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Classic dungeonLevel 44–54Checked Sep 22, 2026

Zul'Farrak Dungeon Guide

Zul'Farrak is a returning Classic dungeon set in the Sandfury trolls' desert city. It is tuned for levels 44-54, with quests for both Horde and Alliance players.

Level
44–54
Bosses
13
Full clear
50–70min
Difficulty
6/10

Tanaris · KalimdorShow on the mapRun it with mmonster

Chief Ukorz Sandscalp

Overview

Inside Zul'Farrak

Tanaris was once jungle within the Gurubashi Empire, but the Great Sundering turned the region into desert. The trolls stranded here adapted to the sand and built their lives around this harsh landscape. Their city still holds blood rites and sacred pools, with dark mysticism woven into its history.

There is more to this run than fighting through city streets. A band of mercenaries became trapped after fleeing Gadgetzan, and the pyramid becomes the scene of a large troll assault. Troll legends also place the two halves of Sul'thraze the Lasher somewhere inside the walls, adding another thread to the city's secrets.

Getting there

Head to northwestern Tanaris in Kalimdor, around Sandsorrow Watch, to reach Zul'Farrak.

Show on the map

Level 44–54 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Encounters

Boss roster

Main bosses6

Antu'sul

1Boss 1 of 13

Antu'sul

BossLevel 48

5 abilities2 loot items

Antu'sul is a sand troll whose wards turn the fight into a target-priority check. He can restore allies while an Earthgrab Totem roots nearby enemies.

Abilities

Tactics

Tank

Establish threat before damage dealers switch their attention to the wards.

Healer

Stay within healing reach of players who become rooted.

Damage

Coordinate target switches so the group does not split damage across several wards.

Notable loot

Theka the Martyr

2Boss 2 of 13

Theka the Martyr

BossLevel 46

1 ability1 loot item

Theka the Martyr is an undead Sandfury figure who possesses a tablet sought by Yeh'kinya. Fevered Plague combines an initial Nature hit with lingering damage.

Abilities

  • Fevered Plague · Inflicts 4368 Nature damage to an enemy, then an additional 192 damage every 5 sec. for 3 min.

Tactics

  • Avoid area damage around the scarabs surrounding him.
  • In Classic, Theka becomes immune to physical and Shadow damage near defeat, so switch damage types or wait for the effect to end.

Tank

Keep the fight contained rather than dragging Theka through nearby scarabs.

Healer

Continue watching anyone affected by Fevered Plague after Theka dies.

Damage

Use single-target attacks here, including careful control of pet targets.

Notable loot

Witch Doctor Zum'rah

3Boss 3 of 13

Witch Doctor Zum'rah

BossLevel 46

4 abilities1 loot item

Witch Doctor Zum'rah uses Shadow spells and a ward that repeatedly summons skeletons. Letting the ward stand turns a caster fight into an add problem.

Abilities

  • Ward of Zum'rah · Casts a Ward of Zum'rah totem, which lasts 20 sec. and periodically summons a Skeleton of Zum'rah. Each Skeleton lasts 20 sec.
  • Healing Wave · Calls upon Nature magic to heal an ally.
  • Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.

Tactics

  • Destroy Ward of Zum'rah as soon as it appears.
  • Stop Healing Wave before it restores an ally.
  • Use spare interrupts on Shadow Bolt Volley to limit damage across nearby players.
  • In Classic, nearby graves can aggro during combat, so keep the fight away from them.

Tank

Pick up summoned skeletons before they reach the healer.

Healer

Be ready to heal several players after a volley gets through.

Damage

Return to Zum'rah promptly after dealing with his ward so the fight does not drag on.

Notable loot

Hydromancer Velratha

4Boss 4 of 13

Hydromancer Velratha

BossLevel 46

4 abilities1 loot item

Hydromancer Velratha holds the Tiara of the Deep and the Second Mosh'aru Tablet. Her fight includes healing, Shadow spells and a skeleton-summoning ward.

Abilities

  • Ward of Zum'rah · Casts a Ward of Zum'rah totem, which lasts 20 sec. and periodically summons a Skeleton of Zum'rah. Each Skeleton lasts 20 sec.
  • Healing Wave · Calls upon Nature magic to heal an ally.
  • Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.

Tactics

Tank

Keep newly summoned skeletons off the group's casters.

Healer

Recover the group after a volley without losing track of the tank.

Damage

Assign different players to ward duty and healing interrupts so neither job gets missed.

Notable loot

Gahz'rilla

5Boss 5 of 13

Gahz'rilla

BossLevel 46

3 abilities3 loot items

Gahz'rilla is a summoned hydra with Frost attacks and a knockback. Freeze Solid stuns its target while dealing repeated damage.

Abilities

  • Icicle · Shoots a bolt of ice, inflicting 6552 Frost damage to an enemy and slowing its movement by 50% for 10 sec.
  • Freeze Solid · Stuns an enemy and inflicts 1747 Frost damage every 3 sec. for 10 sec.
  • Gahz'rilla Slam · Inflicts normal damage plus 874 to nearby enemies and knocks them back.

