Blackrock Depths Dungeon Guide
Blackrock Depths, BRD for short, is the Dark Iron capital at the bottom of Blackrock Mountain, a long Classic dungeon for levels 52–60 with 21 encounters. Here is the way down through the mountain, the keys, all 39 quests for Alliance and Horde, every boss with its Classic tactics and the loot Forever already lists.
- Level
- 52–60
- Bosses
- 27
- Full clear
- 120–180min
- Difficulty
- 9/10
Blackrock Mountain · Eastern KingdomsEntrance 22.6, 7.5Show on the mapRun it with mmonster
The bosses
1Lord RoccorLevel 51
2High Interrogator GerstahnLevel 52
3Houndmaster GrebmarLevel 52
4Warder StilgissLevel 56
5VerekLevel 55
6Fineous DarkvireLevel 54
7Lord IncendiusLevel 55
8Bael'GarLevel 54
9General AngerforgeLevel 57
10Golem Lord ArgelmachLevel 57
11Ambassador FlamelashLevel 57
12MagmusLevel 57
13Princess Moira BronzebeardLevel 58
14Final bossEmperor Dagran ThaurissanLevel 59
15Rare spawnPyromancer LoregrainLevel 52
16Rare spawnPanzor the InvincibleLevel 57
17Ring of Law: Gorosh the DervishLevel 56
18Ring of Law: GrizzleLevel 54
19Ring of Law: EvisceratorLevel 54
20Ring of Law: Ok'thor the BreakerLevel 53
21Ring of Law: Anub'shiahLevel 54
22Ring of Law: Hedrum the CreeperLevel 53
23Dark Coffer: Dark Keeper Bethek, Dark Keeper Ofgut, Dark Keeper Pelver, Dark Keeper Uggel, Dark Keeper Vorfalk, Dark Keeper ZimrelLevel 55
24Watchman DoomgripLevel 55
25The Grim Guzzler group: Hurley Blackbreath, Ribbly Screwspigot, Plugger SpazzringLevel 55
26PhalanxLevel 55
27Chest of the Seven: Anger'rel, Doom'rel, Dope'rel, Gloom'rel, Hate'rel, Seeth'rel, Vile'relLevel 55

Overview
Inside Blackrock Depths
Blackrock Depths is a whole city, not a corridor. The portal drops you in the Detention Block, from there the Halls of the Law run around the Ring of the Law arena, the Dark Iron Highway leads west to the West Garrison and the golem works of the Manufactory, and Shadowforge City wraps around a lava lake with the Black Anvil, the Black Vault and the Grim Guzzler tavern. The last stretch goes through the Lyceum and the Iron Hall to the Imperial Seat, where Emperor Dagran Thaurissan sits with Princess Moira Bronzebeard.
Three keys shape a run. The Prison Cell Key from High Interrogator Gerstahn opens the cells for Jail Break! and Kharan Mighthammer, the Shadowforge Key from Dark Iron Legacy opens the locked Shadowforge gates, and Relic Coffer Keys from Dark Iron mobs open the coffers of the Black Vault. BRD is also where Attunement to the Core sends you for the Molten Core, where the Alliance finds Marshal Windsor for the Onyxia chain, and where Lokhtos Darkbargainer of the Thorium Brotherhood waits in the Grim Guzzler.
In Forever the Group Finder lists BRD at 48 for a group of five, and the bosses are level 51–59. The beta is capped at 30, so nobody has been inside yet, and every tactic below is the Classic one.
Level 52–60 is the range the dungeon is tuned for, not a minimum entry level. This is the Forever level range as it stands today. It can still shift before launch.
Beta status
Blackrock Depths in the WoW Forever beta
Not open in the beta yetConfirmedChecked October 4, 2026
Blackrock Depths is not open on the WoW Forever beta. Blizzard's notes of October 1 raised the cap to 30 and list the dungeons you can enter, and no Blackrock Mountain dungeon is on that list. Until the beta gets here, the tactics and the route on this page are the Classic ones. The day it opens we add what the first runs show.
Forever vs Classic
What changed in Blackrock Depths for WoW Forever
What is different from the Classic version you may know. Everything else works as it did in Classic.
The door opens at level 45Beta data
The Forever door lets characters in from level 45, three levels later than the Classic door at 42. The beta cap of 30 keeps everyone out for now.
28 boss drops with new statsBeta data
The Savage Gladiator Chain from the Ring of Law trades its old crit chance for Critical Strike Rating and more Strength and Stamina. Houndmaster's Bow swaps Agility for Strength and Attack Power, Lord Roccor's Earthslag Shoulders got more spell power, and Pyromancer Loregrain's Pyric Caduceus gives up its fire spell power for Spirit. The Lightforge Gauntlets of the Emperor gained Intellect, part of a rework of the Dungeon Set 1 pieces across the Blackrock dungeons.
Ten quest rewards are blue nowBeta data
Swiftstrike Cudgel and Limb Cleaver from Hurley Blackbreath and Lost Thunderbrew Recipe, Rancor Boots, Penance Spaulders and Splintsteel Armor from Ribbly Screwspigot, Conservator Helm, Shieldplate Sabatons and Windshear Leggings from Abandoned Hope, and Blade of Reckoning and Skilled Fighting Blade from Jail Break! went from green to blue with higher stats.
Four boss spells were retunedBeta data
Baneful Poison of Hedrum the Creeper, Fire Storm of Lord Incendius, Summon Spawn of Bael'Gar and the Emperor's Avatar of Flame have new numbers in Forever. How hard they hit now the first runs will tell.
Part of the Classic loot is not listed yetBeta data
96 Classic boss drops, Ironfoe and the Hand of Justice among them, plus all of Bael'Gar's and Ambassador Flamelash's gear and several quest rewards, are not in the Forever item database yet. The items still exist in the game files, so this is a gap in the data, not a removal. This guide adds them the day the dungeon opens.
Less bonus XP from dungeon questsConfirmed
Since October 1 dungeon quests give only half of their old bonus experience on top of the normal quest reward.
Location
Where is Blackrock Depths? Entrance and how to get there
Blackrock Depths is the bottom door of Blackrock Mountain. You enter the mountain from Searing Gorge or from Burning Steppes, and inside the chains run down to the BRD portal next to the Grinding Quarry and up to the portal at the top that Lower and Upper Blackrock Spire share. On the Burning Steppes map the BRD portal is at about 22.6, 7.5. If your map shows Searing Gorge, look for it at about 27.1, 72.5.
Now you can move the map.
No spawn points on the map for this one.
- 1Fly to Thorium Point in Searing Gorge, the gryphon master stands at about 37.9, 30.4.
- 2Ride south through Searing Gorge into Blackrock Mountain.
- 3Follow the chains all the way down. The portal is at the lowest level, next to the Grinding Quarry where Overmaster Pyron walks.
- 4From Morgan's Vigil in Burning Steppes (about 84.4, 68.3) you can also ride north-west across the zone and enter the mountain from the south.
- 1Fly to Thorium Point in Searing Gorge, the wind rider master stands at about 34.8, 30.6.
- 2Ride south into Blackrock Mountain and follow the chains down to the portal at the bottom.
- 3Flame Crest in Burning Steppes (about 65.6, 24.2) is the other way in, from the south side of the mountain.
- 4Kargath in the Badlands (about 4.1, 44.9) is where most Horde BRD quests start. Pick them up before you fly over.
- Entrance portalMap coordinates, Burning Steppes
22.6, 7.5
Copies the /way command for TomTom.
Group Finder
The Group Finder lists Blackrock Depths at level 48 for both factions. A warlock can summon latecomers at the bottom of the mountain and save them the long ride down the chains.
After a wipe
In Classic a wipe sends you to the Spirit Healer at Thorium Point in Searing Gorge, at about 35.4, 23.6, and you ride south into the mountain and down the chains again. Where Forever sends you after a wipe nobody has reported yet.
Map and route
The route through the dungeon
15 areas, one path. Tap a stop to see what waits there.

