike · Strikes at an enemy, inflicting increased melee damage.
- Pummel · Pummels an enemy for (100% of Spell Power) damage and interrupts the spell being cast for 5 sec.
Tactics
- He uses Demoralizing Shout, Strike and Pummel. Casters near him get interrupted.
Healer
Stay out of melee range, Pummel locks your heals.

Dustwraith is a rare elite rogue who is not up on every run. His Classic drop, the Desertwalker Cane, is not in Forever.
Abilities
- Virulent Poison
- Sinister Strike · Inflicts normal damage to an enemy.
Tactics
- Sinister Strike and Virulent Poison. Cure the poison on the tank.
Healer
Cure Virulent Poison.

Zerillis is a rare elite hunter who is not up on every run. He drops the Sandstalker Ankleguards.
Abilities
- Net · Immobilizes an enemy for 10 sec.
- Frost Shot · Shoots at an enemy, inflicting additional Frost damage and slowing its movement by 60% for 10 sec.
- Shoot · Shoots at an enemy, inflicting Physical damage.
Tactics
- He shoots, slows with Frost Shot and roots with Net. Close in fast or pull him around a corner so he has to come to you.
Tank
Break line of sight to pull him into melee.
Notable loot
Sandstalker Ankleguards · Feet
Event and conditional encounters4

Nekrum Gutchewer is an undead troll who comes down the pyramid with Shadowpriest Sezz'ziz as the last wave of the stairs event. He drops Nekrum's Medallion for the Alliance quest.
Abilities
- Fevered Plague · Inflicts Nature damage to an enemy, then an additional damage every 5 sec. for 3 min.
Tactics
- In Classic most groups burn Nekrum first, he has fewer tricks and dies fast.
- Interrupt or cure Fevered Plague.
- He is undead, so Shackle Undead holds him if you would rather kill Sezz'ziz first.
Tank
Pick up both as they reach the top.
Healer
Cure Fevered Plague.
Damage
Nekrum first unless he is shackled.
Quest item

Shadowpriest Sezz'ziz comes down with Nekrum Gutchewer at the end of the stairs event. He drops the Bad Mojo Mask, the Jinxed Hoodoo Skin and Kilt and the Diabolic Skiver.
Abilities
- Renew · Heals an ally for damage every 3 sec. for 20 sec.
- Heal · Calls upon Holy magic to heal an ally.
- Psychic Scream · Lets out a psychic scream, causing up to 5 nearby enemies to flee for 6 sec.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
Tactics
- Interrupt Heal and purge or dispel Renew, or he keeps Nekrum and himself up.
- Psychic Scream fears up to five players near him. Fear protection, a Tremor Totem or a bit of distance help.
- Shadow Bolt hits hard on cloth, keep it interrupted when you can.
Tank
Keep him turned away and expect the fear.
Healer
Stay out of Psychic Scream range.
Damage
One melee on interrupt duty the whole fight.
Watch out for: A fear that sends the group down the stairs into the last trolls.
Notable loot
Bad Mojo Mask · Head
Jinxed Hoodoo Skin · Chest
Jinxed Hoodoo Kilt · Legs
Diabolic Skiver · Two-Hand

The Sandfury Executioner guards the prisoners on top of the pyramid. He drops the Executioner's Key that opens their cages.
Abilities
Tactics
- Cleave and Execute. Face him away and keep low players out of his reach.
- In Classic you can open the cages with his key or just talk to Sergeant Bly. Either way the stairs event starts right after.
Tank
Face him away from the group.
Healer
Keep everyone above Execute range.
Quest item