Tactics

  • Choose a tanking position with room behind you for Gahz'rilla Slam.
  • Keep ranged players away from the hydra's nearby Slam targets.
  • Do not rely on quick movement while Icicle's slow is active.

Tank

Move back into position after a knockback before the hydra follows you through the group.

Healer

Prioritize the Freeze Solid target through the stun.

Damage

Let the tank settle the boss again after Slam rather than chasing immediately.

Notable loot

Chief Ukorz Sandscalp

6Boss 6 of 13Final boss

Chief Ukorz Sandscalp

BossLevel 48

4 abilities4 loot items

Chief Ukorz Sandscalp rules the Sandfury and is Zul'Farrak's end boss. His Enrage makes an already physical fight more dangerous.

Abilities

  • Berserker Stance · Assumes an aggressive stance that generates rage when the warrior strikes an opponent. Lasts 4 min.
  • Enrage · Increases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
  • Wide Slash · Inflicts normal damage plus 52 to enemies in a cone in front of the caster.
  • Cleave · Inflicts weapon damage plus 15 to an enemy and its nearest ally.

Tactics

  • Face him away from the party to contain Wide Slash.
  • Keep other players away from the tank so Cleave does not catch a second target.
  • In Classic, Ruuzlu accompanies Ukorz, and talking to Weegli Blastfuse opens access to the chief.

Tank

Save a defensive cooldown for Enrage.

Healer

Expect faster incoming hits when Ukorz becomes enraged.

Damage

Attack from behind rather than standing beside the tank.

Notable loot

Rare spawns3

Sandarr Dunereaver

7Boss 7 of 13Rare spawn

Sandarr Dunereaver

Rare spawnLevel 45

3 abilities8 loot items

Sandarr Dunereaver is a rare sand troll with hard melee strikes and Pummel. Casters caught near him risk having their spells interrupted.

Abilities

  • Demoralizing Shout · Reduces the melee attack power of nearby enemies by 10 for 30 sec.
  • Strike · Strikes at an enemy, inflicting increased melee damage.
  • Pummel · Pummels an enemy for (100% of Spell Power) damage and interrupts the spell being cast for 5 sec.

Tactics

  • Keep healing and ranged casting away from his melee reach.
  • Expect Strike to add sudden pressure between his normal attacks.

Tank

Hold Sandarr in place rather than bringing him toward the back line.

Healer

If Pummel catches a cast, reposition before trying another.

Damage

His Demoralizing Shout weakens melee attacks, so expect a less effective physical burn.

Notable loot

Dustwraith

8Boss 8 of 13Rare spawn

Dustwraith

Rare spawnLevel 45

2 abilities2 loot items

Dustwraith is a rare sand troll with Sinister Strike and Virulent Poison. Treat him as a melee fight with poison to watch for.

Abilities

Tactics

Tank

Use a defensive cooldown if repeated melee hits put you in danger.

Healer

Leave room for a sudden heal after Sinister Strike.

Notable loot

Zerillis

9Boss 9 of 13Rare spawn

Zerillis

Rare spawnLevel 45

3 abilities5 loot items

Zerillis is a rare sand troll who shoots enemies and restricts movement. Net roots a target, while Frost Shot slows it.

Abilities

  • Net · Immobilizes an enemy for 10 sec.
  • Frost Shot · Shoots at an enemy, inflicting 0 additional Frost damage and slowing its movement by 60% for 10 sec.
  • Shoot · Shoots at an enemy, inflicting Physical damage.

Tactics

  • Move into your intended fighting position before Net can pin you there.
  • Avoid a plan that depends on chasing him while slowed by Frost Shot.

Tank

Close the gap early so movement effects do not leave you separated from Zerillis.

Healer

Keep rooted allies within healing reach.

Damage

Continue attacking from range if movement control prevents you from closing in.

Notable loot

Event and conditional encounters4

Nekrum Gutchewer

10Boss 10 of 13

Nekrum Gutchewer

Event · eventLevel 46

1 ability4 loot items

Nekrum Gutchewer co-leads the pyramid assault with Shadowpriest Sezz'ziz. His Fevered Plague deals Nature damage that continues over time.

Abilities

  • Fevered Plague · Inflicts 4368 Nature damage to an enemy, then an additional 192 damage every 5 sec. for 3 min.

Tactics

  • Account for lingering plague damage before committing to the next part of the event.
  • Use Shackle Undead to control Nekrum if the group needs him out of the fight temporarily.

Tank

Keep Nekrum occupied while the group handles his co-leader.

Healer

Watch plague targets alongside whoever is taking melee hits.

Damage

Keep cleave and area attacks away from Nekrum if he is shackled.

Notable loot

Shadowpriest Sezz'ziz

11Boss 11 of 13

Shadowpriest Sezz'ziz

Event · eventLevel 47

4 abilities4 loot items

Shadowpriest Sezz'ziz brings healing and fear to the pyramid event. Renew and Heal can prolong the fight while Psychic Scream scatters nearby players.