Area 1 of 15
Detention Block
The prison right behind the portal. Anvilrage guards and Twilight's Hammer torturers patrol the cells, and High Interrogator Gerstahn stands in the middle with her bloodhounds. Commander Gor'shak, Kharan Mighthammer, Marshal Windsor and Dughal Stormwing sit in the cells for the faction quests, and Gerstahn's Prison Cell Key opens them.
Area 2 of 15
Halls of the Law
The ring corridor around the arena, with the East Garrison off to the side. Fireguards and Anvilrage soldiers walk here, Lord Roccor patrols the back half, and Houndmaster Grebmar waits under the arena.
Area 3 of 15
Ring of the Law
Step into the arena and High Justice Grimstone starts the Ring of Law. In Classic three waves of beasts or fighters come first, then one of six bosses picked at random. The gates open after the last kill and a chest with the arena spoils appears. Anvilrage soldiers and medics watch from the stands.
Area 4 of 15
Shrine of Thaurissan
The Monument of Franclorn Forgewright stands here. Pyromancer Loregrain kneels in front of it with Twilight cultists, and this is where you place Ironfel for Dark Iron Legacy.
Area 5 of 15
Dark Iron Highway
The long road west from the arena, with the West Garrison at its side. Anvilrage officers and marshals hold the road, General Angerforge commands the garrison, and Bael'Gar the molten giant sits at the far end.
Area 6 of 15
The Manufactory
The golem workshop. Ragereaver Golems and Wrath Hammer Constructs guard it, and Golem Lord Argelmach waits in his room at the back.
Boss here
Area 7 of 15
Shadowforge City
The heart of the city around the lava lake. Lord Incendius guards the Black Anvil, Warder Stilgiss and Verek hold the Black Vault with the Dark Coffer, the Relic Coffers and the Secret Safe, Fineous Darkvire walks the ramp of the Hall of Crafting, and the six Dark Keepers are spread through the streets. Phalanx guards the back way out of the Grim Guzzler.
Boss here
Area 8 of 15
The Grim Guzzler
The Dark Iron tavern, friendly until someone starts trouble. Plugger Spazzring runs the bar, Hurley Blackbreath comes out when the Thunderbrew Lager Kegs are smashed, Ribbly Screwspigot sits with his cronies, and Private Rocknot wants his ale. Mistress Nagmara and Lokhtos Darkbargainer of the Thorium Brotherhood are here too.
Area 9 of 15
Chamber of Enchantment
Ambassador Flamelash's rune room. Burning Spirits come out of the runes on the floor and walk to him.
Boss here
Mobs here
Area 10 of 15
Summoners' Tomb
The tomb of the Seven. Talk to Doom'rel to start the fight, and the Chest of The Seven opens after the last ghost.
Area 11 of 15
The Lyceum
A big hall full of non-elite Dark Irons. Shadowforge Flame Keepers drop the Shadowforge Torches: light the two braziers of the Lyceum with them and the doors to the Iron Hall open.
Mobs here
Area 13 of 15
The Imperial Seat
The throne room. Emperor Dagran Thaurissan sits on his throne with Princess Moira Bronzebeard at his side, and Doomforge Dragoons and Anvilrage Captains guard the hall.
Area 14 of 15
Mold Foundry
An optional side room with Molten War Golems, where the rare golem Panzor the Invincible can stand.
Boss here
Mobs here
Area 15 of 15
The Molten Bridge
An optional path past the Black Forge to the Molten Core portal at the bottom of BRD. The Core Fragment for Attunement to the Core waits by that portal.
Mobs here
Encounters
Boss roster
Main bosses14

Lord Roccor is an elemental who patrols the back half of the Halls of the Law.
Abilities
- Ground Tremor · Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
- Earth Shock · Shocks an enemy with concussive force, inflicting Nature damage and interrupting the spell being cast for 2 sec.
- Flame Shock · Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
Tactics
- Ground Tremor stuns everyone near him for 2 seconds, so top the tank up before each tremor.
- Earth Shock interrupts casts and Flame Shock burns whoever he targets.
Tank
Keep him still, he patrols in Classic.
Healer
Heal from range so the tremor misses you.
Damage
Ranged stay back, melee expect the stuns.
Watch out for: A tremor while the tank is low.
Notable loot
Rockshard Pellets · Other
Stoneshell Guard · Shield
Earthslag Shoulders · Shoulder
Formula: Smoking Heart of the Mountain · Other

High Interrogator Gerstahn rules the Detention Block and carries the Prison Cell Key.
Abilities
- Shadow Shield · Surrounds the caster with a shield woven of Shadow magic. The shield lasts 30 sec., absorbs up to Physical or magical damage, and inflicts damage to melee attackers.
- Psychic Scream · Lets out a psychic scream, causing up to 5 nearby enemies to flee for 6 sec.
- Shadow Word: Pain · Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
- Mana Burn · Hits an enemy with an anti-mana bolt. For each point of mana consumed by the bolt, the target takes damage.
Tactics
- In Classic the guards and three bloodhounds around her join the pull.
- Psychic Scream sends up to five players running for 6 seconds, so kill her fast and keep casters out of her reach.
- Dispel Shadow Word: Pain and watch your mana when she casts Mana Burn.
Tank
Gather her and the hounds in one spot away from the cells.
Healer
Dispel Shadow Word: Pain on whoever has it.
Damage
Burn Gerstahn, then AoE the hounds.
Watch out for: A fear that runs someone into the next pack.
Adds
Notable loot
Greaves of Withering Despair · Feet

Houndmaster Grebmar waits under the arena with his dogs and is optional.
Abilities
- Demoralizing Shout · Reduces the melee attack power of nearby enemies for 30 sec.
- Pummel · Pummels an enemy for (100% of Spell Power) damage and interrupts the spell being cast for 5 sec.
- Bloodlust · Increases an ally's attack speed by 30% for 30 sec.
Tactics
- In Classic most groups come only for the Spritecaster Cape.
- Bloodlust speeds up his attacks, Pummel interrupts a caster for 5 seconds and Demoralizing Shout lowers your attack power.
Tank
Hold him and the dogs together.
Healer
Stay out of his melee range so Pummel does not lock you out.
Damage
AoE the dogs, then finish Grebmar.
Notable loot
Spritecaster Cape · Back
Fleetfoot Greaves · Feet
Houndmaster's Bow · Ranged

Warder Stilgiss guards the Black Vault in Shadowforge City together with his darkhound Verek.
Abilities
- Chilled
- Frost Armor · Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor slows melee attackers' movement to 25%, and increases the time between their attacks by 30%.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Frostbolt · Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
- Frost Ward · Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Frost damage.
Tactics
- Frost Nova roots everyone near him, Frostbolt hits hard and Frost Ward soaks frost damage.
- In Classic Stilgiss cannot be stunned, Verek can.
Tank
Hold Stilgiss away from the group and expect to be rooted.
Healer
Stand away from him so Frost Nova misses you.
Damage
Frost mages switch spells, Frost Ward eats frost damage.
Watch out for: The whole group frozen in place next to him.
Notable loot
Dark Warder's Pauldrons · Shoulder

Verek is Warder Stilgiss's darkhound in the Black Vault.
Abilities
- Curse of Blood · Increases the Physical damage taken by an enemy for 10 min.
- Thrash · Gives the caster 2 extra attacks.
- Enrage
Tactics
- Curse of Blood makes the group take more physical damage for 10 minutes. Remove it.
- In Classic he gets Enrage and Thrash, so stun him and kill him early.
Tank
Off-tank Verek or let a stun lock hold him.
Healer
Decurse Curse of Blood.
Damage
Stun and burn Verek before Stilgiss.
Watch out for: An enraged Verek loose on the healer.
Notable loot
Verek's Leash · Waist