Sergeant Bly and his crew, Weegli Blastfuse, Oro Eyegouge, Murta Grimgut and Raven, are prisoners on the pyramid. They fight with you through the stairs event and against you when you ask Bly for the Divino-matic Rod.
Abilities
- Improved Blocking · Increases the caster's chance to block by 85% for 6 sec.
- Shield Bash · Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
- Revenge · Instantly counterattack an enemy for damage. Revenge must follow a block, dodge, or parry.
Tactics
- In Classic freeing them starts waves of Sandfury running up the stairs. Stand together at the top where the stairs make a choke and let the crew help. Nekrum Gutchewer and Shadowpriest Sezz'ziz come last.
- After the waves talk to Weegli Blastfuse first. He runs down and blows the troll door to Chief Ukorz.
- Then talk to Bly about your reward and the whole crew turns on you. Kill Oro Eyegouge, who casts Rain of Fire, and Murta Grimgut, who heals, before Bly. Bly drops the Divino-matic Rod.
- In Classic the crew hearths out after a while, and then only Bly fights.
Tank
Hold the top of the stairs in the waves, then gather the crew when they turn.
Healer
Stay behind the tank at the top, out of Rain of Fire later.
Damage
In the waves Acolytes first, against the crew Oro and Murta first.
Watch out for: Turning on Bly before Weegli has blown the door.
Adds
- Oro Eyegouge ×1 · Rain of Fire: Calls down a molten rain, burning all enemies in a selected area for Fire damage every 3 sec. for 9 sec. · Immolate: Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec. · Curse of Weakness: Reduces the Physical damage dealt by nearby enemies for 2 min. Only one curse per warlock can be active on any one target.
- Murta Grimgut ×1 · Heal: Calls upon Holy magic to heal an ally. · Renew: Heals an ally every 3 sec. for 15 sec. · Power Word: Shield: Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
- Raven ×1 · Backstab: Inflicts normal damage to an enemy, but only if attacking from behind. · Gouge: Inflicts damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Quest item
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Sandfury Witch Doctors and Shadowcasters
Witch Doctors drop a Lava Spout Totem and a Healing Ward and cast Flash Heal. Shadowcasters open with Shadow Bolt and Shadow Word: Pain, and Soul Eaters heal their friends with Dark Offering. Kill the Witch Doctor and his ward first, kick the heals and move out of the totem.

Sandfury Shadowhunters and Blood Drinkers
Hex turns a player into a frog for 10 seconds. In Classic a hexed tank loses all aggro and the pack runs at the group, so dispel Hex at once or CC the Shadowhunter before the pull. Blood Drinkers use Blood Leech on everyone in melee range and heal themselves with it, so burn them fast.

Shallow Graves
Every grave can hold an elite Zul'Farrak Zombie or a Zul'Farrak Dead Hero whose Infected Wound makes the tank take more physical damage for 5 minutes. Open graves one at a time between pulls, never in the middle of a fight.

Sul'lithuz basilisks
Sandcrawlers walk the streets and the Abominations guard the way to Chief Ukorz. Petrify stuns whoever they hit for 8 seconds but raises that player's armor. Pull them on their own and expect the tank to lose a few seconds of threat.

Scarabs
Swarms of non-elite Scarabs fill Theka's yard. They are easy one by one, but an AoE or a wide pull wakes dozens. Kill a few at the edge for the five Uncracked Scarab Shells and leave the rest alone.

The stairs waves
They only come during the stairs event. Sandfury Slaves and Drudges are fodder, Cretins are elite and cast Shadow Word: Pain, Acolytes Mana Burn your casters and Zealots Enrage. Kill the Acolytes first and keep the Cretins on the tank.

