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mmonster
Classic dungeonLevel 56–60

Dire Maul: North Dungeon Guide

Dire Maul North, the Gordok Commons, is the ogre wing of Dire Maul in Feralas, a Classic dungeon for levels 56–60 in WoW Forever and the home of the Tribute run. Here are the door and the way there, how a Tribute run works and what changed about the Gordok buffs in Forever, all seven bosses up to King Gordok with tactics, and the quests of the wing.

Level
56–60
Bosses
7
Full clear
35–50min
Difficulty
6/10

Feralas · KalimdorEntrance 62.9, 24.9Show on the mapRun it with mmonster

King Gordok, final boss of Dire Maul: North in WoW Forever

Overview

Inside Dire Maul: North

The Gordunni ogres hold the north wing under King Gordok. Two courtyards come first, Guard Mol'dar with the sleeping Stomper Kreeg and then Guard Fengus by his chest. Next are the rooms where the goblin Knot Thimblejack sits in chains and Guard Slip'kik walks past a broken trap, then Captain Kromcrush's corridor and Gordok's Seat, the throne room with the King and Cho'Rush the Observer.

Ogre law says whoever kills the king takes his place, and that is the Tribute run: kill only King Gordok, slip past or fool his guards, and in Classic every guard left alive adds an item to the Gordok Tribute chest and gives the new king a buff. Forever lists the bosses at level 58–62 and the trash at 56–61, and King Gordok is the kill that counts for the Master Spelunker achievement.

Level 56–60 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Beta status

Dire Maul: North in the WoW Forever beta

Not open in the beta yetConfirmedChecked October 4, 2026

Dire Maul is not open on the WoW Forever beta. The level cap is 30 since October 1, and Blizzard's list of dungeons open for testing does not include Dire Maul, so nobody has been inside yet. The beta runs until October 21 and the game launches on November 4. Until the first groups get in, the tactics and the Tribute route here are how it works in Classic, and we add what Forever changes as soon as runs come in.

Forever vs Classic

What changed in Dire Maul: North for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • No boss gear or Tribute loot in Forever yetBeta data

    Across all three wings, 92 of the 96 Classic boss items have no Forever entry so far, King Gordok's gear and every item of the Gordok Tribute chest included. Blizzard said every dungeon drop was looked at again for Forever, so expect new or changed loot, not empty bosses. This guide adds the North loot the day it shows up.

  • The Gordok buffs stop at the raid doorBeta data

    Mol'dar's Moxie, Fengus' Ferocity and Slip'kik's Savvy now say 'No effect while in a raid instance', so you cannot carry them into a raid any more. Slip'kik's Savvy also raises critical strike chance with all spells and attacks instead of spells only, and Fengus' Ferocity adds spell damage and healing to its attack power.

  • The Gordok gloves are missingBeta data

    Unfinished Gordok Business still lists Gordok's Handguards, Gauntlets, Gloves and Handwraps, but none of the four exists in Forever yet. The Gordok Ogre Suit, Kreeg's two brews and the Beads from Falrin's Vendetta are there.

  • Knot's patterns need less skillBeta data

    The tailoring and leatherworking patterns in Knot Thimblejack's Cache need less skill in Forever. Pattern: Belt of the Archmage asks for Tailoring 295 instead of 300, the patterns for Felcloth, Inferno and Mooncloth Gloves and the Cloak of Warding for 280, and Girdle of Insight, Mongoose Boots and Swift Flight Bracers for Leatherworking 290.

  • Less bonus XP from dungeon questsConfirmed

    Since October 1 dungeon quests give half of their bonus experience. Nobody can turn in a North quest on the beta yet, so their new XP is still unknown.

Location

Where is Dire Maul: North? Entrance and how to get there

Dire Maul North is the Gordok Commons, the wing behind the door on the north wall of the central courtyard, at about 62.9, 24.9 in north-central Feralas. In Classic the door needs the Crescent Key from Pusillin in Dire Maul East, and once one player is through, the torch inside opens it for the group.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Feathermoon, the flight path of Feathermoon Stronghold on its island off the west coast, at about 30.3, 43.3.
  2. 2Take the boat over to the Forgotten Coast and follow the road east into the middle of Feralas.
  3. 3Turn north off the road at about 59, 45 and climb into the ruins. In Classic elite ogres of level 52–54 guard the outer grounds, so keep to the path.
  4. 4Cross the central courtyard to the door on its north wall. Without the boat, fly to Thalanaar on the eastern border at about 89.5, 45.9 and ride west on the road past the Horde's Camp Mojache.
  1. 1Fly to Camp Mojache in eastern Feralas, the flight master is at about 75.4, 44.3.
  2. 2Ride west on the road to about 59, 45 and turn north into the ruins.
  3. 3Get past the ogres of the outer grounds to the central courtyard.
  4. 4The North door is on the north wall of the courtyard.
  • Entrance portalMap coordinates, Feralas62.9, 24.9
  • GraveyardMap coordinates, Feralas54.8, 47.6

Copies the /way command for TomTom.

