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mmonster
Classic dungeonLevel 54–60

Dire Maul: East Dungeon Guide

Dire Maul East, DM East for short, is the Warpwood Quarter of the ruined elf city of Eldre'Thalas in Feralas, a Classic dungeon for levels 54–60 in WoW Forever and the wing most groups run first. Here are the three Dire Maul wings at a glance, the doors and the way there for both factions, the Pusillin chase for the Crescent Key, all five bosses with tactics and every quest East needs.

Level
54–60
Bosses
5
Full clear
35–50min
Difficulty
6/10

Feralas · KalimdorEntrance 64.9, 29.4Show on the mapRun it with mmonster

Alzzin the Wildshaper, final boss of Dire Maul: East in WoW Forever

Overview

Inside Dire Maul: East

Dire Maul is three dungeons in one ruin, each behind its own door off the same courtyard. East, the Warpwood Quarter, is usually run at 54–60, its trash is level 54–58 and its bosses 57–58. West, the Capital Gardens, and North, the Gordok Commons, are usually run at 56–60, with bosses up to 61 in West and up to 62 in North. In Classic, Pusillin in East drops the Crescent Key that opens the doors of West and North, so East comes first and West or North follow.

East is the overgrown wing, full of Wildspawn satyrs, lashers and corrupted Warpwood ancients. Pusillin waits right at the start and leads you on a chase round the walkway above a sunken garden. Lethtendris and her imp sit in a hall upstairs, Hydrospawn and Zevrim Thornhoof below it. Old Ironbark in the garden opens the way to Alzzin the Wildshaper once Zevrim is dead, and Alzzin's kill in his shrine at the bottom of the wing counts for the Master Spelunker achievement.

Level 54–60 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.

Beta status

Dire Maul: East in the WoW Forever beta

Not open in the beta yetConfirmedChecked October 4, 2026

Dire Maul is not open on the WoW Forever beta. The level cap is 30 since October 1, and Blizzard's list of dungeons open for testing does not include Dire Maul, so nobody has been inside yet. The beta runs until October 21 and the game launches on November 4. Until the first groups get in, the tactics here are how the fights work in Classic, and we add what Forever changes as soon as runs come in.

Forever vs Classic

What changed in Dire Maul: East for WoW Forever

What is different from the Classic version you may know. Everything else works as it did in Classic.

  • No boss gear in Forever yetBeta data

    None of the gear the East bosses dropped in Classic has a Forever entry so far. Across all three wings, 92 of the 96 Classic boss items are missing. Blizzard said every dungeon drop was looked at again for Forever, so expect new or changed loot, not empty bosses. This guide adds the East loot the day it shows up.

  • Two quests point at missing rewardsBeta data

    Pusillin and the Elder Azj'Tordin still lists Spry Boots and Sprinter's Sword, and Lethtendris's Web still lists Lorespinner, but none of the three items exists in Forever yet. The quests themselves are unchanged.

  • Less bonus XP from dungeon questsConfirmed

    Since October 1 dungeon quests give half of their bonus experience. Nobody can turn in an East quest on the beta yet, so their new XP is still unknown.

Location

Where is Dire Maul: East? Entrance and how to get there

Dire Maul is the ruin of Eldre'Thalas in north-central Feralas. All three wings open onto the Broken Commons, the central courtyard at about 62.0, 33.3, which is also where your ghost runs to after a wipe. The main East door is on its east side at about 64.9, 29.4, and a second door leads in from Eldreth Row, the long hall on the south side, at about 67.2, 34.9. In Classic a back door at Lariss Pavilion, at about 76.5, 35.9, opens with the Crescent Key and drops you at the far end of the wing. The West doors are at about 60.3, 31.8 and the North door at about 62.9, 24.9.

Tap a place for its /way coordinates.Open full map
  1. 1Fly to Feathermoon, the flight path of Feathermoon Stronghold on its island off the west coast, at about 30.3, 43.3.
  2. 2Take the boat over to the Forgotten Coast and follow the road east into the middle of Feralas.
  3. 3Turn north off the road at about 59, 45 and climb into the ruins. In Classic elite ogres of level 52–54 guard the outer grounds, so keep to the path.
  4. 4Go through to the central courtyard and take the door on its east side. Without the boat, fly to Thalanaar on the eastern border at about 89.5, 45.9 and ride west on the road past the Horde's Camp Mojache.
  1. 1Fly to Camp Mojache in eastern Feralas, the flight master is at about 75.4, 44.3.
  2. 2Ride west on the road to about 59, 45 and turn north into the ruins.
  3. 3Get past the ogres of the outer grounds to the central courtyard. The East door is on its east side.
  4. 4Once you have the Crescent Key, the back door at Lariss Pavilion is a short ride north of Camp Mojache and saves the walk through the ruins.
  • Entrance portalMap coordinates, Feralas64.9, 29.4
  • GraveyardMap coordinates, Feralas54.8, 47.6

Copies the /way command for TomTom.