Abilities

  • Renew · Heals an ally for 5 damage every 3 sec. for 20 sec.
  • Heal · Calls upon Holy magic to heal an ally.
  • Psychic Scream · Lets out a psychic scream, causing up to 5 nearby enemies to flee for 6 sec.
  • Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.

Tactics

  • Prioritize interrupting Heal.
  • Remove Renew from its target if the group has an offensive dispel.
  • Have ranged players stay away from Sezz'ziz to reduce exposure to Psychic Scream.
  • Use a fear break when available to get back into the fight.

Tank

Reestablish position after a fear instead of letting the fight spread out.

Healer

Be ready to resume healing quickly when Psychic Scream ends.

Damage

Use spare kicks on Shadow Bolt only when the healing interrupt is covered.

Notable loot

Sandfury Executioner

12Boss 12 of 13

Sandfury Executioner

Event · eventLevel 46

3 abilities3 loot items

The Sandfury Executioner waits with the prisoners atop the pyramid. Cleave threatens nearby allies, and Execute punishes a badly wounded target.

Abilities

  • Execute · Attempts to finish off a wounded enemy, inflicting normal damage plus 50. Execute can only be used on enemies that have 20% or less health.
  • Berserker Stance · Assumes an aggressive stance that generates rage when the warrior strikes an opponent. Lasts 4 min.
  • Cleave · Inflicts weapon damage plus 15 to an enemy and its nearest ally.

Tactics

  • Keep everyone except the tank clear of the main melee target.
  • Use a defensive cooldown before a dangerous hit leaves an opening for Execute.

Tank

Keep the Executioner still so allies can maintain their spacing.

Healer

Keep a quick emergency heal ready for the tank.

Damage

Avoid taking aggro, especially while already wounded.

Notable loot

Sergeant Bly

13Boss 13 of 13

Sergeant Bly

Event · event, conditionally hostileLevel 45

3 abilities

Sergeant Bly is a human adventurer with a conditionally hostile encounter. His shield abilities disrupt casts and support counterattacks.

Abilities

  • Improved Blocking · Increases the caster's chance to block by 85% for 6 sec.
  • Shield Bash · Bashes an enemy with the caster's shield, inflicting Physical damage and interrupting the spell being cast for 8 sec.
  • Revenge · Instantly counterattack an enemy for 18 damage. Revenge must follow a block, dodge, or parry.

Tactics

  • In Classic, questioning Bly about the Divino-matic Rod turns him hostile after he assists during the pyramid battle.
  • Keep casters out of Shield Bash reach.
  • Wait out Improved Blocking before committing blockable burst attacks.

Tank

Expect Revenge counterattacks after Bly blocks, dodges or parries.

Healer

If Shield Bash interrupts you, create distance before resuming casts.

Damage

Avoid spending major melee cooldowns into his defensive window.

Notable loot

Loot

Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.

ItemSlotBossDrop share
Vice GripsHands · Lv 45Antu'sul31.8%
The Hand of Antu'sulMain Hand · Lv 45Antu'sul17.8%
Big Bad PauldronsShoulder · Lv 45Chief Ukorz Sandscalp32.7%
The Chief's EnforcerTwo-Hand · Lv 45Chief Ukorz Sandscalp23.4%
Bad Mojo MaskHead · Lv 44Shadowpriest Sezz'ziz22.8%
Jinxed Hoodoo SkinChest · Lv 44Shadowpriest Sezz'ziz22.2%
Diabolic SkiverTwo-Hand · Lv 44Shadowpriest Sezz'ziz21.8%
Jinxed Hoodoo KiltLegs · Lv 44Shadowpriest Sezz'ziz21.5%
Zum'rah's Vexing CaneTwo-Hand · Lv 43Witch Doctor Zum'rah15.3%
Gahz'rilla FangOne-Hand · Lv 43Gahz'rilla46.2%
Gahz'rilla Scale ArmorChest · Lv 43Gahz'rilla44.4%
Sandstalker AnkleguardsFeet · Lv 42Zerillis18.1%
Ace of DunesOtherChief Ukorz Sandscalp10.1%
Seven of NightmaresOtherChief Ukorz Sandscalp3.3%
Ace of DunesOtherSandfury Executioner15.1%

Quests

Quests

Dungeon quests listed in the Forever beta client.

Before you go

Before you go

  • In original Classic, one group member needed the Mallet of Zul'Farrak to summon Gahz'rilla at the pool's gong, so settle that preparation before travelling.
  • Wildmane the Elder is a level 60 quest, separate from the usual leveling quest checklist.
  • Do not treat Sergeant Bly as a required loot stop. His fight is optional.
Tough · 6/10

FAQ

Questions players ask

What level is Zul'Farrak in WoW Forever?

Zul'Farrak is tuned for levels 44-54.

Where is Zul'Farrak?

It is in northwestern Tanaris, around Sandsorrow Watch in Kalimdor.

How long does a full Zul'Farrak clear take?

A full clear takes about 50-70 minutes.

How many bosses are in Zul'Farrak?

There are 13 listed encounters, including three rares and four event or conditional encounters.

Can both factions run Zul'Farrak?

Yes, Zul'Farrak is for both Horde and Alliance.

Sources

Sources and changes

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