Quests
Zul'Farrak quests
Ten quests lead into Zul'Farrak. Eight are open to both factions, The Spider God is for the Horde and Nekrum's Medallion for the Alliance. Most start in Gadgetzan and around Tanaris, the rest in Dustwallow Marsh, the Shimmering Flats, Booty Bay, Durotar and the Blasted Lands. All of them need level 40.
Alliance9
Pick up before you go
- 1Gadgetzan: Chief Engineer Bilgewhizzle (Divino-matic Rod), Trenton Lighthammer (Troll Temper) and Tran'rek (Scarab Shells).
- 2Steamwheedle Port in Tanaris: Yeh'kinya (The Prophecy of Mosh'aru, after Screecher Spirits).
- 3Dustwallow Marsh: Tabetha (Tiara of the Deep), her cottage lies west of Theramore.
- 4Mirage Raceway in the Shimmering Flats: Wizzle Brassbolts (Gahz'rilla).
- 5Nethergarde Keep in the Blasted Lands: Thadius Grimshade (Nekrum's Medallion).
- Level 47, from 40
- Quest giver
- Chief Engineer BilgewhizzleTanaris · 52.4, 28.4
- Turn in
- Chief Engineer BilgewhizzleTanaris · 52.4, 28.4
Chief Engineer Bilgewhizzle in Gadgetzan wants the Divino-matic Rod back. Sergeant Bly carries it, so you turn on him after the stairs event.
- Level 50, from 40
- Quest giver
- Wizzle BrassboltsThousand Needles · 78.0, 77.0
- Turn in
- Wizzle BrassboltsThousand Needles · 78.0, 77.0
Wizzle Brassbolts at the Mirage Raceway in the Shimmering Flats wants Gahz'rilla's Electrified Scale. You need the Mallet of Zul'Farrak to summon the hydra. Reward: Carrot on a Stick.
You get: Carrot on a Stick
- Level 46, from 40
Follow-up: Tabetha's Task
Tiara of the DeepTabetha in Dustwallow Marsh wants the Tiara of the Deep from Hydromancer Velratha. You get both the Spellshifter Rod and the Gemshale Pauldrons.
You get: Spellshifter Rod, Gemshale Pauldrons
- Level 46, from 40
- Quest giver
- Jennea CannonStormwind City · 38.4, 79.4
- Turn in
- TabethaDustwallow Marsh · 46.0, 57.0
A pointer from the mage trainers of Stormwind, Ironforge, Orgrimmar and Undercity to Tabetha. You can also walk to her cottage directly.
- Level 45, from 40
Krazek in Booty Bay sends you to Tran'rek in Gadgetzan.
- Level 45, from 40
Follow-up: Tran'rek
Scarab ShellsTran'rek in Gadgetzan wants five Uncracked Scarab Shells from the Scarabs in Theka's yard.
- Level 47, from 40
- Quest giver
- Thadius GrimshadeBlasted Lands · 67.0, 19.4
- Turn in
- Thadius GrimshadeBlasted Lands · 67.0, 19.4
Thadius Grimshade in Nethergarde Keep, a step of the chain that starts at Aerie Peak. Nekrum Gutchewer drops Nekrum's Medallion at the end of the stairs event.
- Level 45, from 40
- Quest giver
- Trenton LighthammerTanaris · 51.4, 28.6
- Turn in
- Trenton LighthammerTanaris · 51.4, 28.6
Trenton Lighthammer in Gadgetzan wants 20 Troll Temper, which Sandfury trolls all over the city drop.
- Level 47, from 40
Yeh'kinya in Steamwheedle Port, after Screecher Spirits. Theka the Martyr drops the First Mosh'aru Tablet, Hydromancer Velratha the second.
Horde9
Pick up before you go
- 1Gadgetzan: Chief Engineer Bilgewhizzle (Divino-matic Rod), Trenton Lighthammer (Troll Temper) and Tran'rek (Scarab Shells).
- 2Steamwheedle Port in Tanaris: Yeh'kinya (The Prophecy of Mosh'aru, after Screecher Spirits).
- 3Dustwallow Marsh: Tabetha (Tiara of the Deep), her cottage lies west of Theramore.
- 4Mirage Raceway in the Shimmering Flats: Wizzle Brassbolts (Gahz'rilla).
- 5Sen'jin Village in Durotar: Master Gadrin (The Spider God).
- Level 47, from 40
- Quest giver
- Chief Engineer BilgewhizzleTanaris · 52.4, 28.4
- Turn in
- Chief Engineer BilgewhizzleTanaris · 52.4, 28.4
Chief Engineer Bilgewhizzle in Gadgetzan wants the Divino-matic Rod back. Sergeant Bly carries it, so you turn on him after the stairs event.
- Level 50, from 40
- Quest giver
- Wizzle BrassboltsThousand Needles · 78.0, 77.0
- Turn in
- Wizzle BrassboltsThousand Needles · 78.0, 77.0