Fineous Darkvire walks the ramp of the Hall of Crafting and carries Ironfel for Dark Iron Legacy.
Abilities
- Devotion Aura · Gives additional armor to nearby party members for 4 min. Players may only have one aura on them per paladin at any one time.
- Kick · Kicks an enemy for damage, interrupting the spell being cast for 6 sec.
- Holy Strike · Consecrates the caster's weapon, inflicting additional damage on its next attack. All damage inflicted is based on Holy magic.
- Seal of Reckoning · Surrounds an ally with a seal that lasts 30 sec. Every time the sealed character strikes an enemy, the sealed character gains health.
- Holy Light · Calls upon Holy magic to heal an ally.
Tactics
- In Classic he walks up and down the ramp, so clear one end and wait for him there.
- Interrupt Holy Light, he heals himself with it.
- Holy Strike and Seal of Reckoning keep him hitting and healing in melee.
Tank
Pick him up at the end of the ramp.
Healer
Keep the tank up through Holy Strike.
Damage
Keep a kick ready for every Holy Light.
Watch out for: A Holy Light nobody kicks.
Notable loot
Senior Designer's Pantaloons · Legs

Lord Incendius guards the Black Anvil in Shadowforge City.
Abilities
- Fire Storm · Calls down a pillar of flame, burning all enemies in a selected area for Fire damage and an additional damage every 3 sec. for 30 sec.
- Fiery Burst · Inflicts Fire damage to all enemies in a selected area.
- Mighty Blow · Inflicts normal damage to an enemy, knocking it back.
- Curse of the Elemental Lord
Tactics
- Fire Storm burns an area for 30 seconds. Step out at once.
- Remove Curse of the Elemental Lord.
- Mighty Blow knocks the tank back and Fiery Burst hits everyone in an area.
- In Classic he cannot be stunned.
Tank
Keep your back to a wall so Mighty Blow does not throw you around.
Healer
Move out of Fire Storm and decurse.
Damage
Spread out so Fiery Burst hits fewer of you.
Watch out for: People standing in Fire Storm.
Notable loot
Cinderhide Armsplints · Wrist
Pyremail Wristguards · Wrist

Bael'Gar is the molten giant at the far end of the Dark Iron Highway.
Abilities
- Summon Spawn of Bael'Gar · Summons 1 Spawn of Bael'Gar in a selected area to aid the caster in battle for 3 min. The violent summoning also inflicts Fire damage to enemies in the selected area.
- Magma Splash
Tactics
- In Classic he summons Spawn of Bael'Gar during the fight, and the summon also burns the area where they land.
- Off-tank or AoE the spawns while the tank holds the giant.
- For A Taste of Flame use the Altered Black Dragonflight Molt on his remains.
Tank
Hold Bael'Gar, a second tank or pet takes the spawns.
Healer
Stay out of the spots where the spawns land.
Damage
Kill the spawns, then the giant.
Watch out for: Spawns piling up on the healer.

General Angerforge holds the West Garrison and carries one of Marshal Windsor's Lost Information pages.
Abilities
- Sunder Armor · Hacks at an enemy's armor, reducing it per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
Tactics
- In Classic he stacks Sunder Armor on the tank, so swap or use cooldowns late in the fight.
- The Horde kills him for Operation: Death to Angerforge.
Tank
Save a cooldown for when Sunder Armor is fully stacked.
Healer
Healing gets harder as the sunders stack.
Damage
Clear the garrison first so nothing joins.
Watch out for: A fully sundered tank at the end of the fight.
Notable loot
Lord General's Sword · Main Hand
Warstrife Leggings · Legs

Golem Lord Argelmach runs the Manufactory and carries the other page of Marshal Windsor's Lost Information.
Abilities
- Chain Lightning · Strikes an enemy with a lightning bolt that arcs to another nearby enemy. The spell affects up to 5 targets, inflicting greater Nature damage to each successive target.
- Lightning Shield · Surrounds the caster with 3 balls of lightning that have 50% chance of striking melee or ranged attackers for damage. Each time the lightning shield strikes, a ball of lightning dissipates. Thus, the shield expires after 10 min. or after it has struck 3 times.
- Shock · Instantly throws a bolt of lightning at an enemy, inflicting Nature damage.
Tactics
- In Classic he calls every golem and technician still alive in the Manufactory when you pull him. Clear it first.
- Interrupt Chain Lightning, it jumps to up to five targets.
- Lightning Shield hits anyone who attacks him, and Shock adds damage.
Tank
Pull him once the Manufactory is clear.
Healer
Spread from the melee so Chain Lightning jumps less.
Damage
Kick Chain Lightning.
Watch out for: Golems you skipped joining the fight.
Notable loot
Omnicast Boots · Feet
Luminary Kilt · Legs

Ambassador Flamelash sits in the Chamber of Enchantment.
Abilities
- Burning Spirit · Increases the damage dealt by the caster for 3 min.
Tactics
- In Classic he calls Burning Spirits out of the runes on the floor, four at a time.
- Every spirit that reaches him powers him up with Burning Spirit. Kill or slow them before they get there.
Tank
Hold Flamelash in the middle of the room.
Healer
Expect the tank to take more damage when a spirit gets through.
Damage
Spirits first, AoE and snares help.
Watch out for: Spirits reaching the Ambassador.

Magmus is the giant guarding the Iron Hall.
Abilities
- War Stomp · Inflicts normal damage to nearby enemies, knocking them back and stunning them for 8 sec.
- Fiery Burst · Inflicts Fire damage to all enemies in a selected area.
Tactics
- In Classic the doors of the Iron Hall open only after both braziers of the Lyceum are lit with Shadowforge Torches.
- The statues of the hall breathe fire during the fight, so stand between them.
- War Stomp knocks back and stuns nearby players for 8 seconds, Fiery Burst hits an area.
Tank
Tank him between the statues.
Healer
Stay out of War Stomp range.
Damage
Ranged spread, melee expect the stomp.
Watch out for: Standing in the statues' fire.
Notable loot
Golem Skull Helm · Head

Princess Moira Bronzebeard stands next to the Emperor in the Imperial Seat. Both faction rescue quests need her alive.
Abilities
- Renew · Heals an ally for damage every 3 sec. for 20 sec.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Heal · Calls upon Holy magic to heal an ally.
- Mind Blast · Inflicts Shadow damage to an enemy, but causes a high amount of threat.
- Shadow Word: Pain · Utters a word of darkness, inflicting Shadow damage to an enemy every 3 sec. for 18 sec.
Tactics
- In Classic she heals the Emperor with Heal and Renew and casts Shadow Bolt, Mind Blast and Shadow Word: Pain.
- Interrupt and crowd control her instead of killing her, or The Royal Rescue and The Fate of the Kingdom cannot be finished.
Healer
Dispel Shadow Word: Pain.
Damage
Kick every heal on the Emperor.
Watch out for: Killing her by accident with AoE.
Notable loot
Tome of Frost Ward V · Other

Emperor Dagran Thaurissan is the last boss of Blackrock Depths, on his throne in the Imperial Seat.
Abilities
- Avatar of Flame · Surrounds the caster in flames for 10 sec., giving the caster magic immunity and the ability to inflict Fire damage to an enemy on attack.
- Hand of Thaurissan · Inflicts Fire damage to an enemy, stunning it for 5 sec.
Tactics
- In Classic the guards of the Imperial Seat join when he is pulled, so clear the room first.
- Hand of Thaurissan burns and stuns a player for 5 seconds.
- Avatar of Flame makes him immune to magic for 10 seconds and adds fire damage to his hits. Casters wait it out, the tank uses a cooldown.
- Keep Princess Moira alive for the rescue quests.
Tank
Save a cooldown for Avatar of Flame.
Healer
Watch the tank closely during Avatar of Flame.
Damage
Melee keeps hitting during Avatar of Flame, casters switch to Moira's interrupts.
Watch out for: Moira healing him while nobody kicks.
Notable loot
Lightforge Gauntlets · Hands
Rare spawns2

