Dire Maul: North Dungeon Guide
Dire Maul: North is a returning Classic dungeon tuned for levels 56-60. Both Alliance and Horde groups can tackle it near the end of the leveling climb.
- Level
- 56–60
- Bosses
- 7
- Full clear
- 35–50min
- Difficulty
- 6/10
Feralas · KalimdorShow on the mapRun it with mmonster

Overview
Inside Dire Maul: North
The Gordok Commons are the seat of King Gordok's power, occupied by elite members of the Gordunni ogre clan. Guards and their captain stand between your group and the ruler. Their tradition gives the final fight a twist: whoever kills the reigning king takes his place.
A normal assault means fighting through the opposition, while a Tribute run rewards a different approach. Spare key bosses and use tricks to reach the throne for a richer reward. A full clear takes about 35 to 50 minutes, so settle on your route before committing to boss kills.
Getting there
Head to Dire Maul in the High Wilderness of Feralas, on Kalimdor. The Gordok Commons are the northern instance of the complex.
Show on the mapLevel 56–60 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Encounters
Boss roster
Main bosses7

Guard Mol'dar is a level 59 ogre mini-boss whose key opens access deeper into the dungeon.
Abilities
- Mol'dar's Moxie · Overall Stamina increased by 15%.
Tactics
- On a fighting clear, loot the Gordok Inner Door Key before moving on.
- In Classic, a surviving Mol'dar becomes friendly after a Tribute finish and offers Mol'dar's Moxie, a Stamina buff.
Notable loot
Gordok Shackle Key · Other · 14.1%

Stomper Kreeg combines Enrage with a nearby knockback and stun from War Stomp.
Abilities
- Enrage · Increases the caster's attack speed by 60% and the Physical damage it deals by 50 for 2 min.
- Whirlwind
- War Stomp · Knocks nearby enemies back, stunning them for until canceled.
- Booze Spit
- Drunken Rage
Tank
Keep a defensive ready for the faster incoming swings.
Healer
Keep the tank healthy before a stomp can interrupt your healing.
Notable loot
Indomitable Epaulets · Shoulder · 25%
Indomitable Armguards · Wrist · 16.7%
Elunarian Belt · Waist · 4.2%

Guard Fengus is a level 59 ogre guard with a patrol that matters more than his fight on a Tribute route.
Abilities
- Fengus' Ferocity · Attack power increased by 3127 and spell damage and healing increased by up to 6011.
Tactics
- In Classic, he patrols around Fengus's Chest, which holds the Gordok Courtyard Key.
- Wait for him to move away before approaching the chest if you intend to spare him.
- After claiming kingship, visit the surviving guard for Fengus' Ferocity, which increases attack power, spell damage and healing.
Notable loot
Codex: Prayer of Shadow Protection · Other · 5.3%
Gordok Shackle Key · Other · 13.5%
Warstrike Belt · Waist · 5.6%

Guard Slip'kik is an ogre mini-boss whose patrol passes a frost trap.
Abilities
- Slip'kik's Savvy · Chance for a critical hit with all spells and attacks increased by 3%. Lasts 2 hrs. No effect while in a raid instance.
Tactics
- In Classic, repairing the trap lets you freeze him instead of killing him.
- Use that bypass when preserving bosses for Tribute.
- After becoming king, return for Slip'kik's Savvy, which increases critical strike chance with spells and attacks.
Notable loot
Gordok Shackle Key · Other · 13.4%
Bonecaster's Vest · Chest · 3.4%

Captain Kromcrush commands King Gordok's elite forces. In Classic, his fight combines fear, a healing-reduction cleave and two elite guards at half health.
Abilities
Tactics
- Pull him well back from the next trash packs so a fear does not send players into them.
- Watch Mortal Cleave closely, since it deals heavy damage and reduces healing on the tank.
- When the guards arrive, have a second player tank one while the other is controlled.
- For the bypass, have a party member wear the Gordok Ogre Suit and talk to him to draw him away from his post.
Tank
Face Kromcrush away from the rest of the group to limit cleave exposure.
Healer
Save a strong healing response for the overlap between the captain and his guards.
Damage
Keep area damage away from the controlled guard.
Notable loot
Gordok Shackle Key · Other · 14.7%
Dragonscale Band · Finger · 12.5%
Heroic Legplates · Legs · 8.3%
Warstrike Chestguard · Chest · 5.6%
Blasthorn Bow · Ranged · 4.8%
Triumphant Legplates · Legs · 4.2%

Cho'Rush the Observer is the ogre mage supporting King Gordok in the final encounter. Frost Nova damages nearby enemies and roots them for up to 8 seconds.
Abilities
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
Tactics
- Players who do not need to stand near Cho'Rush should keep their distance from Frost Nova.
- Get into a useful position before approaching him, since a root can prevent a quick move back toward the group.
Healer
Watch the health of rooted players who cannot reposition.
Notable loot
Schematic: Major Recombobulator · Other · 26.7%