Wizzle Brassbolts at the Mirage Raceway in the Shimmering Flats wants Gahz'rilla's Electrified Scale. You need the Mallet of Zul'Farrak to summon the hydra. Reward: Carrot on a Stick.
You get: Carrot on a Stick
- Level 46, from 40
Follow-up: Tabetha's Task
Tiara of the DeepTabetha in Dustwallow Marsh wants the Tiara of the Deep from Hydromancer Velratha. You get both the Spellshifter Rod and the Gemshale Pauldrons.
You get: Spellshifter Rod, Gemshale Pauldrons
- Level 46, from 40
A pointer from the mage trainers of Stormwind, Ironforge, Orgrimmar and Undercity to Tabetha. You can also walk to her cottage directly.
- Level 45, from 40
Krazek in Booty Bay sends you to Tran'rek in Gadgetzan.
- Level 45, from 40
Follow-up: Tran'rek
Scarab ShellsTran'rek in Gadgetzan wants five Uncracked Scarab Shells from the Scarabs in Theka's yard.
- Level 45, from 40
- Quest giver
- Master GadrinDurotar · 55.8, 74.4
- Turn in
- Master GadrinDurotar · 55.8, 74.4
Master Gadrin in Sen'jin Village, a step of the chain that starts with a venom bottle in the Hinterlands. Read the Tablet of Theka in the scarab yard.
- Level 45, from 40
- Quest giver
- Trenton LighthammerTanaris · 51.4, 28.6
- Turn in
- Trenton LighthammerTanaris · 51.4, 28.6
Trenton Lighthammer in Gadgetzan wants 20 Troll Temper, which Sandfury trolls all over the city drop.
- Level 47, from 40
Yeh'kinya in Steamwheedle Port, after Screecher Spirits. Theka the Martyr drops the First Mosh'aru Tablet, Hydromancer Velratha the second.
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Shadowpriest Sezz'ziz and Chief Ukorz carry most of the loot. Casters look at Zum'rah's Vexing Cane and the Bad Mojo Mask, healers at Gahz'rilla Scale Armor and the Jinxed Hoodoo Kilt, plate wearers at the Big Bad Pauldrons and Vice Grips. Rogues want Gahz'rilla Fang and the Sandstalker Ankleguards from Zerillis, sword users Sang'thraze the Deflector and Jang'thraze the Protector, and two-handers The Chief's Enforcer or the Diabolic Skiver. Carrot on a Stick from the quest Gahz'rilla makes your mount faster.
| Item | Slot | Source | Req. |
|---|---|---|---|
| One-Hand | Antu'sul | 45 | |
| Main Hand | Antu'sul | 45 | |
| Hands · Mail | Antu'sul | 45 | |
| Two-Hand | Witch Doctor Zum'rah | 43 | |
| One-Hand | Gahz'rilla | 43 | |
| Chest · Mail | Gahz'rilla | 43 | |
| Shoulder · Mail | Chief Ukorz Sandscalp | 45 | |
| Two-Hand | Chief Ukorz Sandscalp | 45 | |
| Main Hand | Chief Ukorz Sandscalp | 45 | |
| Feet · Leather | Zerillis | 42 | |
| Head · Cloth | Shadowpriest Sezz'ziz | 44 | |
| Chest · Leather | Shadowpriest Sezz'ziz | 44 | |
| Legs · Leather | Shadowpriest Sezz'ziz | 44 | |
| Two-Hand | Shadowpriest Sezz'ziz | 44 | |
| Finger | Divino-matic Rod | 40 | |
| Head · Leather | Divino-matic Rod | 40 | |
| Trinket | Gahz'rilla | 40 | |
| Two-Hand | Tiara of the Deep | 40 | |
| Shoulder · Mail | Tiara of the Deep | 40 |
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements from Zul'Farrak
Achievement1
Master SpelunkerEarned in Zul'Farrak, Needs Chief Ukorz Sandscalp
Before you go
Before you go
- Get the Mallet before you goGahz'rilla needs the Mallet of Zul'Farrak. Loot the Sacred Mallet from Qiaga the Keeper at the Altar of Zul in the Hinterlands, about 48.4, 68.0, and use it at the altar on top of Jintha'Alor. Both places are full of elite trolls, so bring a group. One mallet is enough for the whole party.
- Pick up the quests in TanarisGadgetzan has three quest givers and Steamwheedle Port one. Tabetha, Wizzle Brassbolts and the faction quests are farther away, so grab them while you level nearby.
- Bring dispels and crowd controlShadowhunters Hex, Theka and Nekrum spread Fevered Plague, Dustwraith poisons. A priest or paladin and a shaman or druid make the run much calmer. Polymorph, Sap and Shackle Undead all have targets here.