Pyromancer Loregrain kneels at the Monument of Franclorn Forgewright in the Shrine of Thaurissan.
Abilities
- Scorching Totem · Summons a Scorching Totem at the caster's feet. Totem lasts 35 sec. and attacks a nearby enemy every 2 sec.
- Fire Ward · Surrounds the caster with a shield that lasts 1 min. and can absorb a fixed amount of Fire damage.
- Molten Blast · Burns an enemy, inflicting Fire damage.
- Flame Shock · Instantly burns an enemy, then inflicts additional Fire damage every 3 sec. for 12 sec.
Tactics
- In Classic Twilight cultists stand with him. Clear them or control them first.
- Kill or move away from his Scorching Totems.
- Molten Blast hits the tank, Flame Shock burns others, Fire Ward soaks fire damage.
Tank
Drag him away from his totems.
Healer
Watch the Flame Shock targets.
Damage
Kill the totems, fire casters switch spells.
Watch out for: Scorching Totems nobody kills.
Notable loot
Formula: Enchant Weapon - Fiery Weapon · Other
Flamestrider Robes · Chest
Pyric Caduceus · Ranged
Searingscale Leggings · Legs
Kindling Stave · Two-Hand

16Boss 16 of 27Rare spawn
Panzor the Invincible
Panzor the Invincible is a rare golem that can stand in the Mold Foundry.
Tactics
- In Classic he is a rare spawn, so he is not there every run.
- Forever lists no spells for him yet. Treat him like the other big golems: one tank, everyone else behind him.
Tank
Face him away from the group.
Event and conditional encounters11

Gorosh the Dervish is one of the six Ring of Law bosses and drops the Savage Gladiator Chain.
Abilities
- Whirlwind · Attacks nearby enemies in a whirlwind of steel that lasts 2 sec. and inflicts normal damage
- Mortal Strike · Inflicts 300% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Bloodlust · Increases an ally's attack speed by 30% for 30 sec.
Tactics
- Whirlwind hits everyone near him, so melee step out when he spins.
- Mortal Strike cuts healing on the tank, and Bloodlust speeds him up.
Tank
Use a cooldown when Mortal Strike and Bloodlust line up.
Healer
Heal through the Mortal Strike window.
Damage
Back off during Whirlwind.
Watch out for: Melee eating the whole Whirlwind.
Notable loot
Savage Gladiator Chain · Chest

Grizzle is one of the six Ring of Law bosses and drops Plans: Dark Iron Pulverizer.
Abilities
- Ground Tremor · Stuns nearby enemies, rendering them unable to move or attack for 2 sec.
- Enrage · Increases the caster's attack speed by 60% and the Physical damage it deals for 2 min.
- Cleave · Inflicts normal damage to an enemy and its nearest allies, affecting up to 3 targets.
Tactics
- Ground Tremor stuns everyone near him for 2 seconds.
- Cleave hits up to three in front of him, and Enrage makes him much faster at low health.
Tank
Face him away from the group.
Healer
Heal from range, save mana for the Enrage.
Damage
Burn him fast once he enrages.
Watch out for: The Enrage at low health.
Notable loot
Plans: Dark Iron Pulverizer · Other

Eviscerator is one of the six Ring of Law bosses.
Abilities
- Anti-Magic Shield · Creates an anti-magic shell around the caster, giving it magic immunity for 10 sec.
- Vicious Rend · Inflicts Physical damage to an enemy every 3 sec. for 15 sec.
- Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
Tactics
- Anti-Magic Shield makes him immune to magic for 10 seconds. Casters wait it out.
- Shadow Bolt Volley hits the group, Vicious Rend bleeds the tank.
Tank
Hold him in the middle.
Healer
Group heals for the volleys.
Damage
Melee carry the damage while the shield is up.
Watch out for: Casters wasting spells on the shield.
Notable loot
Savage Gladiator Grips · Hands

Ok'thor the Breaker is one of the six Ring of Law bosses and fights with arcane magic.
Abilities
- Polymorph · Transforms an enemy into a sheep, forcing it to wander around for up to 20 sec. While wandering, the sheep cannot attack or cast spells, but regenerates very quickly. Any damage will transform the target back into its normal form. Only one target can be polymorphed at a time. Only works on beasts, dragons, giants, humanoids, and critters.
- Slow · Increases the time between nearby enemies' attacks by 54% and slows their movement by 60% for 10 sec.
- Arcane Bolt · Hurls a magical bolt at an enemy, inflicting Arcane damage.
- Arcane Explosion · Sends out a blast wave of magic, inflicting Arcane damage to nearby enemies.
Tactics
- He Polymorphs players and casts Slow on everyone near him.
- Arcane Explosion and Arcane Bolt are his damage. Interrupt and stay spread.
Tank
Expect to be slowed, keep threat steady.
Healer
Dispel Polymorph on the tank.
Damage
Kick his casts.
Watch out for: A sheeped tank.
Notable loot
Savage Gladiator Leggings · Legs

Anub'shiah is one of the six Ring of Law bosses, an undead caster.
Abilities
- Banish · Banishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
- Curse of Weakness · Reduces the Physical damage dealt by an enemy for 2 min. Only one curse per warlock can be active on any one target.
- Demon Armor · Protects the caster, increasing armor by Shadow resistance by and health regeneration for 30 min.
- Curse of Tongues · Forces nearby enemies to speak in Demonic, reducing their casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Enveloping Web · Immobilizes an enemy, increases the time between its attacks by 100%, and prevents it from casting spells for 8 sec.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
Tactics
- She Banishes players, curses with Curse of Weakness and Curse of Tongues and roots with Enveloping Web.
- Interrupt Shadow Bolt and remove the curses.
Tank
Keep her on you, she casts a lot.
Healer
Decurse Curse of Tongues on the casters.
Damage
Kick Shadow Bolt.
Watch out for: A banished tank.
Notable loot
Savage Gladiator Greaves · Feet

Hedrum the Creeper is one of the six Ring of Law bosses, a beast that webs and poisons.
Abilities
- Baneful Poison · Inflicts Nature damage and an additional damage every 5 sec. to nearby enemies for 2 min.
- Web · Casts a web over an enemy, immobilizing it for 10 sec.
Tactics
- Baneful Poison hits everyone within 10 yards and keeps ticking for 2 minutes. Its numbers changed in Forever.
- Web roots a player for 10 seconds. Cure the poison and stay spread.
Tank
Hold him away from the ranged.
Healer
Cure poison on the tank first.
Damage
Ranged stay out of the 10 yard poison.
Watch out for: Poison stacking on the whole group.
Notable loot
Spiderfang Carapace · Chest
Savage Gladiator Helm · Head

23Boss 23 of 27
Dark Coffer: Dark Keeper Bethek, Dark Keeper Ofgut, Dark Keeper Pelver, Dark Keeper Uggel, Dark Keeper Vorfalk, Dark Keeper Zimrel
13 abilities
The six Dark Keepers stand spread through Shadowforge City. One of them carries the Dark Keeper Key that opens the Dark Coffer in the Black Vault.
Abilities
- Lightning Bolt · Blasts an enemy with lightning, inflicting Nature damage.
- Shock · Instantly throws a bolt of lightning at an enemy, inflicting Nature damage.
- Amplify Damage · Increases all forms of damage taken by an enemy by 100% for 10 sec.
- Fireball · Inflicts Fire damage to an enemy.
- Curse of Agony · Curses an enemy with agony, inflicting Shadow damage every 3 sec. over 30 sec. Only one curse per warlock can be active on any one target.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Power Word: Shield · Wraps an ally in a shield that lasts up to 30 sec., absorbing a maximum of Physical or magical damage. While the shield holds, spells will not be interrupted by Physical attacks.
- Holy Smite · Smites an enemy, inflicting Holy damage.
- Anti-Magic Shield · Creates an anti-magic shell around the caster, giving it magic immunity for 10 sec.
- Arcane Bolt · Hurls a magical bolt at an enemy, inflicting Arcane damage.
- Chilled
- Frost Armor · Encases the caster in a layer of frost that lasts 30 min. The thick ice increases armor slows melee attackers' movement to 25%, and increases the time between their attacks by 30%.
- Frostbolt · Inflicts Frost damage to an enemy and reduces its movement speed for 4 sec.
Tactics
- In Classic a portrait in the Black Vault names the keeper whose key opens the coffer. Read it, then hunt that keeper.
- Each keeper is a caster: Lightning Bolt, Fireball, Shadow Bolt, Holy Smite, Arcane Bolt or Frostbolt. Interrupt and burn.
Tank
Pull them to you, they stand and cast.
Healer
Dispel Amplify Damage and Curse of Agony.
Damage
Kick the casts.