Group Finder

The Group Finder lists all three Dire Maul wings at level 54. The door message in the Forever client asks for level 31, the same text as in Classic Era, and the usual range for East is 54–60.

After a wipe

The spirit healer stands south-west of the ruins at about 54.8, 47.6. Run north-east back into the courtyard and take the East door again. A wipe at Alzzin means the whole way down through the wing, and in Classic the trash respawns if you take too long.

Map and route

The route through the dungeon

6 areas, one path. Tap a stop to see what waits there.

Map of Dire Maul: East with the route through the dungeon
The way follows the walkable ground of the game client, the area marks are approximate.Classic

Area 1 of 6

Warpwood Quarter, upper gallery

The main door drops you on the walkway that rings the sunken garden. Pusillin waits a quick left turn from the start. In Classic you talk to him, he runs, and you follow him round the walkway, pulling treants, tanglers and lashers as you go, until he stops on a platform up a small ramp and fights.

Area 2 of 6

Upper hall east of the garden

Back up the ramp, the room you skipped leads up to Lethtendris and her imp Pimgib, with Wildspawn satyrs, Phase Lashers and Fel Lashes around them.

Area 3 of 6

Lower halls and the pool room

The halls under Lethtendris. A tunnel near the bottom of the ramp leads to the pool room where Hydrospawn patrols, the tunnel straight ahead to Zevrim Thornhoof among satyr rogues and Hellcallers.

Area 4 of 6

The Conservatory (sunken garden)

The garden floor with the stream, crowded with Warpwood ancients, Death Lashes and Whip Lashers. Old Ironbark stands here and opens the door to Alzzin once Zevrim is dead. Groups move along the ledge to avoid extra pulls.

Area 5 of 6

The Shrine of Eldretharr

A ramp leads down to the round shrine at the lowest point of the wing. Clear the small lasher packs first, then pull Alzzin. After the kill the broken wall is a one-way way out, and in Classic the tunnel his imps come from holds Rich Thorium Veins.

Area 6 of 6

The Hidden Reach (back corridor)

The long corridor from the Lariss Pavilion back door to the far end of the wing, with satyr and lasher packs. You only walk it when you come in through the back door.

Encounters

Boss roster

Main bosses5

Pusillin, boss of Dire Maul: East in WoW Forever

1Boss 1 of 5

Pusillin

BossDemonLevel 57

4 abilities3 loot items

Pusillin is the little imp who stole Azj'Tordin's Book of Incantations. He also carries the Crescent Key that opens the rest of Dire Maul.

Abilities

  • Fire Blast · Inflicts Fire damage to an enemy.
  • Fireball · Inflicts Fire damage to an enemy.
  • Blast Wave · Unleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec.
  • Spirit of Runn Tum

Tactics

  • In Classic he is friendly at first. Talk to him near the start and he runs off, catch up and talk again, and at the end of the chase he turns hostile on a platform.
  • Then he grows with Spirit of Runn Tum, which reflects spells and speeds up his melee, and calls four Wildspawn Imps. AoE the imps on the tank.
  • Interrupt Fireball and step away from Blast Wave, which burns and slows everyone near him. Casters mind the reflect and switch to wands or AoE.

Tank

Grab all four imps the moment he turns hostile.

Healer

Stay out of Blast Wave range and top up the tank through the imps.

Damage

Kill the imps with AoE first, then burn Pusillin.

Watch out for: A caster nuking him into the spell reflect.

Adds

Zevrim Thornhoof, boss of Dire Maul: East in WoW Forever

2Boss 2 of 5

Zevrim Thornhoof

BossDemonLevel 57

1 ability

Zevrim Thornhoof is the satyr lord of the lower halls, in the room before the drop into the pool area.

Abilities

  • Intense Pain · Inflicts Shadow damage to nearby enemies every 3 sec. for 15 sec.

Tactics

  • Intense Pain pulses Shadow damage on everyone around him for several seconds, so ranged and the healer stand at max range.
  • In Classic he also sacrifices a player, who is taken out of the fight while Zevrim drains their health. Heal that player through it.

Tank

Hold him in place so the ranged can stay far out.

Healer

Keep the sacrificed player alive first.

Damage

Melee step out when your health drops during Intense Pain.

Watch out for: The healer standing in Intense Pain range.