Group Finder

The Group Finder lists all three Dire Maul wings at level 54. The door message in the Forever client asks for level 31, the same text as in Classic Era, and the usual range for North is 56–60.

After a wipe

The spirit healer stands south-west of the ruins at about 54.8, 47.6. Run north-east back into the courtyard and take the North door. Kromcrush and the throne room are at the far end of the wing, so a wipe there means the whole way back through the courtyards.

Map and route

The route through the dungeon

5 areas, one path. Tap a stop to see what waits there.

Map of Dire Maul: North with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 5

First courtyard (Gordok Commons)

The first courtyard behind the door, with Gordok Brutes, Mage-Lords, mastiffs and swarms of Carrion Swarmers. Guard Mol'dar stands here and Stomper Kreeg sleeps off his booze. Pull Mol'dar back to the door, away from the dog packs. His Gordok Inner Door Key opens the Inner Door further in.

Area 2 of 5

Second courtyard (fountain)

The fountain courtyard. Guard Fengus walks around Fengus's Chest, which holds the Gordok Courtyard Key for the Gordok Courtyard Door.

Area 3 of 5

Knot's cell and the Broken Trap

Rooms west of the courtyards. Knot Thimblejack sits here in chains, Guard Slip'kik walks past the Broken Trap, and the basket with the Ogre Tannin for the Ogre Suit is upstairs. Gordok Warlocks, Reavers and Wandering Eyes of Kilrogg start here.

Area 4 of 5

Corridor of Captain Kromcrush

The corridor before the throne room, held by Captain Kromcrush with Gordok Warlocks and Reavers.

Area 5 of 5

Gordok's Seat (throne room)

The throne room with King Gordok and Cho'Rush the Observer, guarded by Gordok Captains, Mage-Lords and Gordok Spirits.

Encounters

Boss roster

Main bosses7

Guard Mol'dar, boss of Dire Maul: North in WoW Forever

1Boss 1 of 7

Guard Mol'dar

BossHumanoidLevel 59

1 ability1 loot item

Guard Mol'dar watches the first courtyard and carries the Gordok Inner Door Key. On a Tribute run he is one of the guards you leave alive.

Abilities

Tactics

  • In Classic, pull him back to the entrance away from the dog packs. Late in the fight he calls the mastiffs nearby.
  • He uses Knock Away, Shield Bash, Shield Charge and Enrage, so keep the healer out of his reach.
  • Left alive on a Tribute run, he gives Mol'dar's Moxie, 15% more Stamina.

Tank

Drag him to the door and hold him there.

Healer

Keep your distance from his charges.

Damage

Switch to the mastiffs when they come.

Watch out for: Pulling him into the dog packs.

Notable loot

Stomper Kreeg, boss of Dire Maul: North in WoW Forever

2Boss 2 of 7

Stomper Kreeg

BossHumanoidLevel 59

5 abilities

Stomper Kreeg is the ogre brewer who sleeps drunk in the first courtyard. Left alive on a Tribute run, he gives The Gordok Taste Test and sells his brews.

Abilities

Tactics

  • In Classic you can walk past him while he sleeps.
  • If you fight him, Booze Spit makes players drunk and miss a lot, War Stomp and Whirlwind hit the melee, and he enrages.
  • Melee step out while he spins.

Tank

Keep him turned away from the group.

Healer

Top up the melee after each Whirlwind.

Damage

Melee leave during Whirlwind, ranged keep going.

Watch out for: A bunched-up melee group in War Stomp and Whirlwind.

Guard Fengus, boss of Dire Maul: North in WoW Forever

3Boss 3 of 7

Guard Fengus

BossHumanoidLevel 59

1 ability1 loot item

Guard Fengus patrols the fountain courtyard around Fengus's Chest with the Gordok Courtyard Key.

Abilities

  • Fengus' Ferocity · Attack power increased and spell damage and healing increased by up to 6011.

Tactics

  • In Classic he fights like Mol'dar, so pull him away from other packs.
  • On a Tribute run let his patrol walk past, then loot the chest for the Courtyard Key.
  • Left alive, he gives Fengus' Ferocity.

Tank

Pull him clear of the courtyard packs.

Healer

Stay out of his charge range.

Damage

Do not pull him by accident on a Tribute run.

Watch out for: Walking into his patrol path while you loot the chest.