Watchman Doomgrip guards the Secret Safe in the Black Vault.
Abilities
- Sunder Armor · Hacks at an enemy's armor, reducing it per Sunder Armor. Can be applied up to 5 times. Lasts 30 sec.
- Drink Healing Potion · Uses a Holy elixir to heal the caster.
Tactics
- In Classic he shows up once every Relic Coffer of the Black Vault is open.
- He stacks Sunder Armor and drinks a healing potion, so interrupt or stun when he drinks.
- After he dies the Secret Safe opens, and it holds The Heart of the Mountain.
Tank
Pick him up when he walks in.
Healer
Watch the sundered tank.
Damage
Stun him when he drinks.

25Boss 25 of 27
The Grim Guzzler group: Hurley Blackbreath, Ribbly Screwspigot, Plugger Spazzring
9 abilities3 loot items
The Grim Guzzler is a friendly tavern until someone starts a fight. Hurley Blackbreath, Ribbly Screwspigot and Plugger Spazzring are its three fights.
Abilities
- Flame Breath · Inflicts Fire damage to enemies in a cone in front of the caster.
- Drunken Rage · Increases the caster's attack speed by 50% and increases the Physical damage it deals for 15 sec.
- Hamstring · Inflicts weapon damage to an enemy, reducing its movement speed by 60% for 10 sec.
- Gouge · Inflicts damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
- Banish · Banishes an enemy, preventing all action but making it invulnerable for up to 15 sec. Only one target can be banished at a time.
- Shadow Bolt · Hurls a bolt of dark magic at an enemy, inflicting Shadow damage.
- Immolate · Burns an enemy, then inflicts additional Fire damage every 3 sec. for 21 sec.
- Curse of Tongues · Forces an enemy to speak in Demonic, reducing its casting speed by 50% for 15 sec. Only one curse per warlock can be active on any one target.
- Demon Armor · Protects the caster, increasing armor by Shadow resistance by and health regeneration for 30 min.
Tactics
- In Classic Hurley Blackbreath and his cronies come out when the Thunderbrew Lager Kegs are smashed. His Flame Breath hits a cone, Drunken Rage speeds him up.
- Ribbly Screwspigot sits with his cronies and fights with Gouge and Hamstring. His head is the Ribbly Screwspigot quest item.
- Plugger Spazzring runs the bar. Attacking him or the patrons turns the whole tavern hostile, so pull carefully.
- Private Rocknot wants Dark Iron Ale Mugs for Rocknot's Ale.
Tank
Pull Hurley's group away from the bar.
Healer
Stay out of Flame Breath.
Damage
Never hit a patron by accident.
Watch out for: A stray AoE that turns the whole tavern hostile.
Notable loot
Ragefury Eyepatch · Head
Plans: Dark Iron Plate · Other
Schematic: Goblin Jumper Cables XL · Other

Phalanx guards the back way out of the Grim Guzzler.
Abilities
- Mighty Blow · Inflicts normal damage to an enemy, knocking it back.
- Fireball Volley · Inflicts Fire damage to nearby enemies.
- Thunderclap · Inflicts Nature damage to nearby enemies, increasing the time between their attacks by 33% and slowing their movement by 40% for 10 sec.
Tactics
- Thunderclap and Fireball Volley hit the whole group.
- Mighty Blow knocks the tank back, so tank him against a wall.
Tank
Keep a wall behind you.
Healer
Group heals for the volleys.
Damage
Stay in range of heals, the volley hits everyone.
Notable loot
Fists of Phalanx · Hands

27Boss 27 of 27
Chest of the Seven: Anger'rel, Doom'rel, Dope'rel, Gloom'rel, Hate'rel, Seeth'rel, Vile'rel
12 abilities
The Seven are seven Dark Iron ghosts in the Summoners' Tomb. Beat them one after another and the Chest of The Seven opens.
Abilities
- Shadow Bolt Volley · Hurls missiles of dark magic, inflicting Shadow damage to nearby enemies.
- Summon Voidwalkers
- Prayer of Healing · Invokes Holy magic to heal nearby party members.
- Heal · Calls upon Holy magic to heal an ally.
- Mortal Strike · Inflicts 130% weapon damage and leaves the target wounded, reducing the effectiveness of any healing by 50% for 5 sec.
- Cleave · Inflicts normal damage to an enemy and its nearest allies, affecting up to 3 targets.
- Frost Nova · Inflicts Frost damage to nearby enemies, immobilizing them for up to 8 sec.
- Cone of Cold · Inflicts Frost damage to enemies in a cone in front of the caster, reducing their movement speed for 8 sec.
- Mana Burn · Hits an enemy with an anti-mana bolt. For each point of mana consumed by the bolt, the target takes damage.
- Shield Wall · Reduces the Physical and magical damage taken by the caster by 75% for 10 sec.
- Backstab · Inflicts normal damage to an enemy, but only if attacking from behind.
- Gouge · Inflicts damage to an enemy and stuns it for up to 4 sec. You will automatically stop attacking. Target must be facing you. Any damage received by the stunned target will revive it.
Tactics
- In Classic you talk to Doom'rel to start, then the ghosts attack one at a time.
- Each has its own kit: Vile'rel heals with Prayer of Healing, Seeth'rel casts Frost Nova and Cone of Cold, Doom'rel calls Voidwalkers and casts Shadow Bolt Volley, Anger'rel uses Shield Wall, Gloom'rel hits with Mortal Strike and Dope'rel Backstabs and Gouges.
- Interrupt Vile'rel's heals, everything else is a tank and spank one ghost at a time.
Tank
Pick up each ghost as it comes and face it away.
Healer
Save mana between ghosts.
Damage
Kick Vile'rel, stay behind Dope'rel's target.
Watch out for: Running out of mana before the last ghost.
Trash
Dangerous trash and diseases
Most wipes here start before a boss. These are the packs and effects to respect.
Detention Block guards
Anvilrage Wardens throw Hooked Net, Overseers give the pack Haste Aura, Guardsmen Disarm and Sunder Armor, and Twilight's Hammer Torturers put Wracking Pains and Shadow Word: Pain on the group. Kill the Overseer first to drop the aura.

Fireguards
Fire elementals of the Halls of the Law and Shadowforge City. Fireguard Destroyers cast Fireball Volley on the whole group, Blazing Fireguards Immolate and Fireguards throw Fireball. Pull them around a corner so the casters walk to you.

Twilight's Hammer cultists
Around the Shrine of Thaurissan. Twilight Emissaries buff their friends with Fury of Ragnaros, Bodyguards stun with Fist of Ragnaros, Pummel casters and take half the damage of a friend with Seal of Sacrifice. Interrupt and burn the Emissary first.

Manufactory golems
Wrath Hammer Constructs Uppercut and fire Flame Cannon, Ragereaver Golems Enrage and Flurry, Molten War Golems Immolate and Warbringer Constructs stun with Skull Crack. Take them one pack at a time and clear the hall before Argelmach.