Hydrospawn, boss of Dire Maul: East in WoW Forever

3Boss 3 of 5

Hydrospawn

BossElementalLevel 57

1 ability1 loot item

Hydrospawn is a water elemental who patrols the pool room on the lower floor. Mages need his essence for Arcane Refreshment.

Abilities

  • Submersion · Reduces the Stamina of nearby enemies for 1 min.

Tactics

  • In Classic he summons Hydrolings that hit hard for their size. Either AoE them down or burst the boss, decide before the pull.
  • He disarms his target in Classic, so the tank and melee lose damage for a moment.
  • Submersion lowers the Stamina of everyone near him for a minute, so health bars are shorter than usual.

Tank

Pick up the Hydrolings as they come.

Healer

Heal early, Submersion leaves less room for mistakes.

Damage

Stick to the plan, adds or boss, and do not split.

Watch out for: Hydrolings running loose on the healer.

Notable loot

Lethtendris, boss of Dire Maul: East in WoW Forever

4Boss 4 of 5

Lethtendris

BossHumanoidLevel 57

6 abilities1 loot item

Lethtendris is a blood elf warlock in the upper hall, with her imp Pimgib at her side. Both faction versions of Lethtendris's Web want her web.

Abilities

  • Immolate · Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
  • Curse of Tongues · Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
  • Curse of Thorns · Curses an enemy for 3 min., giving it 50% chance to take damage on attack.
  • Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
  • Void Bolt · Sends a bolt of dark magic at an enemy, inflicting Shadow damage.
  • Enlarge

Tactics

Tank

Pick up Pimgib too if nobody can CC him.

Healer

Get Curse of Tongues off yourself first.

Damage

Keep a kick ready for every Void Bolt.

Watch out for: A Void Bolt that nobody interrupts.

Adds

  • Pimgib ×1 · Fireball: Inflicts Fire damage to an enemy. · Blast Wave: Unleashes a wave of flame, inflicting Fire damage to nearby enemies and reducing their movement speed for 6 sec. · Flame Buffet: Inflicts Fire damage to an enemy and increases the Fire damage it takes for 20 sec.

Notable loot

Alzzin the Wildshaper, final boss of Dire Maul: East in WoW Forever

5Boss 5 of 5Final boss

Alzzin the Wildshaper

BossDemonLevel 58

2 abilities

Alzzin the Wildshaper is the last boss of East, in the round shrine at the lowest point of the wing.

Abilities

  • Wither
  • Mangle · Inflicts damage to an enemy every 2 sec. and slows its movement by 50% for 20 sec.

Tactics

  • In Classic he shifts between satyr, wolf and tree forms. In tree form he heals himself, so save interrupts and burst for it.
  • Mangle bleeds the tank and halves movement speed for a while, and he stacks more bleeds and DoTs on top. The healer keeps HoTs rolling.
  • He knocks the tank away, so tank him with a wall behind.
  • At low health imps pour into the room. AoE them while you finish him.

Tank

Keep your back to a wall and grab the imps at the end.

Healer

Stay in range of a slowed tank and heal through the bleeds.

Damage

Burn him in tree form and switch to AoE when the imps come.

Watch out for: Letting his self heal in tree form go through.

Trash

Dangerous trash and diseases

Most wipes here start before a boss. These are the packs and effects to respect.

Quests

Dire Maul: East quests

Nine quests need East. Pusillin and the Elder Azj'Tordin and Lethtendris's Web are the main ones, with a lead-in from Orgrimmar or Stormwind for the web. Rabine Saturna in Moonglade gives Shards of the Felvine, mages kill Hydrospawn for Arcane Refreshment, and the Tier 0.5 chain sends you back twice for Isalien. The quests of West and North are on their own pages.

Alliance7

Pick up before you go

  1. 1Feathermoon Stronghold: Latronicus Moonspear (Lethtendris's Web), or Crier Goodman in Stormwind first for the lead-in.
  2. 2Lariss Pavilion in eastern Feralas: Azj'Tordin (Pusillin and the Elder Azj'Tordin).
  3. 3Nighthaven in Moonglade: Rabine Saturna (Shards of the Felvine, after A Reliquary of Purity).
  4. 4Mages who have been to West: Lorekeeper Lydros (Arcane Refreshment).

Horde7

Pick up before you go

  1. 1Camp Mojache: Talo Thornhoof (Lethtendris's Web), or Harbinger Balthazad in Orgrimmar first for the lead-in.
  2. 2Lariss Pavilion in eastern Feralas: Azj'Tordin (Pusillin and the Elder Azj'Tordin).
  3. 3Nighthaven in Moonglade: Rabine Saturna (Shards of the Felvine, after A Reliquary of Purity).
  4. 4Mages who have been to West: Lorekeeper Lydros (Arcane Refreshment).