- Plan for the stairsThe stairs event is the hardest part of the run. Go in with full mana and cooldowns, and decide who interrupts Shadowpriest Sezz'ziz at the end.
- In Classic you could ride your mount inside the city. Shadowcasters and Shadowhunters knock you off it with Dismounting Blast and Dismounting Shot, so get off before you ride into a pack.
- Killing Chief Ukorz Sandscalp counts toward the account-wide Master Spelunker achievement, which gives a Legacy Point.
- Troll Temper drops from Sandfury all over the city, so the full clear usually finishes that quest on the way.
Known beta issues
Level 42–48 against a cap of 30. The beta cap is 30 since October 1. Every mob in Zul'Farrak is level 42 or higher and every quest needs level 40, so no beta character can take the quests or the dungeon yet.
FAQ
Questions players ask
What level is Zul'Farrak in WoW Forever, and from what level can you enter?
Zul'Farrak is a dungeon for levels 44–54. The Group Finder lists it at 42, the trash is 42–47 and the bosses 45–48, and every quest needs level 40. In Classic the portal let you in from 35, the Forever door level has not been seen yet.
Where is Zul'Farrak?
In the north-west of Tanaris, near Sandsorrow Watch. The portal is at the city gate at about 38.7, 19.9. Both factions fly to Gadgetzan and ride about 900 yards west.
What quests are there for Zul'Farrak?
Ten. Divino-matic Rod, Gahz'rilla, Tiara of the Deep, Tabetha's Task, Tran'rek, Scarab Shells, Troll Temper and The Prophecy of Mosh'aru for both factions, The Spider God for the Horde and Nekrum's Medallion for the Alliance. Four of the givers are in Gadgetzan and Steamwheedle Port.
How do you get the Mallet of Zul'Farrak?
Kill Qiaga the Keeper at the Altar of Zul in the Hinterlands for the Sacred Mallet, then use it at the altar on top of Jintha'Alor and it becomes the Mallet of Zul'Farrak. Both spots are full of elites, so go with a group. In Classic the mallet stays in your bags, and one per group is enough to ring the gong at the sacred pool.
How does the stairs event with Sergeant Bly work?
In Classic you kill the Sandfury Executioner on top of the pyramid and open the cages with his key or talk to Bly. Waves of Sandfury then run up the stairs, and you hold the top together with Bly's crew. Nekrum Gutchewer and Shadowpriest Sezz'ziz come last. Then ask Weegli Blastfuse to blow the door to Chief Ukorz, and turn on Bly if you need the Divino-matic Rod.
How many bosses are in Zul'Farrak?
Thirteen named fights. The Group Finder counts eight encounters: Hydromancer Velratha, Gahz'rilla, Antu'sul, Theka the Martyr, Witch Doctor Zum'rah, Nekrum Gutchewer, Shadowpriest Sezz'ziz and Chief Ukorz Sandscalp. The Sandfury Executioner, Sergeant Bly and the three rares Sandarr Dunereaver, Dustwraith and Zerillis come on top.
How long does a full Zul'Farrak clear take?
Nobody has timed a Forever run yet. From Classic we plan with about 50–70 minutes for a full clear with the stairs event and Gahz'rilla, less if you only go for the quests.
Can both factions run Zul'Farrak?
Yes. Eight of the ten quests are open to both, the Horde adds The Spider God and the Alliance Nekrum's Medallion. Both factions fly to Gadgetzan.
Is Zul'Farrak open in the WoW Forever beta?
Not yet. The beta cap is 30 since October 1 and Zul'Farrak is not on Blizzard's list of open dungeons. Blizzard has not said when the beta reaches it.
Can you still make Sul'thraze the Lasher?
Both halves are in Forever: Sang'thraze the Deflector from Antu'sul and Jang'thraze the Protector from Chief Ukorz. Jang'thraze still combines the two into Sul'thraze. Both halves were reworked, so their stats differ from Classic.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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