Notable loot

Guard Slip'kik, boss of Dire Maul: North in WoW Forever

4Boss 4 of 7

Guard Slip'kik

BossHumanoidLevel 59

1 ability

Guard Slip'kik patrols past the Broken Trap near Knot Thimblejack.

Abilities

  • Slip'kik's Savvy · Chance for a critical hit with all spells and attacks increased by 3%. Lasts 2 hrs. No effect while in a raid instance.

Tactics

  • In Classic he fights like the other guards.
  • For a Tribute run, repair the Broken Trap with a Thorium Widget and Frost Oil while he is away. He walks into it and freezes himself.
  • Left alive, he gives Slip'kik's Savvy.

Tank

On a normal run, pull him away from the Reavers nearby.

Healer

Stay out of his charge range.

Damage

On a Tribute run, leave him alone in the trap.

Watch out for: Fixing the trap while he is walking right at you.

Captain Kromcrush, boss of Dire Maul: North in WoW Forever

5Boss 5 of 7

Captain Kromcrush

BossHumanoidLevel 61

5 abilities

Captain Kromcrush guards the way to the throne and was the hardest fight of the wing in Classic.

Abilities

  • Enrage
  • Intimidating Shout · Shouts at an enemy, paralyzing it with terror for 8 sec. and causing all other nearby enemies to flee in fear.
  • Retaliation · Instantly counterattack any enemy that strikes you in melee for 15 sec. Melee attacks made from behind cannot be counterattacked.
  • Mortal Cleave · Inflicts 150% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
  • Call Reavers

Tactics

  • In Classic he hits the tank with Mortal Cleave, which also cuts healing, and fears everyone near him with Intimidating Shout.
  • Retaliation strikes back at melee who hit him from the front for a while. Melee stop or move behind him.
  • Later in the fight he uses Call Reavers and two Gordok Reavers join. CC one or burn them while the tank holds him.
  • On a Tribute run, one player in the Gordok Ogre Suit talks to him and sends him off his post instead.

Tank

Save a defensive cooldown for when the Reavers arrive.

Healer

Plan for less healing on the tank under Mortal Cleave.

Damage

Stop hitting from the front during Retaliation.

Watch out for: The Reavers landing on the healer during a fear.

Adds

  • Gordok Reaver ×2 · Mortal Strike: Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec. · Sunder Armor: Hacks at an enemy's armor, reducing it per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
Cho'Rush the Observer, boss of Dire Maul: North in WoW Forever

6Boss 6 of 7

Cho'Rush the Observer

BossHumanoidLevel 60

1 ability1 loot item

Cho'Rush the Observer is the ogre mage at King Gordok's side.

Abilities

  • Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.

Tactics

  • In Classic he gets a random mage, priest or shaman kit each run and heals the King.
  • On a normal run kill him first. On a Tribute run keep him alive, off-tank him away from the King and interrupt him. Freezing Trap or a felhunter's Curse of Tongues work well on him.
  • Frost Nova roots everyone near him, so the melee stay on the King.

Tank

Off-tank him away from the King on a Tribute run.

Healer

Watch the off-tank, Cho'Rush hits with spells.

Damage

Kill him first on a normal run, never touch him on a Tribute run.

Watch out for: Heals on the King that nobody stops.

Notable loot

King Gordok, final boss of Dire Maul: North in WoW Forever

7Boss 7 of 7Final boss

King Gordok

BossHumanoidLevel 62

1 ability2 loot items

King Gordok is the level 62 ruler of the Gordok and the last boss of North. Whoever kills him becomes king.

Abilities

  • Sunder Armor · Hacks at an enemy's armor, reducing it per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.

Tactics

  • In Classic he hits very hard with Mortal Strike, Berserker Charge, War Stomp and Sunder Armor, so the tank needs cooldowns ready.
  • On a normal run kill Cho'Rush first. On a Tribute run the group kills only the King while one player keeps Cho'Rush busy.
  • When he dies the group becomes king of the Gordok, and in Classic Mizzle the Crafty comes out with the Tribute chest.

Tank

Use your cooldowns early, Sunder Armor stacks up.

Healer

Keep the tank high for his big hits.

Damage

Everything on the King on a Tribute run.

Watch out for: A DPS hitting Cho'Rush by mistake on a Tribute run.

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

Dire Maul: North quests

Six quests need North. Knot Thimblejack in the rooms by the courtyards gives The Gordok Ogre Suit and Free Knot!, the Broken Trap starts A Broken Trap, and after a Tribute run Stomper Kreeg gives The Gordok Taste Test and Captain Kromcrush Unfinished Gordok Business, which sends you to West. Falrin's Vendetta from Dire Maul West wants Ogre Warbeads from the ogres here.