Loot

Loot table

Every boss drop and every quest reward of the dungeon. Hover an item for its stats.

What East drops in Forever so far are keys, quest items and one recipe: Pusillin's Crescent Key, his Book of Incantations and Recipe: Runn Tum Tuber Surprise for cooks, Lethtendris's Web and Hydrospawn Essence.

ItemSlotSourceReq.
Recipe: Runn Tum Tuber SurpriseBlueprintPusillin–

Beta drop chances come from a handful of kills and are left out until the sample is bigger.

Collect

Achievements from Dire Maul: East

Achievement1

Before you go

Before you go

  • Grab the quests on the wayAzj'Tordin at Lariss Pavilion and the web quest at Camp Mojache or Feathermoon Stronghold are close to the ruins. Moonglade and the lead-ins in the capitals are a detour, so plan them in.
  • Bring poison and curse curesStealthed satyrs and Death Lashes poison, Lethtendris curses. A druid, shaman or paladin for poison and a mage or druid for curses make the run much smoother.
  • Bring CC for demons and elementalsSatyrs, imps and lashers fill the wing. In Classic warlocks' Banish and hunters' Freezing Trap carried a lot of pulls for groups below 60.
  • Talk to Pusillin again every time you catch up with him, he only fights at the end of the chase.
  • Kill Zevrim Thornhoof before you walk over to Old Ironbark, the door stays shut until then.
  • Keep the Crescent Key after the run, in Classic it opens West, North and the back door at Lariss Pavilion.
Tough · 6/10

FAQ

Questions players ask

What level is Dire Maul East in WoW Forever, and from what level can you enter?

East is usually run at 54–60. Its trash is level 54–58, the bosses 57 and 58. The Forever Group Finder lists all three Dire Maul wings at level 54, and the door message in the client asks for level 31, as it does in Classic Era. On the beta nobody can get in, the cap is 30.

Where is the Dire Maul East entrance?

In the ruins of Dire Maul in north-central Feralas. The main East door is on the east side of the central courtyard at about 64.9, 29.4, a second one leads in from Eldreth Row at about 67.2, 34.9. In Classic the back door at Lariss Pavilion, at about 76.5, 35.9, opens with the Crescent Key.

Which Dire Maul wing should you do first?

East. In Classic Pusillin in East drops the Crescent Key, which opens the doors of West and North, and East has the lowest levels of the three wings.

How do you get the Crescent Key, and what does it open?

Talk to Pusillin near the start of East, follow him through the wing and kill him and his imps where he stops. He drops the Crescent Key. In Classic it opens the doors of West and North and the East back door at Lariss Pavilion. The key is unchanged in Forever, but nobody has tried those doors there yet.

What quests are there for Dire Maul, and which wing does each one need?

East needs Pusillin and the Elder Azj'Tordin, Lethtendris's Web with its two lead-ins, Shards of the Felvine, Arcane Refreshment for mages and the two amulet quests with Isalien. West has the most: The Madness Within, Elven Legends, the Libram quests, the class books, the Quel'Serrar chain and steps of the Warlock and Paladin mount quests. North has The Gordok Ogre Suit, Free Knot!, A Broken Trap and the quests after a Tribute run. Each wing page lists its own quests with givers.

How do you catch Pusillin?

Not with weapons out. In Classic you talk to him, he runs a stretch, you follow and talk again, and only at the end of the chase does he turn hostile on a platform up a small ramp. Clear the packs on the way so they do not join that fight.

How many bosses are in Dire Maul East?

Five: Pusillin, Zevrim Thornhoof, Hydrospawn, Lethtendris and Alzzin the Wildshaper, the last boss. The Tier 0.5 chain adds Isalien, who is summoned where Alzzin stood.

How long does a full Dire Maul East clear take?

Plan for about 35–50 minutes with a group. Classic jump runs for books and Thorium took under 15 minutes, but that is a farming route that skips most of the wing.

Which Dire Maul wing is the easiest?

East, going by levels. Forever lists its trash at 54–58 and its bosses at 57–58, while West and North have bosses up to 61 and 62. Nobody has run any wing in Forever yet, so this is how it looks on paper.

Can both factions run Dire Maul East?

Yes. Both get Pusillin and the Elder Azj'Tordin, and each faction has its own Lethtendris's Web, from Camp Mojache for the Horde and from Feathermoon Stronghold for the Alliance.

Sources

Sources

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Page history

What changed

Updated

  • The map of the entrance opens in full screen.

  • The way on the map follows the walkable ground.

  • Route marks and the way through the dungeon on the map.

First published Every change on the guides