Anvilrage medics and officers
Medics heal with Prayer of Healing and Heal, Officers pop Divine Shield and cast Holy Light, Marshals bring Devotion Aura and Holy Light too, and Doomforge Arcanasmiths pulse Arcane Explosion. Kick the heals first and keep casters out of the explosions.

Lyceum crowds
Non-elite, but in big groups: Shadowforge Flame Keepers with Hamstring and Battle Shout, Anvilrage Reservists and Shadowforge Senators with Curse of Agony. AoE them down and loot the torches from the Flame Keepers.

Quests
Blackrock Depths quests
Thirty-nine quests lead into Blackrock Depths: 14 for the Alliance, 14 for the Horde and 11 for both factions. Alliance quests start in Burning Steppes at Morgan's Vigil, in Ironforge and Kharanos, Horde quests in Kargath, Orgrimmar and Undercity, and the neutral ones at Flame Crest and inside the mountain. Several are long chains: Dark Iron Legacy for the Shadowforge Key, the Princess Moira rescue for both factions and Marshal Windsor's Jail Break!.
Alliance25
Pick up before you go
- 1Morgan's Vigil in Burning Steppes: Marshal Maxwell (Marshal Windsor, after The True Masters), Jalinda Sprig (Overmaster Pyron) and Oralius (The Good Stuff).
- 2Ironforge: King Magni Bronzebeard (Kharan Mighthammer). Kharanos in Dun Morogh: Ragnar Thunderbrew (Hurley Blackbreath).
- 3Flame Crest in Burning Steppes: Yuka Screwspigot (Ribbly Screwspigot) and Maxwort Uberglint (The Heart of the Mountain). Cyrus Therepentous at the east end of the zone (A Taste of Flame).
- 4Inside Blackrock Mountain: Franclorn Forgewright (Dark Iron Legacy) and Lothos Riftwaker (Attunement to the Core).
- Level 52, from 48
- Quest giver
- Jalinda SprigBurning Steppes · 85.4, 70.0
- Turn in
- Jalinda SprigBurning Steppes · 85.4, 70.0
Jalinda Sprig at Morgan's Vigil. Kill Overmaster Pyron in the Grinding Quarry next to the BRD portal, then go in for Incendius!.
- Level 52, from 48
- Quest giver
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
- Turn in
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
Franclorn Forgewright is a ghost inside the mountain at about 28.8, 28.4. In Classic you can only see him while you are dead.
- Level 52, from 48
Follow-up: Dark Iron Legacy
Dark Iron Legacy- Quest giver
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
- Turn in
- Monument of Franclorn Forgewrightinside the dungeon
Kill Fineous Darkvire for Ironfel and lay it on the Monument of Franclorn Forgewright in the Shrine of Thaurissan. The reward is the Shadowforge Key.
You get: Shadowforge Key
- Level 58, from 52
- Quest giver
- Cyrus TherepentousBurning Steppes · 94.9, 31.5
- Turn in
- Cyrus TherepentousBurning Steppes · 94.9, 31.5
Cyrus Therepentous at the east end of Burning Steppes, after the first A Taste of Flame. Kill Bael'Gar and use the Altered Black Dragonflight Molt on his remains.
- Level 55, from 40
- Quest giver
- Spectral Chaliceinside the dungeon
- Turn in
- Spectral Chaliceinside the dungeon
The Spectral Chalice floats in the Summoners' Tomb and asks for 2 Star Rubies, 20 Gold Bars and 10 Truesilver Bars.
- Level 55, from 50
- Quest giver
- Maxwort UberglintBurning Steppes · 65.2, 23.8
- Turn in
- Maxwort UberglintBurning Steppes · 65.2, 23.8
Maxwort Uberglint at Flame Crest wants The Heart of the Mountain from the Secret Safe in the Black Vault.
- Level 55, from 50
- Quest giver
- Ragnar ThunderbrewDun Morogh · 46.8, 52.5
- Turn in
- Ragnar ThunderbrewDun Morogh · 46.8, 52.5
Ragnar Thunderbrew in Kharanos, after Enohar Thunderbrew sends you. Bring the Lost Thunderbrew Recipe from Hurley Blackbreath's crew in the Grim Guzzler.
- Level 53, from 48
- Quest giver
- Yuka ScrewspigotBurning Steppes · 66.0, 22.0
- Turn in
- Yuka ScrewspigotBurning Steppes · 66.0, 22.0
Yuka Screwspigot at Flame Crest wants Ribbly's Head. Ribbly sits in the Grim Guzzler.
- Level 54, from 50
- Quest giver
- Mistress Nagmarainside the dungeon
- Turn in
- Mistress Nagmarainside the dungeon
Mistress Nagmara in the Grim Guzzler. Bring Gromsblood, Giant Silver Veins and Nagmara's Filled Vial.
- Level 54, from 48
- Quest giver
- Marshal MaxwellBurning Steppes · 84.6, 68.8
- Turn in
- Marshal Windsorinside the dungeon
Marshal Maxwell at Morgan's Vigil, at the end of The True Masters. Find Marshal Windsor in the Detention Block.
- Level 54, from 48
Follow-up: Marshal Windsor
Abandoned Hope- Quest giver
- Marshal Windsorinside the dungeon
- Turn in
- Marshal MaxwellBurning Steppes · 84.6, 68.8
Windsor sends you back to Marshal Maxwell with bad news.
- Level 56, from 48
Follow-up: Overmaster Pyron
Incendius!- Quest giver
- Jalinda SprigBurning Steppes · 85.4, 70.0
- Turn in
- Jalinda SprigBurning Steppes · 85.4, 70.0
Jalinda Sprig's follow-up. Kill Lord Incendius at the Black Anvil.
- Level 58, from 50
Follow-up: Abandoned Hope
A Crumpled Up Note- Starts from
A Crumpled Up Note- Turn in
- Marshal Windsorinside the dungeon
Starts from A Crumpled Up Note, which Dark Iron dwarves in BRD drop. Bring it to Marshal Windsor in his cell.
- Level 58, from 50
Follow-up: A Crumpled Up Note
A Shred of Hope- Quest giver
- Marshal Windsorinside the dungeon
- Turn in
- Marshal Windsorinside the dungeon
Windsor wants both pages of Marshal Windsor's Lost Information, from General Angerforge and Golem Lord Argelmach.
- Level 56, from 50
Oralius at Morgan's Vigil wants 20 Dark Iron Fanny Packs from the dwarves of BRD.
You get: A Dingy Fanny Pack
- Quest giver
- Private Rocknotinside the dungeon
- Turn in
- Private Rocknotinside the dungeon
Private Rocknot in the Grim Guzzler wants Dark Iron Ale Mugs from the bar.
- Level 58, from 50
Follow-up: A Shred of Hope
Jail Break!- Quest giver
- Marshal Windsorinside the dungeon
- Turn in
- Marshal MaxwellBurning Steppes · 84.6, 68.8
Free Marshal Windsor, escort him through the Detention Block while he frees his friends and gets his gear back, then report to Marshal Maxwell.
Choose one
- Level 59, from 50
- Quest giver
- King Magni BronzebeardIronforge · 39.6, 55.5
- Turn in
- Kharan Mighthammerinside the dungeon
King Magni Bronzebeard in Ironforge sends you to find Kharan Mighthammer in the Detention Block.
- Level 59, from 50
Follow-up: Kharan Mighthammer
Kharan's Tale- Quest giver
- Kharan Mighthammerinside the dungeon
- Turn in
- Kharan Mighthammerinside the dungeon
Listen to Kharan's story in his cell.
- Level 59, from 50
Follow-up: Kharan's Tale
The Bearer of Bad News- Quest giver
- Kharan Mighthammerinside the dungeon
- Turn in
- King Magni BronzebeardIronforge · 39.6, 55.5
Bring Kharan's news back to King Magni in Ironforge.
- Level 59, from 50
Follow-up: The Bearer of Bad News
The Fate of the Kingdom- Quest giver
- King Magni BronzebeardIronforge · 39.6, 55.5
- Turn in