King Gordok is the level 62 ruler at the end of the run. He applies Sunder Armor while Cho'Rush supports him with spells.
Abilities
- Sunder Armor · Hacks at an enemy's armor, reducing it by 0 per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
Tactics
- Put the assigned interrupt player on Cho'Rush to stop healing on the king and damaging casts at the party.
- Concentrate the rest of the group's damage on Gordok rather than splitting it between both enemies.
- In Classic, Cho'Rush stops fighting as soon as the king dies, so you can finish without killing the observer.
Tank
Keep Gordok positioned where the group can attack him without crowding Cho'Rush.
Damage
If you are watching Cho'Rush, prioritize his casts over your damage on Gordok.
Notable loot
Top Half of Advanced Armorsmithing: Volume I · Other · 8.9%
Ace of Warlords · Other · 3.2%
Tarnished Undermine Real · Other · 52%
Notable loot
Loot
Items seen dropping in the Forever beta client, with the share of kills that dropped them in the sample. Beta loot can still change.
| Item | Slot | Boss | Drop share |
|---|---|---|---|
| Other · Lv 60 | Guard Fengus | 5.3% | |
| Other · Lv 50 | King Gordok | 8.9% | |
| Other | King Gordok | 3.2% |
Quests
Quests
Dungeon quests listed in the Forever beta client.
- A Broken TrapBoth factionsLv 60
- Unfinished Gordok BusinessBoth factionsLv 60
- The Gordok Ogre SuitBoth factionsLv 60
- Free Knot!Both factionsLv 60
- The Gordok Taste TestBoth factionsLv 60
- Pusillin and the Elder Azj'TordinBoth factionsLv 58
- The Madness WithinBoth factionsLv 60
- The Treasure of the Shen'dralarBoth factionsLv 60
- Arcane RefreshmentBoth factionsLv 60
- Elven LegendsBoth factionsLv 60
- Libram of RapidityBoth factionsLv 60
- Libram of FocusBoth factionsLv 60
- Libram of ProtectionBoth factionsLv 60
- Lethtendris's WebBoth factionsLv 57
- Camp MojacheHordeLv 57
- Feathermoon StrongholdAllianceLv 57
- Garona: A Study on Stealth and TreacheryBoth factionsLv 60
- Codex of DefenseBoth factionsLv 60
- The Arcanist's CookbookBoth factionsLv 60
- The Light and How To Swing ItAllianceLv 60
- Harnessing ShadowsBoth factionsLv 60
- The Greatest Race of HuntersBoth factionsLv 60
- Holy Bologna: What the Light Won't Tell YouBoth factionsLv 60
- Frost Shock and YouHordeLv 60
- The Emerald Dream...Both factionsLv 60
- Nostro's CompendiumBoth factionsLv 60
- The Forging of Quel'SerrarBoth factionsLv 60
- Dreadsteed of XorothBoth factionsLv 60
- Ancient Equine SpiritAllianceLv 60
- Blessed Arcanite BardingAllianceLv 60
- Enchanted Thorium Platemail: Volume IBoth factionsLv 60
- Enchanted Thorium Platemail: Volume IIBoth factionsLv 60
- Enchanted Thorium Platemail: Volume IIIBoth factionsLv 60
- Anthion's Old FriendBoth factionsLv 60
- Falrin's VendettaBoth factionsLv 60
- The Instigator's EnchantmentBoth factionsLv 60
- The Left Piece of Lord Valthalak's AmuletBoth factionsLv 60
- The Right Piece of Lord Valthalak's AmuletBoth factionsLv 60
- The ChallengeBoth factionsLv 60
- Crafty the CrafterBoth factionsLv 60
Before you go
Before you go
- Check your quest logCheck A Broken Trap, The Gordok Ogre Suit, Free Knot!, Unfinished Gordok Business and The Gordok Taste Test before setting out. These are level 60 quests for both factions.
- Bring add controlFor a fighting clear, bring a way to hold an extra enemy and a reliable CC option. Polymorph or Seduction fits the guard adds in Kromcrush's encounter.
- Assign an interrupt playerChoose someone who can watch a second caster while the main damage dealers stay on their target. The final encounter needs that split in attention.
- Leave Stomper Kreeg alive if you want to buy drinks and pick up his quest after King Gordok dies.
- On a clear that kills Kromcrush, check his loot for the Gordok Shackle Key.
- Slip'kik's Savvy lasts 2 hours but has no effect inside a raid instance, so plan where you want to use it.
FAQ
Questions players ask
What level is Dire Maul: North?
Dire Maul: North is tuned for levels 56-60.
Where is the Dire Maul: North entrance?
It is the northern instance of Dire Maul in the High Wilderness of Feralas.
How long does a full clear take?
A full clear takes about 35 to 50 minutes.
How many bosses are in Dire Maul: North?
There are seven bosses, though a Tribute route leaves key bosses alive.
What is a Dire Maul Tribute run?
A Tribute run spares key bosses on the way to King Gordok for a richer reward.
Sources
Sources and changes
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
Changelog
Sep 22, 2026Guide created with level range, roster, abilities and loot from the beta client.
mmonster boost
Short on time? Run Dire Maul: North with mmonster
Our boosters organize the group and run the dungeon with you. Run styles, play methods and the current price are on the service page.

Keep going