Alliance6

Pick up before you go

  1. 1Inside North: Knot Thimblejack in the rooms west of the courtyards (The Gordok Ogre Suit, Free Knot!) and the Broken Trap.
  2. 2Tier 0.5: Falrin Treeshaper in the Athenaeum of Dire Maul West (Falrin's Vendetta).

Horde6

Pick up before you go

  1. 1Inside North: Knot Thimblejack in the rooms west of the courtyards (The Gordok Ogre Suit, Free Knot!) and the Broken Trap.
  2. 2Tier 0.5: Falrin Treeshaper in the Athenaeum of Dire Maul West (Falrin's Vendetta).

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

King Gordok still drops Top Half of Advanced Armorsmithing: Volume I and the Ace of Warlords, and Cho'Rush the Schematic: Major Recombobulator for engineers. The Gordok keys come from the wing itself: the Inner Door Key from Mol'dar, the Courtyard Key from Fengus's chest and Gordok Shackle Keys from the guards and Kromcrush.

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements from Dire Maul: North

Achievement1

Before you go

Before you go

  • Get the Crescent KeyIn Classic the North door needs it, so run East first.
  • Decide: normal clear or TributeA Tribute run kills only the King and leaves five guards alive for the chest and the buffs. Agree before the first pull, in Classic every guard you kill costs the chest an item.
  • Bring the Tribute materialsA Thorium Widget and Frost Oil for the trap, and 4 Bolts of Runecloth, 8 Rugged Leather and 2 Rune Thread for the Ogre Suit.
  • Bring CCAlmost every pull has ogres you can sap or sheep, so rogues and mages make the run much smoother, and Cho'Rush needs an off-tank or a trap on a Tribute run.
  • Do not turn in Free Knot! before you have the Ogre Suit, in Classic Knot leaves once he is free.
  • Leave Stomper Kreeg alive if you want his brews after the King dies.
  • The Gordok buffs last two hours, and in Classic you lose them when you die, so play it safe after the run.
Tough · 6/10

FAQ

Questions players ask

What level is Dire Maul North in WoW Forever?

Usually 56–60. Forever lists the guards at 58–59, Cho'Rush at 60, Kromcrush at 61 and King Gordok at 62, the trash at 56–61. The Group Finder shows every Dire Maul wing at level 54, and on the beta you cannot get in yet, the cap is 30.

Where is the Dire Maul North entrance?

On the north wall of the central courtyard of Dire Maul in Feralas, at about 62.9, 24.9. Horde players fly to Camp Mojache, the Alliance to Feathermoon or Thalanaar, then ride to the ruins. In Classic the door needs the Crescent Key from Dire Maul East.

What is a Dire Maul Tribute run?

A run where you kill only King Gordok. In Classic you skip or trick the guards on the way, kill the King while Cho'Rush stays alive, and the group becomes king of the Gordok. Mizzle the Crafty then sets down the Gordok Tribute chest, with one extra item for each of Mol'dar, Fengus, Slip'kik, Kromcrush and Cho'Rush left alive, and the guards give their buffs.

Which bosses do you skip on a Tribute run?

Guard Mol'dar, by opening the Inner Door with Lockpicking, a Powerful Seaforium Charge or a Truesilver Skeleton Key. Guard Fengus, by letting him walk past and looting his chest for the Courtyard Key. Guard Slip'kik, frozen in the repaired Broken Trap. Captain Kromcrush, talked away in the Gordok Ogre Suit. And Cho'Rush, off-tanked while the King dies. Stomper Kreeg is optional, he sleeps.

What do you get from the Tribute chest?

In WoW Forever nobody knows yet, the items the Gordok Tribute chest held in Classic have no Forever entry so far. In Classic it gave one item for each guard left alive and only food, water and potions when all of them were dead.

What are the Gordok buffs?

Mol'dar's Moxie gives 15% more Stamina, Fengus' Ferocity attack power and in Forever also spell damage and healing, and Slip'kik's Savvy 3% critical strike chance with all spells and attacks. Each lasts two hours, and in Forever none of them works in a raid instance.

Where are the class books in Dire Maul North?

They are not tied to one room. In Classic the class books drop from bosses in all three Dire Maul wings, North included, and you hand them in to the lorekeepers in the Athenaeum of Dire Maul West.

How many bosses are in Dire Maul North?

Seven: Guard Mol'dar, Stomper Kreeg, Guard Fengus, Guard Slip'kik, Captain Kromcrush, Cho'Rush the Observer and King Gordok. A Tribute run kills only the King.

How long does a full Dire Maul North clear take?

Plan for about 35–50 minutes for a full clear. A Tribute run is shorter, in Classic solo hunters did it in under ten minutes.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

  • Route marks and the way through the dungeon on the map.

First published Every change on the guides