- Princess Moira Bronzebeardinside the dungeon
Magni's rescue. Kill Emperor Dagran Thaurissan and keep Princess Moira Bronzebeard alive.
- Level 59, from 50
Follow-up: The Fate of the Kingdom
The Princess's Surprise- Quest giver
- Princess Moira Bronzebeardinside the dungeon
- Turn in
- King Magni BronzebeardIronforge · 39.6, 55.5
Talk to Moira after the fight and return to Magni in Ironforge.
- Level 60, from 55
- Quest giver
- Lothos RiftwakerBurning Steppes · 26.5, 24.6
- Turn in
- Lothos RiftwakerBurning Steppes · 26.5, 24.6
Lothos Riftwaker at the bottom of the mountain (about 26.5, 24.6) sends you for a Core Fragment by the Molten Core portal at the end of BRD.
- Level 60, from 60
- Starts from
Thorium Brotherhood Contract- Turn in
- Lokhtos Darkbargainerinside the dungeon
Starts from the Thorium Brotherhood Contract. Hand it and a Sulfuron Ingot to Lokhtos Darkbargainer in the Grim Guzzler for Plans: Sulfuron Hammer.
You get: Plans: Sulfuron Hammer
- Level 60, from 58
- Quest giver
- Falrin TreeshaperDire Maul
- Turn in
- Anthion HarmonEastern Plaguelands
A Dungeon Set 2 quest from Falrin Treeshaper in Dire Maul. Place the Banner of Provocation in the Ring of the Law and beat Theldren's team.
Horde25
Pick up before you go
- 1Kargath in the Badlands: Galamav the Marksman (Commander Gor'shak), Thunderheart (Disharmony of Flame), Warlord Goretooth (Operation: Death to Angerforge and the two KILL ON SIGHT posters) and Shadowmage Vivian Lagrave (Lost Thunderbrew Recipe, The Last Element).
- 2Badlands camp of Lotwil Veriatus: The Rise of the Machines, after the steps from Hierophant Theodora Mulvadania in Kargath.
- 3Flame Crest in Burning Steppes: Yuka Screwspigot (Ribbly Screwspigot) and Maxwort Uberglint (The Heart of the Mountain). Cyrus Therepentous at the east end of the zone (A Taste of Flame).
- 4Inside Blackrock Mountain: Franclorn Forgewright (Dark Iron Legacy) and Lothos Riftwaker (Attunement to the Core).
- Level 52, from 48
- Quest giver
- ThunderheartBadlands · 3.5, 48.3
- Turn in
- ThunderheartBadlands · 3.5, 48.3
Thunderheart in Kargath. Kill Overmaster Pyron in the Grinding Quarry next to the BRD portal.
- Level 52, from 48
- Quest giver
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
- Turn in
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
Franclorn Forgewright is a ghost inside the mountain at about 28.8, 28.4. In Classic you can only see him while you are dead.
- Level 52, from 48
Follow-up: Dark Iron Legacy
Dark Iron Legacy- Quest giver
- Franclorn ForgewrightBurning Steppes · 28.8, 28.4
- Turn in
- Monument of Franclorn Forgewrightinside the dungeon
Kill Fineous Darkvire for Ironfel and lay it on the Monument of Franclorn Forgewright in the Shrine of Thaurissan. The reward is the Shadowforge Key.
You get: Shadowforge Key
- Level 56, from 48
Follow-up: Disharmony of Flame
Disharmony of Fire- Quest giver
- ThunderheartBadlands · 3.5, 48.3
- Turn in
- ThunderheartBadlands · 3.5, 48.3
Thunderheart's follow-up. Kill Lord Incendius at the Black Anvil and take the Tablet of Kurniya.
- Level 52, from 48
- Quest giver
- Galamav the MarksmanBadlands · 5.8, 47.5
- Turn in
- Commander Gor'shakinside the dungeon
Galamav the Marksman in Kargath sends you to find Commander Gor'shak in the Detention Block.
- Level 54, from 48
Follow-up: Commander Gor'shak
What Is Going On?- Quest giver
- Commander Gor'shakinside the dungeon
- Turn in
- Commander Gor'shakinside the dungeon
Open Gor'shak's cell and defend him from the wave that comes.
- Level 54, from 48
Follow-up: What Is Going On?
What Is Going On?- Quest giver
- Commander Gor'shakinside the dungeon
- Turn in
- ThrallOrgrimmar · 32.0, 37.8
Talk to Kharan Mighthammer in the next cell, then bring the story to Thrall in Orgrimmar.
- Level 54, from 48
Follow-up: What Is Going On?
The Eastern KingdomsTalk to Thrall in Orgrimmar to get his plan.
- Level 59, from 48
Follow-up: The Eastern Kingdoms
The Royal Rescue- Quest giver
- ThrallOrgrimmar · 32.0, 37.8
- Turn in
- Princess Moira Bronzebeardinside the dungeon
Thrall's rescue. Kill Emperor Dagran Thaurissan and keep Princess Moira Bronzebeard alive.
- Level 60, from 48
Follow-up: The Royal Rescue
The Princess Saved?- Quest giver
- Princess Moira Bronzebeardinside the dungeon
- Turn in
- ThrallOrgrimmar · 32.0, 37.8
Talk to Moira after the fight and return to Thrall.
- Level 58, from 52
- Quest giver
- Cyrus TherepentousBurning Steppes · 94.9, 31.5
- Turn in
- Cyrus TherepentousBurning Steppes · 94.9, 31.5
Cyrus Therepentous at the east end of Burning Steppes, after the first A Taste of Flame. Kill Bael'Gar and use the Altered Black Dragonflight Molt on his remains.
- Level 58, from 52
- Quest giver
- Lotwil VeriatusBadlands · 25.9, 45.0
- Turn in
- Lotwil VeriatusBadlands · 25.9, 45.0
Last step of Lotwil Veriatus's chain in the Badlands. Bring the Head of Argelmach and 10 Intact Elemental Cores from the Manufactory golems.
- Level 52, from 48
- Quest giver
- WANTEDBadlands
- Turn in
- Warlord GoretoothBadlands · 4.9, 47.5
The WANTED poster in Kargath. Kill Anvilrage Guardsmen, Wardens and Footmen, then report to Warlord Goretooth.
- Level 54, from 50
Follow-up: KILL ON SIGHT: Dark Iron Dwarves
KILL ON SIGHT: High Ranking Dark Iron Officials- Quest giver
- KILL ON SIGHTBadlands
- Turn in
- Warlord GoretoothBadlands · 4.9, 47.5
The KILL ON SIGHT poster in Kargath. Kill Anvilrage Medics, Soldiers and Officers for Warlord Goretooth.
- Level 55, from 40
- Quest giver
- Spectral Chaliceinside the dungeon
- Turn in
- Spectral Chaliceinside the dungeon
The Spectral Chalice floats in the Summoners' Tomb and asks for 2 Star Rubies, 20 Gold Bars and 10 Truesilver Bars.
- Level 55, from 50
- Quest giver
- Maxwort UberglintBurning Steppes · 65.2, 23.8
- Turn in
- Maxwort UberglintBurning Steppes · 65.2, 23.8
Maxwort Uberglint at Flame Crest wants The Heart of the Mountain from the Secret Safe in the Black Vault.
- Level 58, from 52
- Quest giver
- Warlord GoretoothBadlands · 4.9, 47.5
- Turn in
- Warlord GoretoothBadlands · 4.9, 47.5
Warlord Goretooth in Kargath, after the Grark Lorkrub escort. Kill General Angerforge in the West Garrison.
- Level 55, from 50
- Quest giver
- Shadowmage Vivian LagraveBadlands · 3.0, 47.6
- Turn in
- Shadowmage Vivian LagraveBadlands · 3.0, 47.6
Shadowmage Vivian Lagrave in Kargath, after Apothecary Zinge in Undercity. Bring the Lost Thunderbrew Recipe from the Grim Guzzler.
- Level 53, from 48
- Quest giver
- Yuka ScrewspigotBurning Steppes · 66.0, 22.0
- Turn in
- Yuka ScrewspigotBurning Steppes · 66.0, 22.0
Yuka Screwspigot at Flame Crest wants Ribbly's Head. Ribbly sits in the Grim Guzzler.
- Level 54, from 50
- Quest giver
- Mistress Nagmarainside the dungeon
- Turn in
- Mistress Nagmarainside the dungeon
Mistress Nagmara in the Grim Guzzler. Bring Gromsblood, Giant Silver Veins and Nagmara's Filled Vial.
- Quest giver
- Private Rocknotinside the dungeon
- Turn in
- Private Rocknotinside the dungeon
Private Rocknot in the Grim Guzzler wants Dark Iron Ale Mugs from the bar.
- Level 54, from 48
Follow-up: Disharmony of Flame
The Last Element- Quest giver
- Shadowmage Vivian LagraveBadlands · 3.0, 47.6
- Turn in
- Shadowmage Vivian LagraveBadlands · 3.0, 47.6
Shadowmage Vivian Lagrave in Kargath, after Disharmony of Flame. Collect 10 Essence of the Elements from golems and elementals.
- Level 60, from 55
- Quest giver
- Lothos RiftwakerBurning Steppes · 26.5, 24.6
- Turn in
- Lothos RiftwakerBurning Steppes · 26.5, 24.6
Lothos Riftwaker at the bottom of the mountain (about 26.5, 24.6) sends you for a Core Fragment by the Molten Core portal at the end of BRD.
- Level 60, from 60
- Starts from
Thorium Brotherhood Contract- Turn in
- Lokhtos Darkbargainerinside the dungeon
Starts from the Thorium Brotherhood Contract. Hand it and a Sulfuron Ingot to Lokhtos Darkbargainer in the Grim Guzzler for Plans: Sulfuron Hammer.
You get: Plans: Sulfuron Hammer
- Level 60, from 58
- Quest giver
- Falrin TreeshaperDire Maul
- Turn in
- Anthion HarmonEastern Plaguelands
A Dungeon Set 2 quest from Falrin Treeshaper in Dire Maul. Place the Banner of Provocation in the Ring of the Law and beat Theldren's team.
Loot
Loot table
Every boss drop and every quest reward of the dungeon. Hover an item for its stats.
Forever lists 36 boss drops here so far. Plate wearers look at Lord Roccor's Earthslag Shoulders, Phalanx's Fists of Phalanx and the Emperor's Lightforge Gauntlets, mail users at the Savage Gladiator pieces of the Ring of Law and the Fleetfoot Greaves, leather users at the Warstrife Leggings, Luminary Kilt and Ragefury Eyepatch, and casters at the Senior Designer's Pantaloons and Omnicast Boots. Blacksmiths come for Plans: Dark Iron Pulverizer and Plans: Dark Iron Plate. The blue quest rewards of Jail Break!, Abandoned Hope and Ribbly Screwspigot are the easiest upgrades.
Beta drop chances come from a handful of kills and are left out until the sample is bigger.
Collect
Achievements, Tameable beasts and Sets from Blackrock Depths
Set1
Lightforge ArmorEarned in Blackrock Depths
Achievement1
Master SpelunkerEarned in Blackrock Depths, Needs Emperor Dagran Thaurissan
Tameable beasts3
Cave CreeperTameable in Blackrock Depths
Dark ScreecherTameable in Blackrock Depths
Deep StingerTameable in Blackrock Depths
Before you go
Before you go
- Plan the run, not the whole cityA full clear takes hours. Most groups split BRD into runs: the prison and the arena, the city and the vault, then the Lyceum and the Emperor. Agree on which part you do before you go in.
- Get the Shadowforge Key earlyDark Iron Legacy needs Ironfel from Fineous Darkvire. Talk to Franclorn Forgewright inside the mountain before your first run, so the quest is in your log when Fineous dies.
- Bring a dispel and a decurseShadow Word: Pain, Curse of Blood, Curse of the Elemental Lord and Hedrum's poison all hurt a lot more when they stay on.
- Bring interruptsFineous Darkvire, Moira, Vile'rel, Argelmach and the Anvilrage medics all heal or cast big spells. Two kicks in the group make the city much easier.
- Do not step into the Ring of the Law until the whole group is ready, the event starts the moment you enter.
- Do not hit anyone in the Grim Guzzler unless you mean it, one stray AoE turns the whole tavern against you.
- Loot the Shadowforge Torches from the Flame Keepers in the Lyceum, without both braziers lit the Iron Hall stays shut.
FAQ
Questions players ask
What level is Blackrock Depths in WoW Forever, and from what level can you enter?
The door lets you in from level 45, the Group Finder lists BRD at 48, and the bosses are level 51–59. We recommend 52–60 for a comfortable run.
Where is the Blackrock Depths entrance?
At the very bottom of Blackrock Mountain, the volcano between Searing Gorge and Burning Steppes. Enter the mountain, follow the chains down, and the portal is next to the Grinding Quarry at about 22.6, 7.5 on the Burning Steppes map, or 27.1, 72.5 on the Searing Gorge map.
How do you get the Shadowforge Key?
From Dark Iron Legacy. Talk to the ghost of Franclorn Forgewright inside the mountain, kill Fineous Darkvire in the Hall of Crafting for Ironfel and lay it on the Monument of Franclorn Forgewright in the Shrine of Thaurissan. The key is the reward.
Who is the final boss of Blackrock Depths?
Emperor Dagran Thaurissan in the Imperial Seat. Princess Moira Bronzebeard stands next to him and heals him, and both faction rescue quests need her alive.
How do you get Relic Coffer Keys, and what is in the Dark Coffer?
In Classic Dark Iron dwarves drop Relic Coffer Keys, and each opens one of the coffers in the Black Vault. Opening all of them brings Watchman Doomgrip, and the Secret Safe opens after he dies. The Dark Coffer needs the key of the Dark Keeper a portrait in the vault names. What the coffers hold in Forever nobody has seen yet, we add it when the dungeon opens.
How does the Ring of Law work?
Walk into the arena and High Justice Grimstone starts the event. In Classic three waves of beasts or fighters come first, then one of six bosses at random: Gorosh the Dervish, Grizzle, Eviscerator, Ok'thor the Breaker, Anub'shiah or Hedrum the Creeper. The gates open after the last kill and a chest with the spoils appears.
How do you start the Molten Core attunement in Blackrock Depths?
Talk to Lothos Riftwaker at the bottom of Blackrock Mountain, at about 26.5, 24.6 on the Burning Steppes map. Attunement to the Core sends you to the Molten Core portal at the end of BRD for a Core Fragment. The raid itself is not open on the beta.
Does General Angerforge have a Marshal Windsor quest item?
Yes. He carries one page of Marshal Windsor's Lost Information, Golem Lord Argelmach the other. You need both for A Shred of Hope.
Where do you use Ironfel for Dark Iron Legacy?
On the Monument of Franclorn Forgewright in the Shrine of Thaurissan, next to the Ring of the Law. Pyromancer Loregrain kneels in front of it.
How long does a full Blackrock Depths clear take?
Nobody has timed a Forever run yet. We plan two to three hours for a full clear, and most groups split it into two or three shorter runs.
Sources
Sources
- Blizzard: WoW Forever beta development notes, October 1Confirmed
- Wowhead · Forever beta databaseBeta data
- Warcraft Wiki · Classic referenceClassic
- Run time and difficulty are editorial estimates by mmonster.
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